Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.26 @ 02:20:20 Player: OBLIQUE Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (154) 770 Value Destroyed (5287) 5287 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 11132 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 313 Friendly Fire -32 Cogmind --------- Core Integrity 0/1000 Matter 199/300 Energy 75/100 System Corruption 36% Temperature Critical (540) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Huge Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Light Fission Core Advanced Weight Redist. System Improved Signal Interpreter Particle Charger Weapon Cycler Weapon Cycler Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Coolant Injector Huge Storage Unit Energy Filter Improved Weapon Shielding Hardened Heavy Armor Plating > --- WEAPON ----------- Force Rifle Force Rifle Force Rifle Heavy Plasma Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Fission Core Cold Fusion Reactor Micro Antimatter Reactor Improved Carbon-fiber Leg Wheel Wheel Compact Wheel Improved Heat Sink Improved Cooling System Advanced Weight Redist. System Improved Signal Interpreter Energy Filter Particle Charger Improved Particle Charger Weapon Cycler Weapon Cycler Improved Weapon Shielding Hardened Heavy Armor Plating Force Rifle Force Rifle Force Rifle Force Rifle Enhanced Nova Cannon [Rating: 87] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Cooling System Device Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Fac Slots Evolved 10 | . . . 2 . . 4 . . 2 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 6 | . . . 1 . . 1 . . 2 2 Weapon 3 | . . . 1 . . 2 . . . . Parts Attached 120 | 6 . 8 21 11 2 8 . 16 27 21 Power 11 | 1 . 1 3 2 . . . . 1 3 Engine 8 | 1 . 1 3 2 . . . . 1 . Core 1 | . . . . . . . . . . 1 Reactor 2 | . . . . . . . . . . 2 Propulsion 30 | 2 . 2 8 3 1 3 . 3 6 2 Treads 17 | . . 2 8 3 1 3 . . . . Leg 3 | . . . . . . . . . 2 1 Wheel 10 | 2 . . . . . . . 3 4 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 38 | 1 . 2 4 1 1 3 . 7 8 11 Device 20 | . . . 2 . . 2 . 5 3 8 Storage 4 | 1 . . . . 1 . . 1 . 1 Processor 1 | . . . . . . . . . . 1 Hackware 1 | . . . . . . . . . 1 . Protection 12 | . . 2 2 1 . 1 . 1 4 1 Artifact . | . . . . . . . . . . . Weapon 41 | 2 . 3 6 5 . 2 . 6 12 5 Energy Gun 31 | 2 . 2 5 3 . 2 . 5 9 3 Energy Cannon 10 | . . 1 1 2 . . . 1 3 2 Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 3 2 . . . . 2 1 Parts Lost 55 | . . . 2 1 . . 6 4 12 30 Power 5 | . . . 1 . . . . . 1 3 Propulsion 11 | . . . . . . . 2 2 2 5 Utility 22 | . . . 1 1 . . 3 . 4 13 Weapon 17 | . . . . . . . 1 2 5 9 Highest Loss Streak 29 | . . . 1 1 . . 6 2 11 29 To Critical Strikes . | . . . . . . . . . . . Average Backups 12 | . 3 6 7 8 8 9 9 7 22 22 Power 1 | . 1 1 1 1 1 1 2 2 3 2 Propulsion 2 | . 2 2 3 3 3 2 2 . 2 3 Utility 4 | . . 2 2 . . 1 2 4 13 11 Weapon 2 | . . . 1 4 4 2 3 . 2 4 Tool/Special . | . . . . . . . . . . . Unused Backups 25 | . . 3 3 3 . . . . 9 7 Power 7 | . . 1 1 1 . . . . 3 1 Propulsion 3 | . . . . 2 . . . . 1 . Utility 14 | . . 2 2 . . . . . 4 6 Weapon 1 | . . . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 85 94 99 99 100 99 71 77 78 84 Engine 8 | . 14 14 10 11 11 7 5 5 5 4 Treads 13 | . . 17 22 21 22 22 17 4 . . Leg 1 | . . . . . . . . . 5 4 Wheel 3 | . 28 10 . . . . . 