Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.25 @ 06:32:25 Player: SuDmit Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (181) 905 Value Destroyed (6382) 6382 Prototype IDs (41) 820 Alien Tech Used (1) 200 Bonus (2478) 2478 TOTAL SCORE: 18485 Bonus ------- High Alert Combat Kills 845 Follower Combat Kills 622 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 100 Friendly Fire -389 Cogmind --------- Core Integrity 0/1300 Matter 254/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Heat Sink Small Battery (100) Hypervelocity Mass Driver Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Impulse Thruster Field Propulsion Array Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Heat Sink Spectral Analyzer Makeshift Hacking Suite Ghost Barrier > --- WEAPON ----------- Barrage Gun Molecular Deconstructor > --- INVENTORY -------- Advanced Reaction Control System Improved Phase Shifter System Restoration Module Vortex Rifle Advanced Remote Datajack [Rating: 143] Favorites ----------- Power Cold Fusion Reactor Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion VTOL Module Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Weapon Improved Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Smartbomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Slots Evolved 14 | . . . 2 . . . 6 . . . . . . 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 8 | . . . 2 . . . 6 . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Attached 367 | 1 7 9 11 7 10 1 62 . 62 9 3 . 10 49 . 4 16 3 23 25 55 Power 29 | . . . . 1 1 . 6 . . . . . . 6 . . 4 . 2 4 5 Engine 10 | . . . . 1 1 . 3 . . . . . . . . . 1 . . . 4 Core 11 | . . . . . . . 2 . . . . . . 6 . . 1 . . 2 . Reactor 8 | . . . . . . . 1 . . . . . . . . . 2 . 2 2 1 Propulsion 116 | . 3 3 7 5 1 . 23 . 20 3 . . 1 11 . . 5 1 7 11 15 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 116 | . 3 3 7 5 1 . 23 . 20 3 . . 1 11 . . 5 1 7 11 15 Utility 102 | . 1 1 2 1 2 1 6 . 37 5 2 . 7 17 . 2 2 . 7 4 5 Device 87 | . 1 1 2 1 2 1 5 . 34 5 2 . 6 13 . 1 . . 7 2 4 Storage . | . . . . . . . . . . . . . . . . . . . . . . Processor 7 | . . . . . . . 1 . 1 . . . . 3 . . 1 . . 1 . Hackware 8 | . . . . . . . . . 2 . . . 1 1 . 1 1 . . 1 1 Protection . | . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 120 | 1 3 5 2 . 6 . 27 . 5 1 1 . 2 15 . 2 5 2 7 6 30 Energy Gun 11 | . . . . . . . 2 . . . . . . 2 . 1 1 1 4 . . Energy Cannon 5 | . 2 . . . 1 . . . . . . . . 1 . . . . . 1 . Ballistic Gun 62 | 1 . 3 2 . 4 . 13 . 5 . . . . . . . 2 . 1 5 26 Ballistic Cannon 25 | . . . . . . . 8 . . 1 1 . 2 9 . . . . . . 4 Launcher 6 | . . . . . . . 4 . . . . . . 2 . . . . . . . Special Weapon 10 | . 1 2 . . . . . . . . . . . 1 . 1 2 1 2 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 1 . 1 . 4 . 3 . . . 1 3 . . 5 1 2 3 1 Parts Lost 127 | . 1 1 2 . . 2 9 . 13 4 4 . 6 23 1 1 1 . 15 16 28 Power 14 | . . . . . . . 1 . . . . . . 4 . 1 . . 2 2 4 Propulsion 77 | . . . 2 . . 2 6 . 11 3 3 . 3 12 1 . 1 . 8 11 14 Utility 14 | . . . . . . . 1 . 1 . . . 1 4 . . . . 1 3 3 Weapon 22 | . 1 1 . . . . 1 . 1 1 1 . 2 3 . . . . 4 . 7 Highest Loss Streak 12 | . 1 1 1 . . 2 3 . 4 5 3 . 2 10 1 1 1 . 9 9 12 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 . . . . . . . Average Slot Usage (%) 71 | . 34 98 99 100 100 89 62 93 95 85 79 73 72 52 35 37 55 80 73 40 37 Engine 3 | . 1 14 11 11 11 11 3 . . . . . . . . . . 5 2 . 2 Reactor 2 | . . . . . . . 1 6 6 6 6 6 6 . . . . 5 6 2 2 Flight 34 | . 8 28 43 44 44 37 36 66 62 55 49 40 40 21 11 11 26 41 33 15 14 Device 10 | . 6 27 22 22 22 22 10 6 5 6 6 6 6 5 11 6 . . 5 4 5 Processor 2 | . . . . . . . 1 6 5 6 6 6 2 3 5 5 5 5 4 2 3 Hackware 2 | . . . . . . . . . . . . . 2 4 . 4 9 11 10 7 . Ballistic Gun 9 | . 14 24 22 22 21 18 4 . 11 6 2 . . . . . 2 4 4 6 5 Ballistic Cannon 1 | . . . . . . . . . . 2 6 13 11 6 . . . . . . . Naked Turns 48 | . . . . . . . . . . . . . . . . . . . . . 48 Heaviest Build 48 | 2 8 8 11 11 12 11 22 22 33 33 33 25 31 25 13 11 44 36 48 34 48 Greatest Support 73 | 3 8 8 16 16 17 17 34 22 52 45 44 32 39 37 16 12 38 45 73 48 61 Greatest Overweight (x) 3 | . 1 . . . . . 2 . . . . . . 2 . . 1 . . 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 2 4 4 4 4 4 4 5 4 5 5 5 4 4 5 4 4 4 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 3 4 Class Distribution -------------------- 26% | Sprinter 25% | Hacker-Sprinter 20% | Scavenger-Sprinter 14% | Mutant 5% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Infiltrator-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Mutant | -7/Zion Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Waste Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Mutant | -4/Armory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Matter Collected 5992 | 210 40 179 227 196 100 227 705 . 659 241 174 . 247 1061 11 52 253 28 113 207 1062 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5244 | . 65 110 296 360 . 348 704 . 386 107 39 . 113 1138 . . 33 98 293 122 1032 Parts 336 | . 