Cogmind - Beta 12 X6 @@@ ROGUE MODE // 2023.01.28 @ 01:53:07 Player: albenzo Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (88) 440 Value Destroyed (2632) 2632 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (787) 787 TOTAL SCORE: 9179 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 40 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Advanced Sensor Array Skeleton Box Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Targeting Computer Improved Propulsion Shielding Hacking Suite > --- WEAPON ----------- Shock Bomb Launcher Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Advanced Treads Flight Unit Flight Unit Flight Unit Flight Unit Large Storage Unit High-capacity Battery Structural Scanner Improved Sensor Array Improved Signal Interpreter Seismic Detector Seismic Detector Improved Light Armor Plating Hacking Suite Skeleton Box Improved Medium Laser Improved Medium Laser Assault Cannon Improved Datajack Plasma Cutter Katana Axe [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 1 . . . . 1 Utility 4 | . . . 1 . . . 1 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 92 | 7 4 8 26 6 . 1 14 13 1 5 . 2 5 Power 11 | 1 1 1 3 1 . 1 2 1 . . . . . Engine 8 | 1 1 1 3 1 . . 1 . . . . . . Core 3 | . . . . . . 1 1 1 . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 28 | 2 . 3 10 . . . 4 5 . 2 . . 2 Treads 21 | 2 . 2 10 . . . 4 1 . . . . 2 Leg . | . . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 6 | . . . . . . . . 4 . 2 . . . Utility 27 | 2 2 2 5 3 . . 2 4 1 2 . 1 3 Device 13 | 1 . 1 2 2 . . 1 1 1 1 . 1 2 Storage 4 | 1 2 . . 1 . . . . . . . . . Processor 3 | . . . 2 . . . . . . . . . 1 Hackware 3 | . . . . . . . 1 2 . . . . . Protection 4 | . . 1 1 . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 26 | 2 1 2 8 2 . . 6 3 . 1 . 1 . Energy Gun 8 | . . . 4 2 . . 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 8 | 2 1 2 2 . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . . . . . 4 . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . 2 . . . . 1 . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . . . . Parts Lost 27 | . . 2 2 3 . . . . . 7 . 2 11 Power 2 | . . . . 1 . . . . . 1 . . . Propulsion 11 | . . 1 1 . . . . . . 4 . 1 4 Utility 8 | . . 1 . . . . . . . . . 1 6 Weapon 6 | . . . 1 2 . . . . . 2 . . 1 Highest Loss Streak 11 | . . 2 2 1 . . . . . 7 . 2 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 99 98 100 100 99 98 100 87 69 68 51 Engine 7 | . 14 14 11 9 11 1 2 . . . . . . Core 2 | . . . . . . 9 6 7 7 4 . . . Treads 27 | . 28 27 32 33 33 33 35 7 7 4 . . 2 Flight 3 | . . . . . . . . 29 30 27 23 22 8 Device 10 | . 14 3 9 11 11 11 9 7 15 14 15 14 9 Storage 9 | . 14 14 11 11 11 11 9 . . . . . . Processor 7 | . . . 10 11 11 11 9 . . . . . 6 Hackware 4 | . . . . . . . 9 20 23 23 23 23 17 Protection 1 | . . 10 1 . . . . 7 . . . . . Energy Gun 12 | . . . 11 22 22 22 17 . . . . . . Ballistic Gun 6 | . 28 28 10 . . . . . . 2 7 . . Naked Turns 6 | . . . . . . . . . . . . . 6 Heaviest Build 99 | 13 29 33 36 94 90 94 99 11 10 10 5 5 5 Greatest Support 82 | 40 40 40 63 60 60 60 82 16 16 16 12 12 20 Greatest Overweight (x) 3 | 3 . 1 . 1 1 1 1 . . 1 . . 1 Average Overweight (x) . | . . . . . 1 1 1 . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 5 5 5 5 5 Average Capacity 18 | 7 10 15 15 24 25 25 25 7 5 5 5 5 5 Most Carried 25 | 7 12 15 15 25 25 25 25 25 5 5 5 5 5 Average Carried 17 | 4 9 14 14 21 24 25 24 6 5 4 5 5 4 Final Capacity 25 | 8 15 15 15 25 25 25 25 5 5 5 5 5 5 Final Carried 25 | 7 12 15 15 25 25 25 25 5 5 5 5 5 5 Class Distribution -------------------- 66% | Mutant 25% | Scavenger-Mutant 5% | Hacker-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 1571 | 271 167 163 359 95 . 