Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.07 @ 23:53:20

Player: tcfire

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (93)      465
Value Destroyed (3409)     3409
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (-128)               -128
              TOTAL SCORE: 6906

 Bonus
-------
Friendly Fire              -128

 Cogmind 
---------
Core Integrity             0/850
Matter                     65/300
Energy                     99/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
                Neutrino Core
                Neutrino Core
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
                Core Analyzer
       Improved Particle Charger
                Force Field
>               --- WEAPON -----------
       Advanced Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
       Advanced Heat Sink
        Compact Battery
       Enhanced Optical Array
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
                ECM Suite
                Reaction Control System
                Reaction Control System
        Layered Medium Armor Plating
                Hardlight Generator
                Force Field
                Component Analysis Suite
           Mini Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
[Rating: 66]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Ion Engine
  Power Core               Neutrino Core
Propulsion                 Compact Wheel
  Treads                   Advanced Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Protection               Power Shielding
Weapon                     Mini Assault Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              9    | .   1   2   2   2   2   
  Power                    2    | .   1   1   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  4    | .   .   1   1   .   2   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             113  | 10  6   27  32  15  23  
  Power                    29   | 4   .   7   8   4   6   
    Engine                 22   | 4   .   7   7   3   1   
    Core                   7    | .   .   .   1   1   5   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 2   1   4   7   1   3   
    Treads                 3    | .   .   1   2   .   .   
    Leg                    4    | 1   .   .   3   .   .   
    Wheel                  9    | 1   1   3   2   1   1   
    Hover                  2    | .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  30   | 2   1   7   7   5   8   
    Device                 20   | .   .   7   4   3   6   
    Storage                5    | .   1   .   1   1   2   
    Processor              3    | .   .   .   2   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | 2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   36   | 2   4   9   10  5   6   
    Energy Gun             10   | .   2   5   3   .   .   
    Energy Cannon          5    | .   .   1   2   .   2   
    Ballistic Gun          7    | 2   1   2   1   1   .   
    Ballistic Cannon       8    | .   .   .   .   4   4   
    Launcher               4    | .   .   .   4   .   .   
    Special Weapon         2    | .   1   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   .   
Parts Lost                 22   | .   .   2   5   2   13  
  Power                    9    | .   .   1   3   1   4   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  6    | .   .   1   1   .   4   
  Weapon                   3    | .   .   .   1   1   1   
  Highest Loss Streak      7    | .   .   1   3   2   7   
  To Critical Strikes      2    | .   .   .   1   .   1   
Average Slot Usage (%)     84   | .   71  93  87  82  82  
  Engine                   11   | .   12  26  19  12  2   
  Core                     6    | .   .   .   2   7   12  
  Treads                   2    | .   .   1   8   .   .   
  Leg                      1    | .   .   .   5   .   .   
  Wheel                    10   | .   8   16  3   13  12  
  Device                   12   | .   .   12  13  14  13  
  Storage                  10   | .   4   10  8   7   14  
  Processor                5    | .   .   .   9   7   5   
  Protection               2    | .   19  5   .   .   .   
  Energy Gun               3    | .   8   12  2   .   .   
  Energy Cannon            3    | .   .   .   7   8   .   
  Ballistic Gun            2    | .   15  5   .   3   .   
  Ballistic Cannon         8    | .   .   .   .   8   16  
Naked Turns                22   | .   .   .   .   .   22  
Heaviest Build             151  | 9   30  47  56  78  151 
  Greatest Support         60   | 10  10  28  51  44  60  
  Greatest Overweight (x)  26   | .   3   4   11  1   26  
  Average Overweight (x)   1    | .   1   1   .   .   2   
Largest Inventory Capacity 20   | 5   15  15  15  20  20  
  Average Capacity         16   | 5   8   15  15  16  19  
  Most Carried             20   | 5   5   15  15  20  20  
  Average Carried          13   | 3   4   9   12  12  17  
  Final Capacity           20   | 5   15  15  15  20  5   
  Final Carried            19   | 4   5   12  9   19  .   

 Class Distribution 
--------------------
 50% | Hacker-Gunner
 45% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Gunner | -7/Factory
 Hacker-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           3271 | 304  108  262  648  372  1577 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3112 | 80   164  512  645  532  1179 
  Parts                    171  | 8    12   28   35   25   63   
Haulers Intercepted        1    | .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  74   | 1   4   16  18  10  25  
  Guns                     26   | 1   4   16  3   2   .   
  Cannons                  38   | .   .   .   6   7   25  
  AOE                      9    | .   .   .   9   .   .   
