Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 17:32:31 Player: sve9 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (108) 540 Value Destroyed (2823) 2823 Prototype IDs (15) 300 Alien Tech Used (1) 200 Bonus (111) 111 TOTAL SCORE: 6674 Bonus ------- High Alert Combat Kills 111 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Machine Analyzer Makeshift Salvage Targeting Computer Microactuators Hacking Suite Hacking Suite > --- WEAPON (2) ------- Power Maul > --- INVENTORY (10) --- Medium Storage Unit Advanced ECM Suite Rocket Launcher Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Utility Shielding > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Cesium-ion Thruster Hacking Suite Hacking Suite Sensor Drone Bay Rocket Launcher Heavy Hammer [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 . 1 2 . Weapon . | . . . . . . . Parts Attached 85 | 7 7 29 3 12 21 6 Power 12 | 1 1 4 . 2 3 1 Engine 7 | 1 1 4 . . . 1 Core 5 | . . . . 2 3 . Reactor . | . . . . . . . Propulsion 24 | 2 1 11 2 4 3 1 Treads 15 | 2 1 9 1 2 . . Leg . | . . . . . . . Wheel 1 | . . . . . . 1 Hover 1 | . . . . . 1 . Flight 7 | . . 2 1 2 2 . Utility 29 | 2 2 6 1 2 12 4 Device 8 | 1 . . 1 . 5 1 Storage 4 | 1 1 1 . . . 1 Processor 6 | . . 1 . 2 2 1 Hackware 4 | . . . . . 3 1 Protection 7 | . 1 4 . . 2 . Artifact . | . . . . . . . Weapon 20 | 2 3 8 . 4 3 . Energy Gun 9 | 2 1 6 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | . 2 1 . 3 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . . 1 . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 1 2 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 13 | . . 8 1 1 2 1 Parts Lost 20 | . 2 2 . . 7 9 Power 5 | . 1 . . . 2 2 Propulsion 6 | . 1 . . . 2 3 Utility 8 | . . 1 . . 3 4 Weapon 1 | . . 1 . . . . Highest Loss Streak 11 | . 2 1 . . 4 11 To Critical Strikes . | . . . . . . . Average Backups 8 | 3 8 9 10 10 5 4 Power . | . . . . . . . Propulsion 1 | 1 2 1 3 2 . . Utility 3 | . 2 4 4 5 3 2 Weapon 2 | . 2 3 2 2 1 1 Tool/Special . | . . . . . . . Unused Backups 11 | . 4 3 . 1 2 1 Power . | . . . . . . . Propulsion 3 | . 1 1 . 1 . . Utility 4 | . 1 1 . . 2 . Weapon 4 | . 2 1 . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 99 99 100 93 87 60 Engine 7 | . 13 10 11 . . 5 Core 2 | . . . . 8 6 . Treads 19 | . 27 32 24 18 . . Flight 7 | . . . 8 17 28 . Device 6 | . 11 3 7 9 6 6 Storage 8 | . 14 11 11 9 1 6 Processor 9 | . . 5 11 13 15 12 Hackware 2 | . . . . . 6 13 Protection 7 | . 2 12 3 . 11 . Energy Gun 6 | . 12 9 11 1 . . Ballistic Gun 8 | . 15 11 11 16 . . Impact Weapon 2 | . . . . . 6 6 Peak Build Rating 45 | 7 8 21 29 41 45 31 Average Rating 22 | 4 7 16 24 37 34 25 On Entrance 18 | . 7 8 17 29 41 30 Avg Prop Armor Cover (%) 2 | . . . 2 3 4 . Naked Turns . | . . . . . . . Heaviest Build 35 | 14 22 30 35 35 20 20 Greatest Support 60 | 40 40 60 60 51 20 16 Greatest Overweight (x) 4 | 1 1 . . . 2 4 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 5 9 Most Carried 10 | 5 10 10 10 10 10 5 Average Carried 8 | 3 8 9 9 9 5 4 Final Capacity 10 | 8 10 10 10 10 5 10 Final Carried 10 | 5 10 10 10 10 4 4 Class Distribution -------------------- 62% | Mutant 19% | Scavenger-Mutant 12% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 2233 | 205 267 888 83 275 362 153 Remotely . | . . . . . . . Salvage Created 3958 | 98 497 1792 . 438 844 289 Parts 227 | 5 30 126 . 28 27 11 Haulers Intercepted 13 | . 2 6 . 2 3 . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented 2 | . . . . . . 