Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.17 @ 20:01:30 Player: WazdakkaGutsmek Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (757) 757 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1013) 1013 TOTAL SCORE: 5150 Bonus ------- Follower Combat Kills 581 Met Imprinter 300 Was Imprinted 300 Friendly Fire -168 Cogmind --------- Core Integrity 850/850 Matter 290/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Treading (165) Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (6) --- Light Treads Armored Treads Armored Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Skirmisher] Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON (2) ------- Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY (20) --- Ion Engine Light Treads Light Treads Light Treads Light Treads Advanced Heat Sink Improved Shield Generator Hacking Suite Hacking Suite Medium Laser Phase Cannon Cooled Plasma Cannon Assault Rifle Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Skirmisher] Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Light Treads Advanced Heat Sink Improved Shield Generator Hacking Suite Hacking Suite Medium Laser Phase Cannon Cooled Plasma Cannon Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Layered Medium Armor Plating Weapon Improved Assault Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 4 | . . 1 . . . 3 Utility 4 | . . 1 . . . 3 Weapon . | . . . . . . . Parts Attached 37 | . 3 6 2 3 11 12 Power 2 | . . . . . 1 1 Engine 2 | . . . . . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | . 2 5 . . 1 4 Treads 11 | . 2 4 . . 1 4 Leg . | . . . . . . . Wheel 1 | . . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 1 . . 2 3 5 Device 5 | . . . . 2 2 1 Storage 2 | . 1 . . . . 1 Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 12 | . . 1 2 1 6 2 Energy Gun . | . . . . . . . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 8 | . . 1 2 1 4 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Corrupted Parts 3 | . . . . . 3 . System Corruption 5 | . . . . . 5 . Parts Lost 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 1 | . . . . . 1 . Weapon 2 | . . . . . 2 . Highest Loss Streak 2 | . . . . . 2 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 85 66 77 97 98 84 Engine 10 | . 14 11 11 11 10 6 Treads 30 | . 26 22 33 33 33 30 Device 9 | . . . . 19 16 6 Storage 10 | . 14 11 11 11 11 6 Processor 1 | . . . . . . 11 Protection 2 | . . . . . 5 8 Energy Cannon 1 | . . . . . . 9 Ballistic Gun 19 | . 28 19 22 22 18 3 Peak Build Rating 61 | . 7 9 10 20 32 61 Average Rating 20 | . 6 6 9 19 27 50 On Entrance 12 | 6 6 6 9 10 20 31 Naked Turns . | . . . . . . . Heaviest Build 81 | 10 30 26 28 32 45 81 Greatest Support 138 | 20 40 60 60 60 70 138 Greatest Overweight (x) 2 | . 1 2 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 15 20 Average Capacity 14 | . 14 15 15 15 15 15 Most Carried 15 | . 8 11 11 13 14 15 Average Carried 10 | . 5 6 10 12 13 14 Final Capacity 20 | 8 15 15 15 15 15 20 Final Carried 15 | 6 6 11 10 13 13 15 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 836 | 200 72 10 97 101 243 113 Remotely . | . . . . . . . Salvage Created 790 | . 189 91 52 . 246 212 Parts 48 | . 19 7 7 . 8 7 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . Prevented 8 | . . . . . 8 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 23 | . 8 1 3 . 8 3 Guns 12 | . 8 1 3 . . . Cannons 2 | . . . . . . 2 AOE 8 | . . . . . 8 . Classes Destroyed 8 | . 3 1 . . 2 2 Worker 2 | . . . . . . 2 Hauler 1 | . . 1 . . . . Operator 2 | . 1 1 . . . . Swarmer 11 | . 6 . 3 . 2 . Grunt 8 | . 2 1 . . 4 1 Brawler 2 | . . . . . 1 1 Duelist 1 | . . . . . 1 . Hunter 1 | . . . . . . 1 Best Kill Streak 8 | . 4 2 5 . 8 4 Combat Bots Only 8 | . 3 1 3 . 8 2 Max Kills in Single Turn 3 | . 2 1 1 . 3 2 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 111 | . 25 27 13 . 44 2 Missed 29 | . 7 10 1 . 9 2 Damage Taken 1294 | . 217 147 97 . 817 16 Core 263 | . 44 17 34 . 168 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 82 . . . 45 . Volleys Fired 66 | . 23 15 4 . 15 9 Largest 2 | . 2 2 2 . 2 2 Hottest 70 | . 40 40 43 . 64 70 Shots Fired 124 | . 46 25 8 . 27 18 Gun 100 | . 46 25 8 . 21 . Cannon 18 | . . . . . . 18 Launcher 6 | . . . . . 6 . Special . | . . . . . . . Kinetic 100 | . 46 25 8 . 21 . Thermal 18 | . . . . . . 18 Explosive 6 | . . . . . 6 . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 8 3 5 . 5 5 Robot Miss Streak 3 | . 2 3 2 . 3 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 80 | . 30 16 5 . 17 12 Core Hits 67 | . 14 9 3 . 35 6 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 1 | . . . . . 1 . Destroy 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2544 | . 273 142 74 . 1569 486 Guns 718 | . 273 142 74 . 229 . Cannons 479 | . . . . . . 479 Explosions 1340 | . . . . . 1340 . Melee . | . . . . . . . Ramming 7 | . . . . . . 7 Kinetic 718 | . 273 142 74 . 229 . Thermal 479 | . . . . . . 479 Explosive 1340 | . . . . . 1340 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 5 . . . 5 . Average Corruption 4 | . 4 . . . 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . 12 . . . 12 . Message Errors 6 | . 3 . . . 3 . Matter Fused 5 | . 4 . . . 1 . Heat Flow Errors 5 | . 2 . . . 3 . Energy Discharges 3 | . 1 . . . 2 . Parts Fused 1 | . 1 . . . . . Data Loss (minor) 1 | . 1 . . . . . Misfires 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 3 | . . . . . . 3 Projectiles 3 | . . . . . . 3 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 53 | . . . . . 