Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 15:20:32

Player: Minty

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (83)      415
Value Destroyed (2882)     2882
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (1252)               1252
              TOTAL SCORE: 9729

 Bonus
-------
High Alert Combat Kills    123
Follower Combat Kills      838
Registered with UFD        300
Met Data Miner             300
Friendly Fire              -309

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     36/100
System Corruption          12%
Temperature                Cool (10)
Movement                   Core (150) Ox2
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (9) ------
           Spectral Analyzer
>          --- WEAPON (3) -------
  Advanced Plasma Cannon
>          --- INVENTORY (5) ----
  Advanced ECM Suite
           Tesla Rifle
    Cooled Plasma Cannon
           Dirty Datajack (13)
           DRS Beacon (Ready)

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
                Biometal Medium Treads
                Biometal Medium Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
                Spectral Analyzer
       Improved Salvage Targeting Computer
                Transmission Jammer
       Improved Heavy Armor Plating
       Improved Focal Shield
                Thermal Shield
>               --- WEAPON -----------
          Heavy Plasma Cannon
          Heavy Phase Cannon
          Heavy Phase Cannon
>               --- INVENTORY --------
                Energy Well
                Matter Compressor
                Gravity Neutralizer
                Stasis Canceller
       Advanced ECM Suite
                Focal Shield
       Improved Dynamic Insulation System
                Corruption Screen
                Tesla Rifle
          Heavy Ion Cannon
         Cooled Plasma Cannon
  Hypervelocity Coil Gun
                Gauss Cannon
       Improved Proton Missile Launcher
                Dirty Datajack
       Enhanced Flamer
                Piercing Trap
                DRS Beacon
[Rating: 89]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Spectral Analyzer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Companion Sword
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   .   .   8   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   5   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             100  | .   16  15  .   9   30  5   6   1   4   14  
  Power                    5    | .   .   2   .   1   2   .   .   .   .   .   
    Engine                 3    | .   .   2   .   .   1   .   .   .   .   .   
    Core                   2    | .   .   .   .   1   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | .   4   4   .   .   7   .   .   .   .   3   
    Treads                 10   | .   2   4   .   .   4   .   .   .   .   .   
    Leg                    7    | .   2   .   .   .   2   .   .   .   .   3   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | .   3   3   .   1   10  1   4   1   .   5   
    Device                 11   | .   1   1   .   .   4   .   3   .   .   2   
    Storage                4    | .   1   1   .   .   .   .   .   .   .   2   
    Processor              5    | .   .   1   .   .   2   .   1   .   .   1   
    Hackware               3    | .   .   .   .   .   3   .   .   .   .   .   
    Protection             5    | .   1   .   .   1   1   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | .   9   6   .   7   11  4   2   .   4   6   
    Energy Gun             16   | .   4   4   .   4   3   .   1   .   .   .   
    Energy Cannon          10   | .   .   .   .   .   1   3   1   .   4   1   
    Ballistic Gun          3    | .   2   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               14   | .   3   2   .   1   5   1   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   2   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   1   2   1   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   .   8   
Parts Lost                 30   | .   .   5   .   .   7   .   2   .   .   16  
  Power                    5    | .   .   2   .   .   2   .   .   .   .   1   
  Propulsion               9    | .   .   1   .   .   2   .   1   .   .   5   
  Utility                  8    | .   .   1   .   .   1   .   1   .   .   5   
  Weapon                   8    | .   .   1   .   .   2   .   .   .   .   5   
  Highest Loss Streak      8    | .   .   2   .   .   2   .   2   .   .   8   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     87   | .   99  95  70  90  83  86  85  60  80  47  
  Engine                   4    | .   14  13  14  .   2   .   .   .   .   .   
  Core                     3    | .   .   .   .   5   4   6   6   6   6   1   
  Treads                   20   | .   16  27  28  28  12  20  13  13  13  5   
  Leg                      1    | .   11  .   .   .   1   .   .   .   .   1   
  Device                   6    | .   7   6   2   .   6   6   18  20  20  12  
  Storage                  10   | .   14  14  14  14  6   6   6   6   6   5   
  Processor                4    | .   .   2   .   .   7   13  13  6   6   5   
  Hackware                 1    | .   .   .   .   .   12  .   .   .   .   .   
