Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.29 @ 23:45:19 Player: KN-OKO Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (394) 1970 Value Destroyed (19106) 19106 Prototype IDs (65) 1300 Alien Tech Used (3) 600 Bonus (33304) 33304 TOTAL SCORE: 63080 Bonus ------- High Alert Combat Kills 4186 Follower Combat Kills 1116 Prayed to X0-1V1 5000 Major X0-1V1 Interference 19950 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -448 Cogmind --------- Core Integrity 0/1170 Matter 303/1000 Energy 341/1700 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Protoforge Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Targeting Computer Advanced Target Analyzer Graphene Brace Advanced Corruption Screen > --- WEAPON (4) ------- Nanosword > --- INVENTORY (5) ---- Reinforced Quantum Reactor Experimental Energy Well (600) Core Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Graviton Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Centrium Leg High-density Centrium Leg Experimental Biometal Leg > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Improved Particle Accelerator Experimental Weapon Cycler Graphene Brace Advanced Focal Shield System Mapper Advanced Corruption Screen X0-1V1's Piety Tracker > --- WEAPON ----------- HERF Cannon Improved Heavy Machine Gun Improved KE Penetrator Heavy Gauss Cannon > --- INVENTORY -------- Graviton Reactor Experimental Energy Well Core Cannon Micro-nuke Launcher [Rating: 184] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Enhanced Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Medium Armored Exoskeleton Wheel Armored Wheel Flight Unit Nuclear Pulse Thruster Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Experimental Optical Array Hackware Experimental System Shield Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Field Laser Energy Cannon Neutron Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Antimatter Cannon Launcher Missile Launcher Impact Weapon Thunder Hammer Slashing Weapon Ionic Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Frg Slots Evolved 16 | . . 2 2 2 2 . . 2 2 2 . 2 . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 2 . . . . 1 1 . . . . . Utility 9 | . . . . 2 1 . . 1 1 2 . 2 . . Weapon 2 | . . 2 . . . . . . . . . . . . Parts Attached 325 | 7 8 15 11 37 18 4 9 13 15 15 40 74 50 9 Power 33 | 1 1 2 . 2 3 2 . 3 1 2 2 7 7 . Engine 8 | 1 1 2 . 2 2 . . . . . . . . . Core 4 | . . . . . 1 . . . 1 2 . . . . Reactor 21 | . . . . . . 2 . 3 . . 2 7 7 . Propulsion 77 | 2 . 3 5 11 5 2 . 2 2 6 5 21 11 2 Treads 40 | 2 . 3 5 11 3 2 . 2 2 6 . 4 . . Leg 34 | . . . . . . . . . . . 5 17 10 2 Wheel 3 | . . . . . 2 . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 104 | 2 2 . . 14 5 . 4 5 9 4 13 24 19 3 Device 55 | 1 1 . . 8 3 . 1 3 5 3 4 15 8 3 Storage 7 | 1 1 . . 1 . . . . . . 1 1 2 . Processor 25 | . . . . 1 1 . 2 . 2 1 6 5 7 . Hackware 4 | . . . . . . . . 1 . . 1 1 1 . Protection 13 | . . . . 4 1 . 1 1 2 . 1 2 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 111 | 2 5 10 6 10 5 . 5 3 3 3 20 22 13 4 Energy Gun 24 | 1 3 . 5 3 2 . . . . . 3 3 1 3 Energy Cannon 14 | . . . . . 2 . . . . 1 3 4 3 1 Ballistic Gun 43 | 1 2 10 1 . . . . . . . 14 10 5 . Ballistic Cannon 5 | . . . . 2 . . . . . . . . 3 . Launcher 7 | . . . . 3 . . . . . 1 . 2 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 . . 1 . . . . Slashing Weapon 8 | . . . . . . . . 3 2 . . 3 . . Piercing Weapon 7 | . . . . 2 1 . 3 . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . 1 2 . 5 3 . 1 1 3 . 7 11 13 1 Parts Lost 172 | . . 3 3 21 11 . 1 7 4 18 20 48 13 23 Power 14 | . . . . 1 1 . . 2 . 2 2 4 1 1 Propulsion 58 | . . 2 3 10 6 . . 2 1 9 . 15 3 7 Utility 45 | . . . . 5 2 . 1 2 2 2 5 13 5 8 Weapon 55 | . . 1 . 5 2 . . 1 1 5 13 16 4 7 Highest Loss Streak 20 | . . 2 2 9 10 . 1 4 2 9 10 20 3 8 To Critical Strikes 3 | . . . . . . . . . 1 2 . . . . Average Backups 13 | 3 8 14 18 17 15 16 16 15 18 18 10 12 3 3 Power . | . 1 1 1 . . 1 1 . 1 1 . . . . Propulsion 3 | 2 3 6 7 3 1 2 3 2 2 2 4 4 . . Utility 3 | . 1 3 4 5 4 4 4 4 5 4 1 1 . 1 Weapon 6 | . 2 4 5 8 7 7 8 8 8 9 4 6 2 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 55 | . 4 7 . 6 . 5 6 1 3 1 1 18 3 . Power 7 | . . 2 . . . 2 . . . 1 . 1 1 . Propulsion 17 | . 2 2 . 3 . 1 . . . . . 8 1 . Utility 7 | . . 3 . . . . 1 1 1 . . 1 . . Weapon 24 | . 2 . . 3 . 2 5 . 2 . 1 8 1 . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 99 96 98 90 92 85 80 83 85 73 74 79 62 Engine 3 | . 14 11 9 6 3 8 . . . . . . . . Reactor 4 | . . . . . . 4 13 10 5 3 3 6 6 5 Treads 13 | . 28 21 35 29 18 13 13 11 14 15 . 1 1 . Leg 4 | . . . . . . . . . . . 8 8 20 16 Device 13 | . 11 11 9 14 16 20 12 11 11 19 11 13 11 12 Storage 5 | . 16 11 9 7 6 6 6 5 4 4 3 3 . . Processor 8 | . . . . 3 1 . 6 5 8 10 15 16 17 17 Hackware 1 | . . . . . . . . 3 1 . 1 6 1 1 Protection 2 | . . . . 3 6 6 6 5 7 6 2 . 1 . Energy Gun 4 | . 6 . 15 15 10 13 . . . . 2 1 . . Energy Cannon 1 | . . . . . 3 6 4 . . . 1 3 5 . Ballistic Gun 9 | . 21 43 17 . . . . . . . 16 8 5 5 Ballistic Cannon 1 | . . . . 3 6 6 3 . . . . . 2 2 Impact Weapon 1 | . . . . . . . 8 6 7 1 . . . . Slashing Weapon 2 | . . . . . . . . 10 14 13 . 1 . . Piercing Weapon 2 | . . . . 8 4 . 