8 16 21 26 . 15 39 . 32 10 7 . 7 75 . . . 5 14 7 54 Haulers Intercepted 7 | . . . 2 . . . 2 . 1 . . . . 2 . . . . . . . Recyclers Shooed 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . Parts Field Recycled 43 | . . . . . . . . . 21 9 11 . . 2 . . . . . . . Retrieved Matter 493 | . . . . . . . . . 233 21 162 . . 77 . . . . . . . Parts Self-Destructed 61 | . . . . . . 21 . . . 4 9 . 23 . . . . 4 . . . Prevented 10 | . . . . . . 5 . . . 1 4 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Combat Hostiles Destroyed 145 | . 4 7 10 12 . 7 16 . 12 4 3 . 4 32 . . 1 2 10 5 16 Guns 79 | . 2 7 10 12 . 7 4 . 12 3 . . . . . . 1 1 4 5 11 Cannons 33 | . 2 . . . . . 2 . . 1 3 . 4 16 . . . . . . 5 AOE 31 | . . . . . . . 10 . . . . . . 16 . . . 1 4 . . Classes Destroyed 17 | . 2 . 2 1 . 2 5 . 1 1 . . . 3 . . . . . . . Worker 7 | . . . . . . . 1 . . . . . . 4 . . . . . . 2 Builder 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . Hauler 7 | . . . 2 . . . 2 . 1 . . . . 2 . . . . . . . Recycler 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 Operator 3 | . . . . . . . 1 . . 1 . . . 1 . . . . . . . Drone 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . Watcher 15 | . . . 2 . . . 2 . 1 . . . . 7 . . . . 2 . 1 Swarmer 83 | . 3 7 9 6 . . 11 . 8 3 3 . 2 13 . . . . 4 5 9 Cutter 2 | . . . . . . . . . 2 . . . . . . . . . . . . Grunt 29 | . 1 . 1 4 . 4 2 . . . . . 1 11 . . 1 . 3 . 1 Brawler 4 | . . . . 2 . 1 1 . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . 1 . . . . . . . Sentry 4 | . . . . . . 1 1 . . . . . 1 1 . . . . . . . Hunter 7 | . . . . . . . . . . . . . . 1 . . . 2 . . 4 Programmer 12 | . . . . . . . 1 . 1 . . . . 5 . . . . 3 . 2 Behemoth 1 | . . . . . . 1 . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 14 | . 2 3 7 3 . 3 6 . 4 3 2 . 3 14 . . 1 2 6 5 4 Combat Bots Only 10 | . 2 3 6 3 . 3 4 . 4 3 2 . 3 10 . . 1 2 4 5 3 Max Kills in Single Turn 5 | . 1 1 2 1 . 1 5 . 1 1 1 . 1 5 . . 1 1 5 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . 3 . . . 1 3 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Damage Taken 12213 | . 257 82 308 101 . 183 708 . 1117 324 217 . 349 1893 120 36 58 53 1504 1325 3578 Core 3445 | . 110 23 53 32 . 70 186 . 155 25 52 . 68 495 57 . 10 8 147 646 1308 Absorbed by Shields 361 | . . . . . . . . . . . . . . . . . . . . 33 328 Regen/Repaired (Parts) 95 | . . . . . . . . . 95 . . . . . . . . . . . . Core Remaining (%) 53 | 100 . 46 . . . 61 . . . . . . 42 . . . . 43 . 31 . Volleys Fired 378 | . 13 11 23 21 . 29 37 . 27 20 14 . 12 69 . . 9 3 39 14 37 Largest 4 | . 2 2 2 2 . 2 2 . 2 2 1 . 2 2 . . 1 2 3 3 4 Hottest 171 | . 120 100 46 46 . 47 81 . 56 72 44 . 114 137 . . 28 68 108 105 171 Shots Fired 653 | . 23 15 46 42 . 57 68 . 55 28 14 . 24 102 . . 9 5 56 20 89 Gun 448 | . 13 14 46 42 . 57 47 . 55 24 . . . 5 . . 9 5 34 20 77 Cannon 159 | . 8 . . . . . 15 . . 4 14 . 24 82 . . . . . . 12 Launcher 21 | . . . . . . . 6 . . . . . . 15 . . . . . . . Special 25 | . 2 1 . . . . . . . . . . . . . . . . 22 . . Kinetic 569 | . 13 14 46 42 . 57 62 . 55 28 14 . 24 80 . . 9 3 13 20 89 Thermal 13 | . 10 1 . . . . . . . . . . . 2 . . . . . . . Explosive 21 | . . . . . . . 6 . . . . . . 15 . . . . . . . Electromagnetic 5 | . . . . . . . . . . . . . . 5 . . . . . . . Entropic 23 | . . . . . . . . . . . . . . . . . . 2 21 . . Robot Hit Streak 31 | . 9 6 14 30 . 31 21 . 12 9 9 . 8 12 . . 10 4 8 7 22 Robot Miss Streak 5 | . 2 2 1 2 . 3 1 . 1 2 2 . 3 2 . . 2 . 4 3 5 Penetration Max 2 | . . . . . . . . . . . . . . 1 . . . . . . 2 Secondary Targets 7 | . . . 4 . . . . . 1 . . . . . . . . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . . . . . . . . . 1 . 1 Shots Hit Robots 463 | . 11 9 37 36 . 55 49 . 42 20 11 . 12 64 . . 6 4 36 10 61 Core Hits 291 | . 5 7 18 15 . 35 32 . 20 6 3 . 7 67 . . 4 4 19 7 42 Critical Kills 12 | . . . . . . . . . . . . . . . . . . . . . 12 Critical Parts Destroyed 12 | . . . . . . . . . . . . . . . . . . 1 . . 11 Critical Strikes 29 | . . . . . . . 1 . . . . . 2 2 . . . 1 . . 23 Destroy 23 | . . . . . . . . . . . . . . . . . . . . . 23 Blast 5 | . . . . . . . 1 . . . . . 2 2 . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16045 | . 202 95 556 576 . 1043 2737 . 821 443 277 . 387 5864 . . 90 309 1184 294 1167 Guns 6758 | . 94 95 556 576 . 1043 605 . 821 402 . . . 140 . . 90 134 992 294 916 Cannons 3288 | . 56 . . . . . 340 . . 41 277 . 387 1982 . . . . . . 205 Explosions 5901 | . . . . . . . 1792 . . . . . . 3742 . . . 175 192 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 46 | . . . . . . . . . . . . . . . . . . . . . 46 Kinetic 8887 | . 94 95 556 576 . 1043 945 . 821 443 277 . 387 1957 . . 90 28 160 294 1121 Thermal 1061 | . 108 . . . . . 693 . . . . . . 25 . . . 175 60 . . Explosive 4841 | . . . . . . . 1099 . . . . . . 3742 . . . . . . . Electromagnetic 272 | . . . . . . . . . . . . . . 140 . . . . 132 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Entropic 938 | . . . . . . . . . . . . . . . . . . 