Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.15 @ 15:31:37 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (158) 790 Value Destroyed (5366) 5366 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1199) 1199 TOTAL SCORE: 11515 Bonus ------- High Alert Combat Kills 634 Follower Combat Kills 573 Met Imprinter 300 Was Imprinted 300 Friendly Fire -608 Cogmind --------- Core Integrity 394/850 Matter 223/300 Energy 100/100 System Corruption 6% Temperature Cool (18) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Cooled Deuterium Engine Cold Fusion Reactor Improved Cooling System Medium Matter Pod (100) High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 CR-A16's Pointy Stick Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Sapper Charge Sapper Charge Sapper Charge Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Kinecellerator Makeshift Ablative Armor Bomb Factory No. 2 > --- WEAPON ----------- Phase Cannon Precision Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Neutrino Core Improved Cooling System Medium Matter Pod Makeshift Ablative Armor Thermal Shield High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Heavy Rocket Launcher CR-A16's Pointy Stick Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Sapper Charge Sapper Charge Sapper Charge [Rating: 60] Favorites ----------- Power Micro Nuclear Core Engine Cooled Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Layered Medium Armor Plating Device Kinecellerator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 4 | . . 2 2 . . . . . . Utility 3 | . . . . 2 . . . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 145 | . 7 24 42 37 2 5 5 2 21 Power 18 | . 2 2 6 5 . 1 . . 2 Engine 6 | . 2 1 1 1 . . . . 1 Core 11 | . . 1 5 4 . 1 . . . Reactor 1 | . . . . . . . . . 1 Propulsion 58 | . 3 9 24 15 . . . . 7 Treads 9 | . . 2 . 3 . . . . 4 Leg 13 | . . . 6 7 . . . . . Wheel 10 | . 1 1 . 5 . . . . 3 Hover 11 | . 2 . 9 . . . . . . Flight 15 | . . 6 9 . . . . . . Utility 33 | . 1 3 4 9 2 1 4 2 7 Device 11 | . . 1 1 2 . . 2 . 5 Storage 5 | . . 1 1 2 . . 1 . . Processor 12 | . 1 1 2 5 . 1 . . 2 Hackware . | . . . . . . . . . . Protection 5 | . . . . . 2 . 1 2 . Artifact . | . . . . . . . . . . Weapon 36 | . 1 10 8 8 . 3 1 . 5 Energy Gun 12 | . . 2 6 2 . 2 . . . Energy Cannon 3 | . . . . 1 . . . . 2 Ballistic Gun 11 | . 1 4 . 3 . . 1 . 2 Ballistic Cannon 6 | . . 4 . 2 . . . . . Launcher 2 | . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . 2 3 2 . . 2 . 2 Corrupted Parts 2 | . . . 1 . . 1 . . . System Corruption 6 | . . . 5 . . 1 . . . Parts Lost 72 | . 5 5 22 17 . 2 . 1 20 Power 8 | . 2 1 2 2 . . . . 1 Propulsion 41 | . 1 2 17 10 . 2 . . 9 Utility 9 | . . . . 3 . . . 1 5 Weapon 14 | . 2 2 3 2 . . . . 5 Highest Loss Streak 14 | . 3 3 6 11 . 1 . 1 14 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 6 5 6 8 7 9 9 9 9 8 Power . | 1 . . . . . . . 1 1 Propulsion . | 4 4 3 . 1 1 . . . . Utility 4 | . . . 5 3 3 4 5 5 4 Weapon 2 | 1 . 2 2 1 4 5 2 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 18 | . 4 1 5 5 . . 2 1 . Power 1 | . . . . 1 . . . . . Propulsion 5 | . 4 . 1 . . . . . . Utility 10 | . . . 4 4 . . 2 . . Weapon 2 | . . 1 . . . . . 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 81 | . 83 93 85 88 91 83 73 73 78 Engine 2 | . 11 4 3 2 . . . . 2 Core 5 | . . 3 5 4 7 7 7 7 3 Treads 5 | . . 5 . 5 7 7 7 7 8 Leg 5 | . 14 . 6 23 . . . . . Wheel 11 | . . 6 . 9 30 21 15 15 13 Hover 1 | . 9 . 7 . . . . . . Flight 6 | . . 30 27 . . . . . . Device 6 | . . 5 5 6 7 6 8 7 8 Storage 7 | . 14 10 9 4 9 7 7 7 6 Processor 4 | . 5 5 3 17 1 . . . 6 Protection 6 | . . . . . 