Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.10.22 @ 21:34:17 Player: Deus Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (236) 1180 Value Destroyed (12538) 12538 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (1533) 1533 TOTAL SCORE: 23591 Bonus ------- High Alert Combat Kills 1138 Follower Combat Kills 103 Met Imprinter 300 Met Zhirov 300 Friendly Fire -308 Cogmind --------- Core Integrity 1093/1450 Matter 255/300 Energy 650/650 System Corruption 0% Temperature Cool (0) Movement Treading (156) Location -2/Research Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- Medium Treads Medium Treads Improved Heavy Treads Biometal Heavy Treads > --- UTILITY (13) ----- Large Storage Unit Large Storage Unit Advanced Energy Well Improved Targeting Computer Improved Targeting Computer Advanced Target Analyzer Advanced Corruption Screen Experimental Field Recycling Unit > --- WEAPON (4) ------- Heavy Machine Gun Helical Railgun > --- INVENTORY (15) --- Cooled Antimatter Reactor Medium Treads Improved Heavy Treads Biometal Heavy Treads Advanced Heat Sink Spectral Analyzer Advanced Shield Generator Advanced Shield Generator Gamma Rifle Quantum Rifle Nova Cannon Heavy Gauss Cannon Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit Large Storage Unit Advanced Energy Well Improved Targeting Computer Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Phase Shifter System Mapper Improved Corruption Screen Advanced Corruption Screen Experimental Field Recycling Unit > --- WEAPON ----------- Nova Cannon Heavy Machine Gun Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- Micro Antimatter Reactor Cooled Antimatter Reactor Improved Heavy Treads Improved Heavy Treads Gamma Rifle Quantum Rifle Heavy Machine Gun Helical Railgun Helical Railgun Hardcell Cannon Heavy Gauss Cannon Advanced Remote Datajack [Rating: 169] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Huge Wheel Treads Improved Heavy Siege Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Slots Evolved 17 | . 1 2 . 2 2 2 . . . . 2 2 . . . . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . . . . . . 1 . . . . . 2 . . Utility 11 | . . . . 2 2 2 . . . . 1 2 . . . . . . 2 Weapon 2 | . 1 1 . . . . . . . . . . . . . . . . . Parts Attached 148 | . 4 3 5 9 24 14 3 . . 1 3 6 1 9 3 1 28 6 28 Power 11 | . . . 1 1 . 1 . . . . . 2 . 1 . . 1 1 3 Engine 3 | . . . . . . 1 . . . . . 2 . . . . . . . Core 2 | . . . 1 1 . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . 1 . . 1 1 3 Propulsion 32 | . 2 2 3 . 8 2 . . . . 1 . . . . . 7 . 7 Treads 12 | . . . . . . . . . . . . . . . . . 5 . 7 Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 20 | . 2 2 3 . 8 2 . . . . 1 . . . . . 2 . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 43 | . . . . 3 4 4 . . . . 1 2 . 5 3 1 8 5 7 Device 18 | . . . . 1 2 3 . . . . 1 1 . 3 1 . 1 1 4 Storage 4 | . . . . 1 . . . . . . . . . . 1 . . 1 1 Processor 13 | . . . . . 1 . . . . . . 1 . 2 . 1 6 1 1 Hackware 4 | . . . . . 1 . . . . . . . . . 1 . 1 1 . Protection 4 | . . . . 1 . 1 . . . . . . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 62 | . 2 1 1 5 12 7 3 . . 1 1 2 1 3 . . 12 . 11 Energy Gun 4 | . 1 1 . . . . . . . . . . . 1 . . 1 . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 22 | . 1 . . 3 7 3 . . . . . . 1 . . . 3 . 4 Ballistic Cannon 13 | . . . . . 1 3 . . . 1 . 1 . 1 . . 2 . 4 Launcher 11 | . . . 1 . 1 . 2 . . . 1 1 . 1 . . 3 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . 2 3 1 1 . . . . . . . . . 2 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 8 | . . . . . 1 . . . . . . . . . 3 . 1 1 2 Parts Lost 38 | . . . 2 1 1 . . . . . . 1 4 5 . . 3 1 20 Power 3 | . . . 1 . . . . . . . . 1 . . . . . . 1 Propulsion 6 | . . . 1 . . . . . . . . . . . . . 1 . 4 Utility 18 | . . . . . 1 . . . . . . . 3 5 . . . 1 8 Weapon 11 | . . . . 1 . . . . . . . . 1 . . . 2 . 7 Highest Loss Streak 4 | . . . 1 1 1 . . . . . . 1 4 3 . . 2 1 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 100 99 100 99 99 99 93 93 93 93 87 85 84 76 80 87 85 86 84 Engine 2 | . 12 10 3 . . 4 6 6 6 6 5 5 5 2 . . . . . Core 1 | . . . 6 8 7 1 . