Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 14:14:02

Player: MarKhan

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (68)      340
Value Destroyed (1817)     1817
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 10037

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     67/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (20) -----
  Advanced Visual Processing Unit
  Advanced Terrain Scan Processor
  Improved Targeting Computer
  Advanced Target Analyzer
           Graphene Brace
           System Shield
           System Shield
>          --- WEAPON (2) -------
           Vibroblade
>          --- INVENTORY (5) ----
     Light Ion Engine
           Antimatter Cannon
  Improved Plasma Cutter
           Vibroblade

 Peak State 
------------
>            --- POWER ------------
       Micro Antimatter Reactor
>            --- PROPULSION -------
                 (None)
>            --- UTILITY ----------
    Advanced Weight Redist. System
    Advanced Weight Redist. System
    Enhanced Optical Array
  Long-range Terrain Scanner
    Advanced Terrain Scan Processor
    Advanced Terrain Scan Processor
             Melee Analysis Suite
    Improved Melee Analysis Suite
    Advanced Melee Analysis Suite
    Advanced Target Analyzer
             Core Analyzer
             Hacking Suite
    Advanced Hacking Suite
             System Shield
             System Shield
             System Shield
>            --- WEAPON -----------
             Vibroblade
             Vibroblade
>            --- INVENTORY --------
       Micro Fission Core
    Advanced ECM Suite
             Antimatter Cannon
             Tactical Quantum Warhead
    Improved Plasma Cutter
[Rating: 94]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 None
Utility                    Advanced Weight Redist. System
  Device                   Advanced Weight Redist. System
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Backup Plating III
Weapon                     Chainsword
  Energy Gun               Medium Laser
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Scatter Rocket Array
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Chainsword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   .   .   .   4   2   2   2   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             154  | 3   5   1   .   1   8   41  22  14  15  25  10  9   
  Power                    15   | .   1   1   .   .   .   5   2   1   1   4   .   .   
    Engine                 7    | .   1   1   .   .   .   4   .   .   .   1   .   .   
    Core                   7    | .   .   .   .   .   .   1   2   1   1   2   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  88   | 1   2   .   .   1   6   28  12  8   8   11  6   5   
    Device                 33   | 1   2   .   .   .   1   11  7   1   4   5   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              37   | .   .   .   .   1   1   12  3   5   2   4   5   4   
    Hackware               10   | .   .   .   .   .   3   .   2   1   1   2   .   1   
    Protection             8    | .   .   .   .   .   1   5   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   2   .   .   .   2   8   8   5   6   10  4   4   
    Energy Gun             4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   1   .   2   2   1   .   
    Launcher               7    | .   .   .   .   .   .   1   1   2   1   2   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        32   | .   .   .   .   .   2   7   6   3   3   5   3   3   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   1   .   .   2   1   .   
Parts Lost                 44   | .   .   .   .   .   .   10  4   4   .   14  3   9   
  Power                    4    | .   .   .   .   .   .   2   1   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | .   .   .   .   .   .   8   3   4   .   12  3   9   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      13   | .   .   .   .   .   .   2   3   3   .   13  3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   67  70  71  71  77  80  81  75  82  79  47  49  
  Engine                   3    | .   12  13  14  14  9   4   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   5   5   5   3   .   .   
  Device                   14   | .   26  28  28  15  12  8   22  16  12  12  3   4   
  Processor                29   | .   .   .   .   12  11  31  34  31  40  35  32  35  
  Hackware                 9    | .   .   .   .   .   22  13  5   8   10  17  8   7   
  Protection               2    | .   .   .   .   .   4   5   .   .   2   2   .   .   
  Energy Gun               3    | .   26  28  28  28  13  .   .   .   .   .   .   .   