2 Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 71 | . 12 32 . 5 14 8 Melee 7 | . . . . . 5 2 Guns 43 | . 12 26 . 5 . . AOE 13 | . . 6 . . 4 3 Classes Destroyed 15 | 2 4 6 . 1 1 1 Worker 3 | . . 3 . . . . Builder 1 | . . 1 . . . . Tunneler 4 | 1 . 1 . . 2 . Hauler 13 | . 2 6 . 2 3 . Recycler 5 | 1 1 1 . . 2 . Mechanic 1 | . . 1 . . . . Operator 4 | . 1 1 . 1 1 . Watcher 6 | . . 3 . 2 1 . Swarmer 20 | . 6 7 . . 4 3 Grunt 33 | . 6 13 . 2 9 3 Brawler 2 | . . 2 . . . . Duelist 1 | . . . . . . 1 Sentry 13 | . . 10 . 2 . 1 Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Packrat 1 | . . . . . . 1 Best Kill Streak 12 | 2 3 12 . 2 6 4 Combat Bots Only 7 | . 3 7 . 2 6 4 Max Kills in Single Turn 5 | 1 2 5 . 1 2 1 Gunslinging 1 | . 1 1 . . . . Exploded 3 | . . 3 . . 2 1 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 368 | . 66 115 . 16 81 90 Missed 106 | . 5 31 . 7 34 29 Hits 262 | . 61 84 . 9 47 61 Projectile 262 | . 61 84 . 9 47 61 Critical Strikes 15 | . 3 5 . . 3 4 Damage Taken 3654 | . 712 1139 . 154 862 787 Core 1051 | . 116 189 . 34 269 443 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . . . . 25 25 Regen/Repaired (Parts) 56 | . . . . . 56 . Core Remaining (%) 74 | 100 53 . 52 93 . . Volleys Fired 204 | 6 42 120 . 28 3 5 Largest 2 | 2 2 2 . 2 1 1 Hottest 90 | 90 90 86 . 50 33 33 Shots Fired 381 | 12 84 220 1 56 3 5 Gun 370 | 12 84 217 1 56 . . Cannon . | . . . . . . . Launcher 11 | . . 3 . . 3 5 Special . | . . . . . . . Kinetic 223 | . 44 123 . 56 . . Thermal 147 | 12 40 94 1 . . . Explosive 11 | . . 3 . . 3 5 Electromagnetic . | . . . . . . . Robot Hit Streak 20 | 9 16 20 . 7 2 4 Robot Miss Streak 3 | 1 3 3 . 2 2 . Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 7 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 319 | 10 59 157 . 40 39 14 Core Hits 144 | 3 27 68 . 21 14 11 Critical Kills 5 | . . 2 . . 3 . Critical Parts Destroyed 13 | . . . . . 9 4 Critical Strikes 33 | 1 4 12 . . 12 4 Burn 15 | 1 4 10 . . . . Destroy 2 | . . 2 . . . . Smash 16 | . . . . . 12 4 Melee Attacks 109 | . . . . 1 88 20 Impact 109 | . . . . 1 88 20 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 8 | . . . . . 7 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7911 | 121 781 2949 3 680 2401 976 Guns 4093 | 121 781 2511 . 680 . . Cannons . | . . . . . . . Explosions 1118 | . . 438 . . 279 401 Melee 2697 | . . . . . 2122 575 Ramming 3 | . . . 3 . . . Kinetic 2408 | . 443 1285 . 680 . . Thermal 1685 | 121 338 1226 . . . . Explosive 1118 | . . 438 . . 279 401 Electromagnetic . | . . . . . . . Impact 2697 | . . . . . 2122 575 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 6 6 . 3 3 Average Corruption 4 | . . 5 6 . 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 96 | . . 58 21 . . 17 Message Errors 18 | . . 11 7 . . . Matter Fused 20 | . . 12 6 . . 2 Heat Flow Errors 9 | . . 6 1 . . 2 Energy Discharges 18 | . . 9 3 . . 6 Parts Rejected 3 | . . 2 . . . 1 Parts Fused 3 | . . 2 . . . 1 Data Loss (minor) 10 | . . 7 1 . . 2 Data Loss (major) 8 | . . 5 1 . . 2 Misfires 2 | . . 1 1 . . . Alerts 5 | . . 3 1 . . 1 Overload Shots . | . . . . . . . Overflow Damage 945 | . . 25 . . 743 177 Projectiles . | . . . . . . . Explosions 52 | . . 25 . . . 27 Melee 893 | . . . . . 743 150 Knockbacks 7 | . . . . . 4 3 Impact 7 | . . . . . 4 3 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 21 | . . 21 . . . . Shots 1 | . . 1 . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 404 | 120 369 397 268 37 404 160 Average Temperature 93 | 51 134 93 120 6 112 54 Received Heat Transfer 1611 | . 