106 832 . . Highest Corruption 12 | . . . . . . . . 8 12 2 . . . 1 1 1 . . 1 7 6 Average Corruption 5 | . . . . . . . . 8 8 1 . . . 1 1 1 . . 1 2 1 Corruption Purged 16 | . . . . . . . . . 10 2 . . . 1 . 1 . . 1 1 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 64 | . . . . . . . . . 54 . . . . 2 . . . . 1 2 5 Message Errors 18 | . . . . . . . . . 17 . . . . . . . . . . 1 . Matter Fused 12 | . . . . . . . . . 11 . . . . . . . . . . . 1 Heat Flow Errors 12 | . . . . . . . . . 10 . . . . . . . . . . . 2 Energy Discharges 5 | . . . . . . . . . 4 . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 5 | . . . . . . . . . 3 . . . . 1 . . . . . 1 . Data Loss (major) 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . Misfires 4 | . . . . . . . . . 3 . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . 2 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 652 | . . . . . . . 362 . . . 29 . 19 242 . . . . . . . Projectiles 202 | . . . . . . . 9 . . . 29 . 19 145 . . . . . . . Explosions 450 | . . . . . . . 353 . . . . . . 97 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 26 | . . . . . . . 1 . . . 1 . 1 23 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 26 | . . . . . . . 1 . . . 1 . 1 23 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 112 | . . . . . . . 26 . . . . . . . . . . . 65 . 21 Shots 4 | . . . . . . . 1 . . . . . . . . . . . 3 . . Rammed 7 | . . . . . . . . . . . . . . . . . . . . 1 6 Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . . 1 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 392 | . 36 24 4 2 2 37 364 153 392 149 220 . 111 145 . . 84 203 302 70 267 Average Temperature 75 | . 17 5 2 2 2 13 63 82 119 48 69 . 27 34 . . 40 70 133 30 90 Received Heat Transfer 1974 | . 108 6 81 24 . 51 171 . 159 72 24 . 171 297 18 18 . . 162 183 429 Effects 16 | . . . . . . . . . 5 . . . . . . . . . 10 . 1 Energy Bleed 7 | . . . . . . . . . 4 . . . . . . . . . 2 . 1 Interference 9 | . . . . . . . . . 1 . . . . . . . . . 8 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . Heat Transferred 861 | . 211 . . . . . 400 . . . . . . 50 . . . 100 100 . . Parts Sabotaged 10 | . . . . . . . . . . . . . . . . . . . . 10 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Peak Influence 1138 | . 370 576 992 662 . . 831 303 813 . . . . 1138 . . . . 505 516 770 Initial 332 | . . 72 189 332 . . . 243 186 . . . . 106 . . . . 27 167 205 Average 474 | . 130 397 588 556 . . 425 264 361 . . . . 768 . . . . 285 321 413 Maximum Alert Level 4 | . 1 2 3 2 . . 3 1 3 . . . . 4 . . . . 2 2 3 Low Security (%) 14 | 100 70 10 10 . . . 20 . 11 . . . . 8 . . . . 27 14 . Level 1 35 | . 29 34 21 6 . . 40 100 50 . . . . 13 . . . . 55 47 45 Level 2 26 | . . 55 21 93 . . 8 . 36 . . . . 7 . . . . 17 38 50 Level 3 22 | . . . 46 . . . 30 . 2 . . . . 64 . . . . . . 3 Level 4 1 | . . . . . . . . . . . . . . 6 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . . 1 2 . . . 4 . 10 . . . . 12 . 1 . . 3 1 9 Investigation 20 | . . 1 2 . . . 3 . 7 . . . . 4 . . . . 1 . 2 Extermination 8 | . . . . . . . 1 . 1 . . . . 3 . . . . 1 . 2 Reinforcement 9 | . . . . . . . . . 2 . . . . 3 . . . . 1 1 2 Assault 3 | . . . . . . . . . . . . . . 2 . 1 . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 6 | . . . . . . . . . 3 . . . . 1 . . . . . . 2 Data Miner Redirects 4 | . . . . . . . . . . . . . . 3 . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . 2 . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Distress Signals 11 | . 1 . 3 . . . 1 . 1 . . . . 1 . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 597 | . 24 20 44 12 . 15 40 4 98 21 8 . 32 93 6 7 14 2 39 42 76 Peak Tracking Total 20 | . 7 5 16 4 . 4 9 4 20 15 4 . 12 13 6 8 12 2 13 18 14 Tactical Retreats 113 | . 5 4 7 1 . . 7 . 25 3 1 . 5 21 . 3 . . 7 6 18 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Traps Triggered 13 | . . . . . . . 3 . 6 . . . . . . . . . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 9 | . 6 . 3 . . . . . . . . . . . . . . . . . . Reused 2 | . 2 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . 2 . . . . . . . . 4 1 . . . . . 12 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Machines Disabled 50 | . . . . . . . 26 . . . . . 1 17 . . . 1 3 1 1 Max in Single Turn 22 | . . . . . . . 22 . . . . . 1 4 . . . 1 3 1 . Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Machines Accessed 134 | . 9 1 11 . . . 15 . 35 . 1 4 1 22 . . 4 . 15 7 9 Terminals 76 | . 8 1 7 . . . 8 . 20 . . . . 15 . . . . 8 4 5 Fabricators 14 | . . . . . . . 2 . 5 . . . . 3 . . . . 1 2 1 Repair Stations 5 | . 1 . 1 . . . . . 2 . . . . . . . . . 1 . . Recycling Units 11 | . . . 1 . . . 3 . 3 . . . . 1 . . . . 2 1 . Scanalyzers 12 | . . . 2 . . . 2 . 4 . . . . 2 . . . . 1 . 1 Garrison Access 6 | . . . . . . . . . 1 . . . . 1 . . . . 2 . 2 Total Hacks 512 | . 40 4 32 . . . 42 . 106 . 1 31 1 102 . . 8 . 74 45 26 Successful 313 | . 28 2 23 . . . 28 . 58 . 1 31 1 51 . . 8 . 41 27 14 Failed 197 | . 11 2 9 . . . 14 . 47 . . . . 51 . . . . 