Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.29 @ 23:28:41 Player: Ryker Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (175) 875 Value Destroyed (5664) 5664 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1688) 1688 TOTAL SCORE: 11707 Bonus ------- High Alert Combat Kills 1026 Follower Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (6) ------ Makeshift Sensor Array Advanced Signal Interpreter Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Long-range Sensor Array Experimental Melee Analysis Suite Hacking Suite Bomb Factory No. 2 > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Experimental Optical Array Advanced Transmission Jammer Dirty Bomb Trap Self-destruct Interrupter [Rating: 61] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Mace Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . 2 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 291 | 7 16 74 87 83 5 . 14 5 Power 26 | 1 2 8 3 11 1 . . . Engine 12 | 1 1 5 . 5 . . . . Core 14 | . 1 3 3 6 1 . . . Reactor . | . . . . . . . . . Propulsion 53 | 2 3 10 12 21 1 . . 4 Treads 15 | 2 . 9 . 2 . . . 2 Leg 20 | . 3 1 9 7 . . . . Wheel 7 | . . . 3 4 . . . . Hover 7 | . . . . 6 1 . . . Flight 4 | . . . . 2 . . . 2 Utility 106 | 1 4 24 37 25 3 . 11 1 Device 49 | . 1 9 16 18 . . 4 1 Storage 6 | 1 1 1 3 . . . . . Processor 15 | . 2 2 5 1 . . 5 . Hackware 5 | . . . 2 1 . . 2 . Protection 31 | . . 12 11 5 3 . . . Artifact . | . . . . . . . . . Weapon 106 | 3 7 32 35 26 . . 3 . Energy Gun 35 | 2 1 13 11 8 . . . . Energy Cannon 13 | . . 1 12 . . . . . Ballistic Gun 23 | 1 2 8 1 11 . . . . Ballistic Cannon 9 | . 1 4 1 3 . . . . Launcher 17 | . 2 4 7 3 . . 1 . Special Weapon 2 | . . . . . . . 2 . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 5 | . 1 2 2 . . . . . Unidentified Prototypes 8 | . . . . 3 1 . 4 . Parts Lost 52 | . 4 5 18 13 1 . . 11 Power 4 | . . . . 2 . . . 2 Propulsion 14 | . 1 . 6 3 1 . . 3 Utility 21 | . 1 4 6 6 . . . 4 Weapon 13 | . 2 1 6 2 . . . 2 Highest Loss Streak 10 | . 4 1 6 3 1 . . 10 Average Slot Usage (%) 93 | . 94 97 92 88 97 100 94 89 Engine 3 | . 9 3 . 5 . . . . Core 8 | . 4 7 9 8 14 15 15 12 Treads 8 | . 10 20 . 1 . . . 2 Leg 8 | . 17 1 16 10 . . . . Wheel 2 | . . . 6 2 . . . . Hover 3 | . . . . 5 20 23 18 13 Device 13 | . 3 13 9 18 23 23 18 16 Storage 8 | . 14 11 9 6 . . . . Processor 5 | . 6 3 9 6 . . 5 7 Hackware 4 | . . . 7 1 7 7 17 18 Protection 8 | . . 15 6 6 15 15 2 . Energy Gun 4 | . 9 5 4 4 . . . . Energy Cannon 1 | . . . 6 . . . . . Ballistic Gun 4 | . 4 5 . 4 15 15 9 6 Ballistic Cannon 2 | . 1 6 . . . . . . Launcher 3 | . 11 3 4 2 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 58 | 11 17 51 58 58 36 33 52 25 Greatest Support 48 | 40 40 46 48 45 39 39 39 26 Greatest Overweight (x) 19 | . 1 5 19 17 1 . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 4 4 4 4 Average Capacity 7 | 5 5 8 10 9 4 4 4 4 Most Carried 10 | 6 6 10 10 10 4 2 4 4 Average Carried 6 | 5 4 7 8 8 3 2 3 3 Final Capacity 10 | 6 6 10 10 4 4 4 4 4 Final Carried 9 | 6 5 9 4 4 2 2 4 2 Class Distribution -------------------- 71% | Mutant 17% | Scavenger-Mutant 6% | Messiah-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 4688 | 227 175 1265 924 1402 294 . 183 218 Remotely . | . . . . . . . . . Salvage Created 5538 | . 145 1338 2017 1630 203 . . 205 Parts 281 | . 11 80 91 83 9 . . 7 Haulers Intercepted 4 | . . . 1 3 . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . 9 . 2 10 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 134 | . 7 41 42 33 4 . . 7 Melee 3 | . 1 . 2 . . . . . Guns 55 | . 3 19 5 20 4 . . 4 Cannons 38 | . 3 9 18 6 . . . 