Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.13 @ 01:51:05 Player: RedTie Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2565) 2565 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5540 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (12) Movement Flying (3235) Ox40 Location -7/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Cesium-ion Thruster > --- UTILITY (3) ------ Humpback Improved Terrain Scan Processor > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (35) --- Improved Ion Engine Shock Rifle Improved Datajack Mining Laser Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Terrain Scan Processor Improved Terrain Scan Processor > --- WEAPON ----------- Gatling Laser Heavy Phase Cannon > --- INVENTORY -------- Reinforced Ion Engine Heavy Ion Engine Improved Titanium Leg Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Shock Rifle Spread Laser Improved Datajack Improved Datajack Improved Datajack Remote Datajack Mining Laser Mace Heavy Hammer Heavy Hammer [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Flight Unit Flight Unit Utility Huge Storage Unit Device Hardlight Generator Storage Huge Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 2 | . . . 1 1 . Propulsion 3 | . . 1 1 1 . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 65 | 5 1 10 21 15 13 Power 16 | 1 . 3 7 3 2 Engine 15 | 1 . 3 6 3 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 29 | 2 . 2 10 8 7 Treads 9 | . . . 9 . . Leg 13 | 2 . 2 . 8 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 7 | . . . 1 . 6 Utility 8 | . 1 3 2 1 1 Device 2 | . . 1 1 . . Storage 3 | . 1 1 . . 1 Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 12 | 2 . 2 2 3 3 Energy Gun 3 | 2 . . . 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 2 | . . . 1 . 1 Ballistic Cannon 2 | . . 2 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . . 1 1 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 41 | . . 6 8 2 25 Power 7 | . . . 2 1 4 Propulsion 18 | . . 2 3 . 13 Utility 5 | . . 2 1 . 2 Weapon 11 | . . 2 2 1 6 Highest Loss Streak 23 | . . 4 2 2 23 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 86 | . 73 78 85 95 89 Engine 16 | . 14 11 15 20 19 Treads 7 | . . . 20 . . Leg 21 | . 28 25 5 37 31 Device 1 | . . 3 3 . . Storage 9 | . 2 16 9 7 6 Processor 7 | . . 1 9 7 14 Protection 2 | . . . 3 5 . Energy Gun 4 | . 28 6 . 3 5 Energy Cannon 1 | . . . . 1 5 Ballistic Gun 2 | . . . 3 2 . Ballistic Cannon 7 | . . 15 10 . . Impact Weapon 2 | . . . 3 5 . Naked Turns . | . . . . . . Heaviest Build 204 | 7 8 96 108 118 204 Greatest Support 100 | 20 20 30 80 100 100 Greatest Overweight (x) 40 | . . 4 35 5 40 Average Overweight (x) 1 | . . 3 2 1 1 Largest Inventory Capacity 35 | 5 5 25 25 25 35 Average Capacity 23 | 5 5 24 25 25 24 Most Carried 25 | . 5 13 25 25 25 Average Carried 18 | . 3 9 19 23 23 Final Capacity 35 | 5 5 25 25 25 35 Final Carried 25 | . 5 13 25 25 5 Class Distribution -------------------- 76% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1784 | 239 11 318 857 151 208 Remotely . | . . . . . . Salvage Created 2460 | . 257 554 1016 191 442 Parts 140 | . 15 37 60 9 19 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . . 18 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 61 | . 5 13 29 4 10 Melee 4 | . . . . 1 3 Guns 21 | . 4 5 9 2 1 Cannons 32 | . . 6 20 . 6 Classes Destroyed 12 | . 2 6 3 1 . Worker 3 | . . 2 1 . . Builder 1 | . . 1 . . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 8 | . 2 3 2 1 . Swarmer 12 | . . 3 6 . 3 Grunt 21 | . 5 4 7 . 5 Brawler 1 | . . . 1 . . Duelist 3 | . . . 1 . 2 Sentry 20 | . . 6 13 1 . Hunter 1 | . . . 1 . . Programmer 3 | . . . . 3 . Best Kill Streak 5 | . 4 5 3 1 4 Combat Bots Only 4 | . 2 4 3 1 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 5243 | . 137 700 1727 712 1967 Core 1088 | . 14 137 230 125 582 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 133 | . . 36 . 97 . Core Remaining (%) 79 | 100 94 65 58 . . Volleys Fired 229 | 1 19 53 128 15 13 Largest 2 | 1 2 2 2 2 2 Hottest 170 | 50 100 100 88 170 170 Shots Fired 338 | 1 38 101 156 17 25 Gun 215 | 1 38 61 87 16 12 Cannon 123 | . . 40 69 1 13 Launcher . | . . . . . . Special . | . . . . . . Kinetic 208 | . . 40 156 12 . Thermal 130 | 1 38 61 . 5 25 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 29 | . 8 29 21 7 11 Robot Miss Streak 8 | . 3 5 8 2 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 301 | . 28 91 128 25 29 Core Hits 194 | . 13 48 103 7 23 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 4 | . . . 