Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 13:30:06

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (45)      225
Value Destroyed (1177)     1177
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3042

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             541/550
Matter                     232/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (33)
Movement                   Walking (270) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (4) ---
                Titanium Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Targeting Computer
>               --- WEAPON (3) -------
                Rocket Launcher
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
          Large Storage Unit
          Small Matter Pod (50)
  High-capacity Matter Pod (197)
                Structural Scanner
                Sensor Array
                Signal Interpreter
                Shield Generator
                Beam Cannon
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
                Terrain Scanner
                Targeting Computer
>               --- WEAPON -----------
          Heavy Assault Rifle
                Autogun
                EMP Blaster
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
                Aluminum Leg
          Small Matter Pod
  High-capacity Matter Pod
                Structural Scanner
                Sensor Array
                Signal Interpreter
                Shield Generator
                Beam Cannon
          Heavy Assault Rifle
                Rocket Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             28   | .   7   14  7   
  Power                    2    | .   1   .   1   
    Engine                 2    | .   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | .   1   6   3   
    Treads                 .    | .   .   .   .   
    Leg                    10   | .   1   6   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | .   3   4   1   
    Device                 3    | .   .   3   .   
    Storage                3    | .   2   .   1   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | .   2   4   2   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | .   2   3   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   .   3   10  
  Power                    1    | .   .   .   1   
  Propulsion               6    | .   .   1   5   
  Utility                  2    | .   .   1   1   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      10   | .   .   3   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   99  97  93  
  Engine                   12   | .   14  11  8   
  Leg                      30   | .   28  32  33  
  Device                   4    | .   .   8   9   
  Storage                  15   | .   20  11  9   
  Processor                9    | .   7   11  9   
  Energy Gun               1    | .   2   .   .   
  Ballistic Gun            22   | .   25  19  16  
  Launcher                 1    | .   .   1   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 11  31  34  56  
  Greatest Support         40   | 20  20  30  40  
  Greatest Overweight (x)  2    | .   1   1   2   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 20   | .   15  15  20  
  Average Capacity         12   | .   8   15  18  
  Most Carried             15   | .   8   15  14  
  Average Carried          9    | .   7   11  12  
  Final Capacity           20   | 8   15  15  20  
  Final Carried            15   | 6   8   15  11  