2 AOE 34 | . . 10 16 7 . . . 1 Classes Destroyed 15 | . 4 2 7 2 . . . . Worker 7 | . . . 2 5 . . . . Builder 7 | . 1 . 1 5 . . . . Tunneler 4 | . . 1 2 1 . . . . Hauler 4 | . . . 1 3 . . . . Recycler 4 | . . . 1 3 . . . . Mechanic 1 | . . . 1 . . . . . Operator 2 | . . . 2 . . . . . Watcher 12 | . 1 5 5 1 . . . . Swarmer 34 | . 5 11 7 6 . . . 5 Grunt 63 | . 2 20 22 14 4 . . 1 Brawler 2 | . . . 1 . . . . 1 Duelist 7 | . . . 6 1 . . . . Sentry 20 | . . 10 6 4 . . . . Hunter 5 | . . . . 5 . . . . Programmer 3 | . . . . 3 . . . . Best Kill Streak 9 | . 4 7 6 9 4 . . 4 Combat Bots Only 7 | . 4 7 4 6 4 . . 4 Max Kills in Single Turn 4 | . 2 3 3 4 1 . . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . 3 3 1 . . . 1 Melee 1 | . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 9835 | . 623 2066 2805 3033 392 . . 916 Core 1395 | . 155 297 225 392 79 . . 247 Absorbed by Shields 308 | . . . 102 206 . . . . Core Remaining (%) 55 | 100 38 25 59 . . . . . Volleys Fired 543 | . 24 142 166 170 17 . . 24 Largest 2 | . 2 2 2 2 2 . . 2 Hottest 138 | . 100 121 138 130 50 . . 105 Shots Fired 799 | . 33 230 241 231 33 . . 31 Gun 489 | . 20 179 75 165 33 . . 17 Cannon 239 | . 9 39 146 45 . . . . Launcher 57 | . 4 12 20 21 . . . . Special 14 | . . . . . . . . 14 Kinetic 341 | . 13 126 35 117 33 . . 17 Thermal 278 | . 16 42 113 93 . . . 14 Explosive 57 | . 4 12 20 21 . . . . Electromagnetic 123 | . . 50 73 . . . . . Robot Hit Streak 16 | . 10 15 16 13 13 . . 5 Robot Miss Streak 7 | . 4 5 5 7 5 . . 2 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 6 | . 1 4 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 502 | . 23 151 155 130 23 . . 20 Core Hits 320 | . 13 90 101 98 8 . . 10 Critical Hits 18 | . 1 4 5 8 . . . . Critical Kills 6 | . . 2 1 3 . . . . Critical Parts Destroyed 11 | . 1 2 3 5 . . . . Melee Attacks 5 | . 4 . 1 . . . . . Impact . | . . . . . . . . . Slashing 1 | . . . 1 . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14296 | . 556 3000 5339 4557 394 . . 450 Guns 5604 | . 180 1675 551 2620 394 . . 184 Cannons 3995 | . 122 502 2728 643 . . . . Explosions 4484 | . 234 818 1988 1294 . . . 150 Melee 22 | . . . 22 . . . . . Ramming 75 | . 20 5 50 . . . . . Kinetic 4019 | . 151 1166 478 1646 394 . . 184 Thermal 4305 | . 151 451 1970 1617 . . . 116 Explosive 3861 | . 234 764 1569 1294 . . . . Electromagnetic 2014 | . . 614 1250 . . . . 150 Impact . | . . . . . . . . . Slashing 22 | . . . 22 . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . 3 5 15 8 8 8 8 5 Average Corruption 5 | . 2 4 14 5 8 8 8 4 Corruption Purged 1 | . . . 1 . . . . . Effects 190 | . 23 61 30 54 16 4 1 1 Message Errors 34 | . 6 13 5 7 2 1 . . Matter Fused 32 | . 3 15 3 8 . 2 . 1 Heat Flow Errors 28 | . 2 10 5 6 4 1 . . Energy Discharges 27 | . 6 10 2 6 2 . 1 . Data Loss (minor) 17 | . 2 5 1 7 2 . . . Data Loss (major) 3 | . . . 2 1 . . . . Misfires 5 | . . 1 1 2 1 . . . Misdirections 6 | . . . 6 . . . . . Targeting Errors 32 | . 4 5 4 16 3 . . . Weapon Failures 6 | . . 2 1 1 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 275 | . 20 71 150 34 . . . . Projectiles 132 | . . 21 99 12 . . . . Explosions 143 | . 20 50 51 22 . . . . Melee . | . . . . . . . . . Knockbacks 31 | . 2 7 13 9 . . . . Impact 1 | . . . 1 . . . . . Kinetic 26 | . 2 7 9 8 . . . . Secondary 4 | . . . 3 1 . . . . Self-Inflicted Damage 270 | . 6 113 116 35 . . . . Shots 6 | . . 1 3 2 . . . . Rammed 14 | . 5 1 7 . . . . 1 Targets Rammed 20 | . 6 1 12 . . . . 1 Kicked 5 | . . . 5 . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 709 | . 297 342 510 359 250 179 709 28 Average Temperature 96 | . 