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 2 5 5 4 4 3 Treads 3 | . . . . . . . . . . . . . . . . . 7 13 11 Wheel 11 | . 22 29 30 25 21 17 12 12 12 12 11 10 10 10 10 10 6 . . Device 18 | . . . . 8 17 25 25 25 25 25 26 25 28 29 23 25 14 6 7 Storage 7 | . 12 10 10 8 7 6 6 6 6 6 5 5 5 5 8 10 9 9 11 Processor 11 | . . . . . 7 6 6 6 6 6 5 10 10 9 10 12 20 27 24 Hackware 4 | . . . . . 3 6 6 6 6 6 5 5 3 . 3 5 3 5 4 Protection 4 | . 12 10 10 16 6 6 6 6 6 6 5 5 3 . . . . 1 2 Energy Gun 2 | . 25 30 20 5 . . . . . . . . . 3 5 5 . . . Ballistic Gun 10 | . 12 10 10 17 24 12 12 12 12 10 5 5 6 5 5 5 6 9 6 Ballistic Cannon 5 | . . . . . . 11 6 6 6 7 11 10 10 8 10 10 4 . 4 Launcher 2 | . . . 9 3 . . 5 6 6 6 5 4 3 1 . . 2 4 . Impact Weapon 1 | . . . . 6 3 . . . . . . . . . . . 2 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 16 19 21 26 48 50 64 63 63 63 67 69 75 75 85 88 88 87 77 111 Greatest Support 220 | 20 20 36 36 36 36 40 40 40 40 40 56 56 56 56 56 56 220 220 220 Greatest Overweight (x) 2 | . . . . 1 1 2 1 1 1 1 1 1 1 1 1 1 1 . . Average Overweight (x) . | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 15 | 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 10 10 10 10 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 10 10 10 10 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 7 9 9 9 9 13 14 14 14 14 14 14 14 14 14 15 14 13 14 13 Final Capacity 15 | 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 10 10 10 10 12 15 15 15 15 15 15 15 14 15 15 15 15 11 15 15 Class Distribution -------------------- 65% | Hacker-Gunner 21% | Hacker-Mutant 12% | Hacker-Tank Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Zhirov Hacker-Gunner | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Gunner | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Matter Collected 7938 | 200 42 197 133 197 535 473 222 136 . 224 . 133 221 634 . 52 1228 605 2706 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 10557 | 65 95 370 80 254 819 507 428 163 . 181 . 59 226 753 . . 1628 976 3953 Parts 480 | 6 6 9 4 10 49 29 15 7 . 10 . 3 4 22 . . 85 52 169 Haulers Intercepted 2 | . . . . . . . . . . . . . . . . . 1 1 . Recyclers Shooed 7 | . . . . . 1 . . . . . . . . . . . . 1 5 Parts Field Recycled 12 | . . . . . . . . . . . . . . . . . . . 12 Retrieved Matter 593 | . . . . . . . . . . . . . . . . . . . 593 Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Combat Hostiles Destroyed 214 | . 2 7 14 6 15 13 15 6 . 6 . 4 6 13 . . 28 14 65 Guns 100 | . 2 6 5 5 15 5 6 2 . 3 . . . 5 . . 10 8 28 Cannons 75 | . . . . . . 8 3 2 . 1 . 4 5 7 . . 13 . 32 AOE 36 | . . . 9 1 . . 6 2 . 2 . . 1 1 . . 5 6 3 Classes Destroyed 15 | 2 1 2 3 1 2 2 . . . 1 . . . . . . 1 . . Worker 12 | . . . 1 . 5 1 . . . . . . . . . . 1 . 4 Builder 8 | . . . . . . 1 . . . . . . . . . . . . 7 Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . 1 Hauler 2 | . . . . . . . . . . . . . . . . . 1 1 . Recycler 5 | 1 . . . . 1 . . . . . . . . . . . . . 3 Watcher 3 | . . . . . 1 . . . . . . . . . . . 1 . 1 Swarmer 40 | . . . 3 . 2 . 7 3 . . . 4 1 . . . 6 . 14 Grunt 59 | . 2 1 . 2 7 6 3 2 . 2 . . 2 5 . . 4 8 15 Brawler 5 | . . . . 1 . . 2 . . . . . . 1 . . . . 1 Duelist 11 | . . 1 . . . . 2 . . 1 . . . 1 . . . 1 5 Sentry 34 | . . 5 . 3 3 3 1 . . 1 . . 3 1 . . 4 . 10 Hunter 16 | . . . . . . 2 . . . 1 . . . 4 . . 2 . 7 Programmer 35 | . . . . . 3 2 . 1 . . . . . 1 . . 12 5 11 Behemoth 3 | . . . . . . . . . . 1 . . . . . . . . 2 Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . 1 . . Assembled 11 | . . . 11 . . . . . . . . . . . . . . . . Best Kill Streak 13 | 2 2 2 10 2 5 8 7 3 . 3 . 4 5 7 . . 8 7 13 Combat Bots Only 10 | . 2 2 10 2 4 7 7 3 . 3 . 4 5 7 . . 7 7 6 Max Kills in Single Turn 6 | 1 1 1 6 1 3 2 4 2 . 1 . 1 1 2 . . 2 3 3 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . 1 . 1 Exploded 5 | . . . 5 1 . . 4 2 . 1 . . 1 1 . . 2 3 2 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Damage Taken 11635 | . 32 207 303 157 568 320 200 150 . 184 30 189 404 734 . . 1446 653 6058 Core 979 | . 11 43 58 39 22 16 48 20 . 25 . 23 40 89 . . 