Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 17:07:56 Player: Scuttle Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (2) 10 Value Destroyed (28) 28 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (3089) 3089 TOTAL SCORE: 8527 Bonus ------- Pacifist 2389 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 203/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- Improved Utility Shielding Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Advanced Signal Interpreter Powered Hammer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Improved Utility Shielding Advanced Hacking Suite > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Advanced Visual Processing Unit Advanced Signal Interpreter [Rating: 13] Favorites ----------- Power None Propulsion None Utility Advanced Hacking Suite Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Fac Gar Slots Evolved 12 | . . . 2 2 . . . 4 . 2 2 . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 12 | . . . 2 2 . . . 4 . 2 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 7 | 2 . . . . . . . 1 . . 4 . Power . | . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 4 | . . . . . . . . 1 . . 3 . Device . | . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . Processor 1 | . . . . . . . . 1 . . . . Hackware 2 | . . . . . . . . . . . 2 . Protection 1 | . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 3 | 2 . . . . . . . . . . 1 . Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 2 | . . . 1 . 1 . . . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon 2 | . . . 1 . 1 . . . . . . . Highest Loss Streak 1 | . . . 1 . 1 . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . Average Backups 2 | . . . 1 2 2 2 2 2 3 3 3 3 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 1 | . . . . 1 1 1 1 1 2 2 2 2 Weapon . | . . . . 1 1 1 1 1 1 1 . 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 3 | . . . . . . . . . 1 . . 2 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . 2 Weapon 1 | . . . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 7 | . 28 28 20 9 6 . . 2 4 . 7 15 Hackware 1 | . . . . . . . . . . . 3 10 Energy Gun 2 | . 14 14 11 9 6 . . . . . . . Ballistic Gun 1 | . 14 14 9 . . . . . . . . . Peak Build Rating 13 | 2 2 2 2 1 1 . . 3 4 2 13 13 Average Rating 3 | 1 2 2 1 1 . . . 1 2 1 7 13 On Entrance 2 | . 2 2 2 1 1 . . . 3 1 2 13 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns 450 | . . . . . 36 64 44 18 15 195 78 . Heaviest Build 3 | 3 3 3 3 1 1 . . . . . 2 2 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 2 2 2 2 2 3 3 5 5 3 Average Carried 2 | . . . 1 2 2 2 2 2 2 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 2 2 2 2 2 3 3 5 3 3 Class Distribution -------------------- 85% | Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -4/Factory Hacker-Mutant | -4/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Fac Gar Matter Collected 120 | 74 . 43 . . . . . . 3 . . . Remotely . | . . . . . . . . . . . . . Salvage Created 43 | . . . . . . . . . . . 43 . Parts 2 | . . . . . . . . . . . 2 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Fac Gar Combat Hostiles Destroyed 1 | . . . . . . . . . . . 1 . Classes Destroyed 2 | . . . . . . . . . . . 2 . Worker 1 | . . . . . . . . . . . 1 . Swarmer 1 | . . . . . . . . . . . 1 . Best Kill Streak 2 | . . . . . . . . . . . 2 . Combat Bots Only 1 | . . . . . . . . . . . 1 . Max Kills in Single Turn 1 | . . . . . . . . . . . 1 . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Fac Gar Hostile Shots Fired 260 | . 2 . 44 . 39 . . . 20 15 115 25 Missed 120 | . 1 . 17 . 18 . . . 8 6 61 9 Hits 140 | . 1 . 27 . 21 . . . 12 9 54 16 Melee 6 | . . . . . . . . . 