Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.12 @ 18:19:36

Player: LegoMDS

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (83)      415
Value Destroyed (4158)     4158
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (1005)               1005
              TOTAL SCORE: 11898

 Bonus
-------
High Alert Combat Kills    180
Follower Combat Kills      25
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     240/300
Energy                     99/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (9) ------
           Graphene Brace (fused)
  Advanced Component Analysis Suite
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
           YOLO Cannon
           Railgun
  Improved Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
           Particle Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
  Improved VSS Leg
>          --- UTILITY ----------
  Advanced Cryofiber Web
  Advanced Heat Sink
  Advanced Heat Sink
           Weapon Cycler
           Reactive Plating
           Graphene Brace
  Advanced Thermal Shield
  Improved Hacking Suite
>          --- WEAPON -----------
           Variable Charge Gun
           Phase Gun
           Quantum Rifle
           Gauss Cannon
           Great Axe
>          --- INVENTORY --------
    Medium Storage Unit
           Plasma Rifle
           YOLO Cannon
  Improved Plasma Cutter
[Rating: 112]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Biometal Medium Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Combat Airjet
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Reactive Plating
Weapon                     Great Axe
  Energy Gun               Particle Gun
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   1   .   .   1   
  Utility                  7    | .   .   .   .   .   2   2   .   .   .   2   1   
  Weapon                   3    | .   .   .   .   .   1   .   .   .   2   .   .   
Parts Attached             122  | 6   3   .   .   3   24  2   12  14  11  8   39  
  Power                    22   | 1   1   .   .   1   4   .   3   4   1   1   6   
    Engine                 11   | 1   .   .   .   1   3   .   3   3   .   .   .   
    Core                   4    | .   1   .   .   .   1   .   .   1   1   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   1   6   
  Propulsion               25   | 2   .   .   .   1   5   .   2   3   1   1   10  
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    23   | 2   .   .   .   .   5   .   2   3   1   1   9   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 1   1   .   .   .   6   2   5   4   1   4   11  
    Device                 30   | .   1   .   .   .   6   1   5   2   1   4   10  
    Storage                2    | 1   .   .   .   .   .   .   .   .   .   .   1   
    Processor              1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   1   .   .   1   9   .   2   3   8   2   12  
    Energy Gun             17   | 1   1   .   .   1   4   .   .   .   2   2   6   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   2   .   1   
    Ballistic Gun          11   | 1   .   .   .   .   1   .   1   2   1   .   5   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   .   1   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   1   .   .   .   1   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   3   .   .   
Parts Lost                 64   | .   1   .   .   2   .   .   12  .   .   2   47  
  Power                    8    | .   1   .   .   .   .   .   1   .   .   .   6   
  Propulsion               20   | .   .   .   .   2   .   .   3   .   .   1   14  
  Utility                  21   | .   .   .   .   .   .   .   6   .   .   1   14  
  Weapon                   15   | .   .   .   .   .   .   .   2   .   .   .   13  
  Highest Loss Streak      21   | .   1   .   .   1   .   .   10  .   .   2   21  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   98  100 100 84  93  92  68  70  98  98  61  
  Engine                   4    | .   9   .   .   5   1   .   5   11  9   5   1   
  Core                     4    | .   4   14  14  8   7   7   .   1   1   4   .   
  Leg                      17   | .   28  28  28  7   21  23  11  11  23  20  13  
  Hover                    1    | .   .   .   .   5   2   .   .   .   .   .   .   