8 3 1 3 . . . . Peak Build Rating 184 | 7 20 30 36 70 74 103 106 114 141 153 176 175 184 163 Average Rating 98 | 5 10 24 33 55 66 88 102 106 128 131 144 148 151 121 On Entrance 75 | . 7 20 30 35 63 72 103 89 109 141 81 130 82 163 Avg Prop Armor Cover (%) 23 | . . . . . 10 10 . 1 . 16 . 23 33 29 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 139 | 12 52 61 61 76 98 107 110 105 119 125 139 137 93 78 Greatest Support 215 | 40 40 40 80 85 85 145 145 145 215 215 100 180 174 168 Greatest Overweight (x) 22 | 2 1 1 . 1 4 4 . . . 22 2 2 1 1 Average Overweight (x) . | . . 1 . . 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 17 | 7 13 20 20 20 20 20 20 20 20 20 19 19 5 5 Most Carried 20 | 6 11 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Carried 14 | 4 8 14 18 17 14 18 19 17 18 18 17 14 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 6 11 17 19 20 15 20 20 14 20 16 14 5 4 5 Class Distribution -------------------- 26% | Gladiator 18% | Scavenger-Gunner 16% | Mutant 12% | Hacker-Gunner 9% | Gunner 7% | Tank 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gladiator | -7/Factory Tank | -6/Factory Tank | -6/Waste Gladiator | -6/Factory Gladiator | -5/Factory Gladiator | -4/Factory Gladiator | -3/Research Scavenger-Executioner | -3/Testing Hacker-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -2/Protoforge Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Frg Matter Collected 10634 | 273 202 718 724 864 348 79 376 308 185 607 2057 2364 1292 237 Remotely 459 | . . . . . . . . . . . . 459 . . Salvage Created 18847 | 33 575 979 846 2295 801 . 521 657 641 1288 2575 4529 2321 786 Parts 861 | 5 37 65 38 123 38 . 11 33 33 48 124 214 65 27 Haulers Intercepted 12 | . 1 3 1 3 . . . . . . 1 2 1 . Recyclers Shooed 11 | . 1 2 1 4 . . . 1 . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Frg Combat Hostiles Destroyed 295 | . 15 21 12 39 20 . 7 13 7 14 36 68 26 17 Melee 61 | . 1 . . 15 6 . 5 10 6 13 . 5 . . Guns 134 | . 14 21 11 10 3 . . . . . 31 30 7 7 Cannons 35 | . . . . 1 7 . . . . . 2 13 6 6 AOE 45 | . . . . 12 4 . . 2 . . . 17 6 4 Classes Destroyed 23 | 2 4 2 1 4 2 . 1 . 1 1 1 2 2 . Worker 20 | 1 2 1 . 1 1 . 2 . . . 3 3 6 . Builder 11 | . . . . 6 . . 1 . . . 2 2 . . Tunneler 3 | 1 . 1 . 1 . . . . . . . . . . Hauler 12 | . 1 3 1 3 . . . . . . 1 2 1 . Recycler 20 | . . 1 2 9 . . 1 . . 1 1 4 1 . Mechanic 6 | . . . . 3 1 . . . . . . 1 1 . Operator 4 | . . . . . . . . . 2 1 . . 1 . Drone 1 | . . . . . . . 1 . . . . . . . Watcher 18 | . 1 4 1 . . . . 1 2 1 1 6 . 1 Swarmer 53 | . 6 10 . 7 3 . . . . . 9 11 3 4 Cutter 4 | . . . . . . . . . . . . 4 . . Grunt 98 | . 9 6 4 13 11 . 4 4 2 3 9 19 6 8 Brawler 3 | . . . . . . . . . . 1 . 1 1 . Duelist 5 | . . . . . 2 . . . . 1 . 1 1 . Protector 1 | . . . . . . . . . . . . 1 . . Researcher 2 | . . . . . . . . . . . . . 2 . Sentry 36 | . . 5 6 7 . . 1 . 3 3 . 7 3 1 Specialist 4 | . . . . 4 . . . . . . . . . . Hunter 33 | . . . 2 3 . . 1 . 2 . 9 3 11 2 Programmer 52 | . . . . 5 3 . . 7 . 5 8 22 2 . Behemoth 1 | . . . . . 1 . . . . . . . . . Hotshot 2 | . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . 1 . . . Wasp 2 | . . . . . . . . 2 . . . . . . Guerrilla 1 | . . . . . . . . . . 1 . . . . Fireman 2 | . . . . . . . . . . . . . 2 . Best Kill Streak 17 | 1 4 5 3 17 9 . 2 2 3 5 6 8 10 6 Combat Bots Only 9 | . 4 5 3 9 8 . 2 2 2 6 6 7 8 6 Max Kills in Single Turn 6 | 1 2 3 1 6 2 . 1 2 1 2 3 3 3 4 Gunslinging 2 | . 1 2 . . . . . . . . 1 1 . . Exploded 3 | . . . . 3 2 . . 2 . . . 3 2 3 Melee 2 | . 1 . . 1 1 . 1 1 1 2 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Frg Hostile Shots Fired 3417 | . 69 88 76 442 160 . 98 94 108 143 626 1019 310 184 Missed 1038 | . 24 30 16 170 56 . 40 22 40 34 151 313 92 50 Hits 2379 | . 45 58 60 272 104 . 58 72 68 109 475 706 218 134 Melee 8 | . . . . . . . . . . 3 . 5 . . Projectile 2371 | . 45 58 60 272 104 . 58 72 68 106 475 701 218 134 AOE 2 | . . . . . . . . . . . . 2 . . Critical Strikes 121 | . . 1 1 3 6 . 2 6 6 15 33 29 12 7 Actively Blocked 57 | . . . . . . . . . . . 22 28 . 7 Part Disruptions 6 | . . . . . . . . . . 2 2 1 . 1 Damage Taken 44767 | . 501 593 932 2977 1989 . 779 1440 1196 2716 8999 14339 4595 3711 Core 4760 | . 66 66 125 299 162 . 69 256 71 226 671 1511 301 937 Absorbed by Shields 634 | . . . . . 242 . . 16 28 . . 348 . . Reduced by Siege Mode 130 | . . . . . . . . . . . . . 130 . Ignored by Resistances 554 | . . . . . . . . . . . . 148 229 177 Regen/Repaired (Parts) 339 | . . . . . . 243 96 . . . . . . . Core Remaining (%) 68 | 100 73 100 63 38 . . 71 64 91 . 12 . . . Volleys Fired 646 | 1 58 58 40 37 35 . 5 1 . 4 100 154 102 51 Largest 8 | 2 2 4 4 4 4 . 2 1 . 1 8 4 4 3 Hottest 351 | 60 80 86 252 271 264 . 123 36 . 105 351 326 347 300 Shots Fired 1791 | 2 114 229 113 100 81 . 13 1 . 4 461 393 175 105 Gun 1371 | 2 114 229 113 79 31 . . . . . 442 256 48 57 Cannon 368 | . . . . 6 43 . 13 . . 1 18 124 118 45 Launcher 52 | . . . . 15 7 . . 1 . 3 1 13 9 3 Special . | . . . . . . . . . . . . . . . Kinetic 1168 | 1 72 229 56 9 20 . 7 . . . 381 246 61 86 Thermal 535 | 1 42 . 57 76 54 . 6 . . 1 79 134 69 16 Explosive 47 | . . . . 15 7 . . 1 . . . 12 9 3 Electromagnetic 41 | . . . . . . . . . . 3 1 1 36 . Robot Hit Streak 35 | 2 13 12 15 18 31 . 10 . . . 35 32 27 16 Robot Miss Streak 5 | . 4 5 3 4 1 . 3 . . . 