Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.07 @ 14:29:08 Player: KN-OKO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (158) 790 Value Destroyed (6826) 6826 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3337) 3337 TOTAL SCORE: 18153 Bonus ------- High Alert Combat Kills 337 Win 3000 Cogmind --------- Core Integrity 1434/1600 Matter 278/300 Energy 304/350 System Corruption 0% Temperature Cool (8) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (8) --- Impulse Thruster Q-thruster Electron Diverter Electron Diverter Electron Diverter > --- UTILITY (12) ----- Advanced Heat Sink Advanced Visual Processing Unit Advanced Target Analyzer Improved Transmission Jammer ECM Suite Graphene Brace System Shield Improved System Guard Improved System Guard > --- WEAPON (3) ------- Force Lance > --- INVENTORY (5) ---- Compact Matter Pod (0) Hardcell Cannon Gamma Bomb Array Rocket Array Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Impulse Thruster Q-thruster Q-thruster Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Long-range Terrain Scanner Advanced Target Analyzer Particle Accelerator Improved Transmission Jammer ECM Suite Graphene Brace System Shield Improved System Guard Improved System Guard Improved System Guard > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Compact Matter Pod Hardcell Cannon Gamma Bomb Array Rocket Array [Rating: 162] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Wheel Wheel Hover Unit Cooled Antigrav System Flight Unit Electron Diverter Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Array Slashing Weapon Molecular Scythe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 6 | . . 2 . . . . 2 2 . . . . Utility 10 | . . . 1 2 . . . . 1 2 2 2 Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 207 | 6 3 11 7 3 1 16 32 15 58 19 7 29 Power 24 | 1 1 1 2 1 . . 2 1 5 2 . 8 Engine 6 | 1 1 1 1 . . . 1 . 1 . . . Core 4 | . . . 1 1 . . 1 . 1 . . . Reactor 14 | . . . . . . . . 1 3 2 . 8 Propulsion 51 | 2 . 5 1 . 1 5 1 3 16 8 4 5 Treads 10 | 1 . 3 1 . . 1 . . 4 . . . Leg 18 | . . . . . . 3 1 3 10 1 . . Wheel 7 | 1 . 2 . . 1 1 . . 2 . . . Hover 2 | . . . . . . . . . . 1 1 . Flight 14 | . . . . . . . . . . 6 3 5 Utility 62 | 1 2 1 2 2 . 5 8 5 16 7 1 12 Device 27 | . . . 1 1 . 2 2 2 8 5 1 5 Storage 3 | 1 . . 1 . . 1 . . . . . . Processor 11 | . . . . 1 . . 1 1 1 1 . 6 Hackware 1 | . . . . . . . . . . . . 1 Protection 20 | . 2 1 . . . 2 5 2 7 1 . . Artifact . | . . . . . . . . . . . . . Weapon 70 | 2 . 4 2 . . 6 21 6 21 2 2 4 Energy Gun 20 | . . . 2 . . 2 3 . 12 1 . . Energy Cannon 10 | . . . . . . . 6 2 2 . . . Ballistic Gun 24 | 2 . 3 . . . 4 6 4 5 . . . Ballistic Cannon 2 | . . . . . . . . . . 1 . 1 Launcher 12 | . . 1 . . . . 6 . 2 . 1 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 1 . 1 3 1 1 3 1 1 Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . 2 . . . Parts Lost 66 | . . . . . . 1 4 3 37 3 3 15 Power 10 | . . . . . . . 1 . 5 . 1 3 Propulsion 23 | . . . . . . . . 2 11 2 2 6 Utility 18 | . . . . . . 1 1 . 11 . . 5 Weapon 15 | . . . . . . . 2 1 10 1 . 1 Highest Loss Streak 22 | . . . . . . 1 2 2 22 2 2 6 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 97 100 99 100 100 95 79 81 69 75 59 81 Engine 1 | . 14 11 5 6 . . . . 1 . . . Core 3 | . . . 3 . 7 7 5 . 1 3 . . Reactor 2 | . . . . . . . . 4 4 1 8 7 Treads 5 | . 14 22 18 15 9 9 . . . 14 . . Leg 13 | . . . . . . 4 20 28 17 8 . . Wheel 5 | . 14 22 18 15 20 11 . . 1 3 . . Flight 2 | . . . . . . . . . . 4 30 27 Device 9 | . . . 9 15 15 15 11 4 10 6 4 17 Storage 5 | . 14 11 8 7 7 7 6 5 5 3 . . Processor 7 | . . . . 