Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.09 @ 23:13:56 Player: Iris Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (406) 406 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1136 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 224/300 Energy 65/100 System Corruption 1% Temperature Cool (6) Movement Rolling (100) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (2) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY (8) ---- Aluminum Leg Visual Processing Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Ion Engine Aluminum Leg Compact Wheel Compact Wheel Visual Processing Unit Heavy EM Pulse Gun Heavy EM Pulse Gun Grenade Launcher [Rating: 12] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 18 | 8 6 . 4 Power 2 | 1 1 . . Engine 1 | 1 . . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 6 | 3 1 . 2 Treads . | . . . . Leg 4 | 2 1 . 1 Wheel 2 | 1 . . 1 Hover . | . . . . Flight . | . . . . Utility 2 | 1 1 . . Device . | . . . . Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 3 3 . 2 Energy Gun 4 | . 2 . 2 Energy Cannon . | . . . . Ballistic Gun 3 | 3 . . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . . 7 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 3 | . . . 3 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Backups 5 | 1 5 8 5 Power . | . . 1 . Propulsion 2 | 1 2 3 2 Utility . | . . 1 1 Weapon 2 | . 2 3 2 Tool/Special . | . . . . Unused Backups . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 88 | . 94 100 79 Engine 1 | . 1 . 1 Core 8 | . 12 14 2 Leg 22 | . 28 28 15 Wheel 1 | . . . 4 Storage 14 | . 14 14 14 Processor 11 | . 9 14 14 Energy Gun 16 | . 11 28 19 Ballistic Gun 5 | . 10 . . Launcher 5 | . 5 . 6 Peak Build Rating 12 | 6 12 12 12 Average Rating 8 | 4 9 12 7 On Entrance 7 | . 6 12 12 Naked Turns . | . . . . Heaviest Build 16 | 14 16 16 16 Greatest Support 32 | 20 20 20 32 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 3 8 8 8 Average Carried 5 | 1 6 8 5 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 3 8 8 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 462 | 181 252 . 29 Remotely . | . . . . Salvage Created 535 | . 279 107 149 Parts 35 | . 12 8 15 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 11 | . . . 11 Prevented 1 | . . . 1 Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 15 | . 5 2 8 Guns 8 | . 3 2 3 AOE 6 | . 2 . 4 Classes Destroyed 6 | . 4 . 2 Worker 1 | . 1 . . Hauler 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 7 | . . . 7 Grunt 7 | . 5 2 . Subdweller 1 | . . . 1 Best Kill Streak 4 | . 3 2 4 Combat Bots Only 4 | . 2 2 4 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging . | . . . . Exploded 2 | . 2 . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 277 | . 22 3 252 Missed 113 | . 5 . 108 Damage Taken 878 | . 231 45 602 Core 254 | . 62 32 160 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 37 | . 15 3 19 Largest 2 | . 2 2 2 Hottest 90 | . 90 90 90 Shots Fired 70 | . 30 6 34 Gun 62 | . 27 6 29 Cannon . | . . . . Launcher 8 | . 3 . 5 Special . | . . . . Kinetic 21 | . 21 . . Thermal . | . . . . Explosive 8 | . 3 . 5 Electromagnetic 41 | . 6 6 29 Robot Hit Streak 21 | . 8 13 21 Robot Miss Streak 8 | . 2 . 8 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 44 | . 25 5 14 Core Hits 30 | . 14 3 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1008 | . 492 77 439 Guns 562 | . 310 77 175 Cannons . | . . . . Explosions 446 | . 182 . 264 Melee . | . . . . Ramming . | . . . . Kinetic 212 | . 212 . . Thermal 34 | . 34 . . Explosive 412 | . 148 . 264 Electromagnetic 350 | . 98 77 175 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 1 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . 1 1 2 Message Errors 3 | . . 1 2 Alerts 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 6 | . 6 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 153 | . 72 153 . Average Temperature 40 | . 18 80 . Received Heat Transfer 432 | . 129 45 258 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 5 | . 1 . 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . 50 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 76 | . 76 50 . Initial . | . . . . Average 17 | . 18 23 . Influence Increases 585 | . 205 50 330 Destroy 0b10 Robot/C 280 | . 100 40 140 Destroy 0b10 Robot/NC 15 | . 15 . . Destroy Leader 44 | . 24 10 10 Successful Hack 12 | . 12 . . Destroy Structure 24 | . 24 . . Lose Combat Pursuer 210 | . 30 . 180 Influence Decreases 413 | . 205 50 158 Time Decay 353 | . 205 50 98 Lost Part 60 | . . . 60 Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 10 1 17 Peak Tracking Total 6 | . 3 1 6 Tactical Retreats 8 | . 1 . 7 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 3 | . . . 3 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 4 | . 3 . 1 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 11 . 4 Successful 9 | . 5 . 4 Failed 6 | . 6 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 10 | . 10 . . Terminals 9 | . 9 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 2 . 4 Record 4 | . . . 4 Prototype ID Bank 1 | . 1 . . Terminal Index 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events 1 | . 1 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 4 | . 4 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1306 | 78 599 117 512 Spaces Moved 828 | 57 433 91 247 Core 10 | 4 . . 6 Treads . | . . . . Legs 812 | 49 433 91 239 Wheels 6 | 4 . . 2 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 100 Average Speed 128 | 113 120 120 150 Slowest Speed 190 | 120 120 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 57 13 15 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 49 | . 28 . 21 Melee . | . . . . Projectile . | . . . . AOE 49 | . 28 . 21 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 999 | 66 484 93 356 Wait 100 | . 18 . 82 Move 825 | 56 432 90 247 Hop . | . . . . Pick Up 7 | 1 6 . . Fast Attach 9 | 7 2 . . Attach 9 | . 2 . 7 Detach 5 | 1 3 . 1 Swap 3 | 1 2 . . Drop 4 | . 4 . . Fire 37 | . 15 3 19 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 580 | -10/Materials | Identified exit to Materials 611 | -10/Materials | Discovered exit to Materials (range 15) 669 | -10/Materials | Discovered new exit (range 6) 674 | -10/Materials | Identified exit to Mines 678 | -10/Materials | Entered Mines 767 | -10/Mines | Discovered new exit (range 8) 780 | -10/Mines | Identified exit to Subcaves 795 | -10/Mines | Entered Subcaves 796 | -10/Subcaves | Approached by a straggling Scientist 944 | -10/Subcaves | Core integrity fell below 50% 989 | -10/Subcaves | Lost 3 parts (1p1n1w) 994 | -10/Subcaves | Discovered new exit (range 14) 1022 | -10/Subcaves | Identified exit to Materials 1193 | -10/Subcaves | Visited Clippyterm 1197 | -10/Subcaves | Learned Factory emergency access door positions 1210 | -10/Subcaves | Discovered new exit (range 16) 1218 | -10/Subcaves | Core integrity fell below 20% 1307 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- queries and responses. --DD-NU8 >>Record! "Hide-and-Seek" It looks like you're trying to avoid detection, would you like help? Data stored: Factory emergency access points. >>Record! "LU-1G1" It looks like you're researching the legendary digger of dangerously deep tunnels, unfortunately it seems not even members of the Boring Crew know what became of that one. >>Record! "Optimus" It looks like you're curious about the current leader of 0bPrime. Optimus is well liked, but certainly not being up front with the UFD as a whole. 01209_ Aluminum Leg destroyed. 01210_ EXIT=FOUND 01215_ Machine disabled. 01219_ Grenade Launcher destroyed. 01222_ The unstable cave ceiling collapses. 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" | | ?????????????????# %### ? | | ?????????????##### ## ? ? | | ????????????## ## ####### ??? | | ???????????## ##??### #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentSwarmSource Manual? 0 Play Time 00:13:13 Cumulative 27.1 hours Start 2024.12.09 @ 23:03:10 End 2024.12.09 @ 23:13:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 36 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 139844a8-4b9d-4c7b-afc9-e148e00b93b7