158 30 357 Absorbed by Shields 2483 | . . . . . . . . . . . . . . 176 . . 909 392 1006 Reduced by Siege Mode 222 | . . . . . . . . . . . . . . . . . . . 222 Redirected to Shielding 350 | . 3 6 13 3 13 18 10 12 . 28 10 7 15 . . . . 9 203 Regen/Repaired (Parts) 295 | . . 16 . . . 103 . . . . . 134 . . . . . . 42 Core Remaining (%) 90 | 100 95 . 74 92 96 . . . . 87 100 . . . . 86 . 85 . Volleys Fired 452 | 6 4 18 10 13 28 20 15 7 . 14 . 5 10 28 . . 65 39 170 Largest 4 | 2 3 4 4 3 4 4 4 4 . 4 . 3 4 4 . . 4 2 4 Hottest 276 | 80 100 160 153 133 107 157 143 143 . 168 . 147 186 246 . . 194 80 276 Shots Fired 1273 | 12 12 72 25 38 102 75 52 28 . 54 . 15 36 80 . . 123 73 476 Gun 760 | 12 12 72 18 36 101 38 31 14 . 20 . 5 13 30 . . 57 70 231 Cannon 449 | . . . . . . 37 15 7 . 20 . 10 20 48 . . 59 . 233 Launcher 64 | . . . 7 2 1 . 6 7 . 14 . . 3 2 . . 7 3 12 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1081 | . 4 18 6 20 101 75 46 21 . 40 . 15 33 73 . . 109 70 450 Thermal 128 | 12 8 54 12 16 . . . . . . . . . 5 . . 7 . 14 Explosive 64 | . . . 7 2 1 . 6 7 . 14 . . 3 2 . . 7 3 12 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 125 | 10 11 31 11 17 32 34 13 15 . 11 . 8 22 44 . . 90 110 125 Robot Miss Streak 5 | . 1 1 2 3 3 2 5 4 . 3 . 2 3 2 . . 1 . 2 Penetration Max 2 | . . . . . 1 1 1 . . 1 . . 1 1 . . . 1 2 Secondary Targets 6 | . . . . . 2 . . . . . . . . . . . 1 2 1 Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . 1 1 1 Shots Hit Robots 1029 | 10 8 60 12 33 86 64 38 14 . 43 . 13 33 66 . . 111 66 372 Core Hits 649 | 3 5 14 22 29 66 69 53 18 . 24 . 11 25 28 . . 54 44 184 Critical Kills 52 | . . . . . . . . . . . . 1 3 5 . . 16 8 19 Critical Parts Destroyed 73 | . . . . . . . . . . . . . 3 7 . . 16 21 26 Critical Strikes 188 | . . 2 1 3 . 2 1 . . 2 . 1 9 12 . . 38 29 88 Burn 6 | . . 2 1 3 . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . 3 Destroy 130 | . . . . . . . . . . . . 1 9 12 . . 35 29 44 Blast 49 | . . . . . . 2 1 . . 2 . . . . . . 3 . 41 Melee Attacks 24 | . . . . 4 3 1 2 . . . . . . . . . 9 5 . Impact 17 | . . . . 4 3 1 2 . . . . . . . . . 2 5 . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . . . . . . 7 . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31508 | 106 87 717 702 554 2000 1798 1814 630 . 1264 . 246 1270 1960 . . 3680 1715 12965 Guns 12248 | 106 87 717 147 510 1857 912 622 219 . 365 . 105 353 737 . . 1036 633 3842 Cannons 11943 | . . . . . . 886 312 64 . 436 . 141 533 1026 . . 1226 . 7319 Explosions 7187 | . . . 546 44 143 . 880 347 . 463 . . 384 197 . . 1405 1082 1696 Melee 13 | . . . . . . . . . . . . . . . . . 13 . . Ramming 117 | . . . 9 . . . . . . . . . . . . . . . 108 Kinetic 22253 | . 10 159 23 322 1857 1798 934 283 . 801 . 246 886 1646 . . 2013 633 10642 Thermal 1938 | 106 77 558 124 188 . . . . . . . . . 117 . . 249 . 519 Explosive 7087 | . . . 546 44 143 . 880 347 . 463 . . 384 197 . . 1305 1082 1696 Electromagnetic 100 | . . . . . . . . . . . . . . . . . 100 . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 13 | . . . . . . . . . . . . . . . . . 13 . . Highest Corruption 10 | . . . . . . . . 1 1 . . 1 1 8 8 8 10 7 . Average Corruption 4 | . . . . . . . . 1 1 . . 1 1 2 8 8 5 7 . Corruption Purged 7 | . . . . . . . . . . . . . . . . . 7 . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . 2 18 Effects 120 | . . . . . . . . 4 1 . . . 4 17 7 15 43 29 . Message Errors 26 | . . . . . . . . . . . . . 2 5 2 3 9 5 . Matter Fused 31 | . . . . . . . . 1 . . . . 1 6 2 4 8 9 . Heat Flow Errors 17 | . . . . . . . . 2 . . . . . 1 1 4 6 3 . Energy Discharges 20 | . . . . . . . . . . . . . 1 1 1 1 11 5 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 15 | . . . . . . . . 1 1 . . . . 2 1 2 5 3 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . 1 1 . . Misfires 3 | . . . . . . . . . . . . . . . . . 1 2 . Weapon Failures 5 | . . . . . . . . . . . . . . 2 . . 1 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 421 | . . . 43 . 10 . 38 35 . . . . . 21 . . 120 19 135 Projectiles 148 | . . . . . . . 23 . . . . . . 21 . . . . 104 Explosions 273 | . . . 43 . 10 . 15 35 . . . . . . . . 