Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.22 @ 22:39:43 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (243) 1215 Value Destroyed (7687) 7687 Prototype IDs (41) 820 Alien Tech Used (2) 400 Bonus (3403) 3403 TOTAL SCORE: 21125 Bonus ------- High Alert Combat Kills 836 Follower Combat Kills 324 Entered Garrisons 600 Used RIF Installer 1500 Met Data Miner 300 Met Zhirov 300 Friendly Fire -457 Cogmind --------- Core Integrity 1065/1150 Matter 275/300 Energy 114/200 System Corruption 0% Temperature Cool (0) Movement Hovering (94) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (6) --- Cooled Gravmag System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY (9) ------ High-capacity Storage Unit Structural Scanner Enhanced Optical Array Improved Sensor Array Advanced Targeting Computer ECM Suite Makeshift Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Fusion Reactor Flexi-carbon Leg Flexi-carbon Leg Experimental Heat Sink Large Storage Unit Energy Well (350) Improved Matter Compressor (300) Advanced Targeting Computer Quantum Capacitor Improved Weapon Cycler Advanced Transmission Jammer Advanced Focal Shield EM Disruption Field Improved EM Pulse Cannon Improved EM Pulse Cannon Proton Cannon Heavy Phase Cannon Nova Cannon Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Fusion Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Enhanced Optical Array Improved Sensor Array Advanced Targeting Computer Advanced Transmission Jammer Makeshift Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Makeshift Axe > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Experimental Heat Sink Large Storage Unit Energy Well Improved Matter Compressor Advanced Targeting Computer Quantum Capacitor Improved Weapon Cycler ECM Suite Advanced Focal Shield EM Disruption Field Improved EM Pulse Cannon Improved EM Pulse Cannon Proton Cannon Heavy Phase Cannon Nova Cannon Heavy Shock Bomb Launcher [Rating: 105] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . . . 2 . . . 2 . . . . 2 . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . 1 . . . . . . 1 Utility 7 | . . . 1 . . . 1 . . . 2 . . . . 1 . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 452 | 7 15 5 28 9 . 1 83 30 30 32 24 10 1 . 17 21 48 30 13 14 13 3 18 Power 30 | 1 1 . 2 1 . . 4 . . 1 4 . . . . 1 2 4 1 1 2 1 4 Engine 18 | 1 1 . 2 1 . . 3 . . 1 4 . . . . 1 2 2 . . . . . Core 9 | . . . . . . . 1 . . . . . . . . . . 1 1 1 1 1 3 Reactor 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Propulsion 108 | 2 8 3 6 4 . 1 20 5 5 7 6 1 . . 5 3 12 3 2 4 4 1 6 Treads 36 | . 4 1 3 3 . . 14 5 5 1 . . . . . . . . . . . . . Leg 40 | . . . . . . . . . . 6 6 1 . . 5 3 12 3 2 2 . . . Wheel 21 | 2 4 2 3 1 . 1 6 . . . . . . . . . . . . 1 1 . . Hover 10 | . . . . . . . . . . . . . . . . . . . . 1 3 1 5 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 203 | 2 4 2 14 4 . . 32 16 16 15 9 5 1 . 5 7 24 20 7 6 6 . 8 Device 156 | 1 3 2 11 4 . . 27 16 16 13 4 3 . . 5 5 10 18 5 6 3 . 4 Storage 23 | 1 1 . 1 . . . 2 . . 2 2 . . . . 1 7 2 2 . 1 . 1 Processor 9 | . . . 2 . . . 1 . . . 3 . 1 . . . . . . . . . 2 Hackware 5 | . . . . . . . 2 . . . . . . . . . . . . . 2 . 1 Protection 10 | . . . . . . . . . . . . 2 . . . 1 7 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 111 | 2 2 . 6 . . . 27 9 9 9 5 4 . . 7 10 10 3 3 3 1 1 . Energy Gun 23 | . . . 2 . . . 10 1 2 4 . . . . . . . 1 2 1 . . . Energy Cannon 22 | . . . . . . . 1 . . . 1 1 . . . 6 8 2 . 2 1 . . Ballistic Gun 21 | 2 . . 