Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.03 @ 11:09:21 Player: most_lamentable Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (682) 682 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 3087 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 146/300 Energy 88/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Terrain Scan Processor > --- WEAPON (2) ------- Axe > --- INVENTORY (5) ---- Reinforced Ion Engine Flight Unit Improved Heat Sink Improved Sensor Array Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module VTOL Module > --- UTILITY ---------- Weight Redist. System Improved Terrain Scan Processor ECM Suite > --- WEAPON ----------- Improved Medium Laser Mini Grenade Launcher > --- INVENTORY -------- Flight Unit Flight Unit Shock Rifle Heavy Particle Gun Heavy Particle Gun [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Terrain Scan Processor Device ECM Suite Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Core Shielding Weapon Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 38 | 6 6 13 12 1 Power 5 | 1 . 3 1 . Engine 5 | 1 . 3 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 2 6 4 . Treads . | . . . . . Leg 3 | 2 . . 1 . Wheel . | . . . . . Hover . | . . . . . Flight 11 | . 2 6 3 . Utility 8 | 1 3 . 4 . Device 3 | . 1 . 2 . Storage 2 | 1 1 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 11 | 2 1 4 3 1 Energy Gun 6 | 1 1 2 2 . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . 2 . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 18 | . . 6 8 4 Power 4 | . . 2 2 . Propulsion 10 | . . 3 6 1 Utility 2 | . . . . 2 Weapon 2 | . . 1 . 1 Highest Loss Streak 6 | . . 6 4 4 To Critical Strikes . | . . . . . Average Backups 4 | 2 5 3 4 5 Power . | . 1 . . 1 Propulsion 1 | 1 3 2 1 1 Utility . | . . . . 2 Weapon 1 | . 1 . 1 1 Tool/Special . | . . . . . Unused Backups 11 | . 3 4 2 2 Power 1 | . . 1 . . Propulsion 5 | . 3 2 . . Utility 4 | . . 1 1 2 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 75 | . 97 79 70 42 Engine 9 | . 14 13 8 . Leg 3 | . 8 . 2 4 Flight 18 | . 19 24 19 . Device 13 | . 11 11 15 13 Storage 1 | . 5 . . . Processor 5 | . . . 9 9 Protection 4 | . 9 11 . . Energy Gun 11 | . 14 9 9 15 Ballistic Gun 4 | . 13 8 . . Launcher 1 | . . . 4 . Peak Build Rating 22 | 6 7 12 22 16 Average Rating 11 | 4 6 7 16 13 On Entrance 7 | . 6 6 11 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 23 | 11 14 20 23 8 Greatest Support 24 | 20 20 12 24 10 Greatest Overweight (x) 3 | . 2 3 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 6 5 5 5 5 Most Carried 8 | 6 8 5 5 5 Average Carried 4 | 2 5 3 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 6 | 6 5 5 5 4 Class Distribution -------------------- 73% | Mutant 20% | Sprinter 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 634 | 260 . 198 176 . Remotely . | . . . . . Salvage Created 691 | . . 273 376 42 Parts 54 | . . 26 24 4 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 22 | . . 8 12 2 Melee 1 | . . . . 1 Guns 14 | . . 8 5 1 AOE 7 | . . . 7 . Classes Destroyed 8 | . . 3 4 1 Worker 1 | . . . 1 . Builder 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 9 | . . 4 4 1 Cutter 1 | . . . . 1 Grunt 8 | . . 1 7 . Brawler 1 | . . . 1 . Sentry 3 | . . 3 . . Best Kill Streak 8 | . . 8 7 2 Combat Bots Only 8 | . . 8 6 2 Max Kills in Single Turn 4 | . . 1 4 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 178 | . 7 55 68 48 Missed 58 | . 5 18 19 16 Hits 120 | . 2 37 49 32 Melee 3 | . . . . 3 Projectile 117 | . 2 37 49 29 AOE 2 | . . . . 2 Critical Strikes 10 | . . 1 7 2 Damage Taken 1699 | . 23 403 833 440 Core 644 | . . 94 298 252 Absorbed by Shields . | . . . . . Redirected to Shielding 19 | . . 19 . . Core Remaining (%) 92 | 100 100 76 . . Volleys Fired 65 | . . 23 41 1 Largest 2 | . . 2 2 2 Hottest 110 | . . 60 86 110 Shots Fired 96 | . . 39 55 2 Gun 82 | . . 39 41 2 Cannon . | . . . . . Launcher 14 | . . . 14 . Special . | . . . . . Kinetic 23 | . . 23 . . Thermal 43 | . . . 41 2 Explosive 14 | . . . 14 . Electromagnetic 16 | . . 16 . . Robot Hit Streak 10 | . . 8 10 . Robot Miss Streak 5 | . . 5 4 2 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 56 | . . 20 34 2 Core Hits 38 | . . 11 25 2 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 4 | . . 2 2 . Burn 2 | . . . 2 . Destroy 2 | . . 2 . . Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing 2 | . . . . 2 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1760 | . . 242 1410 108 Guns 801 | . . 242 520 39 Cannons . | . . . . . Explosions 882 | . . . 882 . Melee 69 | . . . . 69 Ramming 8 | . . . 8 . Kinetic 158 | . . 158 . . Thermal 559 | . . . 520 39 Explosive 882 | . . . 882 . Electromagnetic 84 | . . 84 . . Impact . | . . . . . Slashing 69 | . . . . 69 Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 20 | . . . 20 . Projectiles . | . . . . . Explosions 20 | . . . 20 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 95 | . . . 95 . Shots 5 | . . . 