120 19 31 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 87 | . . . . . . 13 2 . . . . 1 1 13 . . 11 . 46 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic 79 | . . . . . . 11 2 . . . . 1 1 13 . . 11 . 40 Secondary 7 | . . . . . . 2 . . . . . . . . . . . . 5 Self-Inflicted Damage 186 | . . . 20 . 25 . 20 . . . . . 12 . . . 89 20 . Shots 8 | . . . 1 . 1 . 1 . . . . . 1 . . . 3 1 . Rammed 11 | . . . 2 . . . . . . . . . . . . . . . 9 Targets Rammed 11 | . . . 2 . . . . . . . . . . . . . . . 9 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 404 | 110 186 355 325 336 78 326 237 236 . 322 . . 303 354 4 62 41 84 404 Average Temperature 121 | 52 96 141 140 115 27 155 87 92 . 141 . . 148 143 4 45 17 24 179 Received Heat Transfer 2080 | . 30 108 60 108 183 84 54 27 . 36 9 . 175 61 . . 59 159 927 Effects 21 | . . 3 . . . 5 2 . . 2 . . 3 . . . . . 6 Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . 1 . . . . . 2 Interference 15 | . . . . . . 5 2 . . 2 . . 2 . . . . . 4 Matter Decay 2 | . . 2 . . . . . . . . . . . . . . . . . Siege Activations 7 | . . . . . . . . . . . . . . . . . . . 7 Total Turns 183 | . . . . . . . . . . . . . . . . . . . 183 Longest Duration 40 | . . . . . . . . . . . . . . . . . . . 40 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 Robots Melted 4 | . . 1 . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . 1 . . . . . . . . . . . . . . . . 2 Parts Melted 19 | . . 10 . 2 . . . . . . . . . . . . 1 . 6 Heat Transferred 4216 | 250 175 1719 444 777 . . . . . . . . . 148 . . 259 . 444 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Peak Influence 856 | 10 85 335 237 405 353 238 . . . . 59 109 . . . . 582 290 856 Initial 122 | . 4 25 17 64 49 27 . . . . . . . . . . . 26 122 Average 185 | 7 59 141 115 218 67 65 . . . . 26 20 . . . . 182 43 478 Maximum Alert Level 3 | . . 1 1 2 1 1 . . . . . . . . . . 2 1 3 Low Security (%) 67 | 100 100 65 60 56 97 98 . . . . 100 100 . . . . 56 97 15 Level 1 16 | . . 34 39 37 2 1 . . . . . . . . . . 41 2 18 Level 2 10 | . . . . 6 . . . . . . . . . . . . 1 . 45 Level 3 4 | . . . . . . . . . . . . . . . . . . . 20 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . . 1 . 1 5 4 . . . . . 1 . 1 . . 7 3 15 Investigation 4 | . . . . . . 2 . . . . . . . . . . . . 2 Extermination 14 | . . . . . 2 1 . . . . . 1 . . . . 3 2 5 Reinforcement 13 | . . 1 . 1 3 1 . . . . . . . . . . 1 1 5 Assault 4 | . . . . . . . . . . . . . . 1 . . . . 3 Garrison 3 | . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Distress Signals 20 | . 1 2 . 2 4 . . . . . . . . . . . 3 1 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 326 | . 4 14 23 15 34 14 16 7 . 7 2 7 5 18 . . 40 20 100 Peak Tracking Total 19 | . 3 4 19 3 8 3 7 3 . 3 1 4 5 8 . . 10 6 8 Tactical Retreats 31 | . . . 1 4 5 3 1 . . . . 1 . 2 . . 2 2 10 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Traps Triggered 7 | . . . . . . 1 . . . . . . . . . . . 1 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Machines Disabled 15 | . . . . . . . 2 . . . . . 1 . . . 5 5 2 Max in Single Turn 1 | . . . . . . . 1 . . . . . 1 . . . 1 1 1 Garrison Access 3 | . . . . . 1 1 . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Machines Accessed 48 | . 2 4 . 4 3 6 1 . . . 3 1 . 2 9 . 4 4 5 Terminals 21 | . 2 3 . 3 2 1 . . . . 2 . . . . . 2 3 3 Fabricators 3 | . . . . . . 1 . . . . . . . . . . 1 . 1 Repair Stations 4 | . . 1 . . . 1 . . . . . 1 . . . . . . 1 Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 . 1 . . . . 1 . . . . . 1 . . Garrison Access 3 | . . . . . 1 1 . . . . . . . . . . . 1 . Total Hacks 158 | . 7 10 . 14 15 12 1 . . . 7 6 . 2 48 . 11 11 14 Successful 130 | . 6 9 . 9 11 10 1 . . . 5 4 . 2 48 . 7 8 10 Failed 28 | . 1 1 . 5 4 2 . . . . 2 2 . . . . 4 3 4 Catastrophic 1 | . . . . . . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 68 | . 7 7 . 8 10 7 . . . . 6 . . . . . 10 9 4 Terminals 77 | . 7 8 . 12 14 4 . . . . 6 . . . . . 7 10 9 Fabricators 5 | . . . . . . 1 . . . . . . . . . . 2 . 2 Repair Stations 14 | . . 2 . . . 3 . . . . . 6 . . . . . . 3 Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . Scanalyzers 6 | . . . . 