  Slashing Weapon          9    | .   .   .   .   .   4   14  13  10  8   6   2   2   
Peak Build Rating          94   | 3   7   8   8   9   23  42  52  67  75  94  78  81  
  Average Rating           44   | 2   6   7   8   8   19  34  46  51  69  75  58  66  
  On Entrance              29   | .   3   7   8   8   9   23  40  49  67  71  34  58  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             23   | 4   9   9   7   7   8   12  17  22  20  23  5   5   
  Greatest Support         12   | 3   9   9   9   9   9   12  12  12  12  12  3   3   
  Greatest Overweight (x)  7    | 1   1   .   .   .   .   3   4   4   3   7   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 1   4   5   5   5   4   4   4   5   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   5   5   5   5   5   5   5   5   4   

 Class Distribution 
--------------------
 28% | Scout
 19% | Hacker-Scout
 14% | Hacker-Mutant
 12% | Mutant
 10% | Hacker-Gladiator
  6% | Hacker-Assassin
  4% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
     Hacker-Scout | -7/Factory
            Scout | -6/Factory
     Hacker-Scout | -5/Factory
 Hacker-Gladiator | -4/Factory
 Hacker-Gladiator | -3/Research
    Hacker-Mutant | -2/Research
    Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           1746 | 230 50  .   .   20  40  387 216 237 140 265 123 38  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2834 | 108 178 .   .   .   53  964 258 237 190 713 123 10  
  Parts                    186  | 7   15  .   .   .   3   63  13  15  8   49  12  1   
Haulers Intercepted        5    | .   2   .   .   .   1   1   .   .   .   1   .   .   
Recyclers Shooed           5    | .   .   .   .   .   .   1   .   .   2   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  24   | .   .   .   .   .   .   11  2   2   .   9   .   .   
  Melee                    18   | .   .   .   .   .   .   11  2   2   .   3   .   .   
  AOE                      6    | .   .   .   .   .   .   .   .   .   .   6   .   .   
Classes Destroyed          14   | 2   5   .   .   .   .   6   .   .   .   1   .   .   
  Worker                   11   | .   1   .   .   .   .   2   1   .   .   5   1   1   
  Builder                  4    | .   .   .   .   .   .   1   .   .   .   3   .   .   
  Tunneler                 5    | 1   .   .   .   .   .   2   .   .   1   .   1   .   
  Hauler                   5    | .   2   .   .   .   1   1   .   .   .   1   .   .   
  Recycler                 9    | 1   .   .   .   .   .   3   1   1   1   2   .   .   
  Mechanic                 3    | .   1   .   .   .   .   1   .   .   1   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   1   .   .   .   1   2   .   
  Swarmer                  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   
  Grunt                    5    | .   .   .   .   .   .   5   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   1   2   2   .   3   .   .   
Best Kill Streak           11   | 2   1   .   .   .   1   4   1   2   1   11  1   1   
  Combat Bots Only         6    | .   .   .   .   .   .   4   1   2   .   6   .   .   
Max Kills in Single Turn   8    | 1   1   .   .   .   1   1   1   1   1   8   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        461  | .    .    .    .    .    .    122  9    7    6    145  18   154  
  Missed                   170  | .    .    .    .    .    .    38   1    2    4    56   4    65   
Damage Taken               5588 | .    .    .    .    .    .    1027 310  233  40   1641 300  2037 
  Core                     3593 | .    .    .    .    .    .    549  81   83   40   993  233  1614 
  Absorbed by Shields      20   | .    .    .    .    .    .    .    .    .    .    .    20   .    
  Redirected to Shielding  31   | .    .    .    .    .    .    25   .    6    .    .    .    .    
  Regen/Repaired (Parts)   58   | .    .    .    .    .    .    58   .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    .    .    100  100  21   90   91   96   23   83   .    
Volleys Fired              67   | 2    30   .    .    .    10   6    .    .    10   9    .    .    
  Largest                  2    | 2    2    .    .    .    2    1    .    .    1    1    .    .    
  Hottest                  115  | 90   115  .    .    .    115  30   .    .    40   40   .    .    
Shots Fired                101  | 4    52   .    .    .    20   6    .    .    10   9    .    .    
  Gun                      76   | 4    52   .    .    .    20   .    .    .    .    .    .    .    
  Cannon                   17   | .    .    .    .    .    .    .    .    .    10   7    .    .    
  Launcher                 8    | .    .    .    .    .    .    6    .    .    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    .    .    .    .    .    .    10   7    .    .    
