Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.09 @ 10:48:57 Player: szymekc Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (562) 2810 Value Destroyed (31496) 31496 Prototype IDs (398) 7960 Alien Tech Used (14) 2800 Bonus (41743) 41743 TOTAL SCORE: 98509 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7536 Follower Combat Kills 2088 Entered Garrisons 400 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3722 Used Core Reset Matrix 3000 Pursued by Intercept 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Win 3000 Friendly Fire -7503 Cogmind --------- Core Integrity 306/1850 Matter 284/300 Energy 512/520 System Corruption 6% Temperature Cool (4) +ITN Movement Walking (183) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg > --- UTILITY (12) ----- High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Weapon Cycler Graphene Brace Advanced EM Shield 7V-RTL's Ultimate Field > --- WEAPON (4) ------- Omega Cannon > --- INVENTORY (20) --- Advanced Coolant Injector Zionite Biocell Array (750) Experimental Matter Compressor (500) Experimental Matter Compressor (23) Improved Utility Shielding Heavy Regenerative Plating Long-range Tractor Beam Multirail Multirail Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Myomer Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Spectral Analyzer Advanced Terrain Scanner Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Kinecellerator Advanced Weapon Cycler AEGIS Remote Shield Microwarp Drive > --- WEAPON ----------- Multirail Multirail Sigix Broadsword > --- INVENTORY -------- High-density Centrium Leg Advanced Coolant Injector Zionite Biocell Array Experimental Matter Compressor Experimental Matter Compressor Improved Utility Shielding Heavy Regenerative Plating Graphene Brace Advanced EM Shield 7V-RTL's Ultimate Field Long-range Tractor Beam Compact HERF Cannon Multirail Multirail Multirail Omega Cannon [Rating: 289] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Multireflex Exoskeleton Utility Spectral Analyzer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Spectral Analyzer Hackware System Mapper Protection Improved Powered Armor Artifact Microwarp Drive Weapon Sigix Broadsword Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 1 . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . Utility 10 | . . . . . 2 . 1 . . . . . . . . . . . 2 . . . . 1 . . . . 2 . 2 . . . . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 328 | 8 6 1 . 6 29 18 37 3 4 15 2 7 4 30 3 2 4 3 10 1 1 15 4 7 5 1 1 1 9 9 6 11 6 24 31 4 Power 55 | 2 . . . 4 2 3 8 . 2 3 . 1 1 5 1 . 1 1 4 . . 2 1 2 . . 1 . . . 1 1 . 4 5 . Engine 17 | 2 . . . 2 2 1 5 . 1 . . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . Core 22 | . . . . 2 . 2 3 . 1 . . . 1 2 1 . 1 . 4 . . . 1 2 . . . . . . . . . 2 . . Reactor 16 | . . . . . . . . . . 3 . 1 . . . . . . . . . 2 . . . . 1 . . . 1 1 . 2 5 . Propulsion 76 | 2 . 1 . 1 5 8 11 2 . 4 . 1 1 10 1 . 2 . . . . 5 . 1 2 . . . 2 2 4 3 2 2 4 . Treads 29 | 2 . 1 . 1 5 5 11 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Leg 47 | . . . . . . 3 . . . 4 . 1 1 8 1 . 2 . . . . 5 . 1 2 . . . 2 2 4 3 2 2 4 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 111 | 2 2 . . . 8 4 7 . 2 2 2 5 1 9 . 2 . 1 2 1 1 2 1 3 2 . . 1 5 2 1 4 4 16 16 3 Device 67 | 2 . . . . 5 . 3 . 2 . 1 3 1 7 . 2 . . 1 1 1 2 . 3 1 . . 1 2 2 1 2 2 9 10 3 Storage 9 | . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . 1 2 . Processor 10 | . . . . . . 2 . . . 1 1 . . . . . . 1 . . . . . . . . . . 1 . . . 2 1 1 . Hackware 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protection 22 | . . . . . 3 2 2 . . 1 . 1 . 2 . . . . 1 . . . 1 . . . . . 1 . . 1 . 4 3 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 86 | 2 4 . . 1 14 3 11 1 . 6 . . 1 6 1 . 1 1 4 . . 6 2 1 1 1 . . 2 5 . 3 . 2 6 1 Energy Gun 19 | 1 . . . . 5 1 3 1 . . . . . 1 . . . . 1 . . 3 . . 1 . . . 1 1 . . . . . . Energy Cannon 17 | . 1 . . . 1 . 1 . . 1 . . . 2 . . . . 1 . . 2 . 1 . . . . 1 2 . 1 . 2 1 . Ballistic Gun 21 | 1 . . . . 2 1 4 . . . . . 1 3 . . . . 1 . . 1 . . . . . . . 1 . . . . 5 1 Ballistic Cannon 12 | . 2 . . . 5 . 2 . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . Launcher 5 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . . Special Weapon 3 | . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 . . 1 . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon 3 | . . . . . . 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . . . 4 2 2 . 1 . . . . . . . 1 . . . . 3 1 . 3 . 1 . . 2 . 7 7 5 4 . Corrupted Parts 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 7 . System Corruption 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 1 . . 39 . Parts Lost 65 | . . . . . 7 8 1 2 . 6 3 . 1 17 . . . . 2 . . 1 . . 1 . . 1 . . . 1 1 . . 13 Power 12 | . . . . . . 2 1 . . 2 2 . . 3 . . . . 1 . . . . . . . . . . . . . . . . 1 Propulsion 13 | . . . . . 1 3 . 1 . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 Utility 21 | . . . . . 3 1 . . . . . . 1 6 . . . . 1 . . 1 . . . . . . . . . 1 1 . . 6 Weapon 19 | . . . . . 3 2 . 1 . 1 1 . . 5 . . . . . . . . . . 1 . . 1 . . . . . . . 4 Highest Loss Streak 12 | . . . . . 3 8 1 1 . 3 1 . 1 12 . . . . 1 . . 1 . . 1 . . 1 . . . 1 1 . . 7 To Critical Strikes 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Average Backups 17 | 2 10 14 14 14 12 12 20 23 23 22 23 19 18 17 16 17 15 16 16 17 17 17 17 16 16 16 17 16 16 18 18 18 17 16 16 13 Power . | . . . . . . . 1 2 1 1 1 . . . . . . . . 1 1 1 1 1 1 2 1 1 1 . . . . . . . Propulsion 2 | . 2 4 4 3 2 3 4 3 2 1 1 . 1 3 5 5 3 2 1 2 2 1 2 1 . . . . 2 2 1 . 1 . . . Utility 7 | . 3 5 5 5 3 3 6 7 8 8 11 8 7 7 8 8 6 7 7 8 8 7 6 6 7 8 9 9 7 8 6 7 6 9 8 9 Weapon 6 | 1 3 5 5 5 6 4 8 10 12 11 10 9 7 5 2 4 6 7 6 6 6 7 6 7 6 5 5 4 4 4 4 5 5 4 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 57 | . 1 . . 1 6 2 4 . . 1 . 2 2 9 1 1 3 . 3 . . 4 1 . 1 . 1 . . 2 1 4 2 . 2 3 Power 7 | . . . . . . . 1 . . . . . . 1 1 . . . . . . 1 . . . . 1 . . . 1 . . . 1 . Propulsion 11 | . . . . . 1 2 2 . . . . . 1 4 . . . . . . . . . . . . . . . . . . 1 . . . Utility 23 | . . . . . 1 . 1 . . 1 . 1 1 3 . 1 2 . 3 . . 2 . . 1 . . . . 1 . 2 . . . 3 Weapon 13 | . 1 . . 1 4 . . . . . . 1 . 1 . . 1 . . . . 1 1 . . . . . . 1 . . . . 1 . Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Average Slot Usage (%) 89 | . 100 100 100 100 97 99 97 99 98 96 87 92 93 88 87 87 86 87 86 88 88 91 93 86 87 90 81 87 90 90 86 80 76 75 79 74 Engine 3 | . 14 14 14 9 9 7 6 7 2 3 . . . 4 7 6 5 11 3 . . . . . . . . . . . . . . . . . Core 5 | . . . . 4 . 1 5 7 12 7 . . . 4 10 12 12 6 12 16 16 13 11 10 10 10 8 5 4 1 . . . 2 . . Reactor 4 | . . . . . . . . . . 7 10 11 11 3 . . . . . . . 2 5 5 5 5 6 10 9 9 8 8 8 7 13 12 Treads 7 | . 28 28 28 28 27 10 22 22 22 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 13 | . . . . . . 16 . . . 9 21 30 31 26 18 18 17 18 16 16 16 20 22 25 27 30 30 30 27 27 25 17 13 11 13 13 Device 16 | . 16 14 14 14 22 10 13 12 17 12 6 6 11 12 18 18 17 12 21 22 22 20 16 15 15 15 15 15 21 22 28 28 21 15 15 13 Storage 6 | . 11 14 14 14 9 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Processor 10 | . . . . . . 9 15 15 12 11 20 17 6 6 6 6 6 11 11 11 11 11 11 10 10 10 10 10 9 9 8 8 10 14 16 15 Protection 2 | . . . . . 2 7 . 2 . 3 . . 6 3 . . . . . . . 1 5 5 5 5 5 5 4 4 4 4 3 2 3 1 Energy Gun 4 | . 3 . . . 14 18 9 6 4 . 7 12 12 6 6 6 5 6 2 5 5 4 . . 1 . . . . 2 . . . 2 . . Energy Cannon 3 | . 5 . . . 3 . . . . 2 5 6 . 1 6 6 5 6 4 5 5 3 3 8 7 9 1 7 8 7 4 3 3 3 2 1 Ballistic Gun 4 | . 3 . . . . 3 12 14 14 5 . . 4 5 . . . . 1 5 5 3 2 . . . . . . . . . . . 4 4 Ballistic Cannon 2 | . 14 28 28 27 7 . . . . 4 5 . . 1 . . . . 2 . . . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . 1 . . . 2 7 1 . . 1 5 6 6 . 2 . . . . . . . . . . 1 4 3 4 3 2 . Peak Build Rating 289 | 10 10 10 10 13 34 54 59 61 64 92 91 101 104 107 91 95 95 94 111 111 110 139 138 157 161 159 159 160 174 198 215 242 246 277 287 289 Average Rating 126 | 6 9 10 10 11 26 39 52 58 59 74 75 96 102 95 88 89 90 92 106 109 109 124 132 152 157 158 140 150 167 182 211 230 237 255 268 236 On Entrance 111 | . 10 10 10 10 13 34 54 58 58 64 91 72 101 100 90 88 95 90 93 111 108 110 132 132 157 158 159 159 147 173 198 213 242 239 262 269 Avg Prop Armor Cover (%) 5 | . . . . . . 7 . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 215 | 10 33 32 32 34 52 48 133 127 122 164 145 118 121 120 85 82 82 92 114 88 88 127 113 123 118 118 121 121 133 145 161 164 152 215 203 180 Greatest Support 195 | 40 40 40 40 40 60 90 90 75 75 90 84 122 122 150 100 100 100 88 92 92 92 116 116 146 168 168 168 168 178 178 178 182 192 195 195 188 Greatest Overweight (x) 4 | . . . . . . 1 4 2 1 4 1 . . 1 . . . 1 1 . . 1 . . . . . . . . . . 1 1 1 2 Average Overweight (x) . | . . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 15 15 15 15 15 15 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 20 20 Average Capacity 20 | 5 12 15 15 15 15 15 22 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 20 20 Most Carried 25 | 4 15 15 15 15 15 15 25 25 25 25 25 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 20 20 Average Carried 19 | 3 11 15 15 14 13 14 21 24 24 23 24 19 19 19 19 19 19 20 19 20 20 19 19 19 19 19 20 19 19 19 19 19 19 21 19 15 Final Capacity 25 | 5 15 15 15 15 15 15 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 25 | 4 15 15 15 15 15 15 25 23 25 25 25 20 20 19 19 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 17 20 10 Class Distribution -------------------- 19% | Scavenger-Gunner 17% | Scavenger-Mutant 13% | Scavenger-Skirmisher 8% | Mutant 8% | Generator-Mutant 8% | Scavenger-Tank 6% | Alien-Mutant 6% | Scavenger-Assassin 4% | Alien-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Assassin | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Tank | -3/Quarantine Scavenger-Assassin | -2/Research Scavenger-Mutant | -2/Testing Alien-Assassin | -2/Section 7 Alien-Assassin | -1/Access Generator-Mutant | -1/Command Alien-Gunner | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 18958 | 290 297 18 . 250 989 683 1357 460 292 204 252 . 619 1150 185 32 37 251 543 81 75 1105 185 145 151 24 . 270 380 207 204 662 1326 1534 3882 818 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 27080 | 183 355 54 . 186 1205 1666 2017 595 401 392 240 . 1897 1633 201 . . 220 423 114 201 1337 138 206 670 196 . 219 490 684 559 1326 2410 2681 3773 408 Parts 1236 | 14 32 1 . 12 54 70 90 20 16 12 6 . 77 70 10 . . 6 21 . 10 55 11 10 26 4 . 18 15 38 38 66 116 114 188 16 Haulers Intercepted 13 | . 2 . . . 4 . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Recyclers Shooed 5 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 121 | . . . . . . . . 22 13 . 5 . . . 7 . . 9 . 14 10 . 11 . 15 1 . 14 . . . . . . . . Prevented 17 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 14 1 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 451 | . 10 . . 7 30 25 27 12 6 4 10 . 35 23 6 . . 6 12 2 2 34 3 1 12 7 . 12 4 10 6 18 30 48 45 4 Melee 13 | . . . . . 1 2 . . . 4 . . . 4 . . . . . . . . . . . . . . . . . . 1 . 1 . Guns 147 | . 1 . . . 8 22 26 10 6 . . . 32 9 . . . . . . 1 14 . . 2 . . . 1 . . . 2 10 2 1 Cannons 159 | . 9 . . 7 17 . 1 2 . . 4 . . 9 . . . 1 5 1 1 7 2 1 4 2 . 2 1 6 4 8 18 22 25 . AOE 76 | . . . . . 3 . . . . . 6 . . . 6 . . 4 7 . . 12 1 . 5 4 . 9 . 2 . 2 2 10 3 . Classes Destroyed 29 | 3 5 . . 1 5 1 . . 1 . 1 . 4 2 . . . . 1 . 1 1 . . . . . . . . . 1 . . 2 . Worker 23 | 1 1 . . . . . 3 . . . . . . 5 . . . . 2 . . . . 1 . . . . . . . . . 3 7 . Builder 15 | . 1 . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . 2 1 2 6 . . Tunneler 5 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 12 | . 2 . . . 4 . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Recycler 17 | 1 1 1 . . . . 5 . . . . . . 3 . . . . . . . . . . . . . . . . . . . 3 3 . Mechanic 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Operator 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 . Drone 6 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . 2 . . . . . . 1 . Watcher 20 | . 2 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 1 5 4 . Swarmer 114 | . 6 . . . 7 3 . 3 4 . . . 15 3 6 . . . 5 . . 4 . . 5 6 . 8 . 4 . . . 21 14 . Cutter 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Saboteur 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Grunt 131 | . 4 . . 6 15 12 10 3 1 . 8 . 7 10 . . . 2 3 1 2 18 . . 6 . . . . 3 . . 6 5 9 . Brawler 10 | . . . . . 1 1 3 3 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Duelist 9 | . . . . 1 . . 1 2 1 . . . . 2 . . . . . . . 1 . . . . . . . . . . . . 1 . Protector 6 | . . . . . . . . . . . . . 1 . . . . . . . . 5 . . . . . . . . . . . . . . Researcher 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . Sentry 32 | . . . . . 3 6 4 1 . . 1 . 4 1 . . . . 2 1 . . . . . 1 . . 1 . 1 . 2 2 2 . Demolisher 3 | . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . Specialist 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Hunter 26 | . . . . . 1 . 5 . . . . . 1 2 . . . 1 2 . . . . . . . . . 2 . 2 2 . 4 4 . Programmer 62 | . . . . . . 3 4 . . . . . 2 1 . . . 1 . . . 3 2 1 . . . 2 1 3 3 6 15 6 9 . Heavy 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 7 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Tracker 10 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 2 5 . . Combat Programmer 12 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 2 5 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Commander 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 13 | 3 4 1 . 2 5 7 6 7 4 2 4 . 13 8 3 . . 2 7 1 2 8 2 1 5 4 . 5 3 4 4 4 5 11 10 3 Combat Bots Only 13 | . 3 . . 2 4 7 4 7 4 2 4 . 13 6 3 . . 2 5 1 2 8 2 1 5 4 . 5 2 4 3 5 5 9 9 3 Max Kills in Single Turn 6 | 1 2 1 . 1 2 2 2 2 1 1 2 . 2 2 3 . . 2 2 1 1 3 1 1 5 3 . 3 1 2 1 2 1 6 2 1 Gunslinging 1 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 . . . . . 2 . . . 3 . . 2 2 . . 3 1 . 5 3 . 3 . 2 . 2 1 4 2 . Melee 1 | . . . . . 1 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 AZ-K3N (-8/Garrison) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 2862 | . 51 . . 21 118 145 189 56 16 39 78 . 212 363 11 . . 24 67 2 1 37 12 4 26 8 . 36 6 47 22 135 281 186 250 419 Missed 904 | . 13 . . 9 29 33 69 15 5 5 21 . 71 86 5 . . 9 21 1 . 13 4 1 7 3 . 18 2 18 12 45 100 76 89 124 Deflected 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Hits 1958 | . 38 . . 12 89 112 120 41 11 34 57 . 141 277 6 . . 15 46 1 1 24 8 3 19 5 . 18 4 29 10 90 181 110 161 295 Melee 16 | . . . . . . 1 2 4 . . . . 1 3 . . . . . . . 1 . . . . . . . . . . . . 1 3 Projectile 1942 | . 38 . . 12 89 111 118 37 11 34 57 . 140 274 6 . . 15 46 1 1 23 8 3 19 5 . 18 4 29 10 90 181 110 160 292 AOE 10 | . . . . . . . . . . . . . 3 2 . . . . . . . 4 . . . . . . . . . . . 1 . . Critical Strikes 122 | . 1 . . 1 6 6 3 1 . . 3 . 1 16 . . . . 1 . . . 3 . . . . . . 3 . 7 21 8 7 34 Actively Blocked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Part Disruptions 31 | . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . 3 3 . 7 14 Actively Blocked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Damage Taken 27551 | . 364 . . 161 1696 1586 1455 767 163 1528 818 . 935 4238 60 . . 219 720 24 13 826 200 198 339 85 . 417 101 647 46 1025 1615 585 1044 5676 Core 3715 | . 75 . . 11 194 181 213 114 47 237 85 . 91 526 18 . . 26 106 . . 122 21 . . . . 73 . 21 3 72 92 41 116 1230 Absorbed by Shields 18074 | . . . . . 4 154 . . . . . . 977 1649 24 . . 82 172 . 5 67 . . . . . . . 31 151 1598 2976 1804 3077 5303 Redirected to Shielding 270 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270 Ignored by Resistances 2555 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . 13 343 364 718 986 113 Regen/Repaired (Parts) 2906 | . . . . . . . . . . . . 152 . 171 . . . . . . . 83 . . . . . . . 168 14 423 1199 139 376 181 Core Remaining (%) 57 | 100 . . . 65 . 31 . . . . . . . . . . . 22 . . . . 75 . . . . 93 . 98 . . 71 . . 16 Volleys Fired 1815 | 10 49 1 3 22 64 65 102 26 11 3 28 14 79 94 4 . . 11 34 8 9 98 21 38 48 15 . 45 46 73 24 121 167 169 278 35 Largest 4 | 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 1 . . 3 3 3 3 2 3 1 1 1 . 1 1 3 1 1 1 1 2 4 Hottest 229 | 70 100 60 60 60 183 183 191 169 117 117 207 207 207 201 43 . . 180 200 200 200 128 128 110 110 110 . 90 90 170 113 113 113 120 150 229 Shots Fired 2842 | 20 88 2 6 44 178 191 296 80 31 7 48 18 196 246 4 . . 24 76 18 23 140 30 38 48 15 . 45 46 75 25 118 166 170 273 57 Gun 1374 | 20 16 . . . 54 191 287 70 30 7 10 4 182 174 . . . 8 4 13 16 85 5 . 24 . . . 13 2 . . 11 53 66 29 Cannon 1393 | . 62 2 6 44 122 . 9 10 1 . 29 14 14 72 1 . . 13 65 5 7 43 21 38 23 12 . 38 33 72 25 117 153 113 201 28 Launcher 60 | . . . . . 2 . . . . . 9 . . . 3 . . 3 7 . . 12 . . . 3 . 7 . 1 . 1 2 4 6 . Special 15 | . 10 . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . Kinetic 922 | 10 62 2 6 44 101 49 179 51 21 6 15 . 57 160 . . . 5 22 8 9 24 5 . . . . . . . . . . 1 48 37 Thermal 1279 | 10 26 . . . 75 142 117 29 10 1 24 18 139 86 1 . . 16 47 10 14 17 19 30 . . . 38 33 52 14 102 118 5 86 . Explosive 65 | . . . . . 2 . . . . . 9 . . . 3 . . 3 7 . . 12 4 . 1 3 . 7 . 1 . 1 2 4 6 . Electromagnetic 371 | . . . . . . . . . . . . . . . . . . . . . . . . 8 23 12 . . 13 19 11 15 35 107 108 20 Entropic 181 | . . . . . . . . . . . . . . . . . . . . . . 87 2 . . . . . . 3 . . 11 53 25 . Phasic 24 | . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . Robot Hit Streak 37 | 6 10 2 . 10 8 37 16 12 9 4 8 4 16 16 . . . 7 9 3 7 16 8 9 8 4 . 7 10 8 11 17 23 10 25 9 Robot Miss Streak 5 | 3 5 . . 2 2 2 3 3 2 1 4 1 4 4 . . . 2 4 2 3 4 1 3 5 3 . 2 2 5 1 1 3 4 5 5 Penetration Max 2 | . . . . . . . 1 1 1 . . . 2 1 . . . . . . 1 . . . . . . . . . . . . . 1 . Secondary Targets 39 | . . . . . 3 9 5 4 2 . . . 12 1 . . . . . . . 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 1 1 1 . . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . Capacitor 936 | . . . . . . . . . . . . . . . . . . . . . . . . 38 47 12 . 38 46 71 25 117 164 161 217 . Shots Hit Robots 1947 | 13 40 1 . 28 111 186 216 56 27 42 24 5 134 171 3 . . 15 48 10 15 97 11 12 27 6 . 11 20 36 21 82 116 125 197 41 Core Hits 981 | 9 21 1 . 10 52 69 82 23 13 16 32 1 63 69 8 . . 8 29 5 6 84 5 3 14 6 . 19 8 20 7 19 47 90 109 33 Critical Kills 10 | . . . . . . 1 . . . . . . . 1 . . . . . . 1 1 . . . . . 1 . . . 4 . . 1 . Critical Parts Destroyed 16 | . . . . . . . 