Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.17 @ 22:41:03 Player: icehewn Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (204) 1020 Value Destroyed (6992) 6992 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-51) -51 TOTAL SCORE: 11881 Bonus ------- High Alert Combat Kills 130 Follower Combat Kills 374 Friendly Fire -555 Cogmind --------- Core Integrity 676/850 Matter 191/300 Energy 216/350 System Corruption 0% Temperature Cool (333) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Angular Momentum Engine > --- PROPULSION (4) --- Compact Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (6) ------ Improved Heat Sink Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Tractor Beam > --- WEAPON (3) ------- Heavy Plasma Cannon Heavy Plasma Cannon Proton Missile Launcher > --- INVENTORY (4) ---- Angular Momentum Engine Long-range Tractor Beam Heavy Plasma Cannon Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Medium Matter Pod Advanced Visual Processing Unit Advanced Sensor Array Advanced ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Beamcaster Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Advanced Treads Medium Matter Pod Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Proton Missile Launcher Plasma Cutter [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Titanium Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 . 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 4 | . . 1 . 1 . . 2 . . Weapon 1 | . . . . 1 . . . . . Parts Attached 172 | 6 12 17 5 48 11 39 9 3 22 Power 22 | 1 1 3 2 1 1 9 1 1 2 Engine 15 | 1 1 3 . 1 1 6 1 . 1 Core 7 | . . . 2 . . 3 . 1 1 Reactor . | . . . . . . . . . . Propulsion 42 | 2 4 4 2 9 3 11 1 1 5 Treads 14 | . 2 1 . . . 9 1 1 . Leg 23 | 2 2 3 2 9 3 2 . . . Wheel 4 | . . . . . . . . . 4 Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 47 | 1 3 2 . 15 4 9 4 . 9 Device 25 | . 1 2 . 6 3 5 1 . 7 Storage 7 | 1 1 . . 2 . 1 1 . 1 Processor 6 | . 1 . . 2 . 1 1 . 1 Hackware . | . . . . . . . . . . Protection 9 | . . . . 5 1 2 1 . . Artifact . | . . . . . . . . . . Weapon 61 | 2 4 8 1 23 3 10 3 1 6 Energy Gun 15 | 1 2 . 1 6 1 4 . . . Energy Cannon 11 | . . . . 5 . 1 . 1 4 Ballistic Gun 20 | 1 . 8 . 9 . . 2 . . Ballistic Cannon 12 | . 1 . . 3 2 5 1 . . Launcher 3 | . 1 . . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 2 1 2 . . . Parts Lost 24 | . 1 . . 8 2 4 1 7 1 Power 3 | . . . . 1 . 2 . . . Propulsion 5 | . . . . 1 . 1 . 3 . Utility 8 | . . . . 3 1 . 1 2 1 Weapon 8 | . 1 . . 3 1 1 . 2 . Highest Loss Streak 6 | . 1 . . 3 1 2 1 6 1 Average Slot Usage (%) 96 | . 98 99 100 98 99 98 90 72 66 Engine 9 | . 14 11 5 5 9 9 13 8 3 Core 2 | . . . 5 3 . 5 . . 5 Treads 13 | . 12 16 . . . 24 26 16 . Leg 14 | . 15 16 33 26 27 5 . . . Device 10 | . 7 11 11 13 17 8 9 3 9 Storage 9 | . 14 11 11 9 9 7 8 10 1 Processor 6 | . 6 11 11 3 9 5 6 12 8 Protection 4 | . . . . 8 . 6 4 3 . Energy Gun 4 | . 7 . 1 5 11 1 13 8 . Energy Cannon 1 | . . . . 8 . . . . 7 Ballistic Gun 7 | . 14 20 20 11 3 . . 3 . Ballistic Cannon 8 | . 5 1 . 1 12 20 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 79 | 12 27 30 30 55 47 77 79 74 49 Greatest Support 100 | 20 46 69 51 51 47 100 100 100 64 Greatest Overweight (x) 8 | . 1 1 . 1 . 2 . 