Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 04:43:45

Player: Abkaal

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (93)      465
Value Destroyed (2055)     2055
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (354)                354
              TOTAL SCORE: 4154

 Bonus
-------
High Alert Combat Kills    354

 Cogmind 
---------
Core Integrity             0/400
Matter                     256/300
Energy                     245/265
System Corruption          3%
Temperature                Warm (176)
Movement                   Treading (240) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
     Large Storage Unit
           Signal Interpreter
    Medium Armor Plating
>          --- WEAPON (2) -------
  Advanced Beam Cannon
           Rocket Launcher
>          --- INVENTORY (15) ---
     Light Treads
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
     Small Storage Unit
  Improved Terrain Scanner
           Terrain Scan Processor
           Hacking Suite
           Hacking Suite
     Heavy EM Pulse Gun
  Advanced Beam Cannon
           Grenade Launcher
           Axe

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Sensor Array
           Propulsion Shielding
>          --- WEAPON -----------
           Shotgun
  Improved Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Deuterium Engine
     Light Treads
     Light Treads
     Light Treads
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
     Small Storage Unit
           Signal Interpreter
  Improved Terrain Scanner
           Terrain Scan Processor
           Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             75   | 6   10  6   53  
  Power                    11   | 1   4   1   5   
    Engine                 11   | 1   4   1   5   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               22   | 2   2   .   18  
    Treads                 20   | 2   2   .   16  
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  1    | .   .   .   1   
    Flight                 1    | .   .   .   1   
  Utility                  23   | 1   2   2   18  
    Device                 8    | .   .   2   6   
    Storage                5    | 1   1   .   3   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             8    | .   1   .   7   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   2   3   12  
    Energy Gun             4    | .   .   .   4   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          11   | 2   2   2   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   5   
Parts Lost                 15   | .   .   4   11  
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   .   .   2   
  Utility                  8    | .   .   1   7   
  Weapon                   4    | .   .   2   2   
  Highest Loss Streak      3    | .   .   3   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   99  92  94  
  Engine                   11   | .   14  11  11  
  Treads                   23   | .   28  28  21  
  Device                   10   | .   .   12  14  
  Storage                  11   | .   14  14  10  
  Processor                3    | .   .   .   5   
  Protection               9    | .   13  .   8   
  Energy Gun               3    | .   .   .   5   
  Energy Cannon            5    | .   .   .   7   
  Ballistic Gun            14   | .   28  22  8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 11  32  30  41  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  3    | 3   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   11  15  14  
  Most Carried             15   | 8   15  15  15  
  Average Carried          13   | 6   10  13  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 8   15  15  14  

 Class Distribution 
--------------------
 61% | Mutant
 38% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Yrd  Mat  Min  Mat  
Matter Collected           1856 | 239  447  148  1022 
  Remotely                 75   | .    .    .    75   
Salvage Created            3120 | 29   732  190  2169 
  Parts                    238  | 5    49   16   168  
Haulers Intercepted        5    | .    1    .    4    
Recyclers Shooed           2    | 1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  73   | .   13  6   54  
  Guns                     51   | .   13  5   33  
  Cannons                  15   | .   .   .   15  
  AOE                      7    | .   .   1   6   
Classes Destroyed          10   | 1   8   .   1   
  Worker                   1    | .   1   .   .   
  Builder                  3    | .   2   .   1   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   5    | .   1   .   4   
  Recycler                 4    | .   1   2   1   
  Operator                 4    | .   1   .   3   
  Watcher                  8    | .   3   .   5   
  Swarmer                  27   | .   3   6   18  
  Grunt                    36   | .   10  .   26  
  Sentry                   10   | .   .   .   10  
Best Kill Streak           8    | 1   5   4   8   
  Combat Bots Only         8    | .   3   3   8   
Max Kills in Single Turn   3    | 1   1   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   1   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        362  | .    78   50   234  
  Missed                   96   | .    21   9    66   
Damage Taken               3029 | .    595  347  2087 
  Core                     487  | .    48   39   400  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  42   | .    .    .    42   
  Regen/Repaired (Parts)   23   | .    .    .    23   
Core Remaining (%)         82   | 100  .    65   .    
