Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.10 @ 14:17:41 Player: Gatamar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2820) 2820 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (821) 821 TOTAL SCORE: 6476 Bonus ------- High Alert Combat Kills 121 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 264/300 Energy 280/280 System Corruption 2% Temperature Cool (9) Movement Walking (187) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Backup Plating I Backup Plating I > --- WEAPON (3) ------- Assault Rifle Assault Rifle Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Armored Treads Carbon-fiber Leg Carbon-fiber Leg Heat Sink Large Storage Unit High-capacity Matter Pod (200) Improved Sensor Array Power Maul Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Medium Armor Plating Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Advanced EMP Blaster Power Maul > --- INVENTORY -------- Cooled Ion Engine Armored Wheel Armored Wheel Armored Wheel High-capacity Matter Pod Improved Sensor Array Hardened Light Armor Plating Advanced Beam Cannon Assault Rifle Assault Rifle Improved Assault Rifle Gauss Rifle Gauss Rifle Grenade Launcher Rocket Launcher [Rating: 33] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . 1 2 . . Weapon 1 | . . . 1 . . . Parts Attached 67 | 7 6 . 16 13 19 6 Power 7 | 1 1 . 3 . 2 . Engine 5 | 1 1 . 2 . 1 . Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 12 | 2 1 . 2 . 6 1 Treads 4 | 2 1 . . . 1 . Leg 3 | . . . . . 2 1 Wheel 5 | . . . 2 . 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 1 . 5 4 6 3 Device 3 | 1 . . . . 2 . Storage 4 | 1 1 . . 1 . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 14 | . . . 5 3 4 2 Artifact . | . . . . . . . Weapon 27 | 2 3 . 6 9 5 2 Energy Gun 6 | 2 . . . 2 2 . Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 14 | . 2 . 5 4 1 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . 1 2 . Special Weapon . | . . . . . . . Impact Weapon 2 | . 1 . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 2 3 . . Corrupted Parts 1 | . . . . . 1 . System Corruption 2 | . . . . . 2 . Parts Lost 26 | . . . . 2 19 5 Power 2 | . . . . . 1 1 Propulsion 4 | . . . . . 4 . Utility 10 | . . . . 2 7 1 Weapon 10 | . . . . . 7 3 Highest Loss Streak 7 | . . . . 1 7 5 To Critical Strikes . | . . . . . . . Average Backups 11 | . 9 15 14 14 10 13 Power 1 | . 1 2 1 1 1 1 Propulsion 2 | . . 1 3 3 1 2 Utility 2 | . 1 4 2 2 2 4 Weapon 6 | . 6 8 7 7 5 3 Tool/Special . | . . . . . . . Unused Backups 15 | . 2 . 3 1 . 9 Power 2 | . . . 1 . . 1 Propulsion 5 | . . . . 1 . 4 Utility 5 | . 2 . . . . 3 Weapon 3 | . . . 2 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 98 100 99 98 83 95 Engine 8 | . 14 14 9 9 4 1 Core 2 | . . . 1 . 3 7 Treads 6 | . 27 28 2 . . . Leg 4 | . . . . . 7 18 Wheel 9 | . . . 19 18 8 . Device 9 | . 13 14 3 2 9 18 Storage 10 | . 14 14 11 9 9 9 Protection 14 | . . . 18 30 14 15 Energy Gun 3 | . 2 . . 5 4 7 Energy Cannon 4 | . . . . 7 8 7 Ballistic Gun 16 | . 24 28 31 12 3 6 Impact Weapon 2 | . . . . 1 7 4 Peak Build Rating 33 | 7 8 8 19 33 31 33 Average Rating 19 | 5 7 8 15 25 24 29 On Entrance 14 | . 7 8 8 18 29 31 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 60 | 12 30 30 47 60 52 42 Greatest Support 40 | 40 40 40 40 24 30 32 Greatest Overweight (x) 12 | . 9 . 11 2 12 1 Average Overweight (x) . | . . . . 2 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 15 Average Carried 11 | . 10 15 14 14 10 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | . 15 15 15 15 12 10 Class Distribution -------------------- 41% | Mutant 34% | Tank 17% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 2465 | 257 278 . 639 584 583 124 Remotely . | . . . . . . . Salvage Created 3842 | 80 239 . 1000 1036 1061 426 Parts 211 | 4 30 . 