7 7 7 9 11 5 5 8 21 Protection 6 | . 11 11 9 7 7 6 4 5 6 8 . . Energy Gun 5 | . . . 9 7 7 7 6 . 6 9 . . Energy Cannon 1 | . . . . . . . 4 2 . . . . Ballistic Gun 10 | . 28 21 18 15 15 14 6 14 6 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 179 | 11 16 18 61 62 62 111 117 121 140 179 23 48 Greatest Support 130 | 16 16 26 20 20 30 60 90 130 126 92 60 63 Greatest Overweight (x) 13 | . . . 3 3 3 5 1 1 13 2 . . Average Overweight (x) . | . . . 1 3 2 3 1 . 2 . . . Largest Inventory Capacity 25 | 8 8 8 20 20 20 25 25 25 25 25 5 5 Average Capacity 21 | 7 8 8 13 20 20 24 25 25 25 21 5 5 Most Carried 25 | 7 8 8 12 11 11 25 25 24 22 14 5 5 Average Carried 17 | 5 7 7 7 9 10 21 24 21 17 7 4 4 Final Capacity 25 | 8 8 8 20 20 20 25 25 25 25 5 5 5 Final Carried 25 | 7 8 8 11 10 11 25 22 22 9 5 5 4 Class Distribution -------------------- 28% | Skirmisher 21% | Gunner 17% | Scavenger-Tank 8% | Tank 7% | Mutant 6% | Scavenger-Gunner 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Gunner | -7/Factory Gunner | -6/Factory Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Sprinter | -2/Research Infiltrator-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Matter Collected 4193 | 302 . 272 231 . . 369 691 778 871 216 119 344 Remotely 256 | . . . . . . . . . 90 166 . . Salvage Created 6337 | 71 . 468 415 . . 524 1070 1028 2157 199 122 283 Parts 335 | 7 . 39 14 . . 29 53 48 89 20 11 25 Haulers Intercepted 2 | . . 1 1 . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 126 | . . 11 7 . . 9 29 18 33 4 5 10 Melee 1 | . . . . . . . . . . . 1 . Guns 69 | . . 9 7 . . 9 9 12 22 1 . . Cannons 15 | . . . . . . . 6 4 2 3 . . AOE 37 | . . 2 . . . . 14 1 6 . 4 10 Classes Destroyed 15 | 1 . 6 1 . . 3 3 1 . . . . Worker 9 | . . 1 . . . . 1 1 . . 1 5 Builder 10 | . . 2 . . . . 5 . 2 . 1 . Tunneler 5 | 3 . . . . . . 1 . . . . 1 Hauler 2 | . . 1 1 . . . . . . . . . Recycler 4 | . . . . . . 2 . 1 1 . . . Watcher 2 | . . . . . . . . 1 . . . 1 Swarmer 34 | . . 4 . . . 3 3 5 4 . 5 10 Grunt 44 | . . 6 3 . . 2 15 7 11 . . . Brawler 1 | . . . 1 . . . . . . . . . Duelist 2 | . . . . . . . 2 . . . . . Sentry 11 | . . 1 3 . . . 2 . 5 . . . Specialist 4 | . . . . . . . 2 . 2 . . . Hunter 11 | . . . . . . 1 2 2 6 . . . Programmer 17 | . . . . . . 3 2 4 4 4 . . Heavy 2 | . . . . . . . 1 . 1 . . . Best Kill Streak 10 | 2 . 6 3 . . 4 9 5 7 2 7 10 Combat Bots Only 7 | . . 5 3 . . 4 7 5 6 2 5 5 Max Kills in Single Turn 7 | 1 . 2 1 . . 2 7 1 4 1 6 6 Gunslinging 1 | . . . . . . 1 . . 1 . . . Exploded 7 | . . 2 . . . . 7 1 4 . 4 5 Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 1040 | . . 38 29 . . 45 198 139 431 70 20 70 Missed 328 | . . 16 8 . . 13 61 36 130 19 10 35 Damage Taken 13751 | . . 239 311 . . 561 2367 2026 5674 1095 284 1194 Core 1532 | . . 49 12 . . 176 126 151 633 147 72 166 Absorbed by Shields 35 | . . . . . . . . . . 35 . . Core Remaining (%) 85 | 100 100 87 97 . . 74 85 84 44 88 95 89 Volleys Fired 332 | 14 . 28 22 . 1 29 52 59 107 15 1 4 Largest 3 | 2 . 2 3 . 3 3 3 3 3 3 1 1 Hottest 228 | 40 . 43 99 . 99 99 145 110 228 179 45 65 Shots Fired 798 | 28 . 55 66 . 3 82 128 147 259 25 1 4 Gun 686 | 28 . 54 66 . 3 82 93 109 240 11 . . Cannon 92 | . . . . . . . 23 38 16 14 . 1 Launcher 20 | . . 1 . . . . 12 . 3 . 1 3 Special . | . . . . . . . . . . . . . Kinetic 454 | 28 . 54 44 . 2 48 58 109 95 15 . 1 Thermal 278 | . . . 22 . 1 29 50 35 132 9 . . Explosive 20 | . . 1 . . . . 12 . 3 . 1 3 Electromagnetic 46 | . . . . . . 5 8 3 29 1 . . Robot Hit Streak 41 | 4 . 6 13 . 3 17 41 11 23 8 3 5 Robot Miss Streak 6 | 6 . 