Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.19 @ 02:39:48 Player: Drago Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (154) 770 Value Destroyed (6116) 6116 Prototype IDs (76) 1520 Alien Tech Used (2) 400 Bonus (8865) 8865 TOTAL SCORE: 27971 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 2145 Follower Combat Kills 2608 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Friendly Fire -588 Cogmind --------- Core Integrity 0/1600 Matter 265/300 Energy 81/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Advanced Coolant Injector Experimental Signal Interpreter Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental ECM Suite CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System Structural Scanner Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Improved Targeting Computer Advanced Phase Shifter Graphene Brace Advanced Shield Generator > --- WEAPON ----------- Neutron Missile Launcher Neutron Missile Launcher > --- INVENTORY -------- Biometal Leg Experimental ECM Suite Transdimensional Reconstructor Plasma Sword CR-A16's Behemoth Slayer [Rating: 153] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Advanced Visual Processing Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Plasma Sword Energy Gun Lightning Gun Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Long-range Missile Launcher Slashing Weapon Plasma Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . . Utility 10 | . . 1 . . . 1 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 2 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Attached 190 | 4 1 13 2 2 3 21 12 2 2 . . 6 . 1 3 3 17 2 1 2 . 13 . . 4 . 20 26 30 Power 19 | . . 1 . . . 4 1 . . . . 1 . . . 1 1 . . 1 . . . . . . 3 2 4 Engine 5 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 Core 5 | . . . . . . 2 1 . . . . 1 . . . 1 . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 3 2 2 Propulsion 67 | 2 . 8 . 1 2 7 6 1 1 . . 1 . . 1 1 2 1 1 . . 5 . . 2 . 6 13 6 Treads 3 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Leg 21 | . . . . . . 5 . . . . . . . . . . . . . . . . . . 1 . . 13 2 Wheel 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hover 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Flight 39 | . . 8 . 1 2 1 6 1 1 . . 1 . . 1 1 2 1 1 . . 5 . . . . 6 . 1 Utility 72 | . 1 2 1 1 1 5 4 . 1 . . 3 . 1 1 . 13 1 . 1 . 5 . . 1 . 9 8 13 Device 37 | . 1 1 1 . . 1 2 . 1 . . . . 1 . . 6 1 . . . 4 . . . . 7 4 7 Storage 3 | . . . . 1 . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Processor 13 | . . 1 . . 1 . 2 . . . . 1 . . . . 2 . . . . 1 . . 1 . 2 2 . Hackware 5 | . . . . . . 1 . . . . . 2 . . 1 . 1 . . . . . . . . . . . . Protection 14 | . . . . . . 3 . . . . . . . . . . 3 . . . . . . . . . . 2 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | 2 . 2 1 . . 5 1 1 . . . 1 . . 1 1 1 . . . . 3 . . 1 . 2 3 7 Energy Gun 7 | 1 . . . . . 3 . 1 . . . . . . . . . . . . . . . . 1 . . . 1 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Ballistic Gun 4 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 12 | . . 2 1 . . 1 . . . . . 1 . . . 1 . . . . . 1 . . . . 2 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 1 . . 3 . . . . . . . . . . 7 . . 3 . 2 . . 4 . 6 2 1 Parts Lost 92 | . . 9 . . 1 9 1 1 . . . . 1 1 . 4 . 1 1 . . 1 . . . . 9 22 31 Power 10 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 3 4 Propulsion 35 | . . 5 . . 1 4 . 1 . . . . . . . 1 . 1 1 . . . . . . . 7 8 6 Utility 30 | . . 1 . . . 3 . . . . . . 1 1 . 1 . . . . . 1 . . . . 1 8 13 Weapon 17 | . . 2 . . . 2 1 . . . . . . . . 1 . . . . . . . . . . . 3 8 Highest Loss Streak 16 | . . 6 . . 1 3 1 1 . . . . 1 1 . 4 . 1 1 . . 1 . . . . 4 15 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 7 | . 1 3 5 4 6 9 7 8 9 9 9 8 9 8 8 8 8 9 9 9 10 9 10 10 10 10 8 5 2 Power . | . . . . . . . . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . . . . . . . . Propulsion 1 | . . . 2 1 1 3 2 2 2 2 2 2 2 2 2 1 2 1 1 . . . 1 1 1 1 . . . Utility 3 | . . 2 3 2 2 4 3 5 6 6 6 4 5 4 4 5 4 6 6 6 7 5 5 5 5 5 4 1 1 Weapon 1 | . . . . 1 2 1 . . . . . . 1 1 1 . . 1 1 1 1 2 3 3 3 3 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 13 | . . . . . . 1 . . 1 . . . . . 2 . 5 . . . . 3 . . . . 1 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . . . . . 1 . . . . . . . 3 . . . . 1 . . . . 1 . . Utility 7 | . . . . . . 1 . . . . . . . . 2 . 2 . . . . 2 . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 65 60 60 64 66 89 98 98 100 100 100 99 100 98 97 93 99 100 100 94 100 89 89 89 89 89 86 69 44 Core 3 | . . . . . . 2 6 7 7 7 7 6 6 6 6 6 5 5 5 1 . 3 5 5 5 5 2 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 5 4 . Leg 4 | . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . 12 . Flight 23 | . . 25 22 30 33 3 37 38 38 38 38 33 33 33 33 32 34 35 35 35 35 28 26 26 26 26 25 3 . Device 10 | . 8 5 5 11 11 7 6 7 7 7 7 6 6 5 6 6 10 11 11 11 11 12 15 15 15 15 17 14 12 Storage 4 | . . . . 7 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 1 . Processor 14 | . . 3 11 11 11 9 14 15 15 15 15 13 13 13 13 7 13 17 17 17 17 17 15 15 15 15 18 19 13 Hackware 7 | . . . . . . . 7 7 7 7 7 19 20 19 17 20 12 11 11 11 11 6 5 5 5 5 4 2 . Protection 2 | . . . . . . 8 . . . . . . . . . . 1 . . . . 3 5 5 5 5 . 1 4 Energy Gun 2 | . 14 6 . . . 12 . 6 7 7 7 1 . . . . . . . . . . . . . . . . . Launcher 2 | . . 5 11 2 . 2 7 . . . . 4 6 6 6 5 5 5 5 . 5 . . . . . . 2 . Slashing Weapon 3 | . . . . . . . 6 7 7 7 7 6 6 6 1 . 1 5 5 5 5 5 5 5 5 5 4 2 . Peak Build Rating 153 | 4 5 8 16 10 12 37 42 45 46 46 46 60 60 62 64 64 85 81 81 86 86 107 100 100 109 100 131 153 112 Average Rating 69 | 3 4 5 9 9 11 31 40 44 45 46 46 56 59 61 62 63 78 80 80 79 86 94 100 100 100 100 115 119 74 On Entrance 55 | . 