10 138 . 144 164 . 20 40 Remotely . | . . . . . . . . . . . . . . Salvage Created 3569 | 27 422 255 668 478 . 51 1208 . 54 184 . 27 195 Parts 178 | 3 28 23 40 8 . 5 46 . 3 13 . 3 6 Haulers Intercepted 4 | . . . 1 . . . 2 . . . . . 1 Recyclers Shooed 1 | . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . 10 . 12 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 90 | . 12 7 11 23 . 3 27 . . 5 . . 2 Melee 6 | . . . . . . . . . . 4 . . 2 Guns 74 | . 12 7 11 23 . 3 17 . . 1 . . . AOE 10 | . . . . . . . 10 . . . . . . Classes Destroyed 17 | 1 4 1 2 3 . . 3 . 1 1 . 1 . Worker 3 | . 1 . 1 . . . 1 . . . . . . Builder 1 | . . . . . . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 4 | . . . 1 . . . 2 . . . . . 1 Recycler 2 | . . . . 2 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . Operator 2 | . 1 . 1 . . . . . . . . . . Watcher 2 | . . . 1 . . . 1 . . . . . . Swarmer 25 | . 5 3 . 3 . 3 6 . . 4 . . 1 Grunt 30 | . 7 2 6 . . . 15 . . . . . . Brawler 2 | . . . . . . . 2 . . . . . . Sentry 11 | . . 2 5 . . . 3 . . . . . 1 Demolisher 2 | . . . . 2 . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . . 1 . . . . Assembled 18 | . . . . 18 . . . . . . . . . Best Kill Streak 13 | 1 3 3 6 4 . 3 13 . . 3 . 1 2 Combat Bots Only 7 | . 3 3 5 4 . 3 7 . . 3 . . 2 Max Kills in Single Turn 3 | 1 1 2 2 1 . 1 3 . 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . 1 . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . Melee 1 | . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Damage Taken 5728 | . 465 516 531 841 . 58 1181 5 35 680 . 136 1280 Core 1756 | . 59 154 128 131 . . 169 . . 229 . 26 860 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 70 | . . . . . . . . . . 70 . . . Regen/Repaired (Parts) 384 | . . . . . . . 384 . . . . . . Core Remaining (%) 56 | 100 . 14 . . . 35 69 . . . . 63 . Volleys Fired 264 | 5 50 23 48 62 . 4 71 . . 1 . . . Largest 2 | 2 2 2 2 2 . 2 2 . . 1 . . . Hottest 112 | 40 40 40 112 112 . 112 112 . . 23 . . . Shots Fired 527 | 10 100 46 96 124 . 8 142 . . 1 . . . Gun 511 | 10 100 46 96 124 . 8 126 . . 1 . . . Cannon . | . . . . . . . . . . . . . . Launcher 16 | . . . . . . . 16 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 229 | 10 100 46 72 . . . . . . 1 . . . Thermal 282 | . . . 24 124 . 8 126 . . . . . . Explosive 8 | . . . . . . . 8 . . . . . . Electromagnetic 8 | . . . . . . . 8 . . . . . . Robot Hit Streak 24 | 4 8 12 24 10 . 2 24 . . 11 . . . Robot Miss Streak 5 | 3 4 3 5 3 . 1 3 . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 6 | . . 2 . 1 . 1 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 . . . . . . Shots Hit Robots 391 | 6 64 29 73 75 . 4 113 . 2 12 . 3 10 Core Hits 202 | 3 30 15 32 42 . 3 61 . 2 5 . 1 8 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . . . . Critical Strikes 25 | 1 . . 1 9 . 1 11 . . . . . 2 Burn 22 | . . . 1 9 . 1 11 . . . . . . Destroy 1 | 1 . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . 2 Melee Attacks 40 | . . . . . . . . 1 3 17 . 3 16 Impact . | . . . . . . . . . . . . . . Slashing 40 | . . . . . . . . 1 3 17 . 3 16 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 2 . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7386 | 46 526 298 855 1288 . 67 3077 . 126 414 . 158 531 Guns 4869 | 46 526 298 855 1288 . 67 1774 . . 15 . . . Cannons . | . . . . . . . . . . . . . . Explosions 1303 | . . . . . . . 1303 . . . . . . Melee 1069 | . . . . . . . . . 126 399 . 158 386 Ramming 145 | . . . . . . . . . . . . . 145 Kinetic 1453 | 46 526 298 568 . . . . . . 15 . . . Thermal 3484 | . . . 287 1288 . 