Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 15:30:43 Player: TurnLeft25 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (101) 505 Value Destroyed (3950) 3950 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (402) 402 TOTAL SCORE: 8517 Bonus ------- High Alert Combat Kills 402 Cogmind --------- Core Integrity 387/850 Matter 78/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Treads Gatling Laser Advanced Assault Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Heavy Riot Gun Gatling Laser Advanced Assault Cannon > --- INVENTORY -------- Enhanced Nuclear Core Light Treads Improved Treads Improved Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Advanced Targeting Computer Target Analyzer Improved Spread Laser Advanced Assault Cannon [Rating: 63] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 6 | . . 2 1 1 . . 2 Weapon 1 | . . . . 1 . . . Parts Attached 100 | 6 3 12 13 39 1 7 19 Power 8 | 1 . 2 . 3 . . 2 Engine 3 | 1 . 2 . . . . . Core 5 | . . . . 3 . . 2 Reactor . | . . . . . . . . Propulsion 29 | 2 . 3 6 13 . 1 4 Treads 2 | . . . 2 . . . . Leg 27 | 2 . 3 4 13 . 1 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 2 4 2 8 . 5 8 Device 12 | . 1 . 1 2 . 3 5 Storage 2 | 1 1 . . . . . . Processor 9 | . . 2 1 3 . 1 2 Hackware . | . . . . . . . . Protection 7 | . . 2 . 3 . 1 1 Artifact . | . . . . . . . . Weapon 33 | 2 1 3 5 15 1 1 5 Energy Gun 11 | 1 . 1 1 5 1 1 1 Energy Cannon 3 | . . . . 2 . . 1 Ballistic Gun 9 | 1 1 2 1 4 . . . Ballistic Cannon 9 | . . . 3 4 . . 2 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . 3 . 2 2 Parts Lost 37 | . . . 9 8 . . 20 Power 3 | . . . . 1 . . 2 Propulsion 10 | . . . 4 . . . 6 Utility 11 | . . . 2 3 . . 6 Weapon 13 | . . . 3 4 . . 6 Highest Loss Streak 14 | . . . 7 2 . . 14 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 98 100 82 98 100 99 97 Engine 3 | . 14 11 9 1 . . . Core 4 | . . . . 5 7 7 5 Leg 21 | . 28 22 14 21 23 23 18 Device 9 | . 12 11 4 10 7 6 10 Storage 7 | . 14 11 9 7 7 7 6 Processor 18 | . . 11 18 19 23 22 25 Protection 6 | . . 11 3 6 7 7 8 Energy Gun 7 | . 14 11 3 5 7 15 8 Energy Cannon 2 | . . . . 3 6 . 3 Ballistic Gun 3 | . 14 11 1 4 . . . Ballistic Cannon 6 | . . . 12 8 7 7 6 Naked Turns . | . . . . . . . . Heaviest Build 64 | 11 18 31 34 59 46 42 64 Greatest Support 68 | 20 20 20 40 58 56 56 68 Greatest Overweight (x) 3 | . . 1 1 2 . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 10 Average Carried 9 | 2 5 9 8 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 3 9 10 10 10 10 10 4 Class Distribution -------------------- 62% | Gunner 22% | Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2429 | 220 93 234 280 1075 40 150 337 Remotely . | . . . . . . . . Salvage Created 3254 | . 164 289 234 1672 . 78 817 Parts 147 | . 9 25 14 56 . 1 42 Haulers Intercepted 2 | . 1 . . 1 . . . Recyclers Shooed 2 | . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . 1 3 . Prevented 2 | . . . . . 1 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 84 | . 2 10 5 36 . 2 29 Guns 33 | . 2 10 2 11 . . 8 Cannons 44 | . . . 3 23 . 1 17 AOE 6 | . . . . 2 . 1 3 Classes Destroyed 13 | . 4 2 3 3 . 1 . Worker 3 | . . . . 1 . . 2 Builder 3 | . . . 1 . . . 2 Tunneler 4 | . 1 . 1 2 . . . Hauler 2 | . 1 . . 1 . . . Recycler 3 | . . . 1 2 . . . Watcher 3 | . 1 2 . . . . . Swarmer 22 | . . 7 . . . . 15 Grunt 39 | . 2 . 3 23 . . 11 Duelist 3 | . . . 1 . . . 2 Sentry 9 | . . 