3 . . . 7 4 4 1 . . . . . . . . . . . . . Ballistic Cannon 11 | . 2 . . . . . 6 1 1 1 . . . . . . . . . . . . . Launcher 15 | . . . . . . . . 3 2 2 1 1 . . 3 1 2 . . . . . . Special Weapon 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . Slashing Weapon 14 | . . . . . . . . . . 1 3 2 . . 4 3 . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . . . 5 . 3 . 2 . . . . 2 . 2 . . 4 . . Corrupted Parts 11 | . . . . . . . . . . . . . . . 2 . 5 . 2 2 . . . System Corruption 61 | . . . . . . . . . . . . . . . 9 . 27 . 9 16 . . . Parts Lost 56 | . 1 1 3 1 . . 2 1 2 . . 2 . . 4 . 18 3 4 10 . . 4 Power 7 | . 1 . 1 1 . . . . 1 . . . . . . . 1 . . 2 . . . Propulsion 27 | . . 1 . . . . 2 1 1 . . . . . 3 . 7 2 2 5 . . 3 Utility 14 | . . . . . . . . . . . . 1 . . 1 . 6 1 2 3 . . . Weapon 8 | . . . 2 . . . . . . . . 1 . . . . 4 . . . . . 1 Highest Loss Streak 5 | . 1 1 2 1 . . 1 1 1 . . 1 . . 2 . 5 3 3 5 . . 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 99 98 99 100 100 100 98 99 99 99 100 99 100 100 99 100 98 99 96 83 72 81 90 Engine 6 | . 14 14 11 11 11 11 3 9 8 9 7 7 7 7 7 6 6 5 5 3 . . . Core 1 | . . . . . . . 5 . . . . . . . . . . . 5 5 5 5 9 Treads 9 | . 5 3 11 12 11 11 20 35 35 12 . . . . . . . . . . . . . Leg 15 | . . . . . . . . . . 23 30 30 30 30 29 33 32 28 27 15 6 . . Wheel 5 | . 22 23 22 20 22 22 15 . . . . . . . . . . . . . 3 . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 12 23 27 Device 15 | . 13 14 11 11 11 11 15 18 18 18 15 17 15 15 15 12 6 21 22 22 21 17 14 Storage 9 | . 14 14 11 11 11 11 9 9 9 9 7 7 7 7 7 6 12 5 5 11 11 11 5 Processor 13 | . . . 10 11 11 11 11 9 9 9 23 19 22 23 23 20 20 17 16 9 5 5 11 Energy Gun 5 | . . . 2 11 11 11 7 8 9 14 7 7 7 7 7 2 . . 7 10 . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . 4 12 10 1 . . . . Ballistic Gun 2 | . . . 10 11 11 11 6 5 6 . . . . . . . . . . . . . . Ballistic Cannon 2 | . 27 28 7 . . . 2 2 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 6 6 7 7 6 5 . . . . . 4 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 13 34 34 37 35 35 35 59 59 61 59 58 59 59 58 61 72 77 86 80 84 57 40 64 Greatest Support 111 | 20 20 20 20 20 20 26 82 82 80 80 58 63 63 63 63 86 111 111 93 88 44 59 68 Greatest Overweight (x) 5 | . 3 1 1 1 1 1 5 . . 1 . . . . 1 . 1 . 1 1 5 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 20 Average Capacity 18 | 6 13 15 15 15 15 15 16 20 20 17 19 20 20 20 20 20 19 20 20 20 18 15 18 Most Carried 20 | 8 13 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 19 19 15 20 Average Carried 17 | 4 10 13 14 14 15 14 16 19 19 16 19 18 20 20 19 19 19 19 19 17 17 14 18 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 20 Final Carried 20 | 8 13 15 15 15 15 14 20 20 20 20 20 20 20 20 18 20 17 20 16 17 15 15 20 Class Distribution -------------------- 62% | Scavenger-Mutant 11% | Assassin 8% | Scavenger-Assassin 7% | Mutant 4% | Scavenger-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Assassin | -7/Factory Scavenger-Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Assassin | -6/Proximity Caves Assassin | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Matter Collected 7463 | 270 416 104 648 216 . 17 1439 698 586 553 228 128 10 . 170 240 486 615 89 194 . 138 218 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8949 | 51 393 65 545 132 . . 1491 725 561 634 200 178 . . 335 456 1515 733 309 366 . . 260 Parts 509 | 8 32 10 32 6 . . 107 46 40 46 9 9 . . 16 20 58 27 14 18 . . 11 Haulers Intercepted 8 | . . . 