363 447 . 63 306 432 Effects 11 | . 4 4 1 . 2 . Shutdowns 4 | . 2 1 . . 1 . Energy Bleed 1 | . . . . . 1 . Interference 3 | . . 2 1 . . . Damage (minor) 3 | . 2 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 11 | . . . . . 8 3 Combat Hostiles 8 | . . . . . 5 3 Parts Fried 18 | . . . . . 15 3 Impact Corruptions 31 | . . . . . 27 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 1 7 . . . . Heat Transferred 5085 | 396 1248 3441 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Maximum Alert Level 2 | . . 2 . . 1 . Low Security (%) 76 | 100 100 48 100 100 96 . Level 1 7 | . . 15 . . 3 . Level 2 15 | . . 36 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 553 | 5 119 553 193 55 235 . Initial 193 | . . 26 193 . 9 . Average 131 | . 38 229 60 16 90 . Influence Increases 2549 | 10 335 1051 15 227 731 180 Destroy 0b10 Robot/C 1420 | . 240 640 . 100 280 160 Destroy 0b10 Robot/NC 185 | 10 20 85 . 25 45 . Destroy Leader 388 | . 54 208 . 48 58 20 Successful Hack 90 | . 6 31 . 9 44 . Disable Machine 60 | . . 15 . 15 30 . Destroy Structure 61 | . . 27 . . 34 . Partial Spotted 60 | . . . 15 . 45 . Lose Combat Pursuer 285 | . 15 45 . 30 195 . Influence Decreases 2547 | 10 272 617 512 207 530 399 Entered New Map 435 | . . 37 304 . 11 83 Time Decay 1792 | 10 252 420 208 207 449 246 Lost Part 170 | . 20 10 . . 70 70 Purge Threat 150 | . . 150 . . . . Squads Dispatched 16 | . 3 4 1 1 7 . Investigation 5 | . 1 . 1 . 3 . Extermination 2 | . . . . . 2 . Reinforcement 9 | . 2 4 . 1 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 4 | . 1 2 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 124 | . 16 48 . 14 35 11 Peak Tracking Total 7 | . 3 6 . 6 7 7 Tactical Retreats 9 | . 1 2 . 1 5 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 4 | . . 2 . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 4 | . . 1 . 1 2 . Max in Single Turn 1 | . . 1 . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 26 | . 4 11 2 2 7 . Terminals 17 | . 3 9 . 2 3 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . . . 2 . Recycling Units 3 | . 1 2 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 79 | . 15 32 2 7 23 . Successful 42 | . 9 16 2 3 12 . Failed 37 | . 6 16 . 4 11 . Catastrophic 5 | . . 2 . . 3 . Database Lockouts . | . . . . . . . Manual 52 | . 13 24 . 5 10 . Terminals 60 | . 13 29 . 7 11 . Fabricators 2 | . . . . . 2 . Repair Stations 8 | . . . . . 8 . Recycling Units 5 | . 2 3 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 11 | . 1 5 2 1 2 . Prototype ID Bank 2 | . . 1 . . 1 . Open Door 2 | . . . 2 . . . Branch Access Points 1 | . . . . . 1 . Recycling Unit Index 1 | . . 1 . . . . Unreport Threat 1 | . . 1 . . . . Hauler Manifests 4 | . 1 2 . 1 . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 6 | . . . . . 6 . Scan Component 3 | . . . . . 3 . Repair 3 | . . . . . 3 . Recycling Unit Hacks 2 | . . 2 . . . . Report Inventory 2 | . . 2 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 22 | . 8 9 . 2 3 . Terminals 21 | . 7 9 . 2 3 . Track 3 | . 1 1 . . 1 . Botnet 10 | . 3 3 . 2 2 . Skim 8 | . 3 5 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Reject 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 22 | . 4 10 . 1 7 . Full Trace Events 3 | . 1 . . . 2 . Feedback Events 1 | . . . . . 1 . Hackware Fried 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . . . . . 3 . Time 156 | . . . . . 156 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 2 | . . . 