Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.26 @ 16:29:25 Player: Sanyaskillpro Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (90) 450 Value Destroyed (4103) 4103 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1544) 1544 TOTAL SCORE: 11637 Bonus ------- High Alert Combat Kills 944 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1150 Matter 270/300 Energy 32/100 System Corruption 28% Temperature Cool (9) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Improved Focal Shield Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Recoil Nullifier Recoil Nullifier Improved Medium Armor Plating Advanced Thermal Shield Experimental Field Recycling Unit > --- WEAPON ----------- Latent Energy Streamer Hypervelocity Gauss Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Corruption Screen Improved Recalibrator Tesla Rifle Plasma Rifle Mini Assault Cannon Mini Assault Cannon Enhanced Gauss Cannon Tri-rail Accelerator [Rating: 107] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Utility High-capacity Battery Device Improved Heat Sink Storage High-capacity Battery Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Latent Energy Streamer Energy Gun Wave Gun Energy Cannon Latent Energy Streamer Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 . . . 2 2 2 Power 2 | . . . . . 1 . . . . . . 1 Propulsion 4 | . . . . . . 2 . . . . 1 1 Utility 5 | . . . . . 3 . . . . 1 1 . Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 131 | 3 2 6 3 . 9 5 3 2 26 4 49 19 Power 19 | . . . 1 . 2 2 . . 4 . 9 1 Engine 12 | . . . 1 . 1 2 . . 3 . 5 . Core 3 | . . . . . 1 . . . 1 . 1 . Reactor 4 | . . . . . . . . . . . 3 1 Propulsion 24 | 2 . 2 . . 1 2 1 . 5 1 9 1 Treads 6 | . . . . . . . . . . . 6 . Leg 15 | . . 2 . . 1 2 1 . 5 1 3 . Wheel 2 | 2 . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 47 | . 1 3 1 . 4 . . 2 9 2 13 12 Device 29 | . . 1 . . 1 . . 2 7 . 8 10 Storage 6 | . 1 1 1 . 1 . . . . 1 . 1 Processor 2 | . . 1 . . . . . . 1 . . . Hackware . | . . . . . . . . . . . . . Protection 10 | . . . . . 2 . . . 1 1 5 1 Artifact . | . . . . . . . . . . . . . Weapon 41 | 1 1 1 1 . 2 1 2 . 8 1 18 5 Energy Gun 10 | 1 . . . . 1 . 1 . 4 . 1 2 Energy Cannon 11 | . . . 1 . . . 1 . 2 . 7 . Ballistic Gun 5 | . . 1 . . 1 1 . . 1 1 . . Ballistic Cannon 15 | . 1 . . . . . . . 1 . 10 3 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 . . 1 . . 3 1 Parts Lost 39 | . . . . . . . . . 6 . 21 12 Power 9 | . . . . . . . . . 1 . 6 2 Propulsion 9 | . . . . . . . . . 3 . 5 1 Utility 20 | . . . . . . . . . 2 . 10 8 Weapon 1 | . . . . . . . . . . . . 1 Highest Loss Streak 8 | . . . . . . . . . 5 . 8 8 Average Slot Usage (%) 87 | . 91 97 100 100 87 85 91 92 94 98 84 48 Engine 10 | . 14 14 14 14 13 8 15 15 10 6 6 6 Core 1 | . . . . . 1 5 . . 3 6 1 . Treads 1 | . . . . . . . . . . . 6 6 Leg 21 | . . 17 28 28 18 24 29 30 28 26 13 . Device 9 | . . 1 . . 9 7 7 7 12 13 13 14 Storage 13 | . 20 17 16 28 18 15 15 15 15 13 8 3 Processor 2 | . . 8 11 . . . . . 3 6 3 . Protection 4 | . . . . . 9 7 7 7 2 4 6 2 Energy Gun 1 | . 2 . . . . . . . 4 6 2 . Energy Cannon 6 | . . . 10 14 9 7 6 7 6 6 4 3 Ballistic Gun 5 | . 14 12 14 14 9 7 7 7 . 6 . . Ballistic Cannon 3 | . 11 14 3 . . . . . 3 . 8 6 Naked Turns 80 | . . . . . . . . . . . . 80 Heaviest Build 125 | 12 16 17 26 26 51 59 59 59 63 77 97 125 Greatest Support 168 | 20 20 25 25 25 30 63 63 63 63 60 168 140 Greatest Overweight (x) 4 | . . 4 1 1 2 1 . . 2 1 1 . Average Overweight (x) . | . . . . 1 1 . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 8 8 8 8 8 12 12 12 Average Capacity 8 | 6 6 6 6 6 7 8 8 8 8 9 12 9 Most Carried 12 | 6 6 6 6 5 8 8 8 8 8 9 12 10 Average Carried 7 | 5 4 4 5 5 5 6 8 7 7 7 8 6 Final Capacity 12 | 6 6 6 6 6 8 8 8 8 8 12 12 8 Final Carried 9 | 4 5 5 5 5 6 8 8 8 8 9 7 3 Class Distribution -------------------- 65% | Mutant 9% | Scavenger-Mutant 7% | Scavenger-Skirmisher 5% | Scavenger-Tank 4% | Skirmisher 3% | Generator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Matter Collected 2936 | 225 81 174 30 . 140 . 90 78 540 54 1313 211 Remotely . | . . . . . . . . . . . . . Salvage Created 3998 | 75 81 58 . . 146 58 5 . 1243 62 1829 441 Parts 180 | 7 10 11 . . 5 . 1 . 51 3 78 14 Haulers Intercepted 2 | . . . . . 1 . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled 3 | . . . . . . . . . . . . 3 Retrieved Matter 135 | . . . . . . . . . . . . 135 Parts Self-Destructed 23 | . . . . . . . . . 23 . . . Prevented 31 | . . . . . . . . . 31 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 69 | . 3 4 . . 2 . 1 . 21 1 33 4 Guns 16 | . 2 2 . . 1 . 1 . 6 . 4 . Cannons 28 | . 1 2 . . . . . . 5 . 19 1 AOE 13 | . . . . . 1 . . . 6 . 5 1 Classes Destroyed 18 | 2 3 . . . 3 1 1 . 4 . 3 1 Worker 7 | . 1 . . . 1 . . . . . 4 1 Builder 2 | . . . . . . . . . . . 2 . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 2 | . . . . . 1 . . . . . 1 . Recycler 1 | 1 . . . . . . . . . . . . Carrier 1 | . . . . . . . . . . . . 1 Operator 2 | . . . . . . 1 . . . . 1 . Watcher 5 | . 1 . . . . 1 . . . . 3 . Swarmer 14 | . 3 4 . . . . . . 4 . 3 . Grunt 23 | . . . . . . . . . 12 . 10 1 Brawler 5 | . . . . . . . . . 1 . 3 1 Duelist 2 | . . . . . . . . . . . 1 1 Protector 1 | . . . . . . . . . . . 1 . Sentry 10 | . . . . . 1 . . . 2 1 5 1 Hunter 4 | . . . . . 1 . . . . . 3 . Programmer 8 | . . . . . . . . . 1 . 7 . Behemoth 1 | . . . . . . . . . 1 . . . Packrat 1 | . . . . . . . . . 1 . . . Thief 1 | . . . . . . . 1 . . . . . Best Kill Streak 5 | 2 5 4 . . 1 1 1 . 4 1 5 4 Combat Bots Only 5 | . 3 4 . . 1 . 1 . 4 1 5 3 Max Kills in Single Turn 2 | 1 2 1 . . 1 1 1 . 2 1 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . . 1 . 2 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Damage Taken 9705 | . 9 65 . . 271 57 261 . 1826 26 4492 2698 Core 2253 | . . . . . 23 14 53 . 248 4 751 1160 Absorbed by Shields 34 | . . . . . . . . . . . . 34 Reduced by Siege Mode 121 | . . . . . . . . . . . . 121 Core Remaining (%) 78 | 100 . . . 100 95 . . . 55 99 24 . Volleys Fired 225 | 5 4 4 . 1 14 5 11 . 53 1 117 10 Largest 3 | 2 2 2 . 1 2 2 2 . 2 3 3 3 Hottest 222 | 60 55 60 . 60 85 85 80 . 136 166 222 201 Shots Fired 467 | 10 8 8 . 1 19 6 14 . 101 3 270 27 Gun 111 | 10 4 4 . . 6 2 9 . 39 2 30 5 Cannon 356 | . 4 4 . 1 13 4 5 . 62 1 240 22 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 274 | 5 8 8 . . 6 2 7 . 32 1 190 15 Thermal 65 | 5 . . . . . . 2 . 29 1 23 5 Explosive . | . . . . . . . . . . . . . Electromagnetic 128 | . . . . 1 13 4 5 . 40 1 57 7 Robot Hit Streak 23 | 5 3 4 . . 7 8 6 . 14 3 23 17 Robot Miss Streak 6 | 1 1 3 . . 1 . 3 . 6 1 3 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 336 | 5 5 5 . . 12 4 8 . 71 2 202 22 Core Hits 247 | 3 5 4 . . 9 5 5 . 93 . 100 23 Critical Hits 20 | . . . . . 1 . . . 3 . 9 7 Critical Kills 7 | . . . . . 1 . . . 1 . 3 2 Critical Parts Destroyed 10 | . . . . . . . . . 2 . 5 3 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13204 | 79 80 71 . . 415 445 168 . 2903 125 7556 1362 Guns 1531 | 79 34 34 . . 105 25 121 . 410 27 611 85 Cannons 5784 | . 46 37 . . 30 29 11 . 