  Thermal                  76   | 4    52   .    .    .    20   .    .    .    .    .    .    .    
  Explosive                8    | .    .    .    .    .    .    6    .    .    .    2    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         4    | 3    4    .    .    .    3    .    .    .    .    .    .    .    
  Robot Miss Streak        7    | .    7    .    .    .    4    .    .    .    .    6    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           148  | 3    23   .    .    .    8    51   13   3    10   25   5    7    
  Core Hits                79   | 3    10   .    .    .    3    22   4    3    3    25   4    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    .    .    .    .    1    6    .    .    .    4    .    .    
    Burn                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Sever                  10   | .    .    .    .    .    .    6    .    .    .    4    .    .    
Melee Attacks              399  | .    .    .    .    .    1    155  83   45   18   57   17   23   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 397  | .    .    .    .    .    1    155  83   45   18   55   17   23   
  Piercing                 2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Sneak Attacks            45   | .    .    .    .    .    .    21   4    2    6    6    3    3    
    Combat Hostiles        6    | .    .    .    .    .    .    5    .    1    .    .    .    .    
  Follow-up Attacks        13   | .    .    .    .    .    .    6    3    .    2    2    .    .    
Damage Inflicted           8153 | 35   326  .    .    .    113  2509 706  193  635  2654 411  571  
  Guns                     474  | 35   326  .    .    .    113  .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1167 | .    .    .    .    .    .    .    .    .    .    1167 .    .    
  Melee                    6509 | .    .    .    .    .    .    2509 706  193  635  1487 411  568  
  Ramming                  3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  474  | 35   326  .    .    .    113  .    .    .    .    .    .    .    
  Explosive                1167 | .    .    .    .    .    .    .    .    .    .    1167 .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6452 | .    .    .    .    .    .    2509 706  193  635  1430 411  568  
  Piercing                 57   | .    .    .    .    .    .    .    .    .    .    57   .    .    
Highest Corruption         7    | .    .    .    .    .    .    5    7    7    1    .    .    5    
  Average Corruption       4    | .    .    .    .    .    .    4    7    7    1    .    .    1    
  Corruption Purged        5    | .    .    .    .    .    .    5    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62   | .    .    .    .    .    .    24   19   14   5    .    .    .    
    Message Errors         16   | .    .    .    .    .    .    4    5    6    1    .    .    .    
    Matter Fused           20   | .    .    .    .    .    .    11   6    2    1    .    .    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    3    1    1    1    .    .    .    
    Energy Discharges      9    | .    .    .    .    .    .    3    2    4    .    .    .    .    
    Data Loss (minor)      9    | .    .    .    .    .    .    3    3    1    2    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1158 | .    .    .    .    .    .    383  198  .    174  98   93   212  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               50   | .    .    .    .    .    .    .    .    .    .    50   .    .    
  Melee                    1108 | .    .    .    .    .    .    383  198  .    174  48   93   212  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      72   | .    .    .    .    .    .    .    .    .    .    71   .    1    
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        210  | 15   210  .    .    .    88   107  102  81   133  .    .    .    
  Average Temperature      53   | 10   62   .    .    .    30   55   58   48   82   .    .    .    
  Received Heat Transfer   667  | .    .    .    .    .    .    273  9    18   9    103  66   189  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1285 | 87   828  .    .    .    370  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             377  | 10  84  2   .   8   105 223 226 256 296 377 248 309 
  Initial                  155  | .   6   2   .   .   2   47  103 18  63  57  155 36  
  Average                  96   | 5   42  2   .   .   66  126 66  113 121 75  176 100 
Maximum Alert Level        1    | .   .   .   .   .   .   1   1   1   1   1   1   1   
  Low Security (%)         90   | 100 100 100 .   100 100 93  95  70  89  94  58  90  
  Level 1                  9    | .   .   .   .   .   .   6   4   29  10  5   41  9   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   .   .   .   .   10  5   2   2   6   .   .   
  Investigation            10   | .   .   .   .   .   .   5   1   1   1   2   .   .   
  Extermination            8    | .   .   .   .   .   .   2   2   1   1   2   .   .   
