Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 16:39:13 Player: Moodge Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (9) 45 Value Destroyed (377) 377 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3282 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 41/100 System Corruption 2% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Force Field > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit High-capacity Storage Unit Authchip [Power] Authchip [Storage] Authchip [Weapon] Peak State ------------ > --- POWER ------------ Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner > --- WEAPON ----------- Subdweller Laser Pulse Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Gravmag System Small Storage Unit High-capacity Storage Unit Trap Scanner Seismic Detector Matter Filter Shield Generator Authchip [R/Combat] Authchip [R/Combat] Authchip [Power] Authchip [Propulsion] Authchip [Storage] Authchip [Processor] Authchip [Processor] Authchip [Armor] Authchip [Weapon] Authchip [Weapon] EM Pulse Gun [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Trap Scanner Storage High-capacity Storage Unit Processor Targeting Computer Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 3 | . . . . 3 Weapon . | . . . . . Parts Attached 38 | 4 4 6 7 17 Power 8 | 1 . 3 1 3 Engine 7 | 1 . 3 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | 2 . 1 4 5 Treads . | . . . . . Leg 9 | 2 . . 4 3 Wheel . | . . . . . Hover 2 | . . . . 2 Flight 1 | . . 1 . . Utility 10 | 1 2 . 2 5 Device 7 | . 1 . 1 5 Storage 2 | 1 . . 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | . 2 2 . 4 Energy Gun 5 | . 2 2 . 1 Energy Cannon 2 | . . . . 2 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 27 | . . 8 . 19 Power 7 | . . 3 . 4 Propulsion 10 | . . 3 . 7 Utility 4 | . . . . 4 Weapon 6 | . . 2 . 4 Highest Loss Streak 17 | . . 3 . 17 To Critical Strikes 2 | . . . . 2 Average Backups 9 | 2 3 3 12 13 Power . | 1 1 . 1 . Propulsion . | . . . 2 . Utility 6 | . 1 2 7 12 Weapon 1 | 1 1 1 1 . Tool/Special . | . . . . . Unused Backups 16 | . . 2 2 12 Power . | . . . . . Propulsion . | . . . . . Utility 16 | . . 2 2 12 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 65 | . 98 81 70 31 Engine 9 | . 14 10 13 1 Leg 15 | . 28 9 23 5 Flight 1 | . . 5 . . Device 8 | . 10 14 7 6 Storage 10 | . 14 14 11 5 Energy Gun 15 | . 27 26 14 2 Energy Cannon 1 | . . . . 3 Peak Build Rating 42 | 4 7 8 19 42 Average Rating 12 | 3 6 6 13 18 On Entrance 6 | . 4 7 2 19 Avg Prop Armor Cover (%) 26 | . . . . 26 Naked Turns 14 | . . . . 14 Heaviest Build 65 | 8 11 14 49 65 Greatest Support 72 | 20 20 20 30 72 Greatest Overweight (x) 18 | . . 3 2 18 Average Overweight (x) 1 | . . 1 1 5 Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 14 | 7 8 7 17 19 Most Carried 20 | 5 6 8 20 20 Average Carried 9 | 2 3 3 13 13 Final Capacity 20 | 8 8 5 20 5 Final Carried 20 | 4 6 3 20 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 500 | 203 67 55 50 125 Remotely . | . . . . . Salvage Created 721 | . . 127 356 238 Parts 26 | . . 11 7 8 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . 8 . . Prevented 1 | . . 1 . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 9 | . . 4 1 4 Guns 6 | . . 4 1 1 Cannons 2 | . . . . 2 Classes Destroyed 5 | . . 2 1 2 Swarmer 2 | . . 2 . . Grunt 2 | . . . . 2 Sentry 1 | . . . 1 . Hunter 2 | . . . . 2 Subdweller 2 | . . 2 . . Best Kill Streak 2 | . . 2 1 1 Combat Bots Only 2 | . . 2 1 1 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 295 | . . 133 10 152 Missed 90 | . . 50 4 36 Hits 205 | . . 83 6 116 Projectile 205 | . . 83 6 116 Critical Strikes 11 | . . 3 1 7 Damage Taken 2973 | . . 888 90 1995 Core 1098 | . . 232 12 854 Absorbed by Shields 14 | . . . . 14 Core Remaining (%) 51 | 100 . . 2 . Volleys Fired 62 | . . 19 24 19 Largest 2 | . . 2 1 2 Hottest 123 | . . 80 60 123 Shots Fired 81 | . . 33 24 24 Gun 72 | . . 33 24 15 Cannon 6 | . . . . 6 Launcher . | . . . . . Special 3 | . . . . 3 Kinetic . | . . . . . Thermal 70 | . . 29 24 17 Explosive . | . . . . . Electromagnetic 8 | . . 4 . 4 Robot Hit Streak 11 | . . 11 6 3 Robot Miss Streak 5 | . . 5 2 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 52 | . . 24 14 14 Core Hits 23 | . . 8 6 9 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 878 | . . 288 293 297 Guns 720 | . . 288 293 139 Cannons 157 | . . . . 157 Explosions . | . . . . . Melee . | . . . . . Ramming 1 | . . . . 1 Kinetic . | . . . . . Thermal 723 | . . 265 293 165 Explosive . | . . . . . Electromagnetic 154 | . . 23 . 131 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Message Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 165 | . . . 165 165 Average Temperature 66 | . . . 57 84 Received Heat Transfer 522 | . . 315 45 162 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 2 1 3 Heat Transferred 1333 | . . 600 350 383 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 24 | . 14 . 20 24 Initial 11 | . . . 11 . Average 1 | . 1 . . 2 Influence Increases 313 | . 14 145 40 114 Destroy 0b10 Robot/C 140 | . . 40 20 80 Destroy 0b10 Robot/NC 20 | . . . 