Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.07 @ 21:11:20 Player: Vectis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (235) 1175 Value Destroyed (5449) 5449 Prototype IDs (66) 1320 Alien Tech Used (2) 400 Bonus (9014) 9014 TOTAL SCORE: 27858 Bonus ------- High Alert Combat Kills 220 Follower Combat Kills 3433 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -39 Cogmind --------- Core Integrity 21/1600 Matter 300/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Machine Analyzer Advanced Visual Processing Unit Enhanced Optical Array Enhanced Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Energy Well (600) Hellfire Missile Launcher Improved Remote Datajack Thunder Hammer Thunder Hammer Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Aerolev Unit Combat Airjet Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Cooled Antigrav System > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Improved Melee Analysis Suite Advanced Target Analyzer Experimental Utility Shielding Experimental Hacking Suite Makeshift System Shield Ghost Barrier > --- WEAPON ----------- Power Sword Makeshift Spear Kinetic Spear > --- INVENTORY -------- Gravmag Array Combat Gravmag System Cooled Antigrav System Zionite Biocell Improved Melee Analysis Suite Advanced ECM Suite Maneuvering Thrusters Zionite Light Carapace Light Regenerative Plating Improved Force Field Hacking Drone Bay Transdimensional Reconstructor Improved Remote Datajack [Rating: 138] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Melee Analysis Suite Hackware Experimental Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Precision Phase Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Hellfire Missile Launcher Special Weapon Plasma Cutter Impact Weapon Thunder Hammer Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . . 2 . . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Utility 12 | . . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 293 | 1 10 4 35 47 6 1 21 . 8 18 1 12 1 . . 6 7 2 3 7 10 18 6 1 4 1 15 34 9 5 Power 17 | . 1 1 1 1 1 . . . . 2 . 1 . . . . 1 . . . 1 1 . . . . 1 3 1 1 Engine 6 | . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Core 5 | . . . . . . . . . . 2 . 1 . . . . 1 . . . . 1 . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 1 1 Propulsion 82 | . 3 . 17 16 3 . 7 . . 5 . . . . . . . . 1 2 2 5 1 . . . 10 9 1 . Treads 34 | . 3 . 12 14 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 43 | . . . . 2 . . 5 . . 5 . . . . . . . . 1 2 2 5 1 . . . 10 9 1 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 130 | . 4 3 7 10 2 1 11 . 7 4 1 8 1 . . 6 6 2 2 5 7 11 2 1 4 . 4 12 5 4 Device 53 | . 3 3 2 . . . 3 . 3 . . 5 1 . . 4 1 1 1 2 1 7 1 1 3 . 1 7 3 . Storage 11 | . 1 . 1 1 . . 1 . . . . 1 . . . . 1 . . 1 2 1 . . . . . . 1 . Processor 23 | . . . 3 1 1 . 2 . . 2 1 1 . . . . 1 . . 2 1 1 . . . . 1 1 1 4 Hackware 8 | . . . 1 3 . . . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . . Protection 35 | . . . . 5 1 1 5 . 4 1 . 1 . . . 2 2 1 1 . 3 1 1 . 1 . 2 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 64 | 1 2 . 10 20 . . 3 . 1 7 . 3 . . . . . . . . . 1 3 . . 1 . 10 2 . Energy Gun 6 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Energy Cannon 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 19 | . 1 . 5 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Special Weapon 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Slashing Weapon 21 | . . . . 5 . . 3 . 1 5 . 2 . . . . . . . . . . 3 . . 1 . . 1 . Piercing Weapon 4 | . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 3 1 . . . . . 3 . 1 . . . 2 . . . 4 4 3 . . 4 . 2 4 2 . Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 57 | . 2 . 4 4 . . . . . 1 . . . . . 1 . . . . 1 1 1 . . 1 8 19 . 14 Power 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Propulsion 23 | . . . 3 1 . . . . . . . . . . . . . . . . . 1 . . . 1 6 8 . 3 Utility 20 | . . . 1 1 . . . . . 1 . . . . . 1 . . . . 1 . 1 . . . . 6 . 8 Weapon 9 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 2 . 2 Highest Loss Streak 14 | . 2 . 2 1 . . . . . 1 . . . . . 1 . . . . 1 1 1 . . 1 7 8 . 14 Average Slot Usage (%) 96 | . 99 100 99 99 100 100 98 100 95 67 100 100 100 100 100 99 100 100 100 99 100 97 100 100 100 99 91 81 68 52 Engine 7 | . 13 14 11 10 11 11 7 7 7 1 . . . . . . . . . . . . . . . . . 1 . . Core 1 | . . . . . . . . . . 2 7 6 6 6 6 6 5 5 5 5 . . 5 5 5 5 . . . . Treads 18 | . 27 28 29 32 33 33 4 . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . 31 38 38 21 38 33 33 33 33 33 29 29 29 28 29 24 26 26 26 25 26 19 10 4 Device 4 | . 13 14 2 . . . . . . . . 5 6 6 6 8 9 10 10 10 5 5 5 2 2 . . 3 10 6 Storage 9 | . 14 14 11 11 11 11 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 2 Processor 8 | . . . 6 . . . 7 7 7 9 12 20 20 20 20 17 17 17 17 17 22 24 26 26 26 26 23 25 24 28 Hackware 4 | . . . 2 4 . . . . . 4 7 6 6 6 6 6 11 11 11 11 11 14 15 15 15 15 14 9 8 3 Protection 3 | . . . . 6 10 11 14 15 14 5 1 . . . . . 1 . . . . 1 . 2 2 5 4 1 . . Energy Cannon 2 | . 10 14 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 16 | . 15 14 28 31 33 33 11 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . 11 23 18 9 15 13 13 13 13 13 11 11 11 11 11 6 5 5 5 5 3 . 2 2 Piercing Weapon 1 | . . . . . . . . . . 2 7 6 6 6 6 6 5 5 5 5 5 7 10 10 10 10 8 2 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 14 90 91 99 102 102 101 106 39 39 38 30 33 26 26 26 35 36 33 33 26 36 38 37 37 36 36 63 60 48 39 Greatest Support 102 | 20 40 40 60 63 63 60 102 45 61 45 45 65 45 45 45 45 45 45 45 49 50 58 56 56 56 64 70 71 45 50 Greatest Overweight (x) 3 | . 