5 3 3 1 Penetration Max 3 | . . . . . . . . . . . 3 2 1 1 Secondary Targets 21 | . 2 7 . 1 . . . . . . 7 3 1 . Max Gunslinging Chain 2 | . 1 2 . 1 . . . . . . 1 1 1 . Shots Hit Robots 1410 | 2 74 116 79 123 68 . 26 50 45 81 278 261 125 82 Core Hits 748 | 1 31 49 30 117 40 . 4 18 16 30 118 165 75 54 Critical Kills 30 | . 1 1 . . . . . . . . 14 9 4 1 Critical Parts Destroyed 47 | . . 2 2 . . . 3 1 2 . 18 18 1 . Critical Strikes 147 | . 1 3 3 9 8 . 4 9 6 11 40 32 11 10 Burn 16 | . . . 1 3 3 . . . . . 7 2 . . Meltdown 8 | . . . . . . . . . . . 2 4 2 . Destroy 63 | . 1 3 . . . . . . . . 31 24 3 1 Blast 11 | . . . . . 1 . . . . . . . 1 9 Corrupt 5 | . . . . . . . . . . . . . 5 . Smash 8 | . . . 2 . . . 3 1 2 . . . . . Sever 25 | . . . . . . . . 8 4 11 . 2 . . Impale 11 | . . . . 6 4 . 1 . . . . . . . Melee Attacks 437 | . . . 3 79 34 . 31 73 62 108 . 47 . . Impact 45 | . . . 3 . . . 24 8 8 2 . . . . Slashing 253 | . . . . . . . . 61 54 91 . 47 . . Piercing 139 | . . . . 79 34 . 7 4 . 15 . . . . Sneak Attacks 29 | . . . . 12 1 . 5 1 3 4 . 3 . . Combat Hostiles 3 | . . . . . . . 2 . . 1 . . . . Follow-up Attacks 71 | . . . . 6 3 . 5 16 12 29 . . . . Damage Inflicted 55072 | 23 812 1426 1403 7116 3052 . 1383 2492 2203 3721 6461 14689 7044 3247 Guns 18558 | 21 792 1385 1270 960 603 . . . . . 5637 6004 996 890 Cannons 9612 | . . . . 152 984 . 247 . . . 449 3065 3483 1232 Explosions 12394 | . . . . 3061 762 . . 135 . 103 367 4276 2565 1125 Melee 14281 | . . . 72 2891 703 . 1136 2357 2203 3618 . 1301 . . Ramming 227 | 2 20 41 61 52 . . . . . . 8 43 . . Kinetic 17096 | 11 513 1385 593 164 538 . 129 . . . 4732 5757 1378 1896 Thermal 9734 | 10 279 . 677 948 1049 . 118 . . . 1354 3312 1761 226 Explosive 11606 | . . . . 3061 762 . . 135 . . 120 4052 2351 1125 Electromagnetic 2128 | . . . . . . . . . . 103 247 224 1554 . Impact 1589 | . . . 72 . . . 861 358 253 45 . . . . Slashing 8231 | . . . . . . . . 1904 1950 3076 . 1301 . . Piercing 4461 | . . . . 2891 703 . 275 95 . 497 . . . . Highest Corruption 52 | . . 2 3 24 5 5 7 7 . 14 40 52 52 . Average Corruption 13 | . . 2 3 6 2 5 5 4 . 7 25 16 50 . Corruption Purged 5 | . . . . 5 . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . . . . 1 11 Effects 440 | . . 17 8 33 10 17 45 11 . 6 104 120 69 . Message Errors 101 | . . 4 2 7 3 5 16 2 . 2 17 27 16 . Matter Fused 83 | . . 4 2 7 3 7 8 2 . 1 17 24 8 . Heat Flow Errors 55 | . . 4 . 3 1 3 3 2 . . 17 17 5 . Energy Discharges 46 | . . . . 6 1 1 4 2 . . 10 12 10 . Parts Rejected 7 | . . . . . . . 1 . . 2 2 1 1 . Parts Fused 4 | . . . . 1 . . . 1 . . 1 1 . . Data Loss (minor) 33 | . . . 3 3 1 1 3 . . 1 9 9 3 . Data Loss (major) 29 | . . . . 4 . . 5 1 . . 7 8 4 . Misfires 18 | . . 1 . 2 1 . 4 . . . 2 4 4 . Alerts 9 | . . 1 . . . . 1 1 . . 2 2 2 . Misdirections 13 | . . . . . . . . . . . . 11 2 . Weapon Failures 42 | . . 3 1 . . . . . . . 20 4 14 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 2231 | . . . 52 358 98 . 514 330 206 255 . 305 105 8 Projectiles 197 | . . . . . 27 . 5 . . . . 82 83 . Explosions 270 | . . . . 99 . . . . . . . 141 22 8 Melee 1764 | . . . 52 259 71 . 509 330 206 255 . 82 . . Knockbacks 32 | . . . . 1 3 . 3 5 1 . . . . 19 Impact 7 | . . . . . . . 2 4 1 . . . . . Kinetic 22 | . . . . 1 3 . 1 . . . . . . 17 Secondary 3 | . . . . . . . . 1 . . . . . 2 Self-Inflicted Damage 360 | . . . . . 88 . . . . 11 43 56 138 24 Shots 9 | . . . . . 1 . . . . 1 1 2 3 1 Rammed 28 | . 6 9 6 7 . . . . . . . . . . Targets Rammed 44 | 1 8 13 6 7 . . . . . . 2 7 . . Kicked 9 | . . . . . . . . . . . 2 7 . . Crushed 7 | 1 2 4 . . . . . . . . . . . . Highest Temperature 1003 | . 84 276 697 550 207 197 227 155 16 114 369 1003 319 211 Average Temperature 108 | . 29 59 164 132 120 77 98 62 8 46 101 133 73 53 Received Heat Transfer 5075 | . 225 147 333 627 609 . 165 171 171 105 530 1263 144 585 Effects 45 | . . . 7 1 . . . . . . 1 35 1 . Shutdowns 6 | . . . 1 . . . . . . . . 5 . . Energy Bleed 4 | . . . 1 . . . . . . . 1 1 1 . Interference 11 | . . . 2 . . . . . . . . 9 . . Matter Decay 3 | . . . . 1 . . . . . . . 2 . . Short Circuit 4 | . . . 2 . . . . . . . . 2 . . Damage (minor) 2 | . . . . . . . . . . . . 2 . . Damage (major) 14 | . . . . . . . . . . . . 14 . . Damage (core) 1 | . . . 1 . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . 1 . Total Turns 42 | . . . . . . . . . . . . . 42 . Longest Duration 42 | . . . . . . . . . . . . . 42 . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . 1 . . . 3 1 1 1 . . 7 . Combat Hostiles 12 | . . . 1 . . . 2 1 1 1 . . 6 . Parts Fried 14 | . . . . . . . 6 . . 1 . . 7 . Impact Corruptions 21 | . . . 2 . . . 10 5 2 2 . . . . Robots Melted 10 | . . . . 1 . . . . . . 3 4 2 . Combat Hostiles 8 | . . . . 1 . . . . . . 3 3 1 . Parts Melted 33 | . . . 2 6 1 . . . . 1 6 11 6 . Heat Transferred 13119 | 25 625 . 1554 2117 1099 . . . . . 2791 2997 1541 370 Parts Sabotaged 2 | . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . 6 1 . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Frg Maximum Alert Level 5 | . . 1 1 2 2 . 1 . 1 1 2 4 5 4 Low Security (%) 41 | 100 100 33 98 14 . 100 39 100 81 96 42 17 . . Level 1 24 | . . 66 1 24 87 . 60 . 18 3 6 28 . . Level 2 14 | . . . . 60 12 . . . . . 50 7 . . Level 3 10 | . . . . . . . . . . . . 