Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.24 @ 02:18:22 Player: hello Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1088) 1088 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 3924 Bonus ------- Follower Combat Kills 221 Met Imprinter 300 Was Imprinted 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/400 Matter 229/300 Energy 76/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Barrage Gun Barrage Gun > --- INVENTORY (10) --- Light Angular Momentum Engine Light Fission Core Aluminum Leg Aluminum Leg Makeshift Terrain Scanner Beam Rifle Storm Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Hacking Drone Bay > --- WEAPON ----------- Beam Rifle Battle Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Makeshift Terrain Scanner Kinecellerator Storm Laser Shotgun Plasma Cutter [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Weapon Battle Cannon Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 84 | 7 6 18 18 8 15 12 Power 11 | 2 . 2 4 . 2 1 Engine 11 | 2 . 2 4 . 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 1 3 6 . . 3 Treads . | . . . . . . . Leg 15 | 2 1 3 6 . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 . 3 1 3 5 4 Device 14 | . . 2 1 2 5 4 Storage 2 | 1 . 1 . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 41 | 2 5 10 7 5 8 4 Energy Gun 8 | 2 2 . . 1 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 16 | . 2 5 2 2 2 3 Ballistic Cannon 3 | . . . . . 3 . Launcher 7 | . . 2 4 1 . . Special Weapon 2 | . . . . 1 1 . Impact Weapon 3 | . 1 2 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . 1 1 . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . Parts Lost 16 | . . 4 5 1 . 6 Power 5 | . . 2 1 . . 2 Propulsion 5 | . . 1 2 . . 2 Utility 3 | . . . 1 1 . 1 Weapon 3 | . . 1 1 . . 1 Highest Loss Streak 3 | . . 3 2 1 . 3 Average Slot Usage (%) 97 | . 85 98 93 100 99 96 Engine 11 | . 14 13 9 11 11 10 Leg 38 | . 28 28 39 44 44 41 Device 10 | . . 13 10 8 10 10 Storage 11 | . 14 14 11 11 11 11 Energy Gun 3 | . 23 . . . 3 4 Ballistic Gun 9 | . 3 19 10 5 6 8 Ballistic Cannon 4 | . . . . . 10 9 Launcher 3 | . . 5 8 11 . . Naked Turns . | . . . . . . . Heaviest Build 45 | 12 13 24 25 27 45 36 Greatest Support 55 | 20 20 20 40 40 40 55 Greatest Overweight (x) 2 | 2 . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 Most Carried 10 | 5 6 10 10 10 10 10 Average Carried 8 | 2 5 6 9 9 9 9 Final Capacity 10 | 6 6 10 10 10 10 10 Final Carried 10 | 2 6 10 10 10 10 10 Class Distribution -------------------- 72% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1485 | 241 42 326 268 163 50 395 Remotely . | . . . . . . . Salvage Created 1403 | . 341 156 596 135 . 175 Parts 119 | . 27 9 55 20 . 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . 3 15 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 36 | . 9 5 9 9 . 4 Melee 6 | . 1 2 3 . . . Guns 19 | . 8 3 1 7 . . Cannons 4 | . . . . . . 4 AOE 7 | . . . 5 2 . . Classes Destroyed 10 | . 4 . 6 . . . Worker 3 | . . . 3 . . . Builder 5 | . . . 5 . . . Tunneler 1 | . . . 1 . . . Recycler 3 | . . . 3 . . . Mechanic 1 | . . . 1 . . . Operator 2 | . 2 . . . . . Watcher 3 | . 1 . 2 . . . Swarmer 18 | . 3 3 3 8 . 1 Grunt 16 | . 6 2 5 . . 3 Sentry 2 | . . . 1 1 . . Best Kill Streak 16 | . 3 2 16 4 . 2 Combat Bots Only 4 | . 3 2 3 4 . 2 Max Kills in Single Turn 4 | . 1 1 4 2 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 1 . . Melee 1 | . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2396 | . 275 449 472 254 . 946 Core 513 | . 26 81 107 62 . 237 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 . 57 . . . . Volleys Fired 144 | . 40 22 25 33 . 24 Largest 2 | . 2 2 2 1 . 2 Hottest 100 | . 90 50 40 100 . 95 Shots Fired 206 | . 75 24 26 33 . 48 Gun 155 | . 75 24 13 12 . 31 Cannon 17 | . . . . . . 17 Launcher 18 | . . . 13 5 . . Special 16 | . . . . 16 . . Kinetic 101 | . 14 21 13 12 . 41 Thermal 66 | . 40 3 . 16 . 7 Explosive 18 | . . . 13 5 . . Electromagnetic 21 | . 