Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.31 @ 21:16:36

Player: whimsical

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (17)      85
Value Destroyed (414)      414
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 4819

 Bonus
-------
Pacifist                   200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     252/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (4) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
           Fission Core
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Signal Interpreter
>          --- WEAPON -----------
     Heavy Flak Cannon
           Scythe
>          --- INVENTORY --------
               (None)
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Flight Unit              Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Shield Generator
  Processor                Improved Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Flak Cannon
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low 
Slots Evolved              8    | .   .   2   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   2   .   2   1   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             35   | 5   .   11  .   1   .   10  7   1   
  Power                    3    | 1   .   .   .   .   .   1   1   .   
    Engine                 2    | 1   .   .   .   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   6   .   1   .   5   3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    11   | 2   .   2   .   .   .   5   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   4   .   1   .   .   1   .   
  Utility                  4    | .   .   2   .   .   .   2   .   .   
    Device                 2    | .   .   2   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   3   .   .   .   2   3   1   
    Energy Gun             5    | 2   .   2   .   .   .   1   .   .   
    Energy Cannon          2    | .   .   1   .   .   .   .   1   .   
    Ballistic Gun          1    | .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   
Parts Lost                 29   | .   .   4   .   1   .   10  7   7   
  Power                    3    | .   .   .   .   .   .   2   .   1   
  Propulsion               14   | .   .   2   .   .   .   4   5   3   
  Utility                  3    | .   .   .   .   1   .   1   .   1   
  Weapon                   9    | .   .   2   .   .   .   3   2   2   
  Highest Loss Streak      7    | .   .   2   .   1   .   6   5   7   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     58   | .   71  76  77  61  53  35  54  38  
  Engine                   5    | .   14  11  11  9   7   2   .   .   
  Core                     2    | .   .   .   .   .   .   .   5   4   
  Leg                      19   | .   28  33  .   .   .   8   22  10  
  Flight                   8    | .   .   9   33  28  30  6   2   4   
  Device                   2    | .   .   2   22  14  7   1   .   .   
  Processor                6    | .   .   .   .   .   .   10  13  12  
  Energy Gun               8    | .   28  17  11  9   7   2   .   .   
  Energy Cannon            1    | .   .   3   .   .   .   .   1   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             25   | 8   8   13  12  12  10  10  25  17  
  Greatest Support         85   | 20  20  46  12  16  16  85  85  30  
  Greatest Overweight (x)  5    | .   .   1   .   .   .   2   5   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   5   5   5   5   5   5   1   .   
  Average Carried          1    | .   1   3   4   4   5   2   .   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   5   4   5   5   5   1   .   .   