Classes Destroyed          16   | 3   .   2   5   2   4   
  Worker                   3    | 1   .   .   .   .   2   
  Builder                  3    | .   .   .   1   .   2   
  Tunneler                 2    | 1   .   .   .   .   1   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 3    | .   .   .   1   .   2   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 2    | .   .   .   1   .   1   
  Watcher                  3    | .   .   .   1   1   1   
  Swarmer                  15   | .   .   7   5   .   3   
  Grunt                    38   | 1   4   7   10  7   9   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   9    | .   .   2   3   2   2   
  Hunter                   6    | .   .   .   .   .   6   
  Programmer               4    | .   .   .   .   .   4   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           10   | 2   2   5   4   4   10  
  Combat Bots Only         5    | 1   2   5   4   4   3   
Max Kills in Single Turn   4    | 1   1   2   4   1   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 4    | .   .   .   4   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        711  | 4    41   100  152  43   371  
  Missed                   215  | 1    14   19   43   16   122  
Damage Taken               4447 | 18   210  549  1041 317  2312 
  Core                     1162 | 6    86   112  85   19   854  
  Absorbed by Shields      500  | .    .    .    .    .    500  
  Redirected to Shielding  38   | .    7    31   .    .    .    
  Ignored by Resistances   2897 | 12   131  361  637  195  1561 
  Regen/Repaired (Parts)   13   | .    .    13   .    .    .    
Core Remaining (%)         82   | 97   63   72   84   97   .    
Volleys Fired              276  | 7    29   65   54   29   92   
  Largest                  3    | 2    2    2    2    3    3    
  Hottest                  186  | 40   85   156  150  175  186  
Shots Fired                623  | 14   54   108  102  81   264  
  Gun                      213  | 14   54   98   30   17   .    
  Cannon                   380  | .    .    1    51   64   264  
  Launcher                 21   | .    .    .    21   .    .    
  Special                  9    | .    .    9    .    .    .    
  Kinetic                  403  | 14   38   37   11   45   258  
  Thermal                  194  | .    16   70   66   36   6    
  Explosive                21   | .    .    .    21   .    .    
  Electromagnetic          5    | .    .    1    4    .    .    
  Robot Hit Streak         31   | 7    18   14   31   22   23   
  Robot Miss Streak        3    | 1    2    2    1    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    4    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           346  | 12   32   59   64   43   136  
  Core Hits                160  | 6    11   24   37   22   60   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    .    
  Critical Strikes         17   | .    3    6    .    1    7    
    Burn                   7    | .    2    5    .    .    .    
    Meltdown               1    | .    .    .    .    1    .    
    Destroy                2    | .    1    1    .    .    .    
    Blast                  7    | .    .    .    .    .    7    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8894 | 97   308  738  2463 1199 4089 
  Guns                     1566 | 97   308  738  291  132  .    
  Cannons                  5886 | .    .    .    895  1067 3924 
  Explosions               1441 | .    .    .    1276 .    165  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  1    | .    .    .    1    .    .    
  Kinetic                  4982 | 97   176  219  98   574  3818 
  Thermal                  2565 | .    132  519  1018 625  271  
  Explosive                1276 | .    .    .    1276 .    .    
  Electromagnetic          70   | .    .    .    70   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    12   
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       8    | .    .    .    .    .    8    
  Effects                  47   | .    .    .    .    .    47   
    Message Errors         5    | .    .    .    .    .    5    
    Matter Fused           8    | .    .    .    .    .    8    
    Heat Flow Errors       9    | .    .    .    .    .    9    
    Energy Discharges      11   | .    .    .    .    .    11   
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    3    
    Data Loss (major)      3    | .    .    .    .    .    3    
    Misfires               2    | .    .    .    .    .    2    
    Weapon Failures        4    | .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            168  | .    .    .    29   2    137  
  Projectiles              102  | .    .    .    .    2    100  
  Explosions               66   | .    .    .    29   .    37   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 30   | .    .    .    .    4    26   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  29   | .    .    .    .    4    25   
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      69   | .    .    .    69   .    .    
  Shots                    5    | .    .    .    5    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    
  Kicked                   1    | .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        513  | 6    98   481  399  513  337  
  Average Temperature      121  | 6    34   193  112  149  81   
  Received Heat Transfer   1653 | 18   198  357  747  159  174  
  Effects                  33   | .    .    15   3    14   1    
    Shutdowns              16   | .    .    9    2    4    1    
    Energy Bleed           2    | .    .    .    1    1    .    