2 . . . 2 . 1 . 1 . . . . . . 1 . . . . 1 Recyclers Shooed 9 | 1 . 1 1 . . 1 . . 2 . 2 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . . . . 5 . . 6 . . . 14 13 . 2 . Prevented 14 | . . . . . . . . . . . . 2 . . 8 . . . . 4 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 189 | . 15 3 8 5 . . 35 18 11 22 . 7 . . 8 5 24 9 9 10 . . . Guns 83 | . . . 4 5 . . 23 15 5 12 . 1 . . . . . . 9 9 . . . Cannons 59 | . 15 3 4 . . . 12 . . . . 1 . . . 3 14 7 . . . . . AOE 34 | . . . . . . . . 3 6 10 . 5 . . 7 1 2 . . . . . . Classes Destroyed 17 | 1 5 1 3 . . . 2 . . 2 . . . . . 1 2 . . . . . . Worker 10 | . 2 . . . . . 3 . 2 . 1 . . . . 1 . . . . . . 1 Builder 9 | . . 2 1 . . . 3 . . . 2 . . . . . . 1 . . . . . Tunneler 5 | 3 . . . . . . 1 . . . . . . . . . . . . . . . 1 Hauler 8 | . . . 2 . . . 2 . 1 . 1 . . . . . . 1 . . . . 1 Recycler 8 | . 1 . 1 . . . . . 2 . 1 . . . . 1 . 1 . . . . 1 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 9 | . 1 . 2 . . . 3 . 2 . . . . . . . . 1 . . . . . Swarmer 75 | . 6 . . 2 . . 13 3 5 11 . 5 . . 5 . 7 4 9 5 . . . Grunt 69 | . 9 3 4 3 . . 12 8 4 8 . 1 . . 3 4 6 4 . . . . . Brawler 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 33 | . . . 4 . . . 9 7 2 . . 1 . . . . 8 1 . 1 . . . Hunter 4 | . . . . . . . . . . 1 . . . . . . 1 . . 2 . . . Programmer 3 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Thug 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 13 | 3 5 4 9 3 . . 9 4 5 13 1 4 . . 3 2 5 5 4 5 . . 1 Combat Bots Only 13 | . 3 3 2 3 . . 7 4 5 13 . 4 . . 3 2 5 4 4 5 . . . Max Kills in Single Turn 4 | 1 2 2 1 1 . . 2 2 4 2 1 2 . . 2 1 3 1 2 1 . . 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Exploded 4 | . . . . . . . . 2 4 2 . 2 . . 2 1 1 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Damage Taken 11026 | . 355 211 435 138 . . 1281 803 741 519 . 363 . . 315 290 2926 562 465 819 . 313 490 Core 1438 | . 56 45 68 17 . . 181 47 83 63 . 35 . . 67 61 372 60 41 103 . 54 85 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 59 . . . 78 . . . 32 . . . . 85 . 49 . . . . 69 . Volleys Fired 594 | 6 40 17 42 11 . 2 122 55 55 44 2 10 . . 12 14 74 46 13 29 . . . Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 2 2 . . 1 2 2 2 2 2 . . . Hottest 200 | 40 78 78 100 85 . 85 105 94 86 100 101 101 . . 36 140 148 163 200 200 . . . Shots Fired 1010 | 12 80 34 80 22 . 4 225 89 100 69 4 14 . . 12 15 125 47 27 51 . . . Gun 546 | 12 . . 34 22 . 4 176 75 90 51 2 8 . . . . . . 27 45 . . . Cannon 412 | . 80 34 45 . . . 47 4 6 11 2 4 . . . 11 115 47 . 6 . . . Launcher 49 | . . . . . . . . 10 4 7 . 2 . . 12 4 10 . . . . . . Special 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . Kinetic 438 | 12 80 34 73 11 . 2 124 36 51 15 . . . . . . . . . . . . . Thermal 367 | . . . 7 11 . 2 101 43 45 22 . . . . . 2 32 28 27 47 . . . Explosive 23 | . . . . . . . . 10 4 7 . 2 . . . . . . . . . . . Electromagnetic 182 | . . . . . . . . . . 25 4 12 . . 12 13 93 19 . 4 . . . Robot Hit Streak 18 | 7 8 8 13 8 . 2 16 15 16 9 10 12 . . 4 3 18 16 10 18 . . . Robot Miss Streak 6 | 2 5 3 3 5 . 3 4 3 6 4 . 2 . . 2 2 3 3 3 5 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . 1 . . . 2 . 1 1 . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . 1 1 . . . . . . . . 1 . . . . Shots Hit Robots 689 | 8 36 19 63 18 . 4 159 59 54 40 10 12 . . 6 10 81 28 25 43 . . 14 Core Hits 427 | 3 19 6 28 20 . 1 100 46 26 37 4 10 . . 15 10 35 12 22 29 . . 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Critical Strikes 26 | . 