119 88 89 94 80 101 341 15 Received Heat Transfer 2946 | . 180 699 999 690 225 . . 153 Effects 16 | . 2 . 7 3 1 . 3 . Shutdowns 2 | . . . . 1 . . 1 . Energy Bleed 5 | . 2 . 1 1 1 . . . Interference 3 | . . . 3 . . . . . Matter Decay 1 | . . . . . . . 1 . Short Circuit 3 | . . . 1 1 . . 1 . Damage (minor) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . 1 2 . . . . . Combat Hostiles 2 | . . 1 1 . . . . . Parts Fried 9 | . . 1 8 . . . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted 2 | . . 2 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Melted 17 | . 1 3 5 8 . . . . Heat Transferred 8188 | . 444 897 3214 2833 . . . 800 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . 1 6 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 1010 | . 153 609 900 1010 . . . . Average Influence 337 | . 58 277 565 630 . . . . Maximum Alert Level 3 | . . 2 3 3 . . . . Low Security (%) 40 | 100 100 43 . . . . . . Level 1 13 | . . 22 23 2 . . . . Level 2 36 | . . 33 60 68 . . . . Level 3 8 | . . . 16 28 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 31 | . 2 6 8 14 . . . 1 Investigation 17 | . 2 4 4 7 . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 6 | . . 1 1 4 . . . . Assault 5 | . . 1 3 . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 10 | . 1 . 7 2 . . . . Communications Jammed 28 | . . . . 28 . . . . Distress Signals 6 | . . . . 6 . . . . Times Spotted 253 | . 19 73 88 50 4 . . 19 Peak Tracking Total 7 | . 5 7 7 4 4 . . 6 Tactical Retreats 29 | . 4 8 13 3 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 16 | . 4 4 1 7 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . . 1 Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . . . . 1 Triggered 3 | . . . . . . . . 3 Fabricated Traps 3 | . . . . . . . 3 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 14 | . 1 5 2 6 . . . . Max in Single Turn 2 | . 1 1 1 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 43 | . 8 16 8 11 . . . . Terminals 26 | . 7 10 6 3 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 5 | . . 2 1 2 . . . . Recycling Units 6 | . 1 2 1 2 . . . . Scanalyzers 3 | . . 2 . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 183 | . 34 65 43 41 . . . . Successful 120 | . 22 42 29 27 . . . . Failed 62 | . 12 23 14 13 . . . . Catastrophic 3 | . 1 1 . 1 . . . . Database Lockouts 1 | . . . . 1 . . . . Manual 1 | . . . . . . . 1 . Terminals 91 | . 25 27 30 9 . . . . Fabricators 9 | . . . . 9 . . . . Repair Stations 33 | . . 14 8 11 . . . . Recycling Units 29 | . 9 5 5 10 . . . . Scanalyzers 21 | . . 19 . 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 50 | . 15 9 21 5 . . . . Record 21 | . 7 4 7 3 . . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 7 | . 3 3 1 . . . . . Emergency Access Points 5 | . . 2 2 1 . . . . Alert Level 2 | . 1 . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . Investigation Status 1 | . . . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . Assault Status 1 | . . . 1 . . . . . Hauler Manifests 2 | . . . 2 . . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 3 | . 1 . 2 . . . . . Fabricator Hacks 5 | . . . . 5 . . . . Network Status 1 | . . . . 1 . . . . Load Schematic 1 | . . . . 1 . . . . Build 3 | . . . . 3 . . . . Repair Station Hacks 23 | . . 10 4 9 . . . . Scan Component 12 | . . 5 2 5 . . . . Repair 10 | . . 4 2 4 . . . . Refit 1 | . . 1 . . . . . . Recycling Unit Hacks 24 | . 7 5 4 8 . . . . Recycle Component 2 | . . . . 2 . . . . Process 6 | . 2 1 1 2 . . . . Report Inventory 10 | . 3 3 2 2 . . . . Retrieve Matter 5 | . 2 1 1 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 18 | . . 