17 82 63 Level 4 8 | . . . . . . . . . . . . 29 15 36 Level 5 . | . . . . . . . . . . . . . 1 . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1611 | 5 167 387 210 677 423 130 380 146 275 208 619 1489 1611 1184 Initial 903 | . 3 . 151 95 310 130 . 134 24 57 78 341 836 903 Average 373 | . 58 216 141 407 332 35 203 72 64 88 306 651 940 1025 Influence Increases 12563 | 10 399 757 375 1454 600 . 1341 443 504 546 1172 2562 1633 767 Destroy 0b10 Robot/C 6460 | . 300 480 240 780 400 . 540 260 140 300 720 1340 620 340 Destroy 0b10 Robot/NC 485 | 10 20 50 20 115 10 . 25 5 20 15 40 95 55 5 Destroy Leader 1430 | . 74 144 104 176 80 . 130 42 54 82 124 276 112 32 Allied During Kill 544 | . . 7 . . . . 482 1 . 5 . 10 39 . Successful Hack 166 | . 5 10 7 7 . . 16 26 . . 2 85 . 8 Disable Machine 360 | . . . . 30 60 . 30 . . . 60 45 75 60 Anti-Garrison Action 150 | . . . . . . . . . . . 150 . . . Destroy Structure 1158 | . . 6 4 68 50 . 58 34 14 22 76 411 318 97 Lose Combat Pursuer 720 | . . 60 . 60 . . 60 75 30 . . 90 120 225 Miscellaneous 1090 | . . . . 218 . . . . 246 122 . 210 294 . Influence Decreases 11425 | 5 404 398 524 1031 861 372 1066 667 445 516 705 1682 1513 1236 Entered New Map 2794 | . 2 . 208 115 323 242 . 141 27 53 62 266 651 704 Time Decay 5753 | 5 402 368 286 686 428 130 496 416 298 263 445 746 482 302 Search Patrol Dispatched 100 | . . . . . . . . . 100 . . . . . Lost Part 1698 | . . 30 30 210 110 . 10 70 20 180 198 480 130 230 Lost Ally 480 | . . . . 20 . . 260 40 . 20 . 40 100 . Purge Threat 600 | . . . . . . . 300 . . . . 150 150 . Squads Dispatched 110 | . 5 5 4 13 5 . 7 4 4 6 13 23 16 5 Investigation 9 | . 2 . . 1 1 . . 1 . . 2 . 1 1 Extermination 34 | . . . . 5 3 . 3 2 2 2 3 9 3 2 Reinforcement 35 | . 3 5 2 4 1 . 3 1 2 1 3 5 4 1 Assault 12 | . . . . . . . . . . . 2 6 3 1 Garrison 20 | . . . 2 3 . . 1 . . 3 3 3 5 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . Construction Impeded 4 | . . . . 1 . . 1 . . . 1 . 1 . Haulers Reinforced 3 | . . . . 1 . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Frg Distress Signals 30 | . 3 6 2 5 1 . 1 1 . 2 3 4 . 2 Communications Jammed 4 | . . . . . . . . . . . . 4 . . Distress Signals 4 | . . . . . . . . . . . . 4 . . Times Spotted 559 | . 31 42 20 69 23 . 28 23 12 22 62 137 45 45 Peak Tracking Total 15 | . 6 5 3 12 6 . 6 5 3 7 10 15 7 12 Tactical Retreats 29 | . . 3 . 3 . . 2 5 1 . . 4 4 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Frg Traps Triggered 15 | . 2 . . . 3 . . 1 . . 2 4 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Frg Machines Disabled 25 | . . . . 2 4 . 2 . . . 5 3 5 4 Max in Single Turn 2 | . . . . 1 2 . 1 . . . 1 1 2 2 Garrison Access 4 | . . . . . . . 1 1 . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . . . 3 . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Frg Machines Accessed 59 | . 2 4 1 11 4 . 9 6 3 . 2 12 3 2 Terminals 25 | . 1 2 1 3 . . 6 1 . . 1 5 3 2 Fabricators 13 | . . . . 3 3 . 1 2 1 . . 3 . . Repair Stations 1 | . . 1 . . . . . . . . . . . . Recycling Units 11 | . 1 . . 3 1 . 1 2 1 . . 2 . . Scanalyzers 4 | . . 1 . 1 . . . . . . 1 1 . . Garrison Access 5 | . . . . 1 . . 1 1 1 . . 1 . . Total Hacks 133 | . 3 9 2 24 6 . 19 15 6 . 5 35 5 4 Successful 63 | . 2 4 2 11 1 . 10 5 3 . 1 21 1 2 Failed 67 | . 1 4 . 13 5 . 9 10 3 . 3 13 4 2 Catastrophic 8 | . . . . 3 1 . 2 . 1 . . 1 . . Database Lockouts 3 | . . 1 . . . . . . . . 1 1 . . Manual 28 | . 3 4 2 . . . 3 1 . . . 12 1 2 Terminals 67 | . 2 6 2 10 . . 13 4 . . 1 20 5 4 Fabricators 23 | . . . . 5 5 . 1 6 1 . . 5 . . Repair Stations 1 | . . 1 . . . . . . . . . . . . Recycling Units 19 | . 1 . . 3 1 . 2 3 2 . . 7 . . Scanalyzers 12 | . . 2 . 4 . . . . . . 4 2 . . Garrison Access 11 | . . . . 2 . . 3 2 3 . . 1 . . Terminal Hacks 18 | . . 2 . 3 . . 5 1 . . . 5 1 1 Part Schematic 1 | . . . . . . . . . . . . 1 . . Prototype ID Bank 6 | . . 1 . . . . 3 1 . . . 1 . . Level Access Points 1 | . . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . 1 Unreport Threat 4 | . . . . . . . 2 . . . . 1 1 . Locate Traps 3 | . . 1 . 1 . . . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 11 | . . . . 2 . . 1 2 1 . . 5 . . Network Status 8 | . . . . 2 . . 1 1 1 . . 3 . . Build 3 | . . . . . . . . 1 . . . 2 . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 14 | . 1 . . 3 1 . 1 1 2 . . 5 . . Report Inventory 10 | . 1 . . 3 1 . 1 1 1 . . 2 . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . Retrieve Components 3 | . . . . . . . . . 1 . . 2 . . Scanalyzer 6 | . . 1 . 3 . . . . . . 1 1 . . Retrieve Study 6 | . . 1 . 3 . . . . . . 1 1 . . Garrison Access Hacks 3 | . . . . . . . 1 1 . . . 1 . . Seal Access 3 | . . . . . . . 1 1 . . . 1 . . Unauthorized Hacks 11 | . 1 1 2 . . . 2 . . . . 4 . 1 Terminals 11 | . 1 1 2 . . . 2 . . . . 4 . 1 Track 1 | . . . 1 . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . 1 Botnet 7 | . 1 1 . . . . 2 . . . . 3 . . Disrupt 1 | . . . 1 . . . . . . . . . . . Skim 1 | . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 45 | . . 4 1 7 3 . 7 5 2 . 2 9 3 2 Full Trace Events 2 | . . . . . 1 . . 1 . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . Robots Built 2 | . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . 50 . . Total Robot Build Rating 10 | . . . . . . . . . . . . 