1 3 . Critical Strikes 16 | . 3 8 1 4 . Burn 11 | . 3 8 . . . Destroy 2 | . . . 1 1 . Smash 3 | . . . . 3 . Melee Attacks 20 | . . . 1 13 6 Impact 19 | . . . 1 13 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . 1 . Damage Inflicted 5696 | . 358 1488 2312 664 874 Guns 2435 | . 358 677 968 214 218 Cannons 2619 | . . 811 1344 42 422 Explosions . | . . . . . . Melee 589 | . . . . 390 199 Ramming 53 | . . . . 18 35 Kinetic 3259 | . . 811 2312 136 . Thermal 1795 | . 358 677 . 120 640 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 589 | . . . . 390 199 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 3 4 Average Corruption 2 | . . . . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . . . . 10 14 Message Errors 10 | . . . . 4 6 Matter Fused 6 | . . . . 3 3 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . . . 2 Misfires 1 | . . . . 1 . Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 150 | . . . . 86 64 Projectiles 40 | . . . . 2 38 Explosions . | . . . . . . Melee 110 | . . . . 84 26 Knockbacks 30 | . . 17 12 1 . Impact 1 | . . . . 1 . Kinetic 26 | . . 14 12 . . Secondary 3 | . . 3 . . . Self-Inflicted Damage 13 | . . . . . 13 Shots . | . . . . . . Rammed 18 | . . . . . 18 Targets Rammed 19 | . . . . 1 18 Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 776 | . 315 307 177 120 776 Average Temperature 123 | . 118 93 47 51 282 Received Heat Transfer 1608 | . 99 345 693 150 321 Effects 34 | . . . . . 34 Shutdowns 15 | . . . . . 15 Energy Bleed 6 | . . . . . 6 Interference 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 4 | . . . . . 4 Damage (minor) 2 | . . . . . 2 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions 4 | . . . . 3 1 Robots Melted 3 | . 1 2 . . . Combat Hostiles 3 | . 1 2 . . . Parts Melted 14 | . 4 9 . . 1 Heat Transferred 5016 | . 1295 2590 . 187 944 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 233 | . 158 233 211 80 . Initial 56 | . . 56 7 35 . Average 54 | . 87 68 65 23 . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 98 | 100 100 93 99 100 . Level 1 1 | . . 6 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 1 . 15 8 . Investigation 8 | . 1 . 3 4 . Extermination 3 | . . . . 3 . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison 12 | . . . 12 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 8 20 40 8 18 Peak Tracking Total 4 | . 4 4 4 3 4 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 15 | . 2 4 6 3 . Terminals 9 | . 2 3 3 1 . Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 1 . Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 43 | . 4 7 22 10 . Successful 37 | . 4 6 18 9 . Failed 6 | . . 1 4 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 4 4 9 2 . Fabricators . | . . . . . . Repair Stations 9 | . . 3 3 3 . Recycling Units 5 | . . . . 5 . Scanalyzers 10 | . . . 10 . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 4 3 7 1 . Record 3 | . 2 . 1 . . Prototype ID Bank 2 | . 1 . 1 . . Recycling Unit Index 1 | . 1 . . . . Alert Level 2 | . . . 1 1 . Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Reprogram Traps 1 | . . . 1 . . Recall Assault 1 | . . . 1 . . Zone Layout 3 | . . 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 3 1 3 . Scan Component 5 | . . 2 1 2 . Repair 2 | . . 1 . 1 . Recycling Unit Hacks 5 | . . . . 5 . Recycle Component 3 | . . . . 3 . Process 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer 10 | . . . 10 . . Insert Component 6 | . . . 6 . . Analyze 4 | . . . 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 1 5 3 . Full Trace Events 10 | . 1 1 5 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . 1 . Time 51 | . . 26 . 25 . Parts Recycled 3 | . . . . 3 . Recycled Matter 394 | . . . . 394 . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 4 | . . . 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 7225 | 72 296 1473 2690 1748 946 Spaces Moved 2522 | 51 193 379 703 791 405 Core 49 | 14 . . 9 . 26 Treads 553 | . . . 549 4 . Legs 1892 | 37 193 379 139 787 357 Wheels . | . . . . . . Hover . | . . . . . . Flight 28 | . . . 6 . 22 Fastest Speed 35 | 50 120 120 240 200 35 Average Speed 245 | 100 120 332 321 200 195 Slowest Speed 3235 | 120 120 400 2060 480 3235 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 32 35 43 13 49 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 3127 | 68 219 490 972 917 461 Wait 210 | 12 . 34 102 62 . Move 2517 | 50 192 378 702 790 405 Hop . | . . . . . . Pick Up 39 | . 6 13 13 7 . Fast Attach 36 | 5 1 3 10 11 6 Attach 15 | . . 