3 1 5 . . . Specialist 1 | . . . . . . 1 . Hunter 4 | . . . . 3 . 1 . Programmer 6 | . . . . 5 . . 1 Best Kill Streak 8 | . 1 4 4 6 . 1 8 Combat Bots Only 8 | . 1 4 4 4 . 1 8 Max Kills in Single Turn 4 | . 1 1 1 4 . 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 668 | . 13 45 92 245 6 18 249 Missed 196 | . 6 10 23 75 2 6 74 Damage Taken 7342 | . 100 328 1052 2715 55 188 2904 Core 970 | . . 42 115 319 . 31 463 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 337 | . . . . 164 . . 173 Core Remaining (%) 83 | 100 100 89 79 . . 50 . Volleys Fired 235 | . 44 24 19 80 . 8 60 Largest 3 | . 2 2 2 3 . 3 3 Hottest 203 | . 70 70 109 193 . 183 203 Shots Fired 559 | . 88 46 37 233 . 12 143 Gun 286 | . 88 46 11 105 . 5 31 Cannon 271 | . . . 26 128 . 7 110 Launcher . | . . . . . . . . Special 2 | . . . . . . . 2 Kinetic 319 | . 44 24 36 134 . 7 74 Thermal 206 | . 44 11 1 88 . 2 60 Explosive . | . . . . . . . . Electromagnetic 32 | . . 11 . 11 . 3 7 Robot Hit Streak 25 | . 9 7 10 25 . 15 16 Robot Miss Streak 7 | . 3 3 5 7 . 2 5 Penetration Max 1 | . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 396 | . 55 29 31 170 . 8 103 Core Hits 275 | . 9 17 31 110 . 4 104 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . 2 . . 8 . 1 1 Burn 3 | . 2 . . 1 . . . Blast 9 | . . . . 7 . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9787 | . 575 413 896 4541 . 236 3126 Guns 3302 | . 558 413 130 1551 . 64 586 Cannons 5124 | . . . 592 2552 . 108 1872 Explosions 1265 | . . . 174 396 . 64 631 Melee . | . . . . . . . . Ramming 96 | . 17 . . 42 . . 37 Kinetic 4947 | . 228 222 706 2448 . 108 1235 Thermal 3894 | . 330 77 16 1957 . 88 1426 Explosive 519 | . . . 174 . . . 345 Electromagnetic 331 | . . 114 . 94 . 40 83 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 4 . 3 3 3 2 Average Corruption 2 | . . 3 . 2 3 3 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 64 | . . 9 . 27 8 19 1 Message Errors 21 | . . 3 . 8 . 10 . Matter Fused 15 | . . 3 . 5 3 4 . Heat Flow Errors 5 | . . . . 3 . 2 . Energy Discharges 5 | . . 1 . 3 . 1 . Data Loss (minor) 8 | . . . . 3 4 1 . Data Loss (major) 6 | . . 1 . 3 1 . 1 Alerts 2 | . . . . 1 . 1 . Weapon Failures 2 | . . 1 . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 231 | . . . 38 101 . . 92 Projectiles 53 | . . . . 48 . . 5 Explosions 178 | . . . 38 53 . . 87 Melee . | . . . . . . . . Knockbacks 72 | . . . 12 23 . . 37 Impact . | . . . . . . . . Kinetic 64 | . . . 12 23 . . 29 Secondary 8 | . . . . . . . 8 Self-Inflicted Damage 224 | . . . 113 . . . 111 Shots 3 | . . . 1 . . . 2 Rammed . | . . . . . . . . Targets Rammed 18 | . 2 . . 8 . . 8 Kicked 18 | . 2 . . 8 . . 8 Crushed . | . . . . . . . . Highest Temperature 369 | . 283 54 137 369 . 232 196 Average Temperature 75 | . 73 13 68 86 . 79 88 Received Heat Transfer 1765 | . 63 27 234 834 12 . 595 Effects 2 | . 1 . . 1 . . . Energy Bleed 2 | . 1 . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . 4 . 1 . Heat Transferred 6174 | . 1110 222 37 3200 . 70 1535 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 2 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 787 | . 152 344 112 697 . . 787 Initial 71 | . . 21 71 50 . . 35 Average 266 | . 60 139 41 261 . . 527 Maximum Alert Level 3 | . . 1 . 2 . . 3 Low Security (%) 45 | 100 100 90 100 35 . . 6 Level 1 25 | . . 9 . 41 . . 2 Level 2 28 | . . . . 22 . . 87 Level 3 . | . . . . . . . 