20 . Destroy Leader 10 | . . . . 10 Successful Hack 38 | . 14 . . 24 Lose Combat Pursuer 105 | . . 105 . . Influence Decreases 313 | . 10 125 64 114 Entered New Map 16 | . . 3 13 . Time Decay 237 | . 10 82 51 94 Lost Part 60 | . . 40 . 20 Squads Dispatched 1 | . . . . 1 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 22 | . 2 11 1 8 Peak Tracking Total 6 | . 2 6 1 3 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 5 | . 2 . 2 1 Terminals 1 | . 1 . . . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 6 . 4 2 Successful 5 | . 1 . 3 1 Failed 7 | . 5 . 1 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 4 . . . Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 6 | . 2 . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . 3 . Report Inventory 1 | . . . 1 . Retrieve Components 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 42 | . . . . 42 Total Part Build Rating 8 | . . . . 8 Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . . 4 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 1560 | . 201 666 526 167 Structural 867 | . 201 666 . . Traps 649 | . . . 526 123 Seismic 44 | . . . . 44 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 2839 | 74 273 671 1044 777 Spaces Moved 1225 | 62 195 262 528 178 Core 211 | 17 . 9 90 95 Treads . | . . . . . Legs 915 | 45 195 159 438 78 Wheels . | . . . . . Hover 5 | . . . . 5 Flight 94 | . . 94 . . Fastest Speed 40 | 50 120 40 100 50 Average Speed 192 | 100 120 190 180 343 Slowest Speed 950 | 120 120 280 190 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 18 17 63 5 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Total 1619 | 73 233 404 597 312 Wait 229 | . 29 103 13 84 Move 1221 | 61 194 261 527 178 Hop . | . . . . . Pick Up 51 | 8 6 7 22 8 Fast Attach 4 | . . . 2 2 Attach 30 | 4 3 5 3 15 Detach . | . . . . . Swap 6 | . 1 1 2 2 Drop 15 | . . 8 4 3 Fire 62 | . . 19 24 19 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Recycling -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 12) 348 | -10/Materials | Entered Subcaves 472 | -10/Subcaves | Lost 3 parts (2p1n) 713 | -10/Subcaves | Core integrity fell below 50% 969 | -10/Subcaves | Discovered new exit (range 12) 1012 | -10/Subcaves | Core integrity fell below 20% 1019 | -10/Subcaves | Entered Recycling 1020 | -8/Recycling | Met a Zionite searching for Scraptown 1495 | -8/Recycling | Discovered new exit (range 8) 2063 | -8/Recycling | Entered Factory 2063 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x4, Utility x3 2299 | -6/Factory | Lost 17 parts (4p7n3u3w) 2304 | -6/Factory | Core integrity fell below 50% 2675 | -6/Factory | Fabricated Com. HERF Cannon (x1) 2798 | -6/Factory | Core integrity fell below 20% 2840 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02736_ K-01 Serf collects debris. 02739_ R-10 Processor collects Corrupted Lgt. Angular Momentum Engine. 02740_ Acquired 61 matter. 02743_ K-01 Serf collects debris. 02753_ K-01 Serf cleans the Nuclear Reactor. 02758_ K-01 Serf collects debris. 02762_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3V. 02767_ Connecting with Fabricator... 02772_ K-01 Serf cleans the Fabricator. 02784_ Remote Datajack destroyed. 02785_ Slammed into K-01 Serf. 02804_ Dropped Trap Scanner. 02804_ Dropped Hcp. Storage Unit. 02816_ LTLCG8X8SY4F,E68NCOBAB65EV&#JRHBRQXTWNG 02821_ Dropped Com. HERF Cannon. 02829_ K-01 Serf cleans the DSF Access. 02835_ Acquired Force Field. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ????? ???# #????????????????????????????????? | | ???? ??# ##???????????????????????????????? | | ????? ??# T#???????????????????????????????? | | ????? ?# ????????????????????????????????? | | ?????? ?# ##############???????????????????? | | ??????? # # #???????????????????? | | ???????? # # "" #???????????????????? | | ????????? / #""" #???????????????????? | | ??????????# #"F @ #???????????????????? | | ??????????# #""" #???????????????????? | | ########### # "" #???????????????????? | | # """ """ #???????????????????? | | # """ """ #???????????????????? | | p """ """ #???????????????????? | | # "" "" #???????????????????? | | # "" "" #???????????????????? | | #### # ????????????????????? | | ???# ###+########?????????????????????? | | ???# ???????????????????????????????? | | ?? + ?????????????????????????????? | | ?" # """ """?????????????????????????????? | | # """ """ ????????????????????????????? | | ?# """ ""??????????????????????????????? | | ?######## ??????????????????????????????? | | *?????????# ""? "???????????????????????????????? | | ??????????# "?? "???????????????????????????????? | | ??????????+ "?? "???????????????????????????????? | | ??????????? ??? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Authchip Count 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Com. HERF Cannon | x1 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumConceptHumpback Manual? 0 Play Time 00:23:32 Cumulative 22.3 hours Start 2025.10.26 @ 16:19:23 End 2025.10.26 @ 16:39:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccb2edbe-cdf6-4b41-b4ec-6e383b67d6bc