4 6 1 4 Detach 5 | . . . 3 2 . Swap 14 | . . 3 5 3 3 Drop 24 | . 1 2 2 13 6 Fire 229 | 1 19 53 128 15 13 Melee 19 | . . . 1 12 6 Ram 18 | . . . . . 18 Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 9) 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 735 | -9/Materials | Discovered new exit (range 12) 842 | -9/Materials | Lost 4 parts (1n1u2w) 993 | -9/Materials | Repaired Lgt. Ion Engine 1335 | -9/Materials | Discovered new exit (range 15) 1842 | -9/Materials | Entered another Materials area 1842 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2608 | -8/Materials | Garrison activated, responded to threat 3070 | -8/Materials | Garrison activated, responded to threat 3241 | -8/Materials | Build established: Scavenger-Mutant 3500 | -8/Materials | Garrison activated, responded to threat 4522 | -8/Materials | Discovered new exit (range 3) 4532 | -8/Materials | Entered Factory 4532 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4616 | -7/Factory | Discovered new exit (range 3) 4854 | -7/Factory | Build established: Mutant 5972 | -7/Factory | Repaired Hvy. Ion Engine 6280 | -7/Factory | Entered Lower Caves 6330 | -7/Lower Caves | Learned 4 Factory zone layouts 7078 | -7/Lower Caves | Core integrity fell below 50% 7150 | -7/Lower Caves | Core integrity fell below 20% 7163 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7183 | -7/Lower Caves | Lost 23 parts (4p13n2u4w) 7226 | -7/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 07175_ Acquired 4 matter. 07175_ Acquired 1 matter. 07182_ Destroyed VTOL Module. 07182_ S-27 Virus system corrupted by crushing effect. 07184_ S-27 Virus destroyed. 07188_ Acquired Imp. Datajack. 07189_ Acquired 10 matter. 07190_ Jacked Y-54 Guardian... >>parse_system Reading system data... 07191_ Hvy. Hammer destroyed. 07192_ Corrupted Autogun self-destruct mechanism malfunctions. 07193_ Acquired Corrupted Autogun. 07193_ Integrated Corrupted Autogun (+1). 07195_ Acquired 4 matter. 07196_ Acquired Humpback. [Achievement: Tank] 07197_ Acquired 16 matter. 07200_ Lgt. Nuclear Core self-destruct mechanism malfunctions. 07210_ Autogun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????# #??????# ##?##? | | ?????????????????????????# ##?????## #???? | | ?????????????????????????## ######## #???? | | ??????????#???????????###### #???? | | ?????????## ????####### ### #???? | | ?????????? ???## ## ## ## #???? | | ??????????# ??# ### ## #???? | | ?????#???## #?# #### ### #??? | | ?????# ## ## #??# #?## #?? | | ???### ?# #??## ##??### | | ?? ## #### ##????? | | ?? ### ## ##???? | | ??????# ## ##?#### #???? ## | | ?????????????# !##????## ### #???? #? | | ?????????????## =% #?????#########??###????# ? | | ??????????????## *##????????????????????????# | | ???????????????# #??????????????????????????# | | ???????????????# #??????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# =#######??????????????????????? ? | | ???????????????# ==[]= #????????????????????????? | | ???????? ##### #????????????????????????? | | ???????# #???# #????????????????????????? | | ??????# #???#%#????????????????????????? | | ????# #???#%###??????????????????????? | | ????? ####### #???#%=@#??????????????????????? | | ????? ????????# #???### #??????????????????????? | | ??????????????# #?????# #??????????????????????? | | ?????????????? ??????#*#??????????????????????? | | ?????????????? ??????#Y###????????????????????? | | ?????????????? ??????#% %#????????????????????? | | ?????????????# ??????###%#????????????????????? | | ?????????????# ?????####%#????????????????????? | | ?????????????# #?????# %#####????????????????? | | ??????????????? ??????# #####????????????? | | ???????????????????????## # # #????????????? | | ????????????????????????# # #????????????? | | ????????????????????????# # ### ?????? | | ????????????????????????# #?? ??? | | ????????????????????????#### ##???## # ???? | | ???????????????????????????####???????##?? ????? | | ???????????????????????????????????????????? ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 30 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 185 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight More Dakka Please Party Time Tank Challenges ------------ None Game ------ Seed SpreadImpulsePropulsion Manual? 0 Play Time 00:45:17 Cumulative 16.4 hours Start 2023.01.13 @ 01:07:20 End 2023.01.13 @ 01:51:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 7 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59bd6693-663b-4c26-9fb0-7b47798aea56