  Protection               7    | .   6   1   .   13  6   12  6   6   6   2   
  Energy Gun               14   | .   19  19  10  26  5   1   .   .   .   .   
  Energy Cannon            4    | .   .   .   .   .   2   15  20  .   20  9   
  Ballistic Gun            1    | .   8   .   .   .   6   1   .   .   .   .   
  Launcher                 1    | .   .   8   .   .   2   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 13  19  52  49  52  82  92  92  67  97  102 
  Greatest Support         100  | 20  40  40  40  40  100 100 100 70  70  70  
  Greatest Overweight (x)  24   | .   .   1   1   1   8   .   1   .   1   24  
  Average Overweight (x)   1    | .   .   .   1   1   2   .   .   .   1   1   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | .   8   19  20  20  20  20  20  20  20  18  
  Most Carried             20   | .   8   18  19  20  20  20  20  20  20  20  
  Average Carried          16   | .   7   14  18  19  18  19  16  19  17  17  
  Final Capacity           20   | 8   8   20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   8   17  19  18  20  15  20  20  20  5   

 Class Distribution 
--------------------
 64% | Mutant
 11% | Tank
  6% | Gunner
  6% | Hacker-Tank
  3% | Scavenger-Tank

 Dominant Class 
----------------
      Mutant | -10/Materials
      Mutant | -10/Subcaves
      Mutant | -9/Recycling
      Mutant | -9/Scraptown
 Hacker-Tank | -6/Factory
      Gunner | -6/Lower Caves
        Tank | -6/Lower Caves
      Mutant | -6/Data Miner
        Tank | -5/Proximity Caves
      Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           2793 | 200  266  515  .    90   982  398  84   .    69   189  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2852 | .    419  373  .    .    1186 256  64   .    27   527  
  Parts                    154  | .    40   27   .    .    61   6    4    .    .    16   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    15   .    .    .    5    9    .    2    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  63   | .   11  8   .   .   23  8   2   .   1   10  
  Guns                     20   | .   7   2   .   .   11  .   .   .   .   .   
  Cannons                  13   | .   .   .   .   .   2   3   1   .   1   6   
  AOE                      27   | .   4   5   .   .   9   5   .   .   .   4   
Classes Destroyed          18   | .   6   2   .   .   6   2   1   .   .   1   
  Worker                   3    | .   .   .   .   .   2   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 4    | .   1   .   .   .   3   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   2   .   .   .   1   .   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   .   
  Swarmer                  19   | .   6   .   .   .   3   4   1   .   1   4   
  Grunt                    26   | .   5   .   .   .   13  3   .   .   .   5   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   2   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   3   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Subdweller               10   | .   .   10  .   .   .   .   .   .   .   .   
  Scrapoid                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           9    | .   6   2   .   .   9   4   1   .   1   4   
  Combat Bots Only         6    | .   5   2   .   .   6   4   1   .   1   3   
Max Kills in Single Turn   2    | .   2   1   .   .   2   2   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   2   2   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        685  | .    56   79   .    .    243  28   20   .    20   239  
  Missed                   223  | .    20   34   .    .    82   7    4    .    6    70   
Damage Taken               7401 | .    394  830  .    .    2070 401  341  .    231  3134 
  Core                     1526 | .    75   140  .    .    203  85   .    .    12   1011 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  20   | .    .    .    .    .    20   .    .    .    .    .    
  Ignored by Resistances   258  | .    .    .    .    .    29   .    15   .    61   153  
  Regen/Repaired (Parts)   538  | .    .    .    .    391  67   .    .    .    .    80   
Core Remaining (%)         59   | 100  .    .    .    14   .    .    .    .    64   .    
Volleys Fired              233  | .    45   48   .    .    77   9    5    .    7    42   
  Largest                  3    | .    2    2    .    .    3    3    3    .    3    3    
  Hottest                  270  | .    90   105  .    .    208  190  190  .    215  270  
Shots Fired                455  | .    89   91   .    .    174  20   10   .    18   53   
  Gun                      280  | .    84   68   .    .    120  .    .    .    .    8    
  Cannon                   119  | .    .    .    .    .    40   14   10   .    18   37   
  Launcher                 52   | .    5    23   .    .    14   6    .    .    .    4    
  Special                  4    | .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  173  | .    64   .    .    .    98   .    .    .    .    11   
  Thermal                  137  | .    2    3    .    .    52   14   10   .    18   38   
  Explosive                46   | .    5    23   .    .    12   6    .    .    .    .    