18 . . . . . . Insert Component 9 | . . 9 . . . . . . Analyze 9 | . . 9 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 35 | . 5 12 7 11 . . . . Full Trace Events 16 | . 3 5 3 5 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . 9 . . . . . . Parts Built 4 | . . . . 4 . . . . Matter 570 | . . . . 570 . . . . Time 254 | . . . . 254 . . . . Total Part Build Rating 17 | . . . . 17 . . . . Parts Repaired 10 | . . 4 2 4 . . . . Time 308 | . . 134 35 139 . . . . Parts Recycled 2 | . . . . 2 . . . . Recycled Matter 585 | . 142 163 175 105 . . . . Retrieved Matter 815 | . 142 388 221 64 . . . . Retrieved Components 2 | . . . . 2 . . . . Parts Scanalyzed 9 | . . 9 . . . . . . Part Schematics Acquired 9 | . . 9 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . Non-combat . | . . . . . . . . . Combat 1 | . 1 . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . parse_system 1 | . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 5 | . . . . . . . 4 1 Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 149 | . . . . . . . 149 149 Highest-Rated Ally 38 | . . . . . . . 38 38 Total Orders 1 | . . . . . . . . 1 GUARD 1 | . . . . . . . . 1 Ally Attacks 16 | . . . . . . . . 16 Total Damage 414 | . . . . . . . . 414 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 4 | . . . . . 2 . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 14332 | 1952 1260 4198 2964 2014 349 64 1009 522 Spaces Moved 9782 | 705 845 2128 1756 1146 602 152 1685 763 Core 46 | 11 . 2 6 5 . . . 22 Treads 3007 | 694 240 1914 32 125 . . . 2 Legs 2534 | . 605 212 1220 497 . . . . Wheels 564 | . . . 498 66 . . . . Hover 3631 | . . . . 453 602 152 1685 739 Flight . | . . . . . . . . . Fastest Speed 42 | 50 120 120 100 42 42 42 42 46 Average Speed 110 | 158 131 163 126 112 50 42 49 54 Slowest Speed 1000 | 160 160 300 1000 900 106 42 106 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . . 1 2 . . . . . Exploration Rate (%) 70 | 81 98 100 66 21 83 23 93 69 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . . 5 . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 6 | . . . . . 2 . 4 . Spaces Dug 12 | . . . 12 . . . . . Terrain Destroyed 437 | . 4 82 219 123 . . . 9 Melee . | . . . . . . . . . Projectile 17 | . . . 7 10 . . . . AOE 420 | . 4 82 212 113 . . . 9 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 12542 | 1541 959 2644 2279 1643 628 151 1866 831 Wait 1436 | 817 32 195 116 133 . . 135 8 Move 9773 | 704 844 2127 1754 1145 601 151 1684 763 Hop . | . . . . . . . . . Pick Up 208 | 12 17 40 67 53 . . 15 4 Fast Attach 79 | 1 2 24 14 31 3 . 1 3 Attach 113 | 6 8 15 44 29 1 . 8 2 Detach 25 | . 3 6 11 4 . . 1 . Swap 99 | . 6 35 29 23 1 . 5 . Drop 220 | 1 13 59 64 55 5 . 17 6 Fire 543 | . 24 142 166 170 17 . . 24 Melee 5 | . 4 . 1 . . . . . Ram 2 | . . . 1 . . . . 1 Kick 12 | . 1 . 11 . . . . . Crush 6 | . 5 1 . . . . . . Escape Stasis 1 | . . . 1 . . . . . Rewire 19 | . . . . . . . . 19 Trap 1 | . . . . . . . . 1 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 1953 | -11/Scrapyard | Entered Materials 1954 | -10/Materials | Build established: Mutant 2169 | -10/Materials | Discovered new exit (range 13) 2404 | -10/Materials | Core integrity fell below 50% 2442 | -10/Materials | Lost 4 parts (1n1u2w) 2530 | -10/Materials | Discovered new exit (range 15) 2659 | -10/Materials | Discovered new exit (range 11) 2737 | -10/Materials | Discovered new exit (range 11) 2947 | -10/Materials | Discovered new exit (range 16) 3213 | -10/Materials | Entered another Materials area 3213 | -9/Materials | Evolved 2 slots: Utility x2 3576 | -9/Materials | Discovered new exit (range 6) 3643 | -9/Materials | Discovered new exit (range 12) 4796 | -9/Materials | Discovered new exit (range 11) 5285 | -9/Materials | Discovered new exit (range 6) 5452 | -9/Materials | Repaired Autogun? 