2 2 3 2 1 1 1 . . 3 . . . . . . . . . . . . . . . . 1 1 1 . Average Overweight (x) . | . 1 2 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 10 Average Capacity 19 | 8 23 25 25 25 25 25 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 15 15 15 15 15 15 11 7 Most Carried 25 | 8 23 25 25 25 25 25 24 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 10 10 Average Carried 17 | 7 16 24 24 24 24 24 11 10 9 8 9 9 9 10 10 9 9 10 10 9 9 10 14 15 14 14 13 13 9 7 Final Capacity 25 | 8 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 10 5 Final Carried 25 | 8 23 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 12 11 10 5 Class Distribution -------------------- 33% | Mutant 17% | Hacker-Mutant 10% | Commander-Tank 9% | Gunner 5% | Commander-Gunner 5% | Scavenger-Gunner 5% | Commander-Mutant 3% | Scavenger-Tank 3% | Hacker-Scout 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Commander-Tank | -9/Storage Tank | -9/Garrison Scavenger-Tank | -9/Recycling Tank | -7/Factory Mutant | -7/Lower Caves Gladiator | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 6165 | 209 427 92 894 1583 395 373 381 . 80 86 122 98 32 . . 60 70 20 27 73 100 180 50 . 70 10 124 359 155 95 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9990 | 86 983 213 1675 2299 307 464 370 . 52 . 186 190 23 . . 189 80 27 68 . 145 543 84 . 183 . 553 812 155 303 Parts 580 | 3 50 20 124 158 24 35 11 . 4 . 5 11 1 . . 10 6 1 2 . 11 26 3 . 3 . 25 34 5 8 Haulers Intercepted 17 | . 2 . 6 6 . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Recyclers Shooed 9 | . 1 . . 4 . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 149 | . . . . . . . . . 4 . 17 . 5 . . 16 . 14 12 54 18 . 6 . 3 . . . . . Prevented 27 | . . . . . . . . 4 . . 5 . . . . . . 1 . 17 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 131 | . 11 5 32 33 8 13 3 . 2 . 2 . . . . 3 1 . 1 . 2 3 1 . . . 3 8 . . Melee 23 | . . . . . . . . . 2 . 2 . . . . 3 1 . 1 . 2 3 1 . . . 3 5 . . Guns 93 | . 9 2 25 33 8 13 3 . . . . . . . . . . . . . . . . . . . . . . . Cannons 10 | . 2 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Classes Destroyed 19 | 1 7 . 3 1 . 1 . . . . . 1 1 . . 2 . . . . . 1 . . . . 1 . . . Worker 18 | . 2 . 3 7 . . 1 . . . . . . . . . . . . . . . . . . . 2 3 . . Builder 6 | . 1 . . 1 . 1 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . Tunneler 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . Hauler 17 | . 2 . 6 6 . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Recycler 29 | 1 4 1 1 6 . 4 2 . . . . 1 . . . . . . . . . 2 . . . . 2 3 1 1 Minesweeper 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Operator 13 | . 3 . 1 4 . . 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . Drone 13 | . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 15 | . 3 . 5 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 . 1 Swarmer 35 | . 3 3 8 8 6 . . . 2 . . . . . . . 1 . . . . 2 1 . . . 1 . . . Grunt 44 | . 8 2 15 9 . . 3 . . . 2 . . . . 1 . . 1 . 2 1 . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protector 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 23 | . . . 7 14 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Programmer 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 . . Z-Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 1 5 3 6 5 6 7 3 . 1 . 1 2 1 . . 1 1 1 1 . 2 2 1 . . . 4 6 2 2 Combat Bots Only 6 | . 5 3 4 4 6 2 3 . 1 . 1 . . . . 1 1 . 1 . 2 1 1 . . . 1 3 . . Max Kills in Single Turn 2 | 1 2 1 2 2 1 1 1 . 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 . . . 1 2 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Melee 1 | . . . . . . . . . 1 . 1 . . . . 1 1 . 1 . 1 1 1 . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 11305 | . 514 124 1007 1097 308 . 455 . 196 . 114 . . . . 49 58 72 40 . 350 165 102 . . 322 1560 2493 50 2229 Core 3283 | . 81 14 166 103 27 . 80 . 35 . . . . . . . . 19 . . 35 45 46 . . 87 405 654 26 1460 Absorbed by Shields 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . Core Remaining (%) 66 | 100 . 62 . . . 26 . . . . 83 . . . . 100 . . . . 94 . . . . 84 . 18 98 1 Volleys Fired 372 | 3 66 11 78 117 35 40 13 . . . . . . . . . . . . . . . . . . . . 9 . . Largest 3 | 2 2 2 3 3 3 3 3 . . . . . . . . . . . . . . . . . . . . 1 . . Hottest 192 | 60 80 80 192 69 69 69 69 . . . . . . . . . . . . . . . . . . . . 94 . . Shots Fired 987 | 6 130 22 234 323 105 120 39 . . . . . . . . . . . . . . . . . . . . 8 . . Gun 885 | 6 93 11 188 321 105 120 39 . . . . . . . . . . . . . . . . . . . . 2 . . Cannon 94 | . 37 11 46 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Special 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 857 | 3 78 11 180 321 105 120 39 . . . . . . . . . . . . . . . . . . . . . . . Thermal 109 | 3 37 11 54 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Explosive 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Electromagnetic 15 | . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 49 | 5 22 4 18 27 46 49 12 . . . . . . . . . . . . . . . . . . . . 9 . . Robot Miss Streak 7 | . 5 1 4 4 1 7 3 . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 15 | . 1 . 4 8 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 800 | 5 80 13 148 215 89 48 37 . 2 . 16 9 2 . . 8 8 9 2 . 11 13 3 . 3 1 15 55 3 5 Core Hits 340 | 2 36 8 60 88 22 21 13 . 2 . 5 4 1 . . 4 4 1 2 . 6 11 2 . 2 . 12 29 2 3 Critical Kills 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Critical Strikes 20 | . 1 . 2 1 . . . . . . 3 . . . . . 1 . . . 1 1 . . . . 2 7 1 . Burn 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Sever 4 | . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . 1 . . . Puncture 9 | . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . 1 4 1 . Melee Attacks 362 | . . . . 18 . . 12 . 5 . 20 18 2 . . 16 18 25 5 12 37 30 8 . 4 1 27 86 11 7 Impact 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . Slashing 145 | . . . . 18 . . 12 . 5 . 15 14 1 . . 3 14 19 5 11 17 5 . . . . 3 . 2 1 Piercing 179 | . . . . . . . . . . . 5 3 1 . . 13 4 6 . 1 20 25 8 . 4 1 24 49 9 6 Sneak Attacks 46 | . . . . 2 . . 4 . . . 3 3 2 . . 2 2 3 1 . 1 6 . . . . 9 5 1 2 Combat Hostiles 7 | . . . . . . . . . . . . . . . . 2 1 2 1 . 1 . . . . . . . . . Follow-up Attacks 39 | . . . . . . . 3 . . . 5 3 1 . . 2 1 4 . . 3 1 . . . . 6 8 1 1 Damage Inflicted 22222 | 60 1204 203 2929 3669 824 834 1217 . 128 . 857 540 211 . . 444 469 593 150 . 457 959 268 . 455 49 1324 3637 296 445 Guns 8349 | 60 782 96 1914 3414 824 812 447 . . . . . . . . . . . . . . . . . . . . . . . Cannons 1099 | . 421 107 571 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1567 | . . . 443 . . . . . . . . . . . . . . . . . . . . . . . . 1124 . . Melee 11143 | . . . . 215 . . 770 . 128 . 857 540 211 . . 444 469 593 150 . 457 959 268 . 455 49 1324 2513 296 445 Ramming 43 | . 1 . 1 19 . 22 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8110 | 38 636 96 1843 3414 824 812 447 . . . . . . . . . . . . . . . . . . . . . . . Thermal 1213 | 22 421 107 642 21 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1567 | . . . 443 . . . . . . . . . . . . . . . . . . . . . . . . 1124 . . Electromagnetic 146 | . 146 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1146 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1146 . . Slashing 4152 | . . . . 215 . . 770 . 128 . 698 506 111 . . 146 386 493 150 . 225 40 . . . . 168 . 66 50 Piercing 5845 | . . . . . . . . . . . 159 34 100 . . 298 83 100 . . 232 919 268 . 455 49 1156 1367 230 395 Highest Corruption 24 | . 3 10 . . . . . . . 3 . . . . . . . . . . . 1 1 1 1 3 4 24 . 9 Average Corruption 3 | . 2 3 . . . . . . . 3 . . . . . . . . . . . 1 1 1 1 1 1 9 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 95 | . 48 8 . . . . . . . 4 . . . . . . . . . . . 1 3 1 . 1 2 23 . 4 Message Errors 32 | . 13 2 . . . . . . . 1 . . . . . . . . . . . . 2 . . . 1 11 . 2 Matter Fused 23 | . 13 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . 6 . . Heat Flow Errors 10 | . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Energy Discharges 8 | . 3 1 . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 18 | . 11 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 1 1 . 1 Weapon Failures 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2252 | . 10 . 154 123 . . 294 . . . 337 136 60 . . . 6 183 . . . 23 36 . . . 199 552 58 81 Projectiles 14 | . 10 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 337 | . . . 151 . . . . . . . . . . . . . . . . . . . . . . . . 113 . 73 Melee 1901 | . . . . 122 . . 294 . . . 337 136 60 . . . 6 183 . . . 23 36 . . . 199 439 58 8 Knockbacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 207 | . . . 95 . . . . . . . . . . . . . . . . . . . . . . . . . . 112 Shots 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 9 | . 2 . 1 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . 2 . 1 5 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 529 | . 273 122 529 73 262 72 213 . 9 . 10 . . . . . . . . . 23 . . . . . . 213 . 59 Average Temperature 57 | . 83 23 99 19 108 19 79 . 9 . 10 . . . . . . . . . 16 . . . . . . 84 . 33 Received Heat Transfer 1905 | . 249 51 255 390 96 . 225 . 78 . 57 . . . . 9 . 18 . . 142 65 21 . . 18 105 . . 126 Effects 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Impact Corruptions 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heat Transferred 2418 | 50 888 222 1184 74 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 1334 | 5 160 75 272 379 933 492 1334 . . . . 541 . . . . 588 . . . . 644 . . . . 293 290 62 209 Initial 1005 | . 3 . 19 56 237 419 1005 . . . . 63 . . . . 145 . . . . . . . . . 54 153 19 36 Average 219 | 4 34 60 115 230 696 352 1100 . . . . 322 . . . . 393 . . . . 537 . . . . 147 171 32 114 Maximum Alert Level 4 | . . . 1 1 3 2 4 . . . . 2 . . . . 2 . . . . 2 . . . . 1 1 . 1 Low Security (%) 57 | 100 100 100 71 41 . . . . . . . 38 . . . . 4 . . . . 2 . . . . 73 68 100 92 Level 1 29 | . . . 28 58 8 68 . . . . . 30 . . . . 33 . . . . 14 . . . . 26 31 . 7 Level 2 7 | . . . . . 35 31 . . . . . 30 . . . . 61 . . . . 82 . . . . . . . . Level 3 4 | . . . . . 56 . 59 . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . 40 . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 4 . 5 9 . . 2 . . . . . . . . . 2 . . . . 3 . . . . 5 2 1 2 Investigation 10 | . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 1 1 Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Reinforcement 17 | . 4 . 1 4 . . 1 . . . . . . . . . 2 . . . . 1 . . . . 3 . . 1 Assault 3 | . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 8 | . . . 1 3 . . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 380 | . 25 4 43 55 18 23 14 . 13 . 11 2 2 . . 10 8 7 7 11 9 22 8 . . 10 30 16 2 30 Peak Tracking Total 18 | . 5 2 4 9 5 5 6 . 6 . 4 1 2 . . 4 4 2 4 11 7 7 4 . . 8 15 3 2 18 Tactical Retreats 28 | . . . 3 . 1 . 4 . 7 . . . . . . . . . . . . . 1 . . 3 4 1 1 3 Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 10 | . 2 . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . Triggered 15 | . . . . . . . . 1 1 . 2 . . . . . . 2 . 9 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 15 | . 2 . 2 3 . 1 . . . . . . . . . 1 . . . . . 3 . . . . . 2 . 1 Max in Single Turn 1 | . 