782 6 4599 244 Explosions 5866 | . . . . . 280 391 36 . 1711 92 2323 1033 Melee . | . . . . . . . . . . . . . Ramming 23 | . . . . . . . . . . . 23 . Kinetic 5646 | 35 80 71 . . 105 25 102 . 783 27 4221 197 Thermal 1172 | 44 . . . . 24 . 19 . 231 . 694 160 Explosive 188 | . . . . . . . . . . . 110 78 Electromagnetic 6175 | . . . . . 286 420 47 . 1889 98 2508 927 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 74 | . . . . 2 24 12 18 18 37 3 74 28 Average Corruption 24 | . . . . 2 15 3 13 18 24 3 40 17 Corruption Purged 10 | . . . . . . . . . 7 . 3 . Effects 444 | . . . . 1 18 5 25 3 105 . 258 29 Message Errors 49 | . . . . 1 3 2 5 . 12 . 22 4 Matter Fused 36 | . . . . . 2 . 6 1 15 . 10 2 Heat Flow Errors 20 | . . . . . 1 1 1 1 4 . 10 2 Energy Discharges 29 | . . . . . 2 . 2 . 6 . 16 3 Data Loss (minor) 31 | . . . . . 2 2 4 . 14 . 6 3 Data Loss (major) 11 | . . . . . 1 . . . 2 . 8 . Misfires 8 | . . . . . 2 . 1 . 2 . 3 . Alerts 1 | . . . . . . . . . . . 1 . Misdirections 55 | . . . . . 1 . 4 1 16 . 21 12 Targeting Errors 165 | . . . . . 4 . 2 . 29 . 127 3 Weapon Failures 39 | . . . . . . . . . 5 . 34 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 372 | . . . . . 6 86 . . 9 . 254 17 Projectiles 124 | . . . . . . . . . 8 . 116 . Explosions 248 | . . . . . 6 86 . . 1 . 138 17 Melee . | . . . . . . . . . . . . . Knockbacks 33 | . . . . . . . . . . . 32 1 Impact . | . . . . . . . . . . . . . Kinetic 31 | . . . . . . . . . . . 30 1 Secondary 2 | . . . . . . . . . . . 2 . Self-Inflicted Damage 667 | . . . . . 169 . . . 19 . 228 251 Shots 17 | . . . . . 2 . . . 3 . 5 7 Rammed 3 | . . . . . . . . . . . 3 . Targets Rammed 3 | . . . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 644 | . . . . 20 262 74 225 218 327 57 644 578 Average Temperature 137 | . . . . 10 81 28 90 111 107 36 144 214 Received Heat Transfer 2268 | . . . . . 54 24 36 . 447 12 1182 513 Effects 27 | . . . . . . . . . 1 . 15 11 Shutdowns 5 | . . . . . . . . . . . 2 3 Energy Bleed 7 | . . . . . . . . . 1 . 3 3 Interference 2 | . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . 1 1 Damage (minor) 3 | . . . . . . . . . . . 2 1 Damage (major) 6 | . . . . . . . . . . . 5 1 Damage (core) 1 | . . . . . . . . . . . 1 . Siege Activations 2 | . . . . . . . . . . . . 2 Total Turns 38 | . . . . . . . . . . . . 38 Longest Duration 22 | . . . . . . . . . . . . 22 Robots Corrupted 13 | . . . . . . . . . 4 1 6 2 Combat Hostiles 12 | . . . . . . . . . 4 1 5 2 Parts Fried 23 | . . . . . 4 2 . . 7 . 8 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . Heat Transferred 1747 | 100 . . . . 50 . 37 . 444 . 866 250 Parts Sabotaged 4 | . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 2 1 Missiles Intercepted . | . . . . . . . . . . . . . Latent Energy Used 7285 | . . . . 98 920 706 173 . 1263 200 3082 843 LE Corruption 166 | . . . . 2 21 12 6 . 44 3 63 15 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Peak Influence 1382 | 10 90 143 . . 260 139 . . . 142 1382 980 Initial 501 | . 5 29 . . . 101 . . . 68 59 501 Average 377 | 7 66 82 . . 57 79 . . . 97 661 687 Maximum Alert Level 4 | . . . . . 1 . . . . . 4 3 Low Security (%) 52 | 100 100 100 . 100 96 100 . . . 100 13 . Level 1 5 | . . . . . 3 . . . . . 14 . Level 2 16 | . . . . . . . . . . . 29 40 Level 3 18 | . . . . . . . . . . . 24 59 Level 4 6 | . . . . . . . . . . . 18 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . . . . . . . . . . . 10 5 Investigation . | . . . . . . . . . . . . . Extermination 4 | . . . . . . . . . . . 3 1 Reinforcement 5 | . . . . . . . . . . . 