3 . . . . . . 2 . . . . . 1 1 . . . . . . . . 1 . . 2 4 1 1 Critical Strikes 116 | . 1 . . 3 3 9 13 2 2 8 2 . 10 14 . . . 2 3 1 2 7 . . 1 . . 1 . 3 . 5 2 5 16 1 Burn 34 | . . . . . . 6 10 1 2 . . . 9 4 . . . 2 . . . . . . . . . . . . . . . . . . Meltdown 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . . 1 . Destroy 12 | . . . . . . 1 3 . . . . . . 3 . . . . . 1 2 1 . . . . . . . . . . . . . 1 Blast 18 | . 1 . . 3 2 . . 1 . . 2 . . 4 . . . . 3 . . . . . . . . . . . . . . . 2 . Corrupt 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . 1 10 . Sever 15 | . . . . . 1 . . . . 8 . . 1 3 . . . . . . . . . . . . . . . . . . . . 2 . Impale 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Detonate 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 4 1 . Sunder 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Melee Attacks 325 | . . . . 1 9 57 5 1 10 55 7 . 28 46 3 2 . . 8 . . . 10 . . . . . . . 3 6 17 36 19 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 252 | . . . . 1 9 . 4 1 10 52 7 . 28 46 3 2 . . 6 . . . . . . . . . . . 3 6 17 36 19 2 Piercing 73 | . . . . . . 57 1 . . 3 . . . . . . . . 2 . . . 10 . . . . . . . . . . . . . Sneak Attacks 66 | . . . . . 1 33 . . 4 1 . . . 1 . . . . 2 . . . . . . . . . . . 2 1 5 7 9 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 85897 | 136 714 20 . 561 2933 4577 3979 1232 913 1389 1865 130 4244 5270 743 . . 766 3115 374 529 7372 704 597 1701 467 . 1469 728 2087 1368 4655 7078 10806 11866 1509 Guns 25828 | 136 112 . . . 663 2624 3792 982 475 74 176 66 2586 2610 . . . 120 51 249 371 3096 114 . 492 . . . 371 92 . . 492 2878 2398 808 Cannons 32520 | . 577 20 . 550 1848 . 187 250 . . 352 64 123 1431 . . . 272 1277 125 158 1999 325 511 589 227 . 383 357 1724 945 3915 4498 2788 6324 701 Explosions 15442 | . . . . . 207 . . . . . 1337 . . 111 528 . . 374 1536 . . 2277 191 . 575 240 . 1086 . 271 29 460 931 3885 1404 . Melee 11616 | . . . . . 171 1953 . . 438 1315 . . 1535 1035 215 . . . 244 . . . . . . . . . . . 394 280 1157 1163 1716 . Ramming 372 | . 25 . . 11 44 . . . . . . . . 83 . . . . 7 . . . . 86 . . . . . . . . . 92 24 . Kinetic 15804 | 61 551 20 . 550 1622 664 2460 792 375 74 218 . 916 3074 . . . 141 423 147 228 643 114 . . . . . . . . . . . 1653 1078 Thermal 23349 | 75 138 . . . 889 1960 1519 440 100 . 310 130 1793 1078 . . . 251 905 227 301 366 170 280 . . . 383 357 1036 570 3302 3756 715 2298 . Explosive 14139 | . . . . . 207 . . . . . 1337 . . . 528 . . 374 1536 . . 2277 191 . 575 240 . 1086 . 224 . 460 550 3170 1384 . Electromagnetic 10825 | . . . . . . . . . . . . . . . . . . . . . . . . 231 589 227 . . 371 655 404 613 1123 2788 3393 431 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9728 | . . . . . 171 . . . 438 1261 . . 1535 1035 215 . . . 244 . . . 74 . 45 . . . . . 394 280 1157 1163 1716 . Piercing 2007 | . . . . . . 1953 . . . 54 . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 9181 | . . . . . . . . . . . . . . . . . . . . . . 4086 155 . . . . . . 172 . . 492 2878 1398 . Phasic 492 | . . . . . . . . . . . . . . . . . . . . . . . . . 492 . . . . . . . . . . . Highest Corruption 43 | . . . . . 3 8 2 2 2 2 2 . . 21 16 16 16 . 3 3 3 3 2 1 1 1 1 4 . 24 2 23 31 14 43 6 Average Corruption 7 | . . . . . 2 7 1 2 2 2 2 . . 18 16 16 16 . 2 3 3 3 2 1 1 1 1 3 . 6 2 9 17 10 22 1 Corruption Purged 71 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . 66 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 553 | . . . . . 6 61 20 33 17 5 12 . . 32 26 22 3 . 1 14 11 1 4 . 5 2 2 10 . 13 1 32 58 45 115 2 Message Errors 126 | . . . . . 3 14 4 8 5 . 3 . . 5 9 4 1 . . 5 5 1 2 . 2 . 1 2 . 2 . 5 17 10 18 . Matter Fused 139 | . . . . . 1 17 8 11 8 . 4 . . 9 5 5 . . 1 4 1 . . . 1 1 . 1 . 4 . 6 11 7 32 2 Heat Flow Errors 60 | . . . . . . 4 2 3 2 2 3 . . 7 4 3 . . . . . . . . . . . . . 3 . 6 6 7 8 . Energy Discharges 69 | . . . . . . 11 . 4 . 2 2 . . 3 2 4 1 . . 1 3 . 2 . 1 1 . 3 . . . 2 9 3 15 . Parts Rejected 9 | . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . 2 1 2 1 . Parts Fused 4 | . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 50 | . . . . . 1 8 2 4 2 . . . . . 2 1 . . . 4 1 . . . 1 . . 3 . 1 . . 5 6 9 . Data Loss (major) 28 | . . . . . 1 3 2 . . . . . . 2 2 2 1 . . . . . . . . . 1 . . 1 . 3 1 4 5 . Misfires 19 | . . . . . . 1 . 2 . . . . . . 1 . . . . . . . . . . . . . . . 1 1 2 3 8 . Alerts 9 | . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . 1 2 . . . Misdirections 10 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 2 1 . 4 . Weapon Failures 30 | . . . . . . 2 1 . . . . . . 2 1 . . . . . . . . . . . . . . . . 4 3 2 15 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3631 | . 9 . . 17 15 . 37 . 50 . 8 . 18 62 43 . . . 127 . . 175 12 37 99 50 . 53 . 139 157 338 445 1021 719 . Projectiles 907 | . 9 . . 17 15 . 37 . . . 5 . . 23 . . . . 1 . . 94 12 . 56 46 . . . 139 12 137 62 58 184 . Explosions 1354 | . . . . . . . . . . . 3 . . . . . . . 73 . . 81 . . 43 4 . 53 . . . 10 157 610 320 . Melee 1370 | . . . . . . . . . 50 . . . 18 39 43 . . . 53 . . . . 37 . . . . . . 145 191 226 353 215 . Knockbacks 51 | . 7 . . 9 7 . 5 3 . . 1 . . 7 . . . 1 3 . . . . 1 . . . . . . . . . . 6 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic 45 | . 7 . . 5 7 . 5 3 . . 1 . . 7 . . . 1 2 . . . . . . . . . . . . . . . 6 1 Secondary 5 | . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 660 | . . . . . . . . . . . 39 . . 96 . . . . . . . . . . . . . . . 21 . . 358 146 . . Shots 8 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . 3 2 . . Rammed 10 | . 2 . . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 23 | . 4 . . 3 5 . . . . . . . . 4 . . . . 1 . . . . 2 . . . . . . . . . 3 1 . Kicked 11 | . . . . . . . . . . . . . . 4 . . . . 1 . . . . 2 . . . . . . . . . 3 1 . Crushed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 387 | 80 144 . . 114 322 245 253 300 284 267 275 318 332 387 221 214 . 148 293 130 304 36 130 258 295 189 . 180 189 221 33 231 236 233 233 34 Average Temperature 78 | 26 35 . . 43 75 58 45 84 126 101 104 65 89 71 107 105 . 65 103 56 146 19 63 73 86 90 . 57 68 78 22 66 91 92 107 15 Received Heat Transfer 3662 | . 117 . . 108 549 666 396 117 . . 354 . 177 752 . . . . 109 9 6 89 9 . 99 9 . . 9 2 . . 38 4 43 . Thermoelectric Energy+ 864 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 126 665 . Effects 18 | . . . . . . . 1 . 1 . 3 . . 2 . . . . . . . . . . . . . . . 2 . . . 3 6 . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 14 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 2 . . . 3 6 . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 . Total Turns 108 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 37 . Longest Duration 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 32 . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Robots Corrupted 47 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . 1 3 2 5 6 9 14 3 Combat Hostiles 39 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 2 2 4 6 6 13 3 Parts Fried 110 | . . . . . . . . . . . . . . 3 . . . 1 . . . 1 . 2 6 3 . . 5 8 6 4 11 20 29 11 Impact Corruptions 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . 1 1 . Robots Melted 17 | . . . . . 1 2 . . . . . . 3 1 . . . 1 . 1 . . . . . . . 1 1 . . 4 1 . 1 . Combat Hostiles 16 | . . . . . 1 1 . . . . . . 3 1 . . . 1 . 1 . . . . . . . 1 1 . . 4 1 . 1 . Parts Melted 85 | . . . . . 3 10 6 . . . . . 7 6 . . . 4 . 4 . . 1 . . . . 7 3 3 2 12 11 . 6 . Heat Transferred 30617 | 222 296 . . . 1850 4370 3774 888 333 . 444 185 3437 1754 . . . 598 1229 385 472 527 200 350 . . . 450 500 753 420 2516 2914 400 1350 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . 1 4 3 . . . . . 4 3 . . . . 2 . . . . . . . . . . 1 . 1 3 5 5 . Low Security (%) 25 | 100 100 100 . 100 22 4 . . . . . 100 22 . . . . . . . . . . 100 . . . . 100 77 100 58 10 . . . Level 1 11 | . . . . . 77 10 . . . . . . 22 . . . . . 8 . . . . . . . . . . 22 . 41 24 9 . . Level 2 13 | . . . . . . 26 . . . . . . 19 35 . . . . 91 . . . . . . . . . . . . . 57 31 . . Level 3 21 | . . . . . . 17 99 . . . . . 12 64 . . . . . . . . . . . . . . . . . . 6 19 4 . Level 4 9 | . . . . . . 41 . . . . . . 21 . . . . . . . . . . . . . . . . . . . . 31 16 . Level 5 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 78 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2549 | 10 167 55 . 69 323 1514 922 . . . . 14 1322 901 . . . . 639 . . . . 133 . . . . 166 251 167 324 785 1704 2549 . Initial 1090 | . . 55 . . . 184 794 . . . . . 10 693 . . . . 300 . . . . . . . . . 84 83 141 82 156 463 1090 . Average 562 | 1 33 23 . 10 222 918 806 . . . . 1 575 776 . . . . 539 . . . . 50 . . . . 91 113 109 164 423 907 1497 . Influence Increases 17881 | 30 407 5 . 181 868 1430 979 299 193 . 265 53 1322 902 150 . . 248 935 430 258 746 80 254 314 165 . 240 262 498 186 610 1125 1825 2553 68 Destroy 0b10 Robot/C 10140 | . 200 . . 140 600 660 580 260 140 . 180 . 680 520 120 . . 160 320 260 160 620 60 80 260 140 . 200 140 220 120 360 660 960 1340 . Destroy 0b10 Robot/NC 640 | 30 35 5 . . 25 15 70 . 10 . 5 . 25 65 10 . . 10 25 . . 30 . 25 . . . 10 10 15 15 10 15 95 85 . Destroy Leader 1694 | . 48 . . 30 140 30 188 20 20 . 20 . 40 106 20 . . 