Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.20 @ 20:10:55 Player: Berg Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (1821) 1821 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (257) 257 TOTAL SCORE: 3928 Bonus ------- High Alert Combat Kills 57 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 242/300 Energy 280/280 System Corruption 4% Temperature Critical (593) Movement Treading (160) Location -9/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Core Shielding Light Armor Plating > --- WEAPON (2) ------- Improved Medium Laser Shotgun > --- INVENTORY (15) --- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod (200) Core Shielding Medium Armor Plating Improved Medium Laser Autogun Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Core Shielding Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Katana > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod Core Shielding Medium Armor Plating Improved Medium Laser Improved Medium Laser Autogun Shotgun Shotgun Rocket Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Katana Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 60 | 7 11 10 29 3 Power 9 | 1 2 1 5 . Engine 9 | 1 2 1 5 . Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 1 3 13 1 Treads 18 | 2 1 1 13 1 Leg 2 | . . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 6 3 6 . Device 5 | 1 2 1 1 . Storage 4 | 1 3 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 7 | . . 2 5 . Artifact . | . . . . . Weapon 14 | 2 2 3 5 2 Energy Gun 5 | 1 1 1 1 1 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 . 2 3 1 Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 23 | . 5 7 7 4 Power 3 | . 1 1 1 . Propulsion 6 | . 1 2 1 2 Utility 7 | . 1 3 3 . Weapon 7 | . 2 1 2 2 Highest Loss Streak 4 | . 3 4 2 4 To Critical Strikes . | . . . . . Average Backups 12 | 2 7 13 14 14 Power 1 | . 1 1 1 1 Propulsion 2 | 1 2 1 3 4 Utility 2 | . 1 2 2 3 Weapon 5 | . 2 6 6 5 Tool/Special . | . . . . . Unused Backups 28 | . 3 7 8 10 Power 4 | . . . 3 1 Propulsion 4 | . . . . 4 Utility 3 | . 1 . . 2 Weapon 16 | . 2 7 4 3 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 92 | . 94 81 95 99 Engine 11 | . 13 10 10 11 Treads 21 | . 25 3 26 32 Leg 5 | . . 17 4 . Device 6 | . 11 6 5 . Storage 11 | . 14 11 11 11 Protection 10 | . . 8 16 22 Energy Gun 11 | . 14 9 10 11 Ballistic Gun 9 | . 7 11 10 11 Ballistic Cannon 1 | . 5 . . . Peak Build Rating 17 | 7 9 12 17 16 Average Rating 11 | 4 7 10 14 15 On Entrance 8 | . 7 9 11 16 Avg Prop Armor Cover (%) 7 | . . . 7 . Naked Turns . | . . . . . Heaviest Build 38 | 14 30 33 38 38 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 3 | . . 1 3 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 10 15 15 15 Most Carried 15 | 4 11 15 15 15 Average Carried 12 | 2 7 13 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 11 15 15 12 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1730 | 270 550 240 614 56 Remotely . | . . . . . Salvage Created 2652 | 128 553 494 1247 230 Parts 164 | 7 29 25 84 19 Haulers Intercepted 7 | . 2 . 5 . Recyclers Shooed 6 | . 1 2 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 66 | . 17 12 27 10 Guns 61 | . 12 12 27 10 Cannons 5 | . 5 . . . Classes Destroyed 11 | 2 4 2 3 . Worker 1 | . . . 1 . Builder 1 | . . . 1 . Tunneler 3 | 2 1 . . . Hauler 7 | . 2 . 5 . Recycler 3 | 1 . 2 . . Operator 1 | . 1 . . . Swarmer 31 | . 8 7 9 7 Grunt 18 | . 9 2 5 2 Brawler 2 | . . . 2 . Duelist 4 | . . 1 2 1 Sentry 11 | . . 2 9 . Best Kill Streak 5 | 2 5 4 4 4 Combat Bots Only 5 | . 5 3 4 4 Max Kills in Single Turn 2 | 1 2 2 2 2 Gunslinging 1 | . 1 1 . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 358 | . 105 82 112 59 Missed 73 | . 