Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.21 @ 02:02:19 Player: Occam Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (42) 8400 Robots Destroyed (512) 2560 Value Destroyed (13046) 13046 Prototype IDs (317) 6340 Alien Tech Used (9) 1800 Bonus (33023) 33023 TOTAL SCORE: 69669 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 525 Follower Combat Kills 74 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2550 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Win 3000 Friendly Fire -4826 Cogmind --------- Core Integrity 924/1600 Matter 270/300 Energy 89/150 System Corruption 0% Temperature Cool (12) Movement Flying (25) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor > --- PROPULSION (8) --- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter Impulse Thruster Array Improved Q-thruster Improved Q-thruster > --- UTILITY (13) ----- Advanced Quantum Shading Machine Long-range Terrain Scanner Advanced Terrain Scan Processor Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Cloaking Device Centrium Light Armor Plating Centrium Light Armor Plating > --- WEAPON (2) ------- Plasma Lance Enhanced Force Lance > --- INVENTORY (5) ---- High-capacity Storage Unit Spacefold Activator Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- High-capacity Storage Unit Advanced Quantum Shading Machine Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Stasis Canceller Experimental Reaction Control System Experimental Utility Shielding Centrium Light Armor Plating Centrium Light Armor Plating > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Q-thruster Q-thruster Improved Q-thruster Structural Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Transmission Jammer Advanced Phase Shifter Experimental Utility Shielding Centrium Light Armor Plating Graphene Brace Improved Force Field Improved System Shield Improved Recalibrator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Spacefold Activator Mini Smartbomb Launcher Heavy Pick Enhanced Force Lance [Rating: 242] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Electron Diverter Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Electron Diverter Utility Advanced Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Experimental Melee Analysis Suite Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Mini Smartbomb Launcher Slashing Weapon Vibroblade Piercing Weapon Plasma Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Propulsion 5 | . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . Utility 11 | . . . 2 . . . 1 2 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 2 . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 779 | 2 18 4 65 6 2 5 43 32 . 25 9 14 5 8 57 . 48 . . 1 5 32 . 27 2 2 4 9 69 . 54 2 3 9 8 74 3 3 51 22 45 11 Power 51 | . 4 1 6 . . 1 2 3 . . . 1 . . 1 . . . . 1 1 1 . . . . . 1 3 . 4 . . . . 4 . . 14 1 2 . Engine 10 | . 4 1 4 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 17 | . . . 2 . . 1 2 3 . . . 1 . . 1 . . . . . 1 1 . . . . . 1 1 . . . . . . . . . 3 . . . Reactor 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . . . . 4 . . 11 1 2 . Propulsion 117 | . 6 3 29 . . 2 13 3 . 3 . . . . 5 . 7 . . . . 3 . 1 . . 1 . 4 . 7 . . 1 . 12 . . 8 . 8 1 Treads 30 | . 4 2 15 . . 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 20 | . 2 1 14 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 67 | . . . . . . . 3 3 . 3 . . . . 5 . 7 . . . . 3 . 1 . . 1 . 4 . 7 . . 1 . 12 . . 8 . 8 1 Utility 367 | 1 6 . 11 2 1 1 9 20 . 16 2 9 4 . 30 . 17 . . . 2 11 . 14 . . 3 . 33 . 32 2 1 3 2 51 2 3 25 19 28 7 Device 169 | 1 5 . 7 1 . . 2 9 . 5 2 4 1 . 12 . 7 . . . 1 4 . 4 . . 2 . 13 . 16 2 1 1 1 25 2 3 13 12 10 3 Storage 15 | . 1 . 2 . . . . 1 . 1 . 1 . . 1 . . . . . . 2 . . . . 1 . 3 . . . . 1 . . . . 1 . . . Processor 30 | . . . . . . . 2 . . 1 . . . . 3 . 3 . . . . . . 2 . . . . 1 . 1 . . . . . . . 6 1 10 . Hackware 79 | . . . . . . . 2 10 . 7 . . . . 10 . 4 . . . . 3 . 5 . . . . 10 . 5 . . . . 16 . . 3 2 2 . Protection 74 | . . . 2 1 1 1 3 . . 2 . 4 3 . 4 . 3 . . . 1 2 . 3 . . . . 6 . 10 . . 1 1 10 . . 2 4 6 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 244 | 1 2 . 19 4 1 1 19 6 . 6 7 4 1 8 21 . 24 . . . 2 17 . 12 2 2 . 8 29 . 11 . 2 5 6 7 1 . 4 2 7 3 Energy Gun 48 | 1 2 . 13 2 . 1 11 3 . . 2 . 1 . 1 . . . . . 1 4 . . . . . . 2 . 1 . . . 1 2 . . . . . . Energy Cannon 45 | . . . . . . . . . . . . . . . 8 . 11 . . . . 4 . 4 . 1 . . 11 . 3 . . . . 2 . . 1 . . . Ballistic Gun 3 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 37 | . . . . . . . . . . 3 2 2 . 4 1 . 1 . . . 1 3 . 2 1 . . 4 1 . 2 . 1 3 2 1 . . 1 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 97 | . . . 4 1 . . 6 2 . 3 3 2 . 4 10 . 12 . . . . 4 . 6 1 1 . 4 14 . 5 . 1 2 3 1 1 . 1 1 5 . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Special Melee Weapon 11 | . . . 2 1 1 . . 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 . . 1 . 1 . Unidentified Prototypes 23 | . 1 . 2 . . . 1 . . . . . . . 1 . 3 . . . . 1 . . . . 3 . . . 2 . 1 2 . . 2 . 3 . 1 . Parts Lost 33 | . . . 2 . . 2 3 2 . . 1 . . . 2 . . . . . . . . 2 . . . . . . 1 . . . 1 1 . . . 1 4 11 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Propulsion 8 | . . . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 Utility 18 | . . . 1 . . 1 . 2 . . 1 . . . 2 . . . . . . . . 2 . . . . . . 1 . . . . . . . . 1 1 6 Weapon 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Highest Loss Streak 10 | . . . 1 . . 2 2 1 . . 1 . . . 2 . . . . . . . . 2 . . . . . . 1 . . . 1 1 . . . 1 4 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 99 99 100 100 99 99 100 99 99 97 91 92 96 93 92 93 93 93 93 93 94 92 94 94 92 94 89 94 93 94 89 93 95 94 90 90 89 91 91 90 Engine 1 | . 14 14 5 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . 5 11 11 11 8 6 7 7 7 7 7 7 5 6 6 6 6 1 5 5 5 5 5 5 5 5 3 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 10 9 10 10 10 10 8 9 9 11 11 11 10 Treads 4 | . 18 14 11 11 11 11 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 7 13 10 11 11 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . . . . . . 22 23 23 23 23 23 23 24 20 19 20 20 20 20 22 23 22 23 23 23 23 25 26 25 26 25 28 30 26 27 27 28 26 25 25 Device 11 | . 14 14 24 21 22 22 17 6 7 6 6 1 5 7 4 . 4 6 6 6 6 5 5 6 11 11 9 11 5 10 8 13 14 11 11 8 10 13 12 11 14 16 Storage 6 | . 14 14 11 11 11 11 9 7 7 2 7 6 . . 5 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 3 2 Processor 2 | . . . . . . . 9 2 . . 7 7 2 . 1 . 6 6 6 6 6 . . . 5 5 5 5 . . . 5 5 5 5 . . . . . 14 19 Hackware 19 | . . . . . . . . 35 38 39 30 30 30 30 35 33 32 26 26 26 26 34 35 27 17 17 17 17 26 26 28 15 15 15 15 28 20 18 17 22 3 . Protection 6 | . . . 8 11 11 11 8 . . 2 . 3 13 7 3 13 1 6 6 6 6 5 5 9 11 11 11 11 7 5 3 6 5 8 8 6 13 13 7 10 11 9 Energy Gun 8 | . 19 28 21 20 11 22 16 6 7 7 6 7 . 7 5 6 6 . . . 4 2 5 5 5 5 5 5 4 5 4 5 5 5 5 . . . . . . . Slashing Weapon 3 | . . . . 1 . . . 6 7 6 6 6 7 5 5 6 5 6 6 6 6 4 5 4 4 4 5 4 4 5 4 5 4 2 2 3 4 4 3 2 2 2 Peak Build Rating 242 | 7 14 13 23 23 23 25 35 52 47 58 59 58 56 56 81 81 98 98 98 99 101 106 104 106 101 101 108 102 141 138 148 146 142 156 157 183 194 195 223 228 242 233 Average Rating 90 | 6 9 13 20 22 20 24 30 44 46 52 57 55 52 56 70 80 83 98 98 98 98 102 104 100 100 100 101 101 122 138 140 143 141 151 153 170 190 194 210 220 234 224 On Entrance 96 | 6 7 13 13 23 23 22 25 30 47 47 58 55 56 56 56 81 81 98 98 98 99 101 104 104 101 101 101 102 102 138 138 143 142 142 154 157 176 194 194 218 226 231 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 12 52 52 98 97 100 99 104 15 15 19 15 17 15 15 25 24 26 25 25 25 25 37 35 37 37 37 37 37 62 62 65 65 67 67 67 73 74 74 86 85 88 88 Greatest Support 93 | 20 40 16 16 16 16 16 16 15 15 17 21 21 19 15 29 29 31 31 31 31 31 40 40 40 37 37 37 37 66 69 70 65 65 73 79 79 74 74 87 93 93 89 Greatest Overweight (x) 6 | . 3 3 6 6 6 6 6 1 . 1 . 1 . . 1 . . . . . . . . . . . . . 1 . . . 1 . . 1 . . 1 . . . Average Overweight (x) . | . 