67 1842 . . . . . . Explosive 740 | . . . . . . . 740 . . . . . . Electromagnetic 495 | . . . . . . . 495 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1069 | . . . . . . . . . 126 399 . 158 386 Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . 4 11 Average Corruption 5 | . . . . . . . . . . . . 4 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 172 | . . . . . . . 41 . . 67 . 64 . Projectiles . | . . . . . . . . . . . . . . Explosions 41 | . . . . . . . 41 . . . . . . Melee 131 | . . . . . . . . . . 67 . 64 . Knockbacks 1 | . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 85 | . . . . . . . 20 . . . . . 65 Shots 1 | . . . . . . . 1 . . . . . . Rammed 38 | . . . . . . . . . . . . . 38 Targets Rammed 38 | . . . . . . . . . . . . . 38 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 261 | . 18 53 261 168 . 192 222 . . . . . . Average Temperature 51 | . 8 23 56 52 . 99 58 . . . . . . Received Heat Transfer 1421 | . 198 162 279 140 . . 414 . 18 . . 30 180 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 19 | . . . 4 1 . 1 13 . . . . . . Heat Transferred 9128 | . . . 703 3441 . 222 4762 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Peak Influence 802 | 5 208 135 164 115 . 70 802 364 . . . . 174 Initial 364 | . 3 18 8 48 . . . 364 . . . . 28 Average 54 | 1 60 46 73 12 . 3 115 244 . . . . 79 Maximum Alert Level 3 | . 1 . . . . . 3 1 . . . . . Low Security (%) 92 | 100 98 100 100 100 . 100 71 3 . . . . 100 Level 1 7 | . 1 . . . . . 25 96 . . . . . Level 2 . | . . . . . . . 1 . . . . . . Level 3 . | . . . . . . . 1 . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . 3 . 3 . . . 8 3 . . . . 1 Investigation 6 | . . . 1 . . . 1 3 . . . . 1 Extermination . | . . . . . . . . . . . . . . Reinforcement 9 | . 3 . 2 . . . 4 . . . . . . Assault 1 | . . . . . . . 1 . . . . . . Garrison 2 | . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 14 | . 4 . 3 . . . 7 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 156 | . 19 7 20 33 . 3 40 1 6 9 . 6 12 Peak Tracking Total 8 | . 4 3 6 8 . 3 6 1 7 4 . 4 5 Tactical Retreats 16 | . 1 . . 4 . . 2 . 3 . . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 2 | . . . . . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 52 | . . . 52 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 2 | . . . 2 . . . . . . . . . . Reprogrammed 2 | . . . 2 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 1 | . . . . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 34 | . 4 1 6 1 5 . 4 4 1 . 4 . 4 Terminals 17 | . 3 1 5 1 . . 2 3 1 . . . 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . 1 . . . . . 1 Recycling Units 2 | . 1 . . . . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 Total Hacks 146 | . 12 2 17 2 50 . 12 12 1 . 31 . 7 Successful 118 | . 4 1 12 1 50 . 7 7 1 . 31 . 4 Failed 28 | . 8 1 5 1 . . 5 5 . . . . 3 Catastrophic 1 | . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 29 | . 8 1 8 1 1 . 4 5 . . . . 1 Terminals 40 | . 7 2 13 2 . . 5 9 1 . . . 1 Fabricators 4 | . . . . . . . . . . . . . 4 Repair Stations 6 | . . . . . . . 5 . . . . . 1 Recycling Units 7 | . 5 . . . . . 2 . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . . Garrison Access 4 | . . . . . . . . 3 . . . . 1 Terminal Hacks 99 | . 1 1 8 1 50 . 1 5 1 . 31 . . Record 61 | . . . . . 49 . . . 1 . 11 . . Part Schematic 13 | . 1 . 1 . . . . 1 . . 10 . . Robot Schematic 7 | . . . . . . . . . . . 7 . . Prototype ID Bank 4 | . . . 1 . . . . . . . 3 . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . Terminal Index 3 | . . . 2 . . . . 1 . . . . . Alert Level 2 | . . . 1 . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 3 Network Status 1 | . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . . 4 . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . Repair 2 | . . . . . . . 2 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 6 | . 2 . . . . . 2 2 . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 2 . . . . . . Reject 2 | . 1 . . . . . 1 . . . . . . Mask 2 | . 1 . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . Reprogram 1 | . . . . . . . . 1 . . . . . Watchers 1 | . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . 4 1 5 1 . . 3 4 . . . . 3 Full Trace Events 4 | . . . 1 . . . . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 1 . 2 . . . . 1 . . 10 . . Parts Built 1 | . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . 76 Total Part Build Rating 5 | . . . . . . . . . . . . . 5 Parts Repaired 2 | . . . . . . . 2 . . . . . . Time 76 | . . . . . . . 76 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies 7 | . . . . 3 . . . 3 . . . 1 . Largest Group 3 | . . . . 3 . . . 3 . . . 1 . Highest-Rated Group 96 | . . . . 40 . . . 48 . . . 96 . Highest-Rated Ally 96 | . . . . 16 . . . 16 . . . 96 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 28 | . . . . 3 . . . 14 . . . 11 . Total Damage 602 | . . . . 32 . . . 168 . . . 402 . Kills 4 | . . . . . . . . 1 . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . 1 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 11447 | 114 938 1235 1170 2194 908 1396 1737 207 225 603 90 349 281 Spaces Moved 5933 | 56 422 713 468 789 363 550 456 339 397 503 91 397 389 Core 43 | 12 . . . . . . . . . 4 . . 27 Treads 3807 | 44 422 712 468 789 363 550 456 . . . . . 3 Legs . | . . . . . . . . . . . . . . Wheels 1 | . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2082 | . . . . . . . . 339 397 499 91 397 359 Fastest Speed 30 | 50 160 115 160 170 250 250 243 51 51 30 30 30 34 Average Speed 150 | 150 160 159 160 248 250 250 248 51 51 42 30 30 47 Slowest Speed 250 | 200 160 160 170 250 250 250 250 51 51 100 30 34 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . 3 . . . 1 2 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 58 | 6 61 100 44 99 79 99 46 8 65 62 75 59 12 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . 2 . 1 1 . . . . . 1 . . Known Exits Taken 3 | . . . 1 . . . . 1 . . . 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 . 1 1 1 . . Scrap Searched 11 | . . 1 . 3 . 2 . . 1 2 . 2 . Spaces Dug 3 | . . . . . . . . 1 1 . . . 1 Terrain Destroyed 63 | . . . . . . . 60 1 1 . . . 1 Melee 3 | . . . . . . . . 1 1 . . . 1 Projectile . | . . . . . . . . . . . . . . AOE 60 | . . . . . . . 60 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 7910 | 74 610 770 813 902 366 564 920 375 414 861 153 621 467 Wait 1350 | . 116 16 187 27 . 9 361 2 14 334 63 219 2 Move 5908 | 55 421 712 467 788 362 549 455 332 396 502 90 394 385 Hop 6 | . . . . . . . . 3 . . . 1 2 Pick Up 62 | 7 10 4 12 15 2 . 9 2 . 1 . . . Fast Attach 26 | 7 . 2 3 1 . 1 3 1 . 3 . 1 4 Attach 18 | . . 2 5 2 . . 2 6 . . . . 1 Detach 6 | . . 2 . . . . . 3 . . . . 1 Swap 48 | . 4 4 18 3 . . 9 6 1 2 . 1 . Drop 74 | . 9 5 21 4 2 1 10 19 . 1 . 2 . Fire 264 | 5 50 23 48 62 . 4 71 . . 1 . . . Melee 40 | . . . . . . . . 1 3 17 . 3 16 Ram 38 | . . . . . . . . . . . . . 38 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . 18 Rewire . | . . . . . . . . . . . . . . Trap 52 | . . . 