56 54 43 24 Haulers Intercepted 5 | . 1 . 2 2 . . Recyclers Shooed 4 | 1 1 . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 68 | . 6 . 16 15 22 9 Melee 2 | . . . . . 2 . Guns 46 | . 6 . 15 10 8 7 Cannons 12 | . . . 1 5 4 2 AOE 2 | . . . . . 2 . Classes Destroyed 14 | 2 6 . 2 1 3 . Worker 4 | . 2 . . 2 . . Builder 5 | . 1 . . 3 . 1 Tunneler 1 | 1 . . . . . . Hauler 5 | . 1 . 2 2 . . Recycler 6 | 1 . . 3 2 . . Operator 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 14 | . 5 . 3 4 . 2 Grunt 33 | . 1 . 10 5 13 4 Brawler 2 | . . . . . 1 1 Duelist 1 | . . . . . 1 . Sentry 11 | . . . 3 2 5 1 Hunter 6 | . . . . 4 1 1 Behemoth 1 | . . . . . 1 . Best Kill Streak 8 | 1 6 . 6 8 6 4 Combat Bots Only 6 | . 4 . 6 4 6 4 Max Kills in Single Turn 2 | 1 1 . 1 2 2 2 Gunslinging 1 | . . . . . . 1 Exploded 1 | . . . . . 1 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 428 | . 62 . 61 76 164 65 Missed 102 | . 23 . 12 16 36 15 Hits 326 | . 39 . 49 60 128 50 Melee 2 | . . . . . 1 1 Projectile 324 | . 39 . 49 60 127 49 Critical Strikes 10 | . . . 1 1 6 2 Damage Taken 5126 | . 337 . 585 764 2632 808 Core 692 | . 67 . 66 49 410 100 Absorbed by Shields . | . . . . . . . Redirected to Shielding 40 | . . . . . 40 . Regen/Repaired (Parts) 164 | . 104 . . . . 60 Core Remaining (%) 85 | 100 . 73 83 . . . Volleys Fired 204 | 10 31 . 41 42 54 26 Largest 3 | 2 2 . 3 3 3 3 Hottest 170 | 90 40 . 111 134 170 163 Shots Fired 501 | 20 62 . 123 117 125 54 Gun 396 | 20 62 . 116 75 80 43 Cannon 100 | . . . 7 42 40 11 Launcher 5 | . . . . . 5 . Special . | . . . . . . . Kinetic 317 | . 62 . 116 63 51 25 Thermal 91 | 20 . . 7 . 38 26 Explosive 5 | . . . . . 5 . Electromagnetic 88 | . . . . 54 31 3 Robot Hit Streak 24 | 4 4 . 18 24 22 8 Robot Miss Streak 6 | 2 5 . 2 6 4 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 8 | . . . 4 . 1 3 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 352 | 12 25 . 91 82 99 43 Core Hits 156 | 3 13 . 39 39 39 23 Critical Kills . | . . . . . . . Critical Parts Destroyed 6 | . . . . . 6 . Critical Strikes 10 | 1 . . . 2 7 . Burn 1 | 1 . . . . . . Corrupt 3 | . . . . 2 1 . Smash 6 | . . . . . 6 . Melee Attacks 37 | . 1 . . 18 18 . Impact 37 | . 1 . . 18 18 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6779 | 151 369 . 1220 1599 2638 802 Guns 4105 | 151 369 . 1115 735 1120 615 Cannons 1500 | . . . 105 690 518 187 Explosions 550 | . . . . 61 489 . Melee 590 | . . . . 81 509 . Ramming 34 | . . . . 32 2 . Kinetic 2984 | . 369 . 1115 552 656 292 Thermal 1547 | 151 . . 105 61 785 445 Explosive 184 | . . . . . 184 . Electromagnetic 1440 | . . . . 873 502 65 Impact 590 | . . . . 81 509 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . 2 2 Average Corruption 2 | . 2 2 . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . 2 1 . . 15 8 Message Errors 11 | . . 1 . . 7 3 Matter Fused 4 | . . . . . 4 . Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 4 | . 1 . . . 2 1 Data Loss (minor) 3 | . 1 . . . 1 1 Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 197 | . . . . 20 177 . Projectiles . | . . . . . . . Explosions 10 | . . . . . 10 . Melee 187 | . . . . 20 167 . Knockbacks 4 | . . . . 1 3 . Impact 4 | . . . . 1 3 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 351 | . . . . 55 296 . Shots 10 | . . . . 1 9 . Rammed 7 | 1 . . . 2 4 . Targets Rammed 7 | 1 . . . 2 4 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 549 | 210 . . 321 303 549 169 Average Temperature 138 | 82 . . 80 102 261 97 Received Heat Transfer 2055 | . . . 267 117 1266 405 Effects 18 | . . . . . 18 . Shutdowns 2 | . . . . . 2 . Interference 7 | . . . . . 7 . Matter Decay 3 | . . . . . 3 . Short Circuit 3 | . . . . . 3 . Damage (minor) 2 | . . . . . 2 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 6 | . . . . 1 5 . Combat Hostiles 5 | . . . . . 