  Reinforcement            7    | .   .   .   .   .   .   3   2   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              123  | .   6   .   .   .   6   26  9   6   7   23  5   35  
  Peak Tracking Total      13   | .   1   .   .   .   3   5   1   5   5   9   2   13  
  Tactical Retreats        18   | .   .   .   .   .   .   5   2   .   2   3   .   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            9    | .   .   .   .   .   .   2   2   1   1   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          6    | .   .   .   .   .   .   1   1   1   1   2   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   1   1   1   .   .   
  Garrison Access          7    | .   .   .   .   .   .   4   2   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          86   | .   8   .   4   1   9   27  14  6   5   7   4   1   
  Terminals                45   | .   7   .   .   1   7   11  5   2   3   5   3   1   
  Fabricators              9    | .   .   .   .   .   .   4   2   1   .   1   1   .   
  Repair Stations          3    | .   .   .   .   .   .   2   1   .   .   .   .   .   
  Recycling Units          10   | .   1   .   .   .   1   4   1   2   1   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   1   2   3   .   .   1   .   .   
  Garrison Access          8    | .   .   .   .   .   .   4   2   1   1   .   .   .   
Total Hacks                271  | .   33  .   5   4   38  89  42  14  15  21  8   2   
  Successful               167  | .   25  .   5   1   29  59  28  5   5   8   2   .   
  Failed                   102  | .   7   .   .   3   8   30  14  9   10  13  6   2   
    Catastrophic           21   | .   .   .   .   .   .   5   5   4   2   2   2   1   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   130  | .   24  .   1   .   28  37  15  6   6   13  .   .   
  Terminals                152  | .   30  .   .   4   32  35  11  5   10  16  7   2   
  Fabricators              20   | .   .   .   .   .   .   9   7   2   .   1   1   .   
  Repair Stations          10   | .   .   .   .   .   .   9   1   .   .   .   .   .   
  Recycling Units          26   | .   3   .   .   .   4   12  1   4   2   .   .   .   
  Scanalyzers              43   | .   .   .   .   .   2   19  18  .   .   4   .   .   
  Garrison Access          15   | .   .   .   .   .   .   5   4   3   3   .   .   .   
Terminal Hacks             39   | .   9   .   5   1   11  6   .   1   2   2   2   .   
  Record                   9    | .   .   .   4   .   2   .   .   1   1   1   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   .   .   1   1   .   .   1   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   3   2   1   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   2   1   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
Scanalyzer                 36   | .   .   .   .   .   2   14  16  .   .   4   .   .   
  Insert Component         16   | .   .   .   .   .   1   6   7   .   .   2   .   .   
  Analyze                  20   | .   .   .   .   .   1   8   9   .   .   2   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   4   2   .   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   4   2   .   .   .   .   .   
Unauthorized Hacks         73   | .   16  .   .   .   16  25  8   3   3   2   .   .   
  Terminals                50   | .   13  .   .   .   13  15  5   .   2   2   .   .   
    Track                  3    | .   1   .   .   .   2   .   .   .   .   .   .   .   
    Assimilate             6    | .   .   .   .   .   1   2   3   .   .   .   .   .   
    Botnet                 15   | .   4   .   .   .   2   5   1   .   1   2   .   .   
    Disrupt                3    | .   1   .   .   .   1   1   .   .   .   .   .   .   
    Operators              4    | .   2   .   .   .   1   1   .   .   .   .   .   .   
    Skim                   19   | .   5   .   .   .   6   6   1   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
    Mechanics              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Recycling Units          18   | .   3   .   .   .   3   8   1   2   1   .   .   .   
    Monitor                3    | .   1   .   .   .   1   1   .   .   .   .   .   .   
    Reject                 9    | .   1   .   .   .   1   4   1   1   1   .   .   .   
    Recyclers              6    | .   1   .   .   .   1   3   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         69   | .   6   .   .   1   8   22  10  5   5   7   4   1   
  Full Trace Events        9    | .   .   .   .   1   .   5   1   .   1   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   1   6   7   .   .   2   .   .   