52 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low / Ext) History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 115 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 14) 662 | -10/Materials | Discovered new exit (range 14) 1053 | -10/Materials | Entered Mines 1054 | -10/Mines | Learned location of Storage (-8) 1282 | -10/Mines | Core integrity fell below 50% 1495 | -10/Mines | Discovered new exit (range 7) 1577 | -10/Mines | Build established: Scavenger-Mutant 1725 | -10/Mines | Discovered new exit (range 8) 2007 | -10/Mines | Core integrity fell below 20% 2288 | -10/Mines | Entered Materials 2288 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3047 | -9/Materials | Discovered new exit (range 16) 3112 | -9/Materials | Identified exit to Mines 3458 | -9/Materials | Entered Mines 3462 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3505 | -9/Mines | Assembled infested the area 3510 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3590 | -9/Mines | Core integrity fell below 50% 3683 | -9/Mines | Build established: Mutant 3880 | -9/Mines | Discovered new exit (range 12) 4249 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4249 | -9/Mines | Discovered new exit (range 5) 4814 | -9/Mines | Discovered new exit (range 8) 5176 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5652 | -9/Mines | Entered Exiles 5712 | -9/Exiles | Met 8R-AWN 5752 | -9/Exiles | Met EX-HEX 5822 | -9/Exiles | Met EX-BIN 5872 | -9/Exiles | Aligned with FarCom system 5875 | -9/Exiles | Given EX-Vault access code 5992 | -9/Exiles | Opened EX-Vault 6008 | -9/Exiles | Found Skeleton Box 6064 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6234 | -9/Exiles | Met EX-DEC 6270 | -9/Exiles | Visited The Gauntlet 6421 | -9/Exiles | Learned location of Zion (-6) 6540 | -9/Exiles | Discovered new exit (range 10) 6560 | -9/Exiles | Left Exiles lab with Skeleton Box 6560 | -9/Exiles | Entered Mines 7044 | -8/Mines | Discovered new exit (range 5) 7838 | -8/Mines | Discovered new exit (range 7) 7956 | -8/Mines | Entered Materials 7956 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7957 | -8/Materials | Identified exit to Storage 8574 | -8/Materials | Repaired Arm. Treads 8613 | -8/Materials | Repaired Arm. Treads 9504 | -8/Materials | Garrison activated, responded to threat 9644 | -8/Materials | Discovered new exit (range 15) 9662 | -8/Materials | Destroyed 7 combat bots 9693 | -8/Materials | Entered Factory 9693 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9731 | -7/Factory | Identified exit to Lower Caves 9900 | -7/Factory | Entered Lower Caves 9997 | -7/Lower Caves | Build established: Scavenger-Mutant 10027 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10062 | -7/Lower Caves | Learned Factory interactive machine intel 10113 | -7/Lower Caves | Discovered new exit (range 10) 10125 | -7/Lower Caves | Entered another Lower Caves area 10149 | -7/Lower Caves | Learned location of 1 exit from Factory 10231 | -7/Lower Caves | Discovered new exit (range 9) 10555 | -7/Lower Caves | Lost 7 parts (1p4n2w) 10712 | -7/Lower Caves | Discovered new exit (range 12) 10728 | -7/Lower Caves | Entered Data Miner 10728 | -7/Data Miner | Discovered new exit (range 6) 10734 | -7/Data Miner | Met Data Miner 10743 | -7/Data Miner | Learned location of Section 7 (-2) 10743 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10748 | -7/Data Miner | Received God Mode back door access code from Data Miner 10818 | -7/Data Miner | Entered Proximity Caves 10819 | -6/Proximity Caves | Spotted B-75 Beast 10907 | -6/Proximity Caves | Build established: Hacker-Sprinter 10922 | -6/Proximity Caves | Escorted by Enhanced Grunt 10951 | -6/Proximity Caves | Identified exit to Factory 11155 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11167 | -6/Proximity Caves | Entered Factory 11167 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11168 | -6/Factory | Identified exit to Extension 11169 | -6/Factory | Identified exit to Lower Caves 11170 | -6/Factory | Loaded intel: 53 interactive machine locations 11239 | -6/Factory | Incoming investigation squad redirected 11286 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 11412 | -6/Factory | Core integrity fell below 50% 11439 | -6/Factory | Core integrity fell below 20% 11443 | -6/Factory | System corruption reached 10% 11448 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 11427_ Hacking Suite destroyed. 