Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.15 @ 20:15:13 Player: Ben'n'Dan Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (5) 25 Value Destroyed (50) 50 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1575 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 222/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -9/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Light Ion Engine Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- (None) > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Flight Unit Flight Unit [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility None Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 15 | 2 4 2 2 5 Power 3 | . 1 1 . 1 Engine 3 | . 1 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | . 2 1 2 3 Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 8 | . 2 1 2 3 Utility . | . . . . . Device . | . . . . . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 4 | 2 1 . . 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 1 . . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . 1 . 5 6 Power 1 | . . . . 1 Propulsion 8 | . . . 4 4 Utility . | . . . . . Weapon 3 | . 1 . 1 1 Highest Loss Streak 6 | . 1 . 5 6 Average Slot Usage (%) 29 | . 38 . 74 13 Engine 4 | . 1 . 22 1 Flight 13 | . 12 . 33 8 Ballistic Gun 11 | . 24 . 19 2 Naked Turns 75 | . . . . 75 Heaviest Build 10 | 3 7 10 10 3 Greatest Support 12 | 3 8 12 12 12 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 3 4 3 2 2 Average Carried 2 | 1 3 2 1 1 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | 3 4 2 . 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Scr Mat Mat Sto Gar Matter Collected 272 | 190 25 . 18 39 Remotely . | . . . . . Salvage Created 66 | . 27 . . 39 Parts 7 | . 3 . . 4 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Combat Hostiles Destroyed 5 | . 2 . . 3 Guns 5 | . 2 . . 3 Classes Destroyed 1 | . 1 . . . Swarmer 5 | . 2 . . 3 Best Kill Streak 3 | . 2 . . 3 Combat Bots Only 3 | . 2 . . 3 Max Kills in Single Turn 1 | . 1 . . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Damage Taken 1036 | . 211 . 241 584 Core 476 | . 72 . 15 389 Absorbed by Shields 57 | . . . . 57 Core Remaining (%) 85 | 100 71 . . . Volleys Fired 19 | . 7 . . 12 Largest 2 | . 2 . . 1 Hottest 40 | . 40 . . 20 Shots Fired 22 | . 10 . . 12 Gun 22 | . 10 . . 12 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 22 | . 10 . . 12 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 6 | . 6 . . 3 Robot Miss Streak 2 | . 2 . . 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 14 | . 7 . . 7 Core Hits 6 | . 3 . . 3 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 185 | . 88 . . 97 Guns 185 | . 88 . . 97 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 185 | . 88 . . 97 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Effects 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 9 | . . . 9 . Average Temperature 5 | . . . 5 . Received Heat Transfer 274 | . 78 . 60 136 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Peak Influence 127 | . 127 53 22 85 Initial 53 | . . 53 22 . Average 46 | . 58 53 14 54 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . 10 . 17 9 Peak Tracking Total 16 | . 8 . 16 5 Tactical Retreats 5 | . 2 . . 3 Traps | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Scr Mat Mat Sto Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Machines Accessed 5 | . 2 . 3 . Terminals 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 9 | . 4 . 5 . Successful 4 | . 3 . 1 . Failed 5 | . 1 . 4 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 8 | . 4 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 3 | . 3 . . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 2 . Full Trace Events 2 | . . . 2 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Scr Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Scr Mat Mat Sto Gar Turns Passed 298 | 21 80 5 38 154 Spaces Moved 380 | 30 122 8 102 118 Core 123 | 30 54 . . 39 Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 257 | . 68 8 102 79 Fastest Speed 34 | 50 37 34 34 34 Average Speed 41 | 50 43 34 34 42 Slowest Speed 50 | 50 50 34 37 50 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 7 | . 1 . 6 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 38 2 32 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Total 486 | 34 136 9 98 209 Wait 56 | . . . . 56 Move 362 | 29 119 7 91 116 Hop 6 | . 1 . 5 . Pick Up 7 | 3 4 . . . Fast Attach 8 | 2 2 . . 4 Attach 7 | . 2 2 2 1 Detach 3 | . . . . 3 Swap . | . . . . . Drop 1 | . 1 . . . Fire 19 | . 7 . . 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 17 | . . . . 17 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Materials -9/Storage -9/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 22 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Identified exit to Mines 69 | -10/Materials | Discovered new exit (range 13) 102 | -10/Materials | Entered another Materials area 102 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 104 | -9/Materials | Discovered new exit (range 7) 107 | -9/Materials | Entered Storage 145 | -9/Storage | Identified exit to Garrison 145 | -9/Storage | Entered Garrison 175 | -9/Garrison | Lost 5 parts (4n1w) 205 | -9/Garrison | Core integrity fell below 50% 235 | -9/Garrison | Discovered new exit (range 14) 241 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 257 | -9/Garrison | Lost 6 parts (1p4n1w) 267 | -9/Garrison | Core integrity fell below 20% 299 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00204_ A bubble of rippling energy engulfs the area. 00204_ Field strength at 91. 00204_ Field strength at 82. 00205_ Field strength at 68. 00205_ Flight Unit destroyed. 00206_ Field strength at 60. 00207_ Field strength at 49. 00208_ Field strength at 41. 00209_ Field strength at 36. 00210_ Field strength at 22. 00211_ Field strength at 17. 00212_ Field strength at 6. 00213_ Field strength at 1. 00213_ Stasis field depleted. 00213_ Lgt. Ion Engine destroyed. 00215_ Flight Unit destroyed. 00235_ EXIT=FOUND 00241_ Attempting to access garrison exit controls... 00241_ Remote lockdown engaged. 00253_ System corrupted: Energy discharge (-39). 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