1 . 1 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 69 | . 5 . 13 13 . 2 4 . . . . 2 1 . 4 1 3 . 1 1 . 4 . 2 4 . 2 4 2 1 Terminals 24 | . 4 . 7 8 . 2 2 . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 1 2 1 Repair Stations 9 | . 1 . 2 2 . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . Recycling Units 6 | . . . 2 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . Garrison Access 4 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . Total Hacks 239 | . 18 . 36 61 . 7 9 . . . . 4 1 . 28 1 7 . 1 1 . 17 . 4 17 . 8 11 5 3 Successful 161 | . 13 . 21 43 . 2 3 . . . . 2 1 . 28 1 6 . 1 1 . 12 . 4 17 . 2 3 1 . Failed 76 | . 4 . 14 18 . 5 6 . . . . 2 . . . . 1 . . . . 5 . . . . 6 8 4 3 Catastrophic 14 | . . . 3 1 . 2 1 . . . . 2 . . . . . . . . . . . . . . 1 1 1 2 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 143 | . 13 . 23 40 . 3 5 . . . . 11 . . . . 12 . . 1 . 9 . . . . 5 18 2 1 Terminals 87 | . 14 . 21 39 . 7 5 . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 32 | . . . . . . . . . . . . 3 . . . . . . . . . 10 . . . . 5 6 5 3 Repair Stations 30 | . 4 . 6 9 . . . . . . . . . . . . 1 . . . . 7 . . . . . 3 . . Recycling Units 17 | . . . 3 9 . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . Scanalyzers 10 | . . . 6 . . . 1 . . . . . . . . . 2 . . . . . . . . . . 1 . . Garrison Access 11 | . . . . 4 . . 3 . . . . . . . . . . . . . . . . . . . 3 1 . . Terminal Hacks 81 | . 6 . 7 13 . 1 1 . . . . . 1 . 28 1 . . 1 1 . . . 4 17 . . . . . Record 20 | . . . . . . . . . . . . . . . 11 1 . . . . . . . 3 5 . . . . . Part Schematic 16 | . 2 . . 1 . . . . . . . . . . 9 . . . . . . . . . 4 . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . 1 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 10 | . 2 . . 1 . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . Open Door 7 | . . . . 3 . . . . . . . . 1 . . . . . 1 1 . . . 1 . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . . 4 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . . . 1 . . . . . . . . . 6 . . . . 1 1 1 . Load Schematic 6 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 1 1 . Build 4 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . Repair Station Hacks 22 | . 4 . 4 8 . . . . . . . . . . . . . . . . . 6 . . . . . . . . Scan Component 12 | . 2 . 3 4 . . . . . . . . . . . . . . . . . 3 . . . . . . . . Repair 10 | . 2 . 1 4 . . . . . . . . . . . . . . . . . 3 . . . . . . . . Recycling Unit Hacks 4 | . . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Matter 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 9 | . . . 6 . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . Insert Component 5 | . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Analyze 4 | . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks 31 | . 3 . 4 18 . 1 1 . . . . 1 . . . . 3 . . . . . . . . . . . . . Terminals 18 | . 3 . 2 11 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 3 . 2 4 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Disrupt 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . 2 5 . . . . . . . . . . . . 3 . . . . . . . . . . . . . Reject 3 | . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recyclers 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mask 4 | . . . 1 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 . 11 11 . 2 3 . . . . 2 . . . . 2 . . . . 2 . . . . 1 3 2 1 Full Trace Events 7 | . 1 . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . 4 . . Robots Built 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Matter 219 | . . . . . . . . . . . . 219 . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . 58 . . . . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . 2 . 3 1 . . . . . . . . . . 9 . 13 . . . . . . . 4 . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Matter 603 | . . . . . . . . . . . . . . . . . . . . . . 603 . . . . . . . . Time 106 | . . . . . . . . . . . . . . . . . . . . . . 106 . . . . . . . . Total Part Build Rating 11 | . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . Parts Repaired 9 | . 2 . 1 4 . . . . . . . . . . . . . . . . . 2 . . . . . . . . Time 465 | . 52 . 108 185 . . . . . . . . . . . . . . . . . 120 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 40 | . . . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 1 . . . . . . . . 4 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 47 | . . . . 13 . . . . . 7 1 5 . . . 1 8 . . 4 . 5 . . . . 2 . 1 . Largest Group 15 | . . . . 11 11 . . . . 7 7 8 8 8 8 9 15 14 10 12 5 4 3 . . . 2 . 1 . Highest-Rated Group 930 | . . . . 96 96 . . . . 243 244 470 470 470 470 565 930 901 725 815 366 399 264 . . . 449 . 29 . Highest-Rated Ally 269 | . . . . 31 16 . . . . 39 39 135 135 135 135 135 135 135 135 135 135 135 103 . . . 269 . 29 . Zionite Dispatches 9 | . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 1 . Heavy 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Light 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hero 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 15 | . . . . 2 . . . . . . . 1 . . . 2 . . . 8 . . . . . . . 1 1 . STAY 9 | . . . . 1 . . . . . . . . . . . 1 . . . 7 . . . . . . . . . . FOLLOW 3 | . . . . 1 . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . RETURN 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Ally Attacks 406 | . . . . 20 71 . . . . . 40 2 13 . . 51 24 46 25 33 33 31 6 . . . 11 . . . Total Damage 12992 | . . . . 361 754 . . . . . 1178 20 376 . . 1116 556 1548 935 1388 1012 2744 359 . . . 645 . . . Kills 109 | . . . . 6 18 . . . . . 10 . 4 . . 8 7 8 8 9 8 20 3 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 9 | . 