2 . . . EXPLORE 2 | . . . 2 . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Active Infowar (turns) 3846 | 29 588 810 . 329 1232 858 Optics 359 | . . . . 329 30 . Sensors 1037 | . . . . . 1006 31 Seismic 1427 | 29 588 810 . . . . Machine Analysis 2273 | . . . . 183 1232 858 ECM 1 | . . . . . 1 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 Drone Launches 2 | . . . 2 . . . Drone Recoveries 2 | . . . 2 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 6993 | 129 745 2674 695 660 1232 858 Spaces Moved 4930 | 67 355 1365 419 348 1704 672 Core 78 | 16 . . . . 4 58 Treads 2538 | 51 355 1365 419 348 . . Legs . | . . . . . . . Wheels 571 | . . . . . . 571 Hover . | . . . . . . . Flight 1743 | . . . . . 1700 43 Fastest Speed 29 | 50 160 160 160 160 29 37 Average Speed 108 | 141 160 160 160 160 30 115 Slowest Speed 250 | 160 240 160 160 160 150 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 11 | . . . . . 10 1 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 5 60 94 92 35 31 78 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . . 2 1 . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 4 | . . . 3 . . 1 Spaces Dug 51 | . . 9 . . 27 15 Terrain Destroyed 97 | . . 29 . . 39 29 Melee 31 | . . . . . 27 4 Projectile . | . . . . . . . AOE 66 | . . 29 . . 12 25 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 6013 | 86 447 1644 444 418 2254 720 Wait 543 | 2 26 63 18 16 410 8 Move 4902 | 66 354 1364 418 347 1683 670 Hop 11 | . . . . . 10 1 Pick Up 37 | 5 10 11 1 3 5 2 Fast Attach 58 | 7 1 22 1 6 15 6 Attach 27 | . 2 5 1 2 12 5 Detach 17 | . 1 4 . . 9 3 Swap 29 | . 5 17 1 5 1 . Drop 75 | . 6 38 3 10 18 . Fire 204 | 6 42 120 . 28 3 5 Melee 109 | . . . . 1 88 20 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 13) 324 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 3) 500 | -10/Materials | Discovered new exit (range 12) 677 | -10/Materials | Discovered new exit (range 7) 822 | -10/Materials | Discovered new exit (range 14) 875 | -10/Materials | Entered another Materials area 875 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1231 | -9/Materials | Discovered new exit (range 11) 1779 | -9/Materials | Discovered new exit (range 4) 1799 | -9/Materials | Build established: Scavenger-Mutant 2043 | -9/Materials | Discovered new exit (range 11) 2183 | -9/Materials | Destroyed 7 combat bots 2312 | -9/Materials | Discovered new exit (range 11) 2509 | -9/Materials | Build established: Mutant 2812 | -9/Materials | Discovered new exit (range 4) 2895 | -9/Materials | Loaded intel: 13 trap records 3048 | -9/Materials | Learned Storage stockpile data 3174 | -9/Materials | Learned location of Mines (-9) 3549 | -9/Materials | Entered Mines 3550 | -9/Mines | Identified exit to Materials 3673 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3678 | -9/Mines | Found Prototype Device 3770 | -9/Mines | Found the Drone Emporium 3779 | -9/Mines | Found Prototype Device 3779 | -9/Mines | Identified Sensor Drone Bay 3883 | -9/Mines | Met a Derelict shopkeep closing up shop 4025 | -9/Mines | Learned location of Zion (-7) 4244 | -9/Mines | Entered Materials 4244 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4489 | -8/Materials | Discovered new exit (range 15) 4731 | -8/Materials | Discovered new exit (range 18) 4904 | -8/Materials | Entered Factory 4904 | -7/Factory | Evolved 2 slots: Utility x2 4905 | -7/Factory | Identified exit to Storage 4911 | -7/Factory | Identified Exp. Sensor Array 4935 | -7/Factory | Hacking Suite fried by hacking feedback 4989 | -7/Factory | Repaired Faulty Exp. Sensor Array? 