4 5 8 10 10 12 37 40 45 46 46 46 60 57 59 64 64 81 80 81 86 86 100 100 100 100 100 89 36 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 76 | 2 3 8 7 12 12 39 25 25 25 25 25 29 28 28 28 28 32 30 30 35 35 37 37 37 39 37 45 76 63 Greatest Support 208 | 40 40 20 8 12 12 80 25 25 28 28 28 30 30 30 30 30 36 36 37 37 37 37 37 37 37 37 49 208 60 Greatest Overweight (x) 5 | . . 1 . . . 1 . 1 . . . 1 . . . . . . . . . 2 . . 1 . 1 1 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 5 5 5 5 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 6 5 Most Carried 10 | . 2 5 5 5 7 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 8 5 Average Carried 7 | . 1 3 4 4 6 9 7 8 9 10 10 9 10 9 9 8 8 9 8 9 10 9 10 10 10 10 8 5 2 Final Capacity 10 | 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | . 2 5 5 5 7 10 9 10 10 10 10 10 10 10 10 9 10 9 8 10 10 10 10 10 10 10 8 3 2 Class Distribution -------------------- 22% | Mutant 17% | Scout 12% | Hacker-Sprinter 10% | Infiltrator-Ninja 9% | Hacker-Ninja 7% | Hacker-Scout 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Assassin | -5/Zhirov Hacker-Ninja | -4/Proximity Caves Infiltrator-Ninja | -4/Factory Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Warlord Infiltrator-Ninja | -3/Proximity Caves Scout | -3/Research Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 4754 | 188 . 256 . 84 4 467 182 142 20 . . 120 . 119 61 50 240 215 15 . 69 239 10 . 60 . 399 1005 809 Remotely 268 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268 Salvage Created 5456 | 76 . 67 . . 4 942 172 213 . . 61 115 75 40 . 112 173 177 52 . . 512 . . 86 . 154 1191 1234 Parts 294 | 4 . 18 . . 2 54 7 5 . . 3 11 1 2 . 8 15 5 5 . . 30 . . 2 . 14 52 56 Haulers Intercepted 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . . . 8 7 . 3 . . 3 . 23 . 5 5 . . . . 12 . . . . . Prevented 8 | . . . . . . . . . . . . . . . . 5 . 1 . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 109 | . . 12 . . 3 19 4 1 . . . . 2 2 . 2 4 6 4 . . 5 . . . . 8 25 12 Melee 7 | . . . . . . . . 1 . . . . . . . 1 1 1 . . . . . . . . . 3 . Guns 17 | . . 2 . . . 6 . . . . . . . . . . . . . . . . . . . . . . 9 Cannons 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 2 AOE 69 | . . 10 . . 3 12 4 . . . . . 2 2 . . 3 5 4 . . 2 . . . . 5 17 . Classes Destroyed 19 | 1 . 2 . . . 6 1 . . . . . . . . 2 . 1 . . . 1 . . . . . 5 . Worker 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 6 1 Builder 11 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 5 4 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Recycler 4 | 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Operator 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 13 | . . . . . . 2 1 . . . . 4 . . . . 2 . . . . 1 . . . . 1 2 . Swarmer 45 | . . 11 . . 3 4 . . . . . . . 1 . . 3 4 4 . . . . . . . 8 3 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 30 | . . . . . . 8 3 . . . . . 1 1 . . . 1 . . . 4 . . . . . 6 6 Brawler 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . Duelist 4 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 1 Sentry 11 | . . 1 . . . 5 1 . . . . . . . . . 1 . . . . . . . 1 . . 2 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Behemoth 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | 1 . 8 . . 3 8 3 1 . . . 1 2 1 . 1 4 4 4 . . 5 . . . . 5 17 9 Combat Bots Only 9 | . . 8 . . 3 6 3 1 . . . . 2 1 . 1 3 4 4 . . 4 . . . . 5 9 7 Max Kills in Single Turn 4 | 1 . 4 . . 3 2 4 1 . . . 1 1 1 . 1 2 3 4 . . 2 . . 1 . 2 4 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 4 . . 3 2 3 . . . . . 1 1 . . 2 3 4 . . 1 . . . . 2 2 . Melee 1 | . . . . . . . . 1 . . . . . . . 1 1 1 . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 1258 | . . 79 . . 6 65 51 9 . . 3 . 4 7 . 39 14 31 4 . . 26 . . 2 . 82 328 508 Missed 433 | . . 40 . . . 18 32 5 . . 2 . 2 3 . 21 5 18 3 . . 15 . . 2 . 28 119 120 Damage Taken 17047 | . . 515 . . 46 1056 174 66 . . . . 37 78 . 333 180 230 24 . . 218 . . . . 1173 6327 6590 Core 3692 | . . 121 . . 6 391 74 . . . . . . 20 . 137 43 71 . . . 24 . . . . 334 857 1614 Absorbed by Shields 2263 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 535 1728 Reduced by Siege Mode 194 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194 Redirected to Shielding 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Ignored by Resistances 132 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 Regen/Repaired (Parts) 79 | . . . . . . . . . . . . . . . . . . . . . . . . . 79 . . . . Core Remaining (%) 75 | 100 100 . . . 68 28 . . . . 89 . . . . 81 . . . . 88 . . . . 97 74 33 . Volleys Fired 311 | 3 4 13 1 . 2 65 8 3 . . . . 7 3 . 1 6 6 1 . . 7 . . . . 21 86 74 Largest 2 | 2 2 2 1 . 1 2 1 1 . . . . 1 1 . 1 1 1 1 . . 1 . . . . 1 2 2 Hottest 154 | 60 60 60 36 . 33 110 33 75 . . . . 43 43 . 43 43 43 43 . . 105 . . . . 105 154 120 Shots Fired 384 | 6 8 15 1 . 2 92 8 3 . . . . 7 3 . 1 6 7 1 . . 7 . . . . 21 86 110 Gun 187 | 6 8 6 . . . 75 . 3 . . . . . . . . . . . . . . . . . . . . 89 Cannon 90 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 15 51 21 Launcher 107 | . . 9 1 . 2 17 8 . . . . . 7 3 . 1 6 7 1 . . 4 . . . . 6 35 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 128 | 3 4 2 . . . 13 . . . . . . . . . . . . . . . . . . . . . . 106 Thermal 87 | 3 4 4 . . . . . 3 . . . . . . . . . . . . . 3 . . . . 15 51 4 Explosive 100 | . . 9 . . 2 17 8 . . . . . 7 3 . 1 6 7 1 . . . . . . . 6 33 . Electromagnetic 69 | . . . 1 . . 62 . . . . . . . . . . . . . . . 4 . . . . . 2 . Robot Hit Streak 29 | 4 3 4 . . 1 13 . 1 . . . . 1 . . 2 2 1 . . . 3 . . . . 6 8 29 Robot Miss Streak 8 | 1 2 5 . . . 5 1 1 . . . . 2 . . . 1 3 . . . . . . . . 1 4 8 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 278 | 5 4 4 . . 1 57 3 7 . . 2 5 2 . . 5 14 3 . . . 7 . . 1 . 11 57 90 Core Hits 344 | 2 1 20 . . 4 40 12 4 . . 1 3 5 4 . 3 8 4 4 . . 6 . . 1 . 13 109 100 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 13 | . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . 1 2 5 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Destroy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impale 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Melee Attacks 195 | . . . . . . . 26 8 7 . 3 32 6 . 1 4 33 3 . . . 28 . 1 2 . 24 12 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 160 | . . . . . . . 26 8 7 . 3 32 6 . . . 6 3 . . . 26 . 1 2 . 24 12 4 Piercing 35 | . . . . . . . . . . . . . . . 1 4 27 . . . . 2 . . . . . . 1 Sneak Attacks 16 | . . . . . . . . . . . . 3 . . . 1 4 2 . . . 2 . . 1 . . . 3 Combat Hostiles 7 | . . . . . . . . . . . . . . . . 1 3 2 . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23585 | 47 28 619 . . 206 2100 837 370 . . 152 313 431 335 . 295 947 682 231 . . 688 . . 70 . 1711 9530 3993 Guns 4423 | 47 28 40 . . . 937 . 21 . . . . . . . . . . . . . . . . . . . . 3350 Cannons 1884 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 1369 335 Explosions 14415 | . . 579 . . 206 1161 704 . . . . . 431 335 . 135 350 514 231 . . 434 . . . . 1417 7918 . Melee 2801 | . . . . . . . 133 349 . . 152 313 . . . 160 597 168 . . . 254 . . 70 . 112 216 277 Ramming 62 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 27 31 Kinetic 3707 | 25 18 6 . . . 99 . . . . . . . . . . . . . . . . . . . . . . 3559 Thermal 2318 | 22 10 34 . . . 119 437 21 . . . . . . . . . . . . . . . . . . 180 1369 126 Explosive 13311 | . . 579 . . 206 1042 267 . . . . . 431 335 . 135 350 514 231 . . . . . . . 1417 7804 . Electromagnetic 1386 | . . . . . . 838 . . . . . . . . . . . . . . . 434 . . . . . 114 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2044 | . . . . . . . 133 349 . . 152 313 . . . . . 168 . . . 254 . . 70 . 112 216 277 Piercing 757 | . . . . . . . . . . . . . . . . 160 597 . . . . . . . . . . . . Highest Corruption 12 | . . . 4 4 4 . . . . . . . . . . . 1 1 1 1 1 . . . . . 12 10 . Average Corruption 3 | . . . 4 4 4 . . . . . . . . . . . 1 1 1 1 1 . . . . . 2 6 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 51 | . . . . 3 3 . . . . . . . . . . . 2 3 1 1 1 . . . . . 12 25 . Message Errors 10 | . . . . . 1 . . . . . . . . . . . 2 1 . 1 . . . . . . . 5 . Matter Fused 16 | . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . 6 7 . Heat Flow Errors 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 2 . Energy Discharges 6 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 3 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Misfires 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1219 | . . 12 . . . 13 61 48 . . 23 103 . 20 . . 234 54 . . . 66 . . . . 53 418 114 Projectiles 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 15 Explosions 582 | . . 12 . . . 13 39 . . . . . . 20 . . 9 54 . . . . . . . . 44 391 . Melee 618 | . . . . . . . 22 48 . . 23 103 . . . . 225 . . . . 66 . . . . 9 23 99 Knockbacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1094 | . . 50 . . . 163 . . . . . . . . . . . 27 . . . . . . . . 1 852 1 Shots 23 | . . 3 . . . 6 . . . . . . . . . . . 1 . . . . . . . . . 13 . Rammed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Targets Rammed 20 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 5 12 Kicked 15 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 10 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 251 | 20 10 25 . 134 . 251 18 60 4 . . . 6 5 . 1 2 19 . . . 96 . . . . 58 110 . Average Temperature 25 | 10 7 8 . 71 . 70 2 10 2 . . . 4 2 . 1 1 5 . . . 40 . . . . 11 70 . Received Heat Transfer 1582 | . . 123 . . . 279 18 9 . . . . 18 18 . 36 9 . 9 . . 30 . . . . 93 354 586 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Longest Duration 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Longest Duration 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . Combat Hostiles 3 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . Parts Fried 6 | . . . . . . 4 . . . . . . . . . . . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Heat Transferred 2346 | 50 25 75 . . . 150 400 37 . . . . . . . . . . . . . . . . . . 185 1332 92 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Maximum Alert Level 5 | . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 5 5 Low Security (%) 68 | 100 100 46 100 . 100 100 87 . . . . 100 . . . . 100 . . . . 74 . . . . 90 2 . Level 1 7 | . . 53 . . . . 2 . . . . . . . . . . . . . . 25 . . . . 9 2 . Level 2 2 | . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . 11 . Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 34 High Security 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 65 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 3247 | 5 . 365 142 . 83 181 464 . . . . 80 . . . . 189 . . . . 363 . . . . 384 3247 2131 Initial 1917 | . . . 142 . . 12 55 . . . . 15 . . . . . . . . . . . . . . . 204 1917 Average 402 | . . 179 132 . 51 83 83 . . . . 25 . . . . 56 . . . . 90 . . . . 68 1169 1945 Influence Increases 9316 | 5 . 643 . . 92 722 731 70 45 . 65 230 50 145 . 126 432 175 90 . . 618 40 15 . . 728 3725 569 Destroy 0b10 Robot/C 3180 | . . 240 . . 60 380 80 . . . . . 40 40 . 60 100 120 80 . . 120 40 . . . 160 1420 240 Destroy 0b10 Robot/NC 265 | 5 . . . . . 30 10 10 . . 5 20 . . . 10 20 . . . . 15 . . . . 5 100 35 Destroy Leader 596 | . . 40 . . 10 98 14 . . . . 8 10 . . 20 6 10 10 . . 32 . . . . 22 256 60 Allied During Kill 355 | . . . . . . . . . . . . . . . . 36 6 . . . . 14 . . . . . 299 . Successful Hack 211 | . . 8 . . . 23 60 . . . . 71 . . . . 35 . . . . . . . . . 14 . . Disable Machine 465 | . . 30 . . . 30 270 . . . . . . . . . . . . . . 15 . . . . 45 75 . Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . Destroy Structure 2159 | . . 40 . . 22 86 57 . . . . 26 . . . . 130 . . . . 62 . . . . 272 1425 39 Partial Spotted 420 | . . 15 . . . . 90 . . . . 90 . . . . 45 . . . . 90 . . . . 60 15 15 Lose Combat Pursuer 1515 | . . 