Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.23 @ 22:14:54 Player: W_W Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (218) 1090 Value Destroyed (4933) 4933 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (748) 748 TOTAL SCORE: 9011 Bonus ------- High Alert Combat Kills 833 Follower Combat Kills 72 Friendly Fire -157 Cogmind --------- Core Integrity 0/550 Matter 259/300 Energy 245/265 System Corruption 21% Temperature Cool (-100) Movement Treading (185) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (4) ------ Cryofiber Web Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- Rocket Launcher Mini Grenade Launcher > --- INVENTORY (18) --- Light Treads Armored Treads High-capacity Matter Pod (200) Advanced Weight Redist. System Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Hacking Suite System Shield Trap Extractor Improved Recalibrator Heavy Laser Remote Datajack Greatsword Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Transport Network Coupler Improved Recalibrator > --- WEAPON ----------- Mini Grenade Launcher Katana Greatsword > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads High-capacity Matter Pod Sensor Array Experimental Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Transmission Jammer Hacking Suite System Shield Trap Extractor Shock Rifle Remote Datajack [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Trap Extractor Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 2 | . . . 2 . . Parts Attached 138 | 6 17 5 37 1 72 Power 20 | 1 6 1 5 . 7 Engine 19 | 1 6 1 5 . 6 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 26 | 2 4 . 9 . 11 Treads 26 | 2 4 . 9 . 11 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 1 3 1 1 . 21 Device 10 | . . . . . 10 Storage 8 | 1 3 1 1 . 2 Processor 3 | . . . . . 3 Hackware . | . . . . . . Protection 6 | . . . . . 6 Artifact . | . . . . . . Weapon 65 | 2 4 3 22 1 33 Energy Gun 13 | . 2 2 4 . 5 Energy Cannon 5 | . . . 2 1 2 Ballistic Gun 15 | 2 1 . 6 . 6 Ballistic Cannon . | . . . . . . Launcher 18 | . . . 8 . 10 Special Weapon 3 | . 1 1 1 . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 10 | . . . . . 10 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 36 | . 6 1 1 . 28 Power 4 | . 1 1 . . 2 Propulsion 5 | . 2 . . . 3 Utility 6 | . . . . . 6 Weapon 21 | . 3 . 1 . 17 Highest Loss Streak 7 | . 3 1 1 . 7 Average Slot Usage (%) 94 | . 90 93 99 100 90 Engine 10 | . 13 7 11 11 8 Treads 21 | . 22 28 22 22 17 Device 1 | . . . . . 7 Storage 22 | . 27 28 21 22 17 Processor 1 | . . . . . 6 Energy Gun 9 | . 5 13 9 11 8 Energy Cannon 1 | . . . 1 . 2 Ballistic Gun 16 | . 17 14 22 21 7 Launcher 6 | . . . 10 11 5 Slashing Weapon 1 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 79 | 10 40 57 72 73 79 Greatest Support 42 | 40 40 40 40 40 42 Greatest Overweight (x) 24 | 1 1 1 1 1 24 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 18 | 6 16 18 18 18 18 Average Capacity 16 | 5 14 17 17 18 17 Most Carried 18 | 6 16 18 18 18 18 Average Carried 16 | 3 12 17 17 17 16 Final Capacity 18 | 6 16 18 18 18 18 Final Carried 18 | 6 15 18 18 18 15 Class Distribution -------------------- 47% | Mutant 38% | Gunner 4% | Scavenger-Tank 3% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 4130 | 556 1126 77 1121 71 1179 Remotely . | . . . . . . Salvage Created 6913 | 357 946 100 2203 279 3028 Parts 441 | 27 62 5 161 20 166 Haulers Intercepted 10 | . 1 . 4 . 5 Recyclers Shooed 5 | . 1 . . . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 131 | . 