1 3 4 6 5 6 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 8 8 8 8 8 5 10 10 10 10 10 10 10 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 8 14 20 23 25 25 25 25 8 8 6 8 7 5 5 9 10 10 10 10 10 10 12 15 15 15 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 17 Most Carried 25 | 6 20 20 25 25 25 25 25 14 8 8 8 8 8 5 10 10 10 10 10 10 10 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 10 Average Carried 15 | 6 11 20 23 25 24 24 24 7 7 5 7 7 4 5 9 9 9 10 10 10 10 11 15 14 15 15 14 15 15 20 19 19 20 19 20 19 18 19 19 19 15 7 Final Capacity 25 | 8 20 20 25 25 25 25 25 8 8 8 8 8 5 5 10 10 10 10 10 10 10 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 25 | 6 20 20 25 25 25 25 14 8 8 8 8 8 5 5 10 10 10 10 10 10 10 15 15 15 15 15 15 15 20 20 20 20 20 20 20 19 19 19 20 19 9 2 Class Distribution -------------------- 40% | Wizard-Sprinter 23% | Mutant 11% | Hacker-Sprinter 6% | Machinist-Sprinter 6% | Hacker-Scout 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Wizard-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Waste Wizard-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Sprinter | -4/Factory Fabricator-Scout | -4/Upper Caves Fabricator-Scout | -4/Upper Caves Fabricator-Sprinter | -4/Warlord Fabricator-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Machinist-Sprinter | -3/Quarantine Machinist-Sprinter | -3/Section 7 Machinist-Sprinter | -2/Research Wizard-Sprinter | -1/Access Machinist-Sprinter | -1/Command Machinist-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Matter Collected 10471 | 225 365 50 655 50 20 50 425 333 . 311 169 173 . 248 595 . 440 40 33 10 150 450 . 290 150 20 50 228 837 . 678 40 65 555 317 982 . . 620 140 642 65 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19562 | 18 662 223 1879 133 . 249 1844 605 . 643 14 62 . 122 1578 . 812 . . . 171 748 . 1017 105 . 53 305 1303 . 1305 . 45 634 460 1983 . . 322 488 1585 194 Parts 1119 | 4 48 18 120 20 . 7 88 54 . 55 1 9 . 10 81 . 44 . . . 16 37 . 38 5 . . 24 78 . 86 . 5 36 22 122 . . 14 21 47 9 Haulers Intercepted 26 | . . . 6 . . . 5 3 . . . . . . 1 . . . . . . 2 . 3 . . . . 3 . 1 . . . . . . . 1 1 . . Recyclers Shooed 18 | . . . 3 . . . 2 1 . . . . . . 6 . 1 . . . . 2 . 2 . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . . . . 3 7 . 6 . . . . . . 12 . . . 4 . . 18 . . . . 3 . 14 . . . . . . . Prevented 11 | . . . . . . . . . . . . 3 . 5 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 235 | . 16 7 27 5 . 3 18 . . 6 1 4 . 9 . . 1 . . . 9 5 . 5 5 . . 12 5 . 10 . 4 30 18 15 . . 3 5 10 2 Melee 43 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . 4 1 . 2 . . . 5 11 . . 3 2 10 2 Guns 74 | . 15 7 27 5 . 3 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 116 | . . . . . . . . . . 6 1 4 . 9 . . . . . . 8 5 . 4 5 . . 8 4 . 8 . 4 30 13 4 . . . 3 . . Classes Destroyed 21 | 1 6 1 4 1 . . 1 . . . . 1 . 1 . . 1 . . . . . . . . . . 2 . . . . . 2 . . . . . . . . Worker 40 | . . 2 6 2 . . 5 1 . 4 . . . . 4 . 1 . . . . 2 . . . . . . 2 . 4 . . . . 5 . . . 1 1 . Builder 87 | . 1 . 2 . . . 5 9 . 10 . . . . 13 . 9 . . . . 2 . 2 . . . . 15 . 10 . . . . 9 . . . . . . Tunneler 11 | 1 . . 1 2 . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . 1 . 2 . . . . 1 . . . . . . Hauler 26 | . . . 6 . . . 5 3 . . . . . . 1 . . . . . . 2 . 3 . . . . 3 . 1 . . . . . . . 1 1 . . Recycler 44 | . 2 . 2 . . 1 6 1 . 1 . . . . 7 . 4 . . . . 2 . 4 . . . . 3 . 4 . . . . 6 . . . 1 . . Minesweeper 3 | . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . 1 . Drone 5 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . Watcher 58 | . 3 . 5 . . . 4 6 . 8 . . . . 3 . 2 . . . . 6 . 2 . . . . 5 . 3 . . . . 7 . . . . 4 . Swarmer 113 | . 9 5 5 4 . . 3 . . 6 1 4 . 7 . . . . . . 8 5 . 5 5 . . 5 4 . 8 . 4 6 9 7 . . . 3 . . Saboteur 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . Grunt 49 | . 7 2 11 . . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 10 6 1 . . 1 1 2 . Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Duelist 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Sentry 22 | . . . 10 . . . 8 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . . 1 . . . Hunter 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Programmer 19 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 2 1 . 1 . . . . 7 . . 1 1 4 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 26 | 1 6 3 6 4 . 4 4 3 . 6 1 3 . 7 5 . 5 . . . 5 5 . 4 5 . . 5 11 . 6 . 4 19 26 8 . . 1 3 2 1 Combat Bots Only 26 | . 5 3 3 4 . 3 3 . . 3 1 3 . 7 . . 1 . . . 5 5 . 4 5 . . 5 4 . 5 . 4 19 26 5 . . 1 3 2 1 Max Kills in Single Turn 7 | 1 1 1 2 2 . 1 1 1 . 6 1 3 . 3 1 . 1 . . . 3 3 . 3 3 . . 5 7 . 4 . 4 5 4 4 . . 1 3 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . 3 1 3 . 3 . . . . . . 3 3 . 3 3 . . 5 4 . 3 . 4 5 4 4 . . . 3 . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . 1 1 . 1 . . . 1 1 . . 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Hostile Shots Fired 1142 | . 56 16 75 12 . 28 89 18 . 5 23 12 . 13 25 . 16 . 2 . 6 6 . 11 5 . . 27 34 . 41 . 4 9 30 99 12 19 13 123 76 237 Missed 555 | . 16 3 19 3 . 1 20 13 . 2 10 5 . 7 16 . 4 . 2 . 4 4 . 5 3 . . 11 21 . 19 . 2 4 15 45 6 13 7 75 52 148 Damage Taken 12744 | . 382 129 678 87 . 454 973 101 . 43 156 84 . 139 83 . 192 . . . 36 48 . 180 31 . . 339 246 . 493 . 29 159 345 1315 140 132 233 1030 1816 2671 Core 1385 | . 24 17 74 10 . 75 132 10 . 12 29 . . 16 23 . 33 . . . 22 . . . . . . 100 14 . 25 . 14 18 52 158 . . 52 48 69 358 Absorbed by Shields 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . Redirected to Shielding 1001 | . . . . . . . . . . . . 9 . . . . 14 . . . . . . 21 . . . 57 16 . 20 . . . . 60 39 20 . 292 225 228 Ignored by Resistances 45 | . . . . . . . 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 5006 | . 126 . 143 . . . 288 110 . 46 . . . . 162 . . . . . . 156 . 81 . . . . 212 . 264 . . . . 1267 95 32 335 702 717 270 Core Remaining (%) 82 | 100 . 83 . . . 60 76 . . . . . . 90 . . . . . . 90 . . . . . . 90 . . . . . . 89 . . 81 96 . . 57 Volleys Fired 586 | 5 57 14 104 12 . 12 122 . . 4 3 3 . 6 18 . 28 . . . 6 20 . 13 3 3 . 10 37 . 16 . 1 19 16 41 . . . 2 11 . Largest 2 | 2 2 2 2 2 . 2 2 . . 1 1 1 . 1 1 . 1 . . . 1 1 . 1 1 1 . 1 1 . 1 . 1 1 1 1 . . . 1 1 . Hottest 122 | 70 112 112 122 122 . 122 122 . . 61 36 36 . 36 90 . 90 . . . 80 80 . 80 80 35 . 80 80 . 80 . 80 80 80 105 . . . 80 46 . Shots Fired 912 | 10 114 28 208 24 . 24 243 . . 4 3 3 . 6 18 . 28 . . . 6 20 . 13 3 3 . 10 36 . 17 . 1 19 16 42 . . . 2 11 . Gun 659 | 10 114 28 208 24 . 24 243 . . 1 . . . . 1 . . . . . 2 . . . . . . 1 . . 2 . . . 1 . . . . . . . Cannon 156 | . . . . . . . . . . . . . . . 17 . 28 . . . . 16 . 10 . 3 . . 34 . 9 . . . . 39 . . . . . . Launcher 97 | . . . . . . . . . . 3 3 3 . 6 . . . . . . 4 4 . 3 3 . . 9 2 . 6 . 1 19 15 3 . . . 2 11 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 50 | 5 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 765 | 5 69 28 208 24 . 24 243 . . 1 . . . . 18 . 28 . . . 2 16 . 10 . 3 . 1 34 . 11 . . . 1 39 . . . . . . Explosive 86 | . . . . . . . . . . 3 3 3 . 6 . . . . . . 4 4 . 3 3 . . 9 2 . 6 . 1 19 15 3 . . . 2 . . Electromagnetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Robot Hit Streak 17 | 1 11 13 17 5 . 13 16 . . 1 . 2 . . 1 . 2 . . . 3 . . . . . . . . . . . . . . 2 . . . . . . Robot Miss Streak 6 | 3 6 2 4 3 . 1 4 . . 1 . . . 2 . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 1 . 2 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 938 | 4 66 20 126 15 4 22 154 47 . 36 1 2 1 1 51 . 25 . . . 5 22 . 28 1 . 1 6 48 . 40 . . . 9 68 . . 27 14 63 31 Core Hits 576 | 2 29 10 56 9 . 8 57 18 . 19 1 5 . 11 21 . 14 . . . 9 19 . 14 5 . . 20 24 . 22 . 5 70 37 40 . . 4 7 29 11 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 56 | . 7 1 13 . . 3 8 2 . 1 1 . . . 1 . . . . . . . . 1 . . . . 2 . 2 . . . . 2 . . 1 1 5 5 Burn 32 | . 7 1 13 . . 3 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 23 | . . . . . . . . 2 . 1 1 . . . 1 . . . . . . . . 1 . . . . 2 . 2 . . . . 2 . . 1 1 5 4 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 1443 | . . . 3 8 4 . 9 151 . 123 7 5 13 5 150 . 72 . 3 1 7 96 . 92 1 3 1 16 145 . 114 1 2 8 13 150 10 10 36 51 95 38 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1411 | . . . 3 7 . . 9 151 . 123 7 5 13 5 148 . 72 . 3 1 7 96 . 92 1 3 1 16 144 . 114 1 2 8 13 150 10 10 26 51 93 26 Piercing 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Sneak Attacks 199 | . . . . 1 4 . . 24 . 13 . 1 1 1 31 . 14 . . . 1 10 . 12 . . . 2 23 . 22 . . . . 19 . . 14 4 2 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . 1 . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage Inflicted 65227 | 55 874 356 2735 290 . 440 3205 2398 . 2560 65 388 72 647 3063 . 1958 . . . 1049 2763 . 2968 704 . 137 1501 5054 . 5237 . 274 4045 2287 6251 . . 2032 1873 7096 2850 Guns 7939 | 55 874 356 2674 290 . 440 3205 . . . . . . . 20 . . . . . 25 . . . . . . . . . . . . . . . . . . . . . Cannons 37 | . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 14132 | . . . 61 . . . . . . 821 32 321 . 576 . . . . . . 752 746 . 441 595 . . 1064 601 . 1102 . 274 4045 1754 618 . . . 329 . . Melee 43119 | . . . . . . . . 