20 84 10 20 . 20 36 30 10 . 30 44 36 30 72 142 230 218 . Allied During Kill 1137 | . . . . 10 3 80 37 4 23 . . . 4 14 . . . 58 104 160 78 21 . 28 24 . . . 22 . . . . . 467 . Successful Hack 239 | . 34 . . . 20 30 20 . . . . 28 21 36 . . . . 3 . . . . . . . . . 12 24 . . 2 . 9 . Disable Machine 810 | . . . . . . 30 45 . . . . 15 60 75 . . . . 15 . . . . 15 . . . . . 135 . 60 165 75 90 30 Anti-Garrison Action 850 | . . . . . . 400 . . . . . . 450 . . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 1321 | . 15 . . 1 50 80 9 . . . . 10 27 41 . . . . 84 . . . . 70 . . . . 34 68 21 93 126 315 239 38 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . 300 . . . . . . . . . . . . . . . . . Lose Combat Pursuer 750 | . 75 . . . 30 105 30 15 . . 60 . 15 45 . . . . . . . 75 . . . 15 . . . . . 15 15 150 105 . Influence Decreases 17881 | 30 265 147 . 181 584 200 1584 995 406 . 265 38 15 1357 576 299 142 248 398 672 513 340 526 166 402 85 80 114 240 395 290 479 630 894 1528 2797 Entered New Map 7383 | . . 87 . . . 100 720 337 42 . . . 5 629 322 85 142 . . 200 57 40 446 . 34 . 80 . 42 65 110 65 122 310 614 2729 Time Decay 9020 | 30 265 60 . 181 494 . 704 638 364 . 235 38 . 538 254 214 . 228 318 392 416 250 80 166 298 85 . 114 198 310 180 404 498 574 494 . Lost Part 518 | . . . . . 70 80 10 20 . . 30 . 10 170 . . . . 20 . . 10 . . 10 . . . . . . 10 10 . . 68 Lost Ally 810 | . . . . . 20 20 . . . . . . . 20 . . . 20 60 80 40 40 . . 60 . . . . 20 . . . 10 420 . Purge Threat 150 | . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 2 . . . 5 . 11 . . . . 5 . 8 . . . . 6 . . . . 1 . . . . 1 2 1 4 7 9 12 . Investigation 8 | . 1 . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Extermination 24 | . . . . . . . 4 . . . . . . 2 . . . . 1 . . . . 1 . . . . . 1 1 2 4 4 4 . Reinforcement 23 | . 1 . . . 5 . 4 . . . . 2 . 2 . . . . 3 . . . . . . . . . 1 . . . 1 2 2 . Assault 11 | . . . . . . . 2 . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 5 . Garrison 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Intercept 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 2 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 38 | . 2 . . . 4 . 1 . . . . . . 2 . . . . 2 . . 2 . . . . . . 2 . . . . 1 22 . Communications Jammed 106 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 58 9 . Distress Signals 103 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 55 9 . Times Spotted 773 | . 25 . . 7 40 31 47 14 7 4 14 1 37 44 6 . . 11 22 13 7 132 3 11 14 5 . 12 6 15 6 26 43 69 72 29 Peak Tracking Total 22 | . 4 . 9 3 5 6 7 9 4 4 4 1 11 5 3 . . 5 5 6 5 20 2 2 5 3 . 5 3 4 3 4 8 9 9 22 Tactical Retreats 35 | . 3 . . . 1 4 2 1 . . 3 . 1 3 . . . . . . . 3 . . . 1 . . . . . 1 1 6 5 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 22 | . 1 . . . 2 2 3 . . . . . 1 2 . . . . 3 . . . . 1 . . . . . 1 . 2 2 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 83 | . 1 . 4 . . 7 3 . . . . 1 12 5 . . . . 1 . . 4 1 1 . . . . . 9 . 9 12 5 6 2 Max in Single Turn 2 | . 1 . 2 . . 1 1 . . . . 1 2 1 . . . . 1 . . 1 1 1 . . . . . 1 . 1 1 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Garrison Relay 13 | . . . . . . 5 . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 83 | . 8 . 1 . 9 6 8 1 2 4 . 6 3 5 1 1 1 . 1 . . 1 . 4 . . 4 . 2 3 1 2 4 2 3 . Terminals 40 | . 8 . . . 7 6 3 . 1 . . 2 3 4 . . . . . . . . . . . . . . . . . . 3 . 3 . Fabricators 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Scanalyzers 8 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 2 3 . . 1 . . . Garrison Access 8 | . . . . . 1 . . . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 1 . 2 . . Total Hacks 219 | . 28 . 1 . 24 12 22 1 2 33 . 10 4 15 1 1 5 . 4 . . 1 . 12 . . 12 . 4 6 1 4 7 3 6 . Successful 132 | . 15 . 1 . 12 4 9 1 2 33 . 4 2 8 1 1 5 . 3 . . 1 . 5 . . 12 . 2 2 . 2 4 1 2 . Failed 85 | . 13 . . . 11 8 13 . . . . 6 2 7 . . . . 1 . . . . 7 . . . . 2 3 1 2 3 2 4 . Catastrophic 18 | . 2 . . . 2 2 2 . . . . 2 2 1 . . . . 1 . . . . . . . . . . 1 . 1 . 1 1 . Database Lockouts 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Manual 163 | . 13 . 1 . 12 2 8 . . . . 4 . 5 . . . . 8 . . 1 . 18 . . . . 3 25 . 12 20 13 18 . Terminals 103 | . 28 . . . 20 12 11 . 1 . . 4 4 13 . . . . . . . . . . . . . . . . . . 4 . 6 . Fabricators 8 | . . . . . . . 6 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 16 | . . . . . . . 3 . . . . . . . . . . . 4 . . . . 9 . . . . . . . . . . . . Scanalyzers 18 | . . . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . 4 6 . . 3 . . . Garrison Access 13 | . . . . . 1 . . . . . . 4 . . . . . . . . . . . 1 . . . . . . 1 3 . 3 . . Terminal Hacks 87 | . 8 . 1 . 3 4 4 1 2 33 . . 2 4 1 1 5 . . . . 1 . . . . 12 . . . . . 3 . 2 . Record 18 | . . . . . . . . . 1 11 . . . 1 . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 20 | . . . . . . . . . . 12 . . . . . . 5 . . . . . . . . . 3 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 2 . . . . . . . . 3 . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . Open Door 12 | . . . . . . 2 . 1 1 . . . 1 . 1 1 . . . . . 1 . . . . . . . . . . 3 . 1 . Branch Access Points 3 | . 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assault Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Network Status 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Scanalyzer 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . 1 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Retrieve Study 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Unauthorized Hacks 25 | . 7 . . . 6 . 2 . . . . 3 . 2 . . . . 2 . . . . 2 . . . . . . . 1 . . . . Terminals 16 | . 7 . . . 6 . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 2 . . . 1 . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Skim 10 | . 5 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Patch 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Reject 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 8 . . . 7 5 7 . 1 . . 4 3 5 . . . . 1 . . . . 3 . . . . 2 3 1 1 1 1 1 . Full Trace Events 4 | . . . . . . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . 4 . . 2 . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 85 | . . . . . . . . . . 12 . . . . . . 5 . . . . . . 9 . . 3 . . 14 . 9 21 . 12 . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 89 | . . . . . . . . . . . . . . 89 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 57 | . . . . . . 26 . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 54 | . . . . . . 23 . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . 6 . 2 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Allies Hacked 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 63 | . . . . 3 . 8 . 2 . . . . 1 . . . 4 . 8 2 . . . 5 1 . . . 1 . . . . 2 26 . Largest Group 15 | . . . . 3 2 6 4 2 2 1 . . 1 1 . . 4 4 8 9 6 3 . 5 2 . . . 1 1 . . . 2 15 . Highest-Rated Group 1107 | . . . . 40 23 259 65 50 50 30 . . 46 46 . . 154 154 224 253 166 86 . 494 206 . . . 180 180 . . . 54 1107 . Highest-Rated Ally 192 | . . . . 16 16 178 20 30 30 30 . . 46 46 . . 40 40 39 30 28 29 . 103 103 . . . 180 180 . . . 32 192 . Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Initial Warlord ECA Mod 21 | . . . . . . . 10 10 10 10 9 9 9 21 21 21 21 . . . . . . . . . . . . . . . . . . . Total Orders 18 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 13 . STAY 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . EXPLORE 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Ally Attacks 429 | . . . . 15 5 31 13 3 1 . . . 3 17 . . . 16 20 51 25 26 . 20 9 . . . 21 . . . . . 153 . Total Damage 15127 | . . . . 134 52 660 392 99 33 . . . 56 333 . . . 501 713 764 344 288 . 1081 536 . . . 936 . . . . . 8205 . Kills 85 | . . . . . . 8 4 1 1 . . . . 5 . . . 4 5 11 6 2 . 5 1 . . . 3 . . . . . 29 . Allies Corrupted 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Active Infowar (turns) 37467 | 34 1220 166 542 921 1146 269 3068 2278 1456 482 828 474 1031 1537 541 458 1588 917 715 926 1007 1568 647 515 790 397 160 450 405 673 374 962 1323 1757 5578 264 Optics 33425 | . . . . . . 269 3068 2278 1456 482 828 474 1031 1537 541 458 1588 917 715 926 1007 1568 647 515 790 397 160 450 405 673 374 962 1323 1744 5578 264 Sensors 12193 | . . . . . . . 6 1 61 . 751 435 . 160 . . 1323 589 629 926 1007 648 647 264 597 238 160 304 390 402 328 478 741 1108 . . IFF 418 | . . . . . . . . . . . . . . . . 142 276 . . . . . . . . . . . . . . . . . . . Terrain 324 | 34 182 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Seismic 7655 | 12 1220 166 542 921 1146 . 1092 207 1352 139 . . . 1 541 316 . . . . . . . . . . . . . . . . . . . . Triangulation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Cloaking 1869 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264 499 343 394 369 . . . Jamming 5144 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 962 1175 1748 1259 . ECM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Analysis Total 154 | . . . . . . . . . . 154 . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . 1 . . . 2 1 . 1 . . . 2 1 . 2 . 1 1 . . . 1 . . . . . . . . . . . Drone Launches 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Zionite Intel Received 22 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 . 