16 3 48 8 56 Melee 4 | . . . . . 4 Guns 57 | . 16 3 20 2 16 Cannons 9 | . . . 3 . 6 AOE 61 | . . . 25 6 30 Classes Destroyed 15 | 3 6 . 3 1 2 Worker 23 | 4 2 . 6 1 10 Builder 15 | . 1 . 6 1 7 Tunneler 12 | 9 . . 2 . 1 Hauler 10 | . 1 . 4 . 5 Recycler 12 | 1 3 . 3 . 5 Mechanic 2 | . . . . . 2 Operator 3 | . 1 . 1 . 1 Watcher 10 | . 3 . 5 . 2 Swarmer 39 | . 5 1 18 4 11 Grunt 62 | . 11 2 19 3 27 Brawler 5 | . . . 3 . 2 Duelist 3 | . . . . . 3 Protector 3 | . . . 1 . 2 Sentry 18 | . . . 7 . 11 Demolisher 1 | . . . . 1 . Best Kill Streak 14 | 5 5 2 9 6 14 Combat Bots Only 9 | . 3 2 7 6 9 Max Kills in Single Turn 5 | 1 1 1 3 2 5 Gunslinging . | . . . . . . Exploded 3 | . . . 3 2 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 6347 | . 883 280 1226 171 3787 Core 894 | . 75 62 163 42 552 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 . 45 . 48 . Volleys Fired 386 | 49 96 15 106 8 112 Largest 4 | 2 2 2 4 4 4 Hottest 181 | 40 115 100 170 127 181 Shots Fired 881 | 98 172 28 271 23 289 Gun 749 | 98 170 26 227 16 212 Cannon 61 | . . . 18 . 43 Launcher 66 | . . . 25 7 34 Special 5 | . 2 2 1 . . Kinetic 556 | 98 145 13 169 12 119 Thermal 161 | . 27 15 23 . 96 Explosive 41 | . . . 22 . 19 Electromagnetic 123 | . . . 57 11 55 Robot Hit Streak 15 | 13 15 7 9 9 15 Robot Miss Streak 5 | 2 4 2 5 2 5 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 559 | 55 113 17 160 15 199 Core Hits 379 | 23 47 6 116 16 171 Critical Hits 10 | . 1 . . . 9 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed 7 | . 1 . . . 6 Melee Attacks 37 | . . . 2 . 35 Impact 2 | . . . 2 . . Slashing 35 | . . . . . 35 Piercing . | . . . . . . Sneak Attacks 13 | . . . . . 13 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 15892 | 552 1298 220 4549 599 8674 Guns 5955 | 552 1263 205 2008 201 1726 Cannons 830 | . . . 174 . 656 Explosions 6526 | . . . 2329 375 3822 Melee 2467 | . . . . . 2467 Ramming 90 | . 11 15 38 23 3 Kinetic 3812 | 552 1049 94 1270 129 718 Thermal 2468 | . 238 111 340 112 1667 Explosive 4733 | . . . 2006 . 2727 Electromagnetic 2322 | . . . 895 335 1092 Impact . | . . . . . . Slashing 2467 | . . . . . 2467 Piercing . | . . . . . . Highest Corruption 21 | . . . . 2 21 Average Corruption 2 | . . . . 1 3 Corruption Purged . | . . . . . . Effects 28 | . . . . 6 22 Message Errors 9 | . . . . 2 7 Matter Fused 3 | . . . . . 3 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 8 | . . . . 4 4 Misfires 1 | . . . . . 1 Misdirections 3 | . . . . . 3 Targeting Errors 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 992 | . 4 . 145 27 816 Projectiles 14 | . 4 . . . 10 Explosions 364 | . . . 145 27 192 Melee 614 | . . . . . 614 Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 784 | . . . 151 57 576 Shots 31 | . . . 6 6 19 Rammed 17 | . 2 3 7 4 1 Targets Rammed 20 | . 3 3 7 6 1 Kicked . | . . . . . . Crushed 3 | . 1 . . 2 . Highest Temperature 677 | . 142 108 269 170 677 Average Temperature 121 | . 31 60 58 59 187 Received Heat Transfer 1821 | . 375 135 351 15 945 Effects 39 | . . . . . 39 Shutdowns 7 | . . . . . 7 Energy Bleed 4 | . . . . . 4 Interference 4 | . . . . . 4 Matter Decay 5 | . . . . . 5 Short Circuit 5 | . . . . . 5 Damage (minor) 1 | . . . . . 1 Damage (major) 11 | . . . . . 11 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 9 | . . . 3 . 6 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 . . . 2 Heat Transferred 4728 | . 679 333 607 100 3009 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 16 | . . . 