Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.06 @ 11:16:42

Player: anisdrin

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (851)      851
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2671

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     234/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
                Titanium Leg
         Medium Matter Pod (100)
          Large Matter Pod (150)
       Improved Terrain Scanner
                Terrain Scan Processor
                Armor Integrity Analyzer
                Propulsion Shielding
                Utility Shielding
       Hardened Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
       Improved Sensor Array
                Signal Interpreter
                Transmission Jammer
>               --- WEAPON -----------
                Ion Cannon
                Flak Cannon
>               --- INVENTORY --------
                Titanium Leg
         Medium Matter Pod
          Large Matter Pod
       Improved Terrain Scanner
                Terrain Scan Processor
                Armor Integrity Analyzer
                Propulsion Shielding
                Utility Shielding
       Hardened Light Armor Plating
                Flak Cannon
       Improved Datajack
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Light Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             39   | 6   11  16  6   
  Power                    4    | 1   1   1   1   
    Engine                 4    | 1   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   2   3   1   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   2   3   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 1   3   7   2   
    Device                 8    | .   2   5   1   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   5   5   2   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          4    | 2   2   .   .   
    Ballistic Cannon       6    | .   3   2   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 12   | .   .   .   12  
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  4    | .   .   .   4   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      7    | .   .   .   7   
Average Slot Usage (%)     97   | .   99  100 71  
  Engine                   12   | .   14  11  5   
  Leg                      24   | .   27  22  14  
  Device                   20   | .   13  30  22  
  Storage                  12   | .   14  11  9   
  Protection               1    | .   .   2   .   
  Energy Cannon            2    | .   .   5   3   
  Ballistic Gun            4    | .   1   7   .   
  Ballistic Cannon         17   | .   25  9   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             54   | 13  47  54  54  
  Greatest Support         34   | 20  20  34  34  
  Greatest Overweight (x)  10   | 1   4   2   10  
  Average Overweight (x)   1    | .   1   1   1   
Largest Inventory Capacity 14   | 6   14  12  12  
  Average Capacity         11   | 5   11  12  12  
  Most Carried             12   | 6   12  12  11  
  Average Carried          11   | 4   11  11  9   
  Final Capacity           12   | 6   12  12  12  
  Final Carried            12   | 6   12  11  9   