2398 . 1739 33 67 72 71 3043 . 1921 . . . 272 2017 . 2527 109 . 137 437 4453 . 4135 . . . 533 5633 . . 2032 1544 7096 2850 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 228 | 29 199 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 8266 | 26 675 356 2735 290 . 440 3205 . . 457 . . . . 20 . 37 . . . 25 . . . . . . . . . . . . . . . . . . . . . Explosive 13614 | . . . . . . . . . . 364 32 321 . 576 . . . . . . 752 746 . 441 595 . . 1064 601 . 1102 . 274 4045 1754 618 . . . 329 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 42691 | . . . . . . . . 2398 . 1739 33 67 72 71 3043 . 1921 . . . 272 2017 . 2527 109 . 137 437 4453 . 4135 . . . 533 5633 . . 2032 1544 7096 2422 Piercing 428 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428 Highest Corruption 11 | . . . . . . . . . . 1 1 1 1 1 . 8 11 11 11 11 . . . . . . . . 1 1 1 . . . . 3 3 1 . . . . Average Corruption 1 | . . . . . . . . . . 1 1 1 1 1 . 8 9 11 11 11 . . . . . . . . 1 1 1 . . . . 1 1 1 . . . . Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 6 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 75 | . . . . . . . . . . 19 4 1 3 2 . 1 4 5 4 1 . . . . . . . . 11 1 6 . . . . 12 1 . . . . . Message Errors 23 | . . . . . . . . . . 7 2 . . 1 . . 1 1 1 1 . . . . . . . . 2 . 3 . . . . 3 1 . . . . . Matter Fused 19 | . . . . . . . . . . 8 1 . 1 . . . . 2 2 . . . . . . . . . 1 1 . . . . . 3 . . . . . . Heat Flow Errors 9 | . . . . . . . . . . 2 . 1 . 1 . . 2 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . Energy Discharges 10 | . . . . . . . . . . 1 . . 2 . . 1 1 1 . . . . . . . . . . 3 . . . . . . 1 . . . . . . Parts Rejected 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . 2 . . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overflow Damage 9892 | . . . 47 . . . . 339 . 472 . . . 51 888 . 412 . . . 175 485 . 662 133 . 123 69 1724 . 1512 . . 103 144 1229 . . 457 405 363 99 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 812 | . . . 47 . . . . . . 115 . . . 20 . . . . . . 92 48 . 60 53 . . 17 103 . 60 . . 103 94 . . . . . . . Melee 9080 | . . . . . . . . 339 . 357 . . . 31 888 . 412 . . . 83 437 . 602 80 . 123 52 1621 . 1452 . . . 50 1229 . . 457 405 363 99 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 90 | . . . . . . . . . . . . . . 48 . . . . . . . . . . . . . . . . 19 . . 15 . . . . . . 8 . Shots 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 444 | 90 237 204 81 . . 231 102 . . 181 48 209 13 234 90 25 192 190 . . 88 76 12 76 93 . . . 33 113 444 . 12 72 77 296 . . . 25 27 . Average Temperature 58 | 45 70 77 24 . . 156 29 . . 89 28 102 9 122 36 11 74 96 . . 37 29 6 21 39 . . . 19 60 89 . 9 27 30 78 . . . 25 12 . Received Heat Transfer 1687 | . 81 33 276 . . 279 423 18 . . 38 . . . 12 . . . . . . 9 . 18 . . . 36 30 . 90 . . 18 33 128 . 33 18 27 45 42 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 32 | . 1 2 8 4 . 4 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 17594 | 74 2220 814 5896 518 . 1036 6512 . . 400 . . . . 37 . 50 . . . 37 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Peak Influence 1732 | 5 368 125 370 246 . 55 298 274 75 304 . . . . 397 60 176 . . . . 328 26 281 . . . . 466 101 521 . . . . 557 1730 1732 1192 772 541 . Initial 1100 | . 3 . 23 136 . . 21 125 45 52 . . . . 259 30 42 . . . . 135 26 4 . . . . 304 71 70 . . . . 246 168 1100 1100 627 448 . Average 193 | 3 141 52 167 143 . 41 129 109 56 93 . . . . 129 46 83 . . . . 160 23 113 . . . . 211 83 182 . . . . 270 1649 1653 1093 482 432 . Maximum Alert Level 5 | . 1 . 1 1 . . 1 1 . 1 . . . . 1 . . . . . . 1 . 1 . . . . 2 . 2 . . . . 2 5 5 4 3 2 . Low Security (%) 60 | 100 64 100 61 50 . 100 67 87 100 80 . . . . 68 100 100 . . . . 82 100 94 . . . . 42 100 56 . . . . 34 . . . . . . Level 1 28 | . 35 . 38 49 . . 32 12 . 19 . . . . 31 . . . . . . 17 . 5 . . . . 53 . 40 . . . . 49 . . . 37 11 . Level 2 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 3 . . . . 16 . . . 51 88 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 10 . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 59 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 98 . . . . Squads Dispatched 123 | . 3 . 2 . . . 3 12 . 9 . . . . 12 . 8 . . . . 9 . 10 . . . . 12 . 13 . . . 1 10 6 . 4 7 2 . Investigation 68 | . 2 . 1 . . . 1 8 . 8 . . . . 9 . 5 . . . . 5 . 7 . . . . 7 . 6 . . . . 5 . . 2 1 1 . Extermination 26 | . . . . . . . . 3 . 1 . . . . 1 . 2 . . . . 3 . 1 . . . . 4 . 4 . . . . 4 . . . 2 1 . Reinforcement 17 | . 1 . 1 . . . 1 1 . . . . . . 2 . 1 . . . . 1 . 2 . . . . 1 . 3 . . . . . . . 2 1 . . Assault 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 6 . . . . . Garrison 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 5 | . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Distress Signals 65 | . 3 . 1 . . . 2 2 . 5 . . . . 4 . . . . . . 3 . 1 . . . . 2 . 1 . . . . 6 1 1 11 3 19 . Communications Jammed 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 2 . . . . 15 . . . 2 . . Distress Signals 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 2 . . . . 11 . . . 2 . . Times Spotted 566 | . 26 8 38 4 . 3 37 18 6 17 4 5 4 10 21 5 8 2 4 . 3 23 6 20 5 . . 7 37 4 28 . 2 25 13 54 8 12 9 42 21 27 Peak Tracking Total 21 | . 6 3 4 2 . 3 4 2 6 7 2 3 4 4 7 5 4 4 4 . 4 5 6 5 5 . . 3 7 4 9 . 4 12 5 9 11 12 3 21 4 21 Tactical Retreats 92 | . 1 . 2 1 . . 2 7 . 4 2 . . . 7 . 2 1 2 . . 9 . 7 . . . 1 8 . 9 . . 1 . 11 1 2 . 9 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Traps Triggered 29 | . . . . . . . 1 5 . 3 . . . . 3 . . . . . . 1 . 2 . . . . 1 . 2 . . . . 3 . . . 2 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 70 | . . . 27 . . . . 9 . . . . . . 15 . . . . . . 14 . . . . . . . . . . . . . 5 . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 8 | . . . 1 . . . 3 . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 23 | . . . 2 . . . . 4 . . . . . . 5 . . . . . . 6 . . . . . . . . 4 . . . . 2 . . . . . . Reused 12 | . . . . . . . . . . . . 1 1 1 . . 4 . . . . 1 . . . . . . 2 . 2 . . . . . . . . . . . Traps Extracted 23 | . . . 2 . . . . 4 . . . 1 2 . 5 . . . . . . 6 . . . . . . 1 . . . . . . 2 . . . . . . Installed 20 | . . . . . . . . . . . . 2 7 1 . . 4 . . . . 3 . . . . . . 3 . . . . . . . . . . . . . Triggered 24 | . . . . . . . . . . . . 2 . 2 . . 4 . 1 . . 1 . . 1 . . . 2 . 2 . 2 7 . . . . . . . . Most Traps Carried 8 | . . . 2 2 2 2 2 4 4 4 4 6 6 4 5 5 5 1 1 1 4 8 6 6 6 6 6 6 6 4 4 4 4 4 4 6 6 6 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Machines Disabled 31 | . . . 3 . . . 2 . . 7 1 . . . . . . . . . . . . 1 . . . . 4 . . . . 2 . . 3 4 . . 2 2 Max in Single Turn 7 | . . . 3 . . . 1 . . 7 1 . . . . . . . . . . . . 1 . . . . 4 . . . . 1 . . 1 1 . . 1 1 Garrison Access 31 | . . . . . . . 1 4 . 3 . . . . 4 . . . . . . 2 . 4 . . . . 4 . 3 . . . . 2 . . 1 3 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Machines Accessed 294 | . 7 . 15 . 2 . 11 30 . 27 . . 3 . 28 . 10 . . . . 25 . 22 . 1 5 . 29 . 21 . . 1 . 28 . . 3 17 9 . Terminals 156 | . 6 . 11 . . . 9 17 . 12 . . . . 14 . 6 . . . . 14 . 10 . . . . 13 . 9 . . . . 17 . . 1 10 7 . Fabricators 44 | . . . . . . . . 4 . 6 . . . . 6 . 4 . . . . 5 . 4 . . . . 6 . 4 . . . . 4 . . . 1 . . Repair Stations 27 | . 1 . 2 . . . 1 2 . 2 . . . . 2 . . . . . . 1 . 2 . . . . 2 . 3 . . . . 4 . . 1 2 2 . Recycling Units 17 | . . . 1 . . . . 3 . 2 . . . . 2 . . . . . . 2 . 2 . . . . 3 . 2 . . . . . . . . . . . Scanalyzers 7 | . . . 1 . . . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . 1 . . Garrison Access 31 | . . . . . . . 1 4 . 3 . . . . 4 . . . . . . 2 . 4 . . . . 4 . 3 . . . . 2 . . 1 3 . . Total Hacks 1058 | . 25 . 49 . 2 . 44 82 . 91 . . 24 . 104 . 45 . . . . 89 . 74 . 1 18 . 101 . 79 . . 2 . 143 . . 13 52 20 . Successful 844 | . 12 . 26 . 2 . 23 54 . 77 . . 24 . 94 . 42 . . . . 79 . 56 . 1 18 . 92 . 73 . . 2 . 112 . . 8 37 12 . Failed 210 | . 12 . 23 . . . 20 28 . 14 . . . . 10 . 3 . . . . 9 . 18 . . . . 8 . 6 . . . . 31 . . 5 15 8 . Catastrophic 31 | . 1 . 4 . . . 3 4 . 3 . . . . 1 . . . . . . . . 2 . . . . . . 1 . . . . 4 . . 1 4 3 . Database Lockouts 4 | . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Manual 531 | . 22 . 27 . 1 . 27 47 . 51 . . . . 62 . 26 . . . . 46 . 46 . . . . 47 . 40 . . 1 . 64 . . 4 12 8 . Terminals 585 | . 23 . 36 . . . 34 42 . 40 . . . . 57 . 27 . . . . 64 . 42 . . . . 54 . 41 . . . . 74 . . 4 30 17 . Fabricators 211 | . . . . . . . . 21 . 27 . . . . 30 . 18 . . . . 12 . 17 . . . . 29 . 17 . . . . 33 . . . 7 . . Repair Stations 122 | . 2 . 10 . . . 9 6 . 8 . . . . 8 . . . . . . 7 . 6 . . . . 8 . 