Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 14:50:31

Player: Puck

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (115)     575
Value Destroyed (2641)     2641
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (134)                134
              TOTAL SCORE: 6430

 Bonus
-------
High Alert Combat Kills    134

 Cogmind 
---------
Core Integrity             618/850
Matter                     300/300
Energy                     5/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Rolling (120) Ox2
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
        Armored Wheel
>               --- UTILITY (7) ------
          Large Storage Unit
                Actuator Array
                Actuator Array
                Hacking Suite
                Hacking Suite
>               --- WEAPON (2) -------
                Power Maul
>               --- INVENTORY (15) ---
                Heat Sink
                Cooling System
                Energy Well (350)
  High-capacity Matter Pod (200)
                Visual Processing Unit
       Improved Sensor Array
                Phase Shifter
                Core Shielding
                Thermal Shield
                System Restoration Module
                Maul

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
          Light Deuterium Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Melee Analysis Suite
                Actuator Array
                Actuator Array
       Improved Light Armor Plating
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
                Mace
                Power Maul
>               --- INVENTORY --------
                Heat Sink
                Cooling System
                Energy Well
  High-capacity Matter Pod
                Visual Processing Unit
       Improved Sensor Array
                System Restoration Module
                Maul
[Rating: 39]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Actuator Array
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Mace
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  5    | .   .   2   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             82   | 5   8   26  14  23  6   
  Power                    15   | 1   2   3   3   4   2   
    Engine                 13   | 1   2   3   2   4   1   
    Core                   2    | .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   .   8   2   7   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  20   | 2   .   8   2   7   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  31   | 1   2   10  8   8   2   
    Device                 8    | .   1   .   3   3   1   
    Storage                4    | 1   1   .   .   2   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               2    | .   .   .   1   1   .   
    Protection             16   | .   .   10  4   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 1   4   5   1   4   1   
    Energy Gun             3    | .   3   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       2    | .   1   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          10   | .   .   4   1   4   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 45   | .   3   18  6   8   10  
  Power                    9    | .   2   2   1   1   3   
  Propulsion               17   | .   .   8   1   4   4   
  Utility                  13   | .   .   6   4   1   2   
  Weapon                   6    | .   1   2   .   2   1   
  Highest Loss Streak      7    | .   1   5   2   6   7   
  To Critical Strikes      1    | .   .   .   .   1   .   
Average Slot Usage (%)     71   | .   92  61  63  75  90  
  Engine                   6    | .   11  5   3   6   5   
  Core                     1    | .   .   .   4   .   2   
  Wheel                    16   | .   28  14  12  13  22  
  Device                   7    | .   10  .   1   18  13  
  Storage                  9    | .   14  11  9   4   6   
  Hackware                 5    | .   .   .   5   14  13  
  Protection               7    | .   .   10  16  .   5   
  Energy Gun               2    | .   13  .   .   .   .   
  Ballistic Gun            1    | .   12  .   .   .   .   
  Impact Weapon            13   | .   .   18  10  14  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             53   | 10  30  43  53  50  46  
  Greatest Support         60   | 26  26  32  32  60  52  
  Greatest Overweight (x)  8    | .   1   6   4   8   2   
  Average Overweight (x)   1    | .   .   1   2   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  10  15  
  Most Carried             15   | .   15  15  12  15  11  
  Average Carried          9    | .   5   11  11  9   8   
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | .   15  11  12  9   11  