10 . . Part Schematics Acquired 5 | . . . . . . . . . . . . 1 4 . Parts Built 3 | . . . . . . . . 2 . . . 1 . . Authchips . | . . . . . . . . . . . . . . . Time 138 | . . . . . . . . 69 . . . 69 . . Total Part Build Rating 27 | . . . . . . . . 18 . . . 9 . . Part Studies Acquired 6 | . . 1 . 3 . . . . . . 1 1 . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . . . 2 . . 11 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Frg Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . 3 3 3 . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . Programmers 7 | . . . . . . . . . . 3 1 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . Allies Hacked 3 | . . . . . . . . 1 . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Frg Total Allies 40 | . . 1 . 1 . 20 . 2 . 2 . 5 8 1 Largest Group 20 | . . 1 . 1 . 20 20 1 . 2 . 3 4 1 Highest-Rated Group 741 | . . 90 . 37 . 741 741 12 . 102 . 207 156 82 Highest-Rated Ally 90 | . . 90 . 37 . 50 50 12 . 51 . 69 69 82 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 231 | . . 10 . 1 . . 158 6 . 18 . 9 28 1 Total Damage 6381 | . . 309 . 3 . . 4558 97 . 345 . 469 595 5 Kills 35 | . . 3 . . . . 27 . . 1 . . 4 . Allies Corrupted 2 | . . . . . . . . . . . . 1 1 . Allies Melted . | . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 388 | . 17 15 20 89 50 . 2 . 10 5 10 108 33 29 Average Entertainment 48 | . 14 21 9 62 53 98 99 52 38 20 16 27 88 78 Good Acts 111 | . . 3 4 8 1 1 7 4 7 4 12 29 23 8 Bad Acts 107 | . 1 5 3 22 5 2 8 3 3 4 12 23 9 7 Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Frg Active Infowar (turns) 8765 | 17 700 . . 745 . . 661 . 767 877 1769 3229 . . Optics 6237 | . . . . . . . . . 767 877 1769 2824 . . IFF 97 | . . . . . . . . . . . . 97 . . Terrain 1044 | . . . . . . . . . . 248 796 . . . Traps 928 | . . . . . . . . . . 877 51 . . . Seismic 2123 | 17 700 . . 745 . . 661 . . . . . . . Jamming 405 | . . . . . . . . . . . . 405 . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Frg Turns Passed 19927 | 112 1326 1536 637 2744 1040 516 1476 1017 1063 877 1769 3901 1250 663 Spaces Moved 9902 | 52 540 549 258 1350 443 314 752 505 515 395 636 2210 792 591 Core 554 | 6 . . . . . . . . . 1 10 164 81 292 Treads 5510 | 46 540 549 258 1350 300 178 752 505 515 394 . 123 . . Legs 3559 | . . . . . . . . . . . 626 1923 711 299 Wheels 279 | . . . . . 143 136 . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 200 160 156 135 135 170 160 160 160 100 50 50 50 Average Speed 154 | 153 196 228 160 159 178 155 170 167 160 169 190 133 102 80 Slowest Speed 1150 | 160 240 240 160 208 240 170 170 170 160 1150 360 305 175 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 22 | . . . . 3 . . . . . . . . . 19 Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 Exploration Rate (%) 41 | 4 91 62 22 45 11 95 27 13 16 10 58 61 65 40 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . 1 . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 . . . 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 95 | . . . . 8 5 . 8 9 7 10 . 45 2 1 Terrain Destroyed 609 | . . . . 101 61 . 11 20 7 10 34 163 136 66 Melee 55 | . . . . 8 . . 8 9 7 9 . 14 . . Projectile 148 | . . . . 3 16 . 3 . . 1 10 69 20 26 AOE 403 | . . . . 90 45 . . 11 . . 21 80 116 40 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Frg Total 12946 | 78 698 721 395 1743 583 350 902 613 723 576 953 2791 1089 731 Wait 1119 | 12 62 41 61 182 48 5 83 23 110 70 105 161 89 67 Move 9889 | 52 540 548 257 1349 443 313 751 504 514 394 635 2209 791 589 Hop . | . . . . . . . . . . . . . . . Pick Up 204 | 6 9 21 9 30 5 12 11 4 20 8 18 39 11 1 Fast Attach 192 | 7 5 4 5 4 4 2 5 6 6 6 32 57 39 10 Attach 132 | . . 5 7 23 10 . . 7 10 11 19 25 11 4 Detach 56 | . 1 2 1 3 1 . 1 3 6 . 14 11 8 5 Swap 107 | . 4 8 . 20 7 2 6 3 2 6 9 32 8 . Drop 198 | . 12 21 6 16 . 16 17 8 10 1 19 48 22 2 Fire 646 | 1 58 58 40 37 35 . 5 1 . 4 100 154 102 51 Melee 350 | . . . 3 72 30 . 23 54 45 76 . 47 . . Ram 1 | . . . . . . . . . . . . 1 . . Kick 9 | . . . . . . . . . . . 2 7 . . Crush 33 | . 7 13 6 7 . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . 2 Rewire 8 | . . . . . . . . . . . . . 8 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 2 exits: [*Res] / [*Ext]) -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Protoforge History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 9) 631 | -10/Materials | Discovered new exit (range 15) 1000 | -10/Materials | Discovered new exit (range 8) 1045 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1140 | -10/Materials | Discovered new exit (range 6) 1413 | -10/Materials | Discovered new exit (range 12) 1439 | -10/Materials | Entered another Materials area 1439 | -9/Materials | Evolved 2 slots: Weapon x2 1750 | -9/Materials | Build established: Gunner 1924 | -9/Materials | X0-1V1 sent allied H-61 Shepherd (x1) 1964 | -9/Materials | Discovered new exit (range 15) 2282 | -9/Materials | Discovered new exit (range 5) 2614 | -9/Materials | Central database locked down 2763 | -9/Materials | Energy capacity permanently improved by X0-1V1 (+300; -150 max core) 2872 | -9/Materials | Discovered new exit (range 15) 2975 | -9/Materials | Entered another Materials area 2975 | -8/Materials | Evolved 2 slots: Propulsion x2 3054 | -8/Materials | Build