  Parts Built              3    | .   .   .   .   .   .   2   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   109  | .   .   .   .   .   .   73  36  .   .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   6   3   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Time                     31   | .   .   .   .   .   .   31  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   8   .   .   .   .   .   .   
Parts Scanalyzed           16   | .   .   .   .   .   1   6   7   .   .   2   .   .   
  Part Schematics Acquired 16   | .   .   .   .   .   1   6   7   .   .   2   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               7    | .   .   .   .   2   1   2   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   1   1   2   .   .   .   .   .   
  Highest-Rated Group      38   | .   .   .   .   38  26  26  36  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  26  26  26  .   .   .   .   .   
Total Orders               6    | .   .   .   .   .   2   4   .   .   .   .   .   .   
  STAY                     3    | .   .   .   .   .   1   2   .   .   .   .   .   .   
  FOLLOW                   3    | .   .   .   .   .   1   2   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               8052 | 30   539  165  120  121  322  2171 1544 641  640  838  496  425  
Spaces Moved               9849 | 27   868  292  239  239  509  2454 1754 958  625  911  553  420  
  Core                     9849 | 27   868  292  239  239  509  2454 1754 958  625  911  553  420  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   50   50   50   50   50   50   50   50   50   
  Average Speed            59   | 66   50   50   50   50   50   57   59   51   84   68   72   70   
  Slowest Speed            400  | 100  100  50   50   50   50   200  250  250  200  400  100  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4    | .    .    .    .    .    .    1    2    1    .    .    .    .    
Exploration Rate (%)       39   | 3    93   49   62   66   43   63   28   24   15   29   18   14   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     4    | .    2    .    1    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    .    .    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    .    .    .    .    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 249  | .    .    .    .    .    1    93   55   32   15   27   12   14   
Terrain Destroyed          399  | .    .    .    .    .    1    123  55   32   15   147  12   14   
  Melee                    217  | .    .    .    .    .    1    77   55   32   5    21   12   14   
  Projectile               16   | .    .    .    .    .    .    .    .    .    10   6    .    .    
  AOE                      166  | .    .    .    .    .    .    46   .    .    .    120  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      11322 | 33   918  310  238  239  554  2976 2151 1039 698  1033 621  512  
  Wait                     703   | .    .    15   .    .    16   299  250  11   29   13   24   46   
  Move                     9836  | 26   867  291  238  238  508  2453 1752 957  624  910  552  420  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  44    | 2    8    1    .    .    4    10   11   1    .    3    1    3    
  Fast Attach              81    | 3    3    1    .    .    6    19   6    7    9    15   7    5    
  Attach                   29    | .    1    .    .    .    1    9    4    .    1    6    3    4    
  Detach                   33    | .    1    .    .    .    2    9    1    .    4    10   3    3    
  Swap                     45    | .    1    .    .    1    1    13   12   7    5    4    1    .    
  Drop                     64    | .    7    2    .    .    5    12   15   4    2    13   1    3    
  Fire                     67    | 2    30   .    .    .    10   6    .    .    10   9    .    .    