    Interference           10   | .    .    4    .    6    .    
    Short Circuit          2    | .    .    1    .    1    .    
    Damage (minor)         3    | .    .    1    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             8    | .    2    4    1    1    .    
  Heat Transferred         4975 | .    518  1554 1628 925  350  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             319  | 30  167 270 251 168 319 
  Initial                  50   | .   14  50  .   3   .   
  Average                  74   | 14  90  110 100 52  57  
Maximum Alert Level        1    | .   .   1   1   .   1   
  Low Security (%)         94   | 100 100 84  88  100 97  
  Level 1                  5    | .   .   15  11  .   2   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          17   | .   1   3   .   2   11  
  Investigation            5    | .   1   1   .   .   3   
  Extermination            5    | .   .   .   .   1   4   
  Reinforcement            7    | .   .   2   .   1   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           2    | .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              97   | 1   8   18  20  13  37  
  Peak Tracking Total      5    | 1   4   4   5   3   4   
  Tactical Retreats        3    | .   1   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            4    | .   1   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          14   | .   .   .   3   1   10  
  Max in Single Turn       5    | .   .   .   1   1   5   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          21   | .   2   4   5   4   6   
  Terminals                14   | .   1   3   4   4   2   
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                56   | .   6   16  13  7   14  
  Successful               44   | .   6   14  9   7   8   
  Failed                   12   | .   .   2   4   .   6   
    Catastrophic           2    | .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                36   | .   3   12  8   7   6   
  Fabricators              6    | .   .   .   .   .   6   
  Repair Stations          4    | .   .   4   .   .   .   
  Recycling Units          8    | .   3   .   5   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             27   | .   3   10  4   7   3   
  Record                   11   | .   2   5   .   4   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Alert Level              3    | .   .   1   1   1   .   
  Unreport Threat          2    | .   .   .   .   .   2   
  Locate Traps             2    | .   .   .   .   1   1   
  Dispatch Records         2    | .   .   1   1   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   3   
  Build                    3    | .   .   .   .   .   3   
Repair Station Hacks       4    | .   .   4   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   
  Repair                   2    | .   .   2   .   .   .   
Recycling Unit Hacks       8    | .   3   .   5   .   .   
  Recycle Component        1    | .   .   .   1   .   .   
  Process                  1    | .   .   .   1   .   .   
  Report Inventory         2    | .   1   .   1   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   
  Retrieve Components      3    | .   2   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   2   3   4   2   5   
  Full Trace Events        6    | .   1   2   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   4   
    Authchips              .    | .   .   .   .   .   .   
    Time                   107  | .   .   .   .   .   107 
  Total Robot Build Rating 13   | .   .   .   .   .   13  
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              2    | .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   
    Time                   35   | .   .   .   .   .   35  
  Total Part Build Rating  12   | .   .   .   .   .   12  
Parts Repaired             2    | .   .   2   .   .   .   
  Time                     29   | .   .   29  .   .   .   
Parts Recycled             1    | .   .   .   1   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     4    | .   3   .   1   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               4    | .   .   .   .   .   4   
  Largest Group            3    | .   .   .   .   .   3   
  Highest-Rated Group      90   | .   .   .   .   .   90  
  Highest-Rated Ally       30   | .   .   .   .   .   30  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   9   
  Total Damage             223  | .   .   .   .   .   223 
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               6052 | 169  331  889  1339 869  2455 
Spaces Moved               3527 | 170  220  509  635  656  1337 
  Core                     122  | 41   28   .    2    .    51   
  Treads                   312  | .    .    29   283  .    .    
  Legs                     144  | .    .    .    144  .    .    
  Wheels                   2833 | 129  192  480  206  656  1170 
  Hover                    116  | .    .    .    .    .    116  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   100  110  100  50   
  Average Speed            138  | 72   109  124  162  114  156  
  Slowest Speed            1350 | 80   200  320  600  115  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       27   | 11   26   34   53   16   25   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    .    2    6    
Terrain Destroyed          182  | .    .    1    142  7    32   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               50   | .    .    1    10   7    32   
  AOE                      132  | .    .    .    132  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      4247 | 204  266  658  858  732  1529 
  Wait                     60   | 1    3    .    56   .    .    
  Move                     3522 | 169  219  508  634  655  1337 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  137  | 13   5    31   36   23   29   
  Fast Attach              1    | .    1    .    .    .    .    