2 . 1 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 14 | . . . . . . . . 1 1 2 1 . 1 1 . 2 . 2 . . 1 . 1 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Drone Recoveries 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Decoded 0b10 Intel 41 | . . . . . . . . . . . . . . . . . 6 . . . . 9 . . . . 6 17 2 1 Traps 27 | . . . . . . . . . . . . . . . . . 1 . . . . 8 . . . . 4 14 . . Emergency Access 13 | . . . . . . . . . . . . . . . . . 5 . . . . 1 . . . . 2 3 1 1 Exits 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 22656 | 36 3283 548 3230 4937 1071 567 312 69 229 1460 413 249 343 266 56 480 333 438 298 687 724 478 256 175 105 117 299 855 165 177 Spaces Moved 17039 | 20 810 140 1067 1385 350 168 442 202 504 2000 437 434 666 314 86 717 465 481 480 1129 761 698 429 311 196 252 486 1116 204 289 Core 454 | . . . . . . . . . . 302 . . . . . . . . . . . . . . . . . . . 152 Treads 3729 | . 763 140 908 1385 350 168 15 . . . . . . . . . . . . . . . . . . . . . . . Legs 67 | 20 47 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 159 | . . . 159 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12630 | . . . . . . . 427 202 504 1698 437 434 666 314 86 717 465 481 480 1129 761 698 429 311 196 252 486 1116 204 137 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 15 | 120 120 360 116 260 260 260 26 34 16 34 34 15 34 34 34 34 34 34 34 34 34 36 44 44 44 33 38 44 48 45 Average Speed 95 | 120 329 360 246 260 260 260 41 34 33 59 34 33 34 34 34 34 34 34 34 35 35 39 44 44 44 43 40 48 58 52 Slowest Speed 360 | 120 360 360 360 360 260 260 257 34 34 200 34 34 34 34 34 34 34 34 34 38 36 43 44 44 44 48 96 108 101 70 Overloaded Moves 90 | . . . . . . . 41 . 12 . . 9 . . . . . . . . . . . . . 9 . . 8 11 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 50 | 3 91 26 83 94 49 57 14 41 70 90 52 12 65 42 69 63 10 56 56 90 74 12 56 42 61 58 18 77 7 18 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 8 | . . . 1 . . . . . . . . . . . 1 1 . . . . 1 . . 1 3 . . . . . Known Exits Taken 21 | . . . 1 1 . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . . . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . . . . . . 2 4 3 2 . . 3 . 1 . 2 1 . 2 . 3 . . 3 . . . . Spaces Dug 98 | . . . . 12 . . 2 . . . . 4 . . . 4 3 7 2 5 14 6 4 . . . 7 21 6 1 Terrain Destroyed 148 | . . . 17 12 . . 2 . . . . 4 . . . 4 3 7 2 5 14 6 4 . . . 7 34 6 21 Melee 98 | . . . . 12 . . 2 . . . . 4 . . . 4 3 7 2 5 14 6 4 . . . 7 21 6 1 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 50 | . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . 13 . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total 22321 | 25 1291 169 1528 2474 446 213 533 201 553 2280 686 521 780 473 112 938 619 729 606 1399 1181 868 485 348 209 257 558 1305 233 301 Wait 3874 | . 375 . 263 849 41 . 22 . 28 226 230 47 107 158 27 197 131 226 120 209 370 109 38 37 . 1 19 37 7 . Move 17006 | 19 809 139 1066 1384 347 167 441 201 503 1999 436 433 665 313 85 716 464 480 479 1128 760 697 428 310 195 251 485 1115 203 288 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 183 | 2 23 8 37 23 4 1 7 . 3 11 1 7 1 1 . 2 2 . . 4 3 11 3 . 1 1 7 17 3 . Fast Attach 109 | . 2 1 10 8 . . 6 . 2 16 1 4 . . . 3 1 . . 6 5 8 2 . 5 . 6 12 6 5 Attach 73 | . 4 . 9 6 2 1 10 . . 3 . 2 . . . 1 2 . . . 1 5 3 . . . 8 12 3 1 Detach 10 | . . . 2 . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . 5 . . Swap 114 | 1 4 3 16 33 4 . 5 . 6 . . 6 1 . . 2 4 2 3 1 4 5 1 1 . 1 1 10 . . Drop 236 | . 6 7 46 31 5 1 19 . 6 25 2 10 1 1 . 4 2 . . 11 9 10 3 . 5 2 12 15 2 1 Fire 372 | 3 66 11 78 117 35 40 13 . . . . . . . . . . . . . . . . . . . . 9 . . Melee 284 | . . . . 18 . . 8 . 5 . 14 12 1 . . 13 13 17 4 9 29 22 7 . 3 1 20 73 9 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . 2 . 1 5 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 33 | . . . . . . . 1 . . . 2 . . . . . . . . 30 . . . . . . . . . . Trap 8 | . . . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 37 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 9) 836 | -10/Materials | Discovered new exit (range 9) 1046 | -10/Materials | Discovered new exit (range 10) 2348 | -10/Materials | Repaired Lgt. Treads 2375 | -10/Materials | Repaired Assault Rifle 2816 | -10/Materials | Discovered new exit (range 13) 3079 | -10/Materials | Central database locked down 3320 | -10/Materials | Entered Mines 3454 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3462 | -10/Mines | Found Prototype Device 3760 | -10/Mines | Discovered new exit (range 13) 3859 | -10/Mines | System corruption reached 10% 3868 | -10/Mines | Entered Materials 3868 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4422 | -9/Materials | Identified Exp. Sensor Array 4540 | -9/Materials | Discovered new exit (range 14) 4619 | -9/Materials | Build established: Gunner 4753 | -9/Materials | Central database locked down 5150 | -9/Materials | Discovered new exit (range 12) 6283 | -9/Materials | Identified exit to Mines 6283 | -9/Materials | Identified exit to Storage 6514 | -9/Materials | Repaired Exp. Sensor Array 6557 | -9/Materials | Build established: Scavenger-Gunner 7098 | -9/Materials | Entered Storage 7114 | -9/Storage | Met a pair of Derelict thieves 7299 | -9/Storage | Core integrity fell below 50% 7371 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 7640 | -9/Storage | Build established: Commander-Tank 8509 | -9/Storage | Repaired Imp. Assault Rifle 8667 | -9/Storage | Discovered new exit (range 5) 8798 | -9/Storage | Build established: Commander-Gunner 10044 | -9/Storage | Build