5 . Parts Fried 17 | . . . . 8 9 . Impact Corruptions 7 | . . . . 1 6 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . 1 3 Heat Transferred 2996 | 471 . . 185 100 1307 933 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . . 2 4 . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Maximum Alert Level 2 | . . . 1 1 2 2 Low Security (%) 51 | 100 100 100 62 62 6 7 Level 1 26 | . . . 37 37 22 63 Level 2 21 | . . . . . 71 28 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 505 | 5 119 . 256 257 505 433 Initial 228 | . 3 . . 91 148 228 Average 199 | 1 34 . 141 161 396 303 Influence Increases 2081 | 10 185 . 466 460 570 390 Destroy 0b10 Robot/C 1360 | . 120 . 320 300 440 180 Destroy 0b10 Robot/NC 115 | 10 25 . 30 45 . 5 Destroy Leader 262 | . 24 . 84 84 30 40 Allied During Kill 5 | . . . . . 5 . Successful Hack 29 | . 15 . . . 14 . Disable Machine 15 | . . . . . . 15 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 85 | . 1 . 2 16 66 . Lose Combat Pursuer 60 | . . . 30 15 15 . Influence Decreases 1861 | 5 190 . 250 447 331 638 Entered New Map 448 | . 2 . . 125 81 240 Time Decay 943 | 5 188 . 250 302 . 198 Lost Part 260 | . . . . 20 190 50 Lost Ally 60 | . . . . . 60 . Purge Threat 150 | . . . . . . 150 Squads Dispatched 7 | . 1 . 2 1 . 3 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 1 1 . 1 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 9 | . . . 5 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 13 . 24 22 22 18 Peak Tracking Total 11 | . 4 . 7 5 11 5 Tactical Retreats 4 | . . . 2 1 1 . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 6 | . 3 . 1 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 14 | . 3 . 5 2 1 3 Terminals 7 | . 2 . 3 . 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units 1 | . . . 1 . . . Scanalyzers 3 | . . . 1 1 . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 40 | . 13 . 11 5 3 8 Successful 21 | . 8 . 4 4 1 4 Failed 18 | . 5 . 7 1 2 3 Catastrophic 3 | . . . 2 . . 1 Database Lockouts 1 | . . . . . . 1 Manual 9 | . 3 . 4 . . 2 Terminals 20 | . 9 . 6 . 3 2 Fabricators . | . . . . . . . Repair Stations 6 | . 4 . . . . 2 Recycling Units 1 | . . . 1 . . . Scanalyzers 12 | . . . 4 4 . 4 Garrison Access 1 | . . . . 1 . . Terminal Hacks 6 | . 4 . . . 1 1 Prototype ID Bank 2 | . 2 . . . . . Unreport Threat 1 | . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 4 . . . . 2 Scan Component 3 | . 2 . . . . 1 Repair 3 | . 2 . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 5 | . . . 1 3 . 1 Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Retrieve Study 3 | . . . 1 1 . 1 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 . 5 1 . 2 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . 1 1 . 1 Parts Repaired 3 | . 2 . . . . 1 Time 78 | . 52 . . . . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . 3 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 . Highest-Rated Group 63 | . . . . . 63 . Highest-Rated Ally 21 | . . . . . 21 . Total Orders . | . . . . . . . Ally Attacks 15 | . . . . . 15 . Total Damage 220 | . . . . . 220 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Active Infowar (turns) 1344 | 86 708 112 227 211 . . Seismic 1344 | 86 708 112 227 211 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 3745 | 138 734 112 698 661 984 418 Spaces Moved 1822 | 62 339 71 436 340 408 166 Core 10 | 2 1 . 1 . 6 . Treads 515 | 60 338 71 33 . 13 . Legs 377 | . . . . . 211 166 Wheels 920 | . . . 402 340 178 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 105 110 95 117 Average Speed 141 | 156 161 160 110 113 159 186 Slowest Speed 650 | 160 500 160 600 120 650 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . 2 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 66 37 34 36 39 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . 1 . . 