8 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 10 10 10 10 10 12 12 12 4 Average Capacity 10 | 5 8 10 10 10 10 11 12 9 4 Most Carried 12 | 4 10 10 9 10 10 12 12 12 4 Average Carried 8 | 2 8 9 7 8 6 9 10 9 3 Final Capacity 12 | 6 10 10 10 10 10 12 12 4 4 Final Carried 12 | 4 10 8 6 9 7 10 12 4 4 Class Distribution -------------------- 34% | Mutant 27% | Skirmisher 11% | Scavenger-Skirmisher 7% | Scavenger-Tank 7% | Tank 7% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -8/Storage Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Waste Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Matter Collected 5522 | 111 282 1130 260 1092 688 1458 142 . 359 Remotely 173 | . . . . . . . . . 173 Salvage Created 6950 | . 287 1616 384 1881 1094 1366 142 . 180 Parts 394 | . 20 99 28 123 45 67 4 . 8 Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 155 | . 6 34 14 41 23 30 3 . 4 Melee 2 | . . . . . . 2 . . . Guns 89 | . 6 30 14 29 8 2 . . . Cannons 61 | . . 4 . 12 15 26 3 . 1 AOE 3 | . . . . . . . . . 3 Classes Destroyed 14 | . 3 5 . 5 . 1 . . . Worker 12 | . 1 3 . 3 1 4 . . . Builder 4 | . . . . 1 . 3 . . . Hauler 2 | . . . . 2 . . . . . Recycler 5 | . . 1 . . 1 3 . . . Operator 2 | . . . . 2 . . . . . Watcher 21 | . 3 4 . 5 2 6 . . 1 Swarmer 34 | . . 2 9 15 . 5 . . 3 Grunt 80 | . 6 21 5 17 17 11 3 . . Brawler 6 | . . 1 . 1 2 2 . . . Duelist 1 | . . 1 . . . . . . . Protector 1 | . . . . 1 . . . . . Sentry 25 | . . 9 . 6 5 4 . . 1 Hunter 3 | . . . . 1 . 2 . . . Programmer 7 | . . . . . . 7 . . . Thug 1 | . . . . . . 1 . . . Best Kill Streak 6 | . 4 6 5 5 5 6 1 . 3 Combat Bots Only 6 | . 3 6 5 4 4 5 1 . 3 Max Kills in Single Turn 3 | . 2 1 2 2 1 3 1 . 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . . . . . . . 2 Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Damage Taken 6034 | . 294 749 434 1728 586 1574 134 209 326 Core 932 | . 85 131 58 232 24 228 16 95 63 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 67 | 100 66 . 52 . 53 67 . . . Volleys Fired 457 | . 40 110 35 99 68 83 8 1 13 Largest 3 | . 2 2 2 3 3 3 3 3 3 Hottest 225 | . 85 58 68 225 172 192 192 174 219 Shots Fired 1106 | . 68 220 70 270 191 233 22 3 29 Gun 643 | . 57 204 70 157 112 26 14 3 . Cannon 456 | . 11 16 . 113 79 207 8 . 22 Launcher 7 | . . . . . . . . . 7 Special . | . . . . . . . . . . Kinetic 795 | . 51 220 68 130 110 207 8 1 . Thermal 302 | . 17 . . 140 81 26 14 2 22 Explosive . | . . . . . . . . . . Electromagnetic 9 | . . . 2 . . . . . 7 Robot Hit Streak 36 | . 20 21 22 21 23 20 21 24 36 Robot Miss Streak 3 | . 2 3 3 3 2 3 1 . 2 Penetration Max 1 | . . . . 1 . 1 . . . Secondary Targets 4 | . . 2 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 771 | . 51 165 46 180 136 145 21 3 24 Core Hits 310 | . 19 69 17 83 46 59 10 . 7 Critical Hits 30 | . 2 . 1 3 1 22 1 . . Critical Kills 13 | . 1 . 1 2 1 8 . . . Critical Parts Destroyed 17 | . 1 . . 1 . 14 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16218 | . 680 2434 603 3703 2920 4482 479 64 853 Guns 7554 | . 549 2243 603 1984 1608 242 261 64 . Cannons 8134 | . 131 191 . 1719 1312 3878 218 . 685 Explosions 482 | . . . . . . 314 . . 168 Melee . | . . . . . . . . . . Ramming 48 | . . . . . . 48 . . . Kinetic 10907 | . 499 2434 584 1533 1736 3878 218 25 . Thermal 4979 | . 181 . . 2170 1184 459 261 39 685 Explosive 97 | . . . . . . 97 . . . Electromagnetic 187 | . . . 19 . . . . . 168 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 . . . Average Corruption 2 | . . . . . . 2 . . . Corruption Purged . | . . . . . . . . . . Effects 34 | . . . . . . 