Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.17 @ 15:43:28 // Halloween2020/ForbiddenLore Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (45) 225 Value Destroyed (1797) 1797 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1088) 1088 TOTAL SCORE: 6990 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 444 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 332/850 Matter 127/300 Energy 100/100 System Corruption 0% Temperature Cool (517) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit 0b10 Decoder Chip [Looter] Experimental Targeting Computer Experimental Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Light Nuclear Core Makeshift Power Source Advanced Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Cooling System Improved Cooling System Large Storage Unit Faulty Experimental Target Analyzer Hacking Drone Bay (1/1) Slug Cannon Bore Cannon Phasing Sabre Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Zionite Biocell 0b10 Decoder Chip [Looter] Experimental Targeting Computer Experimental Targeting Computer > --- WEAPON ----------- Phase Cannon Slug Cannon Slug Cannon > --- INVENTORY -------- Light Nuclear Core Makeshift Power Source Advanced Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Cooling System Improved Cooling System Large Storage Unit Experimental Target Analyzer Hacking Drone Bay Proton Cannon Bore Cannon Phasing Sabre Self-destruct Interrupter [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Weapon Assault Cannon Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . . . 2 . . . . 1 Utility 4 | . . 2 . . 2 . . . . Weapon 1 | . . . . . . . . . 1 Parts Attached 52 | . 3 4 1 14 7 4 5 5 9 Power 5 | . . . . 2 . 1 . 1 1 Engine 2 | . . . . 1 . . . 1 . Core 2 | . . . . 1 . 1 . . . Reactor 1 | . . . . . . . . . 1 Propulsion 13 | . . . 1 7 1 1 . 1 2 Treads 12 | . . . . 7 1 1 . 1 2 Leg 1 | . . . 1 . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | . 3 2 . 2 2 . 3 1 3 Device 5 | . 1 1 . 1 . . . 1 1 Storage 5 | . 2 1 . 1 . . . . 1 Processor 6 | . . . . . 2 . 3 . 1 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 18 | . . 2 . 3 4 2 2 2 3 Energy Gun . | . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . 3 Ballistic Gun 3 | . . 2 . . 1 . . . . Ballistic Cannon 8 | . . . . 3 1 1 2 1 . Launcher 3 | . . . . . 1 1 . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . 3 Parts Lost 19 | . . 1 . 2 3 1 . 2 10 Power 4 | . . . . 1 1 . . 1 1 Propulsion 8 | . . . . 1 1 1 . . 5 Utility 2 | . . . . . . . . 1 1 Weapon 5 | . . 1 . . 1 . . . 3 Highest Loss Streak 10 | . . 1 . 1 2 1 . 2 10 Average Slot Usage (%) 98 | . 97 99 100 98 98 98 100 97 92 Engine 2 | . 14 11 11 6 . . . 2 4 Core 4 | . . . . 1 6 6 7 4 . Treads 27 | . . . . 35 29 29 30 30 29 Leg 2 | . 28 22 22 . . . . . . Device 14 | . 11 21 22 18 15 15 15 12 5 Storage 15 | . 14 22 22 18 15 15 15 15 15 Processor 11 | . . . . . 15 15 15 15 17 Ballistic Gun 5 | . 14 18 22 1 4 7 5 . . Ballistic Cannon 9 | . . . . 16 8 6 8 13 12 Naked Turns . | . . . . . . . . . . Heaviest Build 76 | 11 24 44 44 51 49 48 53 54 76 Greatest Support 112 | 20 20 20 20 80 80 80 80 88 112 Greatest Overweight (x) 13 | . 1 2 2 1 . . . . 13 Average Overweight (x) . | . . 2 2 . . . . . . Largest Inventory Capacity 16 | . 10 16 16 16 16 16 16 16 16 Average Capacity 15 | . 7 16 16 16 16 16 16 16 16 Most Carried 16 | . 10 11 12 16 16 16 16 16 16 Average Carried 14 | . 6 9 11 15 14 14 15 15 15 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 16 Final Carried 16 | 6 10 11 12 15 16 14 16 16 16 Class Distribution -------------------- 45% | Mutant 41% | Scavenger-Mutant 5% | Derelict-Mutant 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Matter Collected 1573 | 175 65 53 52 360 185 112 49 326 196 Remotely . | . . . . . . . . . . Salvage Created 1268 | . 