established: Scavenger-Gunner 3113 | -8/Materials | Melee accuracy permanently improved by X0-1V1 (+6%; -60 max core) 3235 | -8/Materials | Identified exit to Factory 3235 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 3415 | -8/Materials | Garrison activated, responded to threat 3498 | -8/Materials | X0-1V1 announced a LAN party 3612 | -8/Materials | Entered Factory 3612 | -7/Factory | Evolved 2 slots: Utility x2 3739 | -7/Factory | X0-1V1 added 0b10 threat records associated with you (considerable) 3893 | -7/Factory | Discovered new exit (range 15) 4177 | -7/Factory | Discovered new exit (range 9) 4528 | -7/Factory | X0-1V1 tapped a No Entrance sign 4593 | -7/Factory | Cargo convoy interrupted 4595 | -7/Factory | Garrison activated, responded to threat 4607 | -7/Factory | X0-1V1 turns hostiles against one another 4629 | -7/Factory | X0-1V1 downgraded hostiles (x1) 4662 | -7/Factory | Destroyed 9 combat bots 4668 | -7/Factory | Lost 9 parts (1p4n2u2w) 4707 | -7/Factory | Found Prototype Processor 4707 | -7/Factory | Identified Exp. Melee Analysis Suite 5038 | -7/Factory | Build established: Gladiator 5188 | -7/Factory | Sensors blinded by X0-1V1 5517 | -7/Factory | X0-1V1 sent you into danger 5983 | -7/Factory | System corruption reached 10% 5993 | -7/Factory | Core integrity fell below 50% 6105 | -7/Factory | Lost 4 parts (1n2u1w) 6286 | -7/Factory | Discovered new exit (range 16) 6343 | -7/Factory | Build established: Mutant 6356 | -7/Factory | Entered another Factory area 6356 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6766 | -6/Factory | Spotted B-75 Beast 6819 | -6/Factory | Destroyed B-75 Beast 6858 | -6/Factory | Destroyed 8 combat bots 6864 | -6/Factory | Lost 10 parts (1p6n2u1w) 6914 | -6/Factory | Identified exit to Factory 6914 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 6931 | -6/Factory | Build established: Tank 7396 | -6/Factory | Sucked down chute 7396 | -6/Factory | Entered Waste 7397 | -6/Waste | Joined by Warlord forces that had cleared the area 7460 | -6/Waste | X0-1V1 activates XOMVISION 7504 | -6/Waste | Found Gamma Bomb Array 7706 | -6/Waste | Discovered new exit (range 13) 7912 | -6/Waste | Entered Factory 7912 | -6/Factory | Accompanied by 20 allies 8023 | -6/Factory | X0-1V1 redirected Transport squads to designated parking area 8032 | -6/Factory | Lost 10 allies 8137 | -6/Factory | Ranged accuracy permanently improved by X0-1V1 (+7%; -70 max core) 8182 | -6/Factory | Build established: Mutant 8302 | -6/Factory | X0-1V1 announced a LAN party 8517 | -6/Factory | Build established: Gladiator 8828 | -6/Factory | X0-1V1 activates XOMVISION 8836 | -6/Factory | Thunder Hammer reconfigured into Item Mimic 8882 | -6/Factory | Garrison activated, responded to threat 9231 | -6/Factory | Discovered exit to Factory (range 17) 9316 | -6/Factory | X0-1V1 foreshadows a heat wave 9378 | -6/Factory | X0-1V1 vaporized surrounding terrain (radius 18) 9388 | -6/Factory | Entered another Factory area 9388 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9514 | -5/Factory | X0-1V1 sent hostile Wasp (x2) 9665 | -5/Factory | Spotted B-75 Beast 9912 | -5/Factory | Fabricated Quantum Reactor? 10111 | -5/Factory | X0-1V1 sent allied S-27 Virus (x2) 10171 | -5/Factory | Lost 4 parts (1p1n2u) 10293 | -5/Factory | Discovered new exit (range 10) 10405 | -5/Factory | Entered another Factory area 10405 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10738 | -4/Factory | X0-1V1 announced a LAN party 10855 | -4/Factory | Discovered new exit (range 14) 10868 | -4/Factory | Found Powered Armor 11135 | -4/Factory | Weapon slot count temporarily expanded by X0-1V1 (+3) 11211 | -4/Factory | X0-1V1 added 0b10 threat records associated with you (major) 11405 | -4/Factory | Search patrols dispatched 11422 | -4/Factory | Discovered new exit (range 8) 11468 | -4/Factory | Entered Research 11468 | -3/Research | Evolved 2 slots: Utility x2 11527 | -3/Research | Weapon slot count reverted to normal (-3) 11693 | -3/Research | X0-1V1 sent someone to keep an eye on you 11925 | -3/Research | X0-1V1 added 0b10 threat records associated with you (minor) 12051 | -3/Research | Garrison activated, responded to threat 12052 | -3/Research | X0-1V1 sent allied Guerrilla (x2) 12157 | -3/Research | Discovered new exit (range 14) 12164 | -3/Research | P-80 Master assimilated allied 99-QMX(h) 12196 | -3/Research | System corruption reached 10% 12309 | -3/Research | Lost 9 parts (1p5n1u2w) 12327 | -3/Research | Discovered new exit (range 22) 12345 | -3/Research | Entered Testing 12376 | -3/Testing | Lost 5 parts (1p2n2w) 12547 | -3/Testing | X0-1V1 vaporized surrounding terrain (radius 16) 12662 | -3/Testing | Found Prototype Protection 12662 | -3/Testing | Identified Centrium Heavy Armor Plating 12812 | -3/Testing | X0-1V1 activates XOMVISION 12954 | -3/Testing | Build established: Gunner 12978 | -3/Testing | Central database locked down 12988 | -3/Testing | Garrison activated, responded to threat 13027 | -3/Testing | Weapon slot count temporarily expanded by X0-1V1 (+4) 13247 | -3/Testing | Found Prototype Hackware 13247 | -3/Testing | Identified Exp. System Shield 13292 | -3/Testing | X0-1V1 whisked you away to safety 13300 | -3/Testing | Core integrity