Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.27 @ 23:41:06 Player: Onizu Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (3017) 3017 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (829) 829 TOTAL SCORE: 7331 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 35 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -21 Cogmind --------- Core Integrity 0/700 Matter 257/300 Energy 100/100 System Corruption 6% Temperature Cool (18) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Weight Redist. System > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Weight Redist. System Machine Analyzer Improved Signal Interpreter > --- WEAPON ----------- Shock Rifle Gatling Laser Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Improved Terrain Scanner Transport Network Coupler Improved EM Pulse Cannon High-powered Shotgun Shock Bomb Launcher [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . 1 . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . 1 . 1 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 82 | 6 1 14 4 10 10 21 16 Power 25 | 1 . 6 3 2 3 7 3 Engine 13 | 1 . 6 2 2 . 1 1 Core 12 | . . . 1 . 3 6 2 Reactor . | . . . . . . . . Propulsion 23 | 2 . 2 . 5 2 8 4 Treads . | . . . . . . . . Leg 23 | 2 . 2 . 5 2 8 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 1 3 . 3 2 1 4 Device 8 | . 1 2 . 2 . . 3 Storage 3 | 1 . 1 . . . . 1 Processor 3 | . . . . 1 2 . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 19 | 2 . 3 1 . 3 5 5 Energy Gun 9 | 2 . . . . 3 1 3 Energy Cannon 4 | . . 2 . . . 2 . Ballistic Gun 5 | . . 1 1 . . 1 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Corrupted Parts 2 | . . . . . . 1 1 System Corruption 5 | . . . . . . 2 3 Parts Lost 35 | . . . . . . 17 18 Power 8 | . . . . . . 5 3 Propulsion 11 | . . . . . . 6 5 Utility 4 | . . . . . . 1 3 Weapon 12 | . . . . . . 5 7 Highest Loss Streak 9 | . . . . . . 9 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 97 100 100 96 90 92 Engine 11 | . 14 20 19 9 1 . 2 Core 6 | . . . 2 9 12 12 10 Leg 22 | . 28 22 22 27 22 20 19 Device 17 | . 13 20 22 18 15 12 12 Storage 9 | . 14 11 11 9 7 7 7 Processor 5 | . . . . 8 13 15 9 Protection 1 | . . . . . . . 6 Energy Gun 5 | . 28 2 . . 13 5 6 Energy Cannon 7 | . . 10 12 9 7 8 . Ballistic Gun 7 | . . 9 9 9 . 2 10 Naked Turns . | . . . . . . . . Heaviest Build 110 | 12 13 30 30 33 36 39 110 Greatest Support 51 | 20 20 26 26 51 51 51 46 Greatest Overweight (x) 28 | . . 1 1 . 1 9 28 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 10 10 10 10 10 25 Average Capacity 12 | 6 8 8 10 10 10 10 22 Most Carried 10 | 4 7 10 10 10 10 8 6 Average Carried 6 | 1 5 7 9 9 8 5 3 Final Capacity 25 | 8 8 10 10 10 10 10 25 Final Carried 10 | 2 7 9 10 10 8 4 1 Class Distribution -------------------- 61% | Mutant 15% | Scavenger-Mutant 12% | Scavenger-Tank 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Matter Collected 1622 | 197 73 131 129 166 115 233 578 Remotely . | . . . . . . . . Salvage Created 4138 | . 199 582 460 414 219 933 1331 Parts 219 | . 9 33 21 34 7 37 78 Haulers Intercepted 3 | . . 2 . 1 . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 71 | . 4 10 8 6 3 24 16 Guns 34 | . 4 3 . 1 1 11 14 Cannons 33 | . . 7 7 5 2 12 . AOE 1 | . . . . . . . 1 Classes Destroyed 13 | . 3 4 1 . . 2 3 Worker 6 | . . . 3 . 1 . 2 Builder 10 | . 1 . . . . . 9 Tunneler 1 | . . . . . . . 1 Hauler 3 | . . 2 . 1 . . . Recycler 9 | . . 1 3 . . . 5 Watcher 5 | . 1 1 . 2 1 . . Swarmer 15 | . . 3 6 . . 6 . Cutter 3 | . . . . . . 3 . Grunt 37 | . 4 5 2 2 2 12 10 Duelist 1 | . . . . . . 1 . Sentry 10 | . . 2 . 4 1 2 1 Hunter 2 | . . . . . . . 