3 2 . 1 3 4 3 5 3 2 4 Penetration Max 1 | . . . . . . . . 1 1 . . . Secondary Targets 16 | . . 2 2 . . 1 2 4 5 . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 1 1 1 . . . Shots Hit Robots 554 | 11 . 33 52 . 2 57 101 87 185 17 2 7 Core Hits 346 | 3 . 23 19 . . 22 83 35 100 7 15 39 Critical Kills 5 | . . . . . . 1 1 2 1 . . . Critical Parts Destroyed 5 | . . . 1 . . 1 . 1 2 . . . Critical Strikes 20 | . . . 4 . . 2 1 3 8 2 . . Burn 9 | . . . 3 . . . . . 5 1 . . Meltdown 1 | . . . . . . . . 1 . . . . Destroy 9 | . . . 1 . . 2 1 2 3 . . . Blast 1 | . . . . . . . . . . 1 . . Melee Attacks 31 | . . . . . . . . . . . 1 30 Impact . | . . . . . . . . . . . . . Slashing 18 | . . . . . . . . . . . 1 17 Piercing 13 | . . . . . . . . . . . . 13 Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18534 | 125 . 531 716 . 26 1039 5467 2481 5565 591 514 1479 Guns 9845 | 125 . 428 716 . 26 1039 1610 1518 4160 223 . . Cannons 2253 | . . . . . . . 605 886 394 368 . . Explosions 6033 | . . 103 . . . . 3252 77 1011 . 447 1143 Melee 403 | . . . . . . . . . . . 67 336 Ramming . | . . . . . . . . . . . . . Kinetic 6104 | 125 . 428 441 . 11 553 947 1518 1694 387 . . Thermal 5336 | . . . 275 . 15 444 1205 860 2360 177 . . Explosive 5887 | . . 103 . . . . 3252 . 942 . 447 1143 Electromagnetic 804 | . . . . . . 42 63 103 569 27 . . Impact . | . . . . . . . . . . . . . Slashing 403 | . . . . . . . . . . . 67 336 Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . 2 . . 3 5 3 6 8 . . Average Corruption 3 | . . . 2 . . 2 3 1 5 5 . . Corruption Purged 2 | . . . . . . 2 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 50 | . . . . . . 11 15 4 15 5 . . Message Errors 12 | . . . . . . 1 5 . 3 3 . . Matter Fused 14 | . . . . . . 6 2 2 4 . . . Heat Flow Errors 7 | . . . . . . 2 2 1 2 . . . Energy Discharges 4 | . . . . . . 2 1 . 1 . . . Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 4 | . . . . . . . 3 . 1 . . . Data Loss (major) 4 | . . . . . . . 1 . 1 2 . . Misfires 1 | . . . . . . . . 1 . . . . Weapon Failures 3 | . . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 130 | . . . . . . . 83 6 6 3 . 32 Projectiles 17 | . . . . . . . 8 6 . 3 . . Explosions 88 | . . . . . . . 75 . 6 . . 7 Melee 25 | . . . . . . . . . . . . 25 Knockbacks 4 | . . . . . . . . . . 4 . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . 4 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 116 | . . . . . . . 17 . 82 . 17 . Shots 6 | . . . . . . . 1 . 4 . 1 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 371 | . . 8 . . . 138 298 264 371 301 256 177 Average Temperature 73 | . . 5 . . . 61 126 35 67 124 89 53 Received Heat Transfer 1993 | . . 81 153 . . 45 600 306 763 18 18 9 Effects 2 | . . . . . . . 1 . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 4 | . . . . . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 1 2 . . . Combat Hostiles 3 | . . . . . . . . 1 2 . . . Parts Melted 22 | . . . 2 . . . 5 3 11 1 . . Heat Transferred 9834 | . . . 999 . 37 814 2104 1250 4334 296 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Peak Influence 1036 | 15 36 366 244 19 6 211 643 428 563 407 445 1036 Initial 315 | . 9 14 154 19 6 . 44 315 169 295 158 254 Average 204 | 4 24 144 166 19 1 58 202 296 175 287 339 589 Maximum Alert Level 3 | . . 1 1 . . 1 2 2 2 2 2 3 Low Security (%) 50 | 100 100 58 48 100 100 90 56 6 81 . 10 . Level 1 37 | . . 41 51 . . 9 30 76 13 99 31 24 Level 2 9 | . . . . . . . 13 17 5 . 57 43 Level 3 1 | . . . . . . . . . . . . 32 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 42 | . . 1 . . . 8 10 6 10 2 . 