Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.13 @ 01:51:05

Player: RedTie

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (75)      375
Value Destroyed (2565)     2565
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5540

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (12)
Movement                   Flying (3235) Ox40
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
           Cesium-ion Thruster
>          --- UTILITY (3) ------
           Humpback
  Improved Terrain Scan Processor
>          --- WEAPON (2) -------
  Improved Datajack
>          --- INVENTORY (35) ---
  Improved Ion Engine
           Shock Rifle
  Improved Datajack
           Mining Laser
           Mace

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
       Heavy Ion Engine
             Deuterium Engine
>            --- PROPULSION -------
    Improved Titanium Leg
    Improved Titanium Leg
    Improved Titanium Leg
    Improved Titanium Leg
    Improved Titanium Leg
>            --- UTILITY ----------
             Huge Storage Unit
             Terrain Scan Processor
    Improved Terrain Scan Processor
>            --- WEAPON -----------
             Gatling Laser
       Heavy Phase Cannon
>            --- INVENTORY --------
  Reinforced Ion Engine
       Heavy Ion Engine
    Improved Titanium Leg
             Flight Unit
             Flight Unit
             Flight Unit
             Flight Unit
             Flight Unit
             Flight Unit
             Flight Unit
             Cesium-ion Thruster
             Cesium-ion Thruster
             Cesium-ion Thruster
             Cesium-ion Thruster
             Cesium-ion Thruster
             Shock Rifle
             Spread Laser
    Improved Datajack
    Improved Datajack
    Improved Datajack
             Remote Datajack
             Mining Laser
             Mace
       Heavy Hammer
       Heavy Hammer
[Rating: 49]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Hardlight Generator
  Storage                  Huge Storage Unit
  Processor                Terrain Scan Processor
  Protection               Improved Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    2    | .   .   .   1   1   .   
  Propulsion               3    | .   .   1   1   1   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             65   | 5   1   10  21  15  13  
  Power                    16   | 1   .   3   7   3   2   
    Engine                 15   | 1   .   3   6   3   2   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | 2   .   2   10  8   7   
    Treads                 9    | .   .   .   9   .   .   
    Leg                    13   | 2   .   2   .   8   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 7    | .   .   .   1   .   6   
  Utility                  8    | .   1   3   2   1   1   
    Device                 2    | .   .   1   1   .   .   
    Storage                3    | .   1   1   .   .   1   
    Processor              2    | .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   .   2   2   3   3   
    Energy Gun             3    | 2   .   .   .   1   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          2    | .   .   .   1   .   1   
    Ballistic Cannon       2    | .   .   2   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   1   
Parts Lost                 41   | .   .   6   8   2   25  
  Power                    7    | .   .   .   2   1   4   
  Propulsion               18   | .   .   2   3   .   13  
  Utility                  5    | .   .   2   1   .   2   
  Weapon                   11   | .   .   2   2   1   6   
  Highest Loss Streak      23   | .   .   4   2   2   23  
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     86   | .   73  78  85  95  89  
  Engine                   16   | .   14  11  15  20  19  
  Treads                   7    | .   .   .   20  .   .   
  Leg                      21   | .   28  25  5   37  31  
  Device                   1    | .   .   3   3   .   .   
  Storage                  9    | .   2   16  9   7   6   
  Processor                7    | .   .   1   9   7   14  
  Protection               2    | .   .   .   3   5   .   
  Energy Gun               4    | .   28  6   .   3   5   
  Energy Cannon            1    | .   .   .   .   1   5   
  Ballistic Gun            2    | .   .   .   3   2   .   
  Ballistic Cannon         7    | .   .   15  10  .   .   
  Impact Weapon            2    | .   .   .   3   5   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             204  | 7   8   96  108 118 204 
  Greatest Support         100  | 20  20  30  80  100 100 
  Greatest Overweight (x)  40   | .   .   4   35  5   40  
  Average Overweight (x)   1    | .   .   3   2   1   1   
Largest Inventory Capacity 35   | 5   5   25  25  25  35  
  Average Capacity         23   | 5   5   24  25  25  24  
  Most Carried             25   | .   5   13  25  25  25  
  Average Carried          18   | .   3   9   19  23  23  
  Final Capacity           35   | 5   5   25  25  25  35  
  Final Carried            25   | .   5   13  25  25  5   