 Class Distribution 
--------------------
 80% | Mutant
 16% | Scavenger-Mutant
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/DSF
           Mutant | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low 
Matter Collected           578  | 183 .   157 16  10  .   58  75  79  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            379  | .   .   243 .   50  .   .   86  .   
  Parts                    34   | .   .   24  .   5   .   .   5   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   2   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low 
Combat Hostiles Destroyed  17   | .   .   10  .   3   .   .   4   .   
  Guns                     8    | .   .   5   .   3   .   .   .   .   
  Cannons                  8    | .   .   5   .   .   .   .   3   .   
  AOE                      1    | .   .   .   .   .   .   .   1   .   
Classes Destroyed          3    | .   .   2   .   .   .   .   1   .   
  Swarmer                  13   | .   .   8   .   3   .   .   2   .   
  Grunt                    2    | .   .   .   .   .   .   .   2   .   
  Sentry                   2    | .   .   2   .   .   .   .   .   .   
Best Kill Streak           4    | .   .   4   .   3   .   .   2   .   
  Combat Bots Only         4    | .   .   4   .   3   .   .   2   .   
Max Kills in Single Turn   1    | .   .   1   .   1   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Low  
Hostile Shots Fired        454  | .    .    99   1    21   .    108  110  115  
  Missed                   182  | .    .    29   1    12   .    52   41   47   
Damage Taken               4289 | .    .    652  .    97   .    1086 1377 1077 
  Core                     1630 | .    .    97   .    10   .    672  230  621  
  Absorbed by Shields      123  | .    .    7    .    38   .    78   .    .    
Core Remaining (%)         75   | 100  100  .    75   98   .    4    .    .    
Volleys Fired              63   | .    2    31   .    3    .    7    16   4    
  Largest                  2    | .    2    2    .    1    .    1    2    1    
  Hottest                  133  | .    90   106  .    56   .    56   133  44   
Shots Fired                96   | .    4    52   .    3    .    7    26   4    
  Gun                      51   | .    4    37   .    3    .    7    .    .    
  Cannon                   45   | .    .    15   .    .    .    .    26   4    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  26   | .    .    .    .    .    .    6    16   4    
  Thermal                  49   | .    4    31   .    3    .    1    10   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          21   | .    .    21   .    .    .    .    .    .    
  Robot Hit Streak         13   | .    1    3    .    4    .    10   13   3    
  Robot Miss Streak        13   | .    3    9    .    .    .    .    13   8    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           54   | .    1    17   .    3    .    6    23   4    
  Core Hits                34   | .    .    12   .    3    .    1    16   2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    1    .    
    Sever                  1    | .    .    .    .    .    .    .    1    .    
Melee Attacks              5    | .    .    .    .    .    .    .    5    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    .    5    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           1272 | .    13   320  .    42   .    100  738  59   
  Guns                     343  | .    13   188  .    42   .    100  .    .    
  Cannons                  652  | .    .    132  .    .    .    .    461  59   
  Explosions               184  | .    .    .    .    .    .    .    184  .    
  Melee                    93   | .    .    .    .    .    .    .    93   .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  456  | .    .    .    .    .    .    100  297  59   
  Thermal                  562  | .    13   159  .    42   .    .    348  .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          161  | .    .    161  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 93   | .    .    .    .    .    .    .    93   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    4    
  Average Corruption       3    | .    .    .    .    .    .    .    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    .    2    2    
    Message Errors         3    | .    .    .    .    .    .    .    1    2    
    Misfires               1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            274  | .    .    .    .    .    .    .    274  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               261  | .    .    .    .    .    .    .    261  .    
  Melee                    13   | .    .    .    .    .    .    .    13   .    
Knockbacks                 8    | .    .    .    .    .    .    .    8    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    .    8    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      407  | .    .    .    .    .    .    .    407  .    
  Shots                    5    | .    .    .    .    .    .    .    5    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        233  | .    30   233  .    20   .    .    216  3    
  Average Temperature      96   | .    18   106  .    10   .    .    100  3    
  Received Heat Transfer   320  | .    .    45   .    12   .    20   153  90   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    .    .    1    .    
  Heat Transferred         980  | .    37   432  .    111  .    .    400  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low 
Peak Influence             268  | .   19  268 194 202 91  68  233 .   
  Initial                  104  | .   .   7   104 75  91  63  19  .   
  Average                  90   | .   10  135 159 131 91  30  101 .   
Maximum Alert Level        1    | .   .   1   .   1   .   .   1   .   
  Low Security (%)         85   | 100 100 69  100 76  100 100 81  .   
  Level 1                  14   | .   .   30  .   23  .   .   18  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   1   .   1   1   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   1   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              58   | .   1   16  3   9   .   9   7   13  
  Peak Tracking Total      13   | .   1   7   3   7   .   5   3   13  
  Tactical Retreats        9    | .   .   .   2   1   .   5   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low 
Traps Triggered            3    | .   .   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low 
Machines Disabled          6    | .   .   .   .   .   .   .   6   .   