3 2 11 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 975 | 70 254 78 700 413 975 Initial 273 | . . 11 . 273 12 Average 355 | 31 85 22 449 195 706 Maximum Alert Level 3 | . 1 . 3 2 3 Low Security (%) 40 | 100 91 100 12 42 3 Level 1 14 | . 8 . 25 30 5 Level 2 29 | . . . 58 26 32 Level 3 15 | . . . 3 . 58 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 3 . 4 1 15 Investigation 5 | . 2 . 1 1 1 Extermination . | . . . . . . Reinforcement 7 | . 1 . 2 . 4 Assault 5 | . . . 1 . 4 Garrison 6 | . . . . . 6 Intercept . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 7 | . 2 . 3 . 2 Communications Jammed 7 | . . . . . 7 Distress Signals 7 | . . . . . 7 Times Spotted 203 | . 27 7 63 8 98 Peak Tracking Total 9 | . 3 3 6 4 9 Tactical Retreats 10 | . 2 . 3 . 5 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 4 | . 2 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 14 | . . . 7 . 7 Max in Single Turn 2 | . . . 1 . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 28 | . 7 . 14 1 6 Terminals 18 | . 5 . 10 . 3 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 . 2 Recycling Units 4 | . 2 . 1 . 1 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 100 | . 31 . 43 1 25 Successful 60 | . 17 . 26 1 16 Failed 40 | . 14 . 17 . 9 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 68 | . 25 . 30 . 13 Fabricators . | . . . . . . Repair Stations 18 | . . . 8 . 10 Recycling Units 10 | . 6 . 2 . 2 Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 37 | . 12 . 17 1 7 Robot Analysis 2 | . . . 2 . . Prototype ID Bank 6 | . 1 . 4 . 1 Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Emergency Access Points 4 | . . . 3 . 1 Repair Station Index 1 | . . . 1 . . Scanalyzer Index 1 | . . . 1 . . Alert Level 4 | . 3 . 1 . . Unreport Threat 2 | . . . 1 . 1 Locate Traps 1 | . 1 . . . . Dispatch Records 3 | . 2 . 1 . . Maintenance Status 1 | . . . . . 1 Surveillance Status 1 | . 1 . . . . Patrol Status 3 | . 2 . . . 1 Transport Status 1 | . . . 1 . . Reinforcement Status 1 | . 1 . . . . Assault Status 1 | . 1 . . . . Recall Investigation 1 | . . . 1 . . Registered Prototypes 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . . . 5 . 7 Scan Component 7 | . . . 3 . 4 Repair 5 | . . . 2 . 3 Recycling Unit Hacks 9 | . 5 . 2 . 2 Process 2 | . 2 . . . . Report Inventory 6 | . 2 . 2 . 2 Retrieve Matter 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 6 . 11 . 5 Full Trace Events 5 | . 2 . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . . 2 . 3 Time 184 | . . . 52 . 132 Parts Recycled . | . . . . . . Recycled Matter 225 | . 225 . . . . Retrieved Matter 202 | . 202 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 5 | . . 2 . 3 . Largest Group 3 | . . 2 2 3 1 Highest-Rated Group 40 | . . 38 38 40 14 Highest-Rated Ally 31 | . . 31 31 16 14 Total Orders 4 | . . . . 4 . STAY 2 | . . . . 2 . FOLLOW 2 | . . . . 2 . Ally Attacks 15 | . . 3 9 3 . Total Damage 266 | . . 66 172 28 . Kills 4 | . . 2 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 2 | . . . 2 . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 10937 | 452 1698 1313 3378 1393 2703 Spaces Moved 4988 | 190 753 707 1531 750 1057 Core 6 | 5 . . . . 1 Treads 4982 | 185 753 707 1531 750 1056 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 180 180 172 Average Speed 176 | 158 165 176 180 180 180 Slowest Speed 1250 | 160 180 180 180 180 1250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 75 | 9 95 101 94 97 57 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 49 | . 1 2 34 . 