3 2 Assault 6 | . . . . . . . . . . . 4 2 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Distress Signals 3 | . . . . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 153 | . 4 4 . . 2 2 2 . 33 1 54 51 Peak Tracking Total 24 | . 3 3 . . 4 2 1 . 10 1 6 24 Tactical Retreats 23 | . . . . . 1 . 1 . 6 . 7 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Traps Triggered 6 | . 1 2 . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Machines Disabled 46 | . . 1 . . 3 4 . . 3 1 28 6 Max in Single Turn 4 | . . 1 . . 2 2 . . 3 1 4 4 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Machines Accessed 19 | . 2 2 4 . 1 4 . . . . 6 . Terminals 9 | . 1 1 . . 1 2 . . . . 4 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units 3 | . 1 . . . . 1 . . . . 1 . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 87 | . 11 2 43 . 4 15 . . . . 12 . Successful 77 | . 9 2 43 . 4 11 . . . . 8 . Failed 8 | . 2 . . . . 2 . . . . 4 . Catastrophic 1 | . . . . . . . . . . . 1 . Database Lockouts 2 | . . . . . . 2 . . . . . . Manual 6 | . . . 1 . . . . 5 . . . . Terminals 27 | . 6 1 . . 4 9 . . . . 7 . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . 3 . Recycling Units 9 | . 5 . . . . 2 . . . . 2 . Scanalyzers 4 | . . . . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 63 | . 4 2 43 . 4 5 . . . . 5 . Record 61 | . 4 . 43 . 4 5 . . . . 5 . Open Door 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks 8 | . 5 . . . . 2 . . . . 1 . Process 1 | . 1 . . . . . . . . . . . Report Inventory 4 | . 2 . . . . 1 . . . . 1 . Retrieve Matter 1 | . 1 . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . Scanalyzer 4 | . . . . . . 4 . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . Analyze 2 | . . . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 1 . . . 1 2 . . . . 5 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time 78 | . . . . . . . . . . . 78 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 5 | . 5 . . . . . . . . . . . Retrieved Matter 5 | . 5 . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 3 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Turns Passed 7942 | 59 111 250 713 352 698 554 411 1065 1217 145 1667 700 Spaces Moved 5471 | 33 117 207 565 231 399 356 319 878 809 106 804 647 Core 285 | . . 2 . . . . . . . . . 283 Treads 548 | . . . . . . . . . . . 321 227 Legs 4286 | 28 . 112 565 231 399 356 319 878 809 106 483 . Wheels 215 | 5 117 93 . . . . . . . . . . Hover 137 | . . . . . . . . . . . . 137 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 80 80 80 120 150 150 120 120 120 120 120 122 50 Average Speed 125 | 113 80 103 124 150 158 143 120 120 121 126 149 92 Slowest Speed 250 | 120 80 250 150 150 180 150 120 120 180 150 160 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 3 24 48 92 51 35 7 45 85 81 3 22 17 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 . . . . 2 . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 6 | . . . . . . . 2 3 1 . . . Spaces Dug 4 | . . . . 4 . . . . . . . . Terrain Destroyed 748 | . . . . 4 89 55 . . 16 35 417 132 Melee . | . . . . . . . . . . . . . Projectile 30 | . . . . . . . . . 4 . 21 5 AOE 718 | . . . . 4 89 55 . . 12 35 396 127 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Total 6110 | 44 127 237 574 236 449 394 332 890 937 116 1050 724 Wait 104 | . . 5 . 3 7 21 . 3 20 . 25 20 Move 5459 | 32 116 206 564 230 398 355 318 877 808 105 803 647 Hop . | . . . . . . . . . . . . . Pick Up 107 | 1 3 9 4 . 13 5 . 4 15 4 33 16 Fast Attach 6 | . . . . . . 2 1 . 1 . 1 1 Attach 68 | . 