 Class Distribution 
--------------------
 76% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  
Matter Collected           1784 | 239  11   318  857  151  208  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2460 | .    257  554  1016 191  442  
  Parts                    140  | .    15   37   60   9    19   
Haulers Intercepted        1    | .    .    1    .    .    .    
Recyclers Shooed           2    | .    .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    18   
  Prevented                2    | .    .    .    .    .    2    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  61   | .   5   13  29  4   10  
  Melee                    4    | .   .   .   .   1   3   
  Guns                     21   | .   4   5   9   2   1   
  Cannons                  32   | .   .   6   20  .   6   
Classes Destroyed          12   | .   2   6   3   1   .   
  Worker                   3    | .   .   2   1   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   
  Watcher                  8    | .   2   3   2   1   .   
  Swarmer                  12   | .   .   3   6   .   3   
  Grunt                    21   | .   5   4   7   .   5   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  3    | .   .   .   1   .   2   
  Sentry                   20   | .   .   6   13  1   .   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               3    | .   .   .   .   3   .   
Best Kill Streak           5    | .   4   5   3   1   4   
  Combat Bots Only         4    | .   2   4   3   1   4   
Max Kills in Single Turn   2    | .   1   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  
Damage Taken               5243 | .    137  700  1727 712  1967 
  Core                     1088 | .    14   137  230  125  582  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   133  | .    .    36   .    97   .    
Core Remaining (%)         79   | 100  94   65   58   .    .    
Volleys Fired              229  | 1    19   53   128  15   13   
  Largest                  2    | 1    2    2    2    2    2    
  Hottest                  170  | 50   100  100  88   170  170  
Shots Fired                338  | 1    38   101  156  17   25   
  Gun                      215  | 1    38   61   87   16   12   
  Cannon                   123  | .    .    40   69   1    13   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  208  | .    .    40   156  12   .    
  Thermal                  130  | 1    38   61   .    5    25   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         29   | .    8    29   21   7    11   
  Robot Miss Streak        8    | .    3    5    8    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           301  | .    28   91   128  25   29   
  Core Hits                194  | .    13   48   103  7    23   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 4    | .    .    .    1    3    .    
  Critical Strikes         16   | .    3    8    1    4    .    
    Burn                   11   | .    3    8    .    .    .    
    Destroy                2    | .    .    .    1    1    .    
    Smash                  3    | .    .    .    .    3    .    
Melee Attacks              20   | .    .    .    1    13   6    
  Impact                   19   | .    .    .    1    13   5    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    1    .    
Damage Inflicted           5696 | .    358  1488 2312 664  874  
  Guns                     2435 | .    358  677  968  214  218  
  Cannons                  2619 | .    .    811  1344 42   422  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    589  | .    .    .    .    390  199  
  Ramming                  53   | .    .    .    .    18   35   
  Kinetic                  3259 | .    .    811  2312 136  .    
  Thermal                  1795 | .    358  677  .    120  640  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   589  | .    .    .    .    390  199  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    3    4    
  Average Corruption       2    | .    .    .    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  24   | .    .    .    .    10   14   
    Message Errors         10   | .    .    .    .    4    6    
    Matter Fused           6    | .    .    .    .    3    3    
    Heat Flow Errors       2    | .    .    .    .    1    1    
    Energy Discharges      1    | .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            150  | .    .    .    .    86   64   
  Projectiles              40   | .    .    .    .    2    38   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    110  | .    .    .    .    84   26   
Knockbacks                 30   | .    .    17   12   1    .    
  Impact                   1    | .    .    .    .    1    .    