2 . 1 . . . . 1 . . . . . 2 . . Garrison Access 3 | . . . . . 1 1 . . . . . . . . . . . 1 . Terminal Hacks 97 | . 4 5 . 7 8 2 1 . . . 4 . . 2 48 . 4 5 7 Record 40 | . . . . . . . 1 . . . . . . . 36 . . 2 1 Part Schematic 5 | . . . . . 1 . . . . . . . . . 4 . . . . Robot Analysis 6 | . . 1 . 1 . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . . . Open Door 2 | . . . . . . . . . . . . . . 2 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 4 | . 1 1 . . . . . . . . 1 . . . . . 1 . . Emergency Access Points 3 | . . . . 1 . . . . . . . . . . . . . 2 . Terminal Index 9 | . 1 1 . 1 2 1 . . . . 1 . . . . . 1 1 . Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . Locate Traps 9 | . 1 1 . 2 1 1 . . . . 1 . . . . . 1 . 1 Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 2 | . . 1 . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . 1 Zone Layout 6 | . 1 . . 1 2 . . . . . . . . . . . . . 2 Fabricator Hacks 4 | . . . . . . 1 . . . . . . . . . . 2 . 1 Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . Build 2 | . . . . . . . . . . . . . . . . . 1 . 1 Repair Station Hacks 11 | . . 2 . . . 3 . . . . . 4 . . . . . . 2 Scan Component 5 | . . 1 . . . 1 . . . . . 2 . . . . . . 1 Repair 5 | . . 1 . . . 1 . . . . . 2 . . . . . . 1 Refit 1 | . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 3 | . . . . 2 . . . . . . 1 . . . . . . . . Insert Component 2 | . . . . 1 . . . . . . 1 . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . . . . . . . 1 . Seal Access 3 | . . . . . 1 1 . . . . . . . . . . . 1 . Unauthorized Hacks 11 | . 2 2 . . 2 2 . . . . . . . . . . 1 2 . Terminals 9 | . 2 2 . . 2 . . . . . . . . . . . 1 2 . Track 4 | . 1 2 . . 1 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . Botnet 3 | . 1 . . . 1 . . . . . . . . . . . 1 . . Operators 1 | . . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . Extract 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 1 2 . 3 2 1 . . . . 1 1 . . . . 3 3 3 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . 2 . 1 Authchips . | . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . . 76 . 93 Total Robot Build Rating 17 | . . . . . . . . . . . . . . . . . 10 . 7 Part Schematics Acquired 19 | . . . . . 1 1 . . 13 . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . 1 . . . 1 . . . . . 2 . . . . . . 1 Time 198 | . . 26 . . . 44 . . . . . 94 . . . . . . 34 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Total Allies 7 | . . . . . . . . . 2 . . . . . . . 4 . 1 Largest Group 2 | . . . . . . . . . 2 2 . . . . . . 2 . 1 Highest-Rated Group 192 | . . . . . . . . . 64 64 . . . . . . 192 . 45 Highest-Rated Ally 96 | . . . . . . . . . 39 39 . . . . . . 96 . 45 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 45 | . . . . . . . . . . 6 . . . . . . 39 . . Total Damage 1796 | . . . . . . . . . . 189 . . . . . . 1607 . . Kills 6 | . . . . . . . . . . 1 . . . . . . 5 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Robot Analysis Total 6 | . . 1 . 1 . . . . . . . . . . 4 . . . . Derelict Logs Recovered 10 | . . . . . . . 2 2 1 2 . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Turns Passed 17798 | 54 207 502 358 542 1822 1135 1245 705 1208 1375 404 301 802 1222 204 489 1765 1099 2359 Spaces Moved 12695 | 24 202 451 368 463 1237 741 1059 617 1082 1178 340 201 645 960 173 422 1010 551 971 Core . | . . . . . . . . . . . . . . . . . . . . Treads 1912 | . . . . . . . . . . . . . . . . . 390 551 971 Legs 37 | 24 13 . . . . . . . . . . . . . . . . . . Wheels 10746 | . 189 451 368 463 1237 741 1059 617 1082 1178 340 201 645 960 173 422 620 . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 80 | 120 80 86 86 86 95 105 110 110 110 110 110 115 115 115 115 115 100 168 145 Average Speed 114 | 120 82 86 86 91 98 105 110 110 110 110 114 115 115 115 115 115 128 168 158 Slowest Speed 180 | 120 120 90 86 101 105 120 110 110 110 110 115 115 115 115 115 115 168 168 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 2 37 50 84 41 27 15 95 73 88 98 10 6 82 93 62 66 23 46 40 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 6 | . . . . . . 1 . 1 . . . . 1 . 