34 . . . Message Errors 10 | . . . . . . 10 . . . Matter Fused 8 | . . . . . . 8 . . . Heat Flow Errors 4 | . . . . . . 4 . . . Energy Discharges 8 | . . . . . . 8 . . . Targeting Errors 2 | . . . . . . 2 . . . Weapon Failures 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 395 | . 2 13 . 46 53 256 6 . 19 Projectiles 239 | . 2 13 . 46 53 100 6 . 19 Explosions 156 | . . . . . . 156 . . . Melee . | . . . . . . . . . . Knockbacks 42 | . 3 3 . 2 6 28 . . . Impact . | . . . . . . . . . . Kinetic 38 | . 2 3 . 1 6 26 . . . Secondary 4 | . 1 . . 1 . 2 . . . Self-Inflicted Damage 395 | . . . . . . 395 . . . Shots 7 | . . . . . . 7 . . . Rammed 4 | . . . . . . 4 . . . Targets Rammed 6 | . . . . . . 6 . . . Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . 2 . . . Highest Temperature 674 | . 76 17 9 674 547 554 396 120 380 Average Temperature 143 | . 27 4 3 179 108 153 169 66 151 Received Heat Transfer 2487 | . 222 405 114 756 396 444 84 . 66 Effects 68 | . . . . 31 7 24 3 . 3 Shutdowns 21 | . . . . 8 1 12 . . . Energy Bleed 7 | . . . . 2 1 3 . . 1 Interference 13 | . . . . 5 3 1 2 . 2 Matter Decay 4 | . . . . 1 . 2 1 . . Short Circuit 6 | . . . . 1 1 4 . . . Damage (minor) 5 | . . . . 4 . 1 . . . Damage (major) 10 | . . . . 9 1 . . . . Damage (core) 2 | . . . . 1 . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . . . . 3 . 3 1 . 3 Heat Transferred 8366 | . 422 . . 3427 2368 594 481 74 1000 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Peak Influence 559 | . 134 361 331 489 559 393 90 20 120 Initial 163 | . . . 83 79 145 163 . . 5 Average 175 | . 42 218 215 262 313 157 12 5 30 Maximum Alert Level 2 | . . 1 1 2 2 1 . . . Low Security (%) 56 | 100 100 32 31 36 11 65 100 100 100 Level 1 37 | . . 67 68 40 66 34 . . . Level 2 6 | . . . . 22 22 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . . 5 . 3 4 10 1 . . Investigation 5 | . . 2 . 1 1 1 . . . Extermination 8 | . . . . . . 7 1 . . Reinforcement 7 | . . 3 . 1 1 2 . . . Assault 1 | . . . . 1 . . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Construction Impeded 5 | . . 1 . 1 1 2 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Distress Signals 6 | . 1 3 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 239 | . 12 49 15 61 36 44 6 8 8 Peak Tracking Total 8 | . 5 5 4 5 3 8 3 6 3 Tactical Retreats 20 | . . 5 1 3 4 4 2 1 . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Traps Triggered 15 | . 2 2 . 1 2 5 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Machines Disabled 41 | . . . 3 4 3 29 . . 2 Max in Single Turn 6 | . . . 1 1 1 6 . . 1 Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Machines Accessed 1 | . . . . . 1 . . . . Terminals 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 1 | . . . . . 1 . . . . Successful . | . . . . . . . . . . Failed 1 | . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . Machine Destruction 3 | . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Total Allies 14 | . . . . . 10 3 . 1 . Largest Group 10 | . . . . . 10 6 . 1 . Highest-Rated Group 173 | . . . . . 173 108 . 31 . Highest-Rated Ally 31 | . . . . . 29 31 . 31 . Total Orders 2 | . . . . . 1 1 . . . GUARD 2 | . . . . . 1 1 . . . Ally Attacks 108 | . . . . . 55 42 . 11 . Total Damage 1367 | . . . . . 711 469 . 187 . Kills 14 | . . . . . 8 6 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Turns Passed 11973 | 64 986 1741 523 2157 1265 3616 883 247 491 Spaces Moved 7212 | 47 565 932 306 1230 765 2227 527 190 423 Core 144 | 6 . . . . . . . 