6 . . . Projectile 134 | . 1 . 27 . 21 . . . 6 9 54 16 AOE 2 | . . . . . . . . . 2 . . . Critical Strikes 7 | . . . . . . . . . 4 . 3 . Damage Taken 2235 | . 8 . 233 . 210 . . . 405 182 872 325 Core 2028 | . . . 89 . 191 . . . 405 182 843 318 Absorbed by Shields 55 | . . . . . . . . . . . . 55 Redirected to Shielding 14 | . . . . . . . . . . . 11 3 Core Remaining (%) 79 | 100 . 100 77 . . . 65 . 52 81 . . Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 2 | . . . . . . . . . . . 2 . Core Hits 3 | . . . 1 . . . . . . 1 1 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . . . 2 . Impact 2 | . . . . . . . . . . . 2 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 184 | . . . 4 . 33 . . . . 19 113 15 Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 88 | . . . . . . . . . . . 88 . Ramming 96 | . . . 4 . 33 . . . . 19 25 15 Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 88 | . . . . . . . . . . . 88 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . 7 7 . . . . . . Average Corruption 6 | . . . . . 5 7 . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 4 | . . . . . 1 3 . . . . . . Message Errors 1 | . . . . . . 1 . . . . . . Matter Fused 3 | . . . . . 1 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 27 | . . . . . . . . . . . 27 . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 27 | . . . . . . . . . . . 27 . Knockbacks 4 | . . . . . 1 . . . . . 2 1 Impact 4 | . . . . . 1 . . . . . 2 1 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . 1 . 16 . . . . 8 12 7 Shots . | . . . . . . . . . . . . . Rammed 19 | . . . 2 . 4 . . . . 6 4 3 Targets Rammed 19 | . . . 2 . 4 . . . . 6 4 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . Received Heat Transfer 322 | . . . 18 . 18 . . . . 81 151 54 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Fac Gar Maximum Alert Level 1 | . . . . . . . . . . . 1 . Low Security (%) 94 | 100 100 100 100 100 100 100 . 100 100 100 77 100 Level 1 5 | . . . . . . . . . . . 22 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 242 | . . . . . 15 5 . . . 15 242 164 Initial 156 | . . . . . . 5 . . . . 7 156 Average 36 | . . . . . 3 1 . . . 2 92 159 Influence Increases 367 | . . . . . 36 . . . . 30 293 8 Destroy 0b10 Robot/C 20 | . . . . . . . . . . . 20 . Destroy 0b10 Robot/NC 5 | . . . . . . . . . . . 5 . Successful Hack 27 | . . . . . 6 . . . . . 13 8 Partial Spotted 15 | . . . . . . . . . . 15 . . Lose Combat Pursuer 300 | . . . . . 30 . . . . 15 255 . Influence Decreases 203 | . . . . . 21 15 . . . 15 85 67 Entered New Map 85 | . . . . . . 10 . . . . 8 67 Time Decay 118 | . . . . . 21 5 . . . 15 77 . Squads Dispatched 8 | . . . . . 3 . . . 1 1 3 . Investigation 3 | . . . . . 1 . . . . . 2 . Extermination 1 | . . . . . . . . . . 1 . . Reinforcement 3 | . . . . . 1 . . . 1 . 1 . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Fac Gar Distress Signals 6 | . 1 . . . 2 . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 81 | . 4 . 10 . 19 . . . 5 8 30 5 Peak Tracking Total 19 | . 7 . 10 . 19 . . . 4 5 10 5 Tactical Retreats 7 | . . . . . 2 . . . . 1 4 . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Fac Gar Traps Triggered 6 | . . . . . 2 . . . . . 1 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Fac Gar Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Fac Gar Machines Accessed 8 | . . . . . 1 . . 1 . 1 4 1 Terminals 7 | . . . . . 1 . . 1 . 1 3 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 14 | . . . . . 2 . . 1 . 1 8 2 Successful 5 | . . . . . 1 . . 1 . . 2 1 Failed 9 | . . . . . 1 . . . . 1 6 1 Catastrophic 3 | . . . . . . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . Manual 7 | . . . . . 