33 18 12 Catastrophic 10 | . . 1 1 . . . 1 . 2 . . . . 3 . . . . . 1 1 Database Lockouts 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . Manual 325 | . 35 3 29 . 1 . 26 . 67 . . . . 69 . . 1 1 41 29 23 Terminals 324 | . 38 4 27 . . . 22 . 67 . . . . 76 . . . . 43 35 12 Fabricators 45 | . . . . . . . 7 . 12 . . . . 14 . . . . 3 5 4 Repair Stations 15 | . 2 . 1 . . . . . 9 . . . . . . . . . 3 . . Recycling Units 26 | . . . 2 . . . 5 . 6 . . . . 1 . . . . 7 5 . Scanalyzers 37 | . . . 2 . . . 8 . 9 . . . . 7 . . . . 9 . 2 Garrison Access 24 | . . . . . . . . . 3 . . . . 4 . . . . 9 . 8 Terminal Hacks 138 | . 20 1 10 . . . 4 . 14 . 1 31 1 18 . . 8 . 12 17 1 Record 22 | . . . . . . . . . 1 . . 11 1 1 . . 6 . 2 . . Part Schematic 13 | . . . . . . . . . 1 . . 12 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . Robot Analysis 20 | . 8 . 4 . . . 2 . 1 . . . . 2 . . . . 3 . . Prototype ID Bank 8 | . 1 . . . . . . . 3 . . 3 . . . . . . . 1 . Open Door 4 | . . . . . . . . . . . 1 . . . . . 2 . . 1 . Open DSF 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . Level Access Points 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . 1 . Branch Access Points 6 | . 1 . 1 . . . . . 1 . . . . 1 . . . . 1 1 . Emergency Access Points 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Terminal Index 7 | . 1 . 1 . . . . . 1 . . . . 1 . . . . 1 1 1 Fabricator Index 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 5 | . 1 . . . . . . . 1 . . . . 2 . . . . . 1 . Unreport Threat 5 | . 1 . . . . . . . 1 . . . . 3 . . . . . . . Locate Traps 5 | . 2 . 1 . . . . . . . . . . . . . . . . 2 . Reprogram Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recall Investigation 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . . . . . . Hauler Manifests 3 | . 2 . . . . . . . . . . . . . . . . . . 1 . Registered Components 3 | . . . . . . . . . 1 . . . . 1 . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 9 | . 1 1 1 . . . 1 . . . . . . 2 . . . . . 3 . Fabricator Hacks 16 | . . . . . . . 3 . 7 . . . . 4 . . . . . 2 . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 6 | . . . . . . . 1 . 2 . . . . 2 . . . . . 1 . Build 9 | . . . . . . . 2 . 4 . . . . 2 . . . . . 1 . Repair Station Hacks 9 | . 1 . 1 . . . . . 5 . . . . . . . . . 2 . . Scan Component 4 | . . . . . . . . . 3 . . . . . . . . . 1 . . Repair 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . Refit 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 1 . . . . . . . . . . . 2 1 . Retrieve Components 4 | . . . . . . . 1 . . . . . . . . . . . 2 1 . Scanalyzer 20 | . . . . . . . 7 . 4 . . . . 3 . . . . 4 . 2 Insert Component 11 | . . . . . . . 4 . 2 . . . . 2 . . . . 2 . 1 Analyze 9 | . . . . . . . 3 . 2 . . . . 1 . . . . 2 . 1 Garrison Access Hacks 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . Seal Access 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Coupler Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 123 | . 7 1 12 . . . 13 . 28 . . . . 25 . . . . 19 7 11 Terminals 86 | . 7 1 8 . . . 10 . 22 . . . . 20 . . . . 9 3 6 Assimilate 10 | . . . 1 . . . 2 . 3 . . . . 3 . . . . 1 . . Botnet 56 | . 6 1 6 . . . 7 . 14 . . . . 11 . . . . 6 1 4 Detonate 1 | . . . . . . . . . . . . . . 1 . . . . . . . Disrupt 10 | . . . . . . . . . 3 . . . . 4 . . . . 1 1 1 Operators 9 | . 1 . 1 . . . 1 . 2 . . . . 1 . . . . 1 1 1 Fabricators 13 | . . . . . . . 2 . 2 . . . . 2 . . . . 3 2 2 Report 5 | . . . . . . . 1 . 1 . . . . 1 . . . . 1 . 1 Fabnet 4 | . . . . . . . . . . . . . . . . . . . 1 2 1 Haulers 4 | . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . 2 . . . 1 . 1 . . . . . . . . . 4 2 . Reject 4 | . . . 1 . . . . . . . . . . . . . . . 2 1 . Mask 6 | . . . 1 . . . 1 . 1 . . . . . . . . . 2 1 . Scanalyzers 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . Extract 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . Garrison Access 11 | . . . . . . . . . 2 . . . . 3 . . . . 3 . 3 Broadcast 4 | . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 Reprogram 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Intercept 1 | . . . . . . . . . . . . . . 1 . . . . . . . Watchers 4 | . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 111 | . 9 1 7 . . . 15 . 31 . . . . 22 . . . . 12 6 8 Full Trace Events 17 | . . 1 2 . . . 2 . 5 . . . . 4 . . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 3 . . . . . . 5 . . . . . . . . . Robots Built 6 | . . . . . . . . . 6 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 286 | . . . . . . . . . 286 . . . . . . . . . . . . Total Robot Build Rating 27 | . . . . . . . . . 27 . . . . . . . . . . . . Part Schematics Acquired 54 | . . . 17 . 15 . 2 . 5 . . 12 . 1 . . . . 1 . 1 Parts Built 11 | . . . . . . . 4 . 3 . . . . 2 . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 577 | . . . . . . . 131 . 236 . . . . 152 . . . . . 58 . Total Part Build Rating 57 | . . . . . . . 20 . 13 . . . . 10 . . . . . 14 . Parts Repaired 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . Time 81 | . . . . . . . . . 