21 . . . . . Robot Hit Streak 10 | . 10 6 5 7 . 9 Robot Miss Streak 3 | . 3 3 2 3 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 141 | . 50 21 23 13 . 34 Core Hits 82 | . 17 9 28 11 . 17 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 30 | . 2 9 19 . . . Impact 6 | . 2 4 . . . . Slashing . | . . . . . . . Piercing 24 | . . 5 19 . . . Sneak Attacks 5 | . . . 5 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3242 | . 529 260 1546 257 . 650 Guns 1325 | . 508 149 117 131 . 420 Cannons 230 | . . . . . . 230 Explosions 887 | . . . 761 126 . . Melee 800 | . 21 111 668 . . . Ramming . | . . . . . . . Kinetic 1006 | . 58 124 117 131 . 576 Thermal 329 | . 230 25 . . . 74 Explosive 852 | . . . 726 126 . . Electromagnetic 255 | . 220 . 35 . . . Impact 87 | . 21 66 . . . . Slashing . | . . . . . . . Piercing 713 | . . 45 668 . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 40 | . . 3 37 . . . Projectiles . | . . . . . . . Explosions 17 | . . . 17 . . . Melee 23 | . . 3 20 . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 138 | . 108 48 6 32 . 138 Average Temperature 26 | . 27 19 6 12 . 38 Received Heat Transfer 870 | . 84 195 201 27 . 363 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 843 | . 584 74 . . . 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 309 | . 309 126 229 258 . . Initial 88 | . . 51 . 88 . . Average 87 | . 127 44 54 158 . . Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 84 | 100 76 100 96 57 . . Level 1 15 | . 23 . 3 42 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 3 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 3 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 18 6 18 10 . 20 Peak Tracking Total 5 | . 5 3 5 4 . 4 Tactical Retreats 5 | . 1 1 . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 6 | . 1 . 3 2 . . Max in Single Turn 2 | . 1 . 2 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . 2 . 2 . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 6 . 4 . . . Successful 5 | . 3 . 2 . . . Failed 5 | . 3 . 2 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 6 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 3 . . . . . Record 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 2 | . . . 2 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 5 | . . . . 1 4 . Largest Group 4 | . . . . 1 4 4 Highest-Rated Group 149 | . . . . 31 149 149 Highest-Rated Ally 38 | . . . . 31 38 38 Total Orders 1 | . . . . . . 1 RETURN 1 | . . . . . . 1 Ally Attacks 41 | . . . . 3 . 38 Total Damage 878 | . . . . 21 . 857 Kills 7 | . . . . 1 . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 2 . Drone Launches 1 | . . . . . 1 . Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 5150 | 56 440 964 656 702 1776 556 Spaces Moved 3333 | 42 250 564 392 439 1285 361 Core 23 | 23 . . . . . . Treads . | . . . . . . . Legs 3310 | 19 250 564 392 439 1285 361 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 126 | 88 120 135 120 120 129 121 Slowest Speed 150 | 150 120 150 150 120 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 4 34 88 30 73 89 40 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 7 | . . 2 . 1 3 1 Spaces Dug 24 | . . . 12 12 . . Terrain Destroyed 141 | . . . 73 68 . . Melee . | . . . . . . . Projectile 15 | . . . . 15 . . AOE 126 | . . . 73 53 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4013 | 58 315 724 533 548 1401 434 Wait 332 | 5 7 102 59 62 73 24 Move 3327 | 41 249 563 391 438 1284 361 Hop . | . . . . . . . Pick Up 51 | 5 7 9 10 4 10 6 Fast Attach 14 | 3 . 1 3 . 5 2 Attach 18 | 3 1 4 4 2 1 3 Detach . | . . . . . . . Swap 54 | 1 5 13 11 6 11 7 Drop 43 | . 4 1 11 3 17 7 Fire 144 | . 40 22 25 33 . 24 Melee 30 | . 