3 . . . . 1 3 . Terminals 13 | . . . . . 2 . . 1 . 1 7 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 4 | . . . . . 1 . . 1 . . 1 1 Open DSF 1 | . . . . . . . . 1 . . . . Zone Layout 2 | . . . . . 1 . . . . . 1 . Garrison Registry 1 | . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . . . . 1 . . . . 1 3 1 Full Trace Events 2 | . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Fac Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Fac Gar Active Infowar (turns) 37 | . . . . . . . . 19 18 . . . Optics 37 | . . . . . . . . 19 18 . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Fac Gar Turns Passed 845 | 15 30 22 56 8 85 64 44 37 33 195 189 67 Spaces Moved 1530 | 24 60 44 104 16 162 127 88 68 63 374 346 54 Core 1530 | 24 60 44 104 16 162 127 88 68 63 374 346 54 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 20 | 2 16 22 17 2 42 19 14 2 86 16 14 12 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac DSF Fac Fac Gar Total 1594 | 25 59 43 107 15 165 126 87 70 64 381 358 94 Wait 1 | . . . . . . . . . . . 1 . Move 1520 | 23 59 43 103 15 161 126 87 68 62 373 346 54 Hop . | . . . . . . . . . . . . . Pick Up 6 | . . . 2 . . . . 1 1 2 . . Fast Attach 4 | 2 . . . . . . . 1 . . 1 . Attach 3 | . . . . . . . . . . . 3 . Detach 1 | . . . . . . . . . . . 1 . Swap . | . . . . . . . . . . . . . Drop 1 | . . . . . . . . . 1 . . . Fire . | . . . . . . . . . . . . . Melee 2 | . . . . . . . . . . . 2 . Ram 19 | . . . 2 . 4 . . . . 6 4 3 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . . . . 37 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / [*Rec]) -8/Recycling -8/Scraptown -6/Factory (discovered 2 exits: *Fac / DSF) -6/DSF -5/Factory -4/Factory -4/Garrison (discovered 3 exits: [Fac x3]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 16 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Discovered new exit (range 12) 46 | -10/Materials | Entered Mines 64 | -10/Mines | Discovered new exit (range 9) 68 | -10/Mines | Entered Materials 68 | -9/Materials | Evolved 2 slots: Utility x2 123 | -9/Materials | Discovered new exit (range 4) 124 | -9/Materials | Entered another Materials area 124 | -8/Materials | Evolved 2 slots: Utility x2 127 | -8/Materials | Discovered new exit (range 10) 132 | -8/Materials | Entered Storage 157 | -8/Storage | Allied Derelicts emerged from ambush trap array 158 | -8/Storage | Garrison activated, responded to threat 184 | -8/Storage | Discovered new exit (range 16) 216 | -8/Storage | Used back door to open Recycling access 216 | -8/Storage | Discovered new exit (range 3) 217 | -8/Storage | Entered Recycling 267 | -8/Recycling | Scanned before Scraplab entrance 275 | -8/Recycling | Entered Scraplab 279 | -8/Recycling | Discovered new exit (range 3) 281 | -8/Recycling | Entered Scraptown 281 | -8/Scraptown | System corruption cleaned by C-Scrubber 314 | -8/Scraptown | Build established: Mutant 324 | -8/Scraptown | Discovered new exit (range 3) 325 | -8/Scraptown | Entered Factory 325 | -6/Factory | Evolved 4 slots: Utility x4 359 | -6/Factory | Discovered new exit (range 18) 362 | -6/Factory | Identified exit to DSF 362 | -6/Factory | Entered DSF 379 | -6/DSF | Additional patrols routed to DSF 388 | -6/DSF | Discovered new exit (range 15) 395 | -6/DSF | Entered Factory 395 | -5/Factory | Evolved 2 slots: Utility x2 583 | -5/Factory | Discovered new exit (range 15) 590 | -5/Factory | Entered another Factory area 590 | -4/Factory | Evolved 2 slots: Utility x2 661 | -4/Factory | Core integrity fell below 50% 779 | -4/Factory | Identified exit to Garrison 779 | -4/Factory | Entered Garrison 820 | -4/Garrison | Discovered new exit (range 51) 820 | -4/Garrison | Discovered new exit (range 67) 820 | -4/Garrison | Discovered new exit (range 57) 832 | -4/Garrison | Core integrity fell below 20% 839 | -4/Garrison | Spotted B-86 Titan 846 | -4/Garrison | Destroyed by B-86 Titan with Railgun Last Messages --------------- >>Download(Registry) Retrieving Garrison registry... Downloaded map data. Downloaded component registry. Downloaded security status. 