established: Commander-Mutant 10351 | -9/Storage | Garrison activated, responded to threat 10445 | -9/Storage | Repaired Imp. Assault Rifle 10497 | -9/Storage | Repaired Cld. Ion Engine 10531 | -9/Storage | Repaired Autogun 10726 | -9/Storage | Identified exit to Garrison 11963 | -9/Storage | Build established: Commander-Tank 12035 | -9/Storage | Entered Garrison 12035 | -9/Garrison | Accompanied by 11 allies 12048 | -9/Garrison | Triggered checkpoint 12088 | -9/Garrison | Triggered checkpoint 12118 | -9/Garrison | Triggered checkpoint 12174 | -9/Garrison | Triggered checkpoint 12300 | -9/Garrison | Triggered checkpoint 12388 | -9/Garrison | Discovered new exit (range 11) 12417 | -9/Garrison | Identified exit to Recycling 12418 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12538 | -9/Garrison | Triggered checkpoint 12634 | -9/Garrison | Discovered exit to Recycling (range 11) 12660 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12784 | -9/Garrison | Build established: Tank 13083 | -9/Garrison | Discovered exit to Recycling (range 10) 13106 | -9/Garrison | Entered Recycling 13148 | -9/Recycling | Spotter reported a threat 13164 | -9/Recycling | Build established: Scavenger-Tank 13178 | -9/Recycling | Spotter reported a threat 13182 | -9/Recycling | Spotter reported a threat 13193 | -9/Recycling | Spotter reported a threat 13203 | -9/Recycling | Spotter reported a threat 13203 | -9/Recycling | Spotter reported a threat 13208 | -9/Recycling | Spotter reported a threat 13229 | -9/Recycling | Spotter reported a threat 13261 | -9/Recycling | Spotter reported a threat 13291 | -9/Recycling | Spotter reported a threat 13349 | -9/Recycling | Spotter reported a threat 13364 | -9/Recycling | Spotter reported a threat 13370 | -9/Recycling | Spotter reported a threat 13447 | -9/Recycling | Spotter reported a threat 13457 | -9/Recycling | Spotter reported a threat 13486 | -9/Recycling | Spotter reported a threat 13486 | -9/Recycling | Spotter reported a threat 13524 | -9/Recycling | Spotter reported a threat 13526 | -9/Recycling | Spotter reported a threat 13555 | -9/Recycling | Spotter reported a threat 13570 | -9/Recycling | Spotter reported a threat 13570 | -9/Recycling | Spotter reported a threat 13619 | -9/Recycling | Spotter reported a threat 13634 | -9/Recycling | Discovered new exit (range 16) 13646 | -9/Recycling | Spotter reported a threat 13672 | -9/Recycling | Spotter reported a threat 13673 | -9/Recycling | Entered Factory 13673 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 13868 | -7/Factory | Identified exit to Lower Caves 13876 | -7/Factory | Discovered new exit (range 14) 13985 | -7/Factory | Entered Lower Caves 14050 | -7/Lower Caves | Learned 8 Factory zone layouts 14051 | -7/Lower Caves | Discovered new exit (range 8) 14053 | -7/Lower Caves | Encountered a Warlord checkpoint 14054 | -7/Lower Caves | Entered another Lower Caves area 14060 | -7/Lower Caves | Discovered new exit (range 4) 14182 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14270 | -7/Lower Caves | Discovered new exit (range 8) 14283 | -7/Lower Caves | Entered Zion 14297 | -7/Zion | Discovered new exit (range 15) 14314 | -7/Zion | Given the Hacking Drone Bay 14316 | -7/Zion | Found Prototype Device 14328 | -7/Zion | Received a hallucinogenic algorithm 14362 | -7/Zion | Found CR-A16's Pointy Stick 14432 | -7/Zion | Learned Factory stockpile data 14478 | -7/Zion | Learned 4 Factory zone layouts 14486 | -7/Zion | Gained Derelict followers 14613 | -7/Zion | Build established: Mutant 14724 | -7/Zion | Found Prototype Processor 14724 | -7/Zion | Identified Exp. Targeting Computer 14772 | -7/Zion | Found Prototype Hackware 14772 | -7/Zion | Identified Exp. Hacking Suite 14982 | -7/Zion | System corruption cleaned by Quarantine Array 15470 | -7/Zion | Imprinted 15472 | -7/Zion | Declared Zion's savior 15743 | -7/Zion | Entered Proximity Caves 15743 | -6/Proximity Caves | Accompanied by 7 allies 16055 | -6/Proximity Caves | Learned location of 1 exit from Factory 16117 | -6/Proximity Caves | Discovered new exit (range 14) 16156 | -6/Proximity Caves | Entered Factory 16156 | -6/Factory | Accompanied by 3 allies 16156 | -6/Factory | Evolved 2 slots: Utility x2 16157 | -6/Factory | Identified exit to Factory 16189 | -6/Factory | Zion hero teleported in (AD-0RF) 16252 | -6/Factory | Local fabrication network quarantined 16281 | -6/Factory | Fabricated O-24 Administrator? 16294 | -6/Factory | Zion Light squad teleported in 16299 | -6/Factory | Discovered new exit (range 16) 16304 | -6/Factory | Identified exit to Lower Caves 16321 | -6/Factory | Identified Hacking Drone Bay 16405 | -6/Factory | Entered Lower Caves 16405 | -6/Lower Caves | Accompanied by 8 allies (AD-0RF) 16523 | -6/Lower Caves | Learned 4 Factory zone layouts 16618 | -6/Lower Caves | Discovered new exit (range 10) 16621 | -6/Lower Caves | Identified exit to Lower Caves 16748 | -6/Lower Caves | Entered another Lower Caves area 16748 | -6/Lower Caves | Accompanied by 8 allies (AD-0RF) 16763 | -6/Lower Caves | Discovered exit to Factory (range 15) 16856 | -6/Lower Caves | Learned Factory stockpile data 16942 | -6/Lower Caves | Discovered new exit (range 15) 16947 | -6/Lower Caves | Identified exit to Data Miner 17014 | -6/Lower Caves | Entered Data Miner 17014 | -6/Data Miner | Accompanied by 8 allies (AD-0RF) 17014 | -6/Data Miner | Discovered new exit (range 6) 17021 | -6/Data Miner | Met Data Miner 17027 | -6/Data Miner | Learned location of Section 7 (-2) 17027 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17034 | -6/Data Miner | Received