5099 | -7/Factory | Identified exit to Lower Caves 5401 | -7/Factory | Repaired Imp. Flight Unit 5458 | -7/Factory | Repaired Imp. Flight Unit? 5749 | -7/Factory | Build established: Scout 6136 | -7/Factory | Entered Lower Caves 6140 | -7/Lower Caves | Learned Factory non-interactive machine intel 6183 | -7/Lower Caves | Core integrity fell below 50% 6199 | -7/Lower Caves | Core integrity fell below 20% 6215 | -7/Lower Caves | Lost 11 parts (1p4n6u) 6439 | -7/Lower Caves | Found Alien Artifact 6439 | -7/Lower Caves | Identified Core Expander 6439 | -7/Lower Caves | Installed Core Expander, added new Power slot 6538 | -7/Lower Caves | Build established: Scavenger-Mutant 6875 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6992 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6994 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06918_ Destroyed Imp. Heat Sink. 06918_ Y-54 Guardian system corrupted by crushing effect. 06919_ Y-54 Guardian misfires. 06923_ System corrupted: Heat flow error (+118). 06927_ Com. Wheel destroyed. 06930_ Lgt. Deuterium Engine destroyed. 06933_ Y-54 Guardian suffers critical hit (Smash). 06933_ Destroyed Imp. Heat Sink. 06933_ Y-54 Guardian system corrupted by crushing effect. 06934_ Y-54 Guardian system terminally corrupted. 06934_ Unknown Energy Gun fried. 06945_ Corrupted Flak Gun self-destruct mechanism malfunctions. 06947_ System corrupted: Component data lost. 06991_ Critical hit (Burn: +37). 06991_ Penetrated by Slug. 06992_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Map ----- +----------------------------------------------------+ | ????????## ##??## | | ??????## #### ##????### | | ????## ###??## ###???????## % | | ##### ##?????### ###??????????# | | #????????#[%#????????????# #### | | #???????## #????????????# ##### | | #??????## ##?###??????# #### | | ##??????# ### ##?????# ##?# | | ##???????## ############# | | # ## #?????????# ## | | # ??## ??????### ## | | ## ????## ?????# ###### ### ## | | ?# ??????## #????# ##????# #?# ## | | ?# ????????# ###### #???### ### ## | | ?#?????????# ##???# ### | | ???????????## ######## #####????## ## | | ????????????## #""????# #???????### ## | | ?????????????? # ????# ###?????# ### | | ?????????????? #???# # ##?#### #?## | | ?????????????? # l ???# ### #??# | | ??????????????? ??# ??# ## ### #??# | | ???????????###??#?# ??# #### ### #### | | ??????????# # ### s### ###??## ## ## | | ?????????? ###?????## | | ????????? #????????## | | ????????? @ ## #???### | | ?????????# #?????# | | ?????????# #????# ## | | ????????? #???# ### | | ?????????? ## ##??# ##?? | | ?????????? ####??## ## ##?? ## ##??? | | ???????????????????####?########??## #?#######???? | | ???????????????????????????????????##????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 62% | -7/Factory Imp. Flight Unit | 27% | -7/Factory Imp. Flight Unit | 60% | -7/Factory Studied --------- None Alien Tech Used ----------------- Core Expander Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Organ Harvest Overwhelming Spot Them First We Love MA Challenges ------------ None Game ------ Seed PlexusHelicalScrapsphere Manual? 0 Play Time 01:06:22 Cumulative 99.0 hours Start 2025.10.31 @ 16:24:59 End 2025.10.31 @ 17:32:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 11 Types 10/0/0/1/0/0/0/0/0/0 Lore% 59 Gallery% 52 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0236d5a9-0fab-472e-bfee-6e25738ed907