270 . . . 75 150 60 45 . 60 15 . 105 . . 90 45 . . . 120 . 15 . . 150 135 180 Influence Decreases 4694 | 5 . 278 20 . 59 612 338 120 150 . 40 203 36 132 . 126 423 105 50 . . 321 60 100 . . 364 732 420 Time Decay 3385 | 5 . 188 20 . 59 418 328 110 150 . 40 203 26 112 . 116 278 105 40 . . 271 40 80 . . 234 452 110 Lost Part 856 | . . 90 . . . 76 10 10 . . . . 10 10 . 10 . . 10 . . 10 . . . . 90 220 310 Lost Ally 335 | . . . . . . . . . . . . . . 10 . . 145 . . . . 40 20 20 . . 40 60 . Purge Threat 118 | . . . . . . 118 . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . . 3 . . . 2 3 . . . . 2 . . . . 4 . . . . 4 . . . . 5 21 14 Investigation 8 | . . . . . . 1 3 . . . . 1 . . . . 2 . . . . . . . . . . 1 . Extermination 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 3 . Reinforcement 15 | . . 3 . . . 1 . . . . . 1 . . . . . . . . . 2 . . . . 1 7 . Assault 24 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 8 14 Garrison 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 16 | . . 5 . . . 1 1 . . . . 3 . . . . 1 . . . . 1 . . . . . 4 . Communications Jammed 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Distress Signals 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Times Spotted 394 | . 1 43 . . 6 28 20 11 3 . 4 8 2 7 . 9 20 10 4 . . 24 . 2 2 4 40 100 46 Peak Tracking Total 21 | . 1 12 . . 3 6 5 4 3 . 4 2 2 3 . 5 5 5 4 . . 11 . 2 8 4 12 21 20 Tactical Retreats 61 | . . 8 . . . 4 6 2 1 . 3 2 . 3 . . 4 2 . . . 3 . 1 . . 9 6 7 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 13 | . . . . . . 2 5 . . . . . . . . . 1 . . . . 2 . . . . 2 1 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 32 | . . 2 . . . 2 18 . . . . . . . . . . . . . . 2 . . . . 3 5 . Max in Single Turn 16 | . . 1 . . . 1 16 . . . . . . . . . . . . . . 2 . . . . 3 1 . Garrison Access 7 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 81 | . . 3 . 1 . 9 16 . . 4 . 16 . 1 . . 7 . . 6 . 4 2 1 5 . 5 1 . Terminals 27 | . . 3 . . . 7 9 . . . . 8 . . . . . . . . . . . . . . . . . Fabricators 16 | . . . . . . . 3 . . . . 4 . . . . 4 . . . . 3 . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Scanalyzers 6 | . . . . . . 2 2 . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . . . 2 1 . Total Hacks 251 | . . 7 . 4 . 27 55 . . 30 . 61 . 1 . . 16 . . 18 . 6 2 6 9 . 7 2 . Successful 150 | . . 2 . 4 . 9 16 . . 30 . 37 . 1 . . 9 . . 18 . 2 2 6 9 . 4 1 . Failed 101 | . . 5 . . . 18 39 . . . . 24 . . . . 7 . . . . 4 . . . . 3 1 . Catastrophic 25 | . . 2 . . . 3 11 . . . . 4 . . . . 2 . . . . 2 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 167 | . . 2 . . . 3 12 . . . . 32 . . . . 56 . . . . 39 . . 1 . 16 6 . Terminals 98 | . . 7 . . . 20 31 . . . . 40 . . . . . . . . . . . . . . . . . Fabricators 39 | . . . . . . . 8 . . . . 13 . . . . 10 . . . . 4 . . . . 4 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . Scanalyzers 24 | . . . . . . 7 11 . . . . 6 . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . . . . 5 . . . . 1 . . . . 4 . . . . 2 . . . . 2 2 . Terminal Hacks 101 | . . 2 . 4 . 6 7 . . 30 . 16 . 1 . . . . . 18 . . 2 6 9 . . . . Record 35 | . . . . 4 . . . . . 11 . . . . . . . . . 7 . . . 6 7 . . . . Part Schematic 15 | . . . . . . . . . . 12 . . . . . . . . . 3 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . . . 1 1 . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . . . . . . . 1 . . 3 . 2 . . . . . . . 4 . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . . 1 . . . . . . . . 2 . 2 . . . . Level Access Points 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . Patrol Status 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 7 | . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . Network Status 6 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Report Inventory 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Scanalyzer 10 | . . . . . . 3 3 . . . . 4 . . . . . . . . . . . . . . . . . Insert Component 5 | . . . . . . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . Analyze 5 | . . . . . . 2 1 . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 . Seal Access 6 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 . Unauthorized Hacks 24 | . . . . . . . 4 . . . . 13 . . . . 6 . . . . . . . . . 1 . . Terminals 8 | . . . . . . . 2 . . . . 6 . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Botnet 4 | . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Skim 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 15 | . . . . . . . 2 . . . . 7 . . . . 5 . . . . . . . . . 1 . . Report 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabnet 9 | . . . . . . . 2 . . . . 3 . . . . 3 . . . . . . . . . 1 . . Haulers 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . . 3 . . . 9 14 . . . . 13 . . . . 6 . . . . 3 . . . . 4 1 . Full Trace Events 8 | . . . . . . 3 3 . . . . 1 . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . 4 . . . . 4 . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 58 | . . . . . . . . . . 12 . 1 . . 13 . 21 . . 3 . 8 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . . . . . 2 1 1 . . . 2 1 . . . 2 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 9 | . . . . . . . . . . . . . . . . . 2 1 1 . . . 2 1 . . . 2 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Fabnet Peak Effective % 12 | . . . . . . . . . . . 6 6 6 6 6 11 11 11 11 11 12 12 12 12 12 3 3 3 1 Autooverrided 9 | . . . . . . . . . . . . . . . . . 2 1 1 . . . 2 1 . . . 2 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 33 | . . . . . . . 1 . . . . 4 . . 4 . 8 1 1 . . 2 2 1 . . 5 4 . Largest Group 5 | . . . . . . . 1 . . . . 4 2 1 4 4 5 1 1 . . 2 2 1 . . 3 2 . Highest-Rated Group 351 | . . . . . . . 26 . . . . 113 55 26 154 154 288 29 54 . . 206 108 12 . . 233 351 . Highest-Rated Ally 269 | . . . . . . . 26 . . . . 29 29 26 41 41 70 29 54 . . 103 54 12 . . 