 Class Distribution 
--------------------
 87% | Mutant
  6% | Scavenger-Mutant
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1743 | 197 635 729 182 
  Remotely                 .    | .   .   .   .   
Salvage Created            1558 | .   430 837 291 
  Parts                    97   | .   36  50  11  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           4    | .   .   3   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  33   | .   8   18  7   
  Guns                     26   | .   8   16  2   
  AOE                      7    | .   .   2   5   
Classes Destroyed          10   | .   8   2   .   
  Worker                   2    | .   1   1   .   
  Builder                  2    | .   2   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   .   1   .   
  Mechanic                 2    | .   1   1   .   
  Operator                 2    | .   1   .   1   
  Watcher                  2    | .   1   .   1   
  Swarmer                  9    | .   3   3   3   
  Grunt                    20   | .   5   11  4   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           5    | .   5   4   4   
  Combat Bots Only         4    | .   3   4   4   
Max Kills in Single Turn   3    | .   2   2   3   
  Gunslinging              1    | .   .   1   .   
  Exploded                 3    | .   .   2   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        192  | .    39   110  43   
  Missed                   42   | .    9    24   9    
Damage Taken               1803 | .    323  976  504  
  Core                     203  | .    41   153  9    
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   89   | .    .    89   .    
Core Remaining (%)         81   | 100  83   61   .    
Volleys Fired              124  | .    42   63   19   
  Largest                  3    | .    2    2    3    
  Hottest                  79   | .    46   56   79   
Shots Fired                244  | .    84   115  45   
  Gun                      231  | .    84   113  34   
  Cannon                   .    | .    .    .    .    
  Launcher                 13   | .    .    2    11   
  Special                  .    | .    .    .    .    
  Kinetic                  231  | .    84   113  34   
  Thermal                  .    | .    .    .    .    
  Explosive                5    | .    .    .    5    
  Electromagnetic          8    | .    .    2    6    
  Robot Hit Streak         32   | .    4    32   8    
  Robot Miss Streak        4    | .    4    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    1    4    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           156  | .    44   91   21   
  Core Hits                78   | .    20   38   20   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         1    | .    .    .    1    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2905 | .    694  1413 798  
  Guns                     2408 | .    694  1343 371  
  Cannons                  .    | .    .    .    .    
  Explosions               497  | .    .    70   427  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2408 | .    694  1343 371  
  Thermal                  .    | .    .    .    .    
  Explosive                195  | .    .    .    195  
  Electromagnetic          302  | .    .    70   232  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      16   | .    .    12   4    
  Shots                    2    | .    .    1    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        85   | .    42   30   85   
  Average Temperature      12   | .    10   10   26   
  Received Heat Transfer   756  | .    141  318  297  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             336  | .   234 303 336 
  Initial                  127  | .   .   12  127 
  Average                  105  | .   79  106 227 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         84   | .   98  82  26  
  Level 1                  15   | .   1   17  73  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   2   1   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   1   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              58   | .   16  24  18  
  Peak Tracking Total      6    | .   4   5   6   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   2   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          7    | .   4   3   .   
  Terminals                6    | .   4   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   7   10  .   
  Successful               12   | .   5   7   .   
  Failed                   5    | .   2   3   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   1   6   .   
  Terminals                15   | .   7   8   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   5   3   .   
  Record                   1    | .   1   .   .   
  Robot Analysis           1    | .   .   1   .   
  Prototype ID Bank        1    | .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         2    | .   1   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   .   2   .   
  Terminals                2    | .   .   2   .   
    Assimilate             1    | .   .   1   .   
    Botnet                 1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   3   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     32   | .   .   32  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1748 | .   846 730 172 
Spaces Moved               883  | 1   556 260 66  
  Core                     .    | .   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     883  | 1   556 260 66  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 190 120 
  Average Speed            146  | 120 126 190 143 
  Slowest Speed            260  | 120 190 190 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 2   85  27  11  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          51   | .   .   .   51  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      51   | .   .   .   51  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1146 | .   638 403 105 
  Wait                     76   | .   8   55  13  
  Move                     880  | .   555 259 66  
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | .   11  8   .   
  Fast Attach              8    | .   4   3   1   
  Attach                   9    | .   .   4   5   
  Detach                   1    | .   .   1   .   
  Swap                     11   | .   3   7   1   
  Drop                     18   | .   15  3   .   
  Fire                     124  | .   42  63  19  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   65 | -10/Materials | Discovered new exit (range 7)
  307 | -10/Materials | Build established: Mutant
  466 | -10/Materials | Discovered new exit (range 13)
  601 | -10/Materials | Discovered new exit (range 3)
  650 | -10/Materials | Discovered new exit (range 13)
  800 | -10/Materials | Derelicts attacked the area
  847 | -10/Materials | Entered another Materials area
  847 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  980 | -9/Materials  | Repaired Autogun
 1259 | -9/Materials  | Lost 3 parts (1n1u1w)
 1524 | -9/Materials  | Discovered new exit (range 14)
 1577 | -9/Materials  | Entered another Materials area
 1577 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1749 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01700_ Acquired 53 matter.
01701_ R-06 Scavenger collects Imp. Heat Sink.
01708_ Acquired 60 matter.
01715_ Critical hit (Burn: +37).
01716_ G-47 Trooper destroyed. <x2>
01716_ Aluminum Leg destroyed.
01718_ Autogun destroyed.
01719_ G-50 Soldier suffers critical hit (Destroy).
01719_ Destroyed Hvy. Laser.
01728_ Acquired 5 matter.
01734_ Aluminum Leg destroyed. <x2>
01738_ Acquired Titanium Leg.
01742_ The unstable cave ceiling collapses.
01743_ U-05 Engineer builds a Wall.
01745_ Terrain Scanner destroyed.
01746_ Aluminum Leg destroyed.
01746_ Critical hit (Burn: +37).
01747_ U-05 Engineer lays Concrete.
01747_ Hvy. Assault Rifle destroyed.
01748_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ??????????????????????#g???##u    !!#????????????? |
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| ??????????????????#####g#### %!%  ==#????????????? |
| ??????????????????#               ==###??????????? |
| ??????????????????#       "       #??#???????????? |
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| ????????????#!   ""  #  ""  #   #      #?#???????? |
| ????????????? ???   ?#      #   #      #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              422
Matter Capacity            450
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulationPlatingCasing
  Manual?         0
Play Time         00:20:29
  Cumulative      113.7 hours
  Start           2024.04.04 @ 13:11:28
  End             2024.04.04 @ 13:30:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          181
  Rogue           177
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          42
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          130x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e23192a8-3516-4d44-8dcc-146ae01fc707