Volleys Fired              231  | 2    61   22   146  
  Largest                  2    | 2    2    2    2    
  Hottest                  136  | 40   40   40   136  
Shots Fired                445  | 4    122  38   281  
  Gun                      376  | 4    122  36   214  
  Cannon                   63   | .    .    .    63   
  Launcher                 6    | .    .    2    4    
  Special                  .    | .    .    .    .    
  Kinetic                  317  | 4    122  36   155  
  Thermal                  101  | .    .    .    101  
  Explosive                6    | .    .    2    4    
  Electromagnetic          21   | .    .    .    21   
  Robot Hit Streak         19   | 3    16   7    19   
  Robot Miss Streak        5    | .    4    4    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        11   | .    5    1    5    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           285  | 3    75   20   187  
  Core Hits                138  | 2    33   11   92   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 3    | .    .    .    3    
  Critical Strikes         6    | .    .    .    6    
    Burn                   1    | .    .    .    1    
    Meltdown               1    | .    .    .    1    
    Destroy                3    | .    .    .    3    
    Corrupt                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4811 | 34   959  303  3515 
  Guns                     3283 | 34   956  247  2046 
  Cannons                  878  | .    .    .    878  
  Explosions               647  | .    .    56   591  
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    3    .    .    
  Kinetic                  2616 | 34   956  247  1379 
  Thermal                  1392 | .    .    .    1392 
  Explosive                512  | .    .    56   456  
  Electromagnetic          288  | .    .    .    288  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    2    2    3    
  Average Corruption       2    | .    2    2    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  55   | .    4    1    50   
    Message Errors         12   | .    1    .    11   
    Matter Fused           15   | .    1    .    14   
    Heat Flow Errors       5    | .    .    .    5    
    Energy Discharges      6    | .    1    .    5    
    Parts Rejected         1    | .    .    .    1    
    Parts Fused            1    | .    .    .    1    
    Data Loss (minor)      3    | .    .    .    3    
    Data Loss (major)      4    | .    1    1    2    
    Misfires               5    | .    .    .    5    
    Alerts                 2    | .    .    .    2    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            28   | .    .    .    28   
  Projectiles              8    | .    .    .    8    
  Explosions               20   | .    .    .    20   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      197  | .    .    19   178  
  Shots                    6    | .    .    1    5    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        306  | .    34   .    306  
  Average Temperature      72   | .    12   .    87   
  Received Heat Transfer   837  | .    285  .    552  
  Effects                  2    | .    .    .    2    
    Energy Bleed           1    | .    .    .    1    
    Interference           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             8    | .    .    .    8    
  Heat Transferred         2646 | .    .    .    2646 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11  -10  -10  -9   
-------                    Run  | Yrd  Mat  Min  Mat  
Peak Influence             1044 | 5    220  167  1044 
  Initial                  65   | .    3    44   65   
  Average                  286  | 3    77   133  389  
Maximum Alert Level        3    | .    1    .    3    
  Low Security (%)         47   | 100  95   100  22   
  Level 1                  17   | .    4    .    25   
  Level 2                  27   | .    .    .    41   
  Level 3                  6    | .    .    .    10   
  Level 4                  .    | .    .    .    .    
  Level 5                  .    | .    .    .    .    
  High Security            .    | .    .    .    .    
  Max Security             .    | .    .    .    .    
Squads Dispatched          17   | .    4    .    13   
  Investigation            11   | .    2    .    9    
  Extermination            .    | .    .    .    .    
  Reinforcement            4    | .    2    .    2    
  Assault                  2    | .    .    .    2    
  Garrison                 .    | .    .    .    .    
  Intercept                .    | .    .    .    .    
Searches Triggered         .    | .    .    .    .    
Construction Impeded       .    | .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           5    | .   1   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              104  | .   18  6   80  
  Peak Tracking Total      9    | .   4   3   9   
  Tactical Retreats        5    | .   .   .   5   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            5    | .   3   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             8    | .   .   .   8   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          4    | .   .   .   4   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          20   | .   6   .   14  
  Terminals                15   | .   5   .   10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Total Hacks                106  | .   32  .   74  
  Successful               73   | .   20  .   53  
  Failed                   31   | .   11  .   20  
    Catastrophic           3    | .   .   .   3   
  Database Lockouts        2    | .   1   .   1   
  Manual                   54   | .   21  .   33  
  Terminals                72   | .   28  .   44  
  Fabricators              .    | .   .   .   .   