  Device                   20   | .   13  14  14  14  26  23  18  15  23  29  19  
  Storage                  6    | .   14  14  14  14  9   7   2   .   .   .   1   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   5   5   1   
  Protection               1    | .   .   .   .   .   .   .   .   2   5   5   1   
  Energy Gun               8    | .   14  14  14  17  9   7   2   .   4   6   5   
  Ballistic Gun            8    | .   14  14  14  10  8   7   5   10  7   5   2   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   4   1   4   5   1   
  Impact Weapon            1    | .   .   .   .   .   6   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   7   7   6   5   5   3   
Peak Build Rating          112  | 6   10  11  12  16  27  31  37  71  89  101 112 
  Average Rating           44   | 4   8   10  10  13  24  30  30  45  79  94  81  
  On Entrance              33   | .   6   10  10  12  16  27  30  32  71  83  100 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 13  16  16  16  17  27  26  30  57  69  73  79  
  Greatest Support         120  | 20  20  20  20  20  37  37  45  70  70  75  120 
  Greatest Overweight (x)  15   | .   .   .   .   5   2   .   4   2   .   1   15  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   1   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   8   5   5   5   10  
  Average Capacity         6    | 6   8   8   8   8   8   8   5   5   5   5   6   
  Most Carried             8    | 5   7   7   8   8   8   7   7   5   5   5   8   
  Average Carried          5    | 2   5   6   6   7   7   6   5   4   4   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   5   5   5   
  Final Carried            8    | 2   6   6   8   8   8   7   5   5   5   5   4   

 Class Distribution 
--------------------
 33% | Mutant
 31% | Scavenger-Mutant
 15% | Hacker-Tank
 12% | Scavenger-Tank
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF
 Scavenger-Mutant | -6/Factory
      Hacker-Tank | -5/Factory
      Hacker-Tank | -4/Factory
   Scavenger-Tank | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   -3   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  
Matter Collected           2047 | 199  113  .    .    50   172  .    272  41   336  286  578  
  Remotely                 77   | .    .    .    .    .    .    .    .    .    .    .    77   
Salvage Created            3645 | .    229  .    .    178  432  .    118  91   475  389  1733 
  Parts                    183  | .    11   .    .    14   24   .    6    4    31   17   76   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Combat Hostiles Destroyed  67   | .   4   .   .   11  8   .   2   2   10  5   25  
  Melee                    4    | .   .   .   .   .   .   .   2   1   1   .   .   
  Guns                     43   | .   4   .   .   11  7   .   .   1   6   4   10  
  Cannons                  11   | .   .   .   .   .   .   .   .   .   3   1   7   
  AOE                      6    | .   .   .   .   .   .   .   .   .   .   .   6   
Classes Destroyed          16   | .   2   .   .   2   5   .   1   1   2   .   3   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   .   1   .   .   .   1   1   2   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   1   2   .   
  Watcher                  5    | .   2   .   .   .   .   .   .   .   1   1   1   
  Swarmer                  11   | .   .   .   .   7   .   .   .   .   4   .   .   
  Grunt                    26   | .   4   .   .   2   6   .   .   1   .   4   9   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   4    | .   .   .   .   .   1   .   .   .   1   1   1   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   .   2   .   .   .   3   
  Hunter                   8    | .   .   .   .   .   .   .   .   .   2   .   6   
  Programmer               8    | .   .   .   .   .   .   .   .   1   3   .   4   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   2   .   .   4   6   .   1   1   4   2   5   
  Combat Bots Only         5    | .   2   .   .   4   3   .   1   1   4   2   5   
Max Kills in Single Turn   3    | .   1   .   .   1   3   .   1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  
Hostile Shots Fired        921   | .    35   .    .    46   46   .    104  9    98   76   507  
  Missed                   305   | .    10   .    .    8    13   .    29   6    35   34   170  
Damage Taken               8695  | .    253  .    .    310  501  .    1302 29   444  508  5348 
  Core                     2094  | .    33   .    .    93   112  .    427  9    59   57   1304 
  Absorbed by Shields      348   | .    .    .    .    .    .    .    21   10   177  140  .    
  Ignored by Resistances   3130  | .    80   .    .    100  140  .    371  11   367  202  1859 
Core Remaining (%)         79    | 100  .    .    .    49   79   .    39   98   94   95   .    
Volleys Fired              197   | .    22   .    .    24   32   .    3    2    24   19   71   
  Largest                  4     | .    2    .    .    2    2    .    2    2    4    4    4    
  Hottest                  332   | .    85   .    .    85   100  .    86   60   189  241  332  
Shots Fired                489   | .    44   .    .    48   56   .    5    4    76   73   183  
  Gun                      400   | .    44   .    .    48   52   .    5    4    52   52   143  
  Cannon                   83    | .    .    .    .    .    .    .    .    .    24   19   40   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  6     | .    .    .    .    .    4    .    .    .    .    2    .    