  Electromagnetic          99   | .    18   65   .    .    12   .    .    .    .    4    
  Robot Hit Streak         16   | .    5    13   .    .    16   12   12   .    3    6    
  Robot Miss Streak        8    | .    5    4    .    .    8    3    3    .    4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           281  | .    47   49   .    .    127  12   5    .    8    33   
  Core Hits                186  | .    26   22   .    .    94   17   2    .    2    23   
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    .    .    .    .    .    .    .    2    
  Critical Strikes         10   | .    .    3    .    .    1    .    1    .    .    5    
    Burn                   1    | .    .    .    .    .    .    .    .    .    .    1    
    Meltdown               1    | .    .    .    .    .    .    .    1    .    .    .    
    Destroy                3    | .    .    1    .    .    .    .    .    .    .    2    
    Blast                  2    | .    .    .    .    .    .    .    .    .    .    2    
    Corrupt                3    | .    .    2    .    .    1    .    .    .    .    .    
Melee Attacks              7    | .    .    .    .    .    7    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 7    | .    .    .    .    .    7    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8907 | .    1192 1514 .    .    3572 897  184  .    266  1282 
  Guns                     2947 | .    655  468  .    .    1770 .    .    .    .    54   
  Cannons                  2380 | .    .    .    .    .    803  328  184  .    266  799  
  Explosions               3502 | .    526  1046 .    .    985  563  .    .    .    382  
  Melee                    14   | .    .    .    .    .    14   .    .    .    .    .    
  Ramming                  39   | .    11   .    .    .    .    6    .    .    .    22   
  Kinetic                  2105 | .    544  .    .    .    1449 .    .    .    .    112  
  Thermal                  2901 | .    89   124  .    .    1144 328  184  .    266  766  
  Explosive                2720 | .    449  968  .    .    740  563  .    .    .    .    
  Electromagnetic          1128 | .    99   422  .    .    225  .    .    .    .    382  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 14   | .    .    .    .    .    14   .    .    .    .    .    
Highest Corruption         12   | .    1    1    1    .    3    3    3    3    3    12   
  Average Corruption       2    | .    1    1    1    .    2    3    3    3    3    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  73   | .    1    17   1    .    5    13   22   2    4    8    
    Message Errors         20   | .    .    3    .    .    1    6    9    .    1    .    
    Matter Fused           16   | .    .    3    .    .    3    2    6    .    1    1    
    Heat Flow Errors       6    | .    1    2    .    .    .    .    2    .    .    1    
    Energy Discharges      10   | .    .    2    1    .    1    2    1    2    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      7    | .    .    3    .    .    .    1    1    .    1    1    
    Data Loss (major)      2    | .    .    1    .    .    .    .    1    .    .    .    
    Misfires               3    | .    .    2    .    .    .    .    1    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    1    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        4    | .    .    1    .    .    .    1    .    .    .    2    
Overload Shots             2    | .    .    .    .    .    2    .    .    .    .    .    
Overflow Damage            223  | .    41   .    .    .    86   16   .    .    15   65   
  Projectiles              104  | .    .    .    .    .    46   .    .    .    15   43   
  Explosions               115  | .    41   .    .    .    40   12   .    .    .    22   
  Melee                    4    | .    .    .    .    .    .    4    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      304  | .    26   137  .    .    20   33   .    .    .    88   
  Shots                    16   | .    1    6    .    .    1    3    .    .    .    5    
  Rammed                   7    | .    .    .    .    .    .    1    .    .    .    6    
Targets Rammed             8    | .    1    .    .    .    .    1    .    .    .    6    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        269  | .    269  205  .    .    203  117  96   .    120  234  
  Average Temperature      53   | .    35   74   .    .    54   55   36   .    56   67   
  Received Heat Transfer   1470 | .    126  258  .    .    537  99   36   .    9    405  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    1    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    2    .    .    .    3    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    1    .    1    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    1    .    1    .    .    .    