3 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 36 | . . . 4 20 . . 12 Investigation 11 | . . . 2 6 . . 3 Extermination 7 | . . . . 5 . . 2 Reinforcement 6 | . . . 1 3 . . 2 Assault 1 | . . . . . . . 1 Garrison 11 | . . . 1 6 . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 . . 2 Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 4 | . . . . 2 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 13 14 13 47 1 2 48 Peak Tracking Total 11 | . 3 4 5 5 1 1 11 Tactical Retreats 6 | . 1 . . . 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 11 | . 1 2 . 6 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 28 | . . . 2 4 . 1 21 Max in Single Turn 9 | . . . 1 4 . 1 9 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 26 | . 2 4 4 11 . 1 4 Terminals 19 | . 2 4 4 5 . . 4 Fabricators 2 | . . . . 2 . . . Repair Stations 2 | . . . . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Total Hacks 63 | . 4 13 12 23 . 1 10 Successful 21 | . 2 5 6 5 . 1 2 Failed 42 | . 2 8 6 18 . . 8 Catastrophic 15 | . 1 1 2 8 . . 3 Database Lockouts . | . . . . . . . . Manual 19 | . 1 4 4 5 . 1 4 Terminals 52 | . 4 13 12 13 . . 10 Fabricators 3 | . . . . 3 . . . Repair Stations 3 | . . . . 3 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 4 . . . Terminal Hacks 16 | . 2 4 5 3 . 1 1 Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 3 | . 1 1 1 . . . . Open Door 1 | . . . . . . 1 . Branch Access Points 2 | . . . 1 1 . . . Emergency Access Points 3 | . 1 . 1 1 . . . Unreport Threat 2 | . . . 2 . . . . Zone Layout 4 | . . 2 . 1 . . 1 Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . . 1 1 1 . . 1 Terminals 3 | . . 1 1 . . . 1 Botnet 3 | . . 1 1 . . . 1 Fabricators 1 | . . . . 1 . . . Download 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 2 4 4 9 . . 3 Full Trace Events 9 | . . . 2 5 . . 2 Feedback Events 2 | . . . . 2 . . . Corruption 2 | . . . . 2 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 7313 | 61 553 588 336 3477 356 807 1135 Spaces Moved 4017 | 49 345 290 143 1699 288 630 573 Core 18 | 17 . . . . . . 1 Treads 71 | . . . 71 . . . . Legs 3928 | 32 345 290 72 1699 288 630 572 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 123 123 120 Average Speed 157 | 95 120 167 172 182 123 123 158 Slowest Speed 260 | 120 120 190 190 260 123 123 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 50 34 20 43 50 85 17 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 8 | . . . . . 3 5 . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 142 | . . . 46 28 . 12 56 Melee . | . . . . . . . . Projectile 15 | . . . . 8 . . 7 AOE 127 | . . . 46 20 . 12 49 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 4522 | 63 404 348 196 1889 289 652 681 Wait 30 | . . 3 11 9 . . 7 Move 4008 | 48 344 289 142 1698 287 627 573 Hop 1 | . . . . . . 1 . Pick Up 71 | 9 9 8 8 26 . 2 9 Fast Attach 23 | . . 3 3 8 1 3 5 Attach 45 | 6 1 2 9 13 . 2 12 Detach 2 | . . 1 1 . . . . Swap 32 | . 2 7 1 18 . 2 2 Drop 57 | . 2 11 2 29 1 7 5 Fire 235 | . 44 24 19 80 . 8 60 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 18 | . 2 . . 8 . . 