8 2 . Terrain Destroyed 66 | . 1 . . 17 48 . Melee 11 | . 1 . . 8 2 . Projectile 2 | . . . . . 2 . AOE 53 | . . . . 9 44 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 2467 | 79 459 70 569 492 572 226 Wait 200 | . 58 . 44 60 19 19 Move 1815 | 61 338 70 435 339 406 166 Hop . | . . . . . . . Pick Up 43 | . 16 . 11 4 10 2 Fast Attach 30 | 7 4 . 3 5 9 2 Attach 22 | . . . 2 3 12 5 Detach . | . . . . . . . Swap 45 | . 7 . 13 9 12 4 Drop 38 | . 4 . 20 10 2 2 Fire 204 | 10 31 . 41 42 54 26 Melee 37 | . 1 . . 18 18 . Ram 6 | . . . . 2 4 . Kick . | . . . . . . . Crush 1 | 1 . . . . . . Escape Stasis . | . . . . . . . Rewire 26 | . . . . . 26 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 13) 461 | -10/Materials | Repaired Assault Rifle 726 | -10/Materials | Repaired Seismic Detector 776 | -10/Materials | Discovered new exit (range 7) 873 | -10/Materials | Entered Mines 879 | -10/Mines | Met a Derelict bent on vengeance 963 | -10/Mines | Discovered new exit (range 15) 985 | -10/Mines | Entered Materials 985 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1294 | -9/Materials | Build established: Tank 1558 | -9/Materials | Discovered new exit (range 15) 1683 | -9/Materials | Entered another Materials area 1683 | -8/Materials | Evolved 2 slots: Utility x2 1939 | -8/Materials | Discovered new exit (range 16) 2343 | -8/Materials | Identified exit to Garrison 2344 | -8/Materials | Entered Garrison 2430 | -8/Garrison | Triggered checkpoint 2582 | -8/Garrison | Lost 7 parts (1p1n2u3w) 2716 | -8/Garrison | Triggered checkpoint 2741 | -8/Garrison | Discovered new exit (range 27) 2741 | -8/Garrison | Discovered new exit (range 38) 2741 | -8/Garrison | Discovered new exit (range 74) 2751 | -8/Garrison | Spotted B-75 Beast 2787 | -8/Garrison | Lost 3 allies 2798 | -8/Garrison | Core integrity fell below 50% 2817 | -8/Garrison | Core integrity fell below 20% 2820 | -8/Garrison | Destroyed B-75 Beast 2844 | -8/Garrison | Lost 7 parts (2n3u2w) 3044 | -8/Garrison | Triggered checkpoint 3164 | -8/Garrison | Installed Relay Interface Framework 3309 | -8/Garrison | Build established: Scavenger-Mutant 3328 | -8/Garrison | Entered Materials 3375 | -8/Materials | Repaired Lgt. Armor Plating 3395 | -8/Materials | Garrison activated, responded to threat 3522 | -8/Materials | Central database locked down 3697 | -8/Materials | Lost 5 parts (1p1u3w) 3746 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03662_ Lgt. Nuclear Core destroyed. 03663_ Hvy. EM Shotgun destroyed. 03664_ Imp. Heat Sink melted. 03664_ G-47 Trooper destroyed. 03664_ Switching to secondary target: G-47 Trooper. 03664_ G-47 Trooper destroyed. 03666_ Plasma Rifle destroyed. 03679_ G-47 Trooper destroyed. 03684_ Acquired 74 matter. 03688_ Acquired 10 matter. 03707_ CVJWIJ0L=4W,DXO2 03733_ C-45 Heavy ARC bursts open, deploying its payload. 03733_ G-50 Soldier unfolds itself. 03733_ B-36 Bruiser unfolds itself. 03733_ M-28 Smith unfolds itself. 03740_ B-36 Bruiser destroyed. 03740_ Switching to secondary target: G-50 Soldier. 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T#??????????????????# #????????????????? | | # "#??????????????????#########????????????????? | | # #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 390 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Core Shielding 20 Evasion (%) 41 Recoil Reduction 2 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 7% | -10/Materials Seismic Detector | 45% | -10/Materials Lgt. Armor Plating | 33% | -8/Materials Studied --------- Assault Rifle | -9/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthHeavyProtection Manual? 0 Play Time 00:37:29 Cumulative 50.8 hours Start 2026.06.10 @ 13:41:46 End 2026.06.10 @ 14:17:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb9d0b0f-e0f8-4693-b3f2-e42e84e88058