3 6 1 5 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 39366 | 148 1220 166 542 921 1500 1687 3068 2278 1456 482 828 474 1031 1537 541 458 1588 917 715 926 1007 1568 647 515 790 397 160 450 405 686 374 962 1323 1757 5578 264 Spaces Moved 24269 | 68 631 102 334 521 727 839 1314 1029 634 167 359 333 535 781 451 391 1323 459 466 770 859 909 527 441 722 374 154 370 237 455 263 618 743 1013 3940 410 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5752 | 66 631 102 334 521 727 322 1314 1029 634 70 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Legs 18107 | . . . . . . 517 . . . 97 359 333 535 779 451 391 1323 459 466 770 859 909 527 441 722 374 154 370 237 455 263 618 743 998 3901 56 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 160 200 213 190 190 122 120 113 113 113 113 113 113 113 113 97 97 98 98 98 98 98 98 108 111 107 107 116 100 100 Average Speed 132 | 156 160 160 160 160 160 135 201 210 213 205 190 122 121 122 113 113 113 181 118 113 113 107 97 98 98 98 98 98 107 110 112 110 117 119 111 151 Slowest Speed 410 | 160 160 160 160 160 160 240 320 240 213 410 190 122 122 190 113 113 113 183 183 113 113 179 97 98 98 98 98 98 108 111 115 118 190 186 186 255 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Microwarps 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 56 Exploration Rate (%) 60 | 4 95 13 70 97 68 90 46 98 81 83 64 11 82 33 65 73 91 76 15 91 79 87 72 17 82 59 63 63 7 82 9 69 67 29 71 23 Regions Visited 36 Branch Regions 24 Pre-discovered Areas 36 | . 2 . . . 1 . . 1 1 25 . . . . . . 1 . . . . . . . . . 3 . . 2 . . . . . . Known Exits Taken 23 | . 1 . . . 1 . 1 . . . 1 1 . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 11 | 1 . 1 1 1 . . . 1 1 1 . . . . . 1 1 . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 25 | . . 2 . 2 . . . 1 2 . 1 . . . 1 2 1 . . 5 4 . 2 . 2 . . . . . . . . . . . Spaces Dug 497 | . 5 . . 1 9 . 6 1 4 . 47 8 2 7 55 2 . 42 27 . . 18 15 14 5 . . 81 11 8 1 18 23 59 25 3 Terrain Destroyed 1138 | . 10 . . 1 44 . 8 4 6 . 107 11 7 62 55 2 . 52 71 1 2 109 50 23 24 58 . 116 16 39 6 31 51 103 60 9 Melee 83 | . . . . 1 3 . 5 1 4 . 7 . 2 7 . 2 . . 1 . . . 9 . . . . . . . 1 3 5 27 4 1 Projectile 375 | . 10 . . . 26 . 3 3 2 . 22 11 5 39 . . . 2 11 1 2 19 18 23 12 . . 29 16 20 3 24 27 3 40 4 AOE 676 | . . . . . 15 . . . . . 78 . . 16 55 . . 50 59 . . 90 23 . 12 58 . 87 . 19 2 4 19 73 16 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 29702 | 87 733 104 336 560 906 1159 1579 1091 701 252 447 389 729 1134 473 406 1416 522 568 813 881 1401 622 523 801 398 163 445 382 632 329 871 1134 1465 5040 210 Wait 2069 | . 17 . . 3 27 100 38 3 23 3 38 9 63 107 3 7 56 39 15 9 11 324 42 16 4 5 . 19 75 59 14 50 101 138 649 2 Move 23885 | 67 630 101 333 520 726 838 1313 1028 633 166 358 333 534 779 450 390 1322 458 465 769 858 908 526 440 721 373 153 369 236 454 262 617 742 998 3904 111 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 298 | 2 17 . . 2 16 8 32 4 6 7 1 11 5 28 4 2 12 . 10 . . 15 4 2 5 1 1 1 5 10 4 8 15 18 34 8 Fast Attach 124 | 7 . . . . 8 1 8 . 2 5 . 2 . 13 . . 4 . 3 . 1 5 1 5 2 . 3 . 1 1 1 12 12 7 16 4 Attach 142 | . . . . . 8 7 4 3 . 6 1 3 1 15 1 . 2 . 6 . . 7 2 2 3 . . 1 3 1 2 1 7 14 22 20 Detach 63 | . . . . . 1 . . . . 4 . 1 . 5 . . 1 . 5 . . 2 2 2 . . . 1 . 2 . . 4 8 13 12 Swap 553 | 1 9 1 . 6 23 33 45 12 13 11 14 4 14 16 5 2 8 12 15 3 1 23 9 8 10 4 2 8 12 20 15 38 52 50 48 6 Drop 321 | . 7 1 . 3 19 3 32 5 3 6 . 12 5 26 3 3 11 1 8 . 1 19 5 8 6 . 4 1 4 12 4 18 17 24 40 10 Fire 1815 | 10 49 1 3 22 64 65 102 26 11 3 28 14 79 94 4 . . 11 34 8 9 98 21 38 48 15 . 45 46 73 24 121 167 169 278 35 Melee 309 | . . . . 1 9 57 5 1 10 41 7 . 28 46 3 2 . . 6 . . . 10 . . . . . . . 3 6 17 36 19 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 11 | . . . . . . . . . . . . . . 4 . . . . 1 . . . . 2 . . . . . . . . . 3 1 . Crush 12 | . 4 . . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 5 . Rewire 86 | . . . . . . 47 . 9 . . . . . . . . . 1 . 24 . . . . 2 . . . . . . . . . 3 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / Arm / *Qua) -3/Quarantine -2/Research -2/Testing (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 12) 689 | -10/Materials | Identified exit to Mines 955 | -10/Materials | Learned 4 Subcaves zone layouts 1025 | -10/Materials | Identified exit to Materials 1208 | -10/Materials | Learned 2 Storage zone layouts 1251 | -10/Materials | Learned 4 Recycling zone layouts 1305 | -10/Materials | Learned location of Storage (-9) 1369 | -10/Materials | Entered Mines 1472 | -10/Mines | Assembled infested the area 1529 | -10/Mines | Discovered new exit (range 5) 1535 | -10/Mines | Entered Exiles 1574 | -10/Exiles | Met 8R-AWN 1603 | -10/Exiles | Met EX-HEX 1646 | -10/Exiles | Met EX-BIN 1665 | -10/Exiles | Aligned with FarCom system 1667 | -10/Exiles | Given EX-Vault access code 1705 | -10/Exiles | Opened EX-Vault 1745 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1791 | -10/Exiles | Met EX-DEC 1987 | -10/Exiles | Discovered new exit (range 14) 2045 | -10/Exiles | Attacked by the Exiles 2077 | -10/Exiles | Entered Mines 2140 | -9/Mines | Discovered new exit (range 9) 2451 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2570 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2650 | -9/Mines | Discovered new exit (range 11) 2998 | -9/Mines | Entered Materials 2998 | -8/Materials | Accompanied by 2 allies 2998 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2999 | -8/Materials | Identified exit to Factory 3309 | -8/Materials | Lost 3 parts (1n1u1w) 3474 | -8/Materials | Central database locked down 3757 | -8/Materials | Build established: Scavenger-Gunner 3944 | -8/Materials | Discovered exit to Factory (range 5) 4080 | -8/Materials | Learned Factory emergency access door positions 4120 | -8/Materials | Learned location of 3 exits from Factory 4152 | -8/Materials | Learned Storage emergency access door positions 4176 | -8/Materials | Learned location of Zion (-6) 4189 | -8/Materials | Learned Storage emergency access door positions 4200 | -8/Materials | Learned 2 Storage zone layouts 4220 | -8/Materials | Learned 2 Storage zone layouts 4417 | -8/Materials | Build established: Scavenger-Tank 4493 | -8/Materials | Identified exit to Garrison 4498 | -8/Materials | Entered Garrison 4735 | -8/Garrison | Garrison Relay disabled 4744 | -8/Garrison | Triggered checkpoint 4838 | -8/Garrison | Triggered checkpoint 4838 | -8/Garrison | Triggered checkpoint 4841 | -8/Garrison | Core integrity fell below 50% 4928 | -8/Garrison | Destroyed 7 combat bots 4932 | -8/Garrison | Lost 8 parts (2p3n1u2w) 5152 | -8/Garrison | Discovered exit to Factory (range 12) 5196 | -8/Garrison | Triggered checkpoint 5209 | -8/Garrison | Garrison Relay disabled 5296 | -8/Garrison | Triggered checkpoint 5343 | -8/Garrison | Triggered checkpoint 5360 | -8/Garrison | Triggered checkpoint 5393 | -8/Garrison | Garrison Relay disabled 5491 | -8/Garrison | Rescued AZ-K3N 5536 | -8/Garrison | Discovered exit to Factory (range 11) 5540 | -8/Garrison | Triggered checkpoint 5632 | -8/Garrison | Triggered checkpoint 5632 | -8/Garrison | Garrison Relay disabled 5639 | -8/Garrison | AZ-K3N assimilated hostile G-47 Trooper 5896 | -8/Garrison | Murdered AZ-K3N 5916 | -8/Garrison | Found Prototype Processor 5916 | -8/Garrison | Identified Spectral Analyzer 5923 | -8/Garrison | Found Prototype Reactor 5989 | -8/Garrison | Build established: Scavenger-Mutant 6045 | -8/Garrison | Garrison Relay disabled 6101 | -8/Garrison | Learned Factory security intel 6115 | -8/Garrison | Discovered exit to Factory (range 15) 6185 | -8/Garrison | Entered Factory 6185 | -7/Factory | Accompanied by 4 allies 6185 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6186 | -7/Factory | Identified exit to Factory 6186 | -7/Factory | Identified exit to Lower Caves 6301 | -7/Factory | Discovered exit to Lower Caves (range 6) 6549 | -7/Factory | Build established: Scavenger-Gunner 6630 | -7/Factory | Lost 3 allies 6659 | -7/Factory | Fabricated Enh. Gauss Cannon (x2) 7385 | -7/Factory | First assault squad dispatched 7857 | -7/Factory | Discovered exit to Factory (range 17) 9253 | -7/Factory | Entered Lower Caves 9275 | -7/Lower Caves | Met a Warlord Commander 9276 | -7/Lower Caves | Learned location of Warlord (-5) 9277 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10104 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10158 | -7/Lower Caves | Destroyed 7 combat bots 10179 | -7/Lower Caves | Learned Factory terminal intel 10185 | -7/Lower Caves | Learned Factory emergency access door positions 11085 | -7/Lower Caves | Discovered new exit (range 11) 11531 | -7/Lower Caves | Entered another Lower Caves area 11531 | -7/Lower Caves | Accompanied by 2 allies 11538 | -7/Lower Caves | Discovered exit to Factory (range 5) 11544 | -7/Lower Caves | Core integrity fell below 50% 12630 | -7/Lower Caves | Discovered new exit (range 5) 12763 | -7/Lower Caves | Found Alien Artifact 12763 | -7/Lower Caves | Identified Core Expander 12763 | -7/Lower Caves | Installed Core Expander, added new Power slot 12987 | -7/Lower Caves | Entered Data Miner 12987 | -7/Data Miner | Accompanied by 1 ally 12987 | -7/Data Miner | Discovered new exit (range 7) 13011 | -7/Data Miner | Met Data Miner 13043 | -7/Data Miner | Build established: Scavenger-Mutant 13081 | -7/Data Miner | Learned location of Section 7 (-2) 13081 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13103 | -7/Data Miner | Received God Mode back door access code from Data Miner 13124 | -7/Data Miner | Interfaced with the Data Conduit 13124 | -7/Data Miner | Identified Vortex Chain Reactor 13213 | -7/Data Miner | Lost 3 parts (1p2n) 13222 | -7/Data Miner | Core integrity fell below 20% 13275 | -7/Data Miner | Lost 3 parts (1p1n1w) 13338 | -7/Data Miner | Found Exp. Thermal Shield 13469 | -7/Data Miner | Entered Proximity Caves 13829 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14131 | -6/Proximity Caves | Build established: Skirmisher 14267 | -6/Proximity Caves | Learned location of 1 exit from Factory 14286 | -6/Proximity Caves | Discovered exit to Factory (range 7) 14297 | -6/Proximity Caves | Entered Factory 14297 | -6/Factory | Evolved 2 slots: Propulsion x2 14298 | -6/Factory | Identified exit to Lower Caves 14300 | -6/Factory | Loaded intel: 292 machine locations 14301 | -6/Factory | Loaded intel: 26 terminal locations 14623 | -6/Factory | Build established: Scavenger-Skirmisher 14752 | -6/Factory | Discovered new exit (range 5) 14771 | -6/Factory | Identified exit to Garrison 14771 | -6/Factory | Entered Garrison 14772 | -6/Garrison | Loaded intel: 34 machine locations 14817 | -6/Garrison | Triggered checkpoint 14840 | -6/Garrison | Garrison Relay disabled 14988 | -6/Garrison | Triggered checkpoint 15147 | -6/Garrison | Discovered new exit (range 9) 15185 | -6/Garrison | Triggered checkpoint 15243 | -6/Garrison | Garrison Relay disabled 15329 | -6/Garrison | Triggered checkpoint 15357 | -6/Garrison | Build established: Scavenger-Tank 15409 | -6/Garrison | Garrison Relay disabled 15422 | -6/Garrison | Discovered new exit (range 20) 15439 | -6/Garrison | Triggered checkpoint 15508 | -6/Garrison | Garrison Relay disabled 15510 | -6/Garrison | Garrison Relay disabled 15511 | -6/Garrison | Destroyed 13 combat bots 15514 | -6/Garrison | Garrison Relay disabled 15516 | -6/Garrison | Garrison Relay disabled 15575 | -6/Garrison | Triggered checkpoint 15677 | -6/Garrison | Discovered new exit (range 8) 15697 | -6/Garrison | Rescued a captive Derelict 15727 | -6/Garrison | Triggered checkpoint 15737 | -6/Garrison | Garrison Relay disabled 15802 | -6/Garrison | Entered Factory 15802 | -6/Factory | Accompanied by 1 ally 15803 | -6/Factory | Loaded intel: 214 machine locations 15968 | -6/Factory | Repaired Enh. Flexi-carbon Leg 16152 | -6/Factory | First assault squad dispatched 16278 | -6/Factory | Spotted B-75 Beast 16354 | -6/Factory | Destroyed B-75 Beast 16669 | -6/Factory | Intercept squad dispatched 16690 | -6/Factory | Spotted Tracker 16715 | -6/Factory | Destroyed Tracker 16732 | -6/Factory | Spotted Combat Programmer 16772 | -6/Factory | System corruption reached 10% 16804 | -6/Factory | Core integrity fell below 50% 16838 | -6/Factory | Lost 12 parts (2p3n3u4w) 17178 | -6/Factory | Destroyed Combat Programmer 17241 | -6/Factory | Crushed by falling debris 17339 | -6/Factory | Entered Lower Caves 17367 | -6/Lower Caves | Identified exit to Lower Caves 17378 | -6/Lower Caves | Build established: Scavenger-Mutant 17748 | -6/Lower Caves | Learned Factory terminal intel 17880 | -6/Lower Caves | Entered another Lower Caves area 18002 | -6/Lower Caves | Encountered a Warlord checkpoint 18076 | -6/Lower Caves | Learned 4 Factory zone layouts 18299 | -6/Lower Caves | Discovered new exit (range 19) 18338 | -6/Lower Caves | Entered Zion 18386 | -6/Zion | System corruption cleaned by Quarantine Array 18433 | -6/Zion | Found CR-A16's Pointy Stick 18466 | -6/Zion | Discovered new exit (range 11) 18885 | -6/Zion | Found Prototype Special Weapon 18885 | -6/Zion | Identified RU-N14's Throwing Claymores 18894 | -6/Zion | Found RU-N14's Throwing Claymores 19198 | -6/Zion | Found RU-N14's Throwing Claymores 19459 | -6/Zion | Found Exp. Armor Integrity Analyzer 19574 | -6/Zion | Met Imprinter 19594 | -6/Zion | Imprinted 19596 | -6/Zion | Declared Zion's savior 19926 | -6/Zion | Entered Proximity Caves 19926 | -5/Proximity Caves | Accompanied by 4 allies 19932 | -5/Proximity Caves | Ambushed by research squad 20004 | -5/Proximity Caves | Spotter reported a threat 20034 | -5/Proximity Caves | Spotter reported a threat 20411 | -5/Proximity Caves | Identified exit to Factory 20539 | -5/Proximity Caves | Learned Factory emergency access door positions 20604 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 20843 | -5/Proximity Caves | Entered Factory 20843 | -5/Factory | Accompanied by 3 allies 20843 | -5/Factory | Evolved 2 slots: Utility x2 20844 | -5/Factory | Identified exit to Factory 20846 | -5/Factory | Loaded intel: 245 machine locations 20847 | -5/Factory | Loaded intel: 26 terminal locations 20903 | -5/Factory | Garrison activated, responded to threat 21052 | -5/Factory | Found Imp. Powered Armor 21054 | -5/Factory | Found Imp. Powered Armor 21058 | -5/Factory | Found Imp. Powered Armor 21088 | -5/Factory | Allied Derelicts emerged from ambush trap array 21139 | -5/Factory | Discovered new exit (range 15) 21179 | -5/Factory | Identified exit to Upper Caves 21185 | -5/Factory | Garrison activated, responded to threat 21235 | -5/Factory | Lost 5 allies 21400 | -5/Factory | Zion Fire squad teleported in 21438 | -5/Factory | Zion Fire squad teleported in 21558 | -5/Factory | Entered Upper Caves 21558 | -5/Upper Caves | Accompanied by 8 allies 21560 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21801 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 22040 | -5/Upper Caves | Encountered a Warlord checkpoint 22200 | -5/Upper Caves | Lost 3 allies 22278 | -5/Upper Caves | Learned Factory emergency access door positions 22431 | -5/Upper Caves | Discovered new exit (range 7) 22437 | -5/Upper Caves | Identified exit to Upper Caves 22484 | -5/Upper Caves | Entered another Upper Caves area 22484 | -5/Upper Caves | Accompanied by 6 allies 22492 | -5/Upper Caves | Spotted B-75 Beast 22499 | -5/Upper Caves | Allies destroyed B-75 Beast 22588 | -5/Upper Caves | Discovered exit to Factory (range 5) 23106 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23137 | -5/Upper Caves | Discovered new exit (range 13) 23211 | -5/Upper Caves | Identified exit to Warlord 23294 | -5/Upper Caves | Learned 8 Factory zone layouts 23491 | -5/Upper Caves | Entered Warlord 23491 | -5/Warlord | Accompanied by 3 allies 23529 | -5/Warlord | System corruption cleaned by Quarantine Array 23878 | -5/Warlord | Opened Warlord's prototype stash 23897 | -5/Warlord | Found Vortex Chain Reactor 23908 | -5/Warlord | Found Exp. Focal Shield 24008 | -5/Warlord | Visited the Vortex Lab 24011 | -5/Warlord | Found Prototype Energy Gun 24011 | -5/Warlord | Identified Vortex Rifle 24017 | -5/Warlord | Found Prototype Energy Cannon 24017 | -5/Warlord | Identified Vortex Cannon 24018 | -5/Warlord | Warlord's base attacked by MAIN.C 24019 | -5/Warlord | Found Prototype Energy Gun 24019 | -5/Warlord | Identified Vortex Shotgun 24027 | -5/Warlord | Found Vortex Shotgun 24034 | -5/Warlord | Found Vortex Rifle 24044 | -5/Warlord | Found Vortex Cannon 24161 | -5/Warlord | Spotted B-86 Titan 24171 | -5/Warlord | Allies destroyed B-86 Titan 24368 | -5/Warlord | Warlord forces counterattacked 24408 | -5/Warlord | Spotted Striker 24427 | -5/Warlord | Spotted Executioner 24448 | -5/Warlord | Spotted B-86 Titan 24454 | -5/Warlord | Spotted Executioner 24473 | -5/Warlord | Spotted Striker 24521 | -5/Warlord | Spotted Executioner 24581 | -5/Warlord | Lost 23 allies 24618 | -5/Warlord | Spotted Executioner 24618 | -5/Warlord | Spotted Striker 24618 | -5/Warlord | Spotted Executioner 24653 | -5/Warlord | Destroyed Executioner 24653 | -5/Warlord | Destroyed PI-TGL(g) 24674 | -5/Warlord | Destroyed 8 combat bots 24684 | -5/Warlord | Lost 10 allies 24693 | -5/Warlord | Warlord base infiltrated, sounded retreat 24785 | -5/Warlord | Discovered new exit (range 14) 24796 | -5/Warlord | Identified exit to Proximity Caves 24985 | -5/Warlord | Spotted Striker 24985 | -5/Warlord | Spotted Striker 24986 | -5/Warlord | Rebuked by Warlord 25025 | -5/Warlord | Spotted Striker 25030 | -5/Warlord | Spotted Executioner 25033 | -5/Warlord | Spotted Executioner 25033 | -5/Warlord | Found Prototype Ballistic Cannon 25059 | -5/Warlord | Entered Proximity Caves 25079 | -4/Proximity Caves | Identified Hvy. Autocannon 25085 | -4/Proximity Caves | Found Alien Artifact 25086 | -4/Proximity Caves | Lost 19 allies 25126 | -4/Proximity Caves | Build established: Scavenger-Assassin 25226 | -4/Proximity Caves | Spotted B-86 Titan 25439 | -4/Proximity Caves | Destroyed B-86 Titan 25673 | -4/Proximity Caves | Discovered exit to Factory (range 15) 25706 | -4/Proximity Caves | Entered Factory 25706 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25707 | -4/Factory | Identified exit to Research 25709 | -4/Factory | Loaded intel: 280 machine locations 25718 | -4/Factory | Found Unknown Device 25718 | -4/Factory | Identified