Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.07 @ 18:13:40 Player: Sputz Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (272) 1360 Value Destroyed (9543) 9543 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 16119 Bonus ------- High Alert Combat Kills 16 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 238/300 Energy 170/170 System Corruption 17% Temperature Cool (27) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ Medium Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Launcher Guidance Computer Improved Weapon Cycler Improved Medium Armor Plating Improved System Backup Module > --- WEAPON (4) ------- Heavy Shock Bomb Launcher > --- INVENTORY (22) --- Advanced Heat Sink Medium Matter Pod (100) Large Matter Pod (114) Improved Weapon Cycler Improved Medium Armor Plating Heavy Reflective Plating Improved Shock Absorption System System Restoration Module Improved Arc Projector Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit High-capacity Storage Unit Targeting Computer Advanced Targeting Computer Improved Core Analyzer Improved Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Quantum Rifle Heavy Plasma Cannon Neutron Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Compact Battery Medium Matter Pod Large Matter Pod Launcher Guidance Computer Improved Weapon Cycler Improved Weapon Cycler Improved Medium Armor Plating High-powered Shock Rifle Wave Gun Heavy Plasma Cannon Gauss Rifle Long-range Missile Launcher [Rating: 86] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Electrolaser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Slots Evolved 11 | . 1 2 2 2 . . 2 . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . . . . . Utility 6 | . . 1 1 2 . . 2 . . . . Weapon 2 | . 1 . . . . . . . . . 1 Parts Attached 208 | 8 9 12 22 4 2 5 52 . 15 26 53 Power 19 | 1 1 . 4 . . . 3 . 2 3 5 Engine 10 | 1 . . 3 . . . 3 . . 1 2 Core 7 | . 1 . 1 . . . . . 1 1 3 Reactor 2 | . . . . . . . . . 1 1 . Propulsion 67 | 2 3 8 10 . . 4 14 . 8 4 14 Treads 25 | . . 3 9 . . 4 9 . . . . Leg 42 | 2 3 5 1 . . . 5 . 8 4 14 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 57 | 3 2 1 2 2 . . 23 . 2 8 14 Device 21 | 1 . . . 1 . . 8 . 1 5 5 Storage 17 | 1 1 1 . 1 . . 6 . 1 2 4 Processor 7 | . 1 . . . . . 4 . . . 2 Hackware . | . . . . . . . . . . . . Protection 12 | 1 . . 2 . . . 5 . . 1 3 Artifact . | . . . . . . . . . . . . Weapon 65 | 2 3 3 6 2 2 1 12 . 3 11 20 Energy Gun 23 | 1 1 1 3 . 1 . 3 . 1 4 8 Energy Cannon 7 | . . 1 1 . . . . . . 3 2 Ballistic Gun 22 | 1 2 1 2 1 . 1 4 . 1 3 6 Ballistic Cannon 5 | . . . . . 1 . 2 . 1 1 . Launcher 8 | . . . . 1 . . 3 . . . 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 1 . 3 . 1 Parts Lost 77 | . . 1 6 . . 1 19 . 7 16 27 Power 6 | . . . . . . . . . 1 2 3 Propulsion 23 | . . . 1 . . . 7 . 3 2 10 Utility 12 | . . . 1 . . . 7 . . 3 1 Weapon 36 | . . 1 4 . . 1 5 . 3 9 13 Highest Loss Streak 8 | . . 1 3 . . 1 3 . 7 6 8 Average Slot Usage (%) 98 | . 98 99 96 100 100 98 98 100 93 98 97 Engine 4 | . 1 . 4 7 7 7 5 6 1 1 2 Core 2 | . 10 10 3 . . . . . 1 . 5 Treads 12 | . . 1 26 28 28 28 22 . . . . Leg 12 | . 24 28 5 . . . 1 25 21 24 21 Device 6 | . 2 . . 7 7 7 7 . . 10 7 Storage 17 | . 12 20 16 21 21 21 19 25 21 15 15 Processor 13 | . 9 10 8 7 7 7 11 25 25 19 15 Protection 5 | . . . 7 7 7 7 8 . . 2 4 Energy Gun 5 | . 