13 . . . . 29 . . 8 5 3 . Recycling Units 31 | . . . 1 . . . . 5 . 5 . . . . 4 . . . . . . 2 . 5 . . . . 4 . 5 . . . . . . . . . . . Scanalyzers 24 | . . . 2 . . . . . . 8 . . . . . . . . . . . 2 . . . . . . 1 . . . . . . 5 . . . 6 . . Garrison Access 38 | . . . . . . . 1 8 . 3 . . . . 5 . . . . . . 2 . 4 . . . . 5 . 3 . . . . 2 . . 1 4 . . Terminal Hacks 349 | . 7 . 11 . 2 . 9 15 . 21 . . 24 . 36 . 15 . . . . 40 . 19 . 1 18 . 40 . 27 . . 2 . 37 . . . 17 8 . Record 22 | . . . . . 1 . . 1 . . . . 6 . . . . . . . . 3 . . . . 6 . . . . . . 2 . 1 . . . 2 . . Part Schematic 55 | . . . 2 . . . 1 4 . 1 . . 9 . 6 . 2 . . . . 3 . 3 . . 4 . 8 . 5 . . . . 7 . . . . . . Robot Schematic 9 | . . . 1 . . . . . . . . . 6 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Robot Analysis 23 | . 3 . 1 . . . . . . 4 . . . . 4 . 1 . . . . 3 . . . . 4 . . . . . . . . 3 . . . . . . Prototype ID Bank 20 | . . . 2 . . . 1 . . . . . 3 . 2 . . . . . . 7 . . . . 4 . 1 . . . . . . . . . . . . . Open Door 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . . 3 1 . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Level Access Points 8 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . . . . . Branch Access Points 11 | . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . . 1 . . Machine Index 10 | . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . . 1 . . Terminal Index 6 | . 1 . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 23 | . 1 . . . . . 1 1 . 2 . . . . 1 . . . . . . 2 . 1 . . . . 5 . 3 . . . . 3 . . . 1 2 . Unreport Threat 29 | . 1 . 2 . . . 1 . . 2 . . . . 2 . . . . . . 2 . 2 . . . . 5 . 3 . . . . 4 . . . 4 1 . Locate Traps 26 | . . . . . . . 1 2 . 3 . . . . 3 . 3 . . . . 1 . 1 . . . . 4 . 2 . . . . 4 . . . 1 1 . Disarm Traps 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Dispatch Records 9 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . . . . 2 . 1 . . . . 2 . . . . . . Maintenance Status 9 | . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . . . . . Patrol Status 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Investigation 16 | . . . . . . . . . . 1 . . . . 4 . . . . . . 4 . 2 . . . . 1 . 2 . . . . 2 . . . . . . Recall Extermination 17 | . . . . . . . . 3 . 1 . . . . 1 . 1 . . . . 3 . . . . . . 3 . 2 . . . . 3 . . . . . . Recall Reinforcements 6 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . 2 . . . . . . . . . . . . . . . 1 . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 22 | . 1 . 1 . . . 1 1 . 2 . . . . 2 . 2 . . . . 2 . 2 . . . . 3 . 3 . . . . 2 . . . . . . Registered Components 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . Registered Prototypes 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 140 | . . . . . . . . 13 . 17 . . . . 20 . 12 . . . . 6 . 11 . . . . 19 . 12 . . . . 25 . . . 5 . . Network Status 8 | . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . 1 . . Load Schematic 87 | . . . . . . . . 8 . 11 . . . . 12 . 8 . . . . 5 . 7 . . . . 12 . 8 . . . . 14 . . . 2 . . Build 45 | . . . . . . . . 4 . 5 . . . . 7 . 4 . . . . . . 3 . . . . 6 . 4 . . . . 10 . . . 2 . . Repair Station Hacks 107 | . 2 . 7 . . . 7 5 . 8 . . . . 8 . . . . . . 7 . 4 . . . . 7 . 12 . . . . 28 . . 6 4 2 . Scan Component 56 | . 1 . 4 . . . 4 3 . 4 . . . . 4 . . . . . . 4 . 3 . . . . 3 . 6 . . . . 14 . . 3 2 1 . Repair 50 | . 1 . 3 . . . 3 2 . 4 . . . . 4 . . . . . . 3 . 1 . . . . 3 . 6 . . . . 14 . . 3 2 1 . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Report Inventory 3 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 22 | . . . 2 . . . . . . 7 . . . . . . . . . . . 2 . . . . . . 1 . . . . . . 5 . . . 5 . . Insert Component 10 | . . . 1 . . . . . . 3 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 2 . . . 2 . . Analyze 12 | . . . 1 . . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . 3 . . Garrison Access Hacks 31 | . . . . . . . 1 4 . 3 . . . . 4 . . . . . . 2 . 4 . . . . 4 . 3 . . . . 2 . . 1 3 . . Seal Access 31 | . . . . . . . 1 4 . 3 . . . . 4 . . . . . . 2 . 4 . . . . 4 . 3 . . . . 2 . . 1 3 . . Unauthorized Hacks 192 | . 3 . 6 . . . 6 17 . 20 . . . . 26 . 15 . . . . 21 . 18 . . . . 21 . 18 . . . . 15 . . 1 3 2 . Terminals 102 | . 3 . 5 . . . 6 7 . 8 . . . . 13 . 9 . . . . 14 . 7 . . . . 7 . 10 . . . . 8 . . 1 2 2 . Assimilate 33 | . 1 . 2 . . . 3 3 . . . . . . 5 . 2 . . . . 5 . 1 . . . . 4 . 3 . . . . 3 . . . . 1 . Botnet 36 | . 2 . 2 . . . 2 3 . 2 . . . . 3 . 3 . . . . 3 . 3 . . . . 3 . 3 . . . . 3 . . 1 2 1 . Operators 11 | . . . 1 . . . 1 1 . 2 . . . . 1 . 1 . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . Skim 22 | . . . . . . . . . . 4 . . . . 4 . 3 . . . . 5 . 2 . . . . . . 3 . . . . 1 . . . . . . Fabricators 65 | . . . . . . . . 7 . 9 . . . . 9 . 6 . . . . 6 . 6 . . . . 10 . 4 . . . . 7 . . . 1 . . Prioritize 19 | . . . . . . . . 2 . 2 . . . . 4 . 2 . . . . . . 2 . . . . 3 . . . . . . 3 . . . 1 . . Haulers 4 | . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Recompile 42 | . . . . . . . . 4 . 6 . . . . 5 . 4 . . . . 5 . 4 . . . . 6 . 4 . . . . 4 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 25 | . . . 1 . . . . 3 . 3 . . . . 4 . . . . . . 1 . 5 . . . . 4 . 4 . . . . . . . . . . . Reject 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Recyclers 9 | . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . 1 . 1 . . . . 1 . 2 . . . . . . . . . . . Mask 13 | . . . . . . . . 2 . 2 . . . . 2 . . . . . . . . 2 . . . . 3 . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 182 | . 6 . 13 . . . 9 20 . 20 . . . . 18 . 8 . . . . 10 . 12 . . . . 17 . 14 . . . . 18 . . 2 10 5 . Full Trace Events 24 | . 3 . 1 . . . . 4 . 1 . . . . 4 . 1 . . . . . . 2 . . . . 1 . 2 . . . . 1 . . 2 1 1 . Feedback Events 6 | . . . . . . . . 2 . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Hackware Fried 6 | . . . . . . . . 2 . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Schematics Acquired 12 | . . . 1 . . . . . . . . . 6 . . . . . . 3 . 1 . . . . . . 1 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 78 | . . . 3 . . . 1 4 . 4 . . 9 . 6 . 2 . . 15 . 4 . 3 . . 4 . 8 . 4 . . . . 9 . . . 2 . . Parts Built 47 | . . . . . . . . 4 . 5 . . . . 7 . 5 . . . . . . 3 . . . . 7 . 4 . . . . 10 . . . 2 . . Authchips 43 | . . . . . . . . 4 . 5 . . . . 6 . 4 . . . . . . 3 . . . . 6 . 4 . . . . 10 . . . 1 . . Time 2905 | . . . . . . . . 228 . 360 . . . . 327 . 144 . . . . . . 326 . . . . 468 . 254 . . . . 714 . . . 84 . . Total Part Build Rating 303 | . . . . . . . . 20 . 24 . . . . 42 . 28 . . . . . . 21 . . . . 47 . 29 . . . . 79 . . . 13 . . Parts Repaired 50 | . 1 . 3 . . . 3 2 . 4 . . . . 4 . . . . . . 3 . 1 . . . . 3 . 6 . . . . 14 . . 3 2 1 . Time 1919 | . 26 . 102 . . . 143 58 . 101 . . . . 149 . . . . . . 118 . 31 . . . . 208 . 214 . . . . 583 . . 88 62 36 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 1 . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . 2 . . Part Schematics Acquired 9 | . . . 1 . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . 2 . . Parts Damaged 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 16 | . . . . 1 4 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 9 . . . Non-combat 7 | . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . Combat 9 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Robot Hacks Applied 16 | . . . . 1 4 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 9 . . . parse_system 14 | . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . find_chute 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Total Allies 34 | . 1 . 1 . . . 1 3 1 . . . . . 8 1 2 . . . . 5 . 1 . . . . 3 . 3 . . . . 3 . . . . 1 . Largest Group 4 | . 1 . 1 . . . 1 1 1 . . . . . 4 1 1 . . . . 2 2 1 . . . . 1 . 2 . . . . 1 . . . . 1 . Highest-Rated Group 103 | . 10 . 10 . . . 10 26 31 . . . . . 103 31 26 . . . . 26 20 26 . . . . 26 . 36 . . . . 45 . . . . 45 . Highest-Rated Ally 45 | . 10 . 10 . . . 10 26 31 . . . . . 31 31 26 . . . . 26 10 26 . . . . 26 . 26 . . . . 45 . . . . 45 . Total Orders 10 | . 2 . . . . . . . . . . . . . 6 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . STAY 6 | . 1 . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . FOLLOW 4 | . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 185 | . . . . . . . . . . . . . . . 185 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Robot Analysis Total 23 | . 3 . 1 . . . . . . 4 . . . . 4 . 1 . . . . 3 . . . . 4 . . . . . . . . 3 . . . . . . Derelict Logs Recovered 19 | . . 1 . 1 . . . . . . . 1 . 1 . . . 2 1 2 1 . . . 3 1 . 2 . . . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Turns Passed 37946 | 39 1237 699 3763 794 575 100 4098 1997 25 2464 288 280 142 195 2584 19 1138 140 117 275 174 2042 55 1675 161 221 70 307 2758 12 1934 163 107 446 201 2786 173 79 677 583 2167 186 Spaces Moved 55215 | 19 656 437 1678 361 312 30 1733 3565 80 4040 445 659 213 514 4432 66 2034 420 364 895 424 3812 206 3199 545 731 209 773 4248 63 3800 593 346 677 462 4157 335 163 1333 1195 4433 558 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 215 | . 215 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 74 | 19 55 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4937 | . 386 437 1678 361 312 30 1733 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 49989 | . . . . . . . . 3565 80 4040 445 659 213 514 4432 66 2034 420 364 895 424 3812 206 3199 545 731 209 773 4248 63 3800 593 346 677 462 4157 335 163 1333 1195 4433 558 Fastest Speed 14 | 120 120 145 145 190 175 190 175 29 29 29 20 20 23 29 24 24 30 30 30 30 30 24 24 24 27 27 27 27 17 17 17 26 26 22 17 17 23 23 20 14 14 20 Average Speed 39 | 120 147 145 174 190 180 190 189 29 29 29 28 30 28 29 27 26 30 30 30 30 30 27 26 26 27 27 27 27 24 19 24 26 26 24 21 22 23 23 20 19 20 20 Slowest Speed 190 | 120 160 145 190 190 190 190 190 102 29 97 29 94 29 29 91 30 30 30 30 30 30 30 27 27 27 27 27 27 92 24 26 26 92 26 22 92 23 23 90 20 24 25 Overloaded Moves 483 | . . . . . . . . . . . 11 9 14 . 18 34 . . . . . 8 17 30 . . . . 30 45 33 . . . 22 194 . . . 6 12 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 145 | . . . . . . . . 15 6 7 . . . . 7 . 2 . . . . 19 6 6 . 1 . . 20 . 16 . . . 1 22 1 1 3 8 3 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Time Travels 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 3 89 93 98 68 71 9 78 87 69 74 50 51 80 61 79 74 34 53 59 84 66 58 87 69 71 87 61 66 64 73 64 74 51 80 56 62 51 16 21 36 94 39 Regions Visited 42 Branch Regions 24 Pre-discovered Areas 11 | . . 1 . . 1 . . . . . . . 1 . . . . . . 1 . 1 . . . 1 3 . . . . 1 1 . . . . . . . . . Known Exits Taken 24 | . . . 1 . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 . 1 . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Scrap Searched 34 | . . 2 . 2 . . . . . . 2 3 . 3 . . . 4 3 3 . . . . 4 2 . . . . . 4 1 . 1 . . . . . . . Spaces Dug 935 | . . . 3 . . . 9 87 . 76 26 4 1 35 101 . 73 . 3 . 2 86 . 65 . 6 . 4 123 . 75 1 2 8 . 86 5 6 4 34 9 1 Terrain Destroyed 1595 | . . . 35 . . . 9 87 . 123 38 23 1 69 101 . 73 . 3 . 65 119 . 80 25 6 . 52 150 . 95 1 10 98 126 121 5 6 4 44 25 1 Melee 741 | . . . 3 . . . 9 87 . 76 3 4 1 3 84 . 46 . 3 . 2 70 . 55 . 3 . 4 90 . 66 1 2 8 . 62 5 6 4 34 9 1 Projectile 140 | . . . . . . . . . . . . . . . 17 . 27 . . . . 16 . 10 . 3 . . 34 . 9 . . . . 24 . . . . . . AOE 714 | . . . 32 . . . . . . 47 35 19 . 66 . . . . . . 63 33 . 15 25 . . 48 26 . 20 . 8 90 126 35 . . . 10 16 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Total 67977 | 25 815 474 2306 435 321 48 2313 4284 75 5138 588 727 277 540 5544 67 2407 433 366 899 450 4624 199 3852 551 744 220 830 5675 62 4577 599 354 920 516 5694 412 182 1722 1438 5667 607 Wait 9203 | . 57 18 355 45 2 1 339 498 . 887 121 32 28 7 830 . 207 14 . 2 8 637 . 491 1 7 . 22 1149 . 569 2 1 201 19 1237 55 . 252 155 954 . Move 54910 | 18 655 436 1677 360 311 29 1732 3540 70 4025 444 658 212 513 4419 65 2029 419 363 894 423 3777 196 3186 544 728 208 772 4214 62 3767 592 345 676 459 4114 332 160 1327 1180 4424 555 Hop 119 | . . . . . . . . 10 3 7 . . . . 6 . 2 . . . . 16 3 6 . 1 . . 14 . 16 . . . 1 20 1 1 2 6 3 1 Pick Up 305 | . 18 1 35 1 1 . 24 12 1 25 . 5 4 . 17 1 7 . . . . 14 . 21 . . 1 . 21 . 15 1 . 3 . 30 3 1 7 7 29 . Fast Attach 188 | 1 2 . 6 1 . 1 7 11 . 5 3 2 . . 15 . 5 . . 1 . 6 . 1 . . 4 . 9 . 17 . 2 3 1 16 2 5 42 2 17 1 Attach 185 | . 1 . 7 . 1 2 16 10 . 6 1 1 4 . 11 . 6 . . . . 5 . 9 . . . . 13 . 12 . . 1 . 24 2 1 6 10 26 10 Detach 125 | . 2 . . . . 1 6 5 . 4 2 1 2 . 9 . 4 . . . . 4 . 4 . . . . 8 . 9 . . . . 11 4 1 11 5 29 3 Swap 418 | 1 15 4 52 5 1 2 20 11 . 14 5 11 1 8 31 . 37 . . . 5 21 . 17 2 2 1 9 47 . 25 2 2 5 7 35 . . 3 10 5 2 Drop 315 | . 8 1 40 3 1 . 38 9 1 20 2 7 6 . 11 1 6 . . 1 1 11 . 12 . . 5 1 15 . 17 1 1 4 . 11 3 3 36 3 36 . Fire 586 | 5 57 14 104 12 . 12 122 . . 4 3 3 . 6 18 . 28 . . . 6 20 . 13 3 3 . 10 37 . 16 . 1 19 16 41 . . . 2 11 . Melee 1440 | . . . 3 8 4 . 9 151 . 123 7 5 13 5 150 . 72 . 3 1 7 96 . 92 1 3 1 16 145 . 114 1 2 8 13 150 10 10 36 51 95 35 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 93 | . . . . . . . . 18 . 18 . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . 7 38 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 90 | . . . 27 . . . . 9 . . . 2 7 1 15 . 4 . . . . 17 . . . . . . 3 . . . . . . 5 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Waste -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / *Ext x2) -4/Waste -4/Factory (discovered 8 exits: Res x4 / *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: Res x3 / Arm / *Qua x2) -3/Quarantine -3/Section 7 -2/Research -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 40 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 5) 310 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 16) 723 | -10/Materials | Discovered new exit (range 16) 813 | -10/Materials | Repaired Lgt. Treads 945 | -10/Materials | Central database locked down 1011 | -10/Materials | Discovered new exit (range 15) 1277 | -10/Materials | Entered Mines 1619 | -10/Mines | Found a hidden stash of uninstalled traps 1684 | -10/Mines | Discovered new exit (range 9) 1858 | -10/Mines | Discovered new exit (range 7) 1976 | -10/Mines | Entered Materials 1976 | -9/Materials | Evolved 2 slots: Utility x2 2768 | -9/Materials | Identified exit to Mines 2768 | -9/Materials | Discovered new exit (range 16) 3114 | -9/Materials | Build established: Scavenger-Mutant 3749 | -9/Materials | Repaired Lgt. Armor Plating 4558 | -9/Materials | Discovered new exit (range 5) 4649 | -9/Materials | Build established: Mutant 5130 | -9/Materials | Discovered new exit (range 3) 5220 | -9/Materials | Repaired Cooling System 5397 | -9/Materials | Repaired Adv. Beam Rifle? 5739 | -9/Materials | Entered Mines 5911 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6172 | -9/Mines | Discovered new exit (range 8) 6190 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 6380 | -9/Mines | Excavation squad dispatched 6380 | -9/Mines | A large section of the Mines collapsed 6526 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6526 | -9/Mines | Discovered new exit (range 5) 6533 | -9/Mines | Entered Exiles 6577 | -9/Exiles | Met 8R-AWN 6615 | -9/Exiles | Met EX-HEX 6734 | -9/Exiles | Met EX-DEC 6783 | -9/Exiles | Learned location of Zion (-6) 6816 | -9/Exiles | Met EX-BIN 6861 | -9/Exiles | Aligned with FarCom system 6863 | -9/Exiles | Given EX-Vault access code 6903 | -9/Exiles | Opened EX-Vault 6919 | -9/Exiles | Found Chronowheel 6956 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7089 | -9/Exiles | Discovered new exit (range 11) 7108 | -9/Exiles | Left Exiles lab with Chronowheel 7108 | -9/Exiles | Entered Mines 7187 | -8/Mines | Discovered new exit (range 4) 7208 | -8/Mines | Entered Materials 7208 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7209 | -8/Materials | Identified exit to Storage 7469 | -8/Materials | Build established: Scavenger-Mutant 7882 | -8/Materials | Repaired Hrd. Light Armor Plating 7944 | -8/Materials | Repaired Adv. Beam Rifle 7984 | -8/Materials | Build established: Mutant 7997 | -8/Materials | Repaired Imp. Medium Laser 8219 | -8/Materials | Discovered exit to Storage (range 6) 8678 | -8/Materials | Discovered new exit (range 16) 9031 | -8/Materials | Central database locked down 9551 | -8/Materials | Garrison activated, responded to threat 9916 | -8/Materials | Discovered new exit (range 4) 11306 | -8/Materials | Entered Factory 11306 | -7/Factory | Evolved 2 slots: Utility x2 11564 | -7/Factory | Discovered new exit (range 7) 11612 | -7/Factory | Build established: Hacker-Scout 11712 | -7/Factory | Hacking Suite fried by hacking feedback 11805 | -7/Factory | Discovered new exit (range 8) 11881 | -7/Factory | Discovered new exit (range 9) 11978 | -7/Factory | Discovered new exit (range 12) 11983 | -7/Factory | Identified exit to Lower Caves 12008 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 12057 | -7/Factory | Fabricated Cld. VTOL Module (x1) 12268 | -7/Factory | Repaired Adv. Beam Rifle 12301 | -7/Factory | Build established: Hacker-Sprinter 12325 | -7/Factory | Fabricated Imp. Hacking Suite? 