76 110 97 386 272 130 . 142 55 Parts 74 | . 5 10 3 20 23 9 . 2 2 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 9 . 5 . Prevented 6 | . . . . . . . . 6 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 38 | . 2 2 2 10 8 8 . 4 2 Melee 3 | . . . . 3 . . . . . Guns 11 | . 2 2 2 . 3 2 . . . Cannons 15 | . . . . 7 2 1 . 3 2 AOE 9 | . . . . . 3 5 . 1 . Classes Destroyed 12 | . 1 1 1 4 3 1 . 1 . Builder 2 | . . . . 1 1 . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 1 | . . . . . 1 . . . . Watcher 2 | . . . . 1 1 . . . . Swarmer 11 | . . . . . 7 3 . 1 . Grunt 15 | . 2 . 1 6 . 4 . 2 . Duelist 1 | . . . 1 . . . . . . Sentry 5 | . . 2 . 2 . . . . 1 Hunter 4 | . . . . 2 1 . . . 1 Programmer 1 | . . . . . . 1 . . . Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 4 | . 2 1 2 2 4 3 . 2 2 Combat Bots Only 3 | . 2 1 2 2 3 3 . 2 2 Max Kills in Single Turn 4 | . 1 1 1 1 4 2 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 3 2 . 1 . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Damage Taken 4792 | . 194 184 146 1606 782 177 . 164 1539 Core 906 | . 65 15 78 110 93 . . 27 518 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 74 . 76 80 . . . 82 . Volleys Fired 136 | . 10 8 5 39 38 11 . 15 10 Largest 3 | . 2 2 2 2 2 2 . 2 3 Hottest 186 | . 60 60 43 88 88 67 . 96 186 Shots Fired 237 | . 20 15 10 78 51 17 . 21 25 Gun 83 | . 20 15 10 . 32 6 . . . Cannon 145 | . . . . 78 17 6 . 19 25 Launcher 9 | . . . . . 2 5 . 2 . Special . | . . . . . . . . . . Kinetic 205 | . 10 10 10 78 49 12 . 19 17 Thermal 23 | . 10 5 . . . . . . 8 Explosive 9 | . . . . . 2 5 . 2 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | . 9 3 6 11 11 21 . 22 13 Robot Miss Streak 3 | . 2 1 1 3 2 . . 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 166 | . 15 9 8 56 36 14 . 10 18 Core Hits 73 | . 5 4 4 16 15 15 . 9 5 Critical Hits 9 | . . . . 3 . . . 2 4 Critical Kills 3 | . . . . 2 . . . 1 . Critical Parts Destroyed 5 | . . . . 1 . . . . 4 Melee Attacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4574 | . 143 82 110 1390 821 1009 . 551 468 Guns 798 | . 143 82 110 . 367 96 . . . Cannons 2471 | . . . . 1320 225 103 . 361 462 Explosions 1222 | . . . . . 222 810 . 190 . Melee . | . . . . . . . . . . Ramming 83 | . . . . 70 7 . . . 6 Kinetic 2967 | . 56 48 110 1320 592 199 . 361 281 Thermal 302 | . 87 34 . . . . . . 181 Explosive 1222 | . . . . . 222 810 . 190 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 . . Average Corruption 1 | . . . . . . 1 1 . . Corruption Purged . | . . . . . . . . . . Effects 1 | . . . . . . 1 . . . Message Errors 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 64 | . . . . 4 . 34 . 16 10 Projectiles 14 | . . . . 4 . . . . 10 Explosions 50 | . . . . . . 34 . 16 . Melee . | . . . . . . . . . . Knockbacks 23 | . . . . 13 6 2 . 1 1 Impact . | . . . . . . . . . . Kinetic 22 | . . . . 13 5 2 . 1 1 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 16 | . . . . 14 1 . . . 1 Targets Rammed 20 | . . . . 17 2 . . . 1 Kicked . | . . . . . . . . . . Crushed 4 | . . . . 3 1 . . . . Highest Temperature 1069 | . 168 . . 16 . . . . 1069 Average Temperature 505 | . 88 . . 10 . . . . 754 Received Heat Transfer 966 | . 108 54 24 711 18 27 . 24 . Effects 48 | . . . . . . . . . 48 Energy Bleed 10 | . . . . . . . . . 10 Interference 6 | . . . . . . . . . 6 Matter Decay 6 | . . . . . . . . . 6 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 6 | . . . . . . . . . 6 Damage (major) 15 | . . . . . . . . . 15 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 497 | . 200 75 . . . . . . 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Peak Influence 438 | . 65 92 85 241 410 . . . 438 Initial 109 | . . 27 35 33 109 . . . 93 Average 142 | . 