2 . 1 . . . 11 6 1 . . . . . . . 3 1 . . . . 1 Burn 15 | . . . . . . . 8 6 1 . . . . . . . . . . . . . . Destroy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Blast 5 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . . . Corrupt 4 | . . . . . . . . . . . . . . . . . 3 1 . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 100 | . . . . . . . 2 . . 3 18 . 3 . 3 22 . . 1 . . . 48 Impact 3 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . Slashing 97 | . . . . . . . . . . 3 18 . 3 . 3 22 . . . . . . 48 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . . . 6 . . . . 3 . . . . . . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19973 | 101 794 424 1084 214 . 45 3000 2108 1451 1323 552 690 . . 695 724 2773 1218 618 1348 . . 811 Guns 7340 | 101 . . 385 214 . 45 1983 991 972 646 46 118 . . . . . . 618 1221 . . . Cannons 6793 | . 794 424 699 . . . 1017 . . 51 46 57 . . . 186 2174 1218 . 127 . . . Explosions 4326 | . . . . . . . . 1117 479 626 . 515 . . 695 295 599 . . . . . . Melee 1514 | . . . . . . . . . . . 460 . . . . 243 . . . . . . 811 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5087 | 101 794 424 1005 59 . 25 1631 472 471 105 . . . . . . . . . . . . . Thermal 6389 | . . . 79 155 . 20 1369 519 501 280 . 144 . . 42 33 887 521 618 1221 . . . Explosive 2535 | . . . . . . . . 1117 479 568 . 371 . . . . . . . . . . . Electromagnetic 4448 | . . . . . . . . . . 370 92 175 . . 653 448 1886 697 . 127 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1514 | . . . . . . . . . . . 460 . . . . 243 . . . . . . 811 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . 1 1 1 1 . . . . . . . . 9 . 27 . 9 27 27 27 . Average Corruption 9 | . . . 1 1 1 1 . . . . . . . . 6 . 6 . 5 16 27 27 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 75 | . . . 1 3 1 1 . . . . . . . . . . 22 . 6 31 5 5 . Message Errors 18 | . . . 1 2 . 1 . . . . . . . . . . 4 . . 8 2 . . Matter Fused 14 | . . . . . 1 . . . . . . . . . . . 5 . 1 5 2 . . Heat Flow Errors 9 | . . . . . . . . . . . . . . . . . 4 . 2 3 . . . Energy Discharges 9 | . . . . . . . . . . . . . . . . . 2 . . 6 . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 12 | . . . . 1 . . . . . . . . . . . . 3 . 1 5 . 2 . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . Misfires 5 | . . . . . . . . . . . . . . . . . 3 . 1 1 . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 664 | . 14 . 1 . . . 21 34 . 29 123 10 . . 4 59 67 35 . 6 . . 261 Projectiles 144 | . 14 . 1 . . . 21 . . . . . . . . . 67 35 . 6 . . . Explosions 81 | . . . . . . . . 34 . 29 . 10 . . 4 4 . . . . . . . Melee 439 | . . . . . . . . . . . 123 . . . . 55 . . . . . . 261 Knockbacks 38 | . 6 5 8 . . . 19 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 30 | . 5 4 8 . . . 13 . . . . . . . . . . . . . . . . Secondary 8 | . 1 1 . . . . 6 . . . . . . . . . . . . . . . . Self-Inflicted Damage 209 | . . . . . . . . . 29 35 . 75 . . . . 70 . . . . . . Shots 7 | . . . . . . . . . 1 1 . 2 . . . . 3 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 500 | . 180 36 108 20 . 42 217 149 135 81 36 9 . . . 162 363 382 500 495 . . 4 Average Temperature 75 | . 60 10 48 8 . 24 50 30 34 26 19 6 . . . 68 88 121 135 145 . . 4 Received Heat Transfer 2589 | . 96 114 183 84 . . 261 324 324 135 . 12 . . 72 90 711 63 . 9 . 48 63 Effects 3 | . . . . . . . . . . . . . . . . . . 1 2 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . . . . . . . . 1 1 8 2 . 1 . . . Combat Hostiles 13 | . . . . . . . . . . . . . . . 