Quantum Capacitor 25775 | -4/Factory | Discovered exit to Research (range 10) 25811 | -4/Factory | Zion Heavy squad teleported in 25974 | -4/Factory | Spotted B-86 Titan 25980 | -4/Factory | Allies destroyed B-86 Titan 26028 | -4/Factory | Discovered new exit (range 24) 26030 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 26031 | -4/Factory | Zion Light squad teleported in 26071 | -4/Factory | Identified exit to Upper Caves 26177 | -4/Factory | Lost 3 allies 26221 | -4/Factory | Entered Upper Caves 26221 | -4/Upper Caves | Accompanied by 2 allies 26428 | -4/Upper Caves | Spotted B-86 Titan 26932 | -4/Upper Caves | Discovered new exit (range 10) 26936 | -4/Upper Caves | Encountered a Warlord checkpoint 26940 | -4/Upper Caves | Identified exit to Upper Caves 27009 | -4/Upper Caves | Build established: Scavenger-Skirmisher 27011 | -4/Upper Caves | Entered another Upper Caves area 27034 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27374 | -4/Upper Caves | Discovered new exit (range 24) 27407 | -4/Upper Caves | Identified exit to Zhirov 27408 | -4/Upper Caves | Entered Zhirov 27408 | -4/Zhirov | Discovered new exit (range 3) 27409 | -4/Zhirov | Identified exit to Proximity Caves 27428 | -4/Zhirov | Met Zhirov 27456 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27484 | -4/Zhirov | Found Alien Artifact 27484 | -4/Zhirov | Identified Integrated Dissipator 27484 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 27524 | -4/Zhirov | Found Alien Artifact 27568 | -4/Zhirov | Entered Proximity Caves 27839 | -3/Proximity Caves | Spotted B-86 Titan 27940 | -3/Proximity Caves | Discovered exit to Research (range 20) 27976 | -3/Proximity Caves | Build established: Scavenger-Mutant 28018 | -3/Proximity Caves | Entered Research 28018 | -3/Research | Evolved 2 slots: Utility x2 28019 | -3/Research | Identified exit to Armory 28020 | -3/Research | Loaded intel: 122 machine locations 28072 | -3/Research | Zion hero teleported in (7V-RTL) 28088 | -3/Research | Discovered new exit (range 17) 28130 | -3/Research | Identified exit to Research 28163 | -3/Research | Identified Transdimensional Reconstructor 28286 | -3/Research | Build established: Scavenger-Skirmisher 28406 | -3/Research | Discovered new exit (range 12) 28417 | -3/Research | Identified exit to Quarantine 28423 | -3/Research | Entered Quarantine 28423 | -3/Quarantine | Accompanied by 1 ally (7V-RTL) 28424 | -3/Quarantine | Loaded intel: 67 machine locations 28556 | -3/Quarantine | Found Corrupted Prototype Device 28581 | -3/Quarantine | Found Corrupted Adv. Powered Armor 28642 | -3/Quarantine | Cryocooling Duct disabled 28657 | -3/Quarantine | Ambient heat levels rising (+20) 28657 | -3/Quarantine | Non-combat units ordered to evacuate 28657 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 28704 | -3/Quarantine | Found Alien Artifact 28743 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 28796 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 28806 | -3/Quarantine | Central database locked down 28890 | -3/Quarantine | Found Alien Slashing Weapon 28890 | -3/Quarantine | Identified Sigix Broadsword 28925 | -3/Quarantine | System corruption reached 10% 28963 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 28969 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 29038 | -3/Quarantine | Found Transdimensional Reconstructor 29041 | -3/Quarantine | Found Transdimensional Reconstructor 29059 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 29062 | -3/Quarantine | Discovered exit to Research (range 5) 29078 | -3/Quarantine | Identified 7V-RTL's Ultimate Field 29083 | -3/Quarantine | Found Alien Artifact 29099 | -3/Quarantine | Garrison activated, responded to threat 29109 | -3/Quarantine | Entered Research 29109 | -2/Research | Evolved 2 slots: Utility x2 29110 | -2/Research | Loaded intel: 122 machine locations 29185 | -2/Research | Spotted B-90 Cyclops 29199 | -2/Research | Build established: Scavenger-Assassin 29403 | -2/Research | Discovered new exit (range 17) 29461 | -2/Research | Identified exit to Testing 29483 | -2/Research | Entered Testing 29484 | -2/Testing | Loaded intel: 67 machine locations 29533 | -2/Testing | Retrieved Zion intel report: Emergency Access 29563 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 29590 | -2/Testing | Found Prototype Ballistic Cannon 29590 | -2/Testing | Identified Omega Cannon 29623 | -2/Testing | Found Prototype Leg 29623 | -2/Testing | Identified Myomer Exoskeleton 29729 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 29738 | -2/Testing | Spotted Striker 29808 | -2/Testing | Found Prototype Hackware 29834 | -2/Testing | Spotted Striker 29870 | -2/Testing | Destroyed Striker 29887 | -2/Testing | Spotted PX-NMDNJF75W4 29891 | -2/Testing | Destroyed Striker 29919 | -2/Testing | Destroyed PX-NMDNJF75W4 29937 | -2/Testing | Found Exp. Transmission Jammer 29958 | -2/Testing | Intercept squad dispatched 29965 | -2/Testing | Spotted Tracker 29966 | -2/Testing | Spotted Tracker 29968 | -2/Testing | Found Prototype Launcher 29968 | -2/Testing | Identified Z-bomb Delivery System 29969 | -2/Testing | Destroyed Tracker 29969 | -2/Testing | Destroyed Tracker 29982 | -2/Testing | Spotted Combat Programmer 29986 | -2/Testing | Spotted Combat Programmer 29999 | -2/Testing | Destroyed Combat Programmer 30004 | -2/Testing | System corruption reached 10% 30016 | -2/Testing | Destroyed Combat Programmer 30032 | -2/Testing | Found Prototype Energy Cannon 30032 | -2/Testing | Identified EMDS 30192 | -2/Testing | Discovered new exit (range 22) 30285 | -2/Testing | Identified System Mapper 30366 | -2/Testing | Spotted Fortress 30441 | -2/Testing | Discovered new exit (range 5) 30441 | -2/Testing | Discovered new exit (range 6) 30444 | -2/Testing | Identified exit to Section 7 30445 | -2/Testing | Entered Section 7 30446 | -2/Section 7 | Loaded intel: 134 machine locations 30457 | -2/Section 7 | Build established: Scavenger-Mutant 30471 | -2/Section 7 | Found Integrated Dissipator 30471 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 30488 | -2/Section 7 | Spotted S7 Guard 30501 | -2/Section 7 | Destroyed S7 Guard 30514 | -2/Section 7 | Found Alien Artifact 30632 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 30639 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 30654 | -2/Section 7 | Identified Navigation Efficiency Matrix 30677 | -2/Section 7 | Found Alien Artifact 30677 | -2/Section 7 | Identified Integrity Redistributor 30677 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-123) 30703 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 30735 | -2/Section 7 | Retrieved Zion intel report: Main Access 30735 | -2/Section 7 | Identified exit to Access 30777 | -2/Section 7 | Found Alien Artifact 30777 | -2/Section 7 | Identified Core Reset Matrix 30777 | -2/Section 7 | Identified Dimensional Node Initializer 30777 | -2/Section 7 | Identified Subatomic Replicator 30777 | -2/Section 7 | Used Core Reset Matrix 30781 | -2/Section 7 | Detected hypermatrix surge 30781 | -2/Section 7 | Sensed 20 artifacts in vicinity 30806 | -2/Section 7 | Spotted S7 Guard 30818 | -2/Section 7 | Found Integrated Thermoelectric Network 30818 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 30841 | -2/Section 7 | Spotted Alpha 7 30921 | -2/Section 7 | Warped through subspace 30924 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 31035 | -2/Section 7 | Found Prototype Device 31047 | -2/Section 7 | Identified Exp. EM Shield 31121 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 31129 | -2/Section 7 | Discovered exit to Access (range 5) 31136 | -2/Section 7 | Initialized slip node 31173 | -2/Section 7 | Spotted Executioner 31173 | -2/Section 7 | Spotted Executioner 31206 | -2/Section 7 | Build established: Alien-Assassin 31226 | -2/Section 7 | Destroyed Executioner 31281 | -2/Section 7 | Destroyed Executioner 31283 | -2/Section 7 | Found Prototype Device 31283 | -2/Section 7 | Identified Adv. Kinecellerator 31287 | -2/Section 7 | Found Prototype Processor 31287 | -2/Section 7 | Identified Exp. Core Analyzer 31291 | -2/Section 7 | Found Prototype Processor 31291 | -2/Section 7 | Identified Exp. Targeting Computer 31358 | -2/Section 7 | Found Transdimensional Reconstructor 31404 | -2/Section 7 | Spotted B-99 Colossus 31499 | -2/Section 7 | Found LRC Inertial Stabilizer 31499 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 31502 | -2/Section 7 | Intercept squad dispatched 31505 | -2/Section 7 | Found LRC Armor 31505 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 31519 | -2/Section 7 | Spotted Tracker 31521 | -2/Section 7 | Spotted Tracker 31532 | -2/Section 7 | Destroyed Tracker 31535 | -2/Section 7 | Destroyed Tracker 31556 | -2/Section 7 | Spotted Combat Programmer 31559 | -2/Section 7 | Spotted Combat Programmer 31572 | -2/Section 7 | Destroyed Combat Programmer 31580 | -2/Section 7 | Destroyed Combat Programmer 31637 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 31642 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 31645 | -2/Section 7 | Warped through subspace to slip node 31693 | -2/Section 7 | System corruption reached 30% 31729 | -2/Section 7 | Found Microwarp