 Class Distribution 
--------------------
 70% | Mutant
 26% | Hacker-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Hacker-Gladiator | -7/Factory
 Hacker-Gladiator | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           1471 | 137  396  590  125  185  38   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3958 | 74   448  1444 1304 531  157  
  Parts                    138  | .    30   54   27   22   5    
Haulers Intercepted        9    | .    2    5    1    1    .    
Recyclers Shooed           3    | .    .    1    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  72   | .   12  26  18  11  5   
  Melee                    31   | .   .   13  6   8   4   
  Guns                     12   | .   12  .   .   .   .   
  AOE                      1    | .   .   .   1   .   .   
Classes Destroyed          13   | 1   5   4   2   1   .   
  Worker                   11   | .   .   5   5   1   .   
  Tunneler                 3    | .   1   .   1   .   1   
  Hauler                   9    | .   2   5   1   1   .   
  Recycler                 9    | 1   .   1   7   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 2    | .   1   .   .   1   .   
  Watcher                  8    | .   .   4   3   1   .   
  Swarmer                  27   | .   6   4   8   5   4   
  Grunt                    24   | .   6   11  3   4   .   
  Brawler                  3    | .   .   3   .   .   .   
  Sentry                   16   | .   .   8   6   1   1   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           7    | 1   7   7   7   3   4   
  Combat Bots Only         7    | .   6   7   4   3   4   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    1    | .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        582   | .    49   162  101  112  158  
  Missed                   147   | .    17   40   21   27   42   
Damage Taken               5683  | .    442  1750 1124 1343 1024 
  Core                     1176  | .    103  335  245  261  232  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Redirected to Shielding  101   | .    .    101  .    .    .    
Core Remaining (%)         58    | 100  58   16   55   62   .    
Volleys Fired              62    | 5    57   .    .    .    .    
  Largest                  2     | 1    2    .    .    .    .    
  Hottest                  70    | 20   70   .    .    .    .    
Shots Fired                118   | 5    113  .    .    .    .    
  Gun                      118   | 5    113  .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  62    | 5    57   .    .    .    .    
  Thermal                  56    | .    56   .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         9     | 4    9    .    .    .    .    
  Robot Miss Streak        4     | 1    4    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    
Shots Hit Robots           280   | 4    66   88   72   32   18   
  Core Hits                63    | 2    25   14   7    13   2    
  Critical Kills           8     | .    .    4    3    1    .    
  Critical Parts Destroyed 47    | .    .    18   21   5    3    
  Critical Strikes         62    | .    2    26   25   6    3    
    Burn                   2     | .    2    .    .    .    .    
    Smash                  60    | .    .    26   25   6    3    
Melee Attacks              262   | .    .    113  82   45   22   
  Impact                   262   | .    .    113  82   45   22   
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            32    | .    .    9    19   3    1    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        14    | .    .    9    .    2    3    
Damage Inflicted           10592 | 49   823  3711 3647 1565 797  
  Guns                     872   | 49   823  .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    
  Melee                    9710  | .    .    3711 3647 1555 797  
  Ramming                  10    | .    .    .    .    10   .    
  Kinetic                  456   | 49   407  .    .    .    .    
  Thermal                  416   | .    416  .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   9710  | .    .    3711 3647 1555 797  
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         5     | .    1    2    .    5    .    
  Average Corruption       2     | .    1    1    .    3    .    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  29    | .    .    18   .    11   .    
    Message Errors         6     | .    .    4    .    2    .    
    Matter Fused           5     | .    .    2    .    3    .    
    Heat Flow Errors       2     | .    .    2    .    .    .    
    Energy Discharges      3     | .    .    1    .    2    .    
    Parts Rejected         2     | .    .    2    .    .    .    
    Parts Fused            1     | .    .    1    .    .    .    
    Data Loss (minor)      6     | .    .    4    .    2    .    
    Data Loss (major)      2     | .    .    1    .    1    .    
    Alerts                 2     | .    .    1    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            3427  | .    .    1042 1778 348  259  
  Projectiles              89    | .    .    .    89   .    .    
  Explosions               .     | .    .    .    .    .    .    
  Melee                    3338  | .    .    1042 1689 348  259  
Knockbacks                 31    | .    .    11   15   4    1    
  Impact                   30    | .    .    11   14   4    1    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                1     | .    .    .    1    .    .    
Self-Inflicted Damage      4     | .    .    .    .    4    .    
  Shots                    .     | .    .    .    .    .    .    
  Rammed                   8     | .    .    .    .    8    .    
Targets Rammed             8     | .    .    .    .    8    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        181   | .    73   181  7    .    .    
  Average Temperature      46    | .    38   67   7    .    .    
  Received Heat Transfer   1398  | .    120  567  288  237  186  
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              74    | .    .    33   29   6    6    
  Impact Corruptions       128   | .    .    45   60   15   8    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             2     | .    2    .    .    .    .    
  Heat Transferred         1132  | .    1132 .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             558  | 5   332 500 558 276 196 
  Initial                  194  | .   3   74  174 194 101 
  Average                  252  | 1   146 364 343 97  147 
Maximum Alert Level        2    | .   1   2   2   1   .   
  Low Security (%)         46   | 100 86  13  17  82  100 
  Level 1                  24   | .   13  30  43  17  .   
  Level 2                  28   | .   .   55  39  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   3   2   .   2   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            6    | .   3   2   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           6    | .   2   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              128  | .   25  43  36  17  7   
  Peak Tracking Total      7    | .   6   7   4   4   4   
  Tactical Retreats        17   | .   1   9   5   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            10   | .   4   .   1   4   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          18   | .   4   7   2   3   2   
  Terminals                17   | .   4   6   2   3   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                48   | .   10  16  12  6   4   
  Successful               23   | .   3   5   8   5   2   
  Failed                   23   | .   6   10  4   1   2   
    Catastrophic           4    | .   .   3   .   .   1   
  Database Lockouts        2    | .   1   1   .   .   .   
  Manual                   28   | .   10  10  5   1   2   
  Terminals                47   | .   10  15  12  6   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             22   | .   3   4   8   5   2   
  Record                   1    | .   .   .   .   1   .   
  Part Schematic           3    | .   1   1   1   .   .   
  Robot Analysis           4    | .   2   .   2   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   
  Level Access Points      1    | .   .   .   .   1   .   
  Branch Access Points     2    | .   .   1   .   .   1   
  Terminal Index           1    | .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   1   
  Alert Level              2    | .   .   1   .   1   .   
  Unreport Threat          4    | .   .   .   3   1   .   
  Locate Traps             1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   3   6   1   3   2   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       4    | .   2   .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               4693 | 41   711  1791 830  1027 293  
Spaces Moved               2930 | 27   507  1113 435  615  233  
  Core                     138  | 1    .    36   .    101  .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   2792 | 26   507  1077 435  514  233  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   90   90   
  Average Speed            116  | 88   98   119  121  131  95   
  Slowest Speed            450  | 100  105  350  140  450  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       44   | 3    95   98   50   14   6    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      3621 | 36   601  1391 586  743  264  
  Wait                     251  | .    12   140  53   43   3    
  Move                     2925 | 26   506  1112 434  614  233  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  38   | .    16   6    2    10   4    
  Fast Attach              50   | 5    5    9    12   15   4    
  Attach                   21   | .    2    12   1    4    2    
  Detach                   4    | .    .    2    .    2    .    
  Swap                     11   | .    1    5    1    4    .    
  Drop                     15   | .    2    6    1    6    .    
  Fire                     62   | 5    57   .    .    .    .    
  Melee                    236  | .    .    99   82   37   18   
  Ram                      8    | .    .    .    .    8    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 3 exits: [*Fac] / Low x2)