God Mode back door access code from Data Miner 17043 | -6/Data Miner | Identified exit to Proximity Caves 17070 | -6/Data Miner | Entered Proximity Caves 17070 | -5/Proximity Caves | Accompanied by 8 allies (AD-0RF) 17174 | -5/Proximity Caves | Escorted by Enhanced Grunt 17246 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 17320 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 17320 | -5/Proximity Caves | P-70 Sage assimilated allied TR-UO2(z) 17341 | -5/Proximity Caves | Found Prototype Protection 17341 | -5/Proximity Caves | Identified Zio. Weapon Casing 17423 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17444 | -5/Proximity Caves | Discovered exit to Factory (range 8) 17459 | -5/Proximity Caves | Learned 8 Factory zone layouts 17550 | -5/Proximity Caves | Entered Factory 17550 | -5/Factory | Accompanied by 7 allies (AD-0RF) 17550 | -5/Factory | Evolved 2 slots: Utility x2 17551 | -5/Factory | Identified exit to Upper Caves 17552 | -5/Factory | Identified exit to Factory 17650 | -5/Factory | Allied Derelicts emerged from ambush trap array 17745 | -5/Factory | Retrieved Zion intel report: Component Schematics 17746 | -5/Factory | Zion Heavy squad teleported in 17755 | -5/Factory | Zion Light squad teleported in 17850 | -5/Factory | Build established: Hacker-Mutant 17883 | -5/Factory | Entered Upper Caves 17883 | -5/Upper Caves | Accompanied by 14 allies (AD-0RF) 17886 | -5/Upper Caves | Identified exit to Upper Caves 17976 | -5/Upper Caves | Encountered a Warlord checkpoint 18115 | -5/Upper Caves | Spotted B-75 Beast 18123 | -5/Upper Caves | Allies destroyed B-75 Beast 18321 | -5/Upper Caves | Entered another Upper Caves area 18321 | -5/Upper Caves | Accompanied by 12 allies (AD-0RF) 18332 | -5/Upper Caves | Discovered exit to Factory (range 11) 18586 | -5/Upper Caves | Discovered new exit (range 7) 18587 | -5/Upper Caves | Identified exit to Warlord 18619 | -5/Upper Caves | Entered Warlord 18619 | -5/Warlord | Accompanied by 8 allies (AD-0RF) 18863 | -5/Warlord | Rebuked by Warlord 18866 | -5/Warlord | Opened Warlord's prototype stash 18876 | -5/Warlord | Found Prototype Hackware 18881 | -5/Warlord | Found Prototype Processor 18881 | -5/Warlord | Identified Spectral Analyzer 18883 | -5/Warlord | Found Prototype Device 18883 | -5/Warlord | Identified Exp. Focal Shield 18888 | -5/Warlord | Warlord's base attacked by MAIN.C 18889 | -5/Warlord | Found Prototype Reactor 19238 | -5/Warlord | Warlord forces counterattacked 19276 | -5/Warlord | Discovered new exit (range 14) 19280 | -5/Warlord | Identified exit to Proximity Caves 19292 | -5/Warlord | Spotted Executioner 19303 | -5/Warlord | Spotted Striker 19306 | -5/Warlord | Entered Proximity Caves 19306 | -4/Proximity Caves | Accompanied by 5 allies (AD-0RF) 19341 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19429 | -4/Proximity Caves | Spotted B-86 Titan 19482 | -4/Proximity Caves | Allies destroyed B-86 Titan 20013 | -4/Proximity Caves | Discovered exit to Factory (range 7) 20030 | -4/Proximity Caves | Entered Factory 20030 | -4/Factory | Accompanied by 1 ally (AD-0RF) 20030 | -4/Factory | Evolved 2 slots: Utility x2 20031 | -4/Factory | Identified exit to Armory 20041 | -4/Factory | Zion Hacker squad teleported in 20058 | -4/Factory | Identified Ghost Barrier 20099 | -4/Factory | Repaired Cld. Aerolev Unit 20202 | -4/Factory | Repaired Cld. Aerolev Unit 20246 | -4/Factory | Fabricated Kinetic Spear (x1) 20297 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 20325 | -4/Factory | First assault squad dispatched 20342 | -4/Factory | Discovered new exit (range 13) 20345 | -4/Factory | Zion Heavy squad teleported in 20347 | -4/Factory | Identified exit to Research 20438 | -4/Factory | Build established: Hacker-Scout 20480 | -4/Factory | Discovered new exit (range 13) 20503 | -4/Factory | Identified exit to Upper Caves 20508 | -4/Factory | Entered Upper Caves 20508 | -4/Upper Caves | Accompanied by 3 allies 20723 | -4/Upper Caves | Identified exit to Upper Caves 20764 | -4/Upper Caves | Entered another Upper Caves area 20841 | -4/Upper Caves | Learned location of Armory (-4) 20841 | -4/Upper Caves | Learned Factory trap positions 20841 | -4/Upper Caves | Learned Extension trap positions 20933 | -4/Upper Caves | Discovered new exit (range 8) 20937 | -4/Upper Caves | Learned 12 Research zone layouts 20939 | -4/Upper Caves | Identified exit to Zhirov 20939 | -4/Upper Caves | Entered Zhirov 20939 | -4/Zhirov | Discovered new exit (range 3) 20940 | -4/Zhirov | Identified exit to Proximity Caves 20943 | -4/Zhirov | Build established: Hacker-Mutant 20948 | -4/Zhirov | Met Zhirov 20958 | -4/Zhirov | Learned location of Quarantine (-2) 20958 | -4/Zhirov | Learned location of Testing (-3) 20958 | -4/Zhirov | Learned location of Command (-1) 20964 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20972 | -4/Zhirov | Found Alien Artifact 20972 | -4/Zhirov | Identified Integrated Reactor 20972 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21010 | -4/Zhirov | Found Alien Artifact 21044 | -4/Zhirov | Entered Proximity Caves 21090 | -3/Proximity Caves | Spotted B-86 Titan 21100 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21155 | -3/Proximity Caves | Discovered exit to Research (range 13) 21161 | -3/Proximity Caves | Entered Research 21161 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 21162 | -3/Research | Identified exit to Research 21162 | -3/Research | Identified exit to Testing 21164 | -3/Research | Identified Vortex Chain Reactor 21182 | -3/Research | Found Prototype Processor 21201 | -3/Research | Spotted B-86 Titan 21273 | -3/Research | Zion hero teleported in (7V-RTL) 21278 | -3/Research | Zion Experimental squad teleported in 21283 | -3/Research | Found Prototype Processor 21283 | -3/Research | Identified Exp. Melee Analysis Suite (x2) 21335 | -3/Research | Spotted B-86 Titan 21460 | -3/Research | Entered Testing 21465 | -3/Testing | Lost 7 parts (5n2w) 21531 | -3/Testing | Incoming investigation squad redirected 21766 | -3/Testing | Identified Transdimensional Reconstructor 21773 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 21806 | -3/Testing | Found Prototype Launcher 21812 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 21840 | -3/Testing | Found Prototype Launcher 21980 | -3/Testing | Identified Hellfire Missile Launcher 21983 | -3/Testing | Identified Mni. Smartbomb Launcher 22068 | -3/Testing | System corruption reached 10% 22088 | -3/Testing | Core integrity fell below 50% 22128 | -3/Testing | Lost 8 parts (1p4n2u1w) 22189 | -3/Testing | Lost 7 parts (1p3n2u1w) 22252 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 22310 | -3/Testing | Discovered exit to Research (range 10) 22315 | -3/Testing | Core integrity fell below 20% 22315 | -3/Testing | Entered Research 22315 | -2/Research | Evolved 2 slots: Utility x2 22326 | -2/Research | Found Antimissile System 22355 | -2/Research | Zion Melee Resupply teleported in 22365 | -2/Research | Found Prototype Slashing Weapon 22365 | -2/Research | Identified Molecular Scythe 22420 | -2/Research | Incoming investigation squad redirected 22423 | -2/Research | Identified exit to Access 22480 | -2/Research | Entered Access 22480 | -1/Access | Evolved 2 slots: Utility x2 22507 | -1/Access | Exp. Hacking Suite fried by hacking feedback 22545 | -1/Access | Energy Cycler disabled 22550 | -1/Access | Warped through subspace 22610 | -1/Access | Core integrity fell below 50% 22635 | -1/Access | Core integrity fell below 20% 22647 | -1/Access | Lost 14 parts (1p3n8u2w) 22654 | -1/Access | Discovered new exit (range 6) 22656 | -1/Access | Identified exit to Surface 22657 | *** | Escaped! Last Messages --------------- 22642_ H-88 Terminator suffers critical hit (Destroy). 22642_ H-88 Terminator destroyed. 22645_ Slug penetrates Wall. 22645_ Detecting system override signal. 22645_ K-01 Serf collects debris. 22646_ Slug penetrates Wall. 22646_ Slug penetrates K-01 Serf. 22646_ K-01 Serf destroyed. 22646_ U-05 Engineer suffers critical hit (Destroy). 22646_ U-05 Engineer destroyed. 22647_ R-10 Processor collects Structural Scanner. 22649_ Knocked back. 22649_ K-01 Serf collects debris. 22649_ Penetrated by Slug. 22650_ R-10 Processor collects Terrain Scanner. 22654_ The Access Shell folds into the floor. 22654_ EXIT=FOUND 22656_ EXIT=IDENTIFIED: SURFACE [Achievement: By A Hair] [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | ########## #??????????????????????????????????? | | #??????????????????????????????????? | | ! #??????????????????????????????????? | | ########## #??????????????????????????????????? | | ?##########=[##??????????????????????????????????? | | ?# ! #%!#???????????????????????????????????? | | ?# #[ #???????????????????????????????????? | | ?# " / #???????????????????????????????????? | | ?# """ # #???????????????????????????????????? | | ?# G # #???????????????????????????????????? | | ?# """ ?# #???????????????????????????????????? | | ?# " ?# #???????????????????????????????????? | | ?# ??# #???? #????????????????????????????? | | ?# ! =???# *# = #????????????????????????????? | | ?######???#=%+ #????????????????????????????? | | ??????????#|%# #????????????????????????????? | | ??????????# # #????????????????????????????? | | ??????????#!=#?######????????????????????????????? | | ??????????#% #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# H????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 65 Energy Capacity 700 Matter Stores 300 Matter Capacity 800 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 3 Power Amplification 30 Additional Mass Support 16 Armor Coverage 400 Utility Shielding 90 Evasion (%) 68 Targeting Accuracy 6 Melee Accuracy 12 Target Analysis 8 Recoil Reduction 5 Offensive Hacking 16 Defensive Hacking 31 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Gauss Rifle | -9/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Cld. Aerolev Unit | -5/Factory | Scanalyzed Machine Analyzer | -5/Factory | Z-intel Insulated Plating | -5/Factory | Z-intel Imp. Terrain Scan Processor | -5/Factory | Z-intel Hyp. Gauss Rifle | -5/Factory | Z-intel Neutrino Core | -5/Factory | Z-intel Imp. Hacking Suite | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Gauss Cannon | -5/Factory | Z-intel Hvy. Pick | -5/Factory | Z-intel Imp. Utility Shielding | -5/Factory | Z-intel Adv. Plasma Cannon | -5/Factory | Z-intel Overload Regulator | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free T-07 Excavator | -3/Testing | Z-intel E-15 Imp | -3/Testing | Z-intel M-36 Artificer | -3/Testing | Z-intel S-43 Plague | -3/Testing | Z-intel Fabricated ------------ O-24 Administrator | x1 | -6/Factory | Preloaded Kinetic Spear | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- By A Hair Superachiever Whoosh! Challenges ------------ None Game ------ Seed BurstSniperDissipator Manual? 0 Play Time 03:44:55 Cumulative 281.8 hours Start 2021.08.07 @ 17:03:47 End 2021.08.07 @ 21:11:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type 0 Total 11 Types 9/0/0/1/0/1/0/0/0 Lore% 84 Gallery% 85 Achievement% 75 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae4b61e7-9d3b-4fab-aa5a-ebe4a94665b3