10 6 4 Device 11 | . . . 11 11 11 14 10 16 8 16 Storage 9 | . 14 14 11 11 11 7 7 7 6 7 Protection 9 | . . 8 11 10 11 7 3 2 11 10 Energy Gun 22 | . 28 25 26 21 22 29 20 22 17 16 Energy Cannon 8 | . . 2 6 11 11 7 3 5 8 10 Peak Build Rating 87 | 6 6 11 21 21 19 33 33 34 72 87 Average Rating 32 | 4 6 8 16 19 19 31 23 25 56 79 On Entrance 19 | . 6 6 11 20 19 19 33 4 31 67 Avg Prop Armor Cover (%) 3 | . . . . . . . . 7 2 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 156 | 13 13 20 28 27 31 40 40 116 147 156 Greatest Support 60 | 32 32 40 43 43 40 60 60 32 32 28 Greatest Overweight (x) 34 | . . . . . . . . 7 34 8 Average Overweight (x) 1 | . . . . . . . . 2 4 5 Largest Inventory Capacity 25 | 8 8 8 8 8 10 10 10 25 25 25 Average Capacity 13 | 6 8 8 8 8 9 10 10 16 25 25 Most Carried 25 | 3 3 8 8 8 8 10 10 21 25 25 Average Carried 12 | 1 3 6 7 8 8 9 9 7 23 23 Final Capacity 25 | 8 8 8 8 8 10 10 10 25 25 25 Final Carried 25 | 3 3 8 8 8 8 10 7 21 25 7 Class Distribution -------------------- 56% | Tank 16% | Commander-Tank 13% | Scavenger-Tank 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Commander-Tank | -9/Recycling Tank | -7/Factory Tank | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Fac Matter Collected 1520 | 237 . 99 230 146 20 101 . 228 371 88 Remotely . | . . . . . . . . . . . Salvage Created 7100 | . . 16 1468 1355 481 467 . 689 1492 1132 Parts 316 | . . . 81 53 16 10 . 26 72 58 Haulers Intercepted 9 | . . . 3 5 . . . 1 . . Recyclers Shooed 2 | . . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Fac Combat Hostiles Destroyed 116 | . . 1 31 18 8 6 . 11 20 21 Guns 85 | . . 1 26 12 4 5 . 7 13 17 Cannons 24 | . . . 3 6 3 1 . 3 6 2 AOE 2 | . . . 1 . . . . . 1 . Classes Destroyed 17 | . . 2 8 2 1 2 . . 2 . Worker 3 | . . . 1 1 . . . . 1 . Builder 2 | . . . 1 . . . . . 1 . Tunneler 1 | . . . . . . . . . 1 . Hauler 9 | . . . 3 5 . . . 1 . . Recycler 7 | . . . . 1 1 2 . 2 1 . Mechanic 1 | . . . . . . . . . 1 . Operator 3 | . . . 1 1 . . . . 1 . Watcher 11 | . . . 4 2 . 1 . . 3 1 Swarmer 25 | . . 1 8 . . 1 . 3 3 9 Grunt 47 | . . . 16 6 1 2 . 5 13 4 Brawler 3 | . . . 1 . . . . . . 2 Duelist 3 | . . . . 1 . . . 1 . 1 Protector 1 | . . . . . . 1 . . . . Sentry 25 | . . . 6 11 6 1 . 1 . . Hunter 3 | . . . . . 1 . . . 2 . Programmer 9 | . . . . . . 1 . 1 2 5 Zionite 1 | . . 1 . . . . . . . . Best Kill Streak 10 | . . 1 10 3 6 2 . 4 5 7 Combat Bots Only 9 | . . 1 9 3 5 2 . 3 5 7 Max Kills in Single Turn 2 | . . 2 2 2 2 1 . 2 2 2 Gunslinging 1 | . . . 1 . . . . . . 1 Exploded 1 | . . . 1 . . . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Fac Hostile Shots Fired 775 | . 2 15 135 52 7 44 6 62 154 298 Missed 167 | . 2 4 28 11 1 13 1 19 38 50 Hits 608 | . . 11 107 41 6 31 5 43 116 248 Melee 20 | . . . . 1 . . 5 2 . 12 Projectile 588 | . . 11 107 40 6 31 . 41 116 236 Critical Strikes 23 | . . . 1 1 . 1 2 1 4 13 Actively Blocked 1 | . . . . . . 1 . . . . Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 10354 | . . 195 1108 626 106 348 217 722 2074 4958 Core 1775 | . . 72 121 97 . 15 111 68 286 1005 Absorbed by Shields 62 | . . . . . . 62 . . . . Redirected to Shielding 473 | . . . 18 151 19 22 . . 48 215 Regen/Repaired (Parts) 910 | . . . 87 125 . . . . 239 459 Core Remaining (%) 70 | 100 . 71 . . 45 . . 72 66 . Volleys Fired 292 | . . 5 80 51 11 14 6 25 61 39 Largest 5 | . . 