12 Terrain Destroyed 389 | . 1 2 169 11 206 Melee 3 | . . . 1 . 2 Projectile 4 | . 1 2 1 . . AOE 382 | . . . 167 11 204 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 6321 | 250 1042 738 1944 774 1573 Wait 542 | . 128 2 189 2 221 Move 4983 | 189 752 706 1530 749 1057 Hop . | . . . . . . Pick Up 107 | 6 27 5 30 3 36 Fast Attach 43 | 6 4 . 13 . 20 Attach 45 | . 5 1 3 1 35 Detach 14 | . . . . . 14 Swap 50 | . 8 4 21 . 17 Drop 94 | . 19 2 43 4 26 Fire 386 | 49 96 15 106 8 112 Melee 36 | . . . 2 . 34 Ram . | . . . . . . Kick . | . . . . . . Crush 20 | . 3 3 7 6 1 Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 61 | -11/Scrapyard | Discovered new exit (range 12) 453 | -11/Scrapyard | Entered Materials 454 | -10/Materials | Build established: Mutant 1580 | -10/Materials | Discovered new exit (range 7) 1836 | -10/Materials | Lost 3 parts (1n2w) 1859 | -10/Materials | Discovered new exit (range 11) 1882 | -10/Materials | Discovered new exit (range 11) 2076 | -10/Materials | Discovered new exit (range 9) 2151 | -10/Materials | Entered Mines 2237 | -10/Mines | Learned 2 Materials zone layouts 2352 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2355 | -10/Mines | Found Prototype Device 2889 | -10/Mines | Core integrity fell below 50% 2902 | -10/Mines | Discovered new exit (range 5) 3170 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3259 | -10/Mines | Discovered new exit (range 6) 3464 | -10/Mines | Entered Materials 3464 | -9/Materials | Accompanied by 2 allies 3464 | -9/Materials | Evolved 2 slots: Weapon x2 3469 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3527 | -9/Materials | Discovered new exit (range 14) 3615 | -9/Materials | Identified Exp. Sensor Array 3771 | -9/Materials | Build established: Gunner 3772 | -9/Materials | Discovered new exit (range 15) 4597 | -9/Materials | Build established: Mutant 4784 | -9/Materials | Discovered new exit (range 15) 4789 | -9/Materials | Destroyed 7 combat bots 5062 | -9/Materials | Repaired Grenade Launcher 5092 | -9/Materials | Build established: Gunner 5173 | -9/Materials | Repaired Hcp. Storage Unit 5292 | -9/Materials | Identified exit to Mines 5292 | -9/Materials | Identified exit to Storage 5562 | -9/Materials | Discovered new exit (range 3) 6008 | -9/Materials | Discovered new exit (range 3) 6664 | -9/Materials | First assault squad dispatched 6842 | -9/Materials | Entered Mines 6957 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7057 | -9/Mines | Assembled infested the area 7065 | -9/Mines | Core integrity fell below 50% 7076 | -9/Mines | Discovered new exit (range 7) 7250 | -9/Mines | Learned 2 Materials zone layouts 7518 | -9/Mines | Discovered new exit (range 9) 7665 | -9/Mines | Learned location of Storage (-9) 8192 | -9/Mines | Met a Derelict shopkeep closing up shop 8235 | -9/Mines | Entered Materials 8235 | -8/Materials | Accompanied by 1 ally 8235 | -8/Materials | Evolved 2 slots: Utility x2 8368 | -8/Materials | Destroyed 8 combat bots 8408 | -8/Materials | Lost 7 parts (1p1n1u4w) 8471 | -8/Materials | Garrison activated, responded to threat 8635 | -8/Materials | First assault squad dispatched 8875 | -8/Materials | Build established: Scavenger-Tank 8919 | -8/Materials | Lost 3 parts (1u2w) 9072 | -8/Materials | Core integrity fell below 50% 9141 | -8/Materials | Lost 3 parts (1n2w) 9266 | -8/Materials | Discovered new exit (range 3) 9389 | -8/Materials | Lost 3 parts (3w) 9526 | -8/Materials | Repaired Lrg. Storage Unit 9575 | -8/Materials | Repaired Hcp. Storage