Drive 31768 | -2/Section 7 | Entered Access 31768 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 31789 | -1/Access | Build established: Alien-Mutant 31950 | -1/Access | Zion Zionite Resupply teleported in 31954 | -1/Access | Found Prototype Protection 31954 | -1/Access | Identified Zio. Shade Carapace 31957 | -1/Access | Found Prototype Protection 31957 | -1/Access | Identified Zio. Weapon Casing 31972 | -1/Access | Found Prototype Protection 31972 | -1/Access | Identified Zio. Heavy Carapace 31981 | -1/Access | Found Zio. Shade Carapace 32180 | -1/Access | Retrieved Zion intel report: Active Terminals 32181 | -1/Access | Zion Heavy Resupply teleported in 32207 | -1/Access | Build established: Alien-Assassin 32221 | -1/Access | Intercept squad dispatched 32254 | -1/Access | Spotted Tracker 32254 | -1/Access | Spotted Tracker 32255 | -1/Access | Destroyed Tracker 32255 | -1/Access | Destroyed Tracker 32255 | -1/Access | P-80 Master assimilated allied 4P-GBW(A) 32318 | -1/Access | Spotted Combat Programmer 32324 | -1/Access | Spotted Combat Programmer 32333 | -1/Access | Destroyed Combat Programmer 32339 | -1/Access | Destroyed Combat Programmer 32547 | -1/Access | Destroyed 9 combat bots 32747 | -1/Access | Intercept squad dispatched 32768 | -1/Access | Spotted Tracker 32768 | -1/Access | Spotted Tracker 32769 | -1/Access | Destroyed Tracker 32769 | -1/Access | Destroyed Tracker 32769 | -1/Access | Spotted Tracker 32771 | -1/Access | Destroyed Tracker 32779 | -1/Access | Spotted Combat Programmer 32791 | -1/Access | Destroyed Combat Programmer 32816 | -1/Access | Spotted Combat Programmer 32822 | -1/Access | Spotted Combat Programmer 32823 | -1/Access | System corruption reached 10% 32831 | -1/Access | Destroyed Combat Programmer 32836 | -1/Access | Destroyed Combat Programmer 33297 | -1/Access | Terminal network hard line cut 33425 | -1/Access | Destroyed 8 combat bots 33510 | -1/Access | Discovered new exit (range 3) 33518 | -1/Access | First assault squad dispatched 33525 | -1/Access | Entered Command 33604 | -1/Command | Retrieved Zion intel report: Emergency Access 33678 | -1/Command | Retrieved Zion intel report: Unaware Analyses 33775 | -1/Command | First assault squad dispatched 33815 | -1/Command | Build established: Alien-Mutant 33934 | -1/Command | Destroyed 7 combat bots 34033 | -1/Command | Spotted M Guard 34039 | -1/Command | Spotted M Guard 34039 | -1/Command | Spotted Combat Programmer 34054 | -1/Command | Spotted Combat Programmer 34078 | -1/Command | Destroyed Combat Programmer 34083 | -1/Command | Destroyed Combat Programmer 34098 | -1/Command | Destroyed M Guard 34103 | -1/Command | Destroyed M Guard 34103 | -1/Command | All MAIN.C guards destroyed 34131 | -1/Command | Destroyed 8 combat bots 34143 | -1/Command | Found Corrupted Prototype Reactor 34149 | -1/Command | Found Corrupted Prototype Protection 34237 | -1/Command | Retrieved Zion intel report: Unaware Schematics 34311 | -1/Command | Retrieved Zion intel report: Component Schematics 34550 | -1/Command | Identified Hvy. Regenerative Plating 34551 | -1/Command | System corruption reached 30% 34597 | -1/Command | Retrieved Zion intel report: Active Terminals 34608 | -1/Command | Disengaged cave seal 34608 | -1/Command | Zionites emerged from the dark tunnel 34768 | -1/Command | P-80 Master assimilated allied QW-1TD(i) 34822 | -1/Command | Destroyed 9 combat bots 34844 | -1/Command | High security lockdown imminent 34912 | -1/Command | Met MAIN.C 34924 | -1/Command | High security lockdown engaged 34925 | -1/Command | 0b10 Conduit disabled 34937 | -1/Command | Allies destroyed MAIN.C Shell 34937 | -1/Command | MAIN.C activated Command garrisons 34961 | -1/Command | Allies destroyed MAIN.C 34981 | -1/Command | Identified Zero-point Reactor 34981 | -1/Command | Discovered new exit (range 33) 34981 | -1/Command | Discovered new exit (range 99) 34981 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 35119 | -1/Command | Found AEGIS Remote Shield 35125 | -1/Command | Found Exp. System Purifier 35132 | -1/Command | Found Zero-point Reactor 35134 | -1/Command | Found Zero-point Reactor 35395 | -1/Command | Build established: Generator-Mutant 35642 | -1/Command | Found Centrium Heavy Armor Plating 35649 | -1/Command | Found Adv. Kinecellerator 35777 | -1/Command | Found Multirail 35843 | -1/Command | Found Adv. EM Shield 36500 | -1/Command | Found Multirail 36506 | -1/Command | Found Multirail 36716 | -1/Command | Found Corrupted Multirail 36777 | -1/Command | Found Corrupted Multirail 38070 | -1/Command | Murdered Z-Experimental 38074 | -1/Command | Found Prototype Energy Cannon 38074 | -1/Command | Identified Zio. Alpha Cannon 38662 | -1/Command | Build established: Generator-Gunner 39097 | -1/Command | Warped through subspace to slip node 39097 | -1/Command | Discovered new exit (range 5) 39103 | -1/Command | Entered Access_0 39104 | -1/Access_0 | Sensed 3 artifacts in vicinity 39106 | -1/Access_0 | Met Architect 39174 | -1/Access_0 | Architect warped through subspace 39214 | -1/Access_0 | Spotted Enhanced Programmer 39220 | -1/Access_0 | A6 warped into view 39234 | -1/Access_0 | Core integrity fell below 50% 39240 | -1/Access_0 | Destroyed A6 39254 | -1/Access_0 | Architect warped through subspace 39269 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 39310 | -1/Access_0 | Subspace Access Node disabled 39313 | -1/Access_0 | Lost 7 parts (1p1n2u3w) 39319 | -1/Access_0 | Spotted Enhanced Programmer 39324 | -1/Access_0 | Spotted Enhanced Programmer 39336 | -1/Access_0 | A5 warped into view 39343 | -1/Access_0 | Core integrity fell below 20% 39355 | -1/Access_0 | Warped through subspace to slip node 39355 | -1/Access_0 | Discovered new exit (range 8) 39367 | *** | Heading to fleet! Last Messages --------------- 39334_ Quantum Shear penetrates Wall. 39334_ Microwarped (distance 2). 39335_ Microwarped (distance 7). A5 warps into view. 39336_ A5: "I hear we have an intruder. That's a first." 39336_ Penetrated by Quantum Shear. Found relevant data record, DESTROY_A5: \\3XJR 39336_ Microwarped (distance 2). 39338_ Penetrated by Quantum Shear. 39340_ Microwarped (distance 7). 39341_ Microwarped (distance 4). 39342_ Microwarped (distance 14). 39347_ Microwarped (distance 13). 39351_ Quantum Shear penetrates Wall. 39353_ Microwarp Drive destroyed. 39355_ Warped through subspace, drawn to slip node. 39355_ EXIT=FOUND 39356_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. 39359_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 164 Coolant Potential 65 Energy Generation 128 Energy Capacity 1200 Matter Stores 300 Matter Capacity 800 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 22 Cloak Strength 3 Power Amplification 30 Armor Coverage 600 Resistance: KI 30 Resistance: TH 20 Resistance: EX 20 Resistance: EM 50 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 67 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 50 Salvage Targeting 3 Offensive Hacking 20 Item Schematics ----------------- Exp. Shield Generator | -2/Section 7 | Archive Adv. Plasma Rifle | -2/Section 7 | Archive Cld. Field Propulsion Drive | -2/Section 7 | Archive Adv. Matter Compressor | -2/Section 7 | Archive Cld. Q-thruster | -2/Section 7 | Archive Hellfire Missile Launcher | -2/Section 7 | Archive Exp. Coolant Injector | -2/Section 7 | Archive Lrn. Phase Cannon | -2/Section 7 | Archive Tactical Quantum Warhead | -2/Section 7 | Archive Imp. Thermal Shield | -1/Command | Z-intel Impulse Thruster Array | -1/Command | Z-intel Gravmag Array | -1/Command | Z-intel Particle Reactor | -1/Command | Z-intel Field Propulsion Drive | -1/Command | Z-intel Imp. Focal Shield | -1/Command | Z-intel Lyr. Medium Armor Plating | -1/Command | Z-intel Adv. Cryofiber Web | -1/Command | Z-intel Graphene Brace | -1/Command | Z-intel Cloaking Device | -1/Command | Z-intel Matter Neutralizer | -1/Command | Z-intel Tesla Rifle | -1/Command | Z-intel Robot Schematics ------------------ R-10 Processor | -2/Section 7 | Archive G-73 Enforcer | -2/Section 7 | Archive T-07 Excavator | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel H-88 Terminator | -1/Command | Z-intel B-74 Champion | -1/Command | Z-intel Fabricated ------------ Enh. Gauss Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Enh. Flexi-carbon Leg | 5% | -6/Factory Studied --------- None Alien Tech Used ----------------- Core Expander Integrated Dissipator Sigix Broadsword Integrity Redistributor Core Reset Matrix Integrated Thermoelectric Network Transdimensional Reconstructor Dimensional Node Initializer LRC Inertial Stabilizer LRC Armor Subatomic Replicator Supercharged Integrated Reactor Microwarp Drive High-powered Transdimensional Reconstructor Achievements -------------- Bullet Installation Challenges ------------ None Game ------ Seed ComponentArcsightMediator Manual? 0 Play Time 06:42:44 Cumulative 1079.0 hours Start 2026.01.07 @ 14:22:14 End 2026.01.09 @ 10:48:57 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 325 Rogue 323 Adventurer 2 Explorer 0 Win Type 2 Total 78 Types 21/18/18/1/1/1/14/1/1/2 Lore% 97 Gallery% 95 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14bca74f-65a8-4431-88d4-07b8e3123a0f