10 15 11 11 9 Energy Gun 3 | . 5 . 11 7 . . . . . Ballistic Gun 8 | . 21 13 5 3 . . 6 14 15 Ballistic Cannon 3 | . . 6 . 2 15 13 7 . . Peak Build Rating 60 | 6 7 25 35 39 43 45 47 49 60 Average Rating 37 | 6 5 19 27 28 40 43 44 46 49 On Entrance 28 | 6 6 4 25 25 35 43 43 47 49 Avg Prop Armor Cover (%) 7 | . 8 17 9 19 4 4 5 5 9 Naked Turns . | . . . . . . . . . . Heaviest Build 104 | 12 14 20 21 32 46 56 90 88 104 Greatest Support 60 | 20 20 40 55 60 58 58 38 38 60 Greatest Overweight (x) 8 | . 2 1 2 2 . 1 2 2 8 Average Overweight (x) . | . . . . . . . 1 1 2 Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 20 20 20 Average Capacity 13 | 8 8 7 9 7 10 10 16 20 20 Most Carried 20 | 6 6 8 10 10 10 10 20 20 20 Average Carried 12 | 6 5 6 8 7 9 9 14 19 18 Final Capacity 20 | 8 8 8 10 10 10 10 20 20 20 Final Carried 20 | 6 5 8 10 8 10 10 20 20 16 Class Distribution -------------------- 47% | Mutant 25% | Scavenger-Mutant 8% | Sprinter 8% | Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 5079 | 200 193 571 745 747 31 536 763 466 827 Remotely 160 | . . . . . . . . . 160 Salvage Created 6129 | . 439 660 1970 1364 . 301 . 292 1103 Parts 321 | . 28 48 104 62 . 13 . 11 55 Haulers Intercepted 10 | . 1 2 4 3 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 10 . 21 . Prevented 10 | . . . . . . 4 . 6 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 122 | . 9 14 38 20 . 14 . 11 16 Melee 1 | . . . 1 . . . . . . Guns 80 | . 9 10 36 12 . . . 4 9 Cannons 10 | . . 4 . 1 . 2 . . 3 AOE 28 | . . . 1 5 . 11 . 7 4 Classes Destroyed 22 | . 3 6 2 4 . 1 . 4 2 Worker 10 | . . 1 5 2 . . . . 2 Builder 3 | . . 1 1 1 . . . . . Tunneler 3 | . . 1 . 1 . . . . 1 Hauler 10 | . 1 2 4 3 . . . . . Recycler 5 | . . 1 . 3 . . . . 1 Operator 3 | . 1 . 1 . . . . . 1 Drone 1 | . . . . . . . . 1 . Watcher 1 | . . . . 1 . . . . . Swarmer 22 | . . 7 4 . . 4 . 7 . Cutter 2 | . . . 2 . . . . . . Saboteur 1 | . . . . . . . . 1 . Grunt 59 | . 9 4 22 12 . 4 . 2 6 Brawler 3 | . . . . 2 . 1 . . . Duelist 2 | . . . . 1 . 1 . . . Protector 1 | . . . . . . 1 . . . Sentry 16 | . . 3 6 2 . 2 . . 3 Specialist 3 | . . . . . . . . . 3 Hunter 9 | . . . 4 2 . 1 . . 2 Programmer 2 | . . . . 1 . . . . 1 Heavy 1 | . . . . . . . . . 1 Samaritan 1 | . . . . . . . . 1 . Mutant 1 | . . . . . . . . 1 . Best Kill Streak 7 | . 6 5 6 5 . 7 . 6 3 Combat Bots Only 7 | . 5 3 6 5 . 7 . 6 3 Max Kills in Single Turn 5 | . 1 2 1 3 . 5 . 2 2 Gunslinging 1 | . . 1 . . . . . 1 . Exploded 5 | . . . 1 3 . 5 . 2 2 Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 1124 | . 89 114 233 219 . 59 . 59 351 Missed 406 | . 30 47 84 80 . 17 . 20 128 Hits 718 | . 59 67 149 139 . 42 . 39 223 Melee 18 | . . . 7 11 . . . . . Projectile 700 | . 59 67 142 128 . 42 . 39 223 AOE 2 | . . . 2 . . . . . . Critical Strikes 27 | . 1 1 12 5 . 1 . 1 6 Part Disruptions 6 | . . . . . . . . . 6 Damage Taken 10390 | . 684 662 2480 2113 . 798 . 723 2930 Core 1896 | . 222 85 481 417 . 139 . 96 456 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 58 | . . . . . . . . . 58 Regen/Repaired (Parts) 174 | . . 30 38 106 . . . . . Core Remaining (%) 41 | 100 11 78 12 . . . . 6 . Volleys Fired 427 | . 47 55 137 84 . 26 1 25 52 Largest 3 | . 2 2 2 2 . 2 1 2 3 Hottest 146 | . 60 79 122 122 . 129 28 67 146 Shots Fired 820 | . 83 109 249 157 . 45 1 44 132 Gun 699 | . 83 90 247 122 . 11 1 36 109 Cannon 90 | . . 19 . 28 . 24 . . 19 Launcher 31 | . . . 2 7 . 10 . 8 4 Special . | . . . . . . . . . . Kinetic 523 | . 78 105 115 55 . 24 1 36 109 Thermal 244 | . . 4 132 95 . 4 . . 9 Explosive 31 | . . . 2 7 . 10 . 8 4 Electromagnetic 22 | . 