Unit 9662 | -8/Materials | Build established: Mutant 10192 | -8/Materials | Discovered new exit (range 4) 10590 | -8/Materials | Repaired Exp. Sensor Array 10707 | -8/Materials | Crushed by falling debris 10707 | -8/Materials | Core integrity fell below 20% 10708 | -8/Materials | System corruption reached 10% 10719 | -8/Materials | Crushed by falling debris 10746 | -8/Materials | Destroyed 9 combat bots 10750 | -8/Materials | Lost 7 parts (1p1n1u4w) 10938 | -8/Materials | Destroyed self with Rocket Launcher Last Messages --------------- Imp. Ion Engine (88%) Imp. Heat Sink (85%) Lgt. Treads (4%) Aluminum Leg (65%) Aluminum Leg (42%) Carbon-fiber Leg (62%) Lgt. Treads (52%) 10824_ YTT4J4QKA0%F,>VN 10854_ System corrupted: Component data lost. 10859_ Acquired Cryofiber Web. 10869_ GY/A%HPSCUQN=ZV1 EUOD &IW05 UK2:RFLYU5 10887_ Acquired 7 matter. 10888_ System corrupted: Matter fused (-9). 10888_ Acquired 9 matter. 10904_ 8VBH 6JMMWN P&MWL P= 10921_ System corrupted: Energy discharge (-71). 10926_ C-30 ARC bursts open, deploying its payload. 10926_ G-50 Soldier unfolds itself. 10926_ G-47 Trooper unfolds itself. 10926_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #????# ## # %= ! =#% """# """"""" #????? | | #????# ## #%* ! # """"""" #????? | | #????# ## # ! # %%= # #????? | | ##???# ### + # ###########????? | | #???# #?# %# + # #????????????? | | #???# #?### =#### # #????????????? | | #???# #???## # # # #????????????? | | #???# #????# # #######+## #????????????? | | #???# #????# ###?## # # ##????????????? | | #???# #????##########????## #%# #?????????????? | | ##??# #???????????????????###%# #?????????????? | | ####%% #????????????????????## ############????? | | #????################## ### #????? | | #????# ! + ## #????? | | #????#"" ####### # #????? | | ########????#"Y # # % ## #????? | | ##???????????#"" # # * ## % #????? | | #????????????# # # ## """ #????? | | #???????????## !=! # ## ### """ #????? | | #???????????# != # ##%### #????? | | #???????????## =! + ##=### [ #????? | | #????????????#######+### u ##=# #####+####????? | | #?????????######## % ## ##%##### ####### | | #?????????# u=%* %% | | #?????????# % % | | #?????????# @gg % %% = | | #?????????## ##### # / #######% ####### | | #??????????#?????## ## % ## *!#%######?????? | | #???????####+###### ## " #######?###???????? | | #???????# # ##[""G" #?????????????????? | | #???????# + ## %" " #?????????????????? | | #???????# | # ## ?????????????????? | | #???????#! # ## ##????????????????? | | #??##???########### ######+##?????????????????? | | #??# ??? # #????????????????????????? | | #??# ??? 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""" # ## #?????????????????????? | | #??# ?? !! # #??#?????????????????????? | | #??# ? !! #######????????????????????????? | | #??##?############??????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #####???????????????????????????????????????????? | | # ???????????????????????????????????????????? | | # ???????????????????????????????????????????? | | # ???????????????????????????????????????????? | | + ???????????????????????????????????????????? | | # ???????????????????????????????????????????? | | # ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 100 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed ChargeKineticElectrolaser Manual? 0 Play Time 01:49:11 Cumulative 41.9 hours Start 2020.10.23 @ 19:44:19 End 2020.10.23 @ 22:14:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef979905-1989-4a6e-a51b-f8864eea62b7