11 5 5 7 13 8 2 6 5 5 6 Energy Cannon 2 | . . 7 7 . . . . . . 2 4 Ballistic Gun 8 | . 24 16 8 7 7 10 7 12 8 6 7 Ballistic Cannon 2 | . . . . . . . 5 . 4 3 . Launcher 1 | . . . . 6 . . 2 . . . 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 115 | 16 26 45 52 71 72 70 106 89 98 99 115 Greatest Support 112 | 20 20 60 86 86 86 86 95 60 112 112 86 Greatest Overweight (x) 7 | 1 4 1 2 . . . 1 1 5 1 7 Average Overweight (x) . | . . . . . . . . 1 . . 1 Largest Inventory Capacity 24 | 8 10 16 16 22 22 22 24 24 24 24 22 Average Capacity 20 | 6 8 15 16 21 22 22 23 24 24 21 20 Most Carried 24 | 6 9 16 16 21 22 22 24 23 24 24 22 Average Carried 19 | 4 7 14 14 17 21 21 22 23 22 20 17 Final Capacity 24 | 8 10 16 16 22 22 22 24 24 24 18 22 Final Carried 24 | 6 9 16 16 21 22 22 23 23 24 18 10 Class Distribution -------------------- 32% | Scavenger-Gunner 24% | Hauler-Gunner 14% | Hauler-Mutant 11% | Hacker-Gunner 9% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Mutant | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Matter Collected 6916 | 298 260 286 323 . 321 154 3086 . 265 950 973 Remotely . | . . . . . . . . . . . . Salvage Created 10791 | 161 358 769 1013 23 524 208 4048 . 277 1186 2224 Parts 568 | 13 26 49 64 3 17 7 205 . 15 50 119 Haulers Intercepted 5 | . 1 2 1 . . . 1 . . . . Recyclers Shooed 15 | . . . 1 . . . 10 . . . 4 Parts Field Recycled 1 | . . . . . . . 1 . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Combat Hostiles Destroyed 173 | . 6 15 17 1 10 4 57 . 3 28 32 Guns 116 | . 6 4 13 . 10 4 35 . 3 18 23 Cannons 42 | . . 10 4 . . . 16 . . 10 2 AOE 13 | . . 1 . 1 . . 6 . . . 5 Classes Destroyed 16 | 3 5 1 3 . 1 . 1 . . 2 . Worker 33 | 2 1 1 . . . . 18 . . . 11 Builder 24 | . 1 1 1 . . . 15 . . . 6 Tunneler 4 | 3 . . . . . . 1 . . . . Hauler 5 | . 1 2 1 . . . 1 . . . . Recycler 11 | 1 . 2 . . . . 7 . . . 1 Minesweeper 1 | . . . . . 1 . . . . . . Operator 4 | . . . 3 . . . 1 . . . . Watcher 17 | . 2 3 4 . . . 6 . . . 2 Swarmer 35 | . 2 7 3 . 4 1 1 . . 12 5 Grunt 76 | . 4 7 7 . 2 1 39 . . 9 7 Brawler 8 | . . . 1 . 2 1 2 . . 1 1 Duelist 3 | . . . . . . . . . . 2 1 Sentry 17 | . . 1 5 . 2 1 4 . . 2 2 Hunter 14 | . . . 1 1 . . 3 . . 1 8 Programmer 16 | . . . . . . . 8 . . . 8 Behemoth 1 | . . . . . . . . . . 1 . Enhanced Grunt 3 | . . . . . . . . . 3 . . Best Kill Streak 12 | 2 7 9 5 1 6 4 12 . 3 6 12 Combat Bots Only 8 | . 4 7 4 1 6 4 4 . 3 6 8 Max Kills in Single Turn 6 | 1 1 2 2 1 2 1 6 . 1 1 3 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 2 | . . 1 . 1 . . 1 . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Damage Taken 12943 | . 80 462 1061 64 387 213 3080 . 1189 2337 4070 Core 2193 | . 16 66 295 5 30 18 295 . 211 254 1003 Absorbed by Shields 285 | . . . . . . . 285 . . . . Core Remaining (%) 70 | 100 93 83 46 . . 92 . . . 10 . Volleys Fired 579 | 6 27 49 71 4 21 11 218 . 19 71 82 Largest 4 | 2 3 3 3 3 3 3 3 . 3 3 4 Hottest 287 | 60 80 128 194 124 151 151 145 . 150 260 287 Shots Fired 1543 | 12 81 144 179 11 63 28 536 2 53 179 255 Gun 1084 | 12 81 102 123 8 58 28 319 2 49 113 189 Cannon 420 | . . 42 56 . 5 . 195 . 4 66 52 Launcher 39 | . . . . 3 . . 22 . . . 14 Special . | . . . . . . . . . . . . Kinetic 953 | 6 54 79 71 4 26 12 450 1 44 116 90 Thermal 460 | . . 53 108 4 37 16 64 1 9 56 112 Explosive 30 | . . . . 3 . . 22 . . . 5 Electromagnetic 100 | 6 27 12 . . . . . . . 