5 . . . . 7 . . 10 Robot Hit Streak 26 | . 4 15 26 22 . 8 . 8 9 Robot Miss Streak 6 | . 6 6 6 5 . 4 . 3 3 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 16 | . 3 3 6 1 . . . 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . 1 1 Shots Hit Robots 539 | . 44 66 181 106 . 27 . 26 89 Core Hits 292 | . 19 26 85 58 . 31 . 27 46 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 6 | . 1 . 4 . . . . . 1 Critical Strikes 21 | . 1 3 13 3 . . . . 1 Burn 12 | . . . 9 3 . . . . . Destroy 5 | . 1 . 3 . . . . . 1 Blast 3 | . . 3 . . . . . . . Smash 1 | . . . 1 . . . . . . Melee Attacks 9 | . . . 5 . . . . . 4 Impact 5 | . . . 5 . . . . . . Slashing . | . . . . . . . . . . Piercing 4 | . . . . . . . . . 4 Sneak Attacks 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14830 | . 575 1064 3697 3018 . 1910 . 1831 2735 Guns 8967 | . 575 900 3162 1908 . 160 . 615 1647 Cannons 1171 | . . 164 . 306 . 271 . . 430 Explosions 4348 | . . . 225 770 . 1479 . 1216 658 Melee 276 | . . . 276 . . . . . . Ramming 68 | . . . 34 34 . . . . . Kinetic 6192 | . 538 1035 1419 667 . 271 . 615 1647 Thermal 3636 | . . 29 1743 1547 . 39 . . 278 Explosive 4285 | . . . 225 770 . 1479 . 1216 595 Electromagnetic 373 | . 37 . . . . 121 . . 215 Impact 276 | . . . 276 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 5 7 7 8 8 3 6 Average Corruption 5 | . . . 5 5 7 7 8 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 85 | . . . 18 25 4 18 4 15 1 Message Errors 30 | . . . 4 9 . 5 3 8 1 Matter Fused 15 | . . . 5 6 . 2 . 2 . Heat Flow Errors 10 | . . . 3 4 1 . . 2 . Energy Discharges 9 | . . . 2 2 2 3 . . . Parts Fused 2 | . . . . 2 . . . . . Data Loss (minor) 8 | . . . 1 2 1 2 1 1 . Data Loss (major) 2 | . . . . . . 1 . 1 . Misfires 5 | . . . 1 . . 4 . . . Alerts 2 | . . . . . . 1 . 1 . Weapon Failures 2 | . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 251 | . . . 117 29 . 80 . 19 6 Projectiles 6 | . . . . . . . . . 6 Explosions 135 | . . . 7 29 . 80 . 19 . Melee 110 | . . . 110 . . . . . . Knockbacks 5 | . . . . 3 . 2 . . . Impact . | . . . . . . . . . . Kinetic 5 | . . . . 3 . 2 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 281 | . . . 17 190 . 45 . 29 . Shots 7 | . . . . 4 . 1 . 2 . Rammed 4 | . . . 2 2 . . . . . Targets Rammed 5 | . . . 2 3 . . . . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 467 | . 54 93 338 345 175 467 . 187 219 Average Temperature 72 | . 20 22 60 61 92 166 . 57 76 Received Heat Transfer 3078 | . 402 117 1053 669 . 180 . 159 498 Effects 2 | . . . . . . 2 . . . Shutdowns 1 | . . . . . . 1 . . . Interference 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 4 | . . . 2 . . . . . 2 Impact Corruptions 5 | . . . 5 . . . . . . Robots Melted 2 | . . . . 2 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Melted 21 | . . . 13 8 . . . . . Heat Transferred 7228 | . . 74 3848 2923 . 74 . . 309 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . . 1 3 2 . . . . 1 Low Security (%) 29 | 100 100 73 5 . . . . . 44 Level 1 25 | . . 26 8 12 . . . . 55 Level 2 39 | . . . 65 87 . . . . . Level 3 5 | . . . 20 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 816 | . 92 276 816 522 . . . . 320 Initial 365 | . . 29 109 365 . . . . 320 Average 342 | . 50 115 571 451 . . . . 196 Influence Increases 4727 | . 243 495 1511 703 . 373 . 637 765 Destroy 0b10 Robot/C 2700 | . 180 280 760 400 . 320 . 440 320 Destroy 0b10 Robot/NC 190 | . 10 30 55 55 . 5 . 10 25 Destroy Leader 562 | . 32 54 198 98 . 40 . 40 100 Allied During Kill 125 | . . . . . . 8 . 117 . Trap Triggered on 0b10 50 | . . . 10 . . . . . 40 Successful Hack 115 | . 