Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 17:49:01 Player: lexi =3 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (2242) 2242 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 5034 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/700 Matter 83/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Signal Interpreter Improved Targeting Computer Improved EM Pulse Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Improved Targeting Computer Shock Absorption System > --- WEAPON ----------- Heavy Ion Cannon Precision Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Improved Heat Sink Signal Interpreter Improved Targeting Computer Hardened Heavy Armor Plating Graphene Brace Particle Gun Gatling Laser Mini Grenade Launcher Mini Grenade Launcher [Rating: 62] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 67 | 6 4 13 20 24 Power 8 | 1 . 1 4 2 Engine 7 | 1 . 1 3 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 18 | 2 . 5 5 6 Treads . | . . . . . Leg 18 | 2 . 5 5 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 2 2 7 7 Device 8 | . . . 2 6 Storage 2 | 1 . 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 8 | . 2 1 4 1 Artifact . | . . . . . Weapon 22 | 2 2 5 4 9 Energy Gun 5 | . . 1 2 2 Energy Cannon 3 | . . 1 1 1 Ballistic Gun 10 | 2 2 1 1 4 Ballistic Cannon . | . . . . . Launcher 4 | . . 2 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 1 3 Corrupted Parts 1 | . . . 1 . System Corruption 6 | . . . 6 . Parts Lost 25 | . . 3 8 14 Power 3 | . . 1 1 1 Propulsion 9 | . . 2 1 6 Utility 9 | . . . 4 5 Weapon 4 | . . . 2 2 Highest Loss Streak 3 | . . 2 3 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 82 | . 91 94 96 71 Engine 8 | . 14 11 7 6 Leg 29 | . 28 38 34 24 Device 6 | . . . 5 11 Storage 8 | . 14 11 9 5 Processor 3 | . . . 9 4 Protection 5 | . 6 11 12 1 Energy Gun 4 | . . 1 9 5 Energy Cannon 2 | . . 6 1 2 Ballistic Gun 9 | . 27 13 7 4 Naked Turns 31 | . . . . 31 Heaviest Build 69 | 14 19 37 46 69 Greatest Support 63 | 20 20 40 54 63 Greatest Overweight (x) 3 | 2 . 1 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 12 | 6 8 14 15 13 Most Carried 15 | 1 7 14 15 15 Average Carried 10 | . 4 10 13 10 Final Capacity 15 | 8 8 15 15 5 Final Carried 14 | 1 7 14 14 4 Class Distribution -------------------- 46% | Mutant 32% | Scavenger-Skirmisher 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1253 | 213 204 262 318 256 Remotely . | . . . . . Salvage Created 2222 | . 278 524 806 614 Parts 120 | . 9 28 43 40 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 47 | . 5 10 12 20 Guns 26 | . 5 5 10 6 Cannons 5 | . . 2 1 2 AOE 15 | . . 3 . 12 Classes Destroyed 14 | . 2 3 3 6 Worker 8 | . 2 2 1 3 Builder 2 | . . . 2 . Recycler 3 | . . 1 2 . Mechanic 1 | . . . . 1 Watcher 2 | . . 1 . 1 Swarmer 4 | . . . . 4 Grunt 24 | . 5 8 8 3 Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 4 | . . 2 2 . Specialist 2 | . . . . 2 Hunter 6 | . . . 1 5 Programmer 4 | . . . . 4 Heavy 1 | . . . 1 . Best Kill Streak 15 | . 5 5 4 15 Combat Bots Only 12 | . 3 3 2 12 Max Kills in Single Turn 5 | . 1 5 2 5 Gunslinging 1 | . . . 1 . Exploded 4 | . . 3 . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 440 | . 43 48 65 284 Missed 133 | . 9 9 16 99 Damage Taken 4854 | . 434 517 1117 2786 Core 872 | . 93 12 61 706 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . 19 . 31 . Core Remaining (%) 86 | 100 62 97 88 . Volleys Fired 146 | 3 27 27 41 48 Largest 2 | 1 2 2 2 2 Hottest 145 | 20 40 91 133 145 Shots Fired 257 | 3 54 50 77 73 Gun 219 | 3 54 31 76 55 Cannon 24 | . . 17 1 6 Launcher 14 | . . 2 . 12 Special . | . . . . . Kinetic 159 | 3 54 31 37 34 Thermal 57 | . . 17 13 27 Explosive 14 | . . 2 . 12 Electromagnetic 27 | . . . 27 . Robot Hit Streak 21 | 2 7 11 21 12 Robot Miss Streak 6 | 1 2 2 4 6 Penetration Max 1 | . . . 1 1 Secondary Targets 5 | . 1 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 187 | 2 37 38 62 48 Core Hits 139 | 1 15 20 37 66 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . . . 2 1 Burn 1 | . . . . 1 Destroy 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6075 | 26 473 866 1490 3220 Guns 3080 | 26 473 374 1366 841 Cannons 410 | . . 245 21 144 Explosions 2571 | . . 247 103 2221 Melee . | . . . . . Ramming 14 | . . . . 14 Kinetic 2054 | 26 473 374 637 544 Thermal 960 | . . 245 274 441 Explosive 2468 | . . 247 . 2221 Electromagnetic 579 | . . . 579 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 6 5 Average Corruption 2 | . . . 6 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 31 | . . . 12 19 Message Errors 8 | . . . 3 5 Matter Fused 5 | . . . 1 4 Heat Flow Errors 1 | . . . 1 . Energy Discharges 5 | . . . 1 4 Parts Rejected 2 | . . . . 2 Data Loss (minor) 5 | . . . 4 1 Misfires 1 | . . . . 1 Alerts 2 | . . . 