  Kinetic                  26   | .    .    14   12   .    .    
  Secondary                3    | .    .    3    .    .    .    
Self-Inflicted Damage      13   | .    .    .    .    .    13   
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   18   | .    .    .    .    .    18   
Targets Rammed             19   | .    .    .    .    1    18   
  Kicked                   1    | .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        776  | .    315  307  177  120  776  
  Average Temperature      123  | .    118  93   47   51   282  
  Received Heat Transfer   1608 | .    99   345  693  150  321  
  Effects                  34   | .    .    .    .    .    34   
    Shutdowns              15   | .    .    .    .    .    15   
    Energy Bleed           6    | .    .    .    .    .    6    
    Interference           1    | .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          4    | .    .    .    .    .    4    
    Damage (minor)         2    | .    .    .    .    .    2    
    Damage (major)         4    | .    .    .    .    .    4    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    
  Impact Corruptions       4    | .    .    .    .    3    1    
Robots Melted              3    | .    1    2    .    .    .    
  Combat Hostiles          3    | .    1    2    .    .    .    
  Parts Melted             14   | .    4    9    .    .    1    
  Heat Transferred         5016 | .    1295 2590 .    187  944  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Peak Influence             233  | .   158 233 211 80  .   
  Initial                  56   | .   .   56  7   35  .   
  Average                  54   | .   87  68  65  23  .   
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         98   | 100 100 93  99  100 .   
  Level 1                  1    | .   .   6   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          24   | .   1   .   15  8   .   
  Investigation            8    | .   1   .   3   4   .   
  Extermination            3    | .   .   .   .   3   .   
  Reinforcement            1    | .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 12   | .   .   .   12  .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Distress Signals           2    | .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              94   | .   8   20  40  8   18  
  Peak Tracking Total      4    | .   4   4   4   3   4   
  Tactical Retreats        4    | .   .   .   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Traps Triggered            2    | .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Machines Accessed          15   | .   2   4   6   3   .   
  Terminals                9    | .   2   3   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   1   1   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                43   | .   4   7   22  10  .   
  Successful               37   | .   4   6   18  9   .   
  Failed                   6    | .   .   1   4   1   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                19   | .   4   4   9   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          9    | .   .   3   3   3   .   
  Recycling Units          5    | .   .   .   .   5   .   
  Scanalyzers              10   | .   .   .   10  .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   4   3   7   1   .   
  Record                   3    | .   2   .   1   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   
  Recall Assault           1    | .   .   .   1   .   .   
  Zone Layout              3    | .   .   3   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   3   1   3   .   
  Scan Component           5    | .   .   2   1   2   .   
  Repair                   2    | .   .   1   .   1   .   
Recycling Unit Hacks       5    | .   .   .   .   5   .   
  Recycle Component        3    | .   .   .   .   3   .   
  Process                  1    | .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   1   .   
Scanalyzer                 10   | .   .   .   10  .   .   
  Insert Component         6    | .   .   .   6   .   .   
  Analyze                  4    | .   .   .   4   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   1   1   5   3   .   
  Full Trace Events        10   | .   1   1   5   3   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   1   .   
  Time                     51   | .   .   26  .   25  .   
Parts Recycled             3    | .   .   .   .   3   .   
  Recycled Matter          394  | .   .   .   .   394 .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   .   
  Part Schematics Acquired 4    | .   .   .   4   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  
Turns Passed               7225 | 72   296  1473 2690 1748 946  