5660 | -9/Materials | Discovered new exit (range 11) 5714 | -9/Materials | Repaired Imp. Light Cannon? 5786 | -9/Materials | Repaired Autogun 5826 | -9/Materials | Repaired Reactive Plating 6312 | -9/Materials | Discovered new exit (range 8) 6368 | -9/Materials | Destroyed 7 combat bots 6813 | -9/Materials | First assault squad dispatched 6916 | -9/Materials | Core integrity fell below 50% 6924 | -9/Materials | Crushed by falling debris 7411 | -9/Materials | Entered another Materials area 7411 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8682 | -8/Materials | Repaired Carbon-fiber Leg 8723 | -8/Materials | Repaired Particle Cannon 8744 | -8/Materials | Build established: Scavenger-Mutant 8911 | -8/Materials | Discovered new exit (range 4) 9411 | -8/Materials | First assault squad dispatched 9611 | -8/Materials | Lost 4 parts (2n1u1w) 9953 | -8/Materials | Crushed by falling debris 9982 | -8/Materials | Crushed by falling debris 9982 | -8/Materials | System corruption reached 10% 10013 | -8/Materials | Lost 6 parts (1n3u2w) 10277 | -8/Materials | Build established: Mutant 10373 | -8/Materials | Identified exit to Factory 10375 | -8/Materials | Entered Factory 10375 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 10424 | -7/Factory | Fabricated Imp. Ion Engine (x2) 10531 | -7/Factory | Repaired Imp. Light Armor Plating 10704 | -7/Factory | Repaired Imp. Shield Generator 10757 | -7/Factory | Repaired Carbon-fiber Leg 10910 | -7/Factory | Repaired Carbon-fiber Leg 11157 | -7/Factory | Build established: Scavenger-Mutant 11169 | -7/Factory | Lost 3 parts (2p1u) 11983 | -7/Factory | Core integrity fell below 50% 12066 | -7/Factory | Central database locked down 12187 | -7/Factory | Fabricated Imp. Core Analyzer? 12209 | -7/Factory | Fabricated Adv. Transmission Jammer? 12321 | -7/Factory | Discovered new exit (range 9) 12362 | -7/Factory | Discovered new exit (range 12) 12389 | -7/Factory | Entered Lower Caves 12402 | -7/Lower Caves | Spotted B-75 Beast 12493 | -7/Lower Caves | Encountered a Warlord checkpoint 12657 | -7/Lower Caves | Learned Factory trap positions 12678 | -7/Lower Caves | Build established: Mutant 12696 | -7/Lower Caves | Discovered new exit (range 9) 12708 | -7/Lower Caves | Learned 8 Factory zone layouts 12738 | -7/Lower Caves | Entered another Lower Caves area 12799 | -7/Lower Caves | Discovered new exit (range 7) 12802 | -7/Lower Caves | Entered Zion 12840 | -7/Zion | System corruption cleaned by Quarantine Array 12857 | -7/Zion | Learned location of Warlord (-5) 12859 | -7/Zion | Learned Factory repair station intel 12893 | -7/Zion | Learned location of Quarantine (-3) 12916 | -7/Zion | Learned location of 1 exit from Factory 12957 | -7/Zion | Found Prototype Device 12961 | -7/Zion | Identified Bomb Factory No. 2 13085 | -7/Zion | Found Prototype Processor 13087 | -7/Zion | Identified Exp. Melee Analysis Suite 13093 | -7/Zion | Found Prototype Processor 13094 | -7/Zion | Identified Exp. Target Analyzer 13376 | -7/Zion | Build established: Hacker-Mutant 13426 | -7/Zion | Imprinted 13428 | -7/Zion | Declared Zion's savior 13634 | -7/Zion | Discovered new exit (range 8) 13690 | -7/Zion | Identified exit to Proximity Caves 13718 | -7/Zion | Build established: Messiah-Mutant 13811 | -7/Zion | Entered Proximity Caves 13811 | -6/Proximity Caves | Accompanied by 4 allies 14248 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14286 | -6/Proximity Caves | Core integrity fell below 20% 14331 | -6/Proximity Caves | Lost 10 parts (2p3n3u2w) 14333 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14300_ Penetrated by Slug. 14300_ Imp. Airjet destroyed. 