8 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory (discovered 2 exits: *Fac / [Ext]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 15) 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Utility x2 1068 | -9/Materials | Discovered new exit (range 7) 1192 | -9/Materials | Discovered new exit (range 7) 1203 | -9/Materials | Entered another Materials area 1203 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1354 | -8/Materials | Met 7R-MNS 1380 | -8/Materials | Lost 7 parts (3n2u2w) 1420 | -8/Materials | Identified exit to Storage 1459 | -8/Materials | Garrison activated, responded to threat 1508 | -8/Materials | Discovered new exit (range 15) 1539 | -8/Materials | Entered Factory 1539 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1540 | -7/Factory | Caught up to 7R-MNS 1853 | -7/Factory | Build established: Scavenger-Gunner 2484 | -7/Factory | Discovered new exit (range 10) 2499 | -7/Factory | Identified exit to Factory 2878 | -7/Factory | Build established: Gunner 3068 | -7/Factory | Discovered exit to Factory (range 14) 3351 | -7/Factory | Garrison activated, responded to threat 4405 | -7/Factory | Identified exit to Lower Caves 4729 | -7/Factory | Garrison activated, responded to threat 5016 | -7/Factory | Entered Lower Caves 5025 | -7/Lower Caves | Spotted B-75 Beast 5036 | -7/Lower Caves | Learned Factory stockpile data 5223 | -7/Lower Caves | Identified exit to Lower Caves 5372 | -7/Lower Caves | Entered another Lower Caves area 5504 | -7/Lower Caves | Found Prototype Device 5504 | -7/Lower Caves | Identified Heart of Steel 5553 | -7/Lower Caves | Learned Factory garrison access intel 5678 | -7/Lower Caves | Discovered new exit (range 8) 5684 | -7/Lower Caves | Identified exit to Zion 5834 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5844 | -7/Lower Caves | Found Prototype Special Weapon 5949 | -7/Lower Caves | Encountered a Warlord checkpoint 6163 | -7/Lower Caves | Discovered exit to Factory (range 14) 6179 | -7/Lower Caves | Entered Factory 6179 | -6/Factory | Evolved 2 slots: Utility x2 6181 | -6/Factory | Loaded intel: 4 garrison access locations 6234 | -6/Factory | Garrison activated, responded to threat 6622 | -6/Factory | Discovered new exit (range 16) 6641 | -6/Factory | Destroyed 8 combat bots 6835 | -6/Factory | Discovered new exit (range 16) 6852 | -6/Factory | Identified exit to Factory 7229 | -6/Factory | First assault squad dispatched 7243 | -6/Factory | Garrison activated, responded to threat 7305 | -6/Factory | Identified Molecular Deconstructor 7313 | -6/Factory | Core integrity fell below 50% 7314 | -6/Factory | Self-destructed Last Messages --------------- 07307_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 07308_ G-50 Soldier core destabilizing. 07308_ Slug penetrates G-50 Soldier. 07308_ Penetrated by Slug. 07309_ Coolant Injector destroyed. 07309_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 07309_ Entropy package works its way towards G-50 Soldier core. 07309_ Critical hit (Burn: +37). 07311_ G-50 Soldier core destabilizing. 07311_ Penetrated by Slug. 07311_ Molecular Deconstructor destroyed. 07311_ Enh. Nuclear Core destroyed. 07311_ U-05 Engineer lays Concrete. 07312_ G-50 Soldier core entropy levels peaking. 07312_ G-50 Soldier destroyed. 07312_ Penetrated by Slug. 07312_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????#*! 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[ | | ????????????????????????????????? ###### % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed PlasmaLayeredStabilizer Manual? 0 Play Time 00:49:25 Cumulative 35.7 hours Start 2024.05.27 @ 14:15:20 End 2024.05.27 @ 15:30:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acfda4bb-a8ad-4c97-bb70-583fa3112af5