2 3 3 3 5 5 5 5 4 Hottest 405 | . . 100 180 180 180 292 292 307 405 360 Shots Fired 941 | . . 10 240 153 33 66 30 104 180 125 Gun 733 | . . 10 192 102 22 52 24 81 139 111 Cannon 208 | . . . 48 51 11 14 6 23 41 14 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 913 | . . 7 240 153 33 66 30 104 155 125 Explosive . | . . . . . . . . . . . Electromagnetic 28 | . . 3 . . . . . . 25 . Robot Hit Streak 29 | . . 6 11 29 22 20 16 9 18 17 Robot Miss Streak 4 | . . 1 4 3 2 2 1 4 3 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . . . 4 . . . . . 2 3 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 1 Shots Hit Robots 576 | . . 8 137 91 25 40 25 55 112 83 Core Hits 241 | . . 3 59 39 11 15 5 25 56 28 Critical Kills 7 | . . . . . . . . . 2 5 Critical Parts Destroyed 5 | . . . . . . . . . . 5 Critical Strikes 39 | . . . 8 9 2 3 1 1 5 10 Burn 27 | . . . 8 9 2 3 1 1 3 . Destroy 12 | . . . . . . . . . 2 10 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12044 | . . 117 2148 1635 521 740 452 1103 2775 2553 Guns 9043 | . . 102 1650 1116 342 606 371 764 2039 2053 Cannons 2800 | . . . 410 513 179 126 81 339 668 484 Explosions 156 | . . . 88 . . . . . 68 . Melee . | . . . . . . . . . . . Ramming 45 | . . 15 . 6 . 8 . . . 16 Kinetic . | . . . . . . . . . . . Thermal 11475 | . . 70 2148 1629 521 732 452 1103 2283 2537 Explosive . | . . . . . . . . . . . Electromagnetic 524 | . . 32 . . . . . . 492 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 35 | . . . . 2 2 . 14 14 6 35 Average Corruption 4 | . . . . 2 2 . 8 2 5 6 Corruption Purged 14 | . . . . . . . . 14 . . Corruption Blocked . | . . . . . . . . . . . Effects 78 | . . . . 3 10 . 6 12 34 13 Message Errors 24 | . . . . 1 5 . 1 5 10 2 Matter Fused 7 | . . . . 1 2 . 1 2 . 1 Heat Flow Errors 13 | . . . . . 1 . 1 3 6 2 Energy Discharges 13 | . . . . . 2 . . . 9 2 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 6 | . . . . 1 . . 1 2 2 . Data Loss (major) 4 | . . . . . . . . . 3 1 Misfires 2 | . . . . . . . . . 2 . Alerts 3 | . . . . . . . 1 . 2 . Weapon Failures 4 | . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 87 | . . . . . . 2 13 21 15 36 Projectiles 87 | . . . . . . 2 13 21 15 36 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 14 | . . 7 . . . . . . . 7 Shots . | . . . . . . . . . . . Rammed 7 | . . 1 . 2 . 1 . . . 3 Targets Rammed 7 | . . 1 . 2 . 1 . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 709 | . . 96 330 159 190 199 196 255 537 709 Average Temperature 111 | . . 39 83 46 50 93 117 105 140 196 Received Heat Transfer 3303 | . . 27 339 195 27 57 . 189 624 1845 Effects 15 | . . . . . . . . . 4 11 Shutdowns 2 | . . . . . . . . . 1 1 Energy Bleed 3 | . . . . . . . . . . 3 Matter Decay 4 | . . . . . . . . . 2 2 Short Circuit 4 | . . . . . . . . . . 4 Damage (minor) 1 | . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . 1 . 1 . . 1 . 2 Combat Hostiles 5 | . . . 1 . 1 . . 1 . 2 Parts Melted 59 | . . . 11 12 6 3 . 7 8 12 Heat Transferred 23490 | . . 186 5741 4107 1147 1701 1036 2183 4096 3293 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Fac Maximum Alert Level 2 | . . . 2 2 . . . . 1 1 Low Security (%) 70 | 100 100 100 51 13 100 100 100 100 88 80 Level 1 24 | . . . 26 81 . . . . 11 19 Level 2 5 | . . . 22 5 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 568 | . 