5 Investigation 3 | . . . . . . 1 . 1 . . . 1 Extermination 12 | . . . . . . 3 2 2 2 2 . 1 Reinforcement 17 | . . 1 . . . 1 4 3 5 . . 3 Assault 1 | . . . . . . . 1 . . . . . Garrison 9 | . . . . . . 3 3 . 3 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded 4 | . . . . . . . 1 1 2 . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Distress Signals 5 | . . 2 1 . . . . . . 1 . 1 Communications Jammed 22 | . . . . . . . . . . . . 22 Distress Signals 3 | . . . . . . . . . . . . 3 Times Spotted 193 | . 1 15 10 . 5 11 30 21 41 12 13 34 Peak Tracking Total 13 | . 1 7 3 . 5 2 9 5 7 8 13 9 Tactical Retreats 13 | . . 1 . . . 1 . . 4 1 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . . . 1 1 . 1 . . . 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Disabled 10 | . . . . . . . 5 2 . . . 3 Max in Single Turn 1 | . . . . . . . 1 1 . . . 1 Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Accessed 28 | . 4 . 4 . . 4 7 3 . . 2 4 Terminals 20 | . 4 . 3 . . 3 3 2 . . 2 3 Fabricators 2 | . . . . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . . 1 . . . 3 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 64 | . 16 . 10 . . 8 14 5 . . 3 8 Successful 25 | . 7 . 6 . . 1 9 2 . . . . Failed 39 | . 9 . 4 . . 7 5 3 . . 3 8 Catastrophic 12 | . 2 . 1 . . 1 2 1 . . 1 4 Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . 8 . 7 . . 6 5 4 . . 2 5 Terminals 52 | . 16 . 9 . . 7 6 4 . . 3 7 Fabricators 3 | . . . . . . 1 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . . . 1 . . . 6 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Terminal Hacks 8 | . 5 . 2 . . . 1 . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . 1 . . . 4 1 . . . . Report Inventory 5 | . . . 1 . . . 3 1 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . 3 . . 1 3 1 . . . . Terminals 10 | . 2 . 3 . . 1 3 1 . . . . Track 1 | . 1 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . Botnet 8 | . . . 3 . . 1 3 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 4 . 3 . . 4 6 2 . . 2 4 Full Trace Events 4 | . 1 . . . . 1 . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . 1 . . . . 1 . . Largest Group 1 | . . . . . 1 . . . . 1 . . Highest-Rated Group 64 | . . . . . 31 . . . . 64 . . Highest-Rated Ally 64 | . . . . . 31 . . . . 64 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 5 | . . . . . 5 . . . . . . . Total Damage 85 | . . . . . 85 . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Turns Passed 7025 | 143 132 287 402 80 179 1026 1437 1299 1038 536 95 371 Spaces Moved 4520 | 86 115 201 271 60 143 542 474 508 302 392 318 1108 Core 1 | 1 . . . . . . . . . . . . Treads 138 | . . . . . . . . . . 138 . . Legs 1354 | . . . . . . 101 474 508 256 15 . . Wheels 1362 | 85 115 201 271 60 143 441 . . 46 . . . Hover . | . . . . . . . . . . . . . Flight 1665 | . . . . . . . . . . 239 318 1108 Fastest Speed 15 | 50 100 80 80 125 110 110 250 132 110 20 15 15 Average Speed 117 | 99 100 83 103 125 113 159 250 208 209 108 17 18 Slowest Speed 630 | 100 100 90 125 125 125 250 250 220 630 260 20 27 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . . . 3 5 12 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 21 | 5 32 22 24 2 77 17 19 18 7 11 16 34 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 31 | . . . . . . . 7 3 . . . 21 Terrain Destroyed 321 | . . 9 . . . . 140 18 74 4 13 63 Melee 21 | . . . . . . . . . . . . 21 Projectile 31 | . . . . . . . 4 14 9 4 . . AOE 269 | . . 9 . . . . 136 4 65 . 13 42 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total 5543 | 115 131 273 344 66 156 646 629 631 524 479 347 1202 Wait 304 | 4 11 19 29 . 