7 48 Robot Hit Streak 56 | 7 12 33 34 22 42 30 56 . 40 42 23 Robot Miss Streak 5 | . 3 3 2 . 2 . 2 . 1 4 5 Penetration Max 2 | . . . . . . . 2 . 1 1 1 Secondary Targets 9 | . 1 . 1 . 3 3 . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . 1 . . Shots Hit Robots 1184 | 7 44 101 143 8 48 26 452 . 42 131 182 Core Hits 531 | 6 16 34 56 2 22 10 202 . 21 59 103 Critical Hits 51 | . . 2 2 . . . 25 . 4 11 7 Critical Kills 19 | . . . . . . . 9 . . 4 6 Critical Parts Destroyed 28 | . . 2 2 . . . 16 . 3 5 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 26909 | 174 435 1438 2033 207 745 390 12217 . 975 2962 5333 Guns 15746 | 99 435 562 1151 56 721 390 6334 . 925 1803 3270 Cannons 6760 | . . 696 882 . 24 . 3136 . 50 1159 813 Explosions 4375 | 75 . 177 . 151 . . 2739 . . . 1233 Melee . | . . . . . . . . . . . . Ramming 28 | . . 3 . . . . 8 . . . 17 Kinetic 14189 | 14 181 351 426 22 295 152 8621 . 879 1818 1430 Thermal 7652 | 75 . 958 1607 104 450 238 872 . 96 1035 2217 Explosive 3204 | . . . . 81 . . 2518 . . . 605 Electromagnetic 1836 | 85 254 126 . . . . 198 . . 109 1064 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . 1 . . . 8 8 8 8 17 Average Corruption 5 | . . . 1 . . . 5 8 8 8 7 Corruption Purged 1 | . . . . . . . . . . . 1 Effects 245 | . . . 9 . . . 81 8 19 72 56 Message Errors 50 | . . . 2 . . . 17 1 5 13 12 Matter Fused 34 | . . . . . . . 10 3 2 13 6 Heat Flow Errors 23 | . . . . . . . 6 1 2 7 7 Energy Discharges 22 | . . . 2 . . . 7 1 3 6 3 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 25 | . . . 3 . . . 7 . 1 7 7 Data Loss (major) 8 | . . . . . . . 2 . . 4 2 Misfires 9 | . . . . . . . 3 2 1 3 . Alerts 1 | . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . 4 Targeting Errors 55 | . . . 1 . . . 23 . 5 16 10 Weapon Failures 13 | . . . 1 . . . 6 . . 2 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 432 | . . . 12 30 17 . 206 . . 23 144 Projectiles 220 | . . . 12 . 17 . 124 . . 23 44 Explosions 212 | . . . . 30 . . 82 . . . 100 Melee . | . . . . . . . . . . . . Knockbacks 50 | . . . . . . . 40 . 1 9 . Impact . | . . . . . . . . . . . . Kinetic 44 | . . . . . . . 36 . 1 7 . Secondary 6 | . . . . . . . 4 . . 2 . Self-Inflicted Damage 407 | . . 19 . 20 . . 266 . . . 102 Shots 19 | . . 1 . 1 . . 10 . . . 7 Rammed 2 | . . 1 . . . . 1 . . . . Targets Rammed 3 | . . 1 . . . . 1 . . . 1 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 722 | . 108 297 677 . 387 285 477 138 310 527 722 Average Temperature 158 | . 38 96 217 . 120 177 109 55 156 148 224 Received Heat Transfer 3660 | . 33 321 585 . 96 105 1002 . 240 684 594 Effects 138 | . . . 20 . . 4 9 . 1 13 91 Shutdowns 30 | . . . 4 . . . 1 . . 2 23 Energy Bleed 21 | . . . 4 . . 1 2 . 1 2 11 Interference 37 | . . . 4 . . 3 3 . . 3 24 Matter Decay 9 | . . . . . . . 1 . . 3 5 Short Circuit 14 | . . . 3 . . . 1 . . 3 7 Damage (minor) 4 | . . . 1 . . . . . . . 3 Damage (major) 17 | . . . 2 . . . 1 . . . 14 Damage (core) 6 | . . . 2 . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 5 | . 1 . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 26 | . . 4 3 . 1 . 3 . . 2 13 Heat Transferred 13655 | 50 . 1708 3145 124 999 518 1715 . 259 1838 3299 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | 1 . 2 . . . . 2 . . . 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Peak Influence 429 | 30 139 266 377 127 . . 429 . . . 