  Repair Stations          10   | .   .   .   10  
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              20   | .   .   .   20  
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             32   | .   14  .   18  
  Record                   3    | .   3   .   .   
  Part Schematic           1    | .   .   .   1   
  Robot Analysis           9    | .   4   .   5   
  Prototype ID Bank        4    | .   2   .   2   
  Terminal Index           3    | .   2   .   1   
  Alert Level              3    | .   2   .   1   
  Unreport Threat          1    | .   .   .   1   
  Locate Traps             1    | .   .   .   1   
  Reprogram Traps          2    | .   .   .   2   
  Security Status          1    | .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   .   .   1   
  Registered Prototypes    1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       8    | .   .   .   8   
  Scan Component           4    | .   .   .   4   
  Repair                   4    | .   .   .   4   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 19   | .   .   .   19  
  Insert Component         9    | .   .   .   9   
  Analyze                  10   | .   .   .   10  
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         14   | .   6   .   8   
  Terminals                13   | .   5   .   8   
    Botnet                 13   | .   5   .   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Reject                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   
  Used                     2    | .   .   .   2   
Hacking Detections         20   | .   6   .   14  
  Full Trace Events        13   | .   1   .   12  
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   10   | .   .   .   10  
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   .   .   4   
  Time                     122  | .   .   .   122 
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           9    | .   .   .   9   
  Part Schematics Acquired 9    | .   .   .   9   
  Parts Damaged            2    | .   .   .   2   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       9    | .   4   .   5   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               4875 | 98   1373 150  3254 
Spaces Moved               2154 | 51   667  49   1387 
  Core                     10   | 10   .    .    .    
  Treads                   2144 | 41   667  49   1387 
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            161  | 150  160  160  162  
  Slowest Speed            240  | 200  160  160  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       50   | 4    90   11   95   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          47   | .    .    13   34   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      47   | .    .    13   34   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      3144 | 66   861  83   2134 
  Wait                     552  | .    99   3    450  
  Move                     2151 | 50   666  48   1387 
  Hop                      .    | .    .    .    .    
  Pick Up                  57   | 8    11   2    36   
  Fast Attach              36   | 6    2    2    26   
  Attach                   9    | .    .    4    5    
  Detach                   7    | .    .    2    5    
  Swap                     31   | .    8    .    23   
  Drop                     69   | .    13   .    56   
  Fire                     231  | 2    61   22   146  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    1    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   99 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  427 | -10/Materials | Central database locked down
  742 | -10/Materials | Discovered new exit (range 16)
  899 | -10/Materials | Discovered new exit (range 14)
  963 | -10/Materials | Discovered new exit (range 16)
 1140 | -10/Materials | Discovered new exit (range 12)
 1472 | -10/Materials | Entered Mines
 1505 | -10/Mines     | Discovered new exit (range 13)
 1575 | -10/Mines     | Lost 3 parts (1p2w)
 1622 | -10/Mines     | Entered Materials
 1622 | -9/Materials  | Evolved 2 slots: Utility x2
 1873 | -9/Materials  | Discovered new exit (range 13)
 2403 | -9/Materials  | Repaired Lrg. Storage Unit
 2462 | -9/Materials  | Repaired Signal Interpreter
 2975 | -9/Materials  | Repaired Terrain Scan Processor
 3014 | -9/Materials  | Repaired Imp. Terrain Scanner
 3202 | -9/Materials  | Discovered new exit (range 11)
 3340 | -9/Materials  | Core integrity fell below 50%
 3765 | -9/Materials  | Build established: Scavenger-Mutant
 3939 | -9/Materials  | Discovered new exit (range 4)
 3942 | -9/Materials  | Identified exit to Materials
 4289 | -9/Materials  | Central database locked down
 4291 | -9/Materials  | Discovered new exit (range 16)
 4563 | -9/Materials  | Discovered exit to Materials (range 3)
 4822 | -9/Materials  | First assault squad dispatched
 4837 | -9/Materials  | Core integrity fell below 20%
 4876 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
04845_ C-30 ARC bursts open, deploying its
  payload.