14 71 568 429 161 89 . 99 292 385 Initial 235 | . . . 19 235 161 . . . 7 129 Average 131 | . 1 6 220 289 63 12 . 34 67 117 Influence Increases 4307 | . 14 115 997 913 251 291 . 314 741 671 Destroy 0b10 Robot/C 2660 | . . 80 620 480 180 180 . 220 480 420 Destroy 0b10 Robot/NC 190 | . . . 50 50 5 15 . 15 50 5 Destroy Leader 598 | . . 10 164 164 . 42 . 40 96 82 Allied During Kill 136 | . . 10 . 50 41 32 . . 3 . Successful Hack 180 | . 14 . 11 45 25 3 . 18 23 41 Disable Machine 195 | . . . 60 90 . 15 . . 15 15 Destroy Structure 78 | . . . 32 4 . 4 . 6 14 18 Partial Spotted 30 | . . . 15 . . . . . 15 . Lose Combat Pursuer 240 | . . 15 45 30 . . . 15 45 90 Influence Decreases 4126 | . 14 64 489 1058 665 291 . 298 492 755 Entered New Map 754 | . . . 32 324 253 . . . 9 136 Time Decay 2541 | . 14 44 437 604 392 171 . 258 302 319 Lost Part 451 | . . . 20 10 . . . 40 81 300 Lost Ally 380 | . . 20 . 120 20 120 . . 100 . Squads Dispatched 26 | . 1 . 4 2 . 2 . 4 8 5 Investigation 9 | . . . 2 . . 1 . 1 3 2 Extermination 8 | . . . . . . 1 . 2 3 2 Reinforcement 6 | . 1 . 2 . . . . 1 2 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 2 . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Fac Distress Signals 7 | . . . 2 3 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 196 | . 4 6 49 26 7 10 6 16 30 42 Peak Tracking Total 12 | . 3 3 7 4 6 4 6 3 4 12 Tactical Retreats 10 | . . 1 1 2 . . . 1 3 2 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Fac Traps Triggered 5 | . . 1 . 2 . 1 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Fac Machines Disabled 13 | . . . 4 6 . 1 . . 1 1 Max in Single Turn 1 | . . . 1 1 . 1 . . 1 1 Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Fac Machines Accessed 44 | . 1 1 8 7 6 3 . 2 10 6 Terminals 27 | . 1 . 7 5 6 1 . . 4 3 Fabricators 4 | . . . . . . 1 . 1 1 1 Repair Stations 8 | . . . 1 2 . . . 1 3 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . 1 . Garrison Access 2 | . . . . . . . . . 1 1 Total Hacks 133 | . 4 1 30 21 22 8 . 4 28 15 Successful 74 | . 2 1 14 17 11 4 . 1 16 8 Failed 59 | . 2 . 16 4 11 4 . 3 12 7 Catastrophic 12 | . . . 2 . 2 2 . 1 4 1 Database Lockouts . | . . . . . . . . . . . Manual 61 | . 4 . 17 15 8 1 . 3 7 6 Terminals 87 | . 4 . 25 15 22 2 . . 11 8 Fabricators 7 | . . . . . . 1 . 3 2 1 Repair Stations 27 | . . . 5 6 . . . 1 11 4 Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . . . . . 5 . . 2 . Garrison Access 4 | . . . . . . . . . 2 2 Terminal Hacks 27 | . 1 1 5 8 9 . . . 2 1 Robot Schematic 1 | . . . . . 1 . . . . . Robot Analysis 9 | . . . . 5 3 . . . 1 . Prototype ID Bank 3 | . . . . 2 1 . . . . . Open Door 1 | . . 1 . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Terminal Index 2 | . . . 1 . . . . . 1 . Locate Traps 3 | . . . 2 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . Zone Layout 3 | . . . 1 . 1 . . . . 1 Fabricator Hacks 3 | . . . . . . . . . 2 1 Load Schematic 1 | . . . . . . . . . 1 . Build 2 | . . . . . . . . . 1 1 Repair Station Hacks 21 | . . . 4 5 . . . . 8 4 Scan Component 12 | . . . 2 3 . . . . 5 2 Repair 9 | . . . 2 2 . . . . 3 2 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . . . . 4 . . 1 . Insert Component 1 | . . . . . . 1 . . . . Analyze 2 | . . . . . . 2 . . . . Retrieve Study 2 | . . . . . . 1 . . 1 . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 17 | . 