21 16 29 7 Hits 285 | . 84 66 83 52 Melee 22 | . . 4 11 7 Projectile 263 | . 84 62 72 45 Critical Strikes 9 | . 2 4 3 . Actively Blocked 1 | . . . 1 . Damage Taken 3532 | . 830 773 1198 731 Core 576 | . 150 130 132 164 Absorbed by Shields . | . . . . . Redirected to Shielding 37 | . . 7 9 21 Core Remaining (%) 70 | 100 40 . . . Volleys Fired 250 | 6 77 54 94 19 Largest 2 | 1 2 2 2 2 Hottest 95 | 50 95 88 79 79 Shots Fired 470 | 6 143 106 177 38 Gun 450 | 6 123 106 177 38 Cannon 20 | . 20 . . . Launcher . | . . . . . Special . | . . . . . Kinetic 236 | . 67 64 86 19 Thermal 234 | 6 76 42 91 19 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | 3 13 17 15 7 Robot Miss Streak 4 | 1 4 4 4 3 Penetration Max . | . . . . . Secondary Targets 11 | . 3 1 3 4 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 320 | 5 93 76 118 28 Core Hits 130 | 4 32 22 58 14 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 18 | . 5 4 8 1 Burn 17 | . 4 4 8 1 Blast 1 | . 1 . . . Melee Attacks 23 | . . . 23 . Impact . | . . . . . Slashing 23 | . . . 23 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4762 | 75 1200 1026 1974 487 Guns 4516 | 75 962 1026 1966 487 Cannons 238 | . 238 . . . Explosions . | . . . . . Melee . | . . . . . Ramming 8 | . . . 8 . Kinetic 2202 | . 507 519 881 295 Thermal 2552 | 75 693 507 1085 192 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 4 Average Corruption 4 | . . . 4 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . 4 9 Message Errors 4 | . . . . 4 Matter Fused 6 | . . . 3 3 Heat Flow Errors 2 | . . . 1 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . 2 . . . Impact . | . . . . . Kinetic 2 | . 2 . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 631 | 30 300 377 300 631 Average Temperature 79 | 16 53 116 66 150 Received Heat Transfer 897 | . 282 210 243 162 Effects 8 | . 1 1 . 6 Shutdowns 2 | . . 1 . 1 Interference 1 | . 1 . . . Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . 3 . 8 . Heat Transferred 7178 | 222 2146 1406 2923 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 75 | 100 100 95 57 . Level 1 16 | . . 4 25 76 Level 2 8 | . . . 16 23 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 483 | 10 147 219 468 483 Initial 288 | . . 35 87 288 Average 116 | 1 50 43 172 344 Influence Increases 2066 | 15 482 439 895 235 Destroy 0b10 Robot/C 1320 | . 340 240 540 200 Destroy 0b10 Robot/NC 80 | 15 20 10 35 . Destroy Leader 324 | . 74 50 180 20 Successful Hack 49 | . 18 18 13 . Disable Machine 45 | . 15 15 15 . Destroy Structure 8 | . . 1 7 . Lose Combat Pursuer 240 | . 15 105 105 15 Influence Decreases 1583 | 15 396 318 658 196 Entered New Map 327 | . . 51 120 156 Time Decay 1056 | 15 346 217 478 . Lost Part 200 | . 50 50 60 40 Squads Dispatched 9 | . 3 1 5 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 4 | . 2 1 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 6 | . 4 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 104 | . 27 25 42 10 Peak Tracking Total 6 | . 6 6 4 5 Tactical Retreats 12 | . 1 5 5 1 Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 3 | . 1 1 1 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 16 | . 3 5 8 . Terminals 15 | . 3 5 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 39 | . 11 14 14 . Successful 16 | . 5 7 4 . Failed 22 | . 5 7 10 . Catastrophic 6 | . . 3 3 . Database Lockouts 1 | . 1 . . . Manual 15 | . 4 6 5 . Terminals 38 | . 11 14 13 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 14 | . 5 6 3 . Robot Analysis 3 | . 1 2 . . Prototype ID Bank 2 | . 1 1 . . Open Door 2 | . . . 2 . Branch Access Points 1 | . . 1 . . Terminal Index 2 | . 1 1 . . Locate Traps 2 | . 1 . 