  Parts Melted             8    | .    1    1    .    .    4    .    .    .    .    2    
  Heat Transferred         3982 | .    137  100  .    .    1439 485  248  .    374  1199 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    1    .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Peak Influence             809  | .   211 .   194 .   809 .   .   .   .   272 
  Initial                  188  | .   .   .   188 .   .   .   .   .   .   .   
  Average                  134  | .   63  .   191 .   187 .   .   .   .   122 
Maximum Alert Level        3    | .   1   .   .   .   3   .   .   .   .   1   
  Low Security (%)         81   | .   99  .   100 .   68  .   .   .   .   69  
  Level 1                  10   | .   .   .   .   .   14  .   .   .   .   30  
  Level 2                  4    | .   .   .   .   .   9   .   .   .   .   .   
  Level 3                  3    | .   .   .   .   .   7   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   .   .   12  .   .   .   .   4   
  Investigation            4    | .   1   .   .   .   2   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   3   .   .   .   .   1   
  Reinforcement            9    | .   1   .   .   .   6   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   2   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Distress Signals           2    | .   .   .   .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              127  | .   20  26  .   .   39  8   8   .   5   21  
  Peak Tracking Total      7    | .   7   3   .   .   5   4   4   .   4   6   
  Tactical Retreats        8    | .   2   4   .   .   1   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Traps Triggered            3    | .   2   .   .   .   .   .   .   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   1   .   .   .   .   1   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   2   2   2   1   1   1   1   1   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Machines Disabled          16   | .   .   2   .   .   9   .   .   .   .   5   
  Max in Single Turn       4    | .   .   1   .   .   4   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Machines Accessed          27   | .   5   2   2   4   8   .   1   4   .   1   
  Terminals                12   | .   5   .   2   .   5   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                96   | .   22  3   5   21  17  .   1   26  .   1   
  Successful               77   | .   13  3   2   21  10  .   1   26  .   1   
  Failed                   18   | .   8   .   3   .   7   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   10  .   1   .   12  .   .   .   .   1   
  Terminals                40   | .   22  .   5   .   13  .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             70   | .   11  3   2   21  6   .   1   26  .   .   
  Record                   33   | .   1   1   .   20  .   .   .   11  .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   9   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   3   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   4   .   1   .   3   .   .   3   .   .   
  Open Door                3    | .   .   1   .   1   .   .   1   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycling Unit Index     2    | .   1   .   .   .   1   .   .   .   .   .   
  Alert Level              3    | .   1   .   1   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   .   .   2   .   .   .   .   1   
  Terminals                3    | .   2   .   .   .   1   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   .   1   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   5   .   2   .   7   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   9   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   42  .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   16  .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   2   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Total Allies               13   | .   .   4   .   .   7   1   .   .   .   1   
  Largest Group            5    | .   .   2   .   .   5   1   1   1   1   1   
  Highest-Rated Group      140  | .   .   38  .   .   140 40  40  35  35  74  
  Highest-Rated Ally       74   | .   .   19  .   .   32  40  40  35  35  74  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               81   | .   .   15  .   .   48  .   5   .   9   4   
  Total Damage             2743 | .   .   393 .   .   851 .   631 .   551 317 
  Kills                    29   | .   .   6   .   .   10  .   7   .   4   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   2   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               11451 | .    1304 1944 214  3595 1649 587  1150 132  410  466  
Spaces Moved               4570  | 1    444  698  86   1420 645  349  514  89   169  155  
  Core                     73    | .    .    .    .    .    .    .    .    .    .    73   
  Treads                   4067  | .    204  698  86   1420 461  349  514  89   169  77   
  Legs                     265   | 1    240  .    .    .    19   .    .    .    .    5    
  Wheels                   165   | .    .    .    .    .    165  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  160  250  250  150  150  150  145  225  50   
  Average Speed            217   | 120  138  251  250  250  209  150  214  145  225  197  
  Slowest Speed            1250  | 120  160  260  250  250  460  150  225  145  225  1250 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 2    74   50   22   86   18   65   86   80   51   5    
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     5     | .    .    1    .    2    .    1    .    1    .    .    