385 Average Influence 121 | 13 43 83 126 74 . . 150 . . . 118 Maximum Alert Level 2 | . . 1 1 . . . 2 . . . 1 Low Security (%) 77 | 100 100 87 68 100 . . 70 . . . 79 Level 1 22 | . . 12 31 . . . 29 . . . 20 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 41 | . 1 2 3 . . . 21 . . 1 13 Investigation 15 | . 1 . 1 . . . 7 . . . 6 Extermination 9 | . . . . . . . 5 . . . 4 Reinforcement 16 | . . 2 2 . . . 9 . . . 3 Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . 6 . . . 2 Haulers Reinforced 2 | . . . . . . . 2 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Distress Signals 11 | . 1 2 5 . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 233 | . 10 24 26 1 11 5 76 . 7 31 42 Peak Tracking Total 7 | . 4 7 5 1 7 5 5 . 4 7 7 Tactical Retreats 10 | . . 2 1 . . . 6 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Traps Triggered 9 | . 3 . . . . . 4 . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 12 | . . . 12 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Machines Disabled 53 | . 1 3 3 4 . . 39 . 1 1 1 Max in Single Turn 13 | . 1 1 1 4 . . 13 . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Machines Accessed 23 | . 3 2 2 . . . 8 . . . 8 Terminals 12 | . 3 2 1 . . . 1 . . . 5 Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 4 | . . . . . . . 2 . . . 2 Recycling Units 3 | . . . 1 . . . 2 . . . . Scanalyzers 2 | . . . . . . . 1 . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 85 | . 12 4 10 . . . 30 . . . 29 Successful 57 | . 10 3 8 . . . 19 . . . 17 Failed 28 | . 2 1 2 . . . 11 . . . 12 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . 1 2 3 . . . 2 . . . . Terminals 46 | . 12 4 6 . . . 3 . . . 21 Fabricators 6 | . . . . . . . 6 . . . . Repair Stations 15 | . . . . . . . 10 . . . 5 Recycling Units 9 | . . . 4 . . . 5 . . . . Scanalyzers 9 | . . . . . . . 6 . . . 3 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 30 | . 10 3 4 . . . 3 . . . 10 Record 9 | . 3 1 . . . . 1 . . . 4 Prototype ID Bank 2 | . 1 . . . . . . . . . 1 Alert Level 2 | . 1 . . . . . 1 . . . . Unreport Threat 3 | . 1 1 1 . . . . . . . . Locate Traps 3 | . 1 1 1 . . . . . . . . Disarm Traps 2 | . . . 2 . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . . . Assault Status 1 | . . . . . . . . . . . 1 Hauler Manifests 2 | . . . . . . . . . . . 2 Registered Components 1 | . . . . . . . . . . . 1 Registered Prototypes 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . 2 . . . . Network Status 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 10 | . . . . . . . 6 . . . 4 Scan Component 6 | . . . . . . . 4 . . . 2 Repair 4 | . . . . . . . 2 . . . 2 Recycling Unit Hacks 6 | . . . 4 . . . 2 . . . . Recycle Component 3 | . . . 3 . . . . . . . . Process 1 | . . . 1 . . . . . . . . Report Inventory 2 | . . . . . . . 2 . . . . Scanalyzer 9 | . . . . . . . 6 . . . 3 Insert Component 5 | . . . . . . . 3 . . . 2 Analyze 4 | . . . . . . . 3 . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 3 1 2 . . . 8 . . . 8 Full Trace Events 18 | . 3 1 1 . . . 7 . . . 6 Feedback Events 3 | . . . 1 . . . . . . . 2 Corruption 3 | . . . 1 . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 . . . 1 Parts Built 1 | . . . . . . . 1 . . . . Matter 234 | . . . . . . . 234 . . . . Time 58 | . . . . . . . 58 . . . . Total Part Build Rating 7 | . . . . . . . 7 . . . . Parts Repaired 4 | . . . . . . . 