78 60 Treads 3006 | . 240 364 . . . 1763 527 112 . Legs 3699 | 41 325 568 306 1230 765 464 . . . Wheels 324 | . . . . . . . . . 324 Hover . | . . . . . . . . . . Flight 39 | . . . . . . . . . 39 Fastest Speed 40 | 50 120 130 126 123 120 122 152 50 40 Average Speed 135 | 111 145 141 129 135 122 142 152 124 92 Slowest Speed 450 | 120 180 160 130 160 123 185 152 450 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 4 75 83 60 67 91 49 11 84 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . 1 . . . . . Terrain Destroyed 222 | . . . . 34 20 166 . . 2 Melee . | . . . . . . . . . . Projectile 92 | . . . . 34 20 36 . . 2 AOE 130 | . . . . . . 130 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Total 8493 | 56 668 1137 367 1532 955 2501 591 196 490 Wait 365 | . 22 47 9 69 87 77 40 2 12 Move 7204 | 46 564 931 305 1229 764 2226 527 189 423 Hop . | . . . . . . . . . . Pick Up 86 | 4 13 9 4 29 8 12 2 . 5 Fast Attach 74 | 6 5 4 . 11 1 17 6 2 22 Attach 52 | . 3 4 2 24 6 11 1 1 . Detach 60 | . 3 2 2 25 5 20 2 . 1 Swap 46 | . 4 9 3 13 4 11 2 . . Drop 132 | . 14 21 7 33 12 28 3 1 13 Fire 457 | . 40 110 35 99 68 83 8 1 13 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 6 | . . . . . . 6 . . . Escape Stasis 10 | . . . . . . 10 . . . Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 16) 940 | -10/Materials | Discovered new exit (range 18) 1051 | -10/Materials | Entered another Materials area 1051 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1380 | -9/Materials | Discovered new exit (range 18) 1808 | -9/Materials | Discovered new exit (range 17) 2035 | -9/Materials | Discovered new exit (range 16) 2775 | -9/Materials | Discovered new exit (range 8) 2792 | -9/Materials | Entered Mines 2840 | -9/Mines | Discovered new exit (range 13) 2859 | -9/Mines | Met a Derelict bent on vengeance 3012 | -9/Mines | Discovered new exit (range 10) 3083 | -9/Mines | Learned location of Zion (-7) 3315 | -9/Mines | Entered Materials 3315 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3616 | -8/Materials | Build established: Scavenger-Skirmisher 3765 | -8/Materials | Discovered new exit (range 9) 4104 | -8/Materials | Lost 3 parts (1p1n1w) 4531 | -8/Materials | Build established: Tank 4920 | -8/Materials | Discovered new exit (range 16) 4991 | -8/Materials | Build established: Scavenger-Tank 5472 | -8/Materials | Entered Storage 5684 | -8/Storage | Build established: Scavenger-Skirmisher 6274 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6572 | -8/Storage | Found Prototype Protection 6575 | -8/Storage | Found Prototype Protection 6577 | -8/Storage | Found Prototype Protection 6579 | -8/Storage | Found Prototype Protection 6580 | -8/Storage | Build established: Commander-Skirmisher 6582 | -8/Storage | Identified Lgt. Regenerative Plating (x3) 6635 | -8/Storage | Garrison activated, responded to threat 6672 | -8/Storage | Discovered new exit (range 20) 6737 | -8/Storage | Entered Factory 6737 | -7/Factory | Accompanied by 6 allies 6737 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7536 | -7/Factory | Allied Derelicts emerged from ambush trap array 7722 | -7/Factory | Discovered new exit (range 9) 7852 | -7/Factory | Discovered new exit (range 11) 8187 | -7/Factory | Build established: Skirmisher 8329 | -7/Factory | Discovered new exit (range 19) 10353 | -7/Factory | Entered another Factory area 10353 | -6/Factory | Evolved 2 slots: Utility x2 11236 | -6/Factory | Sucked down chute 11236 | -6/Factory | Entered Waste 11237 | -6/Waste | Met a frightened Derelict 11318 | -6/Waste | Spotted C-40 Crusher 11339 | -6/Waste | Spotted C-40 Crusher 11376 | -6/Waste | Spotted C-40 Crusher 11382 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11388 | -6/Waste | Spotted C-40 Crusher 11391 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11391 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11394 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11413 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11418 | -6/Waste | Spotted C-40 Crusher 11419 | -6/Waste | Spotted C-40 Crusher 11444 | -6/Waste | Lost 6 parts (3n1u2w) 11472 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11477 | -6/Waste | Discovered new exit (range 11) 11483 | -6/Waste | Entered Factory 11963 | -6/Factory | Spotted B-75 Beast 11974 | -6/Factory | Self-destructed Last Messages --------------- 11923_ K-01 Serf cleans the Nuclear Reactor. 11951_ Terminal disabled. 11955_ Destroyed Lgt. Deuterium Engine. 11955_ Imp. Hover Unit melted. 11955_ W-25 Informer destroyed. 11956_ Acquired 24 matter. 11960_ U-05 Engineer builds a Wall. 11964_ Assembly Bed disabled. 11964_ U-05 Engineer builds a Wall. 11969_ U-05 Engineer lays Concrete. 11969_ U-05 Engineer builds a Wall. 11970_ U-05 Engineer lays Concrete. 11971_ Med. Matter Pod destroyed. 11972_ U-05 Engineer lays Concrete. 11973_ Overheating: System interference. 11973_ Adv. Visual Processing Unit temporarily disabled. 11973_ Adv. Signal Interpreter temporarily disabled. 11973_ U-05 Engineer lays Concrete. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????# =* [= """ | | ???????????????????????????????#= *[= | | ???????????????????????????????# =[ """ " | | ???????????##################### """ " | | ????# [ """ " | | ?? ########+###########+######## | | ?????????????????# #??# #??# """ " | | ?????????????????# """#??# #??# """ " | | ?????????????????# """#??# ! [ [ #??# """ " | | ?????????????????# """#??# ] / #??# | | ?????????????????# ##############??# """ " | | ?????????????????# # ???????? """ " | | ?????????????????##+##### ?????? 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""" # u@ ????? | | ????? # ????? | | ????############# R########### !u u ????? | | ??###############m # #?##########??????? | | # + #?????????????????? | | + # """ !#?????????????????? | | ??# # """ #?????????????????? | | ??## ##########+###### """ ![[ #?????????????????? | | ???????????# ## ![! #?????????????????? | | ???????????# """ ## [[! #?????????????????? | | ???????????# """ ## #?????????????????? | | ???????????# """ ############?????????????????? | | ???????????# #????????????????????????????? | | ???????????# """ #????????????????????????????? | | ???????????# """ #????????????????????????????? | | ???????????# """ #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????#######+##????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 480 Matter Stores 424 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club I Spy Challenges ------------ None Game ------ Seed LegReinforcedAutocannon Manual? 0 Play Time 02:17:48 Cumulative 8.9 hours Start 2020.10.17 @ 09:05:14 End 2020.10.17 @ 22:41:03 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dd6c104-3c73-4cd6-9e61-69ff04194778