11 27 36 42 45 30 22 28 Move 4471 | 85 114 200 270 60 142 541 473 507 301 385 308 1085 Hop 18 | . . . . . . . . . . 3 5 10 Pick Up 67 | 6 1 5 9 1 1 15 14 5 3 3 . 4 Fast Attach 89 | 6 2 . 2 1 . 6 9 . 27 13 6 17 Attach 47 | . . 2 2 2 . 2 4 4 21 3 1 6 Detach 29 | . . . 1 1 . 3 . . 8 10 1 5 Swap 71 | . 1 9 3 . 1 8 19 11 10 3 . 6 Drop 80 | . 2 10 6 1 . 15 22 3 2 10 2 7 Fire 332 | 14 . 28 22 . 1 29 52 59 107 15 1 4 Melee 31 | . . . . . . . . . . . 1 30 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . 4 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 14) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Propulsion x2 317 | -9/Materials | Build established: Mutant 540 | -9/Materials | Discovered new exit (range 16) 563 | -9/Materials | Entered another Materials area 563 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 860 | -8/Materials | Discovered new exit (range 4) 965 | -8/Materials | Entered Factory 965 | -7/Factory | Evolved 2 slots: Utility x2 1045 | -7/Factory | Sucked down chute 1045 | -7/Factory | Entered Waste 1046 | -7/Waste | Met a frightened Derelict 1089 | -7/Waste | Spotted C-40 Crusher 1101 | -7/Waste | Spotted C-40 Crusher 1124 | -7/Waste | Spotted C-40 Crusher 1130 | -7/Waste | Spotted C-40 Crusher 1138 | -7/Waste | Spotted C-40 Crusher 1212 | -7/Waste | Discovered new exit (range 12) 1224 | -7/Waste | Entered Factory 1264 | -7/Factory | Build established: Scavenger-Gunner 1610 | -7/Factory | Build established: Gunner 1813 | -7/Factory | Garrison activated, responded to threat 1882 | -7/Factory | Noticed a derelict Sapper rigging charges 2208 | -7/Factory | Discovered new exit (range 15) 2250 | -7/Factory | Entered another Factory area 2250 | -6/Factory | Evolved 2 slots: Propulsion x2 2906 | -6/Factory | Garrison activated, responded to threat 2970 | -6/Factory | Destroyed 7 combat bots 3365 | -6/Factory | Build established: Skirmisher 3493 | -6/Factory | Found Prototype Launcher 3493 | -6/Factory | Identified Rocket Array 3505 | -6/Factory | Found Rocket Array 3515 | -6/Factory | Discovered new exit (range 15) 3542 | -6/Factory | Destroyed 7 combat bots 3650 | -6/Factory | First assault squad dispatched 3687 | -6/Factory | Entered another Factory area 3687 | -5/Factory | Evolved 2 slots: Propulsion x2 4957 | -5/Factory | Discovered new exit (range 8) 4986 | -5/Factory | Entered another Factory area 4986 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5296 | -4/Factory | Lost 9 parts (3n2u4w) 5701 | -4/Factory | Discovered new exit (range 10) 5708 | -4/Factory | Garrison activated, responded to threat 5816 | -4/Factory | Lost 22 parts (4p6n7u5w) 5939 | -4/Factory | Core integrity fell below 50% 5996 | -4/Factory | Lost 3 parts (1n1u1w) 6024 | -4/Factory | Entered Research 6024 | -3/Research | Evolved 2 slots: Utility x2 6267 | -3/Research | Build established: Scavenger-Tank 6483 | -3/Research | Botcube activated 6497 | -3/Research | Botcube completed mutation into flying form, armed with 1 gun. 6552 | -3/Research | Discovered new exit (range 15) 6560 | -3/Research | Entered another Research area 6560 | -2/Research | Evolved 2 slots: Utility x2 6567 | -2/Research | Spotted B-90 Cyclops 6585 | -2/Research | Spotted B-90 Cyclops 6585 | -2/Research | Found Prototype Slashing Weapon 6585 | -2/Research | Identified Molecular Scythe 6654 | -2/Research | Discovered new exit (range 10) 6655 | -2/Research | Entered Access 6655 | -1/Access | Evolved 2 slots: Utility x2 6771 | -1/Access | Build established: Scavenger-Sprinter 6815 | -1/Access | Spotted B-99 Colossus 6835 | -1/Access | Lost 4 parts (1n3u) 6947 | -1/Access | Found Gamma Bomb Array 6948 | -1/Access | Search patrols dispatched 6975 | -1/Access | Energy Cycler disabled 7006 | -1/Access | Crushed by falling debris 7024 | -1/Access | Discovered new exit (range 6) 7026 | *** | Escaped! Last Messages --------------- 06975_ Energy Cycler explodes. 