Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 11:55:07 Player: FenRhew Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (109) 545 Value Destroyed (3950) 3950 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7575 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 181/300 Energy 56/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Phase Shifter Powered Armor Gauss Cannon Gauss Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Core Analyzer Experimental Phase Shifter Powered Armor > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Nuclear Core Wheel Advanced Terrain Scan Processor Weapon Cycler Hardened Heavy Armor Plating High-powered Tractor Beam Precision Shock Rifle Precision Shock Rifle Gauss Cannon Gauss Cannon Gauss Cannon Heavy Rocket Launcher Powered Hammer Phasing Sabre [Rating: 55] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Powered Armor Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 1 2 . . . Weapon . | . . . . . . . . Parts Attached 92 | 7 7 11 34 21 1 2 9 Power 10 | 1 1 1 4 2 . . 1 Engine 6 | 1 1 1 2 1 . . . Core 4 | . . . 2 1 . . 1 Reactor . | . . . . . . . . Propulsion 28 | 2 1 7 10 6 . . 2 Treads 8 | 2 1 . . 3 . . 2 Leg 18 | . . 7 9 2 . . . Wheel 2 | . . . 1 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 2 4 1 12 6 . 2 3 Device 9 | 1 2 1 2 1 . 1 1 Storage 4 | 1 1 . 2 . . . . Processor 5 | . . . 2 2 . . 1 Hackware 1 | . . . 1 . . . . Protection 11 | . 1 . 5 3 . 1 1 Artifact . | . . . . . . . . Weapon 24 | 2 1 2 8 7 1 . 3 Energy Gun 5 | 1 . . . 3 . . 1 Energy Cannon 3 | . 1 2 . . . . . Ballistic Gun 4 | 1 . . 3 . . . . Ballistic Cannon 7 | . . . 4 2 . . 1 Launcher 2 | . . . . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 . Corrupted Parts 1 | . . . . 1 . . . System Corruption 2 | . . . . 2 . . . Parts Lost 43 | . 3 2 19 2 . 3 14 Power 6 | . 1 1 2 . . . 2 Propulsion 16 | . . . 7 2 . 1 6 Utility 12 | . 1 . 5 . . 2 4 Weapon 9 | . 1 1 5 . . . 2 Highest Loss Streak 7 | . 3 1 7 1 . 3 7 To Critical Strikes . | . . . . . . . . Average Backups 12 | 3 8 9 10 13 14 13 13 Power 1 | . 1 . . 1 1 1 . Propulsion 1 | 2 4 2 . 1 1 1 . Utility 4 | . 2 3 5 4 5 4 4 Weapon 5 | . 1 2 3 6 7 7 7 Tool/Special . | . . . . . . . . Unused Backups 17 | . 2 5 5 5 . . . Power 1 | . . . 1 . . . . Propulsion 5 | . 1 4 . . . . . Utility 5 | . . 1 3 1 . . . Weapon 6 | . 1 . 1 4 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 97 98 88 99 100 95 77 Engine 4 | . 13 10 4 1 7 7 . Core 3 | . . . 2 5 . . 3 Treads 12 | . 27 . . 13 23 23 19 Leg 15 | . . 32 27 16 7 4 . Device 11 | . 12 21 11 11 7 4 . Storage 8 | . 14 10 9 7 7 7 7 Processor 12 | . . . 5 17 23 23 23 Protection 5 | . 1 . 6 7 7 7 6 Energy Gun 2 | . 13 3 . . . . 5 Energy Cannon 3 | . 6 18 6 . . . . Ballistic Gun 2 | . 7 . 6 . . . . Ballistic Cannon 8 | . . . 4 14 15 15 7 Peak Build Rating 55 | 9 9 10 34 48 47 50 55 Average Rating 30 | 5 8 9 19 44 47 45 41 On Entrance 25 | . 9 8 10 31 47 47 50 Naked Turns . | . . . . . . . . Heaviest Build 64 | 15 22 23 53 62 55 56 64 Greatest Support 96 | 40 40 30 53 66 66 66 96 Greatest Overweight (x) 6 | . 6 . 3 1 . 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 13 | 7 9 9 14 15 15 15 14 Most Carried 15 | 6 10 10 15 15 15 15 15 Average Carried 12 | 4 8 9 11 14 15 14 13 Final Capacity 15 | 8 10 10 15 15 15 15 5 Final Carried 15 | 6 10 10 15 15 15 15 5 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 2996 | 207 264 205 815 934 50 147 374 Remotely 11 | . . . . . . . 