  Kinetic                  242   | .    22   .    .    24   28   .    3    4    52   38   71   
  Thermal                  247   | .    22   .    .    24   28   .    2    .    24   35   112  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    20   .    .    7    8    .    8    6    10   9    14   
  Robot Miss Streak        6     | .    1    .    .    2    1    .    1    .    2    3    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        7     | .    1    .    .    3    2    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    .    .    .    .    .    1    
Shots Hit Robots           353   | .    38   .    .    31   41   .    16   6    47   49   125  
  Core Hits                160   | .    13   .    .    16   19   .    4    5    24   21   58   
  Critical Kills           3     | .    .    .    .    1    .    .    .    .    .    .    2    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         16    | .    2    .    .    1    .    .    1    .    4    2    6    
    Burn                   5     | .    2    .    .    .    .    .    .    .    1    1    1    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                2     | .    .    .    .    1    .    .    .    .    .    .    1    
    Blast                  6     | .    .    .    .    .    .    .    .    .    2    1    3    
    Sever                  2     | .    .    .    .    .    .    .    1    .    1    .    .    
Melee Attacks              38    | .    .    .    .    .    4    .    14   2    3    12   3    
  Impact                   4     | .    .    .    .    .    4    .    .    .    .    .    .    
  Slashing                 34    | .    .    .    .    .    .    .    14   2    3    12   3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11104 | .    417  .    .    403  1191 .    509  169  1237 1212 5966 
  Guns                     5486  | .    414  .    .    403  615  .    64   98   770  847  2275 
  Cannons                  2607  | .    .    .    .    .    .    .    .    .    323  335  1949 
  Explosions               2235  | .    .    .    .    .    437  .    .    .    63   .    1735 
  Melee                    736   | .    .    .    .    .    139  .    445  71   81   .    .    
  Ramming                  25    | .    3    .    .    .    .    .    .    .    .    15   7    
  Kinetic                  3278  | .    157  .    .    122  347  .    30   98   619  683  1222 
  Thermal                  6565  | .    257  .    .    281  268  .    34   .    474  514  4737 
  Explosive                437   | .    .    .    .    .    437  .    .    .    .    .    .    
  Electromagnetic          63    | .    .    .    .    .    .    .    .    .    63   .    .    
  Impact                   139   | .    .    .    .    .    139  .    .    .    .    .    .    
  Slashing                 597   | .    .    .    .    .    .    .    445  71   81   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    .    .    1    5    .    13   
  Average Corruption       5     | .    .    .    .    .    .    .    .    1    2    .    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21    | .    .    .    .    .    .    .    .    1    6    .    14   
    Message Errors         3     | .    .    .    .    .    .    .    .    .    1    .    2    
    Matter Fused           6     | .    .    .    .    .    .    .    .    1    1    .    4    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            550   | .    .    .    .    .    91   .    .    .    30   .    429  
  Projectiles              306   | .    .    .    .    .    .    .    .    .    30   .    276  
  Explosions               226   | .    .    .    .    .    73   .    .    .    .    .    153  
  Melee                    18    | .    .    .    .    .    18   .    .    .    .    .    .    