1 . 5 4 2 . . 1 2 2 Terminals 16 | . 1 . 5 4 2 . . . 2 2 Botnet 16 | . 1 . 5 4 2 . . . 2 2 Fabricators 1 | . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 1 . . . . 1 . Used 2 | . . . . 1 . . . . 1 . Hacking Detections 41 | . 1 . 8 6 6 3 . 2 9 6 Full Trace Events 9 | . . . 2 1 . 1 . 1 2 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . Robots Built 3 | . . . . . . . . . 3 . Authchips . | . . . . . . . . . . . Time 99 | . . . . . . . . . 99 . Total Robot Build Rating 6 | . . . . . . . . . 6 . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 46 | . . . . . . . . . . 46 Total Part Build Rating 18 | . . . . . . . . . . 18 Part Studies Acquired 2 | . . . . . . 1 . . 1 . Parts Repaired 9 | . . . 2 2 . . . . 3 2 Time 331 | . . . 52 64 . . . . 133 82 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 . Non-combat . | . . . . . . . . . . . Combat 2 | . . . . . . . . . 2 . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . 4 Fabnet Peak Effective % 3 | . . . . . . . . . 3 1 Autooverrided 2 | . . . . . . . . . 2 . Robots Rewired 8 | . . . . . 8 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Fac Total Allies 25 | . . 2 . 10 8 . . . 5 . Largest Group 11 | . . 2 . 10 11 11 . . 3 . Highest-Rated Group 131 | . . 50 . 88 131 131 . . 56 . Highest-Rated Ally 41 | . . 31 . 16 27 27 . . 41 . Total Orders . | . . . . . . . . . . . Ally Attacks 125 | . . 14 . 38 19 30 . . 24 . Total Damage 1629 | . . 147 . 338 199 354 . . 591 . Kills 19 | . . 3 . 6 1 4 . . 5 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Fac Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total 9 | . . . . 5 3 . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Fac Turns Passed 10131 | 53 91 317 1927 1942 999 911 150 831 2016 894 Spaces Moved 4634 | 41 88 198 739 929 501 503 78 407 848 302 Core 4 | 2 . . . . . . . . 2 . Treads 2906 | . . 107 739 929 501 503 78 49 . . Legs 15 | . . . . . . . . . 14 1 Wheels 1709 | 39 88 91 . . . . . 358 832 301 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 160 160 160 160 160 115 140 175 Average Speed 159 | 97 100 132 160 160 160 160 160 137 178 176 Slowest Speed 1750 | 100 100 160 160 160 160 160 160 240 1750 680 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 3 18 50 63 92 91 17 75 13 24 8 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 1 | . . . . . . . . . 1 . Terrain Destroyed 55 | . . . 33 . . . . 4 14 4 Melee . | . . . . . . . . . . . Projectile 15 | . . . . . . . . 4 7 4 AOE 40 | . . . 33 . . . . . 7 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Fac Fac Total 6718 | 51 91 247 1317 1272 674 571 87 609 1229 570 Wait 1372 | 2 4 18 436 263 48 39 1 136 240 185 Move 4625 | 40 87 197 738 928 500 503 77 406 847 302 Hop . | . . . . . . . . . . . Pick Up 77 | 3 . 7 15 2 . 3 . 18 22 7 Fast Attach 57 | 6 . 6 6 8 . 2 . 10 16 3 Attach 49 | . . . 3 . . 3 3 9 10 21 Detach 11 | . . 2 . . . . . 2 7 . Swap 39 | . . 2 14 6 2 4 . 1 6 4 Drop 77 | . . 9 25 12 1 2 . 2 20 6 Fire 292 | . . 5 80 51 11 14 6 25 61 39 Melee . | . . . . . . . . . . . Ram 4 | . . 1 . . . . . . . 3 Kick . | . . . . . . . . . . . Crush 3 | . . . . 2 . 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 112 | . . . . . 