21 3 45 46 . . . . . Disable Machine 105 | . . 30 15 15 . . . . 45 Destroy Structure 100 | . . 8 23 44 . . . . 25 Advance Influence 150 | . . . . . . . . . 150 Partial Spotted 30 | . . . 30 . . . . . . Lose Combat Pursuer 600 | . . 90 375 45 . . . 30 60 Influence Decreases 4502 | . 171 307 967 1049 250 282 299 366 811 Entered New Map 1243 | . . 43 151 439 170 40 299 . 101 Time Decay 2329 | . 121 214 446 440 80 222 . 316 490 Lost Part 720 | . 50 50 220 170 . 20 . 10 200 Lost Ally 60 | . . . . . . . . 40 20 Purge Threat 150 | . . . 150 . . . . . . Squads Dispatched 49 | . 2 3 16 12 . 1 . 1 14 Investigation 14 | . 1 3 5 4 . . . . 1 Extermination 3 | . . . . 1 . . . . 2 Reinforcement 16 | . 1 . 5 4 . . . . 6 Assault 4 | . . . . . . 1 . 1 2 Garrison 12 | . . . 6 3 . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . 2 2 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . . . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 220 | . 14 21 73 31 . 17 . 30 34 Peak Tracking Total 11 | . 3 7 11 5 . 6 . 9 8 Tactical Retreats 19 | . . 3 10 2 . . . 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 7 | . . . 2 3 . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . Reused 6 | . . . 1 . . . . 1 4 Traps Extracted . | . . . . . . . . . . Installed 9 | . . . . . . . . 2 7 Triggered 6 | . . . 1 . . . . 1 4 Fabricated Traps 13 | . . . . . . . 8 2 3 Most Traps Carried 8 | . . . . . . . 8 8 8 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 8 | . . 2 1 1 . 1 . . 3 Max in Single Turn 1 | . . 1 1 1 . 1 . . 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 28 | . 4 5 9 6 1 . 1 . 2 Terminals 16 | . 4 1 8 3 . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 4 | . . 1 1 1 . . . . 1 Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 3 | . . 2 . 1 . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 91 | . 17 16 24 25 1 . 4 . 4 Successful 50 | . 11 12 14 8 1 . 4 . . Failed 41 | . 6 4 10 17 . . . . 4 Catastrophic 5 | . . 1 2 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 29 | . 8 1 9 1 . . . . 10 Terminals 53 | . 17 2 23 11 . . . . . Fabricators 4 | . . . . 4 . . . . . Repair Stations 11 | . . 1 1 6 . . . . 3 Recycling Units 3 | . . 3 . . . . . . . Scanalyzers 14 | . . 10 . 4 . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 24 | . 6 . 11 2 1 . 4 . . Part Schematic 4 | . . . . . . . 4 . . Robot Analysis 2 | . . . 2 . . . . . . Prototype ID Bank 4 | . 1 . 2 1 . . . . . Open Door 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . 1 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 2 | . . . 2 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . Load Schematic 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . . Process 1 | . . 1 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . Scanalyzer 8 | . . 8 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 4 | . . 4 . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 5 1 3 1 . . . . . Terminals 7 | . 5 . 2 . . . . . . Botnet 4 | . 3 . 1 . . . . . . Disrupt 1 | . . . 1 . . . . . . Operators 1 | . 1 . . . . . . . . Skim 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 1 1 . . . . . Patch 3 | . . 1 1 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 23 | . 4 3 8 6 . . . . 2 Full Trace Events 11 | . 1 2 4 3 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 21 | . . 2 . . . . 19 . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 36 | . . . . 36 . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 61 | . . . . 61 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 123 | . . 123 . . . . . . . Retrieved Matter 123 | . . 123 . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 7 | . . . . . . 