1 1 Weapon Failures 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 38 | . . . . 38 Projectiles . | . . . . . Explosions 38 | . . . . 38 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 74 | . . . 43 31 Shots 2 | . . . 1 1 Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 389 | . 5 303 130 389 Average Temperature 94 | . 2 135 46 118 Received Heat Transfer 1194 | . 234 204 333 423 Effects 3 | . . 2 . 1 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . 1 . . Interference 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 4 | . . . 4 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . 5 . 2 Heat Transferred 1847 | . . 444 470 933 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 523 | . 232 223 356 523 Initial 72 | . . 13 50 72 Average 166 | . 110 110 193 201 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 72 | 100 78 94 53 67 Level 1 17 | . 21 5 46 12 Level 2 10 | . . . . 20 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 . 3 7 Investigation 4 | . . . 1 3 Extermination 2 | . . . . 2 Reinforcement 4 | . 1 . 2 1 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses 2 | . . . . 2 Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 3 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 10 15 15 43 Peak Tracking Total 13 | . 3 4 6 13 Tactical Retreats 7 | . 1 . 1 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 3 2 2 4 Terminals 10 | . 3 2 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 11 5 4 11 Successful 16 | . 8 3 1 4 Failed 15 | . 3 2 3 7 Catastrophic 4 | . . . 1 3 Database Lockouts . | . . . . . Manual 5 | . . . 2 3 Terminals 30 | . 11 5 4 10 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 8 3 1 3 Record 7 | . 5 . . 2 Robot Analysis 2 | . . 1 1 . Branch Access Points 1 | . 1 . . . Alert Level 3 | . 1 1 . 1 Locate Traps 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . . 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Tunnel 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 2 1 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 2 | . . 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3160 | 82 402 598 477 1601 Spaces Moved 1831 | 50 216 306 201 1058 Core 173 | 8 . . . 165 Treads . | . . . . . Legs 1658 | 42 216 306 201 893 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 123 | 116 120 145 129 117 Slowest Speed 330 | 150 120 190 190 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 36 30 20 22 Regions Visited 4 Branch Regions . Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 40 | . . 12 3 25 Melee . | . . . . . Projectile . | . . . . . AOE 40 | . . 12 3 25 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2453 | 67 305 402 342 1337 Wait 343 | 8 48 48 57 182 Move 1827 | 49 215 305 200 1058 Hop . | . . . . . Pick Up 39 | 1 8 9 11 10 Fast Attach 12 | 6 2 2 . 2 Attach 25 | . 1 3 10 11 Detach 1 | . . . . 1 Swap 31 | . 1 8 10 12 Drop 26 | . 3 . 13 10 Fire 146 | 3 27 27 41 48 Melee . | . . . . . Ram 3 | . . . . 3 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Identified exit to Mines 319 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 5) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Propulsion x2 1035 | -9/Materials | Discovered new exit (range 12) 1083 | -9/Materials | Entered another Materials area 1083 | -8/Materials | Evolved 2 slots: Utility x2 1299 | -8/Materials | Lost 3 parts (1p2u) 1491 | -8/Materials | Found Prototype Device 1508 | -8/Materials | Lost 3 parts (1n1u1w) 1517 | -8/Materials | Discovered new exit (range 15) 1560 | -8/Materials | Entered Factory 1560 | -7/Factory | Evolved 2 slots: Utility x2 1561 | -7/Factory | Identified Active Sensor Suite 1856 | -7/Factory | Build established: Scavenger-Skirmisher 2638 | -7/Factory | Cargo convoy interrupted 2673 | -7/Factory | Destroyed 12 combat bots 2760 | -7/Factory | First assault squad dispatched 2889 | -7/Factory | Lost 3 parts (2n1u) 2920 | -7/Factory | Core integrity fell below 50% 3007 | -7/Factory | Core integrity fell below 20% 3161 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- cave systems and old mining tunnels now populated by Derelicts. >>Query(Experimental Components) One of the first applications of [Sigix] Technology has been to make improvements to existing components, focusing on those which will be useful even after major technological breakthroughs replace certain classes of components entirely. However, as even more advanced technologies reach completion some Experimental Components may be retired as well. At that point I should make their destruction a priority to prevent them from falling into [Derelict] hands. Acquired Imp. EM Pulse Cannon. K-01 Serf cleans the Terminal. Hpw. Shotgun destroyed. K-01 Serf cleans the Terminal. Imp. Aluminum Leg destroyed. Dropped Deuterium Engine. 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