53 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 266 | . 249 . 266 . 169 . Average Temperature 82 | . 53 . 145 . 84 . Received Heat Transfer 375 | . 114 36 . . 225 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 3 | . . . . . . 3 Heat Transferred 750 | . . . . . . 750 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 378 | . 145 138 123 . . 378 Initial 179 | . . 61 53 . . 179 Average 129 | . 75 99 121 . . 226 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 89 | . 100 100 100 . . 62 Level 1 10 | . . . . . . 37 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 1 . . 1 1 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 1 | . . 1 . . . . Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 14 10 3 . 18 7 Peak Tracking Total 10 | . 4 6 3 . 10 3 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 5 | . 4 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 6 | . 6 . . . . . Terminals 6 | . 6 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 11 . . . . . Successful 6 | . 6 . . . . . Failed 5 | . 5 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 17 | . 10 . . . . 7 Terminals 11 | . 11 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 5 . . . . . Terminals 5 | . 5 . . . . . Skim 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . 2 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 10 | . . . . 4 2 4 Largest Group 7 | . . . . 4 6 7 Highest-Rated Group 332 | . . . . 155 213 332 Highest-Rated Ally 70 | . . . . 40 40 70 Zionite Dispatches 2 | . . . . . . 2 Light 1 | . . . . . . 1 Infowar Resupply 1 | . . . . . . 1 Total Orders 1 | . . . . . . 1 DROP 1 | . . . . . . 1 Ally Attacks 80 | . . . . . 28 52 Total Damage 1681 | . . . . . 799 882 Kills 14 | . . . . . 10 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 6 | . . . . . . 6 Patrols 3 | . . . . . . 3 Investigations 1 | . . . . . . 1 Guards 2 | . . . . . . 2 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 3357 | . 767 223 283 1110 456 518 Spaces Moved 1770 | 1 331 99 168 687 203 281 Core . | . . . . . . . Treads 1713 | . 297 77 168 687 203 281 Legs 35 | 1 34 . . . . . Wheels 22 | . . 22 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 110 | 120 120 110 160 160 160 160 Average Speed 159 | 120 156 161 160 160 160 162 Slowest Speed 240 | 120 190 240 160 160 160 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 2 55 16 42 83 46 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . 2 . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 4 . . Spaces Dug 6 | . . . . . 6 . Terrain Destroyed 43 | . . . . . 41 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 41 | . . . . . 41 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2182 | . 545 140 174 696 305 322 Wait 263 | . 183 12 . 5 51 12 Move 1764 | . 330 98 167 686 202 281 Hop . | . . . . . . . Pick Up 14 | . 2 7 . 2 1 2 Fast Attach 16 | . 1 3 . 2 3 7 Attach 4 | . . 1 1 . 2 . Detach 1 | . 1 . . . . . Swap 17 | . 2 2 1 1 6 5 Drop 12 | . 3 2 1 . 1 5 Fire 66 | . 23 15 4 . 15 9 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire 24 | . . . . . 24 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 15) 544 | -10/Materials | Learned location of Recycling (-8) 586 | -10/Materials | Learned location of Subcaves (-10) 618 | -10/Materials | Learned Storage stockpile data 640 | -10/Materials | Learned Storage security intel 650 | -10/Materials | Loaded intel: 14 trap records 682 | -10/Materials | Learned location of 2 exits from Subcaves 768 | -10/Materials | Entered another Materials area 768 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 959 | -9/Materials | Discovered new exit (range 11) 991 | -9/Materials | Entered Mines 1040 | -9/Mines | Learned Materials emergency access door positions 1051 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1274 | -9/Mines | Entered Zion 1430 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2038 | -7/Zion | Met Imprinter 2063 | -7/Zion | Imprinted 2065 | -7/Zion | Declared Zion's savior 2361 | -7/Zion | Discovered new exit (range 12) 2384 | -7/Zion | Entered Proximity Caves 2384 | -6/Proximity Caves | Accompanied by 4 allies 2599 | -6/Proximity Caves | Spotted B-75 Beast 2609 | -6/Proximity Caves | Allies destroyed B-75 Beast 2738 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2757 | -6/Proximity Caves | Core integrity fell below 50% 2771 | -6/Proximity Caves | Destroyed 8 combat bots 2778 | -6/Proximity Caves | Discovered new exit (range 10) 2840 | -6/Proximity Caves | Entered Factory 2840 | -6/Factory | Accompanied by 6 allies 2840 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 2862 | -6/Factory | Zion Infowar Resupply teleported in 2907 | -6/Factory | Build established: Scavenger-Mutant 3126 | -6/Factory | Lost 3 allies 3190 | -6/Factory | Zion Light squad teleported in 3358 | -6/Factory | Self-destructed Last Messages --------------- >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 03190_ 9J-I5V(z): "For Derelicts everywhere!" 03192_ K-01 Serf collects debris. 03208_ Acquired 45 matter. 03209_ K-01 Serf collects debris. 03288_ K-01 Serf cleans the Terminal. 03312_ Detecting system override signal. 03322_ Connecting with Terminal... >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Active Garrisons ] [ 2 : Branch Access ] [ 3 : Active Terminals ] [ 4 : Component Stockpiles ] >>\\ZION-SEEK-3 [ Targeting Active Terminals... ] 03327_ K-01 Serf cleans the Terminal. 03343_ Dropped Lrg. Storage Unit. 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