112 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Identified exit to Materials 140 | -10/Materials | Discovered new exit (range 6) 145 | -10/Materials | Entered Mines 157 | -10/Mines | Learned location of Storage (-9) 322 | -10/Mines | Found DCF Scrap (14 items) 361 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 426 | -10/Mines | Discovered exit to Materials (range 7) 462 | -10/Mines | Entered Materials 462 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 871 | -9/Materials | Build established: Tank 1006 | -9/Materials | Destroyed 7 combat bots 1035 | -9/Materials | Repaired Med. Laser 1094 | -9/Materials | Repaired Med. Laser 1541 | -9/Materials | Discovered new exit (range 14) 1863 | -9/Materials | Discovered new exit (range 14) 2004 | -9/Materials | Destroyed 9 combat bots 2106 | -9/Materials | Discovered new exit (range 9) 2389 | -9/Materials | Entered Storage 2860 | -9/Storage | Repaired Imp. Weapon Shielding 2888 | -9/Storage | Repaired Lgt. Treads 2910 | -9/Storage | Used back door to open Recycling access 2910 | -9/Storage | Discovered new exit (range 3) 3644 | -9/Storage | Core integrity fell below 50% 3962 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4047 | -9/Storage | Discovered new exit (range 6) 4207 | -9/Storage | Garrison activated, responded to threat 4253 | -9/Storage | Lost 5 allies 4268 | -9/Storage | Build established: Commander-Tank 4331 | -9/Storage | Entered Recycling 4331 | -9/Recycling | Accompanied by 4 allies 4975 | -9/Recycling | Discovered new exit (range 15) 5330 | -9/Recycling | Entered Factory 5330 | -7/Factory | Accompanied by 11 allies 5330 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 5579 | -7/Factory | Lost 4 allies 5674 | -7/Factory | Lost 5 allies 5773 | -7/Factory | P-60 Hacker assimilated allied Savior 2a 5834 | -7/Factory | Discovered new exit (range 12) 5925 | -7/Factory | Build established: Tank 6241 | -7/Factory | Sucked down chute 6241 | -7/Factory | Entered Waste 6256 | -7/Waste | EMP discharged 6267 | -7/Waste | Spotted C-40 Crusher 6272 | -7/Waste | Spotted C-40 Crusher 6276 | -7/Waste | Spotted C-40 Crusher 6316 | -7/Waste | Spotted C-40 Crusher 6329 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6336 | -7/Waste | Spotted C-40 Crusher 6339 | -7/Waste | Spotted C-40 Crusher 6345 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6347 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6355 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6356 | -7/Waste | EMP discharged 6356 | -7/Waste | System corruption reached 10% 6356 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6367 | -7/Waste | Discovered new exit (range 15) 6387 | -7/Waste | Lost 6 parts (2n3u1w) 6391 | -7/Waste | Entered Factory 7203 | -7/Factory | Discovered new exit (range 4) 7222 | -7/Factory | Entered another Factory area 7222 | -6/Factory | Evolved 2 slots: Utility x2 7333 | -6/Factory | Build established: Scavenger-Tank 7348 | -6/Factory | Repaired Imp. Medium Laser 7558 | -6/Factory | Lost 11 parts (1p2n3u5w) 8147 | -6/Factory | Repaired Coolant Injector 8186 | -6/Factory | Repaired Carbon-fiber Leg 8593 | -6/Factory | Fabricated L-31 Rogue? 