103 269 . Zionite Dispatches 8 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 3 2 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 161 | . . . . . . . . . . . . 3 6 . . 22 23 5 4 . . 9 6 4 . . 5 74 . Total Damage 12966 | . . . . . . . . . . . . 58 119 . . 459 366 39 33 . . 663 141 30 . . 234 10824 . Kills 58 | . . . . . . . . . . . . . . . . 3 2 . . . . 1 2 . . . . 50 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Active Infowar (turns) 11028 | . 75 304 53 78 121 1210 851 223 311 23 137 704 174 286 461 422 784 313 93 101 134 863 89 170 220 64 856 1294 614 Optics 10770 | . . 121 53 78 121 1210 851 223 311 23 137 704 174 286 461 422 784 313 93 101 134 863 89 170 220 64 856 1294 614 Sensors 5693 | . . . . . . . 838 223 311 23 137 619 171 . . . 609 309 93 34 126 863 89 170 220 64 794 . . Terrain 2071 | . . . . . . . . . . . . . . 256 461 422 93 . . . . . . . . . 458 286 95 Structural 3347 | . . . . . . . . . . . . . . . . . . . . . . 532 89 170 220 64 856 1225 191 Seismic 258 | . 75 183 . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoding 5307 | . . . . . . . . . . . . . . . . . 559 313 93 101 134 863 89 170 220 64 856 1294 551 Cloaking 417 | . . . . . . . . . . . . . . . . . . 263 93 27 2 32 . . . . . . . Jamming 1306 | . . . . . . . . . . . . . . . . . 99 . . . . 636 89 170 217 64 31 . . ECM 232 | . . . . . . 16 5 . . . . 85 . . . . 22 . . . . 1 . . . . 103 . . Robot Analysis Total 6 | . . . . . . 1 1 . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 15 | . . . . . . . . 3 1 . . . . 1 1 2 . 1 1 . 1 . 3 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 74 | . . . . . . . . . . . . . . . . . 11 . . . . 18 . . . . 16 23 6 Traps 55 | . . . . . . . . . . . . . . . . . 6 . . . . 18 . . . . 13 14 4 Emergency Access 17 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 2 8 2 Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Zionite Intel Received 18 | . . . . . . . . . . . . . . . . . 9 . . . . 8 . . . . 1 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 11249 | 59 108 413 53 78 121 1210 851 223 311 23 137 704 174 286 461 422 784 313 93 101 134 863 89 170 220 64 856 1294 634 Spaces Moved 22341 | 33 130 912 100 221 362 904 2118 615 952 82 433 1215 423 800 860 784 2104 673 243 163 515 2549 404 762 739 282 1857 813 293 Core 297 | 6 104 45 . . . . . . . . . . . . . . . . . . . . . . . . . 52 90 Treads 127 | 27 26 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Legs 1180 | . . . . . . 654 . . . . . . . . . . . . . . . . . . . . . 502 24 Wheels 106 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20631 | . . 866 100 221 362 250 2118 615 952 82 433 1215 423 800 860 784 2104 673 243 163 515 2549 404 762 739 282 1857 259 . Fastest Speed 17 | 50 50 34 37 32 30 29 23 24 24 28 28 28 29 29 29 29 25 25 25 26 26 19 22 22 22 22 17 37 50 Average Speed 34 | 140 72 36 37 32 30 102 23 24 27 28 28 28 29 29 29 29 25 25 25 26 26 23 22 22 23 22 22 120 114 Slowest Speed 300 | 160 160 160 37 37 32 130 24 100 28 28 28 106 29 29 29 32 25 25 26 26 26 200 22 22 97 22 117 140 300 Overloaded Moves 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Hopped 71 | . . 13 . . 1 . 3 1 . . . 4 . . . . 7 . 1 . 1 15 . . . . 25 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 58 | 3 31 72 40 55 59 74 50 75 89 74 68 28 57 87 88 75 58 71 44 62 80 61 61 75 92 54 44 27 7 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 22 | . . . . 1 . . . . . 1 . . . . 2 1 11 . . 3 1 . 1 1 . . . . . Known Exits Taken 23 | . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . . . . 1 . . 5 5 . . . 1 2 4 1 . 2 . . 1 . 3 1 . 1 . . . Spaces Dug 315 | . . 21 . . . 15 18 1 7 . 1 26 36 . . . 27 44 . . . 24 . 1 1 . 29 62 2 Terrain Destroyed 1306 | . . 43 . . 23 115 75 1 7 . 1 26 78 15 . 17 76 91 13 . . 24 . 1 1 . 126 560 13 Melee 124 | . . . . . . . 18 1 7 . 1 26 6 . . . 15 1 . . . 21 . 1 1 . 20 5 1 Projectile 34 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 10 13 8 AOE 1144 | . . 43 . . 23 115 57 . . . . . 72 15 . 17 61 90 13 . . . . . . . 96 542 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 25152 | 39 136 956 114 226 369 1098 2406 668 989 81 442 1507 454 849 1069 968 2295 804 272 220 513 2763 403 762 780 283 2208 1016 462 Wait 1821 | . . 21 8 . . 64 193 36 25 . 7 240 19 45 200 171 102 121 29 44 . 137 . . 17 2 263 49 28 Move 22177 | 32 129 886 99 220 359 903 2111 612 951 81 432 1206 422 799 859 783 2089 672 240 162 512 2519 403 761 738 281 1811 812 293 Hop 64 | . . 12 . . 1 . 3 1 . . . 4 . . . . 7 . 1 . 1 14 . . . . 20 . . Pick Up 77 | . 2 4 1 2 2 15 5 3 1 . . 5 . 1 2 3 13 . . 3 . 9 . . . . 4 1 1 Fast Attach 136 | 4 1 10 2 . . 15 2 1 . . . 3 . . 2 . 8 . . 5 . 8 . . 7 . 15 24 29 Attach 75 | . . 2 1 2 2 8 9 2 . . . 2 . 1 . 3 6 1 1 1 . 8 . . . . 14 7 5 Detach 35 | . . 1 . . 1 5 2 . . . . . . . . . 3 . . . . 7 . . . . 11 2 3 Swap 60 | . . 3 . . 2 6 4 1 2 . . 7 . . 1 1 10 1 . . . 6 . . . . 12 4 . Drop 125 | . . 4 2 2 . 15 7 1 3 . . 8 . . 4 1 18 . . 5 . 20 . . 8 . 12 14 1 Fire 311 | 3 4 13 1 . 2 65 8 3 . . . . 7 3 . 1 6 6 1 . . 7 . . . . 21 86 74 Melee 195 | . . . . . . . 26 8 7 . 3 32 6 . 1 4 33 3 . . . 28 . 1 2 . 24 12 5 Ram 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Kick 15 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 10 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . 11 Rewire 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 12) 168 | -10/Materials | Entered another Materials area 168 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 336 | -9/Materials | Discovered new exit (range 9) 346 | -9/Materials | Identified exit to Materials 388 | -9/Materials | Destroyed 8 combat bots 398 | -9/Materials | Discovered new exit (range 9) 421 | -9/Materials | Lost 6 parts (1p2n1u2w) 478 | -9/Materials | Discovered new exit (range 18) 512 | -9/Materials | Discovered new exit (range 8) 581 | -9/Materials | Entered Mines 595 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 609 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 609 | -9/Mines | Found Prototype Device 609 | -9/Mines | Identified Exp. Sensor Array 632 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 633 | -9/Mines | Discovered new exit (range 5) 634 | -9/Mines | Entered Exiles 639 | -9/Exiles | Discovered new exit (range 16) 644 | -9/Exiles | Met 8R-AWN 658 | -9/Exiles | Met EX-HEX 670 | -9/Exiles | Met EX-DEC 673 | -9/Exiles | Learned location of Zion (-6) 684 | -9/Exiles | Met EX-BIN 708 | -9/Exiles | Discovered new exit (range 14) 712 | -9/Exiles | Entered Mines 831 | -8/Mines | Discovered exit to Materials (range 6) 833 | -8/Mines | Entered Materials 833 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 902 | -8/Materials | Discovered new exit (range 5) 945 | -8/Materials | Build established: Sprinter 1018 | -8/Materials | Lost 3 parts (1n1u1w) 1254 | -8/Materials | Build established: Mutant 1299 | -8/Materials | Core integrity fell below 50% 1915 | -8/Materials | Discovered new exit (range 20) 2043 | -8/Materials | Entered Factory 2043 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2349 | -7/Factory | Build established: Scout 2722 | -7/Factory | Discovered new exit (range 8) 2894 | -7/Factory | Identified exit to Lower Caves 2894 | -7/Factory | Entered Lower Caves 2919 | -7/Lower Caves | Identified exit to Lower Caves 2944 | -7/Lower Caves | Encountered a Warlord checkpoint 3078 | -7/Lower Caves | Learned location of 1 exit from Factory 3117 | -7/Lower Caves | Entered another Lower Caves area 3118 | -7/Lower Caves | Encountered a Warlord checkpoint 3231 | -7/Lower Caves | Discovered new exit (range 19) 3239 | -7/Lower Caves | Found DRS Beacon 3346 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3370 | -7/Lower Caves | Spotted B-75 Beast 3428 | -7/Lower Caves | Identified exit to Data Miner 3428 | -7/Lower Caves | Entered Data Miner 3428 | -7/Data Miner | Discovered new exit (range 6) 3433 | -7/Data Miner | Met Data Miner 3442 | -7/Data Miner | Learned location of Section 7 (-2) 3442 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3444 | -7/Data Miner | Received God Mode back door access code from Data Miner 3451 | -7/Data Miner | Identified exit to Proximity Caves 3451 | -7/Data Miner | Entered Proximity Caves 3452 | -6/Proximity Caves | Identified exit to Factory 3490 | -6/Proximity Caves | Spotted B-75 Beast 3516 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3588 | -6/Proximity Caves | Entered Factory 3588 | -6/Factory | Evolved 2 slots: Utility x2 3589 | -6/Factory | Identified exit to Factory 3894 | -6/Factory | Discovered new exit (range 6) 3896 | -6/Factory | Identified exit to Extension 3903 | -6/Factory | Build established: Hacker-Scout 4029 | -6/Factory | Identified exit to Lower Caves 4292 | -6/Factory | Entered Lower Caves 4292 | -6/Lower Caves | Accompanied by 2 allies 4432 | -6/Lower Caves | Discovered new exit (range 19) 4452 | -6/Lower Caves | Identified exit to Lower Caves 4466 | -6/Lower Caves | Entered another Lower Caves area 4466 | -6/Lower Caves | Accompanied by 1 ally 4468 | -6/Lower Caves | Learned Factory terminal intel 4471 | -6/Lower Caves | Discovered exit to Factory (range 15) 4550 | -6/Lower Caves | Encountered a Warlord checkpoint 4587 | -6/Lower Caves | Discovered new exit (range 7) 4588 | -6/Lower Caves | Identified exit to Zion 4594 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4752 | -6/Lower Caves | Entered Zion 4764 | -6/Zion | Build established: Hacker-Sprinter 4791 | -6/Zion | Learned location of Warlord (-4) 4820 | -6/Zion | Found CR-A16's Pointy Stick 4831 | -6/Zion | Learned Factory garrison access intel 4834 | -6/Zion | Received a hallucinogenic algorithm 4923 | -6/Zion | Given A8's code to call for help 4931 | -6/Zion | Met Imprinter 4936 | -6/Zion | Imprinted 4938 | -6/Zion | Declared Zion's savior 5041 | -6/Zion | Discovered new exit (range 10) 5053 | -6/Zion | Identified exit to Proximity Caves 5213 | -6/Zion | Entered Proximity Caves 5213 | -5/Proximity Caves | Accompanied by 4 allies 5219 | -5/Proximity Caves | Learned Factory security intel 5233 | -5/Proximity Caves | Spotted B-75 Beast 5287 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 5290 | -5/Proximity Caves | Destroyed B-75 Beast 5335 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w) 5350 | -5/Proximity Caves | Activated DRS Beacon 5547 | -5/Proximity Caves | Discovered exit to Factory (range 4) 5635 | -5/Proximity Caves | Entered Factory 5635 | -5/Factory | Accompanied by 4 allies 5635 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5637 | -5/Factory | Loaded intel: 26 terminal locations 5638 | -5/Factory | Loaded intel: 3 garrison access locations 5649 | -5/Factory | Discovered new exit (range 11) 5649 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 5779 | -5/Factory | Retrieved Zion intel report: Guard Positions 5783 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5811 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 6046 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6105 | -5/Factory | Discovered new exit (range 5) 6105 | -5/Factory | Identified exit to Factory 6128 | -5/Factory | Retrieved Zion intel report: Branch Access 6128 | -5/Factory | Identified exit to Upper Caves 6134 | -5/Factory | Zion Light squad teleported in 6154 | -5/Factory | Found Prototype Protection 6155 | -5/Factory | Identified Zio. Weapon Casing 6200 | -5/Factory | Zion Fire squad teleported in 6200 | -5/Factory | Lost 3 allies 6220 | -5/Factory | Discovered exit to Factory (range 7) 6320 | -5/Factory | Retrieved Zion intel report: Trap Installations 6339 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 6343 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6394 | -5/Factory | Incoming investigation squad redirected 6419 | -5/Factory | Entered Upper Caves 6430 | -5/Upper Caves | Encountered a Warlord checkpoint 6459 | -5/Upper Caves | Build established: Hacker-Ninja 6484 | -5/Upper Caves | Spotted B-75 Beast 6601 | -5/Upper Caves | Lost 3 allies 6714 | -5/Upper Caves | Discovered new exit (range 18) 6724 | -5/Upper Caves | Learned Factory emergency access door positions 6731 | -5/Upper Caves | Identified exit to Upper Caves 6732 | -5/Upper Caves | Entered another Upper Caves area 6741 | -5/Upper Caves | Learned Factory stockpile data 6799 | -5/Upper Caves | Discovered new exit (range 13) 6823 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6825 | -5/Upper Caves | Identified exit to Zhirov 6825 | -5/Upper Caves | Entered Zhirov 6825 | -5/Zhirov | Discovered new exit (range 3) 6831 | -5/Zhirov | Met Zhirov 6837 | -5/Zhirov | Found Alien Artifact 6843 | -5/Zhirov | Found Alien Artifact 6843 | -5/Zhirov | Identified Integrated Dissipator 6843 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6914 | -5/Zhirov | Learned location of Quarantine (-2) 6914 | -5/Zhirov | Learned location of Testing (-3) 6914 | -5/Zhirov | Learned location of Command (-1) 6917 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6925 | -5/Zhirov | Identified exit to Proximity Caves 6926 | -5/Zhirov | Entered Proximity Caves 7012 | -4/Proximity Caves | Discovered exit to Factory (range 9) 7060 | -4/Proximity Caves | Entered Factory 7060 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7161 | -4/Factory | Discovered new exit (range 15) 7197 | -4/Factory | Spotted B-86 Titan 7221 | -4/Factory | Retrieved Zion intel report: Active Terminals 7222 | -4/Factory | Zion Heavy squad teleported in 7240 | -4/Factory | Destroyed B-86 Titan 7297 | -4/Factory | Discovered new exit (range 18) 7303 | -4/Factory | Identified exit to Research 7368 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 7372 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 7377 | -4/Factory | Retrieved Zion intel report: Active Garrisons 7468 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 7470 | -4/Factory | Retrieved Zion intel report: Emergency Access 7471 | -4/Factory | Found Prototype Device 7471 | -4/Factory | Identified Exp. ECM Suite 7618 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 7636 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 7653 | -4/Factory | Discovered exit to Research (range 13) 7697 | -4/Factory | Found Prototype Launcher 7697 | -4/Factory | Identified Tesla Bomb Launcher 7711 | -4/Factory | Spotted B-86 Titan 7743 | -4/Factory | Discovered exit to Research (range 8) 7899 | -4/Factory | Build established: Infiltrator-Ninja 7912 | -4/Factory | Discovered new exit (range 17) 7915 | -4/Factory | Identified exit to Upper Caves 7923 | -4/Factory | Entered Upper Caves 7958 | -4/Upper Caves | Encountered a Warlord checkpoint 7987 | -4/Upper Caves | Discovered new exit (range 13) 7990 | -4/Upper Caves | Identified exit to Upper Caves 7998 | -4/Upper Caves | Entered a destroyed Warlord outpost 8007 | -4/Upper Caves | Learned location of 1 exit from Research 8012 | -4/Upper Caves | Entered another Upper Caves area 8111 | -4/Upper Caves | Discovered new exit (range 7) 8114 | -4/Upper Caves | Encountered a Warlord checkpoint 8162 | -4/Upper Caves | Learned Factory stockpile data 8162 | -4/Upper Caves | Learned Armory stockpile data 8162 | -4/Upper Caves | Learned Extension security intel 8162 | -4/Upper Caves | Learned Factory terminal intel 8178 | -4/Upper Caves | Identified exit to Warlord 8182 | -4/Upper Caves | Entered Warlord 8188 | -4/Warlord | Discovered new exit (range 12) 8190 | -4/Warlord | Identified exit to Proximity Caves 8219 | -4/Warlord | Opened Warlord's prototype stash 8221 | -4/Warlord | Found Prototype Processor 8221 | -4/Warlord | Identified Exp. Target Analyzer 8319 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 8324 | -4/Warlord | Visited the Vortex Lab 8325 | -4/Warlord | Found Prototype Energy Gun 8325 | -4/Warlord | Identified Vortex Shotgun 8343 | -4/Warlord | Warlord's base attacked by MAIN.C 8356 | -4/Warlord | Rebuked by Warlord 8383 | -4/Warlord | Opened side exit 8402 | -4/Warlord | Entered Proximity Caves 8430 | -3/Proximity Caves | Spotted B-86 Titan 8461 | -3/Proximity Caves | Discovered exit to Research (range 19) 8466 | -3/Proximity Caves | Entered Research 8466 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8467 | -3/Research | Identified exit to Research 8493 | -3/Research | Zion Infowar Resupply teleported in 8497 | -3/Research | Found Prototype Processor 8497 | -3/Research | Identified Exp. Signal Interpreter 8741 | -3/Research | Retrieved Zion intel report: Main Access 8744 | -3/Research | Spotted B-86 Titan 8753 | -3/Research | Found Prototype Device 8753 | -3/Research | Identified Exp. Thermal Shield 8765 | -3/Research | Found Prototype Launcher 8765 | -3/Research | Identified Adv. Micro-nuke Launcher 8797 | -3/Research | Zion Heavy squad teleported in 8934 | -3/Research | Found Prototype Launcher 8934 | -3/Research | Identified Com. Tesla Bomb Launcher 9213 | -3/Research | Zion Demo squad teleported in 9278 | -3/Research | System corruption reached 10% 9315 | -3/Research | Lost 4 parts (4n) 9322 | -3/Research | Entered another Research area 9322 | -2/Research | Evolved 2 slots: Utility x2 9348 | -2/Research | Zion hero teleported in (99-TNT) 9352 | -2/Research | Lost 3 parts (2n1u) 9461 | -2/Research | Found Gamma Bomb Array 9618 | -2/Research | First assault squad dispatched 9651 | -2/Research | Incoming investigation squad redirected 9945 | -2/Research | Build established: Mutant 10049 | -2/Research | Incoming assault squad redirected 10095 | -2/Research | Incoming assault squad redirected 10222 | -2/Research | Zion Experimental squad teleported in 10427 | -2/Research | Garrison activated, responded to threat 10449 | -2/Research | High security lockdown imminent 10482 | -2/Research | Destroyed 9 combat bots 10512 | -2/Research | Spotted B-90 Cyclops 10517 | -2/Research | Allies destroyed B-90 Cyclops 10529 | -2/Research | High security lockdown engaged 10529 | -2/Research | Identified Transdimensional Reconstructor 10529 | -2/Research | Warped through subspace 10569 | -2/Research | Spotted Striker 10576 | -2/Research | System corruption reached 10% 10601 | -2/Research | Discovered new exit (range 19) 10605 | -2/Research | Core integrity fell below 50% 10615 | -2/Research | Identified exit to Access 10616 | -2/Research | Entered Access 10616 | -1/Access | Evolved 2 slots: Weapon x2 10647 | -1/Access | Lost 15 parts (2p7n4u2w) 10748 | -1/Access | Spotted B-99 Colossus 10837 | -1/Access | High security lockdown imminent 10848 | -1/Access | Lost 10 parts (2p3n3u2w) 10868 | -1/Access | Core integrity fell below 50% 10871 | -1/Access | Destroyed B-99 Colossus 10875 | -1/Access | Found Hvy. Reflective Plating 10885 | -1/Access | Found Prototype Ballistic Gun 10885 | -1/Access | Identified Multirail 10897 | -1/Access | Lost 5 parts (1n2u2w) 10917 | -1/Access | High security lockdown engaged 11100 | -1/Access | Spotted Investigator 11111 | -1/Access | Scanned by Researcher 11177 | -1/Access | Build established: Scavenger-Mutant 11213 | -1/Access | Core integrity fell below 20% 11224 | -1/Access | Destroyed 7 combat bots 11250 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 11212_ Stasis bubble strength at 8. 11213_ Stasis bubble strength at 2. 11214_ Stasis bubble bursts. 11214_ Acquired 114 matter. 11216_ Adv. Cooling System destroyed. 11216_ Acquired Hvy. Machine Gun. 11216_ Imp. Core Shielding destroyed. 11219_ Acquired Myomer Leg. 11221_ Acquired Adv. Heat Sink. 11226_ Hvy. Machine Gun destroyed. 11227_ Kicked G-73 Enforcer. 11229_ Myomer Leg destroyed. 11230_ Slammed into G-73 Enforcer. 11230_ Adv. Visual Processing Unit destroyed. 11231_ Acquired 57 matter. 11233_ Adv. Heat Sink destroyed. 11234_ Knocked back. 11237_ Acquired Quantum Rifle. 11240_ Acquired Imp. Propulsion Shielding. 11250_ Quantum Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????? | | ????????????????????? | | ??????? ???????????? | | ??????? ?????????? % | | ?????? ?????????????###############+### | | | ?????? ??????????????#### "" #! | | ?????? ?############### "" # | | ????# ###############% """""" # | | ????# !!=%%=% / """""" # | | ????# == ######%% "" # | | ????# ===###### "" # | | ????? """"" !#?#### # | | ????? """"" ##+#??### % ! # | | ?????????????""""" # ? ## # | | ?????????????""""" # ## # | | ?????????????""""" # ## # | | ??????????????"""" # ## |* % # | | ?????????????? # ## ![% # | | ????????????? # ####/######### | | ???????????? # ###%!!######## | | ??????????? """"" # ####!######### | | ?????????? """"" # #### ###??#### | | ??????????? """"" # #### ######### | | ?????????????""""" ########### ####??### | | ?????? ?? """"" # [ ####"######### | | ?????? """"" ? # @lb ####/######### | | ????? # g # %%%% # | | ????? # g g # " % # | | ????? ! / b # # | | ????? # # # | | ????? # + " # ??? | | ?????? "" ?? # ! # """" # ? ?? | | ????????"" # # """"" # ?? | | ????????"T [[[ # # """"" # ??? | | ????????"" [A #C # """" # ???? | | ????????"" [[ + # " / ??? ? | | ????? # # # ???? | | ????? = # # # ?? ? | | ?????? ##################### ? ??? | | ?????? #### " ^ ?? ? | | ???????? #### # ? ? ? ?? ??? ?? ??????? | | ???????????##### ^ ?? ?? ? ? ??? ??? ?????? | | ???????????##### ?? ?? ?? ? ? ? ???????? ??????? | | ??????????????## ?^?? ?? ? ??? ? ??????????? | | ??????????????## ?^???? ????????? ??????????????? | | ?????????????????????? ??? ?? ???????????????????? | | ???????????????????+???????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 126 Coolant Potential 100 Energy Generation 43 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 335 ECM Strength 3 Jamming Range 12 Cloak Strength 2 Armor Coverage 2400 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 66 Targeting Accuracy 6 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 23 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Remote Force Field | -7/Data Miner | Free Adv. Reaction Control System | -7/Data Miner | Free Exp. Sensor Array | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Remote Shield | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Mass Driver | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Cld. Gravmag System | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Cld. Deuterium Engine | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Rocket Array | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Cld. VTOL Module | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Hvy. Deuterium Engine | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. KE Penetrator | -4/Factory | Z-intel Adv. Gravity Neutralizer | -4/Factory | Z-intel Hvy. Tesla Rifle | -4/Factory | Z-intel Imp. KE Penetrator | -4/Factory | Z-intel Adv. EM Disruption Field | -4/Factory | Z-intel Neutron Cannon | -4/Factory | Z-intel Prc. Matter Filter | -4/Factory | Z-intel Exp. Field Recycling Unit | -4/Factory | Z-intel Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive A-02 Transporter | -4/Factory | Z-intel L-61 Swordsman | -4/Factory | Z-intel R-10 Processor | -4/Factory | Z-intel W-44 Eye | -4/Factory | Z-intel M-30 Cleanser | -4/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Freeware Heroic Deeds Challenges ------------ None Game ------ Seed WeightGreatDisintegrator Manual? 0 Play Time 04:56:29 Cumulative 119.7 hours Start 2025.03.18 @ 21:34:13 End 2025.03.19 @ 02:39:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 59 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4a4d346-ab0f-4592-b11d-0677648cadda