Knockbacks                 11    | .    .    .    .    .    1    .    .    .    3    2    5    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    .    .    .    .    3    2    5    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      168   | .    .    .    .    .    80   .    .    .    6    .    82   
  Shots                    5     | .    .    .    .    .    1    .    .    .    1    .    3    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             6     | .    1    .    .    .    .    .    .    .    .    1    4    
  Kicked                   2     | .    1    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        525   | .    256  .    .    378  47   .    .    .    82   367  525  
  Average Temperature      115   | .    112  .    .    144  15   .    .    .    42   144  135  
  Received Heat Transfer   2098  | .    183  .    .    84   378  .    396  6    12   154  885  
  Effects                  3     | .    .    .    .    1    .    .    .    .    .    1    1    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Melted             12    | .    .    .    .    2    .    .    .    .    .    2    8    
  Heat Transferred         9180  | .    851  .    .    666  592  .    74   .    740  888  5369 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Peak Influence             609  | .   134 1   .   160 213 82  126 87  192 360 609 
  Initial                  163  | .   .   1   .   .   .   82  50  57  17  80  163 
  Average                  112  | .   61  1   .   78  48  82  71  52  66  125 321 
Maximum Alert Level        2    | .   .   .   .   .   1   .   .   .   .   1   2   
  Low Security (%)         83   | 100 100 100 .   100 97  100 100 100 100 79  21  
  Level 1                  12   | .   .   .   .   .   2   .   .   .   .   20  54  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   .   24  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   .   .   1   1   .   2   3   4   3   11  
  Investigation            3    | .   .   .   .   .   .   .   .   1   .   1   1   
  Extermination            7    | .   .   .   .   .   .   .   .   2   1   1   3   
  Reinforcement            12   | .   .   .   .   1   1   .   2   .   2   1   5   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Distress Signals           5    | .   .   .   .   .   .   .   .   .   2   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              121  | .   6   .   .   14  12  .   15  4   16  16  38  
  Peak Tracking Total      7    | .   2   .   .   4   4   .   7   3   4   5   6   
  Tactical Retreats        14   | .   .   .   .   2   1   .   4   .   .   4   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Traps Triggered            4    | .   .   .   .   .   2   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   .   .   5   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   5   .   1   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Machines Disabled          12   | .   .   .   .   1   2   .   .   .   2   5   2   
  Max in Single Turn       3    | .   .   .   .   1   1   .   .   .   1   3   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Machines Accessed          16   | .   1   .   2   .   2   1   .   2   1   4   3   
  Terminals                12   | .   1   .   .   .   2   1   .   2   .   3   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                34   | .   2   .   2   .   8   1   .   6   1   8   6   
  Successful               21   | .   2   .   2   .   3   1   .   3   1   4   5   
  Failed                   13   | .   .   .   .   .   5   .   .   3   .   4   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   1   .   1   .   .   .   .   4   1   
  Terminals                30   | .   2   .   .   .   8   1   .   6   .   7   6   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             17   | .   2   .   2   .   2   1   .   3   .   3   4   
  Record                   5    | .   .   .   1   .   .   .   .   .   .   1   3   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   1   .   .   1   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Terminals                2    | .   .   .   .   .   1   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   .   .   1   1   .   1   .   2   2   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   13  .   .   .   .   .   .   .   
  Total Damage             190  | .   .   .   .   190 .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   -3   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  
Turns Passed               6156 | 57   503  92   259  967  1114 66   299  504  590  701  1004 
Spaces Moved               3312 | 42   358  76   216  497  405  52   82   234  442  467  441  
  Core                     49   | 10   .    .    .    10   .    .    6    .    .    .    23   
  Treads                   27   | .    .    .    .    .    .    .    .    .    .    .    27   
  Legs                     2892 | 32   358  76   216  254  294  52   76   234  442  467  391  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    344  | .    .    .    .    233  111  .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  80   123  100  105  105  105  100  
  Average Speed            137  | 103  120  120  120  172  135  123  150  195  105  126  139  
  Slowest Speed            800  | 120  120  120  120  300  260  123  250  260  105  186  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    60   23   62   87   34   3    47   8    10   14   13   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    .    .    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    .    .    .    .    
Spaces Dug                 21   | .    .    .    .    .    4    .    2    .    .    12   3    
Terrain Destroyed          241  | .    .    .    .    .    37   .    2    .    6    59   137  
  Melee                    17   | .    .    .    .    .    .    .    2    .    .    12   3    
  Projectile               26   | .    .    .    .    .    4    .    .    .    6    11   5    
  AOE                      198  | .    .    .    .    .    33   .    .    .    .    36   129  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Total                      4461 | 55  391 77  216 563 909 54  228 273 525 515 655 
  Wait                     667  | .   2   .   .   33  425 .   100 10  33  1   63  
  Move                     3301 | 41  357 75  215 496 404 51  81  233 441 466 441 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  74   | 8   6   1   1   3   7   .   8   4   4   3   29  
  Fast Attach              34   | .   .   .   .   1   10  .   5   7   1   2   8   
  Attach                   56   | 6   2   .   .   1   4   2   5   2   6   1   27  
  Detach                   3    | .   .   .   .   .   .   1   .   .   2   .   .   