11 Salvage Created 4427 | 107 660 608 1823 709 105 90 325 Parts 227 | 8 34 34 78 54 5 . 14 Haulers Intercepted 5 | . 2 1 2 . . . . Recyclers Shooed 4 | . . 1 2 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . 7 . 5 Prevented 8 | . . . . . 1 . 7 Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 90 | . 18 12 31 17 4 2 6 Melee 1 | . . . 1 . . . . Guns 25 | . 13 . 10 . . . 2 Cannons 54 | . 5 12 17 15 1 2 2 AOE 6 | . . . . 2 3 . 1 Classes Destroyed 14 | 2 3 2 4 2 . . 1 Worker 3 | . . . 1 2 . . . Builder 1 | . . . . . . . 1 Tunneler 2 | 2 . . . . . . . Hauler 5 | . 2 1 2 . . . . Recycler 6 | 1 . . 5 . . . . Watcher 2 | . . 1 1 . . . . Swarmer 12 | . 6 . 6 . . . . Grunt 49 | . 12 8 17 6 3 . 3 Duelist 4 | . . . . 1 1 . 2 Sentry 12 | . . 4 4 3 . . 1 Specialist 2 | . . . 2 . . . . Hunter 1 | . . . 1 . . . . Programmer 6 | . . . . 6 . . . Heavy 1 | . . . 1 . . . . Thug 1 | . . . . 1 . . . Butcher 1 | . . . . . . 1 . Best Kill Streak 6 | 3 5 4 5 6 4 2 3 Combat Bots Only 5 | . 5 4 3 4 4 2 2 Max Kills in Single Turn 2 | 1 2 1 2 2 2 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . . 2 2 . 1 Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . ME-RLN (-7/Zion) Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 787 | . 98 52 238 121 6 89 183 Missed 238 | . 22 16 68 45 1 23 63 Hits 549 | . 76 36 170 76 5 66 120 Melee 12 | . . . . . . 8 4 Projectile 537 | . 76 36 170 76 5 58 116 Critical Strikes 12 | . . . 5 4 1 . 2 Part Disruptions 3 | . . . . . . 3 . Damage Taken 8109 | . 803 500 2727 1042 77 654 2306 Core 1333 | . 119 126 385 27 18 26 632 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 35 | . . . . . . . 35 Regen/Repaired (Parts) 477 | . . 75 139 263 . . . Core Remaining (%) 62 | 100 52 68 30 . . . . Volleys Fired 303 | 5 58 37 97 64 5 15 22 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 120 | 70 110 120 120 80 80 80 110 Shots Fired 595 | 10 115 74 190 123 10 30 43 Gun 184 | 10 84 13 59 . . . 18 Cannon 401 | . 31 61 131 118 8 30 22 Launcher 10 | . . . . 5 2 . 3 Special . | . . . . . . . . Kinetic 325 | 5 27 . 115 118 8 30 22 Thermal 242 | 5 88 74 75 . . . . Explosive 5 | . . . . . 2 . 3 Electromagnetic 23 | . . . . 5 . . 18 Robot Hit Streak 16 | 7 12 11 13 6 3 5 16 Robot Miss Streak 11 | 1 3 2 11 4 3 3 2 Penetration Max 1 | . . . 1 1 . . . Secondary Targets 5 | . 4 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 358 | 9 74 49 136 38 6 17 29 Core Hits 177 | 4 33 22 63 27 7 7 14 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 19 | 1 5 . 2 6 1 4 . Burn 6 | 1 5 . . . . . . Meltdown 1 | . . . 1 . . . . Blast 11 | . . . . 6 1 4 . Smash 1 | . . . 1 . . . . Melee Attacks 28 | . . . 16 10 . . 2 Impact 26 | . . . 16 10 . . . Slashing 2 | . . . . . . . 2 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8307 | 109 1079 819 2947 1545 392 439 977 Guns 2186 | 109 693 137 968 . . . 279 Cannons 4746 | . 386 682 1582 1180 140 439 337 Explosions 978 | . . . . 365 252 . 361 Melee 397 | . . . 397 . . . . Ramming . | . . . . . . . . Kinetic 3940 | 58 196 . 1590 1180 140 439 337 Thermal 3011 | 51 883 819 960 138 . . 160 Explosive 453 | . . . . . 252 . 201 Electromagnetic 506 | . . . . 227 . . 279 Impact 397 | . . . 397 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . 9 9 15 15 Average Corruption 7 | . . . . 5 9 11 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 98 | . . . . 65 7 6 20 Message Errors 21 | . . . . 12 1 2 6 Matter Fused 22 | . . . . 17 2 2 1 Heat Flow Errors 11 | . . . . 5 2 . 4 Energy Discharges 7 | . . . . 6 . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 20 | . . . . 15 2 . 3 Data Loss (major) 2 | . . . . 1 . . 1 Misfires 6 | . . . . 4 . 1 1 Alerts 2 | . . . . 2 . . . Misdirections 1 | . . . . . . . 1 Weapon Failures 5 | . . . . 3 . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 239 | . 8 . 153 39 2 . 37 Projectiles 66 | . 8 . . 39 . . 19 Explosions 20 | . . . . . 2 . 18 Melee 153 | . . . 153 . . . . Knockbacks 34 | . . . 14 7 . 10 3 Impact 3 | . . . 3 . . . . Kinetic 28 | . . . 10 7 . 8 3 Secondary 3 | . . . 1 . . 2 . Self-Inflicted Damage 102 | . . . . 23 . . 79 Shots 5 | . . . . 3 . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 357 | 18 348 210 357 277 174 84 269 Average Temperature 73 | 9 97 50 79 62 52 35 92 Received Heat Transfer 2536 | . 354 216 1143 405 63 . 355 Effects 7 | . . . 3 4 . . . Energy Bleed 1 | . . . 1 . . . . Interference 5 | . . . 1 4 . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . . . 3 . . . 1 Combat Hostiles 3 | . . . 2 . . . 1 Parts Fried 7 | . . . 4 1 . . 2 Impact Corruptions 7 | . . . 7 . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 28 | 1 8 4 15 . . . . Heat Transferred 7021 | 222 2664 1850 2035 100 . . 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Maximum Alert Level 1 | . 1 . 1 1 . . . Low Security (%) 77 | 100 92 100 49 77 . . . Level 1 22 | . 7 . 50 22 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 390 | 10 219 184 390 346 . . . Initial 174 | . . 66 52 174 . . . Average 115 | 1 89 110 210 90 . . . Influence Increases 2819 | 15 476 374 969 730 90 . 165 Destroy 0b10 Robot/C 1760 | . 360 240 620 340 80 . 120 Destroy 0b10 Robot/NC 95 | 15 10 10 45 10 . . 5 Destroy Leader 424 | . 84 74 146 100 10 . 10 Successful Hack 131 | . 20 5 49 57 . . . Disable Machine 150 | . . 15 45 90 . . . Destroy Structure 64 | . 2 . 4 58 . . . Lose Combat Pursuer 195 | . . 30 60 75 . . 30 Influence Decreases 2819 | 15 319 405 711 770 228 206 165 Entered New Map 709 | . . 91 74 210 128 206 . Time Decay 1785 | 15 289 294 447 540 100 . 100 Lost Part 325 | . 30 20 190 20 . . 65 Squads Dispatched 28 | . 5 . 7 15 . . 1 Investigation 10 | . 4 . 2 3 . . 1 Extermination 6 | . . . . 6 . . . Reinforcement 6 | . 1 . 2 3 . . . Assault . | . . . . . . . . Garrison 6 | . . . 3 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 3 | . . . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 23 15 43 26 4 3 10 Peak Tracking Total 6 | . 5 4 6 5 4 2 5 Tactical Retreats 11 | . . 1 3 4 . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 14 | . 7 . 1 6 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled 11 | . . 1 3 6 . . 1 Max in Single Turn 1 | . . 1 1 1 . . 1 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 31 | . 4 4 6 15 1 . 1 Terminals 19 | . 4 3 3 9 . . . Fabricators 2 | . . . . 1 . . 1 Repair Stations 3 | . . 1 1 1 . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers 2 | . . . 1 1 . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 87 | . 14 10 28 31 1 . 3 Successful 40 | . 5 3 20 10 1 . 1 Failed 47 | . 9 7 8 21 . . 2 Catastrophic 15 | . 