5 . Rammed . | . . . . . Targets Rammed 2 | . . . 2 . Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 446 | . . 113 446 15 Average Temperature 123 | . . 65 152 10 Received Heat Transfer 750 | . 12 117 531 90 Effects 12 | . . . 12 . Shutdowns 4 | . . . 4 . Energy Bleed 2 | . . . 2 . Matter Decay 2 | . . . 2 . Short Circuit 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Damage (major) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1258 | . . . 1184 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . . 1 . Low Security (%) 72 | 100 100 100 39 100 Level 1 27 | . . . 60 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 300 | . 35 142 300 183 Initial 158 | . . 10 42 158 Average 120 | . 6 80 202 156 Influence Increases 838 | . 69 232 472 65 Destroy 0b10 Robot/C 440 | . . 160 240 40 Destroy 0b10 Robot/NC 15 | . . . 15 . Destroy Leader 102 | . . 50 42 10 Successful Hack 39 | . 9 22 8 . Disable Machine 15 | . . . 15 . Destroy Structure 77 | . . . 77 . Partial Spotted 60 | . 15 . 45 . Lose Combat Pursuer 90 | . 45 . 30 15 Influence Decreases 655 | . 44 155 330 126 Entered New Map 161 | . . 15 60 86 Time Decay 314 | . 44 80 190 . Lost Part 180 | . . 60 80 40 Squads Dispatched 9 | . 2 1 6 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 7 | . . 1 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 9 12 33 13 Peak Tracking Total 9 | . 6 7 7 9 Tactical Retreats 8 | . 2 . 5 1 ECM-based Alert Blocks 10 | . . . 10 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 12 | . 5 2 5 . Terminals 7 | . 4 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . 1 2 . Garrison Access 1 | . . . 1 . Total Hacks 29 | . 12 6 11 . Successful 16 | . 7 2 7 . Failed 12 | . 5 4 3 . Catastrophic 2 | . . 2 . . Database Lockouts 1 | . . . 1 . Manual 6 | . . 2 4 . Terminals 15 | . 9 2 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 9 | . . 4 5 . Garrison Access 2 | . . . 2 . Terminal Hacks 6 | . 4 . 2 . Record 1 | . 1 . . . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 6 | . . 2 4 . Insert Component 3 | . . 1 2 . Analyze 2 | . . 1 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 2 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 21 | . 21 . . . Retrieved Matter 21 | . 21 . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 519 | . 139 178 202 . Sensors 347 | . 139 178 30 . ECM 175 | . . . 175 . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 874 | 68 166 178 388 74 Spaces Moved 948 | 44 325 175 347 57 Core 42 | 3 . 7 3 29 Treads . | . . . . . Legs 170 | 41 30 . 71 28 Wheels . | . . . . . Hover . | . . . . . Flight 736 | . 295 168 273 . Fastest Speed 28 | 50 37 32 28 50 Average Speed 54 | 115 45 49 49 115 Slowest Speed 200 | 120 200 200 120 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 5 | . 2 2 1 . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 57 22 44 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 92 | . . . 92 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 91 | . . . 91 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1204 | 61 343 225 514 61 Wait 79 | . 3 . 76 . Move 934 | 43 320 170 344 57 Hop 5 | . 2 2 1 . Pick Up 38 | 12 4 7 15 . Fast Attach 8 | . 1 6 1 . Attach 31 | 6 3 4 17 1 Detach 10 | . 1 2 7 . Swap 8 | . 3 3 2 . Drop 22 | . 6 8 8 . Fire 65 | . . 23 41 1 Melee 2 | . . . . 2 Ram . | . . . . . Kick 2 | . . . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 11) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 303 | -9/Materials | Build established: Mutant 353 | -9/Materials | Destroyed 8 combat bots 353 | -9/Materials | Lost 6 parts (2p3n1w) 412 | -9/Materials | Discovered new exit (range 3) 413 | -9/Materials | Entered another Materials area 413 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 486 | -8/Materials | Central database locked down 558 | -8/Materials | Garrison activated, responded to threat 620 | -8/Materials | Lost 4 parts (1p3n) 786 | -8/Materials | Core integrity fell below 50% 798 | -8/Materials | Identified exit to Garrison 801 | -8/Materials | Entered Garrison 815 | -8/Garrison | Triggered checkpoint 855 | -8/Garrison | Triggered checkpoint 863 | -8/Garrison | Core integrity fell below 20% 866 | -8/Garrison | Triggered checkpoint 875 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- payload. 00816_ L-31 Rogue unfolds itself. 00816_ G-47 Trooper unfolds itself. 00816_ Critical hit (Burn: +37). 00834_ Aluminum Leg destroyed. 00844_ Weight Redist. System destroyed. 00855_ Beams of light sweep through the air. An alarm sounds. 00858_ S-10 Pest destroyed. 00860_ Hvy. Particle Gun severed. 00866_ ECM Suite destroyed. 00866_ System corrupted by crushing effect (+2). 00866_ Knocked back. 00866_ Beams of light sweep through the air. An alarm sounds. 00867_ Hvy. Particle Gun destroyed. 00867_ Knocked back. 00868_ System corrupted: Component data lost. [Achievement: There's More Where That Came From] 00872_ C-17 Slicer destroyed. 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