  Max in Single Turn       6    | .   .   .   .   .   .   .   6   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low 
Machines Accessed          5    | .   1   1   .   1   1   .   1   .   
  Terminals                4    | .   1   1   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                7    | .   2   1   .   1   1   .   2   .   
  Successful               4    | .   1   1   .   1   1   .   .   .   
  Failed                   3    | .   1   .   .   .   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   2   1   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   1   .   1   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   2   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------------              Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low 
Turns Passed               1460 | 49  164 320 110 52  4   187 393 181 
Spaces Moved               1534 | 37  129 268 321 125 11  248 225 170 
  Core                     201  | 5   .   .   .   .   .   122 28  46  
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     626  | 32  129 139 .   .   .   5   197 124 
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   707  | .   .   129 321 125 11  121 .   .   
  Fastest Speed            31   | 50  120 31  34  31  31  31  50  50  
  Average Speed            77   | 110 120 78  34  33  31  54  145 101 
  Slowest Speed            300  | 120 120 120 34  34  31  200 300 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            3    | .   .   3   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 4   29  19  61  18  .   92  7   24  
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   1   1   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   .   .   
Scrap Searched             2    | .   .   .   1   .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          54   | .   .   .   .   .   .   .   54  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      54   | .   .   .   .   .   .   .   54  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low 
Total                      1682 | 42  134 323 321 132 10  291 254 175 
  Wait                     3    | .   .   3   .   .   .   .   .   .   
  Move                     1520 | 36  128 261 320 124 10  247 224 170 
  Hop                      3    | .   .   3   .   .   .   .   .   .   
  Pick Up                  20   | 1   4   8   1   2   .   3   1   .   
  Fast Attach              25   | 5   .   2   .   1   .   10  6   1   
  Attach                   7    | .   .   5   .   .   .   .   2   .   
  Detach                   1    | .   .   1   .   .   .   .   .   .   
  Swap                     4    | .   .   4   .   .   .   .   .   .   
  Drop                     14   | .   .   5   .   2   .   7   .   .   
  Fire                     63   | .   2   31  .   3   .   7   16  4   
  Melee                    5    | .   .   .   .   .   .   .   5   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            17   | .   .   .   .   .   .   17  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   18 | -11/Scrapyard  | Discovered new exit (range 16)
   50 | -11/Scrapyard  | Entered Materials
  181 | -10/Materials  | Discovered new exit (range 13)
  214 | -10/Materials  | Entered another Materials area
  214 | -9/Materials   | Evolved 2 slots: Propulsion x2
  322 | -9/Materials   | Build established: Mutant
  511 | -9/Materials   | Discovered new exit (range 15)
  530 | -9/Materials   | Discovered new exit (range 9)
  534 | -9/Materials   | Entered Mines
  541 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  600 | -9/Mines       | Learned location of 1 exit from Materials
  601 | -9/Mines       | Learned location of Recycling (-7)
  638 | -9/Mines       | Discovered new exit (range 15)
  644 | -9/Mines       | Entered Materials
  644 | -8/Materials   | Evolved 2 slots: Propulsion x2
  645 | -8/Materials   | Identified exit to Factory
  696 | -8/Materials   | Entered Factory
  696 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  699 | -7/Factory     | Identified exit to DSF
  700 | -7/Factory     | Entered DSF
  729 | -7/DSF         | Additional patrols routed to DSF
  752 | -7/DSF         | Discovered new exit (range 12)
  767 | -7/DSF         | Identified exit to Factory
  779 | -7/DSF         | Lost 6 parts (1p3n1u1w)
  812 | -7/DSF         | Core integrity fell below 50%
  819 | -7/DSF         | Core integrity fell below 20%
  842 | -7/DSF         | Lost 4 parts (1p1n2w)
  887 | -7/DSF         | Entered Factory
  887 | -6/Factory     | Evolved 2 slots: Utility x2
 1128 | -6/Factory     | Lost 5 parts (4n1w)
 1261 | -6/Factory     | Discovered new exit (range 15)
 1278 | -6/Factory     | Identified exit to Lower Caves
 1280 | -6/Factory     | Entered Lower Caves
 1291 | -6/Lower Caves | Learned Factory emergency access door positions
 1437 | -6/Lower Caves | Core integrity fell below 50%
 1441 | -6/Lower Caves | Attracted the attention of an 0b10 base
 1449 | -6/Lower Caves | Core integrity fell below 20%
 1461 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
FLJBUCB %JZU=TSIP6D5W
Acquired derelict log, extracted data.
Data stored: Factory emergency access points.
Acquired 34 matter.
Acquired 10 matter.
Acquired 35 matter.
D PMF&HZM4HAE3FBEFDBGC/4WT0DTSH03C>J<
S-27 Virus springs to life. <x6>
VTOL Module destroyed.
Fission Core destroyed.
Plasma Cannon destroyed.
Carbon-fiber Leg destroyed. <x2>
Searching scrap...
Found Reaction Control System.
Found Flak Cannon.
Found Hvy. Mace.
Found 27 Matter.
Acquired Flak Cannon.
Flak Cannon destroyed.
Imp. Signal Interpreter destroyed.

 Map 
-----
+----------------------------------------------------+
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|         #  #?     ???  #  #????##          ##      |
|         +  #"     ???? +  #?????##                 |
| ##      +  #"      ????+   ??????####  ##     ###  |
| ##      #  +       ????#  #?????????#  #####  #?#  |
|         ####  """"  ???#  #?????????#   ???#  ###  |
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| ##      #?""  """"  "??#  ##???  #?## ?????#       |
| ##      #""T        "??#   ###   ####   ???#       |
| #       #??"  ????  "??#                ???##  #   |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              BiocellLegFlamer
  Manual?         0
Play Time         00:29:47
  Cumulative      5.8 hours
  Start           2024.07.31 @ 20:47:36
  End             2024.07.31 @ 21:16:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          11
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          50x43
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e8eefc6d-6249-4ba6-99c0-ce91db772087