14300_ Attempting to rewire G-50 Soldier. 14303_ Slug penetrates Wall. 14303_ Attempting to rewire G-50 Soldier. 14305_ G-50 Soldier rewired. [Achievement: A New Friend] You have a new controllable ally. Review and give out orders from the Allies menu (F6). 14306_ Y-64 Sentinel IFF system glitched. 14306_ Slug penetrates Soldier 5a. 14311_ Soldier 5a suffers critical hit. 14311_ Soldier 5a destroyed. 14316_ Penetrated by Slug. 14333_ C-30 ARC bursts open, deploying its payload. 14333_ G-67 Veteran unfolds itself. 14333_ G-50 Soldier unfolds itself. 14333_ I-36 Angel unfolds itself. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ##???????????????#### #???????????????##### | | #????????????????# #??????????????????? | | ##???????????????## #??????###??####??# | | ######????????????????? ##???# ##?# #### | | ???????????????????????? #### ??# ## | | ?????????????????????????# ???# ## | | ??????????????????????????# ????# | | ?????????????????? ????## #????## | | ?????????????????? ### #????## ## | | ?????????????????# ????## ### | | ????????????????????# ####### ### | | ????????????????????# ## | | ????????????????????# ######## # | | ????????????????????## # " "# # | | ?????????????????????#### # *%"# | | ????????????????????????### ## %#"="# | | ??????????????????????????###### # "# # | | ???????????????????????##?????#" # "# ### | | ???????????????????????# ##???#" # "# ##?? | | ???????????????????????# #???#" """ ### #??? | | ???????????????????????# #??## %= #??? | | ???????????????????????# #??#" %# ## ##?## | | ???????????????????????# #??##" ######??# | | ???????????????????????# #####" ##??????# | | ???????????????????????## ### #??????# | | ????????????????????????#@ gg #?## | | ???????????????????????# g i ## ?# | | ??????????????????????# g #### ??? | | ????????????????????# ##??## #?? | | ????????????????????# #####?????# ### ?? | | ????????????????????# ##??????????##?? ?? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????#### ##???????????????????# | | ??????????????????????# ####????????????????????# | | ??????????????????????# #????????????????????????# | | ??????????????????????##?????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 23 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 42 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 16 Armor Coverage 825 Resistance: KI 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 56 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 24 Defensive Hacking 11 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Datajack | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Ion Engine | x2 | -7/Factory Imp. Core Analyzer | x1 | -7/Factory | Preloaded Adv. Transmission Jammer | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend I Spy It's Just You Just What I Needed Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher No Signal Novice Programmer Party Time Please Form A Line Power Corrupts Remodeling Risk Taker Robot Respite Safety First Serviceable Loadout Shopping List Significant Disruption Storm Trooper System Compromised The One Total Silence Unlikely Earthworm Challenges ------------ None Game ------ Seed CloakRefineryScrap Manual? 0 Play Time 04:00:48 Cumulative 10.3 hours Start 2020.01.29 @ 17:43:10 End 2020.01.29 @ 23:28:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2adbc745-c5c7-43eb-9376-41af0d4e58bc