2 4 . . 4 2 . . 8 2 31 15 Detach 5 | . 1 . . . . . . . . . 4 . Swap 57 | 3 . 2 3 . 5 1 2 2 17 2 17 3 Drop 61 | 3 1 7 3 . 8 3 . 4 10 2 16 4 Fire 225 | 5 4 4 . 1 14 5 11 . 53 1 117 10 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . 3 . Escape Stasis 8 | . . . . . . . . . . . . 8 Rewire 7 | . . . . 2 . . . . 5 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 60 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 13) 171 | -10/Materials | Entered Mines 247 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 317 | -10/Mines | Build established: Mutant 320 | -10/Mines | Discovered new exit (range 10) 383 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 383 | -10/Mines | Discovered new exit (range 5) 421 | -10/Mines | Entered Exiles 446 | -10/Exiles | Discovered new exit (range 14) 466 | -10/Exiles | Met 8R-AWN 487 | -10/Exiles | Met EX-HEX 530 | -10/Exiles | Met EX-BIN 553 | -10/Exiles | Aligned with FarCom system 554 | -10/Exiles | Given EX-Vault access code 588 | -10/Exiles | Opened EX-Vault 600 | -10/Exiles | Found Prototype Energy Cannon 601 | -10/Exiles | Identified Latent Energy Streamer 641 | -10/Exiles | Warned to stay clear of 0b10 Research branches 744 | -10/Exiles | Met EX-DEC 844 | -10/Exiles | Visited The Gauntlet 1059 | -10/Exiles | Learned location of Zion (-7) 1114 | -10/Exiles | Discovered new exit (range 14) 1134 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1134 | -10/Exiles | Entered Mines 1462 | -9/Mines | Discovered new exit (range 15) 1486 | -9/Mines | Entered Materials 1486 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 1976 | -8/Materials | System corruption reached 10% 2162 | -8/Materials | Discovered new exit (range 16) 2184 | -8/Materials | Entered Factory 2184 | -7/Factory | Evolved 2 slots: Propulsion x2 2243 | -7/Factory | Central database locked down 2243 | -7/Factory | Central database locked down 2728 | -7/Factory | Discovered new exit (range 8) 2731 | -7/Factory | System corruption reached 10% 2738 | -7/Factory | Entered Lower Caves 3047 | -7/Lower Caves | Spotted B-75 Beast 3123 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3139 | -7/Lower Caves | Learned 8 Factory zone layouts 3149 | -7/Lower Caves | Entered Zion 3200 | -7/Zion | System corruption cleaned by Quarantine Array 3242 | -7/Zion | Learned 12 Factory zone layouts 3247 | -7/Zion | Learned location of Warlord (-5) 3256 | -7/Zion | Learned location of Recycling (-7) 3421 | -7/Zion | Learned location of 1 exit from Factory 3422 | -7/Zion | Visited the Megawrench Repair Shop 3422 | -7/Zion | Megawrench repaired 9 parts 3456 | -7/Zion | Learned Factory terminal intel 3498 | -7/Zion | Given the Hacking Drone Bay 3499 | -7/Zion | Found Prototype Device 3500 | -7/Zion | Identified Hacking Drone Bay 3533 | -7/Zion | Rebuked by Imprinter 3874 | -7/Zion | Received a hallucinogenic algorithm 4184 | -7/Zion | Discovered new exit (range 14) 4189 | -7/Zion | Given A8's code to call for help 4214 | -7/Zion | Entered Proximity Caves 4246 | -6/Proximity Caves | Spotted B-75 Beast 4350 | -6/Proximity Caves | Destroyed B-75 Beast 4736 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4817 | -6/Proximity Caves | Lost 5 parts (1p3n1u) 4867 | -6/Proximity Caves | System corruption reached 30% 5014 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5089 | -6/Proximity Caves | Build established: Scavenger-Mutant 5368 | -6/Proximity Caves | Discovered new exit (range 11) 5431 | -6/Proximity Caves | Entered Factory 5431 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5432 | -6/Factory | Identified exit to Lower Caves 5433 | -6/Factory | Identified exit to Factory 5434 | -6/Factory | Loaded intel: 20 terminal locations 5517 | -6/Factory | Discovered exit to Factory (range 12) 5576 | -6/Factory | Entered another Factory area 5576 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5686 | -5/Factory | Build established: Scavenger-Skirmisher 5894 | -5/Factory | System corruption reached 10% 6317 | -5/Factory | System corruption reached 30% 6360 | -5/Factory | Lost 3 parts (1p2n) 6403 | -5/Factory | Build established: Scavenger-Tank 6476 | -5/Factory | First assault squad dispatched 6755 | -5/Factory | Lost 8 parts (2p2n4u) 6869 | -5/Factory | Core integrity fell below 50% 6927 | -5/Factory | Lost 3 parts (1n2u) 7214 | -5/Factory | Discovered new exit (range 13) 7243 | -5/Factory | Entered another Factory area 7243 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7493 | -4/Factory | First assault squad dispatched 7644 | -4/Factory | System corruption reached 10% 7663 | -4/Factory | Crushed by falling debris 7684 | -4/Factory | Released all parts (8) 7713 | -4/Factory | Lost 8 parts (2p1n4u1w) 7865 | -4/Factory | Core integrity fell below 50% 7921 | -4/Factory | Core integrity fell below 20% 7943 | -4/Factory | Build established: Mutant 7943 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- Subcomponent Replicator disabled. Penetrated by Slug. Reaction Control System destroyed. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." System corrupted: Heat flow error (+261). ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. Subcomponent Replicator disabled. Slug penetrates Subcomponent Replicator. Penetrated by Slug. Imp. Recalibrator destroyed. K-01 Serf destroyed. Acquired 24 matter. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. T-07 Excavator destroyed. K-01 Serf collects debris. Acquired 26 matter. System corrupted: Energy discharge (-14). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ????????????????????????????????? | | ?????????? ] #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# ############???????????????????? | | ?????????# ## [[ #???????????????????? | | ?????????# ## [ #???????????????????? | | ?????????# ## ] #???????????????????? | | ?????????# ## #???????????????????? | | ?????????# ## #???????????????????? | | ?????????# ## ! #???????????????????? | | ########?? ! #? ????????????????????? | | #???? ????? ??????????????????????? | | #######+#########+#########???????????????? | | g s R @ g ????????? | | * g g ???Y????? | | ! ! ????????? | | ##+##############################?????????? | | #?????????????????????????????????????????? | | ###+####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 47 Energy Capacity 850 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Corruption Prevention 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 51 Targeting Accuracy 8 Recoil Reduction 16 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Hvy. Particle Gun | -7/Factory | Scanalyzed Coolant Injector | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Preemptive Strike Remodeling Storm Trooper Unlikely Earthworm Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ZioniteBombardmentPropulsion Manual? 0 Play Time 02:30:09 Cumulative 25.3 hours Start 2021.11.25 @ 03:27:43 End 2021.11.26 @ 16:29:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 22 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 36 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 80089bb6-dbf3-40ad-9c60-7f2a8f96fd15