Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.05 @ 04:09:44 Player: cptwinky Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (198) 990 Value Destroyed (8319) 8319 Prototype IDs (57) 1140 Alien Tech Used (16) 3200 Bonus (41074) 41074 TOTAL SCORE: 65623 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1585 Follower Combat Kills 1006 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1500 Integrated Exoskeleton 5000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -617 Cogmind --------- Core Integrity 318/1600 Matter 385/425 Energy 446/450 System Corruption 0% +Membrane Temperature Cool (0) +ITN Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Experimental Phase Shifter > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (9) ---- Improved Quantum Reactor Medium Storage Unit Advanced Transmission Jammer Potential Cannon Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Experimental Phase Shifter > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Improved Quantum Reactor Medium Storage Unit Advanced Transmission Jammer Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Potential Cannon Neutron Missile Launcher [Rating: 250] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Hover Unit Cooled Antigrav System Flight Unit Improved Flight Unit Utility Makeshift Hacking Suite Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Rocket Launcher Special Weapon Guided Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . 4 . . . . 2 . . . . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . . 1 . . . 2 . . . . . . . . . . . 1 . . 1 . . . . . Utility 11 | . . . 1 . . . 2 1 . . . 1 . . . . 2 . . . . . . 1 . . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 150 | 6 5 2 16 1 1 2 19 5 15 3 6 11 1 3 8 4 5 . 5 . 2 2 1 3 3 3 3 2 7 2 1 3 Power 15 | 1 . . 2 . . . . 1 3 . . 3 . . . . . . . . 1 . . . 1 . 1 1 1 . . . Engine 6 | 1 . . 2 . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . 2 . . 2 . . . . . . . . 1 . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . . . Propulsion 39 | 2 1 . 5 . . 1 10 . 6 . . 2 . 2 3 . 1 . 3 . . 1 . 1 . . . 1 . . . . Treads 19 | 2 1 . 4 . . 1 10 . 1 . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . . . . 5 . . 2 . 2 1 . 1 . 2 . . 1 . 1 . . . 1 . . . . Utility 69 | 1 1 1 6 1 . 1 7 3 4 2 5 5 1 1 4 2 4 . 2 . . 1 1 2 1 2 1 . 4 2 1 3 Device 22 | . 1 1 2 1 . . 1 1 1 . . 1 1 1 1 . 2 . 1 . . 1 1 . 1 . 1 . 1 . . 2 Storage 4 | 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Processor 16 | . . . 1 . . 1 2 1 1 . . 1 . . 1 . 1 . 1 . . . . . . . . . 3 2 . 1 Hackware 13 | . . . . . . . 1 . . 1 3 2 . . 2 1 1 . . . . . . . . 1 . . . . 1 . Protection 14 | . . . 2 . . . 3 1 1 1 2 1 . . . 1 . . . . . . . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 27 | 2 3 1 3 . 1 . 2 1 2 1 1 1 . . 1 2 . . . . 1 . . . 1 1 1 . 2 . . . Energy Gun 3 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Cannon 4 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . Ballistic Gun 7 | 1 1 . 2 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 1 2 . . . . . 3 . . 1 . . 5 . 1 . . . . 2 . . 1 4 1 1 4 . . 1 Parts Lost 17 | . . . 2 . . . . 2 7 . . 2 . . . . . . . . . . 1 . . 1 . 1 1 . . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Propulsion 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Utility 7 | . . . 2 . . . . 1 1 . . 1 . . . . . . . . . . 1 . . . . . 1 . . . Weapon 4 | . . . . . . . . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . 1 . . . . 1 3 . . 1 . . . . . . . . . . 1 . . 1 . 1 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 4 7 8 15 18 20 20 19 19 16 4 4 4 4 4 4 5 5 5 5 5 5 4 4 4 7 8 8 8 7 8 7 5 Power . | . 1 1 . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 Propulsion 2 | 1 2 1 3 5 5 4 4 5 3 1 1 . 1 1 . 1 1 1 1 . . . 1 . . . . . . . . . Utility 4 | . 1 2 3 5 7 7 7 7 6 2 2 3 3 3 3 3 3 3 3 3 4 3 2 3 5 5 3 2 1 2 2 1 Weapon 3 | 1 2 2 6 6 6 6 5 4 3 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 3 3 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 56 | . . 3 2 5 . . 5 . 6 . 14 . 4 2 1 9 . . 1 . . 1 . . . 2 . . . . . 1 Power 5 | . . . 1 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 Propulsion 14 | . . 2 . . . . . . 1 . 5 . 1 2 1 2 . . . . . . . . . . . . . . . . Utility 23 | . . . . . . . 3 . 3 . 5 . 3 . . 5 . . 1 . . 1 . . . 2 . . . . . . Weapon 14 | . . 1 1 5 . . 2 . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 91 100 93 100 100 100 99 87 91 96 100 92 100 99 99 100 91 94 93 94 93 89 93 94 93 91 84 90 74 61 67 71 Engine 6 | . 14 14 11 11 11 11 9 7 5 . . 2 5 5 5 5 5 5 5 5 1 . . . . . 4 7 1 . . . Core 2 | . . . . . . . . . 1 7 7 7 5 5 5 5 5 5 5 5 8 10 10 9 9 8 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 7 9 9 9 Treads 14 | . 27 28 29 33 33 33 27 23 17 . . . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . . 7 30 30 33 35 34 34 35 25 26 25 26 26 26 26 28 26 27 25 25 12 . . . Device 8 | . 6 14 8 . . . 8 7 13 7 7 7 10 11 11 11 13 15 10 10 9 9 11 14 14 11 8 11 8 . . 8 Storage 6 | . 14 14 11 11 11 11 9 7 5 . . . . . . . . . . . . . . 3 4 4 4 4 7 9 9 3 Processor 8 | . . . 4 11 11 11 9 15 16 19 10 7 . . 2 5 5 5 9 10 10 10 7 4 4 4 4 4 7 26 27 32 Hackware 8 | . . . . . . . 9 2 . 4 12 15 23 23 20 17 20 21 21 21 21 21 21 19 19 19 20 20 8 . 4 . Protection 6 | . . . 6 10 11 11 8 6 6 10 13 5 5 5 4 5 5 5 5 5 5 5 5 4 3 4 4 4 1 . . . Energy Cannon 2 | . 9 14 3 . . . . . . . . . . . . . . . . . . . 1 4 4 3 . . 4 8 9 9 Ballistic Gun 8 | . 3 13 14 22 12 22 17 14 11 . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 5 . 3 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 2 5 5 5 4 4 5 5 4 5 5 5 5 4 3 4 4 3 1 . . . Peak Build Rating 250 | 6 7 13 20 21 20 21 30 36 41 47 50 65 65 67 85 77 100 93 104 112 112 116 116 118 124 126 142 150 225 236 241 250 Average Rating 64 | 5 6 7 15 19 18 20 28 32 36 45 47 59 64 66 71 74 87 93 95 109 108 107 112 117 115 118 134 146 175 235 238 244 On Entrance 82 | . 6 7 8 19 20 20 21 30 36 41 46 50 62 65 67 75 75 93 93 104 110 112 114 110 117 117 124 142 148 222 236 239 Avg Prop Armor Cover (%) 10 | . . . 16 . . . . . . . . . . . 5 . . . 5 . . . . . . . 4 . 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 13 16 17 58 57 57 57 62 62 63 17 18 25 27 28 28 28 30 30 34 34 28 30 35 45 46 46 48 54 52 51 52 54 Greatest Support 82 | 40 40 40 60 60 60 60 62 62 82 20 20 30 30 32 35 32 35 35 40 42 42 43 43 55 49 55 55 62 62 60 60 60 Greatest Overweight (x) 5 | . . . 5 . . . 1 . 3 . . . . . 1 . 1 . 1 . . . . . 1 . 