16 64 48 121 236 . . . 213 Maximum Alert Level 2 | . . . . 1 2 . . . 2 Low Security (%) 76 | . 100 100 100 88 46 . . . 53 Level 1 19 | . . . . 11 45 . . . 34 Level 2 4 | . . . . . 8 . . . 11 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 . . 1 . . . . 3 Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 3 | . 1 . . 1 . . . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Distress Signals 4 | . . 1 . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 67 | . 3 3 2 15 14 8 . 12 10 Peak Tracking Total 5 | . 2 2 2 5 5 4 . 4 3 Tactical Retreats 9 | . . . . 4 2 1 . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 7 | . . . . 1 . . . . 6 Max in Single Turn 1 | . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 3 | . . 1 . 1 1 . . . . Terminals 3 | . . 1 . 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 9 | . . 2 . 3 4 . . . . Successful 3 | . . 1 . 1 1 . . . . Failed 6 | . . 1 . 2 3 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . . 2 . 3 4 . . . 4 Terminals 9 | . . 2 . 3 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . . 1 1 . . . . Terminals 2 | . . . . 1 1 . . . . Botnet 2 | . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . 1 . 1 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Total Allies 6 | . . . . . . . 4 . 2 Largest Group 5 | . . . . . . . 4 4 5 Highest-Rated Group 279 | . . . . . . . 150 150 279 Highest-Rated Ally 85 | . . . . . . . 39 39 85 Zionite Dispatches 1 | . . . . . . . . . 1 Heavy 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 51 | . . . . . . . . 25 26 Total Damage 1960 | . . . . . . . . 485 1475 Kills 16 | . . . . . . . . 6 10 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . 6 Items 6 | . . . . . . . . . 6 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Turns Passed 4481 | . 188 244 99 596 361 448 1588 528 429 Spaces Moved 2343 | 1 122 113 45 229 148 243 929 285 228 Core 1 | . . . . . . . . . 1 Treads 2061 | . . . . 229 148 243 929 285 227 Legs 281 | 1 122 113 45 . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 180 180 163 170 167 167 167 157 Average Speed 167 | 120 125 180 180 170 170 169 168 169 164 Slowest Speed 700 | 120 150 180 180 180 170 170 170 170 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 1 24 16 14 23 5 43 88 52 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 2 1 . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . . 2 3 . Spaces Dug 4 | . . . . . 1 . . 3 . Terrain Destroyed 106 | . . . . 12 17 53 . 24 . Melee 1 | . . . . . 1 . . . . Projectile 17 | . . . . 12 . . . 5 . AOE 88 | . . . . . 16 53 . 19 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Total 2658 | . 138 138 53 347 201 261 953 309 258 Wait 53 | . . 11 3 35 1 3 . . . Move 2334 | . 121 112 44 228 147 242 928 284 228 Hop . | . . . . . . . . . . Pick Up 33 | . 3 3 . 5 5 . 10 2 5 Fast Attach 11 | . 1 1 . 5 . . 2 . 2 Attach 14 | . . 2 . 3 4 2 . 1 2 Detach . | . . . . . . . . . . Swap 27 | . 2 1 1 6 3 2 3 4 5 Drop 28 | . 1 . . 9 . . 10 3 5 Fire 136 | . 10 8 5 39 38 11 . 15 10 Melee 1 | . . . . . 1 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 20 | . . . . 17 2 . . . 1 Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 5) 189 | -10/Materials | Entered another Materials area 189 | -9/Materials | Evolved 2 slots: Utility x2 308 | -9/Materials | Build established: Mutant 392 | -9/Materials | Discovered new exit (range 16) 433 | -9/Materials | Entered Mines 513 | -9/Mines | Discovered new exit (range 9) 532 | -9/Mines | Entered Materials 532 | -8/Materials | Evolved 2 slots: Propulsion x2 1109 | -8/Materials | Discovered new exit (range 7) 1128 | -8/Materials | Entered Factory 1128 | -7/Factory | Evolved 2 slots: Utility x2 1404 | -7/Factory | Discovered new exit (range 15) 1489 | -7/Factory | Entered Lower Caves 1797 | -7/Lower Caves | Build established: Scavenger-Mutant 1890 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1937 | -7/Lower Caves | Entered Zion 2004 | -7/Zion | System corruption cleaned by Quarantine Array 2063 | -7/Zion | Found CR-A16's Pointy Stick 2085 | -7/Zion | Learned location of 1 exit from Lower Caves 2220 | -7/Zion | Learned Factory scanalyzer intel 2312 | -7/Zion | Learned location of 1 exit from Proximity Caves 2339 | -7/Zion | Learned location of Recycling (-7) 2374 | -7/Zion | Learned location of Warlord (-4) 2624 | -7/Zion | Found Prototype Processor 2630 | -7/Zion | Identified Exp. Targeting Computer 2637 | -7/Zion | Found Exp. Targeting Computer 2644 | -7/Zion | Found Exp. Targeting Computer 2647 | -7/Zion | Found Prototype Processor 3041 | -7/Zion | Imprinted 3044 | -7/Zion | Declared Zion's savior 3443 | -7/Zion | Given the Hacking Drone Bay 3447 | -7/Zion | Found Prototype Device 3468 | -7/Zion | Build established: Mutant 3506 | -7/Zion | Discovered new exit (range 8) 3525 | -7/Zion | Entered Proximity Caves 3525 | -6/Proximity Caves | Accompanied by 4 allies 3526 | -6/Proximity Caves | Identified exit to Factory 3888 | -6/Proximity Caves | Spotted B-75 Beast 3896 | -6/Proximity Caves | Destroyed B-75 Beast 4053 | -6/Proximity Caves | Entered Factory 4053 | -6/Factory | Accompanied by 3 allies 4053 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4054 | -6/Factory | Loaded intel: 4 scanalyzer locations 4161 | -6/Factory | Identified Hacking Drone Bay 4269 | -6/Factory | Zion Heavy squad teleported in 4387 | -6/Factory | Garrison activated, responded to threat 4466 | -6/Factory | Core integrity fell below 50% 4482 | -6/Factory | Self-destructed Last Messages --------------- 04472_ Zio. Heavy DM Reactor destroyed. 04474_ Overheating: Energy bleed (-231). 04475_ Slug penetrates Wall. 04475_ Penetrated by Slug. 04475_ Adv. Treads destroyed. 04476_ Overheating: System interference. 04476_ Exp. Targeting Computer temporarily disabled. 04478_ Overheating: Exp. Targeting Computer damaged (-1). 04478_ Overheating: Lrg. Storage Unit damaged (-98). 04478_ Slug penetrates Construction Platform. 04478_ Penetrated by Slug. 04478_ Proton Cannon destroyed. 04478_ Penetrated by Slug. 04479_ Overheating: Matter decay (-28). 04481_ Slug penetrates Construction Platform. 04481_ Zio. Biocell destroyed. 04481_ Slug penetrates Wall. 04482_ Overheating: Lrg. Storage Unit damaged (-91). 04482_ Overheating: 0b10 Decoder Chip [Looter] damaged (-1). 04482_ Overheating: Exp. Targeting Computer damaged (-3). 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" ""??????????????????? | | ! ;##+#####+#####?????????? | | !%| =%[* #?????????? | | ! !%= #?????????? | | =[=! +?????????? | | """""" """""""h #?????????? | | """"""" """"""" @#?????????? | | """"""" """"""" #?????????? | | """"""" """"""" #?????????? | | [ h #?????????? | | """"""" """""" #?????????? | | %[ """"""" """""" #?????????? | | """"""" """""" t #?????????? | | """"""" """""" #?????????? | | #?????????? | | """"""" ????????? | | """"""" ??????? | | """"""" ????? | | """""?" !!! ???? | | !!! ???? | | !!! = #??? | | #??? | | #??? | | ###### ????? | | ????## ??????? | | ??????? ?? ?????????? | | ??????? ???? ???????????? | | ????????#####???????????????????????? | | ???????????????????!????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 35 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 24 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed NovaDisruptionSuperbattery Manual? 0 Play Time 00:37:30 Cumulative 13.3 hours Start 2020.11.15 @ 11:13:21 End 2020.11.17 @ 15:43:28 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 29 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d67592dc-95b5-402c-8718-b7d6865c2c94