1 4 2 . Largest Group 4 | . . . . . . 1 4 4 1 Highest-Rated Group 149 | . . . . . . 146 149 149 36 Highest-Rated Ally 146 | . . . . . . 146 40 40 36 Total Orders . | . . . . . . . . . . Ally Attacks 70 | . . . . . . 6 . 62 2 Total Damage 2089 | . . . . . . 343 . 1737 9 Kills 18 | . . . . . . 3 . 15 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 1006 | . 120 189 . 323 1 . . . 373 Optics 373 | . . . . . . . . . 373 Sensors 324 | . . . . 323 1 . . . . T.N.C. 309 | . 120 189 . . . . . . . Triangulation 70 | . . . . . . . . . 70 Robot Analysis Total 2 | . . . 2 . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 7177 | 5 291 442 1117 1093 177 470 1506 778 1298 Spaces Moved 5567 | 5 162 599 1183 686 194 388 1078 556 716 Core 67 | . . 12 . 55 . . . . . Treads 62 | . . 41 . 6 . . . . 15 Legs 572 | 5 73 . 205 289 . . . . . Wheels 3296 | . 29 14 . 336 194 388 1078 556 701 Hover 289 | . 60 . 229 . . . . . . Flight 1281 | . . 532 749 . . . . . . Fastest Speed 20 | 120 56 26 20 50 85 85 105 105 105 Average Speed 86 | 120 93 37 45 98 85 96 105 105 137 Slowest Speed 400 | 120 190 160 190 190 85 105 120 120 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 32 | . . 5 27 . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 2 24 44 80 15 41 51 87 83 19 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . . . . 1 2 2 1 . Spaces Dug 4 | . . . . . . . . . 4 Terrain Destroyed 307 | . . 7 22 38 . 115 . 82 43 Melee 4 | . . . . . . . . . 4 Projectile 25 | . . 7 . 10 . 5 . 1 2 AOE 278 | . . . 22 28 . 110 . 81 37 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 7066 | 4 217 704 1475 941 206 439 1460 705 915 Wait 656 | . . . 74 83 3 11 317 94 74 Move 5497 | 4 161 589 1130 685 193 387 1077 555 716 Hop 29 | . . 4 25 . . . . . . Pick Up 77 | . . 14 26 12 2 1 15 4 3 Fast Attach 77 | . 2 8 25 24 2 . 3 1 12 Attach 51 | . 3 11 8 7 1 1 10 3 7 Detach 31 | . 2 3 3 7 3 1 7 2 3 Swap 89 | . 2 9 12 19 1 11 10 5 20 Drop 95 | . . 11 28 17 1 1 20 6 11 Fire 427 | . 47 55 137 84 . 26 1 25 52 Melee 9 | . . . 5 . . . . . 4 Ram 3 | . . . 2 1 . . . . . Kick 1 | . . . . 1 . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis 6 | . . . . . . . . . 6 Rewire 8 | . . . . . . . . 8 . Trap 9 | . . . . . . . . 2 7 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Zio / *Fac) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: [*Fac] / Low x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 15) 257 | -10/Materials | Core integrity fell below 50% 276 | -10/Materials | Core integrity fell below 20% 283 | -10/Materials | Lost 3 parts (1p1n1w) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Propulsion x2 710 | -9/Materials | Lost 3 parts (1p1n1w) 735 | -9/Materials | Discovered new exit (range 16) 739 | -9/Materials | Entered another Materials area 739 | -8/Materials | Evolved 2 slots: Propulsion x2 795 | -8/Materials | Garrison activated, responded to threat 1002 | -8/Materials | Build established: Sprinter 1084 | -8/Materials | Lost 4 parts (3n1w) 1135 | -8/Materials | Garrison activated, responded to threat 1339 | -8/Materials | Core integrity fell below 50% 1401 | -8/Materials | Lost 5 parts (1p4n) 1715 | -8/Materials | Core integrity fell below 20% 1742 | -8/Materials | Lost 6 parts (1p4n1w) 1848 | -8/Materials | Discovered new exit (range 8) 1856 | -8/Materials | Entered Factory 1856 | -7/Factory | Evolved 2 slots: Utility x2 2035 | -7/Factory | Build established: Scavenger-Mutant 2040 | -7/Factory | Garrison activated, responded to threat 2214 | -7/Factory | Identified exit to Storage 2214 | -7/Factory | Identified exit to Lower