1 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 14 14 14 14 Average Capacity 12 | 7 8 8 17 20 20 20 20 20 16 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 12 14 14 11 Most Carried 20 | 7 8 8 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 9 10 10 10 11 11 9 9 Average Carried 11 | 4 7 7 15 19 20 19 19 19 16 4 4 4 4 4 4 4 5 5 5 4 5 4 4 4 7 9 9 9 8 9 8 6 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 14 14 14 9 Final Carried 20 | 7 8 8 20 20 20 20 20 19 3 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 8 10 10 10 11 9 5 6 Class Distribution -------------------- 28% | Mutant 23% | Scavenger-Mutant 19% | Hacker-Sprinter 8% | Alien-Sigix 7% | Hacker-Ninja 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Sprinter | -7/Recycling Hacker-Sprinter | -7/Scraptown Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Assassin | -3/Research Hacker-Sprinter | -3/Armory Hacker-Sprinter | -3/Lab Wizard-Sprinter | -2/Research Wizard-Assassin | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 5009 | 266 98 105 533 44 . 52 755 292 256 172 50 100 64 171 . 167 103 . 139 56 111 67 70 . . . 135 446 572 45 60 80 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9728 | 140 486 90 979 32 . 5 1547 430 312 147 . 110 298 112 . . 314 . 169 201 176 185 . . . . 135 365 1127 173 70 2125 Parts 527 | 16 26 6 69 3 . 1 92 27 25 5 . 11 8 9 . . 17 . 8 6 10 4 . . . . 3 13 51 7 5 105 Haulers Intercepted 10 | . . . 3 . . . 6 . . . . . . . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 6 | . 2 . 1 . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . . . . 6 4 . . . . . 10 4 1 . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 140 | . 9 2 20 1 . . 21 11 10 . . 2 9 5 . . 5 . . . 4 . . . . . . 5 12 2 . 22 Melee 7 | . . . . . . . . . . . . 2 3 . . . 1 . . . . . . . . . . 1 . . . . Guns 57 | . 9 . 14 1 . . 19 6 2 . . . . . . . . . . . . . . . . . . . 6 . . . Cannons 35 | . . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 . 20 AOE 41 | . . . . . . . 2 5 8 . . . 6 5 . . 4 . . . 4 . . . . . . 4 1 . . 2 Classes Destroyed 21 | 2 4 . 4 . . . 1 2 . . . . . . . . 1 . . 1 1 . . . . . . . 4 1 . . Worker 12 | . . . 2 . . . 5 . . . . 2 . . . . 1 . 1 . . . . . . . 1 . . . . . Builder 4 | . 1 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Tunneler 5 | 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . . . 3 . . . 6 . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycler 13 | 1 2 . 1 . . . 3 1 1 1 . . . . . . . . 1 . . . . . . . 1 1 . . . . Operator 7 | . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . 2 . Watcher 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 1 . . . Swarmer 39 | . 3 . 4 . . . 3 4 8 . . 2 . 3 . . 4 . . . 4 . . . . . . 4 . . . . Grunt 40 | . 6 2 9 1 . . 9 5 . . . . 6 2 . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 15 | . . . 5 . . . 6 . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . . Hunter 7 | . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . 2 . 1 . . Programmer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Grunt 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 8 | 5 7 2 6 1 . 1 8 4 6 1 . 4 5 3 . . 5 . 1 . 4 . . . . . 1 4 5 1 1 5 Combat Bots Only 5 | . 3 2 5 1 . . 4 4 4 . . 2 5 3 . . 4 . . . 4 . . . . . . 3 4 1 . 5 Max Kills in Single Turn 4 | 1 2 1 1 1 . 1 3 3 4 1 . 1 2 3 . . 3 . 1 1 2 . . . . . 1 4 2 3 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 2 3 4 . . . 2 3 . . 3 . . . 2 . . . . . . 3 1 . . 1 Melee 1 | . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1254 | . 52 8 67 2 . 7 109 44 246 . . 17 8 7 . 2 12 . 6 . 8 . 3 . 12 12 8 29 186 18 . 391 Missed 504 | . 12 1 18 1 . 4 32 9 92 . . 7 5 3 . 2 4 . 4 . 5 . 1 . 9 6 3 11 66 6 . 203 Hits 750 | . 40 7 49 1 . 3 77 35 154 . . 10 3 4 . . 8 . 2 . 3 . 2 . 3 6 5 18 120 12 . 188 Melee 20 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . 7 . . 9 Projectile 730 | . 40 7 49 1 . 3 77 33 154 . . 10 3 4 . . 8 . 2 . 3 . 2 . 1 6 5 18 113 12 . 179 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Critical Strikes 41 | . . . 4 . . . 3 1 . . . . . . . . . . . . . . . . . . . 1 9 1 . 22 Damage Taken 10344 | . 452 115 657 36 . 48 1088 597 1283 . . 160 136 63 . . 136 . 38 . 59 . 84 . 101 152 132 431 1490 183 . 2903 Core 2560 | . 132 49 184 . . . 111 30 237 . . 16 106 27 . . 28 . . . . . 41 . . . 53 44 438 57 . 1007 Absorbed by Shields 595 | . . . . . . . . . 329 . . 45 . . . . . . . . . . . . . . . . 221 . . . Ignored by Resistances 4584 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1512 188 . 2884 Regen/Repaired (Parts) 1307 | . 106 . 314 . . . 45 . . . . . . . 14 . 48 . 38 . . . . . 70 . 47 24 601 . . . Core Remaining (%) 64 | 100 . 27 . . . 54 79 . . . 61 . . . . 85 . . . . . . 88 . . 100 . . 31 . . 19 Volleys Fired 460 | 6 38 6 58 4 . 2 92 21 21 . . . 7 4 . 3 3 . 4 1 2 . 1 . 4 . 2 24 51 10 4 92 Largest 2 | 2 2 2 2 2 . 2 2 2 2 . . . 1 1 . 1 1 . 1 1 1 . 1 . 1 . 1 1 2 1 1 1 Hottest 200 | 70 110 80 90 46 . 46 46 46 46 . . . 43 43 . 105 105 . 105 105 43 . 43 . 105 . 105 105 200 200 180 200 Shots Fired 723 | 12 72 12 115 8 . 4 182 38 39 . . . 7 4 . 3 3 . 4 1 2 . 1 . 4 . 2 24 80 10 4 92 Gun 477 | 12 52 6 80 8 . 4 180 34 36 . . . . . . . . . . . . . . . . . . 7 58 . . . Cannon 213 | . 20 6 34 . . . . . . . . . . . . 3 1 . 4 1 . . . . 4 . 2 10 22 10 4 92 Launcher 32 | . . . 1 . . . 2 4 3 . . . 7 4 . . 2 . . . 2 . 1 . . . . 6 . . . . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 378 | 6 7 6 97 8 . 4 180 34 36 . . . . . . . . . . . . . . . . . . . . . . . Thermal 139 | 6 65 6 17 . . . . . . . . . . . . 3 1 . 4 1 . . . . 4 . 2 10 14 1 . 5 Explosive 32 | . . . 1 . . . 2 4 3 . . . 7 4 . . 2 . . . 2 . 1 . . . . 6 . . . . Electromagnetic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Slashing 166 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 9 4 87 Robot Hit Streak 26 | 5 9 7 21 12 . 3 26 13 14 . . . 5 7 . . 9 . . . . . . . . . . 6 16 4 13 15 Robot Miss Streak 5 | 2 3 1 3 1 . 1 2 1 2 . . . 1 . . . . . . . 1 . . . . . . 4 3 1 2 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Secondary Targets 9 | . 1 . 1 1 . . 2 2 . . . . . . . . . . . . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 586 | 8 49 9 86 6 4 3 143 30 31 2 1 9 14 3 . 2 17 . 6 5 6 4 . . . . 4 18 51 1 2 72 Core Hits 470 | 6 22 3 40 3 . 2 67 22 21 1 . 5 15 9 . . 10 . 2 2 12 1 . . . . . 14 34 8 2 169 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 28 | 2 1 . 2 1 . . . . . . . . 2 . . . 2 . . . 2 . . . . . 1 1 4 2 . 8 Burn 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 22 | . . . . . . . . . . . . . 2 . . . 2 . . . 2 . . . . . 1 1 4 2 . 8 Melee Attacks 193 | . . . . . 4 . 1 . 3 11 1 11 14 1 . 6 26 . 25 7 6 9 1 1 14 5 7 29 11 . . . Impact 14 | . . . . . . . . . 3 11 . . . . . . . . . . . . . . . . . . . . . . Slashing 170 | . . . . . . . . . . . . 8 14 1 . 6 26 . 25 7 6 9 1 1 14 5 7 29 11 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 34 | . . . . . 4 . 1 . . 1 1 5 1 . . . 4 . 3 1 4 . . . . . 3 6 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37584 | 96 670 159 1653 101 . 107 2761 1090 1157 210 . 326 2000 713 . 84 1255 . 368 377 656 378 . . . . 321 1717 6486 638 149 14112 Guns 8276 | 94 499 40 943 87 . 44 2157 429 424 . . . . . . . . . . . . . . . . . . 8 3551 . . . Cannons 16820 | . 163 106 549 . . . . . . . . . . . . . . . . . . . . . . . . 108 1845 638 149 13262 Explosions 7561 | . . . 117 . . . 518 639 725 . . . 