8680 | -6/Factory | Build established: Tank 8891 | -6/Factory | Discovered new exit (range 7) 9187 | -6/Factory | Spotted B-75 Beast 9238 | -6/Factory | Entered another Factory area 9238 | -5/Factory | Evolved 2 slots: Utility x2 9430 | -5/Factory | Repaired Hrd. Heavy Armor Plating 9472 | -5/Factory | Repaired Imp. Weapon Shielding 9663 | -5/Factory | Fabricated Enh. Nova Cannon (x2) 10008 | -5/Factory | Destroyed 7 combat bots 10079 | -5/Factory | Garrison activated, responded to threat 10081 | -5/Factory | System corruption reached 10% 10112 | -5/Factory | System corruption reached 30% 10118 | -5/Factory | Core integrity fell below 50% 10129 | -5/Factory | Core integrity fell below 20% 10132 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10125_ System corrupted: Substantial component data lost. 10125_ B-60 Warrior overheating. 10126_ B-60 Warrior heat damages core (-20). 10126_ Broken Wheel destroyed. 10126_ B-60 Warrior overheating. 10127_ Slammed into G-50 Soldier. 10127_ B-60 Warrior overheating. 10128_ Wheel broken. 10128_ Overheating: Short circuit. 10128_ B-60 Warrior heat damages core (-18). 10128_ Cold Fusion Reactor destroyed. 10130_ Overheating: Matter decay (-31). 10130_ Broken Wheel destroyed. 10130_ R-10 Processor collects Imp. Carbon-fiber Leg. 10130_ Critical hit (Burn: +37). 10130_ Slammed into G-50 Soldier. 10130_ Com. Wheel destroyed. 10132_ Overheating: Matter decay (-24). Map ----- +----------------------------------------------------+ | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ????????? ?????????????????? | | ????????? ?????????????????? | | ????????? ###### ??????????? | | ????????? # ??????????? | | ????????? # #??????????? | | ?????#??# # #??????????? | | #######?# #??????????? | | # ### # ?????????? | | #[ # + ?????????? | | # # #??????????? | | # # #??????????? | | # + " " #??????????? | | # # " " #??????????? | | # !! %# ""G"" #??????????? | | # !*p%+= #??????????? | | # g gp# #??????????? | | # R@gl# #""T""###??????????? | | # g s# #"""""#????????????? | | # g gR# ############???????? | | ####### ##### #???????? | | ???# + """" #???????? | | ???# ######## """" #???????? | | ???#????????# """" #???????? | | ????????????# """" #???#???? | | ????????????# #?? #???? | | ????????#####+##+##### #???? | | ???# [ % #???? | | ????????########* #???? | | ????????# #=%" " ####? | | ????????#""" ]!#%["Y" #? | | ????????#"Y !!#]%""" #? | | ????????#""" =#%=% #? | | ????????# %+%[ #? | | ????????# #%######## #? | | ????????##+#####+######## #? | | ?????????# #??# ![= ## #? | | ?????????# #??# " * ## #? | | ?????????# #??#%"" =! ## #? | | ?????????# #??# """ !! ## ## | | ???####### #??# """ ! ## ## | | ???# #??# """ ## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 115 Energy Generation 19 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -9/Recycling | Hacked Fabricated ------------ L-31 Rogue | x3 | -6/Factory Enh. Nova Cannon | x2 | -5/Factory | Preloaded Repaired ---------- Med. Laser | 25% | -9/Materials Med. Laser | 50% | -9/Materials Imp. Weapon Shielding | 36% | -9/Storage Lgt. Treads | 56% | -9/Storage Imp. Medium Laser | 8% | -6/Factory Coolant Injector | 6% | -6/Factory Carbon-fiber Leg | 20% | -6/Factory Hrd. Heavy Armor Plating | 31% | -5/Factory Imp. Weapon Shielding | 52% | -5/Factory Studied --------- Lgt. Treads | -7/Factory | Hacked Proton Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed ColdDecoderAnalyzer Manual? 0 Play Time 02:18:42 Cumulative 70.7 hours Start 2026.05.25 @ 22:44:53 End 2026.05.26 @ 02:20:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a484b54-78ac-4410-98e2-a1657b3de8e1