 Class Distribution 
--------------------
 63% | Mutant
 26% | Infiltrator-Mutant
  7% | Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
 Infiltrator-Mutant | -9/Materials
 Infiltrator-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1199 | 222 474 503 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            987  | .   144 769 74  
  Parts                    77   | .   11  60  6   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  22   | .   6   14  2   
  Guns                     3    | .   .   3   .   
  Cannons                  17   | .   6   9   2   
  AOE                      2    | .   .   2   .   
Classes Destroyed          10   | .   2   7   1   
  Worker                   1    | .   .   1   .   
  Builder                  2    | .   .   2   .   
  Recycler                 1    | .   .   1   .   
  Operator                 1    | .   .   1   .   
  Watcher                  5    | .   .   5   .   
  Swarmer                  6    | .   4   2   .   
  Grunt                    8    | .   2   6   .   
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   1   .   
  Sentry                   6    | .   .   5   1   
Best Kill Streak           5    | .   4   5   2   
  Combat Bots Only         4    | .   4   3   2   
Max Kills in Single Turn   3    | .   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2335 | .    146  682  1507 
  Core                     763  | .    47   161  555  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         80   | 100  81   59   .    
Volleys Fired              65   | .    12   44   9    
  Largest                  2    | .    2    2    2    
  Hottest                  104  | .    70   104  104  
Shots Fired                124  | .    24   88   12   
  Gun                      43   | .    .    43   .    
  Cannon                   81   | .    24   45   12   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  108  | .    24   73   11   
  Thermal                  16   | .    .    15   1    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    2    6    9    
  Robot Miss Streak        9    | .    6    9    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           70   | .    6    54   10   
  Core Hits                60   | .    6    43   11   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1757 | .    105  1463 189  
  Guns                     447  | .    .    447  .    
  Cannons                  879  | .    105  585  189  
  Explosions               431  | .    .    431  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1049 | .    105  755  189  
  Thermal                  708  | .    .    708  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    .    .    
  Average Corruption       2    | .    2    .    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  6    | .    6    .    .    
    Message Errors         1    | .    1    .    .    
    Heat Flow Errors       2    | .    2    .    .    
    Data Loss (minor)      3    | .    3    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            31   | .    .    31   .    
  Projectiles              2    | .    .    2    .    
  Explosions               29   | .    .    29   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 12   | .    .    7    5    
  Impact                   .    | .    .    .    .    
  Kinetic                  11   | .    .    6    5    
  Secondary                1    | .    .    1    .    
Self-Inflicted Damage      131  | .    .    131  .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        207  | .    149  207  36   
  Average Temperature      44   | .    45   47   19   
  Received Heat Transfer   639  | .    6    156  477  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         694  | .    .    694  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             242  | .   179 242 146 
  Initial                  55   | .   .   2   55  
  Average                  62   | .   21  112 85  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         93   | 100 100 84  100 
  Level 1                  6    | .   .   15  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   5   2   1   
  Investigation            5    | .   4   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   1   1   .   
Communications Jammed      3    | .   .   .   3   
  Distress Signals         3    | .   .   .   3   
Times Spotted              45   | .   8   26  11  
  Peak Tracking Total      7    | .   4   3   7   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          4    | .   1   3   .   
  Max in Single Turn       3    | .   1   3   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          13   | .   6   7   .   
  Terminals                7    | .   4   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          3    | .   1   2   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                45   | .   25  20  .   
  Successful               28   | .   13  15  .   
  Failed                   17   | .   12  5   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                24   | .   14  10  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          9    | .   7   2   .   
  Recycling Units          6    | .   4   2   .   
  Scanalyzers              6    | .   .   6   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   6   7   .   
  Record                   6    | .   .   6   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  2    | .   2   .   .   
  Terminal Index           1    | .   .   1   .   
  Reinforcement Status     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   4   2   .   
  Scan Component           4    | .   3   1   .   
  Repair                   2    | .   1   1   .   
Recycling Unit Hacks       4    | .   3   1   .   
  Recycle Component        1    | .   1   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   .   1   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 5    | .   .   5   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     1    | .   .   1   .   
Hacking Detections         9    | .   5   4   .   
  Full Trace Events        4    | .   3   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   1   1   .   
  Time                     58   | .   26  32  .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          295  | .   295 .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            1    | .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   .   1   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        1    | .   .   .   1   
  parse_system             1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               3028 | 78   1503 1262 185  
Spaces Moved               1547 | 51   776  648  72   
  Core                     15   | 12   .    .    3    
  Treads                   .    | .    .    .    .    
  Legs                     1532 | 39   776  648  69   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  155  160  
  Average Speed            169  | 114  178  162  177  
  Slowest Speed            550  | 120  240  180  550  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       39   | 3    94   52   9    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          48   | .    .    47   1    
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    .    2    1    
  AOE                      45   | .    .    45   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1836 | 68  875 777 116 
  Wait                     96   | 4   36  31  25  
  Move                     1544 | 50  775 647 72  
  Hop                      .    | .   .   .   .   
  Pick Up                  55   | 8   24  20  3   
  Fast Attach              7    | 4   3   .   .   
  Attach                   11   | 2   1   3   5   
  Detach                   1    | .   .   1   .   
  Swap                     21   | .   7   13  1   
  Drop                     35   | .   17  18  .   
  Fire                     65   | .   12  44  9   
  Melee                    1    | .   .   .   1   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [Min] / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  399 | -10/Materials | Discovered new exit (range 14)
  536 | -10/Materials | Repaired Sensor Array
  923 | -10/Materials | Discovered new exit (range 5)
 1140 | -10/Materials | Discovered new exit (range 5)
 1553 | -10/Materials | Discovered new exit (range 16)
 1582 | -10/Materials | Entered another Materials area
 1582 | -9/Materials  | Evolved 2 slots: Utility x2
 1641 | -9/Materials  | Repaired Visual Processing Unit
 1682 | -9/Materials  | Discovered new exit (range 12)
 1997 | -9/Materials  | Discovered new exit (range 9)
 2315 | -9/Materials  | Discovered new exit (range 16)
 2446 | -9/Materials  | Build established: Infiltrator-Mutant
 2799 | -9/Materials  | Discovered new exit (range 15)
 2844 | -9/Materials  | Entered another Materials area
 2844 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2970 | -8/Materials  | Lost 5 parts (1p1u3w)
 3001 | -8/Materials  | Core integrity fell below 50%
 3023 | -8/Materials  | Core integrity fell below 20%
 3029 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Imp. Ion Engine destroyed.
O-16 Technician distress signal jammed. <x3>
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003.
Titanium Leg destroyed.
Slug penetrates Wall.
Jacked G-47 Trooper...
>>parse_system
Reading system data...
Imp. Datajack destroyed.
Slug penetrates Wall.
ECM Suite destroyed.
Slug penetrates Wall. <x2>
Penetrated by Slug.
Structural Scanner destroyed.
Titanium Leg destroyed.
Transmission Jammer destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug. <x2>
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ???###########???????????????????????????????????? |
| ???#         #???????????????????????????????????? |
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| ???#         #???????????????????????????????????? |
| ???#         #???????????????????????????????????? |
| ???# """     #???????????????????????????????????? |
| ???# """  "" #???????????????????????????????????? |
| ???# """ S"" #???????????????????????????????????? |
| ???#     ""  #???????????????????????????????????? |
| ???#########+#################    ???????????????? |
| ????????#                         ???????????????? |
| ????????#          =              ???????????????? |
| ????????#         =%!          !  ???????????????? |
| ????????# #########*"#####+??????????????????????? |
| ????????# #######      #?????????????????????????? |
| ????????# ##    #!     #?????????????????????????? |
| ????????# ##    #%     #?????????????????????????? |
| ????????# ##    "  """ #?????????????????????????? |
| ????????# ## =  #! """ #?????????????????????????? |
| ????????+  #    #      #?????????????????????????? |
| ????????#  #    ########?????????????????????????? |
| ????????#  +    #????????????????????????????????? |
| ????????#  #    #????????????????????????????????? |
| ???#/####  ######################/#??????????????? |
| ???#          g                  g#??????????????? |
| ???#          h          @       g    g "????????? |
| ???# ^     #################+#+###???????????????? |
| ???#  ^ "  #?????????????????????????????????????? |
| ???#    T  #?????????????????????????????????????? |
| ??#     "  #?????????????????????????????????????? |
| ??#         ?????????????????????????????????????? |
| ??#   !     ?????????????????????????????????????? |
| ??#    #####?????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              8
Propulsion Shielding       33
Evasion (%)                40

 Item Schematics 
-----------------
  Flak Cannon | -9/Materials | Scanalyzed
 Titanium Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
First Step to Greatness
More Dakka Please
Novice Programmer
One Hack Too Far
Part-time Mechanic
Risk Taker
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              ScanCentriumMatter
  Manual?         0
Play Time         00:55:33
  Cumulative      10.4 hours
  Start           2021.02.06 @ 10:24:26
  End             2021.02.06 @ 11:16:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          16
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c8ca92dd-cdfb-4724-86f9-252a2e1e7aa7