2 1 2 10 . . . Database Lockouts . | . . . . . . . . Manual 33 | . 13 4 9 7 . . . Terminals 49 | . 14 8 12 15 . . . Fabricators 4 | . . . . 1 . . 3 Repair Stations 14 | . . 2 9 3 . . . Recycling Units 8 | . . . . 8 . . . Scanalyzers 7 | . . . 5 2 . . . Garrison Access 4 | . . . 2 2 . . . Terminal Hacks 15 | . 5 1 7 1 1 . . Record 1 | . . . 1 . . . . Part Schematic 3 | . . . 3 . . . . Prototype ID Bank 3 | . 2 1 . . . . . Open Door 1 | . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . Alert Level 1 | . 1 . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . 1 . . 1 Network Status 1 | . . . . 1 . . . Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 12 | . . 2 8 2 . . . Scan Component 6 | . . 1 4 1 . . . Repair 6 | . . 1 4 1 . . . Recycling Unit Hacks 5 | . . . . 5 . . . Recycle Component 1 | . . . . 1 . . . Process 2 | . . . . 2 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 1 | . . . . 1 . . . Terminals 1 | . . . . 1 . . . Assimilate 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 4 3 5 14 . . 1 Full Trace Events 10 | . 3 1 2 3 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . 1 4 1 . . . Time 152 | . . 26 104 22 . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter 255 | . . . . 255 . . . Retrieved Matter 138 | . . . . 138 . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Active Infowar (turns) 4642 | 23 376 648 433 2881 204 77 . Sensors 3162 | . . . . 2881 204 77 . Terrain 399 | 23 376 . . . . . . Structural 1081 | . . 648 433 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 6664 | 113 929 653 1199 2881 204 153 532 Spaces Moved 3326 | 47 444 383 432 1559 129 65 267 Core 8 | 3 1 . . . . . 4 Treads 1787 | 44 443 . . 870 129 65 236 Legs 1504 | . . 383 432 689 . . . Wheels 27 | . . . . . . . 27 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 145 145 50 Average Speed 143 | 152 160 120 143 142 145 161 152 Slowest Speed 350 | 160 350 120 330 190 145 225 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 70 36 38 36 26 9 36 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . . . . . 1 Spaces Dug 25 | . . . . 23 . . 2 Terrain Destroyed 115 | . . . 1 61 21 11 21 Melee 7 | . . . . 7 . . . Projectile 71 | . . . 1 52 1 11 6 AOE 37 | . . . . 2 20 . 15 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 4588 | 75 538 511 805 2096 135 83 345 Wait 643 | 11 6 43 175 382 . 1 25 Move 3319 | 46 443 382 431 1558 128 64 267 Hop . | . . . . . . . . Pick Up 78 | 6 6 19 27 17 . 1 2 Fast Attach 58 | 7 16 2 14 13 . 1 5 Attach 37 | . 1 5 16 8 . 1 6 Detach 11 | . 1 . 3 6 . . 1 Swap 39 | . 3 6 11 11 2 . 6 Drop 71 | . 4 17 15 26 . . 9 Fire 303 | 5 58 37 97 64 5 15 22 Melee 28 | . . . 16 10 . . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 3) 635 | -10/Materials | Lost 3 parts (1p1u1w) 690 | -10/Materials | Discovered new exit (range 5) 1043 | -10/Materials | Entered another Materials area 1043 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1437 | -9/Materials | Discovered new exit (range 16) 1531 | -9/Materials | Repaired Med. Storage Unit 1696 | -9/Materials | Entered another Materials area 1696 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1740 | -8/Materials | Repaired Beam Cannon 1768 | -8/Materials | Repaired Beam Cannon 1795 | -8/Materials | Repaired Lgt. Ion Engine 1823 | -8/Materials | Repaired Lgt. Armor Plating 2174 | -8/Materials | Lost 3 parts (1n2u) 2276 | -8/Materials | Garrison activated, responded to threat 2355 | -8/Materials | Core integrity fell below 50% 2410 | -8/Materials | Lost 7 parts (1p2n1u3w) 2708 | -8/Materials | Build established: Scavenger-Mutant 2835 | -8/Materials | Discovered new exit (range 13) 2895 | -8/Materials | Entered Factory 2895 | -7/Factory | Evolved 2 slots: Utility x2 4054 | -7/Factory | Found Powered Armor 4073 | -7/Factory | Found Powered Armor 4090 | -7/Factory | Repaired Hrd. Heavy Armor Plating? 