1537 713 . . 427 . . . 231 . . . . . . 781 1023 . . 850 Melee 4655 | . . . . . . . . . . 210 . 326 463 . . 84 828 . 368 377 425 378 . . . . 321 820 55 . . . Ramming 272 | 2 8 13 44 14 . 63 86 22 8 . . . . . . . . . . . . . . . . . . . 12 . . . Kinetic 4459 | 34 39 40 1205 87 . 44 2157 429 424 . . . . . . . . . . . . . . . . . . . . . . . Thermal 4040 | 60 623 106 287 . . . . . . . . . . . . . . . . . . . . . . . . 108 1279 . . 1577 Explosive 5688 | . . . 117 . . . 518 639 725 . . . 1537 713 . . 427 . . . 231 . . . . . . 781 . . . . Electromagnetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . Impact 210 | . . . . . . . . . . 210 . . . . . . . . . . . . . . . . . . . . . . Slashing 22907 | . . . . . . . . . . . . 326 463 . . 84 828 . 368 377 425 378 . . . . 321 820 5195 638 149 12535 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 1 1 . . . . . . . 7 7 7 7 7 4 . . 4 . . . . . . Average Corruption 5 | . . . . . . . . . 1 1 . . . . . . . 7 7 7 7 6 4 . . 2 . . . . . . Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 37 | . . . . . . . . . . 2 . . . . . . . 1 15 7 6 3 3 . . . . . . . . . Message Errors 7 | . . . . . . . . . . . . . . . . . . 1 2 1 1 1 1 . . . . . . . . . Matter Fused 15 | . . . . . . . . . . . . . . . . . . . 6 5 2 . 2 . . . . . . . . . Heat Flow Errors 6 | . . . . . . . . . . 1 . . . . . . . . 3 . . 2 . . . . . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . . . . . . . . . . . . . . . . 2 1 3 . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1445 | . . . . . . 1 30 29 50 72 . 9 163 79 . . 70 . 101 166 22 224 7 . . . 153 121 11 . 21 116 Projectiles 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 46 Explosions 358 | . . . . . . . 30 29 50 . . . 18 79 . . 17 . . . 22 . 7 . . . . 25 11 . . 70 Melee 1020 | . . . . . . 1 . . . 72 . 9 145 . . . 53 . 101 166 . 224 . . . . 153 96 . . . . Knockbacks 5 | . . . 2 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact 3 | . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 43 | . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Rammed 33 | . 3 3 5 3 . 8 9 1 1 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 37 | 1 4 3 5 3 . 8 10 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crushed 3 | 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 340 | 40 340 34 9 11 . 19 43 2 22 83 . 116 167 170 165 198 66 3 242 60 7 104 . . 54 22 . 125 70 . . . Average Temperature 46 | 19 109 19 4 6 . 11 11 1 7 50 . 39 51 55 61 36 13 1 40 8 2 23 . . 31 19 . 56 29 . . . Received Heat Transfer 1898 | . 228 63 318 21 . 27 369 153 233 . . . 39 9 . . 9 . . . 9 . . . . . 18 63 177 . . 162 Effects 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 4494 | 333 1655 222 592 . . . . . . . . . . . . . . . . . . . . . . . . 111 1181 . . 400 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 1 . . . 1 1 1 . . 2 . . . . . . . . . . . . . . . 1 5 5 4 . Low Security (%) 85 | 100 100 100 93 100 . 100 77 85 88 100 . 45 . . . . 100 100 100 . . . . 100 100 . 100 63 49 . . . Level 1 7 | . . . 6 . . . 22 14 11 . . 15 . . . . . . . . . . . . . . . 36 . . . . Level 2 1 | . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 100 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 5 . . Peak Influence 2099 | 10 142 53 257 81 . 65 323 231 328 114 . 580 . . . . 176 71 57 . . . . 17 64 . 23 374 2099 1646 1224 . Initial 1259 | . . 3 . . . . . 132 . 85 . . . . . . . 56 42 . . . . . 8 . . 12 114 1259 1100 . Average 150 | 2 66 3 69 10 . 5 123 132 102 83 . 281 . . . . 38 62 15 . . . . 2 22 . 2 128 983 1331 1181 . Influence Increases 9497 | 25 271 50 605 81 . 122 696 308 570 46 . 760 244 198 . 15 307 15 101 . 80 10 . 17 190 . 40 561 664 331 169 3021 Destroy 0b10 Robot/C 2960 | . 180 40 400 60 . 60 420 220 200 . . 340 200 160 . . 140 . . . 80 . . . 40 . . 120 240 60 . . Destroy 0b10 Robot/NC 305 | 25 20 . 30 . . 5 85 5 15 10 . 25 5 . . . 20 . 10 . . 10 . . . . 10 10 15 . 5 . Destroy Leader 586 | . 30 10 116 10 . 10 132 30 40 . . 60 20 20 . . 36 . . . . . . . . . . 12 40 20 . . Allied During Kill 165 | . . . 3 11 . 10 . . . . . 71 19 18 . . 17 . . . . . . . . . . 2 . 14 . . Trap Triggered on 0b10 30 | . . . . . . . 10 . 20 . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 318 | . 25 . 16 . . 7 14 14 33 14 . 18 . . . . 20 . 16 . . . . . 73 . . . 10 14 44 . Disable Machine 660 | . . . . . . . . 30 45 15 . 75 . . . . . . 30 . . . . . . . . 135 195 . 15 120 Destroy Structure 3843 | . 1 . 10 . . . 20 9 37 7 . 156 . . . . 44 . 30 . . . . 2 32 . 15 207 74 223 105 2871 Partial Spotted 255 | . . . . . . . . . 60 . . 15 . . . . 30 15 15 . . . . 15 . . 15 . 60 . . 30 Lose Combat Pursuer 375 | . 15 . 30 . . 30 15 . 120 . . . . . . 15 . . . . . . . . 45 . . 75 30 . . . Influence Decreases 8469 | 25 262 59 605 81 . 122 405 599 350 215 51 210 394 330 268 15 147 114 155 7 10 80 . . 207 . 17 381 229 970 654 1507 Entered New Map 3848 | . . 6 . . . . . 159 . 135 51 . 204 76 268 . . 104 19 4 . 70 . . 9 . . 11 89 840 594 1209 Time Decay 3573 | 25 262 53 315 81 . 70 405 270 180 80 . 170 190 254 . 15 141 10 126 3 10 10 . . 158 . 17 190 130 70 60 278 Search Patrol Dispatched 100 | . . . . . . . . . 100 . . . . . . . . . . . . . . . . . . . . . . . Lost Part 141 | . . . 11 . . . . 20 70 . . 20 . . . . . . . . . . . . . . . 10 10 . . . Lost Ally 262 | . . . 40 . . 52 . . . . . 20 . . . . . . 10 . . . . . 40 . . 20 . 60 . 20 Purge Threat 545 | . . . 239 . . . . 150 . . . . . . . . 6 . . . . . . . . . . 150 . . . . Squads Dispatched 66 | . . . 1 . . . 2 3 8 . . 4 . . . . 1 . 5 . . . . . 3 . 1 2 27 9 . . Investigation 9 | . . . . . . . . . 4 . . 2 . . . . . . 3 . . . . . . . . . . . . . Extermination 8 | . . . . . . . . 1 1 . . 1 . . . . . . 1 . . . . . 2 . . 1 1 . . . Reinforcement 18 | . . . 1 . . . 2 2 3 . . 1 . . . . 1 . 1 . . . . . 1 . 1 . 5 . . . Assault 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 8 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 17 | . . . 4 . . . 3 . 2 . . 1 . . . . 1 . . . . . . . 1 . . 2 3 . . . Communications Jammed 36 | . . . . . . . . . 14 . . 18 . . . . 1 . . . . . . . . . 2 . 1 . . . Distress Signals 36 | . . . . . . . . . 14 . . 18 . . . . 1 . . . . . . . . . 2 . 1 . . . Times Spotted 362 | . 16 1 33 3 . 6 38 13 26 . . 15 9 7 . 2 12 4 7 . 7 . 1 . 14 1 6 22 74 3 2 40 Peak Tracking Total 25 | . 5 1 4 3 . 3 7 4 8 . . 6 6 3 . 1 5 4 3 . 3 . 1 . 12 1 7 7 25 5 1 10 Tactical Retreats 31 | . 1 . 1 . . 1 1 . 5 . . . . . . 1 . . . . 2 . . . 4 . 2 2 8 . . 3 ECM-based Alert Blocks 42 | . . . . . . . . . . . . . . . . . . . . . 4 . . . 9 . 7 . 22 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 10 | . . . . . . . 1 1 1 . . 2 . . . . 1 . . . . . . . 2 . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 28 | . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 8 | . . . 4 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 6 | . . . . 4 4 4 6 6 6 . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 54 | . . . . . . . . 