Caves 2406 | -7/Factory | Lost 11 parts (1p6n2u2w) 2526 | -7/Factory | Core integrity fell below 50% 2528 | -7/Factory | Lost 3 parts (2n1u) 2719 | -7/Factory | Repaired Broken Imp. Cooling System 2788 | -7/Factory | Fabricated Assault Cannon (x2) 2949 | -7/Factory | Entered Lower Caves 3044 | -7/Lower Caves | Encountered a Warlord checkpoint 3096 | -7/Lower Caves | Learned Factory non-interactive machine intel 3116 | -7/Lower Caves | Discovered new exit (range 8) 3126 | -7/Lower Caves | Entered another Lower Caves area 3179 | -7/Lower Caves | Learned Factory interactive machine intel 3287 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3380 | -7/Lower Caves | Destroyed 7 combat bots 3442 | -7/Lower Caves | NK-0LA showed up to help 3444 | -7/Lower Caves | NK-0LA revealed a hidden path 3581 | -7/Lower Caves | Discovered new exit (range 14) 3596 | -7/Lower Caves | Entered Zion 3619 | -7/Zion | Build established: Mutant 3647 | -7/Zion | Found Prototype Device 3647 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3673 | -7/Zion | System corruption cleaned by Quarantine Array 3751 | -7/Zion | Found Prototype Device 3751 | -7/Zion | Identified Bomb Factory No. 2 3968 | -7/Zion | Learned location of Armory (-4) 4047 | -7/Zion | Met Imprinter 4064 | -7/Zion | Imprinted 4066 | -7/Zion | Declared Zion's savior 4980 | -7/Zion | Found CR-A16's Pointy Stick 5070 | -7/Zion | Discovered new exit (range 11) 5102 | -7/Zion | Entered Proximity Caves 5102 | -6/Proximity Caves | Accompanied by 4 allies 5104 | -6/Proximity Caves | Spotter reported a threat 5183 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5183 | -6/Proximity Caves | Core integrity fell below 20% 5644 | -6/Proximity Caves | Learned Factory emergency access door positions 5646 | -6/Proximity Caves | Encountered a Derelict sapper outpost 5852 | -6/Proximity Caves | Discovered new exit (range 9) 5880 | -6/Proximity Caves | Entered Factory 5880 | -6/Factory | Accompanied by 1 ally 5880 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5882 | -6/Factory | Loaded intel: 237 non-interactive machine locations 5883 | -6/Factory | Loaded intel: 56 interactive machine locations 6038 | -6/Factory | Garrison activated, responded to threat 6089 | -6/Factory | Lost 3 parts (2n1u) 6697 | -6/Factory | Retrieved Zion intel report: Branch Access 6697 | -6/Factory | Identified exit to Lower Caves 6697 | -6/Factory | Identified exit to Extension 6735 | -6/Factory | Cargo convoy interrupted 7137 | -6/Factory | Discovered new exit (range 18) 7178 | -6/Factory | Self-destructed Last Messages --------------- 07155_ The unstable cave ceiling collapses. 07155_ U-05 Engineer builds a Wall. 07156_ Hvy. Rocket Launcher destroyed. 07157_ Acquired 5 matter. 07159_ Dropped Dirty Bomb Trap. 07159_ Installed Dirty Bomb Trap. 07163_ Arm. Treads destroyed. 07163_ Core Analyzer destroyed. 07163_ Critical hit (Blast). 07168_ Arm. Treads destroyed. 07169_ U-05 Engineer lays Concrete. 07177_ P-60 Hacker triggered Dirty Bomb Trap. 07177_ An explosion rips through the floor. 07177_ Fusion Modulator explodes. 07177_ U-05 Engineer destroyed. 07177_ Nuclear Reactor explodes. 07177_ T-07 Excavator destroyed. 07178_ Com. Wheel destroyed. 07178_ Adv. Heat Sink destroyed. 07178_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????? | | ??????????????????????????? | | ?????????"""??????????????? | | ???????"""""?? ??????"" | | ???????"""""?? ??????"" | | ?????????????# #? ???"" | | ???????##????# + ??? | | ??????? ????# # ! ?? | | ?????? ????# # ??? | | ?????? ?????# #### | | ?????? ?????# | | ?????? ?????# | | ????? ???? +