  Attach                   94   | 7    3    21   30   13   20   
  Detach                   31   | 1    1    11   11   3    4    
  Swap                     18   | 3    2    6    2    2    3    
  Drop                     107  | 3    3    16   34   7    44   
  Fire                     276  | 7    29   65   54   29   92   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   77 | -11/Scrapyard | Identified exit to Materials
   77 | -11/Scrapyard | Discovered exit to Materials (range 8)
  170 | -11/Scrapyard | Entered Materials
  170 | -10/Materials | Evolved 1 slot: Power x1
  304 | -10/Materials | Build established: Hacker-Mutant
  392 | -10/Materials | Identified exit to Materials
  392 | -10/Materials | Discovered exit to Materials (range 16)
  501 | -10/Materials | Entered another Materials area
  501 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1226 | -9/Materials  | Identified exit to Materials
 1226 | -9/Materials  | Discovered exit to Materials (range 14)
 1242 | -9/Materials  | Repaired Imp. Ion Engine
 1255 | -9/Materials  | Repaired Heat Sink
 1390 | -9/Materials  | Entered another Materials area
 1390 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2037 | -8/Materials  | Identified exit to Factory
 2037 | -8/Materials  | Discovered exit to Factory (range 10)
 2267 | -8/Materials  | Lost 3 parts (2p1u)
 2729 | -8/Materials  | Entered Factory
 2729 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3077 | -7/Factory    | Build established: Hacker-Gunner
 3557 | -7/Factory    | Identified exit to Factory
 3557 | -7/Factory    | Discovered exit to Factory (range 8)
 3598 | -7/Factory    | Entered another Factory area
 3598 | -6/Factory    | Evolved 2 slots: Utility x2
 3727 | -6/Factory    | Fabricated Neutrino Core (x2)
 4202 | -6/Factory    | Fabricated L-41 Fighter (x3)
 4277 | -6/Factory    | Lost 3 allies
 4660 | -6/Factory    | Fabricated T-07 Excavator?
 4912 | -6/Factory    | Identified exit to Factory
 4912 | -6/Factory    | Discovered exit to Factory (range 13)
 5191 | -6/Factory    | Cargo convoy interrupted
 5215 | -6/Factory    | Crushed by falling debris
 5476 | -6/Factory    | Lost 4 parts (2p1n1u)
 5958 | -6/Factory    | Core integrity fell below 50%
 5967 | -6/Factory    | Lost 7 parts (2p2n3u)
 5968 | -6/Factory    | System corruption reached 10%
 6006 | -6/Factory    | Core integrity fell below 20%
 6053 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Dropped ECM Suite.
Dropped Reaction Control System.
Dropped Adv. Signal Interpreter.
Dropped Lyr. Medium Armor Plating.
Dropped Hardlight Generator.
Dropped Force Field.
Dropped Component Analysis Suite.
Dropped Enh. Optical Array.
Dropped Com. Battery.
Penetrated by Slug. <x2>
Dropped Mni. Assault Cannon.
System corrupted: Component data lost.
Dropped Hcp. Storage Unit.
Dropped Mni. Assault Cannon.
Discarded Core Analyzer.
Acquired 24 matter.
Acquired 30 matter.
Acquired 6 matter.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|                            #??????#   ###          |
|      ######+####+#####     #########+####          |
|      #?#           #?#     #   =        # !     "  |
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|      #?#           #?#    %#!%% !*      #    %     |
|      #?#           #?#     #![%% !* % % +          |
|      ###           ###^^ ^^######+##+##"#    ]     |
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|                              ####          #???# % |
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| ?????????????"" +               %%           ????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          46
Energy Capacity            930
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Utility Shielding          33
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         12
Core Analysis              6
Recoil Reduction           2
Particle Charging          20
Offensive Hacking          20

 Item Schematics 
-----------------
 Mni. Assault Cannon | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
  Neutrino Core | x2 | -6/Factory | Preloaded
   L-41 Fighter | x3 | -6/Factory | Preloaded
 T-07 Excavator | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
Crack Shot
Everything Is Under Control
First Step to Greatness
It's Just You
Just What I Needed
Librarian
Loot Pinata
Made in Tau Ceti IV
My Command Is Your Wish
One Hack Too Far
Oops
Part-time Mechanic
Risk Taker
Serviceable Loadout
Shopping List
System Compromised
Tank
Uninvited Guest
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              DrainedShockNanovents
  Manual?         0
Play Time         01:35:47
  Cumulative      1.5 hours
  Start           2024.05.07 @ 22:11:14
  End             2024.05.07 @ 23:53:20
Sessions          11
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          7%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ddc5d1f8-ce6b-4e3c-aab0-3c9d199c1ec9