2 3 1 . 5 . . 1 . . . 2 . . 2 . . . 1 . 9 17 . 1 10 Max in Single Turn 3 | . . . . . . . . 1 1 1 . . . . 1 . . . 1 . . 1 . . . 1 . 3 3 . 1 2 Garrison Access 6 | . . . . . . . 1 1 . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 104 | . 6 1 6 1 1 1 7 4 10 3 1 5 1 1 4 . 4 . 12 1 . 4 . . 6 . 6 5 5 4 4 1 Terminals 59 | . 5 . 3 . . 1 4 1 9 3 . 3 . . . . 2 . 5 . . . . . 4 . 3 4 5 3 4 . Fabricators 5 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . . 1 . 1 . . . . . Repair Stations 11 | . 1 . 2 . . . 1 1 1 . . . . . . . 1 . 1 . . . . . 1 . 2 . . . . . Recycling Units 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Garrison Access 6 | . . . . . . . 1 1 . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 . . Total Hacks 273 | . 16 1 27 1 1 2 20 10 20 5 15 14 1 1 9 . 14 . 34 1 . 17 . . 18 . 9 10 8 8 7 4 Successful 182 | . 11 1 20 1 1 1 12 4 7 1 15 5 1 1 9 . 10 . 21 1 . 17 . . 11 . 8 8 6 3 3 4 Failed 90 | . 5 . 6 . . 1 8 6 13 4 . 9 . . . . 4 . 13 . . . . . 7 . 1 2 2 5 4 . Catastrophic 11 | . 1 . . . . . . . 4 1 . 1 . . . . . . 4 . . . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 58 | . 7 . 6 . . 2 . . 2 3 . 2 . . . . 4 . 17 . . . . . 1 1 . 4 2 1 6 . Terminals 143 | . 13 . 11 . . 2 11 3 18 5 . 9 . . . . 9 . 15 . . . . . 12 . 4 9 8 7 7 . Fabricators 11 | . . . . . . . . 2 . . . . . . . . . . 6 . . . . . 1 . 2 . . . . . Repair Stations 41 | . 3 . 14 . . . 3 3 2 . . . . . . . 4 . 4 . . . . . 5 . 3 . . . . . Recycling Units 7 | . . . . . . . . . . . . 2 . . . . . . 5 . . . . . . . . . . . . . Scanalyzers 10 | . . . 2 . . . 4 . . . . . . . . . . . 3 . . . . . . . . 1 . . . . Garrison Access 10 | . . . . . . . 2 2 . . . 3 . . . . 1 . 1 . . . . . . . . . . 1 . . Terminal Hacks 114 | . 9 1 6 1 1 1 5 2 6 . 15 1 1 1 9 . 4 . 7 1 . 17 . . 6 . 4 4 4 3 1 4 Record 30 | . . . . . 1 . . . . . 15 . 1 . 8 . . . . . . 5 . . . . . . . . . . Part Schematic 6 | . 1 . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . Robot Analysis 10 | . 3 . 1 . . 1 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 7 | . 1 . . . . . 1 . . . . . . . . . . . . . . 4 . . 1 . . . . . . . Open Door 14 | . . 1 . 1 . . . . 3 . . . . 1 1 . . . . 1 . . . . . . 1 . 2 3 . . Branch Access Points 3 | . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 5 | . . . 2 . . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . . . Locate Traps 11 | . 2 . 1 . . . 1 . 1 . . 1 . . . . 1 . . . . . . . 2 . 2 . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recall Investigation 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 15 | . 2 . 1 . . . . 1 2 . . . . . . . 1 . . . . . . . 3 . 1 2 2 . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . . . 1 . . . . . . . . . . 3 . . . . . 1 . 1 . . . . . Network Status 4 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 30 | . 2 . 12 . . . 2 . 1 . . . . . . . 4 . 2 . . . . . 4 . 3 . . . . . Scan Component 15 | . 1 . 6 . . . 1 . 1 . . . . . . . 2 . 1 . . . . . 2 . 1 . . . . . Repair 14 | . 1 . 6 . . . 1 . . . . . . . . . 2 . 1 . . . . . 2 . 1 . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . Scanalyzer 9 | . . . 1 . . . 4 . . . . . . . . . . . 3 . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 6 | . . . 1 . . . 1 . . . . . . . . . . . 3 . . . . . . . . 1 . . . . Garrison Access Hacks 5 | . . . . . . . 1 1 . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . Seal Access 5 | . . . . . . . 1 1 . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . Unauthorized Hacks 15 | . . . 1 . . . . . . 1 . 2 . . . . 1 . 3 . . . . . . . . 3 2 . 2 . Terminals 12 | . . . 1 . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . 3 2 . 2 . Track 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Assimilate 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . Botnet 4 | . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Skim 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Fedlink 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 6 . 4 . . 1 7 3 7 3 . 3 . . . . 2 . 9 . . . . . 5 . 3 2 2 2 3 . Full Trace Events 9 | . . . . . . . 1 . 4 1 . 1 . . . . . . 2 . . . . . . . . . . . . . Feedback Events 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . . . . . 1 . . . . . . . . . . . 1 . . 4 . . . . . . 3 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . 84 . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Part Studies Acquired 6 | . . . 1 . . . 1 . . . . . . . . . . . 3 . . . . . . . . 1 . . . . Parts Repaired 14 | . 1 . 6 . . . 1 . . . . . . . . . 2 . 1 . . . . . 2 . 1 . . . . . Time 574 | . 26 . 206 . . . 26 . . . . . . . . . 121 . 25 . . . . . 108 . 62 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . . . . . . . . . . . . 8 . . . . . . 6 . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . 4 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Non-combat 4 | . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . 4 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . parse_system 5 | . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . find_recycling 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 7 . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 71 | . . 2 . 3 . . . . . . 1 1 . . . . 1 . 1 . . . . . 7 . . 3 . 34 18 . Largest Group 6 | . . 2 2 3 3 3 . . . . 1 2 1 1 1 1 1 . 1 . . . . . 5 . . 1 . 6 5 1 Highest-Rated Group 321 | . . 39 39 40 40 40 . . . . 65 114 65 61 61 61 47 . 10 . . . . . 241 . . 69 . 85 321 234 Highest-Rated Ally 234 | . . 31 31 16 16 16 . . . . 65 65 65 61 61 61 47 . 10 . . . . . 56 . . 69 . 15 234 234 Initial UFD Resources 68 | . . . . . . . . . . . . 37 47 47 47 50 50 50 50 60 60 60 62 62 62 62 66 66 66 68 68 68 Total Orders 19 | . . . . . . . . . . . 1 . . 2 2 2 1 . 4 . . . . . 6 . . 1 . . . . STAY 10 | . . . . . . . . . . . . . . 1 1 . 1 . 2 . . . . . 5 . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . FOLLOW 7 | . . . . . . . . . . . 1 . . 1 1 1 . . 2 . . . . . 1 . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 155 | . . . 6 15 . 16 . . . . . 30 15 5 . 15 13 . . . . . 3 . 13 . . 11 . 5 . 8 Total Damage 5134 | . . . 42 169 . 178 . . . . . 1978 594 182 . 417 277 . . . . . 20 . 517 . . 159 . 38 . 563 Kills 33 | . . . . 2 . 3 . . . . . 17 1 3 . . 2 . . . . . . . 2 . . 1 . 1 . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Active Infowar (turns) 8224 | . . . . . . . 1630 610 401 160 489 379 380 557 391 240 369 23 475 169 175 110 136 53 416 33 122 397 369 . 4 136 Optics 1833 | . . . . . . . . . . . . . . . 194 240 369 23 475 169 175 110 76 . . . . . 2 . . . Sensors 2042 | . . . . . . . . . . . . . . . . . . . 429 169 166 45 116 53 416 33 122 360 133 . . . Structural 417 | . . . . . . . . . . . . . . . . . . . . . . . 37 15 14 . . 229 122 . . . Seismic 2509 | . . . . . . . 1630 610 269 . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 2065 | . . . . . . . . 610 401 160 489 379 26 . . . . . . . . . . . . . . . . . . . Jamming 5353 | . . . . . . . . 