  Known Exits Taken        2     | .    .    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    .    1    1    1    .    .    
Scrap Searched             19    | .    .    6    .    6    .    4    2    .    1    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          314   | .    43   115  .    .    85   48   3    .    10   10   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               41    | .    .    .    .    .    16   2    3    .    10   10   
  AOE                      273   | .    43   115  .    .    69   46   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  
Total                      5687 | .    1045 795  87   1467 806  398  554  95   185  255  
  Wait                     650  | .    522  21   .    22   15   22   23   .    2    23   
  Move                     4560 | .    443  697  85   1419 644  348  513  88   168  155  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  47   | .    6    9    .    7    13   2    4    .    3    3    
  Fast Attach              37   | .    5    4    .    5    13   3    2    .    .    5    
  Attach                   28   | .    2    2    .    2    7    .    3    1    3    8    
  Detach                   27   | .    1    2    2    1    5    2    3    5    .    6    
  Swap                     35   | .    9    9    .    2    10   2    1    .    1    1    
  Drop                     50   | .    11   2    .    9    12   9    .    1    1    5    
  Fire                     233  | .    45   48   .    .    77   9    5    .    7    42   
  Melee                    7    | .    .    .    .    .    7    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    .    .    .    .    .    1    .    .    .    6    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    2    .    .    .    .    .    
  Trap                     2    | .    .    .    .    .    1    .    .    .    .    1    
  Miscellaneous            1    | .    .    1    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub)
-10/Subcaves
-9/Recycling
-9/Scraptown
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 1 exit: Ext)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   246 | -10/Materials      | Discovered new exit (range 8)
   316 | -10/Materials      | Build established: Mutant
   407 | -10/Materials      | Identified exit to Materials
   509 | -10/Materials      | Discovered new exit (range 8)
   693 | -10/Materials      | Central database locked down
  1290 | -10/Materials      | Discovered new exit (range 10)
  1305 | -10/Materials      | Entered Subcaves
  1435 | -10/Subcaves       | Released subatomizers from SUBCON Basin
  1556 | -10/Subcaves       | Core integrity fell below 50%
  1960 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  1961 | -10/Subcaves       | Shifting Twisted Machinery released Spk. Treads
  2268 | -10/Subcaves       | Visited triangular shrine
  2284 | -10/Subcaves       | Found Prototype Device
  2284 | -10/Subcaves       | Identified V3-11A's Pendant
  2289 | -10/Subcaves       | Befriended Subdweller
  2362 | -10/Subcaves       | Learned location of Zion (-7)
  2362 | -10/Subcaves       | Met a Zionite searching for "candidates"
  2389 | -10/Subcaves       | Befriended Subdweller
  2600 | -10/Subcaves       | Shifting Twisted Machinery released Piercing Trap
  2831 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  2891 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  2909 | -10/Subcaves       | Befriended Subdweller
  3087 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  3135 | -10/Subcaves       | Approached by friendly Subdweller
  3158 | -10/Subcaves       | Core integrity fell below 20%
  3172 | -10/Subcaves       | Discovered new exit (range 11)
  3249 | -10/Subcaves       | Entered Recycling
  3387 | -9/Recycling       | Scanned before Scraplab entrance
  3438 | -9/Recycling       | Entered Scraplab
  3458 | -9/Recycling       | Discovered new exit (range 3)
  3463 | -9/Recycling       | Entered Scraptown
  3463 | -9/Scraptown       | System corruption cleaned by C-Scrubber
  3719 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  3729 | -9/Scraptown       | Visited Science Testing Area
  3789 | -9/Scraptown       | Visited Cyclists
  3922 | -9/Scraptown       | Visited UFD Registry