fell below 50% 13345 | -3/Testing | Lost 3 parts (1u2w) 13430 | -3/Testing | Build established: Scavenger-Executioner 13489 | -3/Testing | X0-1V1 announced a LAN party 13742 | -3/Testing | Weapon slot count reverted to normal (-4) 13757 | -3/Testing | Spotted Alpha 7 13812 | -3/Testing | System corruption reached 30% 13849 | -3/Testing | Destroyed Alpha 7 13892 | -3/Testing | Found Prototype Processor 13892 | -3/Testing | Identified Exp. Targeting Computer 13895 | -3/Testing | Core integrity fell below 20% 13898 | -3/Testing | X0-1V1 upgraded hostiles (x1) 13911 | -3/Testing | Lost 10 parts (1p2u7w) 14086 | -3/Testing | Discovered new exit (range 18) 14114 | -3/Testing | Entered Research 14114 | -2/Research | Evolved 2 slots: Utility x2 14161 | -2/Research | Found Prototype Hackware 14161 | -2/Research | Identified Exp. Hacking Suite 14273 | -2/Research | Fabricated Hvy. Shield Leg (x1) 14356 | -2/Research | Identified exit to Access 14455 | -2/Research | Build established: Hacker-Gunner 14495 | -2/Research | X0-1V1 activates XOMVISION 14535 | -2/Research | Central database locked down 14996 | -2/Research | X0-1V1 vaporized surrounding terrain (radius 19) 15126 | -2/Research | Found Prototype Launcher 15133 | -2/Research | Spotted B-90 Cyclops 15397 | -2/Research | Destroyed 7 combat bots 15431 | -2/Research | Identified Gui. Micro-nuke Launcher 15767 | -2/Research | Spotted B-90 Cyclops 16038 | -2/Research | Fabricated R-10 Processor (x2) 16114 | -2/Research | First assault squad dispatched 16502 | -2/Research | System corruption reached 10% 16536 | -2/Research | Spotted B-90 Cyclops 16554 | -2/Research | Weapon slot count temporarily expanded by X0-1V1 (+3) 16585 | -2/Research | Lost 3 parts (1p2w) 16645 | -2/Research | Found Prototype Launcher 16645 | -2/Research | Identified Point Singularity Launcher 16660 | -2/Research | X0-1V1 caused items to flee you 16721 | -2/Research | X0-1V1 sent hostile G-73 Enforcer (x5) 16754 | -2/Research | Found Hvy. Scimitar of Distortion 16810 | -2/Research | Core integrity fell below 50% 16826 | -2/Research | X0-1V1 upgraded hostiles (x1) 16833 | -2/Research | Spotted B-99 Colossus 16905 | -2/Research | Items stopped fleeing you 16907 | -2/Research | Weapon slot count reverted to normal (-3) 16910 | -2/Research | Lost 20 parts (1p6n7u6w) 16994 | -2/Research | Garrison activated, responded to threat 16996 | -2/Research | System corruption reached 30% 16999 | -2/Research | Lost 3 parts (3n) 16999 | -2/Research | Core integrity fell below 20% 17028 | -2/Research | Identified exit to Quarantine 17028 | -2/Research | X0-1V1 revealed exit location to -2/Quarantine 17137 | -2/Research | Found Adv. Force Booster 17189 | -2/Research | Core integrity restored by X0-1V1 (+175) 17201 | -2/Research | Lost 4 parts (1p1n1u1w) 17250 | -2/Research | X0-1V1 sent you to a vault 17277 | -2/Research | Lost 3 parts (1n2w) 17291 | -2/Research | X0-1V1 announced a LAN party 17505 | -2/Research | Build established: Scavenger-Mutant 17611 | -2/Research | X0-1V1 whisked you away to safety 17639 | -2/Research | Lost 3 parts (2n1u) 17823 | -2/Research | Build established: Scavenger-Gunner 17880 | -2/Research | Released all parts (15) 17884 | -2/Research | X0-1V1 rescued you from certain death 17904 | -2/Research | Lost 5 parts (1n1u3w) 17953 | -2/Research | Found Prototype Processor 17953 | -2/Research | Identified Exp. Signal Interpreter 17959 | -2/Research | X0-1V1 downgraded hostiles (x1) 17979 | -2/Research | X0-1V1 added 0b10 threat records associated with you (considerable) 17982 | -2/Research | X0-1V1 sent you into danger 18015 | -2/Research | Entered Quarantine 18041 | -2/Quarantine | X0-1V1 redirected Transport squads to designated parking area 18186 | -2/Quarantine | Found Alien Energy Cannon 18359 | -2/Quarantine | Found Powered Armor 18430 | -2/Quarantine | Scanned by Researcher 18495 | -2/Quarantine | X0-1V1 activates XOMVISION 18623 | -2/Quarantine | X0-1V1 sent you to a vault 18626 | -2/Quarantine | Found Alien Artifact 18626 | -2/Quarantine | Identified Emergency Decompositor 18626 | -2/Quarantine | Installed Emergency Decompositor, gained core-matter conversion pathway 18628 | -2/Quarantine | Found Prototype Hackware 18628 | -2/Quarantine | Identified System Mapper 18643 | -2/Quarantine | Found Prototype Device 18643 | -2/Quarantine | Identified Exp. Shock Absorption System 18647 | -2/Quarantine | Found Prototype Device 18647 | -2/Quarantine | Identified Exp. Weapon Cycler 18652 | -2/Quarantine | Found Prototype Device 18652 | -2/Quarantine | Identified Imp. Particle Accelerator 18833 | -2/Quarantine | X0-1V1 sent allied Fireman (x3) 18859 | -2/Quarantine | X0-1V1 put everyone to sleep 18888 | -2/Quarantine | Lost 3 parts (1n2u) 18898 | -2/Quarantine | Found Alien Artifact 18898 | -2/Quarantine | Identified Core Reset Matrix 18898 | -2/Quarantine | Identified Core Cannon 18898 | -2/Quarantine | Used Core Reset Matrix 18902 | -2/Quarantine | Detected hypermatrix surge 18902 | -2/Quarantine | Sensed 3 artifacts in vicinity 18908 | -2/Quarantine | Lost 3 allies 18930 | -2/Quarantine | Core integrity restored by X0-1V1 (+245) 18954 | -2/Quarantine | Identified exit to Section 7 18954 | -2/Quarantine | X0-1V1 revealed exit location to -2/Section 7 18993 | -2/Quarantine | Core integrity restored by X0-1V1 (+245) 19015 | -2/Quarantine | First assault squad dispatched 19041 | -2/Quarantine | Weapon slot count temporarily expanded by X0-1V1 (+3) 19099 | -2/Quarantine | Destroyed 8 combat bots 19109 | -2/Quarantine | X0-1V1 sent allied Fireman (x4) 19119 | -2/Quarantine | Garrison activated, responded to threat 19135 | -2/Quarantine | X0-1V1 activates XOMVISION 19136 | -2/Quarantine | Lost 3 parts (1p2w) 19157 | -2/Quarantine | Lost 3 allies 19157 | -2/Quarantine | X0-1V1 enhanced Transport squad support 19181 | -2/Quarantine | Spotted Fortress 19203 | -2/Quarantine | X0-1V1 added 0b10 threat records associated with you (major) 19256 | -2/Quarantine | Discovered new exit (range 7) 19265 | -2/Quarantine | Entered Protoforge 19266 | -2/Protoforge | Sensed 2 artifacts in vicinity 19378 | -2/Protoforge | X0-1V1 caused items to flee you 19443 | -2/Protoforge | X0-1V1 sent hostile G-73 Enforcer (x5) 19443 | -2/Protoforge | Superfortress began startup sequence 19616 | -2/Protoforge | Items stopped fleeing you 19617 | -2/Protoforge | Weapon slot count reverted to normal (-3) 19627 | -2/Protoforge | Spotted Hotshot 19632 | -2/Protoforge | Spotted Hotshot 19634 | -2/Protoforge | Spotted Hotshot 19635 | -2/Protoforge | Spotted Hotshot 19642 | -2/Protoforge | Spotted Hotshot 19649 | -2/Protoforge | Destroyed Hotshot 19670 | -2/Protoforge | Lost 5 parts (1n2u2w) 19670 | -2/Protoforge | Destroyed Hotshot 19694 | -2/Protoforge | X0-1V1 vaporized surrounding terrain (radius 24) 19739 | -2/Protoforge | Lost 8 parts (1p2n2u3w) 19765 | -2/Protoforge | First assault squad dispatched 19788 | -2/Protoforge | Lost 4 parts (2n1u1w) 19794 | -2/Protoforge | Crushed by falling debris 19822 | -2/Protoforge | Crushed by falling debris 19856 | -2/Protoforge | Core integrity restored by X0-1V1 (+304) 19857 | -2/Protoforge | Spotted Overlord 19860 | -2/Protoforge | Spotted AP7-3 19860 | -2/Protoforge | Spotted AP7-3 19862 | -2/Protoforge | Spotted Decapitator 19862 | -2/Protoforge | Spotted Decapitator 19865 | -2/Protoforge | Spotted EXE-6 19890 | -2/Protoforge | Spotted EXE-6 19890 | -2/Protoforge | Spotted EXE-6 19895 | -2/Protoforge | Spotted EXE-6 19921 | -2/Protoforge | X0-1V1 turns hostiles against one another 19928 | -2/Protoforge | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 19903_ X0-1V1: "Let the electrons flow!" (+1300 energy capacity) 19917_ K-01 Serf cleans the Machine. 19921_ X0-1V1: "I sense a duel!" 19921_ X0-1V1 tampers with P-80 Master IFF filter. 19923_ Slug penetrates P-80 Master. 19924_ P-80 Master fails to hack H-88 Terminator. 19924_ Slug penetrates H-88 Terminator. 19924_ Penetrated by Slug. 19924_ K-01 Serf destroyed. 19924_ Penetrated by Slug. 19926_ Slug penetrates Wall. 19926_ X0-1V1 ensures you are ready for glorious battle (+Nanosword). 19927_ X0-1V1's Piety Tracker destroyed. 19927_ Penetrated by Slug. 19927_ Centrium Leg destroyed. 19927_ Slug penetrates Wall. 19927_ Penetrated by Slug. 19927_ Dropped Exp. Weapon Cycler. 19928_ Penetrated by Slug. 19928_ X0-1V1 chortles! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#####?????????????????????????? | | ??????????#"???????#""""?????????????????????????? | | ????????### ==##### !!!#########????????????????? | | ???????? #????????????????? | | ??????? #????????????????? | | ??????? #????????????????? | | ??????? @ #????????????????? | | ??????? h h = #????????????????? | | ??????? h !h=p #????????????????? | | ?????????##!!!!##### [[[#####p #????????????????? | | ??????????#????????#""""????# #????????????????? | | ???????????????????####?????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ############################# ################## | | | | "" " """ " | | " "" "" """ " """"" | | "" """ """" "" "" """" | | """" """ " """ "" " | | "" " "" """ " " | | """ " """" " "" "" "" | | "" """" " " " " "" | | " "" " " " "" | | "" " """ " "" " "" "" | | "" """""" """ "" """ "" | | """ " "" "" | | "" """ " """ "" "" " """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Coolant Potential 65 Energy Generation 49 Energy Capacity 2250 Matter Stores 850 Matter Capacity 1000 Sight Range 28 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 14 Corruption Containment 12 Corruption Block 16 Armor Coverage 625 Resistance: KI 30 Resistance: TH 31 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 18 Melee Accuracy 14 Target Analysis 11 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Particle Charging 40 Force Boost 40 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -5/Factory | Preloaded Hvy. Shield Leg | x1 | -2/Research | Preloaded R-10 Processor | x2 | -2/Research | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Emergency Decompositor Core Reset Matrix Core Cannon Achievements -------------- Super-what Now? Challenges ------------ None Game ------ Seed ServoInterdictionPurifier Manual? 0 Play Time 02:49:06 Cumulative 561.6 hours Start 2026.08.28 @ 02:40:15 End 2026.08.29 @ 23:45:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 383 Rogue 383 Adventurer 0 Explorer 0 Win Type - Total 55 Types 48/0/5/2/0/0/0/0/0/0 Lore% 83 Gallery% 76 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c53e302f-34d6-44b6-94fb-53bf1b8d30aa