75 347 160 489 379 380 557 391 240 369 23 475 169 120 110 136 53 177 . 32 397 134 . 4 136 ECM 660 | . . . . . . . . . . . . . . . . . 3 . . . 55 . . . 239 33 106 72 152 . . . Robot Analysis Total 10 | . 3 . 1 . . 1 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . . . . . 1 1 . 2 . . . 1 2 . . . . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 6 . . . . Drone Recoveries 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 5 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 14172 | 146 635 720 1189 1081 344 813 1636 610 401 160 489 379 380 557 391 240 369 23 475 169 175 110 136 53 416 50 179 397 557 168 121 603 Spaces Moved 16656 | 72 283 430 444 551 210 494 718 340 318 421 1368 571 672 816 567 418 485 83 1007 423 500 185 386 142 617 112 387 714 1094 344 232 1252 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3617 | 68 283 430 406 551 210 494 718 340 117 . . . . . . . . . . . . . . . . . . . . . . . Legs 2235 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407 344 232 1252 Wheels 38 | . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10762 | . . . . . . . . . 201 421 1368 571 672 816 567 418 485 83 1007 423 500 185 386 142 617 112 387 714 687 . . . Fastest Speed 12 | 50 160 160 155 160 160 160 155 155 26 29 29 23 23 23 25 25 25 27 25 24 24 24 24 14 20 14 14 12 12 30 30 30 Average Speed 55 | 153 160 160 159 160 160 160 162 155 80 29 29 24 23 24 25 25 37 27 27 24 24 24 24 19 23 18 20 21 24 30 30 30 Slowest Speed 280 | 160 160 160 160 160 160 160 200 155 280 29 29 27 23 25 105 25 106 27 97 25 24 24 24 20 96 20 93 91 96 30 30 30 Overloaded Moves 205 | . . . . . . . . . 8 . . . . . . . . . . . . . . 2 . 27 1 62 105 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 64 | . . . . . . . . . 15 1 . 9 . . . 1 2 . 16 . 1 . . . 6 . 1 2 10 . . . Potential Cave-ins 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 10 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 2 . 1 3 Exploration Rate (%) 56 | 3 60 80 52 90 63 95 69 14 74 89 80 14 63 91 84 56 10 79 25 68 72 62 73 6 43 93 12 70 64 10 7 78 Regions Visited 32 Branch Regions 21 Pre-discovered Areas 9 | . . . . . 1 . . . . . 3 . . . . . . . 1 . 1 3 . . . . . . . . . . Known Exits Taken 18 | . . . . 1 . . . 1 . . 1 1 1 . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 12 | 1 1 1 1 . 1 1 1 . 1 1 . . . 1 . . . . . . . . . . . . . . . 1 1 . Scrap Searched 38 | . . 2 . 2 . 3 . . . . 10 . 2 2 . 5 . . . 5 3 . 4 . . . . . . . . . Spaces Dug 357 | . . . . . . . . 5 1 8 . 1 3 19 . 4 5 . 15 3 8 . 21 1 17 . 5 12 22 50 28 129 Terrain Destroyed 1464 | . . . 7 . . . 18 11 41 8 . 1 82 87 . 6 32 . 16 3 19 . 21 1 17 . 5 77 33 77 52 850 Melee 66 | . . . . . . . . . 1 8 . 1 3 1 . 3 4 . 12 2 . . 1 1 13 . 3 9 4 . . . Projectile 1007 | . . . . . . . . . . . . . . . . 3 1 . 4 1 . . . . 4 . 2 3 29 68 52 840 AOE 391 | . . . 7 . . . 18 11 40 . . . 79 86 . . 27 . . . 19 . 20 . . . . 65 . 9 . 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 20449 | 93 396 450 807 745 215 507 1002 381 401 437 1471 788 868 1167 803 539 639 82 1153 480 544 236 423 164 850 132 470 874 1277 398 278 1379 Wait 2443 | 2 42 1 246 164 . . 93 4 16 . 51 184 168 327 200 104 106 . 118 45 30 24 31 15 182 . 65 69 69 39 35 13 Move 16506 | 71 282 429 443 550 209 493 717 339 291 418 1367 554 671 815 566 415 481 82 976 422 497 184 385 141 605 111 384 709 1074 343 231 1251 Hop 54 | . . . . . . . . . 11 1 . 7 . . . 1 2 . 14 . 1 . . . 5 . 1 2 9 . . . Pick Up 129 | 7 9 1 16 11 . 1 13 3 1 2 20 2 4 7 4 1 . . 1 1 . 5 . 2 1 4 1 3 6 . 1 2 Fast Attach 129 | 6 6 3 14 . . . 3 2 6 2 4 10 . 1 8 3 8 . 5 . 2 3 . 2 7 4 4 6 14 . 2 4 Attach 44 | . . . 4 . . . 2 2 7 . . 2 . . . . . . . 1 . 2 1 1 . . . 2 8 4 1 7 Detach 50 | . 1 2 6 . . . . . 4 1 2 3 . . 2 1 1 . . . . . . 1 3 1 . 1 12 2 . 7 Swap 126 | . 1 . 4 2 2 2 22 6 15 1 2 . 1 2 5 2 2 . 5 2 3 3 4 . 4 2 3 25 4 . 1 1 Drop 179 | . 13 4 11 11 . 1 21 3 16 1 24 5 3 10 10 3 4 . 5 1 3 6 . 1 1 5 3 4 5 . 3 2 Fire 460 | 6 38 6 58 4 . 2 92 21 21 . . . 7 4 . 3 3 . 4 1 2 . 1 . 4 . 2 24 51 10 4 92 Melee 193 | . . . . . 4 . 1 . 3 11 1 11 14 1 . 6 26 . 25 7 6 9 1 1 14 5 7 29 11 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crush 36 | 1 4 3 5 3 . 8 10 1 1 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . . 6 . . 10 . . . . . . . . . . . . . . . . 13 . . . Rewire 31 | . . 1 . . . . . . . . . . . . . . 6 . . . . . . . 24 . . . . . . . Trap 31 | . . . . . . . 28 . 3 . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Upp x2 / Ext x2) -4/Waste -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x2 / *Arm / Tes) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 147 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 12) 439 | -10/Materials | Core integrity fell below 50% 480 | -10/Materials | Repaired Lgt. Treads 526 | -10/Materials | Discovered new exit (range 10) 690 | -10/Materials | Discovered new exit (range 13) 782 | -10/Materials | Entered Mines 904 | -10/Mines | Discovered new exit (range 9) 954 | -10/Mines | Found the Drone Emporium 962 | -10/Mines | Found Prototype Device 962 | -10/Mines | Identified Splice Drone Bay 1019 | -10/Mines | Discovered new exit (range 8) 1502 | -10/Mines | Entered Materials 1502 | -9/Materials | Accompanied by 2 allies 1502 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1507 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1621 | -9/Materials | Repaired Lgt. Treads 1648 | -9/Materials | Repaired Lgt. Cannon 1676 | -9/Materials | Repaired Beam Cannon 1977 | -9/Materials | Central database locked down 1991 | -9/Materials | Discovered new exit (range 15) 2124 | -9/Materials | Discovered new exit (range 6) 2399 | -9/Materials | Repaired Lgt. Treads+ 2451 | -9/Materials | Repaired Imp. Assault Rifle 2512 | -9/Materials | Repaired Hvy. Ion Engine 2691 | -9/Materials | Entered Mines 2791 | -9/Mines | Discovered new exit (range 7) 2875 | -9/Mines | Found a hidden stash of uninstalled traps 2905 | -9/Mines | Build established: Scavenger-Mutant 2944 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2993 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3329 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3341 | -9/Mines | Identified exit to Exiles 3352 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3424 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3549 | -9/Mines | Discovered new exit (range 5) 3772 | -9/Mines | Entered Exiles 3772 | -9/Exiles | Accompanied by 3 allies 3812 | -9/Exiles | Met 8R-AWN 3839 | -9/Exiles | Met EX-HEX 3889 | -9/Exiles | Met EX-BIN 3934 | -9/Exiles | Met EX-DEC 4049 | -9/Exiles | Learned location of Zion (-6) 4100 | -9/Exiles | Discovered new exit (range 10) 4116 | -9/Exiles | Entered Mines 4116 | -8/Mines | Accompanied by 3 allies 4311 | -8/Mines | Discovered new exit (range 15) 4378 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 4438 | -8/Mines | Build established: Mutant 4809 | -8/Mines | Discovered new exit (range 5) 4929 | -8/Mines | Entered Materials 