04845_ G-47 Trooper unfolds itself.
04845_ G-34 Mercenary unfolds itself.
04845_ B-36 Bruiser unfolds itself.
04845_ I-25 Savior unfolds itself.
04848_ Acquired 10 matter.
04850_ G-34 Mercenary destroyed. <x4>
04864_ C-30 ARC bursts open, deploying its
  payload.
04864_ G-47 Trooper unfolds itself.
04864_ G-34 Mercenary unfolds itself.
04864_ L-31 Rogue unfolds itself.
04864_ G-34 Mercenary unfolds itself.
04864_ I-25 Savior unfolds itself.
04864_ G-34 Mercenary destroyed. <x3>
04869_ Critical hit (Burn: +37).
04869_ Imp. Heat Sink destroyed.
04873_ Lgt. Armor Plating destroyed.
04876_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????????????###### |
| ???????????????????????????########?????????#      |
| ???????????????????????????# !    #??????????#  "" |
| ???????????????????????????#    T ########???#  "" |
| ???????#################???#      #      #???#  "" |
| ???????#               #???#   !  #""    #???#     |
| ???????#               #####      #"Y    #####     |
| ???????####  ###+###+#### =#["""  #""    #   # ""T |
| ??????????#  #?#       +t  ;!"""  #      # < # """ |
| ??????????#  #?#       ##b=#["""  #      #   #   * |
| ??????????#  #?#        #  #      ####+###   ##### |
| ?????????##   ##    *  ##  ########  T%            |
| ?????????#         %![      #     #                |
| ?????????#   =%* g%**=      #     #                |
| ?????????#! T%!= i*%=%* l@  + """ #                |
| ?????????#       =[  =  g   # """ #                |
| ?????????##   ###    i     ## """ #      """  """  |
| ???????#        +  #        #     #      """  """  |
| ???????#  """   #  ##       #     #      """  """  |
| ???????#  """ ??#  ##       #     #                |
| ???????#  """  ?#  ##       #######                |
| ????????       ?#  ##########?????######"T"#####+# |
| ????????  """   #  #???????????????????#####?#  %% |
| ???????#  """   # "#####?????????????????????#     |
| ???????#  """   +"%  !!#?????????????????????# """ |
| ???????#        ##"  !!#?????????????????????# """ |
| ???????#########?#   //#?????????????????????# """ |
| ?????????????????#    /#?????????????????????#     |
| ?????????????????# ==  #?????????????????????##### |
| ?????????????????# === #?????????????????????????? |
| ?????????????????# #####?????????????????????????? |
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| ???????????????###+####??????????????????????????? |
| ???????????????#    T #??????????????#######?????? |
| ???????????????#      #??????????????#     ####### |
| ???????????????#|]!   #??????????????#             |
| ???????????????#]]!*  #??????????????#             |
| ??????????????##]]%!  #??????????????#  %=      "" |
| ??????????????# [=*%= #??#############  !      """ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
     Signal Interpreter | -9/Materials | Hacked
          Hacking Suite | -9/Materials | Scanalyzed
   Imp. Terrain Scanner | -9/Materials | Scanalyzed
       Imp. Flight Unit | -9/Materials | Scanalyzed
      Sml. Storage Unit | -9/Materials | Scanalyzed
 Terrain Scan Processor | -9/Materials | Scanalyzed
        Rocket Launcher | -9/Materials | Scanalyzed
      Hvy. EM Pulse Gun | -9/Materials | Scanalyzed
       Grenade Launcher | -9/Materials | Scanalyzed
  Lgt. Deuterium Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              HardenedMolecularFlightbrick
  Manual?         0
Play Time         00:43:25
  Cumulative      39.1 hours
  Start           2024.04.11 @ 03:57:42
  End             2024.04.11 @ 04:43:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          38
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dbb26946-2d0e-4c0b-b860-5d310c30364d