Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.23 @ 15:12:45 Player: Back to the Scrapyard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (785) 785 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3725 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 131/300 Energy 89/100 System Corruption 0% Temperature Warm (178) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Small Laser Particle Gun > --- INVENTORY (15) --- Huge Storage Unit Superbattery (1500) High-capacity Matter Pod (200) High-capacity Matter Pod (200) High-capacity Matter Pod (186) Experimental Sensor Array Medium Laser Light Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Weapon Shielding > --- WEAPON ----------- Light Cannon Light Cannon Light Cannon > --- INVENTORY -------- Light Nuclear Core Wheel Huge Storage Unit Superbattery High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Experimental Sensor Array Medium Laser Small Laser Particle Gun Light Assault Rifle Heavy Assault Rifle Light Cannon Light Cannon [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Improved Weapon Shielding Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 25 | 10 2 1 2 . 10 Power 3 | 1 . 1 . . 1 Engine 2 | 1 . 1 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 4 . . . . 3 Treads 4 | 2 . . . . 2 Leg 2 | 2 . . . . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 2 1 . . . 2 Device 2 | 1 . . . . 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 10 | 3 1 . 2 . 4 Energy Gun 3 | 2 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon 5 | . 1 . 2 . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . . 4 . . 14 Power 3 | . . 1 . . 2 Propulsion 5 | . . 1 . . 4 Utility 3 | . . 1 . . 2 Weapon 7 | . . 1 . . 6 Highest Loss Streak 14 | . . 2 . . 14 To Critical Strikes . | . . . . . . Average Backups 11 | 5 9 13 13 15 13 Power . | 1 1 . 1 1 . Propulsion 2 | 4 5 2 1 1 . Utility 3 | . 1 3 5 7 6 Weapon 4 | . 1 7 6 6 5 Tool/Special . | . . . . . . Unused Backups 9 | . . 1 1 . 7 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 6 | . . . . . 6 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 100 86 85 85 74 Engine 12 | . 14 12 14 14 7 Treads 18 | . . 24 28 28 18 Leg 8 | . 28 3 . . . Device 8 | . 14 8 . . 7 Storage 13 | . 14 14 14 14 9 Energy Gun 6 | . 28 . . . 1 Ballistic Gun 6 | . . 14 . . . Ballistic Cannon 12 | . . 8 27 28 24 Peak Build Rating 17 | 7 8 8 9 9 17 Average Rating 8 | 5 7 7 8 9 13 On Entrance 6 | . 7 8 7 9 9 Avg Prop Armor Cover (%) 14 | 17 . . . . 14 Naked Turns . | . . . . . . Heaviest Build 35 | 12 28 28 29 29 35 Greatest Support 60 | 40 20 40 40 40 60 Greatest Overweight (x) 8 | . 1 2 . . 8 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 Average Carried 11 | 6 9 13 13 15 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 7 15 14 15 15 8 Class Distribution -------------------- 90% | Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1022 | 213 284 176 40 . 309 Remotely . | . . . . . . Salvage Created 870 | 89 199 253 . . 329 Parts 74 | 12 18 27 . . 17 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 29 | . 8 13 . . 8 Guns 16 | . 7 8 . . 1 Cannons 12 | . . 5 . . 7 Classes Destroyed 8 | 1 3 . . . 4 Builder 1 | . 1 . . . . Tunneler 4 | 4 . . . . . Hauler 1 | . . . . . 1 Recycler 1 | . . . . . 1 Swarmer 16 | . 6 10 . . . Grunt 11 | . 2 3 . . 6 Sentry 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 4 | 1 3 4 . . 2 Combat Bots Only 4 | . 3 4 . . 2 Max Kills in Single Turn 2 | 1 2 1 . . 2 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 290 | . 38 102 . . 150 Missed 92 | . 16 33 . . 43 Hits 198 | . 22 69 . . 107 Projectile 198 | . 22 69 . . 107 Critical Strikes 8 | . . 2 . . 6 Damage Taken 2944 | . 201 643 . . 2100 Core 731 | . 70 99 . . 562 Absorbed by Shields . | . . . . . . Redirected to Shielding 82 | . . . . . 82 Core Remaining (%) 66 | 100 . . . 