12580 | -7/Factory | Repaired Lgt. Nuclear Core 12936 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 13188 | -7/Factory | Adv. Hacking Suite fried by hacking feedback 13303 | -7/Factory | Sucked down chute 13303 | -7/Factory | Entered Waste 13304 | -7/Waste | Met a frightened Derelict 13311 | -7/Waste | Spotted C-40 Crusher 13313 | -7/Waste | Spotted C-40 Crusher 13313 | -7/Waste | Spotted C-40 Crusher 13317 | -7/Waste | Spotted C-40 Crusher 13321 | -7/Waste | Spotted C-40 Crusher 13322 | -7/Waste | Spotted C-40 Crusher 13323 | -7/Waste | Discovered new exit (range 14) 13328 | -7/Waste | Entered Factory 13375 | -7/Factory | Repaired Adv. System Shield 13393 | -7/Factory | Discovered exit to Lower Caves (range 6) 13700 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 13799 | -7/Factory | Discovered new exit (range 5) 14113 | -7/Factory | Fabricated Adv. Hacking Suite? 14186 | -7/Factory | Fabricated Cld. VTOL Module? 14329 | -7/Factory | Fabricated Cld. VTOL Module (x1) 14337 | -7/Factory | Repaired Imp. Sensor Array 14640 | -7/Factory | Discovered exit to Lower Caves (range 4) 14682 | -7/Factory | Identified exit to Factory 14723 | -7/Factory | Build established: Wizard-Sprinter 15599 | -7/Factory | Fabricated Cld. VTOL Module? 15656 | -7/Factory | Repaired Cld. VTOL Module 15769 | -7/Factory | Repaired Missile Launcher 15792 | -7/Factory | Entered Lower Caves 15828 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16020 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 16053 | -7/Lower Caves | Spotted B-75 Beast 16054 | -7/Lower Caves | Discovered new exit (range 5) 16055 | -7/Lower Caves | Encountered a Warlord checkpoint 16055 | -7/Lower Caves | Identified exit to Lower Caves 16080 | -7/Lower Caves | Entered another Lower Caves area 16112 | -7/Lower Caves | Learned Factory emergency access door positions 16113 | -7/Lower Caves | Discovered exit to Factory (range 13) 16213 | -7/Lower Caves | Build established: Hacker-Sprinter 16359 | -7/Lower Caves | Discovered new exit (range 4) 16360 | -7/Lower Caves | Identified exit to Data Miner 16360 | -7/Lower Caves | Entered Data Miner 16360 | -7/Data Miner | Discovered new exit (range 6) 16362 | -7/Data Miner | Identified exit to Proximity Caves 16374 | -7/Data Miner | Met Data Miner 16380 | -7/Data Miner | Learned location of Section 7 (-3) 16380 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16384 | -7/Data Miner | Received God Mode back door access code from Data Miner 16419 | -7/Data Miner | Activated Chronowheel 16419 | -7/Data Miner | Spacetime reconverged on an earlier point 16439 | -7/Data Miner | Data Conduit disabled 16502 | -7/Data Miner | Entered Proximity Caves 16505 | -6/Proximity Caves | Spotter reported a threat 16515 | -6/Proximity Caves | Learned location of 1 exit from Factory 16525 | -6/Proximity Caves | Spotted B-75 Beast 16623 | -6/Proximity Caves | Destroyed 7 combat bots 16693 | -6/Proximity Caves | Discovered exit to Factory (range 14) 16697 | -6/Proximity Caves | Entered Factory 16697 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16698 | -6/Factory | Identified exit to Lower Caves 16814 | -6/Factory | Allied Derelicts emerged from ambush trap array 17197 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 17238 | -6/Factory | Fabricated Exp. Utility Shielding (x1) 17454 | -6/Factory | Build established: Wizard-Sprinter 17462 | -6/Factory | Found Prototype Launcher 17462 | -6/Factory | Identified Scatter Rocket Array 17514 | -6/Factory | Repaired Adv. Beam Rifle 17668 | -6/Factory | Identified exit to Factory 18159 | -6/Factory | Repaired Lgt. Nuclear Core 18196 | -6/Factory | Repaired Cld. VTOL Module 18232 | -6/Factory | Repaired Cld. VTOL Module 18427 | -6/Factory | Adv. System Shield fried by hacking feedback 18427 | -6/Factory | Imp. Hacking Suite fried by hacking feedback 18580 | -6/Factory | Fabricated Field Propulsion Array? 18659 | -6/Factory | Fabricated Adv. System Shield? 18681 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 18779 | -6/Factory | Spotted B-75 Beast 18901 | -6/Factory | Fabricated Mni. Smartbomb Launcher (x1) 18945 | -6/Factory | Fabricated Plasma Sword (x1) 19281 | -6/Factory | Manually triggered Chute Trap 19281 | -6/Factory | Sucked down chute 19281 | -6/Factory | Entered Waste 19282 | -6/Waste | Met a frightened Derelict 19283 | -6/Waste | Spotted C-40 Crusher 19288 | -6/Waste | Spotted C-40 Crusher 19288 | -6/Waste | Spotted C-40 Crusher 19292 | -6/Waste | Spotted C-40 Crusher 19293 | -6/Waste | Spotted C-40 Crusher 19296 | -6/Waste | EMP discharged 19297 | -6/Waste | Spotted C-40 Crusher 19297 | -6/Waste | Discovered new exit (range 11) 19300 | -6/Waste | Entered Factory 19394 | -6/Factory | Discovered exit to Lower Caves (range 7) 19540 | -6/Factory | Fabricated Cld. Nuclear Pulse Thruster? 19844 | -6/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 20231 | -6/Factory | Cargo convoy interrupted 20272 | -6/Factory | Found Prototype Processor 20364 | -6/Factory | Fabricated Adv. Sensor Array? 20367 | -6/Factory | System corruption reached 10% 20384 | -6/Factory | Identified Exp. Signal Interpreter 20401 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 20438 | -6/Factory | Entered Lower Caves 20441 | -6/Lower Caves | Learned Factory non-interactive machine intel 20445 | -6/Lower Caves | Learned 4 Factory zone layouts 20476 | -6/Lower Caves | Encountered a Warlord checkpoint 20574 | -6/Lower Caves | Discovered new exit (range 13) 20578 | -6/Lower Caves | Identified exit to Lower Caves 20578 | -6/Lower Caves | Entered another Lower Caves area 20603 | -6/Lower Caves | Learned Factory terminal intel 20681 | -6/Lower Caves | Spotted B-75 Beast 20692 | -6/Lower Caves | Discovered new exit (range 7) 20695 | -6/Lower Caves | Identified exit to Zion 20695 | -6/Lower Caves | Entered Zion 20701 | -6/Zion | Given A8's code to call for help 20706 | -6/Zion | System corruption cleaned by Quarantine Array 20724 | -6/Zion | Build established: Hacker-Sprinter 20741 | -6/Zion | Received a visual enhancement algorithm 20751 | -6/Zion | Discovered new exit (range 11) 20771 | -6/Zion | Learned location of Quarantine (-3) 20830 | -6/Zion | Learned Factory trap positions 20903 | -6/Zion | Learned Factory stockpile data 20970 | -6/Zion | Identified exit to Proximity Caves 20970 | -6/Zion | Entered Proximity Caves 20990 | -5/Proximity Caves | Learned Factory garrison access intel 21106 | -5/Proximity Caves | Discovered exit to Factory (range 6) 21144 | -5/Proximity Caves | Entered Factory 21144 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21146 | -5/Factory | Loaded intel: 104 trap records 21148 | -5/Factory | Loaded intel: 222 non-interactive machine locations 21149 | -5/Factory | Loaded intel: 26 terminal locations 21150 | -5/Factory | Loaded intel: 4 garrison access locations 21389 | -5/Factory | Discovered new exit (range 11) 21491 | -5/Factory | Repaired Imp. Light Armor Plating 21512 | -5/Factory | Build established: Wizard-Sprinter 21598 | -5/Factory | Central database locked down 21648 | -5/Factory | Identified exit to Upper Caves 21648 | -5/Factory | Identified exit to Factory 21741 | -5/Factory | Repaired Broken Electron Diverter 21774 | -5/Factory | Repaired Field Propulsion Array 23149 | -5/Factory | Learned Extension emergency access door positions 23186 | -5/Factory | Manually triggered Chute Trap 23186 | -5/Factory | Sucked down chute 23186 | -5/Factory | Entered Waste 23193 | -5/Waste | Spotted C-40 Crusher 23197 | -5/Waste | Spotted C-40 Crusher 23197 | -5/Waste | Spotted C-40 Crusher 23213 | -5/Waste | Spotted C-40 Crusher 23213 | -5/Waste | Spotted C-40 Crusher 23221 | -5/Waste | 2 allies followed down the chute 23228 | -5/Waste | Spotted C-40 Crusher 23233 | -5/Waste | Discovered new exit (range 12) 23241 | -5/Waste | Entered Factory 23440 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 23440 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 24214 | -5/Factory | Repaired Field Propulsion Array 24422 | -5/Factory | Fabricated Exp. Hacking Suite (x1) 24470 | -5/Factory | Fabricated Exp. Hacking Suite (x1) 24672 | -5/Factory | Build established: Hacker-Sprinter 24746 | -5/Factory | Fabricated Exp. Hacking Suite (x1) 24916 | -5/Factory | Entered Upper Caves 24944 | -5/Upper Caves | Learned location of 1 exit from Factory 24979 | -5/Upper Caves | Identified exit to Upper Caves 25029 | -5/Upper Caves | Learned 12 Factory zone layouts 25036 | -5/Upper Caves | Build established: Hacker-Scout 25077 | -5/Upper Caves | Entered another Upper Caves area 25109 | -5/Upper Caves | Discovered exit to Factory (range 14) 25165 | -5/Upper