3 . . . . Known Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . . 1 . . . 11 6 5 1 . . 3 2 . 2 . . . Spaces Dug 14 | . . . 5 3 3 1 . . . . . . . . . . 2 . . Terrain Destroyed 636 | . . . 70 27 9 2 70 99 . 94 . 1 36 14 . . 63 56 95 Melee 9 | . . . . 3 3 1 . . . . . . . . . . 2 . . Projectile 90 | . . . . . . 1 3 8 . 6 . 1 2 3 . . 8 . 58 AOE 533 | . . . 70 24 6 . 67 91 . 88 . . 34 11 . . 53 55 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Total 14954 | 38 233 520 392 551 1767 1046 1099 626 1101 1223 354 258 681 1018 176 425 1373 642 1431 Wait 1417 | 2 18 41 2 47 447 252 11 . 14 28 8 44 24 5 . 1 210 31 232 Move 12676 | 23 201 450 367 462 1236 740 1058 616 1081 1177 339 200 644 959 172 421 1009 550 971 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 115 | 5 3 5 3 8 13 6 5 1 3 2 2 2 2 8 . 1 25 6 15 Fast Attach 40 | . . 1 . 2 1 7 . . . . . 3 . 4 4 1 6 . 11 Attach 52 | . 1 2 2 3 3 2 . . . 1 3 3 1 4 . . 11 1 15 Detach 2 | . . . . . . . . . . . 1 . . 1 . . . . . Swap 57 | . 3 . 3 4 20 5 3 . . . . . . 1 . . 11 5 2 Drop 104 | 2 3 3 3 8 16 13 3 1 3 1 1 1 . 8 . 1 27 4 6 Fire 452 | 6 4 18 10 13 28 20 15 7 . 14 . 5 10 28 . . 65 39 170 Melee 24 | . . . . 4 3 1 2 . . . . . . . . . 9 5 . Ram 2 | . . . 2 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 9 | . . . . . . . . . . . . . . . . . . . 9 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . 2 1 . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 1) 55 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Evolved 1 slot: Weapon x1 79 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Identified exit to Materials 231 | -10/Materials | Discovered exit to Materials (range 6) 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 264 | -9/Materials | Identified exit to Storage 264 | -9/Materials | Discovered exit to Storage (range 9) 289 | -9/Materials | Identified exit to Mines 303 | -9/Materials | Build established: Hacker-Tank 358 | -9/Materials | Repaired Wheel? 448 | -9/Materials | Identified exit to Materials 448 | -9/Materials | Discovered exit to Materials (range 8) 764 | -9/Materials | Entered Mines 892 | -9/Mines | Assembled infested the area 897 | -9/Mines | Assisted by a Guerilla fighting off Assembled 956 | -9/Mines | Destroyed 10 combat bots 1009 | -9/Mines | Found a hidden stash of uninstalled traps 1073 | -9/Mines | Discovered exit to Materials (range 10) 1122 | -9/Mines | Entered Materials 1122 | -8/Materials | Evolved 2 slots: Utility x2 1364 | -8/Materials | Identified exit to Factory 1364 | -8/Materials | Discovered exit to Factory (range 4) 1495 | -8/Materials | Discovered exit to Factory (range 14) 1664 | -8/Materials | Entered Factory 1664 | -7/Factory | Evolved 2 slots: Utility x2 1824 | -7/Factory | Identified exit to Factory 1824 | -7/Factory | Discovered exit to Factory (range 15) 2737 | -7/Factory | Build established: Hacker-Gunner 3411 | -7/Factory | Discovered exit to Factory (range 16) 3486 | -7/Factory | Entered another Factory area 3486 | -6/Factory | Evolved 2 slots: Utility x2 3927 | -6/Factory | Destroyed 7 combat bots 3960 | -6/Factory | Identified exit to Factory 3960 | -6/Factory | Discovered exit to Factory (range 12) 4133 | -6/Factory | Cargo convoy interrupted 4299 | -6/Factory | Repaired Gauss Rifle 4557 | -6/Factory | Identified exit to Lower Caves 4557 | -6/Factory | Discovered exit to Lower Caves (range 16) 4621 | -6/Factory | Entered Lower Caves 4626 | -6/Lower Caves | Learned Factory security intel 4694 | -6/Lower Caves | Learned 4 Factory zone layouts 4698 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4739 | -6/Lower Caves | Destroyed 7 combat bots 4811 | -6/Lower Caves | Encountered a Warlord checkpoint 4939 | -6/Lower Caves | Found Alien Artifact 5031 | -6/Lower Caves | Identified exit to Lower Caves 5031 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 5866 | -6/Lower Caves | Entered another Lower Caves area 6145 | -6/Lower Caves | Learned location of Zion (-6) 6154 | -6/Lower Caves | Identified exit to Zion 6154 | -6/Lower Caves | Discovered exit to Zion (range 12) 6571 | -6/Lower Caves | Entered Zion 6602 | -6/Zion | Given A8's code to call for help 6660 | -6/Zion | Identified exit to Proximity Caves 6660 | -6/Zion | Discovered exit to Proximity Caves (range 8) 6740 | -6/Zion | System corruption cleaned by Quarantine Array 6835 | -6/Zion | Gained Derelict followers 6908 | -6/Zion | Learned Factory security intel 7779 | -6/Zion | Entered Proximity Caves 7779 | -5/Proximity Caves | Accompanied by 2 allies 7833 | -5/Proximity Caves | Learned Factory non-interactive machine intel 8461 | -5/Proximity Caves | Spotted B-75 Beast 8712 | -5/Proximity Caves | Destroyed B-75 Beast 8750 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9154 | -5/Proximity Caves | Entered Factory 9154 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9155 | -5/Factory | Identified exit to Factory 9157 | -5/Factory | Loaded intel: 241 non-interactive machine locations 9419 | -5/Factory | Identified exit to Upper Caves 9539 | -5/Factory | Identified Dimensional Node Initializer 9558 | -5/Factory | Entered another Factory area 9558 | -4/Factory | Evolved 2 slots: Utility x2 9679 | -4/Factory | Repaired Hvy. Rocket Launcher 9709 | -4/Factory | Identified exit to Upper Caves 9709 | -4/Factory | Discovered exit to Upper Caves (range 15) 9731 | -4/Factory | Repaired Lgt. Angular Momentum Engine 9859 | -4/Factory | Entered Upper Caves 10056 | -4/Upper Caves | Learned location of Testing (-3) 10357 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10413 | -4/Upper Caves | Lost 4 parts (3u1w) 10422 | -4/Upper Caves | Encountered a Warlord checkpoint 10430 | -4/Upper Caves | Identified exit to Upper Caves 10430 | -4/Upper Caves | Discovered exit to Upper Caves (range 9) 10661 | -4/Upper Caves | Entered another Upper Caves area 10733 | -4/Upper Caves | Learned Research garrison access intel 10748 | -4/Upper Caves | Identified exit to Research 10748 | -4/Upper Caves | Discovered exit to Research (range 14) 10967 | -4/Upper Caves | Build established: Hacker-Mutant 11131 | -4/Upper Caves | Identified exit to Zhirov 11131 | -4/Upper Caves | Discovered exit to Zhirov (range 9) 11480 | -4/Upper Caves | Build established: Hacker-Gunner 11636 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11700 | -4/Upper Caves | Destroyed 7 combat bots 11710 | -4/Upper Caves | Lost 3 parts (3u) 11883 | -4/Upper Caves | Entered Zhirov 11883 | -4/Zhirov | Identified exit to Proximity Caves 11883 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 11904 | -4/Zhirov | Met Zhirov 11981 | -4/Zhirov | Found Alien Artifact 11981 | -4/Zhirov | Identified Integrated Reactor 11981 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12022 | -4/Zhirov | Learned location of Quarantine (-2) 12022 | -4/Zhirov | Learned location of Command (-1) 12041 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12087 | -4/Zhirov | Entered Proximity Caves 12480 | -3/Proximity Caves | Discovered exit to Research (range 3) 12576 | -3/Proximity Caves | Entered Research 12576 | -3/Research | Evolved 2 slots: Propulsion x2 12577 | -3/Research | Identified exit to Testing 12578 | -3/Research | Loaded intel: 2 garrison access locations 13006 | -3/Research | Enhanced Grunt warped into view, answering call for help 13007 | -3/Research | Enhanced Grunt warped into view, answering call for help 13059 | -3/Research | Found Prototype Launcher 13060 | -3/Research | Identified Hellfire Missile Launcher 13404 | -3/Research | Destroyed 7 combat bots 13413 | -3/Research | System corruption reached 10% 13470 | -3/Research | Build established: Hacker-Mutant 13622 | -3/Research | Found Gamma Bomb Array 13857 | -3/Research | Found Fusion Bomb Launcher 13944 | -3/Research | Fabricated H-66 Slayer? 14109 | -3/Research | Garrison activated, responded to threat 14341 | -3/Research | Entered Testing 14745 | -3/Testing | Found Prototype Hackware 15075 | -3/Testing | Identified System Mapper 15258 | -3/Testing | Identified exit to Research 15258 | -3/Testing | Discovered exit to Research (range 13) 15439 | -3/Testing | Destroyed 7 combat bots 15440 | -3/Testing | Entered Research 15440 | -2/Research | Evolved 2 slots: Utility x2 15520 | -2/Research | Repaired Fusion Bomb Launcher? 