2 . . . 2 Time 124 | . . . . . . . 76 . . . 48 Parts Recycled 3 | . . . 3 . . . . . . . . Recycled Matter 71 | . . . 71 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 2 . . . 1 Part Schematics Acquired 3 | . . . . . . . 2 . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . Programmers 3 | . . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 . . 1 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Turns Passed 10742 | 127 516 559 938 344 859 79 3305 254 330 1531 1900 Spaces Moved 5605 | 77 337 248 442 208 530 26 1492 170 178 887 1010 Core 12 | 11 1 . . . . . . . . . . Treads 2539 | . . 13 398 208 530 26 1364 . . . . Legs 3054 | 66 336 235 44 . . . 128 170 178 887 1010 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 148 148 148 148 150 120 120 120 Average Speed 149 | 114 121 150 151 148 148 148 167 150 133 133 152 Slowest Speed 330 | 120 250 160 200 148 148 148 180 150 270 150 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 36 | 4 45 28 40 5 62 4 34 23 79 94 18 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . . . . . . 1 . . . Scrap Searched 1 | . . . . . 1 . . . . . . Spaces Dug 2 | . . . . . . . . . . . 2 Terrain Destroyed 399 | 2 . 9 . 46 1 . 168 . . 27 146 Melee . | . . . . . . . . . . . . Projectile 73 | . . . . . 1 . 22 . . 27 23 AOE 326 | 2 . 9 . 46 . . 146 . . . 123 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Total 6791 | 103 390 327 578 237 563 44 1840 169 234 1085 1221 Wait 97 | . . 1 . 13 . . . . . 76 7 Move 5594 | 76 336 247 441 207 529 25 1491 169 177 886 1010 Hop . | . . . . . . . . . . . . Pick Up 193 | 13 11 13 24 7 6 2 47 . 13 18 39 Fast Attach 21 | . 4 1 3 . . . 3 . . 2 8 Attach 122 | 7 2 3 11 4 . 1 30 . 13 19 32 Detach 16 | . . . 1 2 . . 3 . 4 2 4 Swap 65 | 1 3 8 8 . 2 4 19 . 2 5 13 Drop 101 | . 7 4 19 . 5 1 28 . 6 6 25 Fire 579 | 6 27 49 71 4 21 11 218 . 19 71 82 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 2 | . . 1 . . . . . . . . 1 Crush 1 | . . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 51 | -11/Scrapyard | Identified exit to Materials 51 | -11/Scrapyard | Discovered exit to Materials (range 15) 128 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Evolved 1 slot: Weapon x1 226 | -10/Materials | Identified exit to Mines 226 | -10/Materials | Discovered exit to Mines (range 13) 260 | -10/Materials | Discovered exit to Mines (range 12) 260 | -10/Materials | Identified exit to Materials 260 | -10/Materials | Discovered exit to Materials (range 16) 533 | -10/Materials | Build established: Hacker-Gunner 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -9/Materials | Identified exit to Materials 1109 | -9/Materials | Discovered exit to Materials (range 16) 1158 | -9/Materials | Destroyed 7 combat bots 1203 | -9/Materials | Entered another Materials area 1203 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1410 | -8/Materials | Lost 3 parts (1n2w) 2063 | -8/Materials | Core integrity fell below 50% 2135 | -8/Materials | Identified exit to Factory 2135 | -8/Materials | Discovered exit to Factory (range 5) 2141 | -8/Materials | Entered Factory 2141 | -7/Factory | Evolved 2 slots: Utility x2 2352 | -7/Factory | Identified exit to Lower Caves 2352 | -7/Factory | Discovered exit to Lower Caves (range 15) 2485 | -7/Factory | Entered Lower Caves 2603 | -7/Lower Caves | Build established: Hauler-Gunner 2639 | -7/Lower Caves | Encountered a Warlord checkpoint 2698 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3006 | -7/Lower Caves | Learned Factory stockpile data 3218 | -7/Lower Caves | Learned Factory stockpile data 3242 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3307 | -7/Lower Caves | Identified exit to Lower Caves 3307 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 3344 | -7/Lower Caves | Entered another Lower Caves area 3353 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3400 | -7/Lower Caves | Identified exit to Factory 3400 | -7/Lower Caves | Discovered exit to Factory (range 3) 3423 | -7/Lower Caves | Entered Factory 3423 | -6/Factory | Evolved 2 slots: Utility x2 3639 | -6/Factory | Repaired Cryofiber Web 3677 | -6/Factory | Repaired Adv. Treads 5329 | -6/Factory | Lost 3 parts (1n1u1w) 5538 | -6/Factory | Identified exit to Lower Caves 5538 | -6/Factory | Discovered exit to Lower Caves (range 16) 5611 | -6/Factory | Build established: Hauler-Mutant 5772 | -6/Factory | Identified exit to Factory 5772 | -6/Factory | Discovered exit to Factory (range 14) 6457 | -6/Factory | Fabricated Adv. Target Analyzer (x1) 6664 | -6/Factory | Discovered exit to Lower Caves (range 8) 6728 | -6/Factory | Entered Lower Caves 6765 | -6/Lower Caves | Build established: Scavenger-Gunner 6978 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6982 | -6/Lower Caves | Entered Data Miner 6982 | -6/Data Miner | Identified exit to Proximity Caves 6982 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 7011 | -6/Data Miner | Met Data Miner 7026 | -6/Data Miner | Data Conduit disabled 7049 | -6/Data Miner | Core integrity fell below 50% 7110 | -6/Data Miner | Lost 7 parts (1p3n3w) 7154 | -6/Data Miner | Found Prototype Device 7169 | -6/Data Miner | Found Prototype Device 7170 | -6/Data Miner | Identified Exp. Thermal Shield (x2) 7312 | -6/Data Miner | Entered Proximity Caves 7735 | -5/Proximity Caves | Learned Factory interactive machine intel 7767 | -5/Proximity Caves | Learned Factory emergency access door positions 7785 | -5/Proximity Caves | Build established: Scavenger-Mutant 7857 | -5/Proximity Caves | Spotted B-75 Beast 7917 | -5/Proximity Caves | Core integrity fell below 20% 7918 | -5/Proximity Caves | Destroyed B-75 Beast 7944 | -5/Proximity Caves | Lost 5 parts (1p4w) 8110 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8170 | -5/Proximity Caves | Lost 3 parts (1p2w) 8239 | -5/Proximity Caves | Lost 6 parts (2n2u2w) 8489 | -5/Proximity Caves | Build established: Scavenger-Gunner 8641 | -5/Proximity Caves | Discovered exit to Factory (range 5) 8746 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8843 | -5/Proximity Caves | Entered Factory 8843 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8846 | -5/Factory | Loaded intel: 44 interactive machine locations 9264 | -5/Factory | Destroyed 8 combat bots 9675 | -5/Factory | Repaired Lrg. Storage Unit 9741 | -5/Factory | Lost 5 parts (1n1u3w) 10203 | -5/Factory | Found Prototype Launcher 10235 | -5/Factory | Identified Scatter Rocket Array 10443 | -5/Factory | Repaired Broken Flexi-carbon Leg? 10449 | -5/Factory | Found Hvy. Reflective Plating 10499 | -5/Factory | Crushed by falling debris 10499 | -5/Factory | Core integrity fell below 50% 10499 | -5/Factory | System corruption reached 10% 10530 | -5/Factory | Lost 5 