2 Programmer 3 | . . . . . . . 3 Best Kill Streak 7 | . 2 5 7 4 2 6 7 Combat Bots Only 6 | . 2 4 6 4 2 6 4 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Damage Taken 4371 | . 101 135 123 289 188 1741 1794 Core 834 | . 21 38 33 41 49 256 396 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 46 | . . . . . . . 46 Core Remaining (%) 91 | 100 91 . 82 92 . . . Volleys Fired 229 | . 22 25 19 22 13 56 72 Largest 3 | . 2 2 2 2 3 3 3 Hottest 229 | . 80 136 136 101 198 229 158 Shots Fired 477 | . 44 50 38 44 34 94 173 Gun 328 | . 44 31 15 22 21 48 147 Cannon 122 | . . 19 23 22 13 45 . Launcher 27 | . . . . . . 1 26 Special . | . . . . . . . . Kinetic 151 | . . 13 15 22 5 18 78 Thermal 260 | . 44 37 23 22 21 65 48 Explosive . | . . . . . . . . Electromagnetic 66 | . . . . . 8 11 47 Robot Hit Streak 35 | . 15 10 9 10 24 35 20 Robot Miss Streak 5 | . 2 3 2 2 1 4 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . 1 . . . . 3 Max Gunslinging Chain 1 | . . 1 . . . . 1 Shots Hit Robots 328 | . 34 31 21 29 28 79 106 Core Hits 174 | . 13 19 14 13 11 50 54 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed 2 | . . 1 . . . . 1 Critical Strikes 6 | . . 1 1 . . . 4 Burn 2 | . . . . . . . 2 Meltdown 1 | . . . 1 . . . . Destroy 3 | . . 1 . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7044 | . 372 472 476 640 581 1886 2617 Guns 4276 | . 372 217 105 353 398 935 1896 Cannons 2010 | . . 246 366 287 183 928 . Explosions 744 | . . . . . . 23 721 Melee . | . . . . . . . . Ramming 14 | . . 9 5 . . . . Kinetic 2181 | . . 62 105 353 100 424 1137 Thermal 3767 | . 372 401 366 287 352 1242 747 Explosive . | . . . . . . . . Electromagnetic 1082 | . . . . . 129 220 733 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 1 3 6 Average Corruption 3 | . . . . . 1 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . . 1 8 31 Message Errors 7 | . . . . . . 3 4 Matter Fused 10 | . . . . . . 2 8 Heat Flow Errors 6 | . . . . . . 1 5 Energy Discharges 7 | . . . . . . 1 6 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . 1 1 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 74 | . . . 2 . . . 72 Projectiles 2 | . . . 2 . . . . Explosions 72 | . . . . . . . 72 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 66 | . . . . . . 4 62 Shots 4 | . . . . . . 1 3 Rammed . | . . . . . . . . Targets Rammed 3 | . . 1 2 . . . . Kicked 3 | . . 1 2 . . . . Crushed . | . . . . . . . . Highest Temperature 561 | . 126 240 197 192 321 352 561 Average Temperature 121 | . 43 49 83 82 133 116 180 Received Heat Transfer 1746 | . 75 72 27 225 84 681 582 Effects 26 | . . . . . . 1 25 Shutdowns 10 | . . . . . . . 10 Energy Bleed 2 | . . . . . . . 2 Interference 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Short Circuit 4 | . . . . . . 1 3 Damage (minor) 5 | . . . . . . . 5 Damage (major) 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 2 | . . . . . . 1 1 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 . . 1 . Combat Hostiles 2 | . . . 1 . . 1 . Parts Melted 12 | . . . 4 . 1 5 2 Heat Transferred 7640 | . 850 794 666 518 708 2572 1532 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Peak Influence 495 | . 157 254 153 228 127 495 454 Initial 224 | . . 56 83 . 5 85 224 Average 148 | . 76 107 65 66 62 322 286 Maximum Alert Level 2 | . . 1 . 1 . 2 2 Low Security (%) 69 | 100 100 98 100 95 100 24 . Level 1 23 | . . 1 . 4 . 43 88 Level 2 6 | . . . . . . 32 11 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 1 . . 2 . 8 Investigation 7 | . 2 1 . . 1 . 3 Extermination 2 | . . . . . . . 2 Reinforcement 4 | . . . . . 1 . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Distress Signals 3 | . 1 1 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 9 14 8 12 4 25 21 Peak Tracking Total 8 | . 3 3 3 4 2 8 5 Tactical Retreats 6 | . . 2 1 1 . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Traps Triggered 11 | . 1 1 . . 4 4 1 Indirectly 1 | . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Disabled 3 | . . 1 . . . . 2 Max in Single Turn 1 | . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Accessed 10 | . 1 . . 3 3 . 3 Terminals 5 | . 1 . . 3 1 . . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 29 | . 3 . . 13 6 . 7 Successful 18 | . 2 . . 11 2 . 3 Failed 11 | . 1 . . 2 4 . 4 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 19 | . 3 . . 13 3 . . Fabricators 1 | . . . . . 1 . . Repair Stations 6 | . . . . . . . 6 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 2 | . . . . . 2 . . Terminal Hacks 13 | . 2 . . 11 . . . Record 5 | . 2 . . 3 . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . Alert Level 3 | . . . . 3 . . . Unreport Threat 1 | . . . . 1 . . . Maintenance Status 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 3 | . . . . . . . 3 Scan Component 2 | . . . . . . . 2 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . . 2 2 . 2 Full Trace Events 3 | . . . . . 1 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 38 | . . . . . . . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 3 . . . Highest-Rated Group 40 | . . . 40 40 . . . Highest-Rated Ally 16 | . . . 16 16 . . . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . 9 . . . Total Damage 102 | . . . . 102 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Turns Passed 5141 | 65 375 698 1511 490 309 648 1045 Spaces Moved 2569 | 41 246 306 771 310 204 358 333 Core 14 | 7 . . . . . 6 1 Treads . | . . . . . . . . Legs 2555 | 34 246 306 771 310 204 352 332 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 161 | 108 120 181 185 120 121 124 225 Slowest Speed 1450 | 120 120 190 190 120 190 500 1450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 26 28 103 28 7 59 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . . 3 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 18 | . . . 4 2 . . 12 Melee . | . . . . . . . . Projectile 6 | . . . 4 2 . . . AOE 12 | . . . . . . . 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total 3132 | 61 282 399 810 388 234 468 490 Wait 128 | 7 8 34 6 19 . 7 47 Move 2563 | 40 245 305 770 309 204 357 333 Hop . | . . . . . . . . Pick Up 80 | 8 6 11 5 14 5 16 15 Fast Attach 2 | . . . . . 2 . . Attach 45 | 6 1 2 . 2 4 19 11 Detach . | . . . . . . . . Swap 35 | . . 12 4 8 4 2 5 Drop 38 | . . 9 4 14 2 2 7 Fire 229 | . 22 25 19 22 13 56 72 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . 1 2 . . . . Crush . | . . . . . . . . Escape Stasis 9 | . . . . . . 9 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 305 | -10/Materials | Discovered new exit (range 13) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1066 | -9/Materials | Discovered new exit (range 7) 1139 | -9/Materials | Entered Mines 1255 | -9/Mines | Learned Materials security intel 1289 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2275 | -9/Mines | Discovered new exit (range 9) 2455 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2595 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2623 | -9/Mines | Discovered new exit (range 13) 2650 | -9/Mines | Entered Materials 2650 | -8/Materials | Accompanied by 3 allies 2650 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3122 | -8/Materials | Discovered new exit (range 15) 3140 | -8/Materials | Entered