  3922 | -9/Scraptown       | Registered with UFD as "Pipemech"
  4007 | -9/Scraptown       | Entered Cyclist Reading Room
  4337 | -9/Scraptown       | Discovered new exit (range 11)
  4572 | -9/Scraptown       | Visited The Evicted
  4589 | -9/Scraptown       | Visited TADAMA
  4637 | -9/Scraptown       | Visited CR-KLE's Repair Center
  4656 | -9/Scraptown       | CR-KLE repaired 6 parts
  4827 | -9/Scraptown       | Visited Chapter 10
  4867 | -9/Scraptown       | Visited Botcube Research
  4886 | -9/Scraptown       | Found Botcube
  4931 | -9/Scraptown       | Visited Sword Containment
  5102 | -9/Scraptown       | Visited Infowarlord's Domain
  5128 | -9/Scraptown       | Found Spectral Analyzer
  5271 | -9/Scraptown       | Visited Derelict Rescue Squad
  5370 | -9/Scraptown       | Delivered Scrap Shield to a Scientist
  5513 | -9/Scraptown       | Visited Junk Repository
  5622 | -9/Scraptown       | Visited DA-N13 Charitable Foundation
  5645 | -9/Scraptown       | Found DCF Scrap (32 items)
  5891 | -9/Scraptown       | Found Scrap Suit
  6304 | -9/Scraptown       | Visited Spacefarers
  6344 | -9/Scraptown       | Visited Comm Corps
  7058 | -9/Scraptown       | Entered Factory
  7058 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1
  7475 | -6/Factory         | Build established: Hacker-Tank
  7872 | -6/Factory         | Scrapoid reinforcements arrived
  8056 | -6/Factory         | Identified exit to Lower Caves
  8072 | -6/Factory         | Fabricated Biometal Medium Treads (x2)
  8206 | -6/Factory         | Build established: Scavenger-Tank
  8322 | -6/Factory         | Lost 3 allies
  8342 | -6/Factory         | P-60 Hacker assimilated allied 06F03-D
  8561 | -6/Factory         | Garrison activated, responded to threat
  8707 | -6/Factory         | Entered Lower Caves
  8707 | -6/Lower Caves     | UFD Scientist delivered a prototype
  8712 | -6/Lower Caves     | Found Prototype Protection
  8712 | -6/Lower Caves     | Identified Enh. Scrap Shield
  8830 | -6/Lower Caves     | Learned location of Extension (-5)
  8834 | -6/Lower Caves     | Learned 4 Factory zone layouts
  9016 | -6/Lower Caves     | Build established: Gunner
  9156 | -6/Lower Caves     | Discovered new exit (range 10)
  9176 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9233 | -6/Lower Caves     | Botcube activated
  9247 | -6/Lower Caves     | Botcube completed mutation into wheeled form, armed with 2 launchers.
  9294 | -6/Lower Caves     | Entered another Lower Caves area
  9294 | -6/Lower Caves     | Accompanied by 1 ally
  9399 | -6/Lower Caves     | Spotted B-75 Beast
  9413 | -6/Lower Caves     | Destroyed B-75 Beast
  9582 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9770 | -6/Lower Caves     | Build established: Tank
 10009 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 10403 | -6/Lower Caves     | Discovered new exit (range 22)
 10444 | -6/Lower Caves     | Entered Data Miner
 10444 | -6/Data Miner      | Accompanied by 1 ally
 10448 | -6/Data Miner      | Discovered new exit (range 6)
 10464 | -6/Data Miner      | Met Data Miner
 10504 | -6/Data Miner      | Learned location of Section 7 (-2)
 10504 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10524 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10576 | -6/Data Miner      | Entered Proximity Caves
 10576 | -5/Proximity Caves | Accompanied by 1 ally
 10577 | -5/Proximity Caves | Identified exit to Factory
 10586 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10986 | -5/Proximity Caves | Entered Factory
 10986 | -5/Factory         | Accompanied by 1 ally
 10986 | -5/Factory         | Evolved 2 slots: Utility x2
 10987 | -5/Factory         | Identified exit to Extension
 11096 | -5/Factory         | Found Botcube
 11270 | -5/Factory         | Lost 8 parts (2n4u2w)
 11364 | -5/Factory         | System corruption reached 10%
 11384 | -5/Factory         | Core integrity fell below 50%
 11392 | -5/Factory         | Botcube activated
 11407 | -5/Factory         | Core integrity fell below 20%
 11412 | -5/Factory         | Botcube completed mutation into hovering form, armed with 1 cannon, 1 launcher.
 11419 | -5/Factory         | Lost 7 parts (3n1u3w)
 11452 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
11412_ Botcube completes transformation.
