Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.12 @ 21:26:17

Player: Tin

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (8)       40
Value Destroyed (180)      180
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 420

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     382/500
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -10/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
  High-capacity Matter Pod
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
                Aluminum Leg
          Large Storage Unit
  High-capacity Storage Unit
          Small Laser
          Small Laser
                Assault Rifle
                Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Matter Pod
>               --- WEAPON -----------
         Medium Laser
                Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
          Large Storage Unit
          Small Laser
                Assault Rifle
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Matter Pod
  Storage                  High-capacity Matter Pod
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             14   | 9   5   
  Power                    2    | 2   .   
    Engine                 2    | 2   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               4    | 4   .   
    Treads                 .    | .   .   
    Leg                    2    | 2   .   
    Wheel                  2    | 2   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  4    | .   4   
    Device                 .    | .   .   
    Storage                4    | .   4   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   4    | 3   1   
    Energy Gun             1    | 1   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          2    | 2   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   1    | .   1   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 4    | .   4   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   1    | .   1   
  Highest Loss Streak      3    | .   3   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     76   | .   76  
  Engine                   10   | .   10  
  Wheel                    24   | .   24  
  Storage                  16   | .   16  
  Energy Gun               12   | .   12  
  Ballistic Gun            7    | .   7   
  Special Melee Weapon     4    | .   4   
Naked Turns                .    | .   .   
Heaviest Build             51   | 7   51  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  16   | .   16  
  Average Overweight (x)   .    | .   1   
Largest Inventory Capacity 20   | 5   20  
  Average Capacity         9    | 5   13  
  Most Carried             8    | 5   8   
  Average Carried          4    | 2   6   
  Final Capacity           20   | 5   20  
  Final Carried            8    | 5   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           491  | 323 168 
  Remotely                 .    | .   .   
Salvage Created            215  | 90  125 
  Parts                    18   | 9   9   
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  4    | 1   3   
  Guns                     3    | 1   2   
Classes Destroyed          4    | 3   1   
  Worker                   1    | 1   .   
  Tunneler                 2    | 2   .   
  Operator                 1    | .   1   
  Grunt                    4    | 1   3   
Best Kill Streak           2    | 2   2   
  Combat Bots Only         2    | 1   2   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               558  | 88   470  
  Core                     255  | 23   232  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         90   | 90   .    
Volleys Fired              57   | 11   46   
  Largest                  2    | 2    2    
  Hottest                  70   | 70   70   
Shots Fired                82   | 19   63   
  Gun                      82   | 19   63   
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  31   | 11   20   
  Thermal                  51   | 8    43   
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         8    | 8    7    
  Robot Miss Streak        4    | 4    4    
  Penetration Max          .    | .    .    
  Secondary Targets        .    | .    .    
Shots Hit Robots           45   | 10   35   
  Core Hits                12   | 5    7    
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
  Critical Strikes         2    | 1    1    
    Burn                   2    | 1    1    
Melee Attacks              1    | .    1    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           594  | 142  452  
  Guns                     589  | 142  447  
  Cannons                  .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
  Ramming                  5    | .    5    
  Kinetic                  198  | 79   119  
  Thermal                  391  | 63   328  
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         4    | .    4    
  Average Corruption       1    | .    1    
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
  Effects                  2    | .    2    
    Message Errors         1    | .    1    
    Misfires               1    | .    1    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      2    | .    2    
  Shots                    .    | .    .    
  Rammed                   1    | .    1    
Targets Rammed             1    | .    1    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        78   | 45   78   
  Average Temperature      25   | 15   27   
  Received Heat Transfer   240  | 48   192  
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              1    | .    1    
  Combat Hostiles          1    | .    1    
  Parts Melted             3    | 2    1    
  Heat Transferred         1295 | 259  1036 
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             108  | 35  108 
  Initial                  22   | .   22  
  Average                  32   | 11  48  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          3    | .   3   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            3    | .   3   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              11   | 1   10  
  Peak Tracking Total      6    | 1   6   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            5    | .   5   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          1    | .   1   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                4    | .   4   
  Successful               4    | .   4   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          4    | .   4   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       4    | .   4   
  Recycle Component        1    | .   1   
  Process                  1    | .   1   
  Report Inventory         2    | .   2   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         1    | .   1   
  Full Trace Events        1    | .   1   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             1    | .   1   
  Recycled Matter          40   | .   40  
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              1    | .   1   
  Non-combat               .    | .   .   
  Combat                   1    | .   1   
Robot Hacks Applied        1    | .   1   
  parse_system             1    | .   1   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               597  | 265 332 
Spaces Moved               375  | 210 165 
  Core                     26   | 23  3   
  Treads                   .    | .   .   
  Legs                     112  | 112 .   
  Wheels                   237  | 75  162 
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  80  
  Average Speed            104  | 98  111 
  Slowest Speed            850  | 120 850 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       18   | 11  26  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      499  | 247 252 
  Wait                     39   | 11  28  
  Move                     374  | 209 165 
  Hop                      .    | .   .   
  Pick Up                  11   | 6   5   
  Fast Attach              6    | 4   2   
  Attach                   1    | 1   .   
  Detach                   .    | .   .   
  Swap                     7    | 4   3   
  Drop                     2    | 1   1   
  Fire                     57   | 11  46  
  Melee                    1    | .   1   
  Ram                      1    | .   1   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  127 | -11/Scrapyard | Discovered new exit (range 8)
  266 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  524 | -10/Materials | Core integrity fell below 50%
  562 | -10/Materials | Lost 3 parts (1p1n1w)
  586 | -10/Materials | Discovered new exit (range 8)
  592 | -10/Materials | Core integrity fell below 20%
  598 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00550_ System corrupted: FCS attempts to trigger Med. Laser.
00550_ System corrupted: Med. Laser misfires.
00552_ Triggered Blade Trap.
00552_ Massive razor-sharp blades shoot up from within the floor.
00552_ Med. Laser severed.
00556_ U-05 Engineer lays Concrete. <x2>
00560_ Triggered Shock Trap.
00560_ The floor emits a surge of raw power.
00560_ System corrupted (+1).
00569_ Slammed into W-16 Scout.
Ramming works as a last resort when unarmed or blocked, but can have
  serious negative consequences.
00574_ U-05 Engineer lays Concrete.
00583_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M003.
00586_ EXIT=FOUND
00591_ Wheel destroyed.
00598_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              377
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
It's Just You
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              CentriumFireDeconstructor
  Manual?         0
Play Time         00:26:02
  Cumulative      0.8 hours
  Start           2022.07.12 @ 20:29:20
  End             2022.07.12 @ 21:26:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0cff491b-4a00-463c-b167-6524cde9e95f