Caves | Learned location of Armory (-3) 25189 | -5/Upper Caves | Discovered new exit (range 8) 25191 | -5/Upper Caves | Identified exit to Zhirov 25298 | -5/Upper Caves | Entered Zhirov 25298 | -5/Zhirov | Discovered new exit (range 3) 25303 | -5/Zhirov | Met Zhirov 25310 | -5/Zhirov | Learned location of Testing (-2) 25310 | -5/Zhirov | Learned location of Command (-1) 25313 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25318 | -5/Zhirov | Found Alien Artifact 25318 | -5/Zhirov | Identified Integrated Dissipator 25318 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 25342 | -5/Zhirov | Found Alien Artifact 25367 | -5/Zhirov | Identified exit to Proximity Caves 25368 | -5/Zhirov | Entered Proximity Caves 25368 | -4/Proximity Caves | Spotted B-86 Titan 25371 | -4/Proximity Caves | Spotter reported a threat 25375 | -4/Proximity Caves | Learned location of 1 exit from Research 25434 | -4/Proximity Caves | Learned Research security intel 25485 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25596 | -4/Proximity Caves | Discovered exit to Factory (range 10) 25675 | -4/Proximity Caves | Entered Factory 25675 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 25676 | -4/Factory | Identified exit to Upper Caves 25677 | -4/Factory | Identified exit to Extension 25804 | -4/Factory | Identified exit to Research 25807 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster? 25856 | -4/Factory | Repaired Exp. Utility Shielding 25973 | -4/Factory | Build established: Wizard-Sprinter 26752 | -4/Factory | Fabricated Quantum Shading Machine (x1) 26836 | -4/Factory | Central database locked down 26988 | -4/Factory | Repaired Adv. Beam Rifle 27098 | -4/Factory | Repaired Electron Diverter 27200 | -4/Factory | Identified Transdimensional Reconstructor 27366 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 27404 | -4/Factory | Fabricated Mic. Antimatter Reactor? 27558 | -4/Factory | Fabricated Nanosword (x1) 27563 | -4/Factory | Found Adv. Force Booster 27857 | -4/Factory | Fabricated Electron Diverter? 28433 | -4/Factory | Sucked down chute 28433 | -4/Factory | Entered Waste 28435 | -4/Waste | Spotted C-40 Crusher 28437 | -4/Waste | Spotted C-40 Crusher 28440 | -4/Waste | Spotted C-40 Crusher 28441 | -4/Waste | Spotted C-40 Crusher 28442 | -4/Waste | Spotted C-40 Crusher 28444 | -4/Waste | Discovered new exit (range 10) 28445 | -4/Waste | Entered Factory 28446 | -4/Factory | Identified exit to DSF 28562 | -4/Factory | Discovered exit to Upper Caves (range 10) 28722 | -4/Factory | Fabricated Cld. Field Propulsion Drive? 28848 | -4/Factory | Fabricated Centrium Light Armor Plating? 29036 | -4/Factory | Fabricated Cld. Field Propulsion Drive (x1) 29100 | -4/Factory | Fabricated Exp. System Shield (x1) 29962 | -4/Factory | Repaired Adv. Beam Rifle 30069 | -4/Factory | Repaired Field Propulsion Array 30093 | -4/Factory | Repaired Mic. Antimatter Reactor 30095 | -4/Factory | Repaired Electron Diverter? 30154 | -4/Factory | Repaired Electron Diverter 30190 | -4/Factory | Repaired Mic. Antimatter Reactor 30379 | -4/Factory | Entered Upper Caves 30398 | -4/Upper Caves | Identified exit to Upper Caves 30413 | -4/Upper Caves | Encountered a Warlord checkpoint 30542 | -4/Upper Caves | Entered another Upper Caves area 30549 | -4/Upper Caves | Found Alien Artifact 30549 | -4/Upper Caves | Identified Core Expander 30549 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 30569 | -4/Upper Caves | Discovered exit to Research (range 5) 30637 | -4/Upper Caves | Discovered new exit (range 7) 30639 | -4/Upper Caves | Identified exit to Warlord 30649 | -4/Upper Caves | Entered Warlord 30736 | -4/Warlord | Build established: Fabricator-Scout 30737 | -4/Warlord | Met Warlord 30740 | -4/Warlord | Opened Warlord's prototype stash 30742 | -4/Warlord | Found Prototype Device 30742 | -4/Warlord | Identified Thermal Barrier 30753 | -4/Warlord | Found Exp. Core Analyzer 30762 | -4/Warlord | Warlord's base attacked by MAIN.C 30977 | -4/Warlord | Destroyed 10 combat bots 30982 | -4/Warlord | Warlord forces counterattacked 31041 | -4/Warlord | Build established: Fabricator-Sprinter 31060 | -4/Warlord | Discovered new exit (range 15) 31062 | -4/Warlord | Spotted Striker 31094 | -4/Warlord | Identified exit to Proximity Caves 31095 | -4/Warlord | Entered Proximity Caves 31159 | -3/Proximity Caves | Destroyed 26 combat bots 31229 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 31293 | -3/Proximity Caves | Discovered exit to Research (range 9) 31296 | -3/Proximity Caves | Entered Research 31296 | -3/Research | Evolved 2 slots: Utility x2 31297 | -3/Research | Identified exit to Quarantine 31431 | -3/Research | Repaired Mic. Antimatter Reactor 31477 | -3/Research | Repaired Mni. Smartbomb Launcher 31512 | -3/Research | Repaired Mic. Antimatter Reactor 31567 | -3/Research | Repaired Electron Diverter? 31786 | -3/Research | Fabricated Exp. Hacking Suite (x1) 31855 | -3/Research | Identified exit to Armory 31855 | -3/Research | Identified exit to Research 31868 | -3/Research | Build established: Wizard-Sprinter 32110 | -3/Research | Repaired Cld. Field Propulsion Drive 32490 | -3/Research | Repaired Electron Diverter 32544 | -3/Research | Repaired Electron Diverter 32599 | -3/Research | Repaired Centrium Light Armor Plating 32728 | -3/Research | Fabricated Exp. Melee Analysis Suite? 32754 | -3/Research | Repaired Exp. Utility Shielding 33004 | -3/Research | Fabricated Femtoactuators? 33043 | -3/Research | Repaired Cld. Field Propulsion Drive 33075 | -3/Research | Repaired Field Propulsion Array 33243 | -3/Research | Warped through subspace 33513 | -3/Research | Fabricated Centrium Light Armor Plating (x1) 33555 | -3/Research | Fabricated Exp. Armor Integrity Analyzer (x1) 33594 | -3/Research | Fabricated Exp. Core Analyzer (x1) 33626 | -3/Research | Fabricated Exp. Melee Analysis Suite (x1) 33664 | -3/Research | Fabricated Exp. Reaction Control System (x1) 33702 | -3/Research | Fabricated Adv. Quantum Shading Machine (x1) 33720 | -3/Research | Spotted B-86 Titan 33796 | -3/Research | First assault squad dispatched 33855 | -3/Research | Fabricated Exp. Propulsion Shielding (x1) 33871 | -3/Research | Repaired Cld. Field Propulsion Drive 33909 | -3/Research | Repaired Centrium Light Armor Plating 33947 | -3/Research | Repaired Cld. Field Propulsion Drive 34082 | -3/Research | Entered Quarantine 34083 | -3/Quarantine | Maximum security lockdown engaged 34088 | -3/Quarantine | Found Alien Slashing Weapon 34088 | -3/Quarantine | Identified Sigix Broadsword 34167 | -3/Quarantine | Found Alien Artifact 34175 | -3/Quarantine | Found Alien Artifact 34175 | -3/Quarantine | Identified Core Reset Matrix 34175 | -3/Quarantine | Identified Subatomic Replicator 34175 | -3/Quarantine | Used Core Reset Matrix 34179 | -3/Quarantine | Detected hypermatrix surge 34179 | -3/Quarantine | Sensed 13 artifacts in vicinity 34186 | -3/Quarantine | Found Transdimensional Reconstructor 34191 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 34214 | -3/Quarantine | Spotted Alpha 7 34221 | -3/Quarantine | Spotted Fortress 34240 | -3/Quarantine | Discovered new exit (range 6) 34255 | -3/Quarantine | Entered Section 7 34256 | -3/Section 7 | Maximum security lockdown engaged 34256 | -3/Section 7 | Sensed 25 artifacts in vicinity 34264 | -3/Section 7 | Found Spacefold Activator 34276 | -3/Section 7 | Found Integrated Dissipator 34276 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 34288 | -3/Section 7 | Spotted S7 Guard 34293 | -3/Section 7 | Found Core Membrane 34293 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 34316 | -3/Section 7 | Discovered exit to Research (range 15) 34325 | -3/Section 7 | Found Integrated Reactor 34325 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 34334 | -3/Section 7 | Entered Research 34334 | -2/Research | Warlord forces began assault on 0b10 34334 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 34383 | -2/Research | Repaired Exp. Propulsion Shielding 34410 | -2/Research | Repaired Exp. Utility Shielding 34444 | -2/Research | Research machine network offline 34446 | -2/Research | Repaired Electron Diverter 34477 | -2/Research | Borebot progress halted 34492 | -2/Research | Met up with Warlord 34612 | -2/Research | Spotted Executioner 34612 | -2/Research | Spotted Striker 34652 | -2/Research | Borebot progress halted 34709 | -2/Research | Borebot progress halted 34925 | -2/Research | Discovered new exit (range 6) 34960 | -2/Research | Found Prototype Device 34960 | -2/Research | Identified Exp. Shock Absorption System 35011 | -2/Research | Entered Access 35011 | -1/Access | Evolved 2 slots: Utility x2 35028 | -1/Access | Identified exit to Command 35075 | -1/Access | Garrison activated, responded to threat 35113 | -1/Access | Fabricated Exp. Utility Shielding (x1) 35148 | -1/Access | Fabricated Centrium Light Armor Plating (x1) 35480 | -1/Access | Repaired Exp. Utility Shielding 35511 | -1/Access | Search patrols dispatched 35545 | -1/Access | Repaired Centrium Light Armor Plating? 