  Swap                     32   | .   1   .   .   1   10  .   2   5   4   5   4   
  Drop                     47   | .   .   1   .   4   13  .   4   8   7   5   5   
  Fire                     197  | .   22  .   .   24  32  .   3   2   24  19  71  
  Melee                    38   | .   .   .   .   .   4   .   14  2   3   12  3   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   1   .   .   .   .   .   .   .   .   1   .   
  Crush                    4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-4/Factory (discovered 4 exits: *Res / Upp x2 / Arm)
-3/Research

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  346 | -10/Materials | Discovered new exit (range 7)
  421 | -10/Materials | Discovered new exit (range 14)
  494 | -10/Materials | Discovered new exit (range 4)
  561 | -10/Materials | Entered Mines
  606 | -10/Mines     | Learned Materials stockpile data
  625 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  648 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  648 | -10/Mines     | Discovered new exit (range 5)
  653 | -10/Mines     | Entered Exiles
  685 | -10/Exiles    | Met 8R-AWN
  704 | -10/Exiles    | Met EX-HEX
  740 | -10/Exiles    | Met EX-BIN
  757 | -10/Exiles    | Aligned with FarCom system
  758 | -10/Exiles    | Given EX-Vault access code
  787 | -10/Exiles    | Opened EX-Vault
  794 | -10/Exiles    | Found YOLO Cannon
  821 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  852 | -10/Exiles    | Met EX-DEC
  864 | -10/Exiles    | Learned location of Zion (-6)
  900 | -10/Exiles    | Discovered new exit (range 10)
  912 | -10/Exiles    | Left Exiles lab with YOLO Cannon
  912 | -10/Exiles    | Entered Mines
  954 | -9/Mines      | Met a Derelict bent on vengeance
 1169 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1294 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1352 | -9/Mines      | Assembled infested the area
 1524 | -9/Mines      | Core integrity fell below 50%
 1598 | -9/Mines      | Learned location of 2 exits from Materials
 1868 | -9/Mines      | Discovered new exit (range 8)
 1879 | -9/Mines      | Entered Materials
 1879 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1880 | -8/Materials  | Identified exit to Factory
 2402 | -8/Materials  | Build established: Scavenger-Mutant
 2958 | -8/Materials  | Discovered exit to Factory (range 3)
 2993 | -8/Materials  | Entered Factory
 2993 | -7/Factory    | Evolved 2 slots: Utility x2
 3059 | -7/Factory    | Identified exit to DSF
 3059 | -7/Factory    | Entered DSF
 3135 | -7/DSF        | Additional patrols routed to DSF
 3157 | -7/DSF        | Discovered new exit (range 11)
 3185 | -7/DSF        | Lost 10 parts (1p3n4u2w)
 3347 | -7/DSF        | Core integrity fell below 50%
 3356 | -7/DSF        | Identified exit to Factory
 3358 | -7/DSF        | Entered Factory
 3358 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3626 | -6/Factory    | Discovered new exit (range 15)
 3702 | -6/Factory    | Identified exit to Lower Caves
 3850 | -6/Factory    | Discovered new exit (range 13)
 3862 | -6/Factory    | Entered another Factory area
 3862 | -5/Factory    | Evolved 2 slots: Weapon x2
 4422 | -5/Factory    | Cargo convoy interrupted
 4441 | -5/Factory    | Garrison activated, responded to threat
 4446 | -5/Factory    | Discovered new exit (range 7)
 4450 | -5/Factory    | Build established: Hacker-Tank
 4452 | -5/Factory    | Entered another Factory area
 4452 | -4/Factory    | Evolved 2 slots: Utility x2
 4468 | -4/Factory    | Identified exit to Upper Caves
 4468 | -4/Factory    | Identified exit to Armory
 5136 | -4/Factory    | Discovered new exit (range 15)
 5153 | -4/Factory    | Entered Research
 5153 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 5320 | -3/Research   | Lost 3 parts (1n2u)
 5452 | -3/Research   | Garrison activated, responded to threat
 5566 | -3/Research   | Lost 9 parts (1p2n2u4w)
 5664 | -3/Research   | Lost 5 parts (1p2n2u)
 5766 | -3/Research   | Lost 3 parts (2u1w)
 5951 | -3/Research   | First assault squad dispatched
 5962 | -3/Research   | System corruption reached 10%
 6044 | -3/Research   | Core integrity fell below 50%
 6107 | -3/Research   | Lost 21 parts (4p7n4u6w)
 6138 | -3/Research   | Core integrity fell below 20%
 6157 | -3/Research   | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
Slammed into G-73 Enforcer.