4337 | -7/Factory | Build established: Mutant 4558 | -7/Factory | Discovered new exit (range 6) 4949 | -7/Factory | Allied Derelicts emerged from ambush trap array 4984 | -7/Factory | P-60 Hacker assimilated allied 2I-S5E(g) 5081 | -7/Factory | Garrison activated, responded to threat 5763 | -7/Factory | Discovered new exit (range 7) 5775 | -7/Factory | Identified exit to Lower Caves 5776 | -7/Factory | Entered Lower Caves 5956 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5968 | -7/Lower Caves | Identified exit to Zion 5980 | -7/Lower Caves | Entered Zion 5990 | -7/Zion | Attacked by Zionites 6051 | -7/Zion | ME-RLN came to Zion's defense 6055 | -7/Zion | System corruption reached 10% 6079 | -7/Zion | Destroyed ME-RLN 6088 | -7/Zion | Discovered new exit (range 9) 6104 | -7/Zion | Found Prototype Device 6104 | -7/Zion | Identified Exp. Phase Shifter 6113 | -7/Zion | Lost 3 parts (1n2u) 6132 | -7/Zion | Identified exit to Proximity Caves 6133 | -7/Zion | Entered Proximity Caves 6435 | -6/Proximity Caves | Identified exit to Factory 6465 | -6/Proximity Caves | Spotted B-75 Beast 6495 | -6/Proximity Caves | Spotted B-75 Beast 6496 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 6569 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 6656 | -6/Proximity Caves | Core integrity fell below 50% 6662 | -6/Proximity Caves | Core integrity fell below 20% 6665 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06658_ U-05 Engineer lays Concrete. 06658_ Core Shielding destroyed. 06658_ R-10 Processor collects Phasing Sabre. 06659_ Acquired 4 matter. 06659_ Acquired 1 matter. 06659_ Acquired 6 matter. 06660_ Dropped Prc. Shock Rifle. 06660_ U-05 Engineer builds a Wall. 06661_ Dropped Weapon Cycler. 06661_ Dropped Gauss Cannon. 06661_ Hpw. Tractor Beam destroyed. 06661_ Knocked back. 06661_ R-10 Processor collects Prc. Shock Rifle. 06662_ Dropped Lrg. Storage Unit. 06662_ Penetrated by Slug. 06663_ Acquired Weapon Cycler. 06664_ Imp. Targeting Computer destroyed. 06664_ R-10 Processor collects Lrg. Storage Unit. 06665_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????################????????????????????? | | ?????????????" 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Medium Armor Plating | -8/Materials | Hacked System Shield | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Storage Unit | 70% | -9/Materials Beam Cannon | 44% | -8/Materials Beam Cannon | 48% | -8/Materials Lgt. Ion Engine | 70% | -8/Materials Lgt. Armor Plating | 78% | -8/Materials Hrd. Heavy Armor Plating | 56% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalRegenerativeMantle Manual? 0 Play Time 01:08:49 Cumulative 85.3 hours Start 2025.07.30 @ 10:44:24 End 2025.07.30 @ 11:55:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 48 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a0eda7c-cb6e-430d-9a83-ff47bf4a85a2