4929 | -8/Materials | Evolved 2 slots: Utility x2 4941 | -8/Materials | Lost 3 allies 5013 | -8/Materials | Repaired Lgt. Armor Plating 5680 | -8/Materials | Build established: Scavenger-Mutant 6539 | -8/Materials | Discovered new exit (range 16) 6565 | -8/Materials | Entered Factory 6565 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6566 | -7/Factory | Identified exit to Storage 6789 | -7/Factory | Build established: Mutant 7037 | -7/Factory | Discovered new exit (range 15) 7099 | -7/Factory | Build established: Scavenger-Mutant 7175 | -7/Factory | Entered Storage 7510 | -7/Storage | Lost 3 parts (1n1u1w) 7512 | -7/Storage | Discovered new exit (range 16) 7575 | -7/Storage | Search patrols dispatched 7575 | -7/Storage | Used back door to open Recycling access 7575 | -7/Storage | Discovered new exit (range 5) 7576 | -7/Storage | Entered Recycling 7700 | -7/Recycling | Discovered new exit (range 5) 7729 | -7/Recycling | Scanned before Scraplab entrance 7733 | -7/Recycling | Entered Scraplab 7735 | -7/Recycling | Discovered new exit (range 3) 7736 | -7/Recycling | Entered Scraptown 7736 | -7/Scraptown | System corruption cleaned by C-Scrubber 7771 | -7/Scraptown | Build established: Sprinter 7797 | -7/Scraptown | Discovered new exit (range 11) 7811 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7815 | -7/Scraptown | Visited Red Mages 7821 | -7/Scraptown | Visited The Evicted 7836 | -7/Scraptown | Visited Cyclists 7838 | -7/Scraptown | Visited TADAMA 7847 | -7/Scraptown | Visited Bundlers 7871 | -7/Scraptown | Visited Shadow of the Wyrm 7878 | -7/Scraptown | Visited UFD Registry 7878 | -7/Scraptown | Registered with UFD as "Gammatube" 7887 | -7/Scraptown | Visited Chapter 10 7892 | -7/Scraptown | Visited Botcube Research 7897 | -7/Scraptown | Visited DA-N13 Charitable Foundation 7900 | -7/Scraptown | Found DCF Scrap (30 items) 7907 | -7/Scraptown | Visited Cartography Club 7910 | -7/Scraptown | Visited Junk Repository 7932 | -7/Scraptown | Learned location of Lower Caves (-6) 7932 | -7/Scraptown | Learned location of Proximity Caves (-5) 7932 | -7/Scraptown | Learned 24 Factory zone layouts 7932 | -7/Scraptown | Learned 12 Research zone layouts 7932 | -7/Scraptown | Learned 12 Lower Caves zone layouts 7932 | -7/Scraptown | Learned 20 Lower Caves zone layouts 7932 | -7/Scraptown | Learned 24 Proximity Caves zone layouts 7932 | -7/Scraptown | Learned location of 3 exits from Factory 7932 | -7/Scraptown | Learned location of 2 exits from Research 7932 | -7/Scraptown | Learned location of 1 exit from Lower Caves 7932 | -7/Scraptown | Identified exit to Factory 7939 | -7/Scraptown | Found Deep Structural Scanner 7952 | -7/Scraptown | Visited Scrap Suit Storage 7956 | -7/Scraptown | Visited Supply Room 7981 | -7/Scraptown | Visited Junk Repository 7989 | -7/Scraptown | Visited Science Testing Area 7994 | -7/Scraptown | Visited LU-1G1's Boring Crew 8011 | -7/Scraptown | Found Botcube 8101 | -7/Scraptown | Found Scrap Suit 8124 | -7/Scraptown | Botcube activated 8146 | -7/Scraptown | Botcube completed mutation into legged form, armed with 1 gun, 1 cannon. 8178 | -7/Scraptown | Met Optimus 8178 | -7/Scraptown | Accepted into 0bPrime 8225 | -7/Scraptown | Entered Factory 8225 | -5/Factory | Accompanied by 1 ally 8225 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 8226 | -5/Factory | Identified exit to Upper Caves 8227 | -5/Factory | Identified exit to Factory 8255 | -5/Factory | Mak. Hacking Suite fried by hacking feedback 8271 | -5/Factory | Build established: Hacker-Sprinter 8553 | -5/Factory | Loaded intel: 8 recycling unit locations 8604 | -5/Factory | Entered Upper Caves 8604 | -5/Upper Caves | Accompanied by 1 ally 8607 | -5/Upper Caves | Identified exit to Upper Caves 8625 | -5/Upper Caves | Entered a destroyed Warlord outpost 8984 | -5/Upper Caves | Entered another Upper Caves area 8984 | -5/Upper Caves | Accompanied by 1 ally 9050 | -5/Upper Caves | Discovered exit to Factory (range 6) 9374 | -5/Upper Caves | Discovered new exit (range 7) 9541 | -5/Upper Caves | Entered Warlord 9541 | -5/Warlord | Accompanied by 1 ally 9542 | -5/Warlord | Identified exit to Proximity Caves 9735 | -5/Warlord | Found Prototype Device 9735 | -5/Warlord | Identified Exp. Phase Shifter 9738 | -5/Warlord | Found Prototype Processor 9738 | -5/Warlord | Identified Spectral Analyzer 9759 | -5/Warlord | Found System Purifier 9819 | -5/Warlord | Warlord's base attacked by MAIN.C 9829 | -5/Warlord | Learned Quarantine trap positions 9829 | -5/Warlord | Learned 4 Armory zone layouts 9829 | -5/Warlord | Learned 4 Quarantine zone layouts 9829 | -5/Warlord | Learned 4 Command zone layouts 9829 | -5/Warlord | Learned Factory fabricator intel 9829 | -5/Warlord | Learned Factory repair station intel 9829 | -5/Warlord | Learned Armory terminal intel 9884 | -5/Warlord | Opened side exit 9932 | -5/Warlord | Entered Proximity Caves 9932 | -4/Proximity Caves | Accompanied by 1 ally 10031 | -4/Proximity Caves | Spotted B-86 Titan 10081 | -4/Proximity Caves | Learned Research interactive machine intel 10172 | -4/Proximity Caves | Entered Factory 10172 | -4/Factory | Evolved 2 slots: Utility x2 10173 | -4/Factory | Loaded intel: 6 fabricator locations 10174 | -4/Factory | Loaded intel: 6 repair station locations 10267 | -4/Factory | Repaired Cld. VTOL Module? 10323 | -4/Factory | Spotted B-86 Titan 10372 | -4/Factory | Repaired Imp. Flight Unit 10456 | -4/Factory | Identified exit to Upper Caves 10456 | -4/Factory | Identified exit to Extension 10541 | -4/Factory | Sucked down chute 10541 | -4/Factory | Entered Waste 10543 | -4/Waste | Spotted C-40 Crusher 10546 | -4/Waste | Spotted C-40 Crusher 10549 | -4/Waste | Spotted C-40 Crusher 10551 | -4/Waste | Spotted C-40 Crusher 10551 | -4/Waste | Spotted C-40 Crusher 10556 | -4/Waste | EMP discharged 10557 | -4/Waste | Spotted C-40 Crusher 10561 | -4/Waste | Discovered new exit (range 10) 10564 | -4/Waste | Entered Factory 10597 | -4/Factory | Repaired Imp. Flight Unit? 10642 | -4/Factory | Loaded intel: 8 recycling unit locations 10642 | -4/Factory | Learned location of Protoforge (-2) 10664 | -4/Factory | Watched by a mysterious "MATRIX" hacker. 