  Melee                    342   | .    .    .    .    .    1    131  69   37   14   50   17   23   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            73    | .    .    .    .    .    .    15   31   15   .    .    12   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            3     | .    .    .    .    .    .    .    .    .    .    .    .    3    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   31 | -11/Scrapyard | Entered Materials
  111 | -10/Materials | Central database locked down
  214 | -10/Materials | Discovered new exit (range 5)
  259 | -10/Materials | Discovered new exit (range 15)
  289 | -10/Materials | Identified exit to Materials
  289 | -10/Materials | Identified exit to Mines
  326 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Loaded intel: 22 trap records
  354 | -10/Materials | Discovered exit to Materials (range 16)
  389 | -10/Materials | Learned 4 Materials zone layouts
  448 | -10/Materials | Learned location of 1 exit from Storage
  461 | -10/Materials | Learned location of Mines (-9)
  485 | -10/Materials | Learned 4 Materials zone layouts
  517 | -10/Materials | Loaded intel: 1 repair station location
  570 | -10/Materials | Entered Mines
  576 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  595 | -10/Mines     | Assembled infested the area
  732 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  732 | -10/Mines     | Discovered new exit (range 5)
  735 | -10/Mines     | Entered Exiles
  743 | -10/Exiles    | Discovered new exit (range 15)
  749 | -10/Exiles    | Met 8R-AWN
  755 | -10/Exiles    | Met EX-HEX
  770 | -10/Exiles    | Met EX-BIN
  776 | -10/Exiles    | Aligned with FarCom system
  777 | -10/Exiles    | Given EX-Vault access code
  790 | -10/Exiles    | Opened EX-Vault
  810 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  824 | -10/Exiles    | Met EX-DEC
  829 | -10/Exiles    | Learned location of Zion (-7)
  849 | -10/Exiles    | Discovered new exit (range 14)
  855 | -10/Exiles    | Entered Mines
  882 | -9/Mines      | Learned location of 1 exit from Materials
  969 | -9/Mines      | Identified exit to Materials
  976 | -9/Mines      | Entered Materials
  976 | -8/Materials  | Evolved 4 slots: Utility x4
  977 | -8/Materials  | Identified exit to Storage
  977 | -8/Materials  | Discovered exit to Storage (range 7)
  978 | -8/Materials  | Identified exit to Factory
 1149 | -8/Materials  | Central database locked down
 1298 | -8/Materials  | Entered Factory
 1298 | -7/Factory    | Accompanied by 1 ally
 1298 | -7/Factory    | Evolved 2 slots: Utility x2
 1614 | -7/Factory    | Build established: Hacker-Scout
 1922 | -7/Factory    | Repaired Axe
 1939 | -7/Factory    | Learned Extension security intel
 1998 | -7/Factory    | Learned 2 Extension zone layouts
 2080 | -7/Factory    | Identified exit to Lower Caves
 2105 | -7/Factory    | Learned Hub_04(d) stockpile data
 2126 | -7/Factory    | Learned Extension garrison access intel
 2139 | -7/Factory    | Loaded intel: 26 terminal locations
 2178 | -7/Factory    | Crushed by falling debris
 2279 | -7/Factory    | Identified exit to Factory
 2517 | -7/Factory    | Core integrity fell below 50%
 2609 | -7/Factory    | Fabricated Adv. Weight Redist. System (x2)
 2894 | -7/Factory    | Build established: Scout
 3330 | -7/Factory    | Repaired Axe
 3469 | -7/Factory    | Entered another Factory area
 3469 | -6/Factory    | Evolved 2 slots: Utility x2
 3470 | -6/Factory    | Identified exit to Lower Caves
 4148 | -6/Factory    | Crushed by falling debris
 4149 | -6/Factory    | Crushed by falling debris
 4179 | -6/Factory    | Lost 3 parts (1p2u)
 4421 | -6/Factory    | Discovered new exit (range 15)
 4428 | -6/Factory    | Identified exit to Factory
 4485 | -6/Factory    | Build established: Gladiator
 4599 | -6/Factory    | Fabricated System Shield?