38 . . . . . . . . . 43 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 3 . . . . . . . . . . . 5 2 . Parts Scanalyzed 9 | . . . . . . . 4 . 2 . . . . 1 . . . . 1 . 1 Part Schematics Acquired 7 | . . . . . . . 2 . 2 . . . . 1 . . . . 1 . 1 Parts Damaged 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . . . . . . . . . 9 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 9 | . . . . . . . . . . . . . . . . . . . . . 9 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 9 | . . . . . . . . . . . . . . . . . . . . . 9 Autooverrided 9 | . . . . . . . . . . . . . . . . . . . . . 9 Robots Rewired 4 | . . . . . . . 1 . . . . . 2 . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Total Allies 38 | . . 3 . . 5 . 6 . 8 . . . 3 2 . . . . 1 1 9 Largest Group 5 | . . 3 3 . 5 5 3 . 3 1 . . 2 2 . . . . 1 1 2 Highest-Rated Group 164 | . . 40 40 . 164 164 93 . 87 10 . . 96 59 . . . . 10 65 164 Highest-Rated Ally 96 | . . 16 16 . 51 51 31 . 29 10 . . 96 30 . . . . 10 65 82 Total Orders 5 | . . . . . . . 4 . . . . . 1 . . . . . . . . EXPLORE 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . RETURN 2 | . . . . . . . 2 . . . . . . . . . . . . . . Ally Attacks 324 | . . 28 25 . . 89 88 . 32 . . . 33 5 . . . . . . 24 Total Damage 6905 | . . 259 352 . . 1873 1101 . 476 . . . 967 142 . . . . . . 1735 Kills 38 | . . 7 1 . . 7 7 . 4 . . . 6 . . . . . . . 6 Allies Corrupted 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Robot Analysis Total 20 | . 8 . 4 . . . 2 . 1 . . . . 2 . . . . 3 . . Derelict Logs Recovered 13 | . . 2 . 2 2 2 . . . 2 1 . 2 . . . . . . . . Drone Launches 8 | . . . . . . . 5 . . . . . 2 1 . . . . . . . Drone Recoveries 4 | . . . . . . . 4 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Turns Passed 10801 | 15 377 352 352 329 560 1097 1196 19 1433 196 237 20 409 1758 87 106 393 108 536 249 972 Spaces Moved 20861 | 26 613 711 612 703 1209 1068 2018 105 3202 460 724 92 1098 3065 271 232 912 368 1237 483 1652 Core 630 | 26 382 . . . . . 74 . . . . . . 2 . . . . . 6 140 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 20231 | . 231 711 612 703 1209 1068 1944 105 3202 460 724 92 1098 3063 271 232 912 368 1237 477 1512 Fastest Speed 5 | 50 37 37 31 31 29 29 6 17 5 12 12 21 19 20 29 32 23 21 19 26 26 Average Speed 28 | 50 45 37 32 31 32 30 29 17 20 19 19 21 22 28 31 32 33 21 22 31 36 Slowest Speed 200 | 50 100 37 37 31 34 37 150 17 27 28 28 21 31 150 32 32 101 23 29 200 119 Overloaded Moves 59 | . . . . . . . 2 . 57 . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 215 | . 6 11 21 14 . . 15 . 43 4 1 . 10 30 . 1 3 . 8 15 33 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 67 | 3 91 98 64 99 85 97 48 78 75 68 66 73 95 70 58 51 97 59 37 36 37 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 5 | . . 3 . . . 1 . . . . . 1 . . . . . . . . . Known Exits Taken 11 | . 1 1 1 . . . . . 1 1 1 1 1 1 . . . . 1 1 . Unknown Exits Taken 8 | 1 . . . 1 1 1 . . . . . . . . 1 1 1 1 . . . Scrap Searched 25 | . . 2 . 1 5 5 . . . 1 1 . 5 . 1 2 . 2 . . . Spaces Dug 1 | . . 1 . . . . . . . . . . . . . . . . . . . Terrain Destroyed 397 | . . 1 . . . . 119 . . . . . 7 247 . . . 12 6 . 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 42 | . . 1 . . . . 4 . . . . . 7 25 . . . . 2 . 3 AOE 353 | . . . . . . . 115 . . . . . . 222 . . . 12 4 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Total 24862 | 26 677 772 705 758 1382 1779 2535 105 3877 528 802 91 1224 3816 271 261 989 394 1408 543 1919 Wait 3190 | . 42 45 65 35 146 676 376 1 589 43 63 . 101 639 . 24 42 13 92 20 178 Move 20439 | 25 602 688 570 676 1208 1067 1989 104 3122 452 721 91 1077 3009 270 229 906 367 1222 458 1586 Hop 187 | . 4 11 20 12 . . 14 . 36 3 1 . 10 25 . 1 2 . 6 9 33 Pick Up 72 | . 7 4 7 1 5 2 5 . 14 . . . 3 6 . 1 3 3 7 . 4 Fast Attach 181 | 1 3 1 . . 5 . 34 . 19 4 1 . 5 29 . 2 13 2 10 17 35 Attach 91 | . 3 1 5 . . . 20 . 9 . . . 3 13 . 1 . . 9 7 20 Detach 63 | . 1 . 2 . . 1 19 . 4 . . . 1 7 . . 1 . 3 6 18 Swap 96 | . 1 7 6 7 5 1 8 . 34 5 2 . 3 7 . 1 3 1 4 1 . Drop 118 | . 1 4 7 6 13 3 27 . 18 . . . 4 12 1 2 9 5 3 1 2 Fire 378 | . 13 11 23 21 . 29 37 . 27 20 14 . 12 69 . . 9 3 39 14 37 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . . . . . . . . . 1 6 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 5 . . . . . . . . . 13 . . Rewire 22 | . . . . . . . 6 . . 1 . . 5 . . . 1 . . 9 . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / *Ext x2 / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 16 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 16) 122 | -10/Materials | Identified exit to Materials 122 | -10/Materials | Identified exit to Mines 194 | -10/Materials | Central database locked down 311 | -10/Materials | Build established: Mutant 393 | -10/Materials | Entered Mines 437 | -10/Mines | Learned location of Recycling (-9) 442 | -10/Mines | Discovered exit to Materials (range 3) 450 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 456 | -10/Mines | Core integrity fell below 50% 487 | -10/Mines | Learned location of Mines (-9) 496 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 511 | -10/Mines | Discovered exit to Materials (range 7) 570 | -10/Mines | Learned location of Storage (-9) 745 | -10/Mines | Entered Materials 745 | -9/Materials | Accompanied by 3 allies 745 | -9/Materials | Evolved 2 slots: Propulsion x2 747 | -9/Materials | Discovered new exit (range 7) 814 | -9/Materials | Discovered new exit (range 7) 840 | -9/Materials | Identified exit to Mines 840 | -9/Materials | Identified exit to Storage 1019 | -9/Materials | Discovered new exit (range 15) 1033 | -9/Materials | Identified exit to Materials 1097 | -9/Materials | Entered Mines 1101 | -9/Mines | Discovered exit to Materials (range 7) 1140 | -9/Mines | Learned 2 Materials zone layouts 1154 | -9/Mines | Build established: Scavenger-Sprinter 1246 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1246 | -9/Mines | Discovered new exit (range 5) 1273 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1367 | -9/Mines | Learned Materials non-interactive machine intel 1387 | -9/Mines | Discovered exit to Materials (range 6) 1426 | -9/Mines | Entered Zion 1442 | -7/Zion | Learned 4 Factory zone layouts 1445 | -7/Zion | Gained Derelict followers 1459 | -7/Zion | Discovered new exit (range 15) 1537 | -7/Zion | Learned Factory non-interactive machine intel 1568 | -7/Zion | Given the Hacking Drone Bay 1568 | -7/Zion | Found Prototype Device 1569 | -7/Zion | Identified Hacking Drone Bay 1764 | -7/Zion | Found GAL Module 1986 | -7/Zion | Entered Proximity Caves 1986 | -6/Proximity Caves | Accompanied by 5 allies 2107 | -6/Proximity Caves | Build established: Sprinter 2361 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2369 | -6/Proximity Caves | Discovered new exit (range 8) 2624 | -6/Proximity Caves | Spotted B-75 Beast 2748 | -6/Proximity Caves | Destroyed B-75 Beast 2753 | -6/Proximity Caves | Learned Factory terminal intel 3049 | -6/Proximity Caves | Build established: Mutant 3083 | -6/Proximity Caves | Entered Factory 3083 | -6/Factory | Accompanied by 2 allies 3083 | -6/Factory | Evolved 6 slots: Propulsion x6 3084 | -6/Factory | Identified exit to Factory 3085 | -6/Factory | Loaded intel: 260 non-interactive machine locations 3086 | -6/Factory | Loaded intel: 26 terminal locations 3316 | -6/Factory | Lost 3 parts (1n1u1w) 3316 | -6/Factory | Allied Derelicts emerged from ambush trap array 3481 | -6/Factory | Fabricated Dispersion Rifle (x2) 3719 | -6/Factory | Found Prototype Launcher 3730 | -6/Factory | Identified Scatter Rocket Array 3758 | -6/Factory | Build established: Sprinter 3839 | -6/Factory | Discovered new exit (range 8) 4070 | -6/Factory | Fabricated Surge Thruster (x2) 4151 | -6/Factory | Build established: Scavenger-Sprinter 4279 | -6/Factory | Sucked down chute 4279 | -6/Factory | Entered Waste 4286 | -6/Waste | Spotted C-40 Crusher 4286 | -6/Waste | Spotted C-40 Crusher 4287 | -6/Waste | Spotted C-40 Crusher 4288 | -6/Waste | Spotted C-40 Crusher 4292 | -6/Waste | Spotted C-40 Crusher 4293 | -6/Waste | Spotted C-40 Crusher 4294 | -6/Waste | EMP discharged 4296 | -6/Waste | Discovered new exit (range 11) 4298 | -6/Waste | Identified exit to Factory 4298 | -6/Waste | Entered Factory 4401 | -6/Factory | Spotted B-75 Beast 4406 | -6/Factory | Noticed a derelict Sapper rigging charges 4440 | -6/Factory | Lost 3 parts (1n1u1w) 4648 | -6/Factory | Search patrols dispatched 4654 | -6/Factory | System corruption reached 10% 4772 | -6/Factory | Discovered exit to Factory (range 8) 4775 | -6/Factory | Identified exit to Lower Caves 4869 | -6/Factory | Build established: Sprinter 4876 | -6/Factory | Discovered exit to Factory (range 10) 4915 | -6/Factory | Repaired Surge Thruster 4935 | -6/Factory | Repaired Surge Thruster 5095 | -6/Factory | Fabricated G-50 Soldier (x3) 5181 | -6/Factory | Central database locked down 5295 | -6/Factory | Fabricated System Restoration Module (x2) 5325 | -6/Factory | Fabricated B-48 Gladiator (x3) 5348 | -6/Factory | Search patrols dispatched 5608 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 5615 | -6/Factory | Cargo convoy interrupted 5624 | -6/Factory | Discovered exit to Factory (range 13) 5665 | -6/Factory | Discovered exit to Factory (range 7) 5698 | -6/Factory | Search patrols dispatched 5731 | -6/Factory | Entered Lower Caves 5731 | -6/Lower Caves | Accompanied by 1 ally 5737 | -6/Lower Caves | Spotted B-75 Beast 5782 | -6/Lower Caves | Lost 5 parts (4n1w) 5826 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5832 | -6/Lower Caves | Identified exit to Lower Caves 5834 | -6/Lower Caves | Learned location of 1 exit from Factory 5927 | -6/Lower Caves | Entered another Lower Caves area 5928 | -6/Lower Caves | Discovered exit to Factory (range 7) 5952 | -6/Lower Caves | Learned Factory non-interactive machine intel 6026 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6069 | -6/Lower Caves | Lost 3 parts (2n1w) 6145 | -6/Lower Caves | Discovered new exit (range 14) 6157 | -6/Lower Caves | Identified exit to Data Miner 6164 | -6/Lower Caves | Entered Data Miner 6164 | -6/Data Miner | Discovered new exit (range 6) 6167 | -6/Data Miner | Identified exit to Proximity Caves 6170 | -6/Data Miner | Met Data Miner 6177 | -6/Data Miner | Learned location of Section 7 (-2) 6177 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6179 | -6/Data Miner | Received God Mode back door access code from Data Miner 6184 | -6/Data Miner | Entered Proximity Caves 6202 | -5/Proximity Caves | Found Alien Artifact 6203 | -5/Proximity Caves | Identified Dimensional Node Initializer 6203 | -5/Proximity Caves | Initialized slip node 6281 | -5/Proximity Caves | Learned Factory trap positions 6336 | -5/Proximity Caves | Escorted by Enhanced Grunt 6347 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6349 | -5/Proximity Caves | Core integrity fell below 50% 6372 | -5/Proximity Caves | Discovered exit to Factory (range 33) 6436 | -5/Proximity Caves | Learned 4 Factory zone layouts 6593 | -5/Proximity Caves | Entered Factory 6593 | -5/Factory | Accompanied by 2 allies 6593 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6594 | -5/Factory | Identified exit to Upper Caves 6596 | -5/Factory | Loaded intel: 92 trap records 6597 | -5/Factory | Loaded intel: 205 non-interactive machine locations 6608 | -5/Factory | Discovered exit to Upper Caves (range 4) 6743 | -5/Factory | Lost 10 parts (1p7n1u1w) 6846 | -5/Factory | Discovered new exit (range 6) 6999 | -5/Factory | Build established: Hacker-Sprinter 7124 | -5/Factory | Discovered new exit (range 20) 7128 | -5/Factory | Destroyed 10 combat bots 7493 | -5/Factory | First assault squad dispatched 7515 | -5/Factory | Incoming assault squad redirected 7532 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 7790 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 8066 | -5/Factory | Incoming assault squad redirected 8093 | -5/Factory | Search patrols dispatched 8132 | -5/Factory | Discovered new exit (range 21) 8190 | -5/Factory | Lost 4 parts (2n1u1w) 8326 | -5/Factory | Incoming investigation squad redirected 8351 | -5/Factory | Entered Upper Caves 8362 | -5/Upper Caves | Core integrity fell below 50% 8420 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8436 | -5/Upper Caves | Discovered new exit (range 5) 8438 | -5/Upper Caves | Entered another Upper Caves area 8461 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8509 | -5/Upper Caves | Discovered new exit (range 13) 8544 | -5/Upper Caves | Entered Warlord 8600 | -5/Warlord | Met Warlord 8604 | -5/Warlord | Opened Warlord's prototype stash 8611 | -5/Warlord | Found Prototype Processor 8611 | -5/Warlord | Identified Spectral Analyzer 8619 | -5/Warlord | Found Prototype Hackware 8619 | -5/Warlord | Identified Ghost Barrier 8625 | -5/Warlord | Warlord's base attacked by MAIN.C 8632 | -5/Warlord | Found Prototype Reactor 8632 | -5/Warlord | Identified Vortex Chain Reactor 8683 | -5/Warlord | Met EX-DEC 8687 | -5/Warlord | Found Prototype Energy Gun 8689 | -5/Warlord | Found Prototype Energy Gun 8742 | -5/Warlord | Identified Vortex Rifle (x2) 8809 | -5/Warlord | Opened side exit 8869 | -5/Warlord | Spotted B-86 Titan 8898 | -5/Warlord | Build established: Hacker-Mutant 8921 | -5/Warlord | Warlord forces counterattacked 8925 | -5/Warlord | Spotted Executioner 8925 | -5/Warlord | Spotted Striker 8927 | -5/Warlord | Discovered new exit (range 14) 8937 | -5/Warlord | Entered Proximity Caves 9022 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 9026 | -4/Proximity Caves | Found Prototype Special Weapon 9026 | -4/Proximity Caves | Identified Molecular Deconstructor 9042 | -4/Proximity Caves | Discovered new exit (range 12) 9045 | -4/Proximity Caves | Entered Factory 9045 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9050 | -4/Factory | Identified exit to DSF 9207 | -4/Factory | Build established: Hacker-Sprinter 9232 | -4/Factory | Identified exit to Upper Caves 9232 | -4/Factory | Identified exit to Extension 9232 | -4/Factory | Identified exit to Armory 9238 | -4/Factory | Discovered new exit (range 5) 9292 | -4/Factory | Repaired Broken Adv. Reaction Control System? 9352 | -4/Factory | Lost 4 parts (1p2n1w) 9376 | -4/Factory | Discovered new exit (range 9) 9440 | -4/Factory | Spotted B-86 Titan 9581 | -4/Factory | Entered Armory 9593 | -4/Armory | Identified exit to Research 9594 | -4/Armory | Lost 9 parts (1p4n1u3w) 9674 | -4/Armory | Fabricated Matter Neutralizer? 