parts (3n2w) 10662 | -5/Factory | Core integrity fell below 20% 10707 | -5/Factory | Lost 8 parts (4n4w) 10743 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Penetrated by Slug. H-66 Slayer destroyed. Chain reaction triggered in Lgt. Fission Core. Destroyed Phase Shifter. Penetrated by Slug. Gauss Rifle destroyed. P-70 Sage resets H-66 Slayer, system corruption cleaned. Penetrated by Slug. System corrupted: Energy discharge (-10). Critical hit. Lrn. Missile Launcher destroyed. Penetrated by Slug. Wave Gun destroyed. Critical hit. Broken Gauss Rifle destroyed. Penetrated by Slug. System corrupted: Substantial component data lost. System corrupted: Hvy. Shock Bomb Launcher targeting data glitched. Door malfunctions. Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | #??????????## ##??????????????????? | | #???????????# #???????????????????? | | #???????????# #???????????????????? | | #???????????# #???????????????????? | | ! #???????????# #???????????????????? | | #??########## ##########??????????? | | #??# # # #??????????? | | #??# ! # # #??????????? | | #??# # # #??????????? | | #+##??#"""" # # #??????????? | | # #???#"""" + + #??????????? | | # #???#"""" # # #??????????? | | # #???#"""" # # #??????????? | | # #???# # # #??????????? | | # #???# # # #??????????? | | # #???########## ##################### | | # #????????????# ## # # | | " ##???????????# ## #"" / # | | #???????????# ## #"" """" /# | | % #???????????# #? #"T """" # | | #???????????# ####+###"" """" # | | ####???????????# #"" """" # | | ???????????????# + # | | ???????????????# # """" """" # | | ???????????????# ###### # """" """" # | | ????????? ?T?# #????#@# """" """" # | | ????????" ??# %=#????# # """" """" # | | ????????" ?#[ #????# # # | | ????????" ! ?#[= #???# ############## | | ???????? # #####p###########??? | | ??????????""" # ! h ! ! #??? | | ??????????""" !#??? | | ??????????""" # [ [ """ #??? | | ""???????? ??# * """" #??? | | T?????????""" ?# """" !#??? | | #???????? """ ?# # """" #??? | | #???? """ """ # """" "="" #??? | | #?????? # """ "R"" #??? | | #???????????### """ #??? | | #???????????# ## ! = # #############??? | | #???????????# #!* = # [ #????????? | | ##??????????# ##[=!# !#????????? | | ############## !=[ #????????? | | |![ #????????? | | [ !! #????????? | | #???????? | | ###+######### ##???????? | | ##??????????? #???????? | | ????????????## # # #### #???????? | | ????????????? ## ##### # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 34 Energy Capacity 505 Matter Stores 432 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 13 Launcher Accuracy 20 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Matter Filtering 30 Particle Charging 25 Offensive Hacking 20 Item Schematics ----------------- Imp. Grenade Launcher | -6/Factory | Scanalyzed Imp. Medium Armor Plating | -6/Factory | Scanalyzed Hvy. Shock Bomb Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Target Analyzer | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! It Was An Accident, I Swear Knowing Is Half The Battle Party Time System Compromised The Oracle Challenges ------------ None Game ------ Seed LightpackGuidanceExtractor Manual? 0 Play Time 03:29:21 Cumulative 11.8 hours Start 2020.08.05 @ 20:46:09 End 2020.08.07 @ 18:13:40 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 83437d5e-a1c1-4320-81c1-4550d7d8e27e