15787 | -2/Research | Spotted B-90 Cyclops 15884 | -2/Research | Fabricated O-32 Director? 15977 | -2/Research | Destroyed B-90 Cyclops 16190 | -2/Research | First assault squad dispatched 16249 | -2/Research | Lost 3 parts (2n1w) 16416 | -2/Research | Build established: Hacker-Gunner 16562 | -2/Research | Spotted B-90 Cyclops 16617 | -2/Research | Destroyed B-90 Cyclops 17744 | -2/Research | Found Prototype Processor 17799 | -2/Research | Self-destructed Last Messages --------------- 17738_ Acquired Adv. Shield Generator. 17744_ Acquired Prototype Processor. 17781_ C-30 ARC bursts open, deploying its payload. 17781_ G-73 Enforcer unfolds itself. 17781_ L-61 Swordsman unfolds itself. 17781_ B-74 Champion unfolds itself. 17781_ G-73 Enforcer unfolds itself. 17781_ E-15 Imp unfolds itself. 17783_ Hardcell Cannon blown off. 17783_ Helical Railgun blown off. 17783_ E-15 Imp destroyed. 17795_ Imp. Utility Shielding destroyed. 17797_ Adv. Cryofiber Web destroyed. 17797_ Critical hit (Burn: +37). 17798_ System Mapper destroyed. 17798_ Adv. Target Analyzer destroyed. 17798_ Imp. Corruption Screen intercepted 1% system corruption. 17798_ Imp. Corruption Screen expended. 17798_ Adv. Corruption Screen intercepted 2% system corruption. 17798_ Adv. Corruption Screen intercepted 3% system corruption. Map ----- +----------------------------------------------------+ | """ "?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????? ??????????????????????? | | """ ""?????????????# ??????????????????????? | | """ "??????????????# ??????????????????????? | | """ ""?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ??? ??????? ????# #?????????????????????? | | ###+######+## =????# #?????????????????????? | | / ?????# #?????????####????????? | | #????????# #????????? #????????? | | #????????# #????????? #????????? | | #????????+ #???"""""" #????????? | | # ########????????# #???"""""" "????????? | | # #???????????????# #??""""""" #????????? | | # ################# #? #????????? | | # # ########## | | # [ # """""" ## * # | | # !+ """"""" ## ! # | | # [ # """"""" ## ! # | | ####+###########+##### %% # ## # | | ?????????????????????# g #? ?# # | | ?????????????????????# ##########+#### # | | ?????????????????????# # # | | ?????????????????????# gb # # | | ?????????????????????# @=%! +! ]# | | ?????????????????????# l[ # # | | ????????????????????#####;########## # # | | ????????????????????# #????# # # | | ????????????????????# %#????# # !!! # | | ????????????????????# #????###### ! # | | ????????????????????# " " #?????????# !! # | | ????????????????????# "Y" #?????????# # | | ????????????????????# """ #?????????# # | | ????????????????????# #?????????######### | | ????????????????????# #?????????????????? | | ????????????????????###########?????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 80 Energy Generation 35 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 200 Corruption Containment 12 Corruption Block 26 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 18 Target Analysis 12 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 40 Defensive Hacking 14 Item Schematics ----------------- Hvy. Flak Cannon | -7/Factory | Hacked Lightning Gun | -6/Factory | Extracted Adv. Shield Generator | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Point Defense System | -6/Zion | Archive System Guard | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Coil Gun | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Force Field | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ H-66 Slayer | x2 | -3/Research O-32 Director | x1 | -2/Research | Preloaded Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed MicrowarpThrusterBarrier Manual? 0 Play Time 05:31:17 Cumulative 110.4 hours Start 2022.10.19 @ 17:12:19 End 2022.10.22 @ 21:34:17 Sessions 21 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 73 Rogue 3 Adventurer 52 Explorer 18 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 54 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(87) Steam 1 RUN: 211f724e-9182-410f-8af3-e3ea2a60c111