9692 | -4/Armory | Found Prototype Processor 9692 | -4/Armory | Identified Exp. Signal Interpreter 9708 | -4/Armory | Lost 4 parts (3n1u) 9763 | -4/Armory | Lost 3 parts (1n2u) 9822 | -4/Armory | Core integrity fell below 50% 9830 | -4/Armory | Entered Research 9830 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9859 | -3/Research | Lost 9 parts (2p7n) 10112 | -3/Research | Search patrols dispatched 10195 | -3/Research | Lost 5 parts (2n3w) 10571 | -3/Research | Spotted B-86 Titan 10617 | -3/Research | Search patrols dispatched 10684 | -3/Research | Lost 12 parts (1p7n1u3w) 10743 | -3/Research | Core integrity fell below 50% 10762 | -3/Research | Spotted B-86 Titan 10779 | -3/Research | Core integrity fell below 20% 10785 | -3/Research | Lost 5 parts (3n1u1w) 10802 | -3/Research | Incoming investigation squad redirected 10802 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10762_ Knocked back. 10762_ Fabricator disabled. 10766_ K-01 Serf collects debris. 10771_ K-01 Serf cleans the Antimatter Diverter. 10777_ Knocked back. 10778_ C-35 Carver destroyed. 10778_ K-01 Serf collects debris. 10784_ Connecting with Terminal... 10784_ ALERT: Suspicious activity at Terminal R001. Dispatching Investigation squad. 10787_ U-05 Engineer lays Concrete. 10788_ W-44 Eye destroyed. 10789_ U-05 Engineer lays Concrete. 10791_ Slammed into C-35 Carver. 10791_ Destabilizing: System corrupted (+1). 10792_ Slammed into C-35 Carver. 10796_ W-44 Eye distress signal alerts nearby ally. 10802_ ALERT: Higher priority target reported, redirecting investigation. [Achievement: I Think I Know What's Going On] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ????????????w??????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# # | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????#####+### | | ???????????????????????????????????##????# | | ???????????????????????????????????# ????# | | ???????????????????????????????????# ???# = | | ??????????????????????????########## ???#" !% | | ??????????????????????????# # ??#" # | | ??????????????????????????# # ??#" # | | ??????????????????????????# # ?#T # | | ??????????????????????????# ! # ?#" w | | ??????????????????????????# # #" # | | ??????????????????????????# # = #" # | | ??????????????????????????# # / # | | ??????????????????????????# ??# # # | | ??????????????????????????# ????# # # | | ?????????????########b######+############# # | | ?????????? u c A p w # | | ?????????? w @ p # | | ?????????? # | | ?????????? # | | ???????????### ############# ####+###########+# | | ???????????????????????????# k #??????????????? | | ???????????????????????????# #???????????????? | | ?????????????????????????? + #????????????????? | | ????????????????????????? # #????????????????? | | ???????????????????????? # #????????????????? | | ??????????????????????? ?# #????????????????? | | ??????????????????????? ??# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# ????????????????? | | ???????????????????????????# ?????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 41 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 4 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 10 Evasion (%) 76 Target Analysis 6 Offensive Hacking 35 Defensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -9/Materials | Extracted Hover Unit | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Lgt. Treads | -9/Materials | Extracted Sml. Laser | -9/Materials | Extracted Imp. Assault Rifle | -9/Materials | Extracted Flight Unit | -9/Materials | Extracted Datajack | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Maul | -9/Materials | Extracted Adv. Beam Cannon | -9/Materials | Extracted Signal Interpreter | -9/Materials | Extracted Hcp. Matter Pod | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Hvy. Hammer | -9/Materials | Extracted Mak. Flight Unit | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Lance | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Flak Gun | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Scatter Rocket Array | -6/Factory | Scanalyzed Surge Thruster | -6/Factory | Scanalyzed Prc. Assault Rifle | -6/Factory | Scanalyzed Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed System Restoration Module | -6/Factory | Hacked Arm. Leg | -6/Factory | Extracted Lrg. Storage Unit | -6/Factory | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Imp. System Restoration Module | -5/Factory | Scanalyzed Adv. Reaction Control System | -4/Factory | Scanalyzed Exp. Heat Sink | -3/Research | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Dispersion Rifle | x2 | -6/Factory | Preloaded Surge Thruster | x2 | -6/Factory G-50 Soldier | x3 | -6/Factory | Preloaded System Restoration Module | x2 | -6/Factory B-48 Gladiator | x3 | -6/Factory | Preloaded Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -5/Factory Cld. Cesium-ion Thruster | x1 | -5/Factory Matter Neutralizer | x2 | -4/Armory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Dodgeball, But With Guns I Think I Know What's Going On Overachiever Reappropriation Speed Demon Supersonic Whoosh! Challenges ------------ None Game ------ Seed seed Manual? 1 Play Time 07:21:31 Cumulative 119.2 hours Start 2022.11.24 @ 22:56:27 End 2022.11.25 @ 06:32:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 60 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7126a9d9-7f3b-4cae-920b-0f8df93aba29