06993_ W-44 Eye sends out distress signal. 06996_ Q-thruster destroyed. 07001_ Lgt. Particle Reactor destroyed. 07004_ Electron Diverter destroyed. 07006_ The unstable cave ceiling collapses. 07006_ Crushed by falling debris. 07007_ Imp. System Guard destroyed. 07011_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 07018_ Penetrated by Slug. 07018_ Electron Diverter destroyed. 07018_ Lrn. Terrain Scanner destroyed. 07021_ W-44 Eye distress signal jammed. 07022_ ALERT: Security rotation in progress. 07022_ Slug penetrates Wall. 07022_ Penetrated by Slug. 07022_ W-44 Eye distress signal jammed. 07024_ The Access Shell folds into the floor. 07024_ EXIT=FOUND Map ----- +----------------------------------------------------+ | # ?"""? #???# ? | | # """"" #???# ? | | # """"" #???# #?##?+?+### ############/ | | # """"" #???# #?????????###+######## | | # """"" #???# #???????? # ### | | # """"" #???# #?????????# #?# | | # #???# #? ???????# #?# | | ? #??## ##?????? ?# " ### """ | | ??? ?????# ?????????# """ " " """ | | ????? ???######+############ """ ########## | | #######+###### #! " #????????? | | # + #????????? | | + ! # ##???????? | | ##### # ###########??????? | | #???# # #???#????##???????? | | #???# # """ """ = #??????????????? ?? | | #???# # """ """ #??#??????????????? | | #???# "##################?????????????????? | | #???# ##????###?????????????#??????????? ?? | | #???# ####### ##########??#???????????????? | | ##+##???# """T""" "??????? ????? ????? | | # ???# o""" """ "???????????#???? ?? | | # #?# "?????????????#????? | | # #?# "??????????????? ??? | | # #?# "" "???? ?????????????? | | # #?# @" "??????????????????? | | # #?# "??????????????????? | | # #?# "?""????? ?????????? | | # #?# "?????? ???????????? | | # #?# "?"????????????????? | | # #?# ####### ##########??????????????????? | | # #?# #?????###???????????????????????????? | | # #?# #????????????#?#????????????????????? | | #######?# ????????????????????????????????????? | | #???????# ?????????????????????????????? ?????? | | #??????## ????????????????????????????????????? | | #???????# ????#???????????????????????????????? | | #???????#H ????????????????????????????????????? | | ##??#???# ##????????#?????????????????????????? | | % ####### #??????????????????????????????????? | | #??????????????????????????????????? | | = #??????????????????????????????????? | | ####### #??????????????????????????????????? | | ##?????????##??????????????????????????????????? | | #???????????#??????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #?????????#????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 45 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Corruption Containment 60 Armor Coverage 1350 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 76 Targeting Accuracy 6 Target Analysis 11 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicRemoteActivator Manual? 0 Play Time 01:13:18 Cumulative 392.6 hours Start 2024.01.07 @ 13:08:49 End 2024.01.07 @ 14:29:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 273 Rogue 273 Adventurer 0 Explorer 0 Win Type 0 Total 33 Types 29/0/3/1/0/0/0/0/0 Lore% 71 Gallery% 86 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d88b83c4-7c55-440a-aee7-b609a6cc1a22