00830_ Slammed into B-60 Warrior. 00832_ Slammed into G-67 Veteran. 00832_ G-67 Veteran knocked back. 00833_ Slammed into G-67 Veteran. 00839_ Triggered Stasis Trap. 00839_ A bubble of rippling energy engulfs the area. 00839_ Field strength at 94. 00840_ Field strength at 72. 00841_ Field strength at 66. 00842_ Field strength at 60. 00843_ Field strength at 54. 00844_ Field strength at 40. 00845_ Field strength at 34. 00846_ Field strength at 17. 00846_ Stasis field depleted. Map ----- +----------------------------------------------------+ | # #??????# ^^ | | #/## ###+##### #??????#^^^#+##################### | | # ## #?# #???# #??????# # #???????????????????? | | ## #?# #???# #?????## # #??????????????????## | | #### #?# #???# #?????#T + #??????????????????# | | ??## ### #???# #?????## # #??????????????????# | | ??#^ ## #???# ######## # #??????????????????# | | ??#" "## #???# ## ## + #??????????????????## | | ??#" "## #??## ##""""## # #???????????????????? | | ??#" "## #### # #???????????????????? | | ??#"""## + + #???????????????????? | | ??########### # #???????????????????? | | ????????????# ## ## # #???????????????????? | | ??????????### ## ## #+#???????????????????? | | ??????????# " " #???????????????????? | | ??????????# " BB " #???????????????????? | | ???????#### " BB " #???????????????????? | | ???????# + " " #???????????#####???? | | ???????# #### ## ## ###???????????#"# #???? | | ???????# #??# ## ;# #?????????????#" #???? | | ######## #### ######????????#" #???? | | + + #????????#" #???? | | ## ########## #### #????????#"# #???? | | ?# #????????## ##""""## %##??# #????????### #???? | | ?# #?????????# ## ## #???# #??????????# ###?? | | ?# ##????????# ########^@#???# #??????????# " #?? | | ?# #??####### #??????#^^#???# #??????????# " #?? | | ##+##??# + #??????#% #???# #????####### " #?? | | #???# ##### #??????# #???# #????# + ###?? | | ## #???# #???# #??????# #???# #????# ##### #???? | | ?#^#???# #???# #??????# g#####+######+#???# #???? | | ?# #???# #???# #??????# g #???# #???# | | ?# #####+##### #??????# ^ #####^##### | | ## #??????############## ^ ^ | | + #???????????????????# ##### ##### | | ### ###+########???????????????????# #???# #???? | | ??# #?# #??????????????????????????# #???# ##??? | | ??# #?# #??????????????????????????# #???# "#??? | | ??# ### #??????????????????????????# ###?# T#??? | | ??# + #??????????????????????????# #?#""#??? | | ??# #####??????????????????????????# #?####??? | | ??# #??????????????????????????????# #???????? | | ??# #??????????????????????????????######???????? | | ### #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # < #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 5 Energy Capacity 100 Matter Stores 223 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Utility Shielding 66 Evasion (%) 50 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VampiricHardenedShield Manual? 0 Play Time 00:13:13 Cumulative 634.5 hours Start 2026.09.02 @ 16:55:21 End 2026.09.02 @ 17:07:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 283 Rogue 283 Adventurer 0 Explorer 0 Win Type - Total 38 Types 17/4/6/2/1/2/2/2/1/1 Lore% 91 Gallery% 83 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: b9be9088-523b-4977-be5b-8a11ca45fbd9