1 . Security Status 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Assimilate 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 2 5 7 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 1021 | 16 183 . 822 . Seismic 1021 | 16 183 . 822 . Robot Analysis Total 3 | . 1 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 4512 | 97 1335 994 1757 329 Spaces Moved 1961 | 45 671 408 672 165 Core 1 | 1 . . . . Treads 1494 | 44 671 57 557 165 Legs 466 | . . 351 115 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 167 | 157 160 186 165 160 Slowest Speed 330 | 160 160 240 330 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 3 77 40 84 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 5 | . . . 5 . Terrain Destroyed 5 | . . . 5 . Melee 5 | . . . 5 . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 2730 | 62 801 555 1119 193 Wait 341 | 1 23 58 253 6 Move 1957 | 44 670 407 671 165 Hop . | . . . . . Pick Up 45 | 4 11 15 15 . Fast Attach 27 | 7 4 6 10 . Attach 15 | . 2 4 6 3 Detach 4 | . 1 2 1 . Swap 22 | . 5 . 17 . Drop 45 | . 8 9 28 . Fire 250 | 6 77 54 94 19 Melee 23 | . . . 23 . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2) -9/Storage -9/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 11) 500 | -10/Materials | Discovered new exit (range 9) 837 | -10/Materials | Lost 3 parts (1n2w) 911 | -10/Materials | Core integrity fell below 50% 960 | -10/Materials | Central database locked down 1134 | -10/Materials | Discovered new exit (range 8) 1222 | -10/Materials | Build established: Scavenger-Mutant 1293 | -10/Materials | Discovered new exit (range 6) 1433 | -10/Materials | Entered another Materials area 1433 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1626 | -9/Materials | Lost 4 parts (1p1n1u1w) 1849 | -9/Materials | Identified exit to Mines 1849 | -9/Materials | Identified exit to Storage 1864 | -9/Materials | Build established: Mutant 2028 | -9/Materials | Discovered new exit (range 11) 2427 | -9/Materials | Entered Storage 3062 | -9/Storage | Build established: Scavenger-Mutant 3200 | -9/Storage | Core integrity fell below 50% 3643 | -9/Storage | Garrison activated, responded to threat 4183 | -9/Storage | Identified exit to Garrison 4184 | -9/Storage | Entered Garrison 4330 | -9/Garrison | Triggered checkpoint 4472 | -9/Garrison | Triggered checkpoint 4484 | -9/Garrison | Core integrity fell below 20% 4514 | -9/Garrison | Core destroyed Last Messages --------------- 04472_ Beams of light sweep through the air. An alarm sounds. 04474_ C-30 ARC bursts open, deploying its payload. 04474_ L-31 Rogue unfolds itself. 04474_ G-34 Mercenary unfolds itself. 04476_ L-31 Rogue suffers critical hit (Burn). 04481_ =E2ELYP#6IWIJ9NINXQ8:F T0OHU 04488_ Shotgun destroyed. 04492_ Lgt. Treads destroyed. 04494_ Imp. Medium Laser destroyed. 04497_ L-31 Rogue destroyed. 04500_ G-34 Mercenary destroyed. 04500_ Switching to secondary target: G-34 Mercenary. 04509_ G-34 Mercenary destroyed. 04510_ System corrupted: Heat flow error (+274). 04512_ Overheating: Shotgun damaged (-37). 04513_ Overheating: Lgt. Armor Plating damaged (-19). 04513_ Overheating: Core Shielding damaged (-11). 04513_ Overheating: Lgt. Treads damaged (-57). 04514_ Power failure, Hvy. Ion Engine shutdown. 04514_ Overheating: Core damaged (-60). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######???"## ??????????????? | | ??????????????????????# ?? ??????????????? | | ?????????????????????? ?? ??????????????? | | ?????????????????????? ?? ?? ????????????? | | ??????????????????????# #? #?? ????????????? | | ??????????????????????# ## ## #???????????? | | ??????????????????????" 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