Slammed into G-67 Veteran.
Triggered Hellfire Trap.
An explosion rips through the floor.
Slammed into G-67 Veteran.
The unstable cave ceiling collapses. <x2>
U-05 Engineer lays Concrete.
System corrupted: Matter fused (-6).
U-05 Engineer lays Concrete.
Myomer Leg destroyed.
System corrupted: Heat flow error (+257).
M-36 Artificer repairs G-67 Veteran.
Biometal Medium Treads destroyed.
Phase Gun destroyed.
ALERT: Rogue bot located, Programmers report to
  Research Zone 3E.
K-01 Serf destroyed.
System corrupted: Graphene Brace fused.
Weapon Mount destroyed.
M-36 Artificer repairs Flexi-carbon Leg.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????##??????????????????? |
| ????????????????????????????#  ???Y??????????????? |
| ????????????????????????????# #??????????????????? |
| ????????????????????????????# #??????????????????? |
| ????????????????????????????# #??????????????????? |
| ?????????????????###+######## #??????????????????? |
| ?????????????????#            #??????????????????? |
| ?????????????????#            #??????????????????? |
| ?????????????????#            #??????????????????? |
| ?????????????????#            ####???????????????? |
| ?????????????????#     /!!       #????????######## |
| ?????????????????#     /!!       #????????#     *  |
| ??????????Y??????#     !!@       ##########        |
| ?????????????????+                    g   +  """"  |
| ?????????????????#                      ###  """"  |
| ?????????????????#             %        #?#  """"  |
| ?????????????????### #####     *!!!   m #?#  """"  |
| ???????????????????# ????#      !!   g  #?#        |
| ???????????????????# ????# k    !!   g  #?#        |
| ??????????????????##"#####+##        g  #?#        |
| ??????????????????#       % #           #######+## |
| ??????????????????#         #                      |
| ??????????????????#         #                      |
| ??????????????????#         +               ###### |
| ??????????????????#    [[!  #               ##     |
| ??????????????????#    !!   #               ##     |
| ??????????????????#         #     !!        #      |
| ??????????????????#    [    #                   !  |
| ??????????????????####"####"#                      |
| ?????????????????????# # #  #                      |
| ?????????????????????# #    #                #     |
| ?????????????????????# ##   #    ########    #     |
| ?????????????????#####"###" #       ##??### #      |
| ?????????????????#          #    ##  #????####     |
| ?????????????????#                #      #???##### |
| ?????????????????#         #      ######  #??????? |
| ?????????????????#   ""    +          %[     ????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          43
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Base Temperature (-)       200
Armor Coverage             150
Resistance: KI             40
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                63
Targeting Accuracy         20
Recoil Reduction           1
Particle Charging          25
Offensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up
Origins

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalBarrageBeacon
  Manual?         0
Play Time         00:49:44
  Cumulative      65.8 hours
  Start           2024.09.12 @ 17:32:21
  End             2024.09.12 @ 18:19:36
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          79
  Rogue           13
  Adventurer      66
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          53
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb3de054-b33d-48cc-b94e-1e27d7c7dc5e