Factory 3140 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3141 | -7/Factory | Identified exit to Storage 3449 | -7/Factory | Identified exit to Garrison 3449 | -7/Factory | Entered Garrison 3455 | -7/Garrison | Installed Relay Interface Framework 3475 | -7/Garrison | Build established: Scavenger-Skirmisher 3490 | -7/Garrison | Triggered checkpoint 3584 | -7/Garrison | Triggered checkpoint 3664 | -7/Garrison | Lost 9 parts (4p3n2w) 3790 | -7/Garrison | Triggered checkpoint 3822 | -7/Garrison | Triggered checkpoint 3853 | -7/Garrison | Lost 3 parts (1n2w) 4014 | -7/Garrison | Triggered checkpoint 4054 | -7/Garrison | Triggered checkpoint 4067 | -7/Garrison | Discovered new exit (range 15) 4097 | -7/Garrison | Entered Factory 4178 | -7/Factory | Build established: Scavenger-Mutant 4490 | -7/Factory | Core integrity fell below 50% 4952 | -7/Factory | Repaired Carbon-fiber Leg 4997 | -7/Factory | Build established: Scavenger-Tank 5104 | -7/Factory | Lost 6 parts (2n1u3w) 5120 | -7/Factory | Core integrity fell below 20% 5142 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05105_ U-05 Engineer lays Concrete. 05106_ U-05 Engineer builds a Wall. 05109_ Reaction Control System destroyed. 05109_ Lgt. Nuclear Core destroyed. 05109_ Critical hit (Burn: +37). 05111_ Broken Gauss Rifle destroyed. 05112_ U-05 Engineer suffers critical hit (Burn). 05113_ Slug penetrates Wall. 05121_ R-06 Scavenger collects Structural Scanner. 05122_ Slug penetrates Wall. 05124_ S41%JYMIEHGXCR HEGN1 GOKW 05124_ Particle Gun destroyed. 05124_ R-06 Scavenger collects Welding Torch. 05126_ Carbon-fiber Leg destroyed. 05127_ U-05 Engineer builds a Door. 05128_ Slug penetrates Wall. 05133_ Recalibrator destroyed. 05134_ Critical hit (Burn: +37). 05137_ U-05 Engineer builds a Door. 05138_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????# #????????????????? | | ???????????"""""????????# #????????????????? | | ???????????""T""???""""?#u #????????????????? | | ????????????? ?????""""?+ k #????????????????? | | ???????????????????""""?#%k #????????????????? | | ?????????? ???????""""?# #????????????????? | | ????????????????????????# ^ #????????????????? | | ??#??#################### #????????????????? | | ?????# # #????????????????? | | ??#?##""" # #????????????????? | | ?????#"R """" """ #! #######??????????? | | ???#?#""" """" """ #u ????????? | | ?????# """" """ +! ##???????????????? | | ????## """" """ #h #????????????????? | | ?????# # #????????????????? | | ????## # #????????????????? | | ##########+##############@ #????????????????? | | gg #????????????????? | | g #????????????????? | | #????????????????? | | + ???????????????? | | # !??????????????? | | ^ # !!?????????????? | | =] k #? ???????????? | | ]= ################### #?? ????????????? | | #????#????????????# #????????????????? | | !#? ?? ?????? ?????? w #????????????????? | | """ #???? ??????? ????? #????????????????? | | """ #?????????????????? #????????????????? | | """ #?????????????????? #????????????????? | | +??? ?????????????? ???????????????????? | | #???????"?????????? ?????????????????????? | | #??"???????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #?#####??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 27 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Shopping List Challenges ------------ None Game ------ Seed HeatGhostUnit Manual? 0 Play Time 01:07:18 Cumulative 27.7 hours Start 2022.08.27 @ 22:31:15 End 2022.08.27 @ 23:41:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 20 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e610980-a481-43f5-8bf4-7048558ab016