10912 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 11039 | -4/Factory | Entered Upper Caves 11082 | -4/Upper Caves | Build established: Hacker-Ninja 11126 | -4/Upper Caves | Learned 4 Research zone layouts 11206 | -4/Upper Caves | Discovered new exit (range 8) 11208 | -4/Upper Caves | Identified exit to Upper Caves 11208 | -4/Upper Caves | Entered another Upper Caves area 11276 | -4/Upper Caves | Encountered a Warlord checkpoint 11341 | -4/Upper Caves | Learned Research security intel 11377 | -4/Upper Caves | Discovered new exit (range 7) 11383 | -4/Upper Caves | Identified exit to Zhirov 11383 | -4/Upper Caves | Entered Zhirov 11383 | -4/Zhirov | Discovered new exit (range 3) 11388 | -4/Zhirov | Met Zhirov 11394 | -4/Zhirov | Learned location of Quarantine (-2) 11394 | -4/Zhirov | Learned location of Testing (-3) 11394 | -4/Zhirov | Learned location of Command (-1) 11397 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11417 | -4/Zhirov | Found Alien Artifact 11417 | -4/Zhirov | Identified Integrated Dissipator 11417 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11485 | -4/Zhirov | Found Alien Artifact 11487 | -4/Zhirov | Identified Transdimensional Reconstructor 11487 | -4/Zhirov | Warped through subspace 11491 | -4/Zhirov | Identified exit to Proximity Caves 11493 | -4/Zhirov | Entered Proximity Caves 11523 | -3/Proximity Caves | Spotted B-86 Titan 11619 | -3/Proximity Caves | Discovered new exit (range 14) 11624 | -3/Proximity Caves | Identified exit to Research 11629 | -3/Proximity Caves | Entered Research 11629 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11630 | -3/Research | Identified exit to Armory 11631 | -3/Research | Identified exit to Research 11632 | -3/Research | Identified exit to Testing 11634 | -3/Research | Loaded intel: 45 interactive machine locations 11682 | -3/Research | Entered Armory 11684 | -3/Armory | Loaded intel: 15 terminal locations 11988 | -3/Armory | Repaired Cld. Impulse Thruster 12044 | -3/Armory | Repaired Cld. Impulse Thruster 12080 | -3/Armory | Discovered new exit (range 3) 12083 | -3/Armory | Identified exit to Lab 12098 | -3/Armory | Entered Lab 12098 | -3/Lab | Discovered exit to Research (range 9) 12101 | -3/Lab | Unable to decrypt terminal 12101 | -3/Lab | Opened the door to a hidden lab 12101 | -3/Lab | Detected by scanners 12102 | -3/Lab | Gained access to the hidden lab's interior 12107 | -3/Lab | Found Transdimensional Reconstructor 12113 | -3/Lab | Found Alien Artifact 12113 | -3/Lab | Identified Core Expander 12113 | -3/Lab | Installed Core Expander, added new Power slot 12117 | -3/Lab | Confronted by A5 12120 | -3/Lab | Found Integrated Dissipator 12120 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 12127 | -3/Lab | Found Prototype Hackware 12127 | -3/Lab | Identified Deep Network Scanner 12129 | -3/Lab | Found Prototype Protection 12129 | -3/Lab | Identified Med. Regenerative Plating 12133 | -3/Lab | Found Prototype Energy Cannon 12134 | -3/Lab | Found Prototype Energy Gun 12139 | -3/Lab | Identified Hyp. EM Gauss Rifle 12142 | -3/Lab | Found Prototype Special Weapon 12148 | -3/Lab | Entered Research 12148 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12149 | -2/Research | Identified exit to Quarantine 12153 | -2/Research | Identified Gui. Remote Datajack 12196 | -2/Research | Discovered new exit (range 2) 12196 | -2/Research | Identified exit to Access 12208 | -2/Research | Discovered exit to Access (range 13) 12293 | -2/Research | Repaired Adv. Transmission Jammer? 12327 | -2/Research | Entered Quarantine 12329 | -2/Quarantine | Loaded intel: 9 trap records 12424 | -2/Quarantine | Found Alien Artifact 12464 | -2/Quarantine | Cryocooling Duct disabled 12479 | -2/Quarantine | Ambient heat levels rising (+20) 12479 | -2/Quarantine | Non-combat units ordered to evacuate 12638 | -2/Quarantine | Found Alien Artifact 12638 | -2/Quarantine | Identified Core Reset Matrix 12638 | -2/Quarantine | Identified Subatomic Replicator 12638 | -2/Quarantine | Used Core Reset Matrix 12642 | -2/Quarantine | Detected hypermatrix surge 12642 | -2/Quarantine | Sensed 10 artifacts in vicinity 12677 | -2/Quarantine | Found Dimensional Node Initializer 12677 | -2/Quarantine | Initialized slip node 12682 | -2/Quarantine | Warped through subspace to slip node 12684 | -2/Quarantine | Found Transdimensional Reconstructor 12684 | -2/Quarantine | Warped through subspace to slip node 12687 | -2/Quarantine | Found Transdimensional Reconstructor 12687 | -2/Quarantine | Warped through subspace to slip node 12689 | -2/Quarantine | Found Dimensional Node Initializer 12692 | -2/Quarantine | Found Transdimensional Reconstructor 12699 | -2/Quarantine | Intercept squad dispatched 12707 | -2/Quarantine | Spotted Fortress 12722 | -2/Quarantine | Discovered new exit (range 5) 12722 | -2/Quarantine | Discovered new exit (range 6) 12723 | -2/Quarantine | Spotted Tracker 12724 | -2/Quarantine | Identified exit to Section 7 12724 | -2/Quarantine | Entered Section 7 12725 | -2/Section 7 | Detected hypermatrix surge 12725 | -2/Section 7 | Sensed 24 artifacts in vicinity 12747 | -2/Section 7 | Spotted S7 Guard 12750 | -2/Section 7 | Found Integrated Thermoelectric Network 12750 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 12798 | -2/Section 7 | Spotted S7 Guard 12802 | -2/Section 7 | Found Core Membrane 12802 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 12866 | -2/Section 7 | Discovered exit to Access (range 8) 12870 | -2/Section 7 | Initialized slip node 12914 | -2/Section 7 | Spotted B-99 Colossus 12925 | -2/Section 7 | Found Integrity Redistributor 12925 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-88) 12933 | -2/Section 7 | Found LRC Matter Compressor 12933 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 12936 | -2/Section 7 | Found LRC Storage 12936 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 12938 | -2/Section 7 | Found LRC Storage 12938 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 12949 | -2/Section 7 | Found Integrated Dissipator 12949 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12950 | -2/Section 7 | Spotted Alpha 7 12982 | -2/Section 7 | Intercept squad dispatched 12996 | -2/Section 7 | Integrated with Sigix Exoskeleton 13001 | -2/Section 7 | Spotted Tracker 13002 | -2/Section 7 | Spotted Tracker 13010 | -2/Section 7 | Destroyed Tracker 13015 | -2/Section 7 | Destroyed Tracker 13021 | -2/Section 7 | Found Prototype Processor 13021 | -2/Section 7 | Identified Exp. Targeting Computer 13036 | -2/Section 7 | Spotted Striker 13055 | -2/Section 7 | Scanned by Researcher 13061 | -2/Section 7 | Spotted Combat Programmer 13062 | -2/Section 7 | Spotted Combat Programmer 13063 | -2/Section 7 | Spotted Striker 13083 | -2/Section 7 | Destroyed Striker 13096 | -2/Section 7 | Destroyed Combat Programmer 13099 | -2/Section 7 | Destroyed Combat Programmer 13104 | -2/Section 7 | Destroyed Striker 13110 | -2/Section 7 | Spotted Striker 13110 | -2/Section 7 | Spotted Striker 13116 | -2/Section 7 | Found Sigix Shearcannon 13139 | -2/Section 7 | Identified Potential Cannon 13160 | -2/Section 7 | Spotted Executioner 13160 | -2/Section 7 | Spotted Executioner 13175 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 13175 | -2/Section 7 | Core integrity fell below 50% 13176 | -2/Section 7 | Destroyed Executioner 13176 | -2/Section 7 | Destroyed Executioner 13179 | -2/Section 7 | Found Prototype Processor 13179 | -2/Section 7 | Identified Exp. Core Analyzer 13201 | -2/Section 7 | Spotted Investigator 13212 | -2/Section 7 | Warped through subspace to slip node 13245 | -2/Section 7 | Spotted Executioner 13245 | -2/Section 7 | Spotted Executioner 13248 | -2/Section 7 | Destroyed Executioner 13250 | -2/Section 7 | Destroyed Executioner 13253 | -2/Section 7 | Found Exp. Targeting Computer 13255 | -2/Section 7 | Found Exp. Core Analyzer 13271 | -2/Section 7 | Found Transdimensional Reconstructor 13273 | -2/Section 7 | Found Transdimensional Reconstructor 13274 | -2/Section 7 | Found Transdimensional Reconstructor 13274 | -2/Section 7 | Warped through subspace to slip node 13281 | -2/Section 7 | Entered Access 13281 | -1/Access | Evolved 2 slots: Utility x2 13286 | -1/Access | Emitted hypermatrix ping 13291 | -1/Access | Assembled emerged from beneath the floor 13303 | -1/Access | Build established: Alien-Sigix 13311 | -1/Access | Assembled emerged from beneath the floor 13341 | -1/Access | Assembled emerged from beneath the floor 13379 | -1/Access | Lost 4 allies 13383 | -1/Access | Assembled emerged from beneath the floor 13395 | -1/Access | Discovered new exit (range 14) 13417 | -1/Access | Intercept squad dispatched 13424 | -1/Access | Assembled emerged from beneath the floor 13439 | -1/Access | Spotted Tracker 13439 | -1/Access | Spotted Tracker 13441 | -1/Access | Destroyed Tracker 13447 | -1/Access | Spotted Combat Programmer 13449 | -1/Access | Entered Command 13454 | -1/Command | Emitted hypermatrix ping 13459 | -1/Command | Assembled emerged from beneath the floor 13531 | -1/Command | Disengaged cave seal 13531 | -1/Command | Assembled emerged from the dark tunnel 13534 | -1/Command | Used Subatomic Replicator to create Supercharged TR 13561 | -1/Command | Warped through subspace to slip node 13561 | -1/Command | Discovered new exit (range 5) 13570 | -1/Command | Entered Access_0 13570 | -1/Access_0 | Accompanied by 1 ally 13571 | -1/Access_0 | Sensed 3 artifacts in vicinity 13571 | -1/Access_0 | Met Architect 13575 | -1/Access_0 | Architect warped through subspace 13578 | -1/Access_0 | Destroyed A8 13615 | -1/Access_0 | Architect warped through subspace 13621 | -1/Access_0 | Subspace Access Node disabled 13646 | -1/Access_0 | A6 warped into view 13681 | -1/Access_0 | Destroyed A6 13706 | -1/Access_0 | Architect warped through subspace 13710 | -1/Access_0 | Found Prototype Device 13710 | -1/Access_0 | Identified Exp. Phase Shifter 13747 | -1/Access_0 | Architect warped through subspace 13770 | -1/Access_0 | A5 warped into view 13786 | -1/Access_0 | Destroyed A5 13806 | -1/Access_0 | Subspace Access Node disabled 13814 | -1/Access_0 | Subspace Access Node disabled 13816 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 13822 | -1/Access_0 | Found Exp. Targeting Computer 13826 | -1/Access_0 | Architect warped through subspace 13854 | -1/Access_0 | A4 warped into view 13865 | -1/Access_0 | Core integrity fell below 50% 13875 | -1/Access_0 | Destroyed A4 13879 | -1/Access_0 | Architect warped through subspace 13884 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 13909 | -1/Access_0 | Architect warped through subspace 13942 | -1/Access_0 | Subspace Access Node disabled 14056 | -1/Access_0 | Destroyed A2 14058 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 14070 | -1/Access_0 | A3 warped into view 14082 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 14083 | -1/Access_0 | Destroyed A3 14095 | -1/Access_0 | Started Test 138-B, establishing a local singularity 14099 | -1/Access_0 | Singularity Gate disabled 14113 | -1/Access_0 | Singularity Gate disabled 14122 | -1/Access_0 | Destroyed Architect 14124 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 14125 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 14165 | -1/Access_0 | Warped through subspace to slip node 14165 | -1/Access_0 | Discovered new exit (range 8) 14167 | -1/Access_0 | Warped through subspace to slip node 14169 | -1/Access_0 | Warped through subspace to slip node 14170 | -1/Access_0 | Core integrity fell below 20% 14173 | *** | Heading to fleet! Last Messages --------------- 14128_ Quantum Shear penetrates Earth. 14128_ Quantum Shear penetrates Wall. 14130_ Quantum Shear penetrates Enhanced Grunt. 14130_ Quantum Shear penetrates Wall. 14130_ Quantum Shear penetrates Earth. 14130_ Quantum Shear penetrates Enhanced Grunt. 14130_ Enhanced Grunt destroyed. 14130_ Quantum Shear penetrates Wall. 14130_ Quantum Shear penetrates Earth. 14132_ Acquired 20 matter. 14149_ Quantum Shear penetrates Wall. 14149_ Quantum Shear penetrates Earth. 14149_ Quantum Shear penetrates Wall. 14160_ The protective shell folds into the floor. 14161_ Connecting with Architect Logs... 14165_ Warped through subspace, drawn to slip node. 14165_ EXIT=FOUND 14167_ Warped through subspace, drawn to slip node. [Achievement: Rincewind] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ???????################ ################???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 187 Energy Generation 74 Energy Capacity 450 Matter Stores 425 Matter Capacity 425 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Power Amplification 20 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 24 Melee Accuracy 8 Core Analysis 12 Recoil Reduction 4 Offensive Hacking 58 Defensive Hacking 14 Trap Extractor Capacity 6 Item Schematics ----------------- Exp. Power Amplifier | -2/Section 7 | Archive Diametric Drive | -2/Section 7 | Archive Exp. Melee Analysis Suite | -2/Section 7 | Archive Robot Schematics ------------------ S-43 Plague | -2/Section 7 | Archive A-02 Transporter | -2/Section 7 | Archive L-61 Swordsman | -2/Section 7 | Archive Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -4/Factory Repaired ---------- Lgt. Treads | 24% | -10/Materials Lgt. Treads | 62% | -9/Materials Lgt. Cannon | 50% | -9/Materials Beam Cannon | 54% | -9/Materials Lgt. Treads | 54% | -9/Materials Imp. Assault Rifle | 56% | -9/Materials Hvy. Ion Engine | 71% | -9/Materials Lgt. Armor Plating | 50% | -8/Materials Cld. VTOL Module | 53% | -4/Factory Imp. Flight Unit | 50% | -4/Factory Imp. Flight Unit | 5% | -4/Factory Cld. Impulse Thruster | 56% | -3/Armory Cld. Impulse Thruster | 65% | -3/Armory Adv. Transmission Jammer | 36% | -2/Research Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Expander Core Reset Matrix Dimensional Node Initializer Integrated Thermoelectric Network Core Membrane Integrity Redistributor LRC Matter Compressor LRC Storage Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Subatomic Replicator Supercharged TR High-powered Transdimensional Reconstructor Achievements -------------- Rincewind Challenges ------------ None Game ------ Seed BiomechanicalSalvageSpear Manual? 0 Play Time 02:45:41 Cumulative 2175.6 hours Start 2026.03.05 @ 01:25:56 End 2026.03.05 @ 04:09:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1376 Rogue 1372 Adventurer 4 Explorer 0 Win Type 2 Total 306 Types 228/14/25/11/3/1/5/10/5/4 Lore% 98 Gallery% 96 Achievement% 91 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c3a77a2-0660-4eb3-83ad-b817b4b3c97a