35594 | -1/Access | Entered Command 35633 | -1/Command | Repaired Electron Diverter 35657 | -1/Command | Spotted B-99 Colossus 35669 | -1/Command | Found Prototype Device 35669 | -1/Command | Identified Exp. ECM Suite 35790 | -1/Command | Disengaged cave seal 35790 | -1/Command | Derelicts emerged from the dark tunnel 35790 | -1/Command | Welcomed Warlord to Command 35824 | -1/Command | Disengaged cave seal 35824 | -1/Command | Derelicts emerged from the dark tunnel 35916 | -1/Command | Used Subatomic Replicator to replicate Sigix Broadsword 35931 | -1/Command | Warlord commented on Warlord statues 35941 | -1/Command | Spotted Combat Programmer 35941 | -1/Command | Spotted Combat Programmer 35941 | -1/Command | Spotted M Guard 35941 | -1/Command | Spotted M Guard 35960 | -1/Command | Destroyed Combat Programmer 35971 | -1/Command | Destroyed M Guard 35973 | -1/Command | All MAIN.C guards destroyed 35996 | -1/Command | Lost 12 allies 36112 | -1/Command | Met MAIN.C 36114 | -1/Command | Build established: Machinist-Sprinter 36116 | -1/Command | 0b10 Conduit disabled 36126 | -1/Command | Destroyed MAIN.C Shell 36128 | -1/Command | MAIN.C activated Command garrisons 36164 | -1/Command | Lost 3 allies 36169 | -1/Command | Discovered new exit (range 37) 36169 | -1/Command | Discovered new exit (range 112) 36169 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 36186 | -1/Command | Lost 4 parts (1p1n1u1w) 36589 | -1/Command | Phase Generator disabled 36982 | -1/Command | Attacked by Warlord forces 37096 | -1/Command | Found Corrupted Exp. Core Analyzer 37422 | -1/Command | Found Exp. System Purifier 37426 | -1/Command | Found Exp. Cloaking Device 37564 | -1/Command | Found Exp. Core Analyzer 37759 | -1/Command | Warped through subspace to slip node 37759 | -1/Command | Discovered new exit (range 5) 37761 | -1/Command | Entered Access_0 37762 | -1/Access_0 | Sensed 3 artifacts in vicinity 37762 | -1/Access_0 | Met Architect 37808 | -1/Access_0 | A6 warped into view 37850 | -1/Access_0 | Found Integrated Reactor 37850 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 37909 | -1/Access_0 | A5 warped into view 37927 | -1/Access_0 | Subspace Access Node disabled 37944 | -1/Access_0 | Warped through subspace to slip node 37944 | -1/Access_0 | Discovered new exit (range 8) 37947 | *** | Heading to fleet! Last Messages --------------- 37920_ Quantum Shear penetrates Wall. 37920_ Penetrated by Quantum Shear. 37927_ Subspace Access Node disabled. 37936_ Centrium Light Armor Plating destroyed. 37936_ Enhanced Grunt suffers critical hit (Impale). 37936_ Enhanced Grunt destroyed. 37937_ Chain reaction triggered in Antimatter Reactor. 37937_ Adv. Phase Shifter destroyed. 37939_ Penetrated by Quantum Shear. 37939_ Mic. Antimatter Reactor destroyed. 37940_ Acquired 29 matter. 37940_ Exp. Melee Analysis Suite destroyed. 37940_ Plasma Lance follow-up attack on A6. 37942_ Critical hit (Impale). 37942_ Mic. Antimatter Reactor destroyed. 37943_ Penetrated by Quantum Shear. 37944_ Warped through subspace, drawn to slip node. 37944_ EXIT=FOUND 37946_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????#????????????#???????? | | ??????????#???????????????????#???#????#?????????? | | ???????#??????????#???????##??#???????????#??????? | | ????#???????#?????????????#??????????????????????? | | ??????????#?????#????????#???????????????????????? | | ????????????#???????????????#???#????????????????? | | ????????????????????#???###?????????##???????#???? | | ???????????????????????## ###?????#??????????????? | | ???#???????????????????# #???????????????#?????? | | ????????????#??????????# @ #?????????????????????? | | ???????????##?????#???## #??#????????????##????? | | ?????????#????????????# #???????????????????#?? | | ??????????????????????# ##?????????????????????? | | ??????????#???????????## #???#?????????????????? | | ???????????????#?????## #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??#???????????????????# ##?????????????????????? | | ??????#???????????????## #???#??????????????????? | | ???????????????????#???####??????????????#???????? | | ????????????????????#?#??????????????????????????? | | ??????#??????????????#?????????????????????#?????? | | ?????????????????????????????????????????????????? | | ????#?????????????????????#?????#????????????????? | | ???????#????##???????????????????????????????????? | | ??#???????????????#??????????????????????????????? | | ????????????????#??????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#????????????????????#????????#?????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ??????????????????#???#??????????????????????????? | | ???????????????#???????????????#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 50 Energy Generation 67 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Additional Mass Support 25 Corruption Containment 12 Armor Coverage 450 Resistance: KI 20 Resistance: EM 25 Propulsion Shielding 90 Utility Shielding 90 Weapon Shielding 33 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 95 Targeting Accuracy 6 Melee Accuracy 24 Target Analysis 8 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 2 Offensive Hacking 80 Defensive Hacking 42 Authchip Count 7 Trap Extractor Capacity 8 Item Schematics ----------------- Exp. Utility Shielding | -1/Access | Scanalyzed Centrium Light Armor Plating | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory | Authchip Adv. Hacking Suite | x1 | -7/Factory | Authchip Adv. Hacking Suite | x1 | -7/Factory | Authchip Adv. Hacking Suite | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -7/Factory | Authchip Adv. Hacking Suite | x1 | -6/Factory | Authchip Exp. Utility Shielding | x1 | -6/Factory | Authchip Field Propulsion Array | x1 | -6/Factory | Authchip Adv. System Shield | x1 | -6/Factory | Authchip Adv. Hacking Suite | x1 | -6/Factory Mni. Smartbomb Launcher | x1 | -6/Factory | Authchip Plasma Sword | x1 | -6/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -6/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -6/Factory | Authchip Adv. Sensor Array | x2 | -6/Factory | Authchip Adv. Hacking Suite | x1 | -6/Factory | Authchip Exp. Hacking Suite | x1 | -5/Factory | Authchip Exp. Hacking Suite | x1 | -5/Factory | Authchip Exp. Hacking Suite | x1 | -5/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -4/Factory | Authchip Quantum Shading Machine | x1 | -4/Factory | Authchip Hcp. Storage Unit | x1 | -4/Factory | Authchip Mic. Antimatter Reactor | x2 | -4/Factory | Authchip Nanosword | x1 | -4/Factory | Authchip Electron Diverter | x1 | -4/Factory | Authchip Cld. Field Propulsion Drive | x1 | -4/Factory | Authchip Centrium Light Armor Plating | x1 | -4/Factory | Authchip Cld. Field Propulsion Drive | x1 | -4/Factory | Authchip Exp. System Shield | x1 | -4/Factory | Authchip Exp. Hacking Suite | x1 | -3/Research | Authchip Exp. Melee Analysis Suite | x1 | -3/Research | Authchip Femtoactuators | x1 | -3/Research | Authchip Centrium Light Armor Plating | x1 | -3/Research | Authchip Exp. Armor Integrity Analyzer | x1 | -3/Research | Authchip Exp. Core Analyzer | x1 | -3/Research | Authchip Exp. Melee Analysis Suite | x1 | -3/Research | Authchip Exp. Reaction Control System | x1 | -3/Research | Authchip Adv. Quantum Shading Machine | x1 | -3/Research | Authchip Exp. Propulsion Shielding | x1 | -3/Research | Authchip Exp. Utility Shielding | x1 | -1/Access | Authchip Centrium Light Armor Plating | x1 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Core Expander Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Core Membrane Integrated Reactor Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- Behind The Curtain Challenges ------------ None Game ------ Seed ModifiedFissionWheel Manual? 0 Play Time 15:42:15 Cumulative 469.6 hours Start 2024.12.15 @ 18:17:43 End 2024.12.21 @ 02:02:19 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 95 Adventurer 144 Explorer 0 Win Type 2 Total 9 Types 4/0/4/1/0/0/0/0/0 Lore% 64 Gallery% 81 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a261d1d0-fda0-4238-8a75-d231c7f606fb