 4786 | -6/Factory    | Build established: Scout
 4821 | -6/Factory    | Found Prototype Launcher
 4821 | -6/Factory    | Identified Scatter Rocket Array
 4823 | -6/Factory    | Found Scatter Rocket Array
 4825 | -6/Factory    | Found Scatter Rocket Array
 5013 | -6/Factory    | Entered another Factory area
 5013 | -5/Factory    | Evolved 2 slots: Utility x2
 5014 | -5/Factory    | Identified exit to Upper Caves
 5123 | -5/Factory    | Crushed by falling debris
 5154 | -5/Factory    | Lost 3 parts (3u)
 5322 | -5/Factory    | Spotted B-75 Beast
 5645 | -5/Factory    | Discovered new exit (range 16)
 5654 | -5/Factory    | Identified exit to Factory
 5654 | -5/Factory    | Entered another Factory area
 5654 | -4/Factory    | Evolved 2 slots: Utility x2
 6214 | -4/Factory    | Discovered new exit (range 12)
 6294 | -4/Factory    | Entered Research
 6294 | -3/Research   | Evolved 2 slots: Utility x2
 6518 | -3/Research   | Build established: Hacker-Gladiator
 6654 | -3/Research   | Found Prototype Launcher
 6654 | -3/Research   | Identified Tactical Quantum Warhead
 6881 | -3/Research   | Spotted B-86 Titan
 6944 | -3/Research   | Spotted B-86 Titan
 7101 | -3/Research   | Core integrity fell below 50%
 7125 | -3/Research   | Discovered new exit (range 11)
 7132 | -3/Research   | Entered another Research area
 7132 | -2/Research   | Evolved 2 slots: Utility x2
 7151 | -2/Research   | Lost 13 parts (1p11u1w)
 7291 | -2/Research   | Build established: Hacker-Mutant
 7408 | -2/Research   | Spotted B-90 Cyclops
 7598 | -2/Research   | Found Prototype Processor
 7598 | -2/Research   | Identified Exp. Melee Analysis Suite
 7623 | -2/Research   | Discovered new exit (range 9)
 7628 | -2/Research   | Entered Access
 7628 | -1/Access     | Evolved 2 slots: Utility x2
 7650 | -1/Access     | Lost 3 parts (3u)
 7940 | -1/Access     | Lost 5 parts (5u)
 8006 | -1/Access     | Core integrity fell below 50%
 8043 | -1/Access     | Core integrity fell below 20%
 8053 | -1/Access     | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
  misinterpreted.
08008_ G-73 Enforcer triggered Gamma Bomb Trap.
08008_ A bubble of electromagnetic force engulfs
  the area.
08010_ G-73 Enforcer system terminally
  corrupted.
08010_ G-73 Enforcer destroyed.
08020_ Penetrated by Slug.
08020_ Slug penetrates Wall. <x2>
08026_ Penetrated by Slug.
08026_ Slug penetrates Wall.
08026_ Terminal disabled.
08031_ Dismantling Sealed Barrier with Imp.
  Plasma Cutter. <x3>
08041_ Adv. Target Analyzer destroyed.
08042_ Penetrated by Slug.
08042_ Slug penetrates Sealed Barrier.
08042_ Adv. Terrain Scan Processor destroyed.
08045_ Slug penetrates Wall.
08051_ Destroyed Gamma Rifle.

 Map 
-----
+----------------------------------------------------+
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| ????????????????? """    #  #?????????#          ? |
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| ????????????????  ?????????????             #      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          19
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       410
ECM Strength               2
Power Amplification        30
Additional Mass Support    9
Armor Coverage             80
Core Shielding             30
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         6
Melee Accuracy             29
Target Analysis            12
Core Analysis              6
Armor Integrity Analysis   30
Salvage Targeting          2
Offensive Hacking          24
Defensive Hacking          30

 Item Schematics 
-----------------
      Weight Redist. System | -8/Materials | Scanalyzed
 Adv. Weight Redist. System | -7/Factory   | Scanalyzed
                        Axe | -7/Factory   | Scanalyzed
                Bore Cannon | -7/Factory   | Scanalyzed
           Grenade Launcher | -7/Factory   | Scanalyzed
            Lgt. Ion Engine | -7/Factory   | Scanalyzed
              System Shield | -7/Factory   | Scanalyzed
                 Chainsword | -6/Factory   | Scanalyzed
      Hvy. Missile Launcher | -6/Factory   | Scanalyzed
       Hvy. Rocket Launcher | -6/Factory   | Scanalyzed
          Antimatter Cannon | -6/Factory   | Scanalyzed
  Adv. Melee Analysis Suite | -6/Factory   | Scanalyzed
             Adv. ECM Suite | -6/Factory   | Scanalyzed
        Imp. Core Shielding | -6/Factory   | Scanalyzed
                 Vibroblade | -3/Research  | Scanalyzed
         Imp. Plasma Cutter | -3/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Weight Redist. System | x2 | -7/Factory 
              System Shield | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperExplosiveAutobeam
  Manual?         0
Play Time         02:38:54
  Cumulative      99.9 hours
  Start           2024.11.14 @ 11:03:11
  End             2024.11.14 @ 14:14:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          51
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: baa0bea6-e583-4ca4-bf63-a5184b82a3c4