11412_ Slug penetrates Mutated Botcube.
11412_ K-01 Serf collects debris.
11412_ U-05 Engineer lays Concrete.
11413_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
11416_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned.
11417_ Dropped Hvy. Ion Cannon.
11417_ Slug penetrates Mutated Botcube.
11418_ Acquired Dirty Datajack.
11432_ K-01 Serf cleans the Terminal. <x2>
11439_ Acquired Adv. Plasma Cannon.
11440_ Neutrino Reactor explodes.
11440_ Door malfunctions.
11441_ System corrupted: IFF burst signal emitted.
11441_ K-01 Serf collects debris.
11444_ Neutrino Reactor explodes.
11444_ K-01 Serf destroyed.
11444_ K-01 Serf collects debris. <x2>
11450_ Neutrino Reactor explodes.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ???????#??????????????? |
| ?????????????????????????  ?????? ###????????????? |
| ?????????????????????????  ?????      ???????????? |
| ?????????????????????????  ?????     ????????????? |
| ???????????????????????   #????     ?????????????? |
| ??###########?????????#   #####      ????????????? |
| ??#         #?????????#               ???????????? |
| ??#    """ !#?????????+              #???????????? |
| #?#  """""  #?????????#              ????????????? |
| #?#% """"" !#?????????#""    """   #?????????????? |
| #?#         #?????????#""    """   #?????????????? |
| #?#         ??????????#"T !  """   #?????????????? |
| #?#       ????????????#""     ""   #?????????????? |
| ###     ?????????????##""     ""   #?????????????? |
|   ###+################;            ####??????????? |
|                                       ???????????? |
|                         k #??????????????????????? |
|                        pb #??????????????????????? |
|   ######## ###########  g####????????????????????? |
|  ##??????# #??#        g%   #????????????????????? |
|  #???????# #??#             #????????????????????? |
|  #???????# #??#             #????????????????????? |
|  #???????# #??#             #????????????????????? |
|  #???????# #??#             #????????????????????? |
|  #???????# #??#   !      @  #????????????????????? |
|  #??#+##?# #??###############????????????????????? |
|  #??    ?# #?????????????????????????????????????? |
|  #??    ## #?????????????????????????????????????? |
|    ?       #?????????????????????????????????????? |
| ###     ## #?????????????????????????????????????? |
| ????    ?? ??????????????????????????????????????? |
| ##??#=#??? ??????????????????????????????????????? |
|  #??#*##?? ??????????????????????????????????????? |
| #####+%### ??????????????????????????????????????? |
|  %[ *%=  # ??????????????????????????????????????? |
| ===      # ??????????????????????????????????????? |
| =""  ""  # ??????????????????????????????????????? |
| %""  ""  # ??????????????????????????????????????? |
|   "" """ +     ??????????????????????????????????? |
|  """ """ #      ?????????????????????????????????? |
|  """ """ #         ??????????????????????????????? |
|          #?    ###???????????????????????????????? |
| ####+#####     #?????????????????????????????????? |
|                #?????????????????????????????????? |
|                #?????????????????????????????????? |
|                #?????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
| #############????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          29
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             950
Resistance: KI             25
Resistance: TH             20
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
               Enh. Coil Gun | -6/Data Miner | Free
              Exp. Heat Sink | -6/Data Miner | Free
           Hvy. Siege Treads | -6/Data Miner | Free
         Point Defense Array | -6/Data Miner | Free
                     Railgun | -6/Data Miner | Free
      Biometal Medium Treads | -6/Data Miner | Free

 Robot Schematics 
------------------
 R-10 Processor | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free

 Fabricated
------------
 Biometal Medium Treads | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoySuperquantumHumpback
  Manual?         0
Play Time         00:47:06
  Cumulative      800.0 hours
  Start           2024.07.14 @ 14:02:49
  End             2024.07.14 @ 15:20:32
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          936
  Rogue           658
  Adventurer      124
  Explorer        154
Win Type          -
  Total           31
  Types           25/0/4/1/0/0/0/1/0
Lore%             70
Gallery%          87
Achievement%      77
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 674986e6-3a86-40fb-8d01-b2118b34319a