Spaces Moved               2522 | 51   193  379  703  791  405  
  Core                     49   | 14   .    .    9    .    26   
  Treads                   553  | .    .    .    549  4    .    
  Legs                     1892 | 37   193  379  139  787  357  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   28   | .    .    .    6    .    22   
  Fastest Speed            35   | 50   120  120  240  200  35   
  Average Speed            245  | 100  120  332  321  200  195  
  Slowest Speed            3235 | 120  120  400  2060 480  3235 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    32   35   43   13   49   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Total                      3127 | 68  219 490 972 917 461 
  Wait                     210  | 12  .   34  102 62  .   
  Move                     2517 | 50  192 378 702 790 405 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  39   | .   6   13  13  7   .   
  Fast Attach              36   | 5   1   3   10  11  6   
  Attach                   15   | .   .   4   6   1   4   
  Detach                   5    | .   .   .   3   2   .   
  Swap                     14   | .   .   3   5   3   3   
  Drop                     24   | .   1   2   2   13  6   
  Fire                     229  | 1   19  53  128 15  13  
  Melee                    19   | .   .   .   1   12  6   
  Ram                      18   | .   .   .   .   .   18  
  Kick                     1    | .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   20 | -11/Scrapyard  | Discovered new exit (range 15)
   73 | -11/Scrapyard  | Entered Materials
  138 | -10/Materials  | Discovered new exit (range 13)
  300 | -10/Materials  | Build established: Mutant
  327 | -10/Materials  | Discovered new exit (range 9)
  369 | -10/Materials  | Entered another Materials area
  369 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  735 | -9/Materials   | Discovered new exit (range 12)
  842 | -9/Materials   | Lost 4 parts (1n1u2w)
  993 | -9/Materials   | Repaired Lgt. Ion Engine
 1335 | -9/Materials   | Discovered new exit (range 15)
 1842 | -9/Materials   | Entered another Materials area
 1842 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
 2608 | -8/Materials   | Garrison activated, responded to threat
 3070 | -8/Materials   | Garrison activated, responded to threat
 3241 | -8/Materials   | Build established: Scavenger-Mutant
 3500 | -8/Materials   | Garrison activated, responded to threat
 4522 | -8/Materials   | Discovered new exit (range 3)
 4532 | -8/Materials   | Entered Factory
 4532 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4616 | -7/Factory     | Discovered new exit (range 3)
 4854 | -7/Factory     | Build established: Mutant
 5972 | -7/Factory     | Repaired Hvy. Ion Engine
 6280 | -7/Factory     | Entered Lower Caves
 6330 | -7/Lower Caves | Learned 4 Factory zone layouts
 7078 | -7/Lower Caves | Core integrity fell below 50%
 7150 | -7/Lower Caves | Core integrity fell below 20%
 7163 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 7183 | -7/Lower Caves | Lost 23 parts (4p13n2u4w)
 7226 | -7/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
07175_ Acquired 4 matter.
07175_ Acquired 1 matter.
07182_ Destroyed VTOL Module.
07182_ S-27 Virus system corrupted by crushing effect.
07184_ S-27 Virus destroyed.
07188_ Acquired Imp. Datajack.
07189_ Acquired 10 matter.
07190_ Jacked Y-54 Guardian...
>>parse_system
Reading system data...
07191_ Hvy. Hammer destroyed.
07192_ Corrupted Autogun self-destruct mechanism malfunctions.
07193_ Acquired Corrupted Autogun.
07193_ Integrated Corrupted Autogun (+1).
07195_ Acquired 4 matter.
07196_ Acquired Humpback.
[Achievement: Tank]
07197_ Acquired 16 matter.
07200_ Lgt. Nuclear Core self-destruct mechanism malfunctions.
07210_ Autogun destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          30
Energy Capacity            625
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       185
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
     Lgt. Ion Engine | -8/Materials | Scanalyzed
     Imp. Ion Engine | -8/Materials | Scanalyzed
         Flight Unit | -8/Materials | Scanalyzed
 Cesium-ion Thruster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
More Dakka Please
Party Time
Tank

 Challenges 
------------
None

 Game 
------
Seed              SpreadImpulsePropulsion
  Manual?         0
Play Time         00:45:17
  Cumulative      16.4 hours
  Start           2023.01.13 @ 01:07:20
  End             2023.01.13 @ 01:51:05
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          18
  Rogue           7
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59bd6693-663b-4c26-9fb0-7b47798aea56