32 . Volleys Fired 109 | 5 19 48 . . 37 Largest 3 | 2 2 2 . . 3 Hottest 125 | 90 90 50 . . 125 Shots Fired 230 | 10 37 74 . . 109 Gun 104 | 10 37 48 . . 9 Cannon 126 | . . 26 . . 100 Launcher . | . . . . . . Special . | . . . . . . Kinetic 179 | . . 74 . . 105 Thermal 51 | 10 37 . . . 4 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | 3 5 4 . . 14 Robot Miss Streak 5 | 1 5 5 . . 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 135 | 6 21 44 . . 64 Core Hits 60 | 4 10 23 . . 23 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 2 . . 2 Blast 4 | . . 2 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2124 | 68 302 482 . 9 1263 Guns 663 | 68 275 233 . . 87 Cannons 1409 | . . 238 . . 1171 Explosions . | . . . . . . Melee . | . . . . . . Ramming 52 | . 27 11 . 9 5 Kinetic 1675 | . . 471 . . 1204 Thermal 397 | 68 275 . . . 54 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . . . 2 Projectiles 2 | . . . . . 2 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . . 5 . . 3 Impact . | . . . . . . Kinetic 8 | . . 5 . . 3 Secondary . | . . . . . . Self-Inflicted Damage 2 | . . . . . 2 Shots . | . . . . . . Rammed 4 | . . 2 . 1 1 Targets Rammed 9 | . 5 2 . 1 1 Kicked 5 | . 5 . . . . Crushed . | . . . . . . Highest Temperature 354 | 60 354 33 . . 322 Average Temperature 90 | 23 129 12 . . 131 Received Heat Transfer 1158 | . 54 141 . . 963 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1041 | 186 731 . . . 124 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 122 | 5 116 122 . . 88 Initial 34 | . . 34 . . . Average 32 | . 20 42 . . 41 Influence Increases 769 | 20 191 340 . . 218 Destroy 0b10 Robot/C 580 | . 160 260 . . 160 Destroy 0b10 Robot/NC 35 | 20 5 . . . 10 Destroy Leader 112 | . 20 50 . . 42 Successful Hack 12 | . 6 . . . 6 Disable Machine 15 | . . 15 . . . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 769 | 20 101 380 50 . 218 Entered New Map 106 | . . 56 50 . . Time Decay 535 | 20 101 284 . . 130 Lost Part 128 | . . 40 . . 88 Squads Dispatched 2 | . . . . . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 9 16 . . 13 Peak Tracking Total 7 | . 3 6 . . 7 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 5 | . 3 . 1 . 1 Terminals 4 | . 3 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 10 . 1 . 6 Successful 6 | . 2 . 1 . 3 Failed 11 | . 8 . . . 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 17 | . 10 . 1 . 6 Terminals 16 | . 10 . . . 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 . 1 . 1 Robot Analysis 2 | . 1 . . . 1 Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . . . 2 Terminals 3 | . 1 . . . 2 Operators 2 | . 1 . . . 1 Skim 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . . 1 Full Trace Events 3 | . 2 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 1258 | 26 592 640 . . . Seismic 1258 | 26 592 640 . . . Robot Analysis Total 2 | . 1 . . . 1 Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 2624 | 211 592 1056 451 21 293 Spaces Moved 1275 | 150 163 571 279 13 99 Core 18 | 15 . . . . 3 Treads 887 | 8 . 534 279 13 53 Legs 327 | 127 163 37 . . . Wheels 43 | . . . . . 43 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 125 Average Speed 159 | 115 187 163 160 160 153 Slowest Speed 450 | 160 190 260 160 160 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 6 32 94 69 5 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1670 | 175 407 630 284 13 161 Wait 216 | . 208 2 . . 6 Move 1270 | 149 162 570 278 12 99 Hop . | . . . . . . Pick Up 29 | 11 9 3 3 . 3 Fast Attach 4 | 3 . . . . 1 Attach 17 | 4 . 2 1 . 10 Detach . | . . . . . . Swap 11 | 3 3 1 1 . 3 Drop 5 | . 1 2 1 . 1 Fire 109 | 5 19 48 . . 37 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 5 | . 5 . . . . Crush 3 | . . 2 . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 212 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 752 | -10/Materials | Discovered new exit (range 7) 804 | -10/Materials | Entered Mines 962 | -10/Mines | Learned Materials terminal intel 1157 | -10/Mines | Discovered new exit (range 14) 1221 | -10/Mines | Discovered new exit (range 6) 1425 | -10/Mines | Core integrity fell below 50% 1479 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1482 | -10/Mines | Found Prototype Device 1603 | -10/Mines | Discovered new exit (range 5) 1852 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1854 | -10/Mines | Discovered new exit (range 5) 1860 | -10/Mines | Entered Exiles 1906 | -10/Exiles | Met 8R-AWN 1930 | -10/Exiles | Met EX-HEX 1975 | -10/Exiles | Met EX-BIN 1994 | -10/Exiles | Aligned with FarCom system 1996 | -10/Exiles | Given EX-Vault access code 2034 | -10/Exiles | Opened EX-Vault 2044 | -10/Exiles | Found Superbattery 2074 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2100 | -10/Exiles | Exiles lab attacked by MAIN.C 2198 | -10/Exiles | Lost 3 allies 2297 | -10/Exiles | Discovered new exit (range 10) 2311 | -10/Exiles | Left Exiles lab with Superbattery 2311 | -10/Exiles | Entered Mines 2315 | -9/Mines | Discovered new exit (range 11) 2332 | -9/Mines | Entered Materials 2332 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2333 | -8/Materials | Identified exit to Factory 2334 | -8/Materials | Loaded intel: 12 terminal locations 2557 | -8/Materials | Discovered exit to Factory (range 6) 2595 | -8/Materials | Core integrity fell below 50% 2612 | -8/Materials | Core integrity fell below 20% 2625 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02587_ Lgt. Treads destroyed. 02588_ R-06 Scavenger collects Aluminum Leg. 02590_ Lgt. Cannon destroyed. 02592_ R-06 Scavenger collects Imp. Heat Sink. 02592_ Lgt. Cannon destroyed. 02593_ U-05 Engineer builds a Wall. 02593_ R-06 Scavenger collects Particle Gun. 02597_ Lgt. Nuclear Core destroyed. 02602_ G-47 Trooper Aluminum Leg blasted off. 02602_ Lgt. Cannon destroyed. 02602_ Critical hit (Burn: +37). 02603_ Hvy. Assault Rifle destroyed. 02606_ Lgt. Cannon destroyed. 02610_ G-47 Trooper destroyed. 02610_ Switching to secondary target: G-47 Trooper. 02610_ Critical hit (Burn: +37). 02616_ Wheel destroyed. 02624_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????? ???????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????+ /??????????????????????????????????? | | ??????????# #?"T"??????????????????????????????? | | ??????????# #?"""??????????????????????????????? | | ??????????# #??????????????????????????????????? | | ########### #????#####?????????????????????????? | | T # #????#"""#??#??????????????????????? | | """ # ######"T"########+?????????????????? | | """ # ??????????????????? | | """ # ???????????????????? | | # % """ #????????????????????? | | #####+##### """g #??##????????????????? | | ???# * """ #?T ?????????????????? | | #### ! !% % % # ??????????????????? | | # ! % % g # ???????????????????? | | # *######+##### !! % +????????????????????? | | # #???? ???# ! #???????Y????????????? | | # %% #???? ???# * !! %%%#######??????????????? | | # #??? ??# % %%# ! ???????????????? | | * %% #??? ??# g#????????????????????? | | ##### #?? ?# #### #????????????????????? | | ????# #?? ?+ #??# g#????????????????????? | | ????# #?# #####??#@ + ???????????????????? | | ????? #?# ???????# # ??????????????????? | | ????? #?# #??????#%< # ?????????????????? | | ????? #?#######+##??????#%%%#? ????????????????? | | ????? #?????????????????#####??###???????????????? | | ????? #??????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryCoolingRipper Manual? 0 Play Time 00:17:40 Cumulative 356.2 hours Start 2026.05.23 @ 14:58:05 End 2026.05.23 @ 15:12:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 484 Rogue 466 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b79366e4-1805-4cb1-978d-cfaac8a7a71b