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
   42 | -11/Scrapyard | Entered Materials
   55 | -10/Materials | Discovered new exit (range 16)
  133 | -10/Materials | Discovered new exit (range 11)
  270 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Build established: Mutant
  476 | -10/Materials | Central database locked down
  741 | -10/Materials | Discovered new exit (range 12)
  753 | -10/Materials | Entered another Materials area
  753 | -9/Materials  | Evolved 2 slots: Utility x2
  859 | -9/Materials  | Discovered new exit (range 15)
  917 | -9/Materials  | Central database locked down
 1044 | -9/Materials  | Identified exit to Mines
 1044 | -9/Materials  | Identified exit to Storage
 1123 | -9/Materials  | Lost 4 parts (1n3u)
 1145 | -9/Materials  | Destroyed 7 combat bots
 1420 | -9/Materials  | Discovered new exit (range 10)
 1430 | -9/Materials  | Lost 3 parts (2n1u)
 1610 | -9/Materials  | Core integrity fell below 50%
 1643 | -9/Materials  | Lost 5 parts (2p1n1u1w)
 1672 | -9/Materials  | Core integrity fell below 20%
 1988 | -9/Materials  | Discovered new exit (range 16)
 2335 | -9/Materials  | Discovered new exit (range 16)
 2544 | -9/Materials  | Entered another Materials area
 2544 | -8/Materials  | Evolved 2 slots: Utility x2
 3308 | -8/Materials  | Discovered new exit (range 16)
 3374 | -8/Materials  | Entered Factory
 3374 | -7/Factory    | Evolved 2 slots: Propulsion x2
 3689 | -7/Factory    | Build established: Hacker-Gladiator
 3869 | -7/Factory    | Lost 6 parts (1p2n1u2w)
 4340 | -7/Factory    | Identified exit to Factory
 4401 | -7/Factory    | Entered another Factory area
 4401 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4415 | -6/Factory    | Identified exit to Lower Caves
 4428 | -6/Factory    | Discovered new exit (range 11)
 4558 | -6/Factory    | Lost 3 parts (2p1n)
 4694 | -6/Factory    | Self-destructed

 Last Messages 
---------------
04649_ Destroyed Seismic Detector.
04649_ T-07 Excavator system corrupted by crushing effect. <x3>
04650_ T-07 Excavator system terminally corrupted.
04650_ Lgt. Ion Engine fried.
04650_ Mining Laser fried.
04657_ Acquired Phase Shifter.
04663_ Acquired 23 matter.
04670_ Mace follow-up attack on Y-54 Guardian.
04673_ Arm. Wheel destroyed.
04676_ Lgt. Nuclear Core destroyed.
04676_ Imp. Light Armor Plating destroyed.
04676_ Mace follow-up attack on Y-54 Guardian. <x2>
04680_ Y-54 Guardian suffers critical hit (Smash).
04680_ Destroyed Lgt. Treads.
04680_ Y-54 Guardian system corrupted by crushing effect.
04680_ Mace destroyed.
04681_ Y-54 Guardian system terminally corrupted.
04681_ Imp. Deuterium Engine fried.
04686_ Com. Wheel destroyed.
04690_ Melee Analysis Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          19
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             450
Propulsion Shielding       66
Evasion (%)                42
Melee Accuracy             5
Offensive Hacking          20

 Item Schematics 
-----------------
 Aluminum Leg | -10/Materials | Hacked
   Arm. Wheel | -9/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrowingMultitargetingWand
  Manual?         0
Play Time         00:45:12
  Cumulative      265.6 hours
  Start           2024.03.15 @ 13:13:14
  End             2024.03.15 @ 14:50:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          119
  Rogue           79
  Adventurer      29
  Explorer        11
Win Type          -
  Total           12
  Types           7/0/1/2/0/0/1/0/1
Lore%             61
Gallery%          78
Achievement%      77
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: e7408dd4-6fed-456e-a758-e4593674fd86