2 9 19 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 6) 497 | -10/Materials | Entered Mines 548 | -10/Mines | Lost 3 parts (1p1n1w) 619 | -10/Mines | Identified exit to Materials 688 | -10/Mines | Learned location of 1 exit from Materials 759 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 762 | -10/Mines | Found Prototype Device 763 | -10/Mines | Identified Exp. Sensor Array 910 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1179 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1413 | -10/Mines | Discovered exit to Materials (range 11) 1461 | -10/Mines | Entered Materials 1461 | -9/Materials | Evolved 2 slots: Propulsion x2 1462 | -9/Materials | Identified exit to Materials 1691 | -9/Materials | Build established: Scavenger-Mutant 1821 | -9/Materials | Discovered new exit (range 16) 2117 | -9/Materials | Entered Mines 2151 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2422 | -9/Mines | Learned location of Storage (-8) 2437 | -9/Mines | Discovered exit to Materials (range 8) 2438 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2524 | -9/Mines | Received a Mining Laser from a helpful Derelict 2704 | -9/Mines | Discovered exit to Materials (range 15) 2819 | -9/Mines | Entered Zion 2819 | -7/Zion | Accompanied by 1 ally 2963 | -7/Zion | Found Relay Coupler [Programmer] 2967 | -7/Zion | Found Relay Coupler [Programmer] 3238 | -7/Zion | Found Prototype Device 3239 | -7/Zion | Identified Phasing AFG 3412 | -7/Zion | Found Prototype Energy Gun 3664 | -7/Zion | Learned Factory terminal intel 3866 | -7/Zion | Given the Hacking Drone Bay 3868 | -7/Zion | Found Prototype Device 3869 | -7/Zion | Identified Hacking Drone Bay 4293 | -7/Zion | Imprinted 4296 | -7/Zion | Declared Zion's savior 4507 | -7/Zion | Discovered new exit (range 15) 4595 | -7/Zion | Entered Proximity Caves 4595 | -6/Proximity Caves | Accompanied by 5 allies 4889 | -6/Proximity Caves | Core integrity fell below 50% 5109 | -6/Proximity Caves | Core integrity fell below 20% 5132 | -6/Proximity Caves | Lost 3 parts (2n1w) 5151 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04929_ G-67 Veteran destroyed. 04930_ Acquired 9 matter. 04933_ Acquired 3 matter. 04937_ G-50 Soldier destroyed. 04944_ Acquired 15 matter. 04946_ Acquired Carbon-fiber Leg. 04948_ Acquired 10 matter. 04950_ Adv. Heat Sink fries itself beyond repair. 04963_ Dropped Plasma Cutter. 04964_ Acquired Lgt. Angular Momentum Engine. 05015_ T1-7DO(M) destroyed. 05023_ DF-RFB(M) destroyed. 05066_ G-67 Veteran knocked back. 05067_ Battle Cannon destroyed. 05079_ Carbon-fiber Leg destroyed. 05101_ Aluminum Leg destroyed. 05103_ G-50 Soldier misfires. 05122_ Acquired Barrage Gun. 05135_ Imp. Deuterium Engine destroyed. 05149_ Kinecellerator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###??????###??????????????? | | ???????????????????????# ##????? #????????????? # | | ???????????????????????# #?????# #????????????? | | ???????????????????????# @###???# #????????????? | | ???????????????????????# ##??# #?????????????" | | ???????????????????????# #??# ###???????" 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""""" | | ???????????????????????## ggg %*#???""""" | | ????????????????????????#### ###!|##???""" | | ???????????????????????????## ##?# ##??? | | ???????????????????????????## ##??## ####?# # | | ???????????????????????????# #????# ### # | | ???????????????????????????# #?##### ## | | ???????????????????????????# ## ## ## # | | ??????????????????????????## ## #### ## | | ??????????????????????????# ## ##### # | | ????????????##????????????# ## ## # | | ????????#### ##???????????## #### | | ??????### #????????????#% ##?## | | # ##### #????????????# #??# | | # #?????????????# ## #?## " " | | # ##????????????# #? #??## """ | | ??##### #????????????# #?# #???## """ | | ####### ###????????????# %##?? ##????## | | #??????????????#|%##??###??????## | | # #??????????????# ##???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 10 Evasion (%) 50 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed PoweredCouplerWheel Manual? 0 Play Time 01:55:49 Cumulative 17.2 hours Start 2022.01.23 @ 22:35:42 End 2022.01.24 @ 02:18:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26c8ece2-c39a-4de1-8b60-f72184d4dcfc