11427_ System corrupted by crushing effect (+2). 11428_ Slammed into S-27 Virus. 11429_ Imp. Signal Interpreter broken. 11429_ Destabilizing: Short circuit. 11430_ System corrupted: Substantial component data lost. 11430_ Slammed into S-27 Virus. 11435_ M-28 Smith repairs S-27 Virus. 11436_ Slammed into Y-54 Guardian. 11438_ Destabilizing: System corrupted (+2). 11438_ M-28 Smith repairs VTOL Module. 11439_ Slammed into Y-54 Guardian. 11441_ Destabilizing: Core damaged (-25). 11442_ Slammed into Y-54 Guardian. 11442_ Broken Imp. Signal Interpreter destroyed. 11442_ System corrupted by crushing effect (+1). 11442_ Destabilizing: System corrupted (+1). 11443_ Slammed into Y-54 Guardian. 11446_ Destabilizing: System corrupted (+1). 11447_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | """ """ # ######### ###### # """" | | """ """ # ????????# # """" | | """ """ #? #???????# # """" | | #??? #???????# + """" | | +?? #???????# # | | #? #???????# ###### | | # #???????# #????? | | ######+#### #??????"# ###### | | ?# #?????""# | | ?# #?????""#%% | | ?# +?????""#=%% | | ?# #?????""#[*% | | ?# #?????T"#[!%% | | #####+####### #?????""#%########+############### | | #? #?????""#m#?# #???????? | | #?? +?????""#u#?# """" #???????? | | #???#?????""#s#?# ""S"" """ ######### | | """ """ #??????????"#%#?# "" "" """ # ! | | """ """ #???????????#%#?# """ # | | """ """ #???????????#%#?# # "" "" | | #???????????#%#?# """ """ # "" "" | | """ """ #???????????#%#?# """ """ # """ """ | | """ """ #????########%#?# """ """ # """ """ | | """ """ # + %%%%%#?# /%""" """ | | # ######%#?# # | | #???????????#@### =# "" "" | | ############# " " ######Y%%####+######### "" "" | | ??????????????"Y" + %%%%# #??# """ """ | | ??????????????""" ##### # #??? 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"?" | | ??????????############## # #??? ??? ? | | ??????????# # ######+##+#??? ??? ??? | | ??????????# # #???#???#??? | | ??????????# # #??????????? | | ??????????# # #??????????? | | ??????????# # !! #??????????? | | ??????????# #"" ! #??????????? | | ??????????# #"" #??????????? | | ??????????# #"" +??????????? | | ??????????# #T """ ######??????????? | | ??????????? ! #"" """ #???????????????? | | ????????????? ?#"" """ #???????????????? | | ??????????????? ???#"" """ #???????????????? | | ?????????????####+###### #???????????????? | | ?????????????# +??????????? | | ?????????????# #################???????????? | | ?????????????# ! #???????????????????????????? | | ?????????????# !% #???????????????????????????? | | ???????????" + ! #???????????????????????????? | | ??????????"" # #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 30 Item Schematics ----------------- Sml. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Hacked Adv. Hacking Suite | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Plasma Rifle | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkCentriumMachine Manual? 0 Play Time 01:22:01 Cumulative 98.2 hours Start 2023.01.28 @ 00:15:08 End 2023.01.28 @ 01:53:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 64 Gallery% 63 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4b81577-8acd-4530-a928-e5c473a79101