1 1 8 2 . 1 . . . Parts Fried 25 | . . . . . . . . . . . . . . . . 1 17 5 . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . . . . . . . 7 4 1 . . . . . . . 2 1 1 3 . . . Heat Transferred 11428 | . . . 100 190 . 25 3240 1554 1073 507 . 100 . . 100 37 1046 481 1025 1950 . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . . 2 . 2 . . 2 . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Peak Influence 1145 | 15 409 176 279 194 . . 505 884 761 1145 656 . . . . 314 736 560 . . . . 231 Initial 600 | . 9 85 68 42 . . . 328 430 458 600 . . . . 182 40 386 . . . . . Average 395 | 3 207 110 163 116 . . 207 721 618 872 538 . . . . 185 398 448 . . . . 89 Maximum Alert Level 4 | . 2 . 1 . . . 2 3 3 4 2 . . . . 1 3 2 . . . . 1 Low Security (%) 30 | 100 31 100 52 100 . 100 40 . . . . . . . . 47 29 . . . . . 97 Level 1 26 | . 64 . 47 . . . 50 9 . . 28 . . . . 52 23 36 . . . . 2 Level 2 25 | . 3 . . . . . 8 19 65 25 71 . . . . . 42 63 . . . . . Level 3 15 | . . . . . . . . 70 34 64 . . . . . . 5 . . . . . . Level 4 1 | . . . . . . . . . . 10 . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 4 . 1 . . . 9 . . . 1 . . . . 3 . 2 . . . 1 4 Investigation 8 | . 3 . 1 . . . 1 . . . 1 . . . . . . 1 . . . . 1 Extermination 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 Reinforcement 11 | . 1 . . . . . 6 . . . . . . . . 2 . . . . . . 2 Assault 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . Garrison 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Distress Signals 12 | . 1 . 1 . . . 5 . 3 . . . . . . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 306 | . 17 3 16 6 . . 51 21 23 20 2 7 . . 11 17 39 14 12 10 . 15 22 Peak Tracking Total 9 | . 3 3 7 3 . . 6 3 6 5 2 4 . . 4 6 7 5 5 5 . 9 6 Tactical Retreats 23 | . . . 3 1 . . . . 2 1 . . . . . 1 2 2 2 . . 3 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Traps Triggered 8 | . 1 . . . . . . . . 1 . . . . . . 6 . . . . . . Indirectly 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . . . 2 . 1 2 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Machines Disabled 12 | . 1 1 . 1 . . . 2 1 2 . . . . . . 3 1 . . . . . Max in Single Turn 2 | . 1 1 . 1 . . . 2 1 1 . . . . . . 1 1 . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . Phase Generator 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Machines Accessed 61 | . 5 . 6 1 . . 11 1 3 3 6 1 . 4 . 5 1 3 . . 4 . 7 Terminals 41 | . 5 . 5 1 . . 8 1 2 3 5 . . . . 2 1 2 . . . . 6 Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 Repair Stations 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . . . . . . 2 . 1 . . . . . Total Hacks 189 | . 18 . 18 4 . . 31 1 9 6 10 1 . 29 . 13 2 6 . . 17 . 24 Successful 119 | . 5 . 10 3 . . 19 1 3 2 4 1 . 29 . 6 1 4 . . 17 . 14 Failed 69 | . 13 . 7 1 . . 12 . 6 4 6 . . . . 7 1 2 . . . . 10 Catastrophic 6 | . . . . . . . 2 . . 1 . . . . . 2 . . . . . . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 102 | . 16 . 15 5 . . 25 . 8 . 5 . . . . 9 . 5 . . . . 14 Terminals 127 | . 18 . 16 4 . . 27 1 8 6 9 . . . . 10 2 5 . . . . 21 Fabricators 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 3 Repair Stations 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 2 . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . . . . . . 2 . 1 . . . . . Terminal Hacks 87 | . 4 . 6 3 . . 8 1 . 2 2 1 . 29 . 4 1 1 . . 17 . 8 Record 16 | . . . . . . . . . . . . . . 11 . . . . . . 5 . . Part Schematic 13 | . . . . . . . . . . . . . . 9 . . . . . . 4 . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . Robot Analysis 14 | . 2 . 3 3 . . 1 . . . . . . . . 1 . . . . 4 . . Prototype ID Bank 10 | . . . . . . . . . . . . . . 3 . 1 . . . . 4 . 2 Open Door 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . . . 1 . . . . . . . 1 . . . . . . 1 . . . . 1 Emergency Access Points 3 | . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 7 | . . . 1 . . . 3 . . . 1 . . . . 2 . . . . . . . Locate Traps 3 | . 1 . . . . . . . . . . . . . . . . . . . . . 2 Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . 1 . . . . . . 2 . 1 . . . . . Unlock Access 3 | . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . Unauthorized Hacks 26 | . 1 . 4 . . . 10 . 2 . 2 . . . . . . 2 . . . . 5 Terminals 19 | . 1 . 3 . . . 7 . 2 . 1 . . . . . . 2 . . . . 3 Track 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . Botnet 10 | . 1 . 2 . . . 2 . 1 . 1 . . . . . . 1 . . . . 2 Operators 4 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . 1 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . Mechanics 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 2 . . . 1 . . . . . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 5 . 5 1 . . 8 . 2 2 5 . . . . 4 1 2 . . . . 5 Full Trace Events 8 | . 3 . 1 . . . 1 . . 1 . . . . . . . 1 . . . . 1 Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . . . 9 . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Used RIF Installer 3 | . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Program Shield 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Total Allies 9 | . . 1 . . . . 1 . 1 . . . . . 1 . 5 . . . . . . Largest Group 3 | . . 1 1 . . . 1 1 1 . . . . . 1 1 3 . . . . . . Highest-Rated Group 96 | . . 31 31 . . . 10 10 26 . . . . . 96 96 87 . . . . . . Highest-Rated Ally 96 | . . 31 31 . . . 10 10 26 . . . . . 96 96 51 . . . . . . Total Orders 8 | . . . . . . . 2 6 . . . . . . . . . . . . . . . STAY 4 | . . . . . . . 1 3 . . . . . . . . . . . . . . . FOLLOW 4 | . . . . . . . 1 3 . . . . . . . . . . . . . . . Ally Attacks 61 | . . . 4 . . . . . . . . . . . 4 5 48 . . . . . . Total Damage 1523 | . . . 42 . . . . . . . . . . . 178 438 865 . . . . . . Kills 12 | . . . 1 . . . . . . . . . . . 3 1 7 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Robot Analysis Total 14 | . 2 . 3 3 . . 1 . . . . . . . . 1 . . . . 4 . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . . . . 1 2 . 1 . . . 1 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Turns Passed 11155 | 72 531 208 523 226 126 112 1186 793 632 814 624 291 274 93 399 602 1130 610 475 723 158 80 473 Spaces Moved 7720 | 46 381 154 356 181 133 103 622 387 275 479 426 207 220 78 285 394 663 386 339 335 156 188 926 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . Treads 812 | . . . . . . . 36 387 275 114 . . . . . . . . . . . . . Legs 3698 | . . . . . . . . . . 365 426 207 220 78 285 394 663 386 339 335 . . . Wheels 1986 | 36 381 154 356 181 133 103 586 . . . . . . . . . . . . . 56 . . Hover 1214 | . . . . . . . . . . . . . . . . . . . . . 100 188 926 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 27 | 50 80 95 95 95 95 95 95 161 162 120 120 120 120 120 120 120 117 118 117 118 40 27 27 Average Speed 109 | 73 94 95 95 95 95 100 108 163 163 135 120 120 120 120 120 120 119 118 120 185 81 39 35 Slowest Speed 190 | 80 125 95 95 95 95 105 161 165 166 190 120 120 120 120 190 120 190 118 186 190 155 98 96 Overloaded Moves 219 | . . . . . . . . . . . . . . . . . . . . . . 11 208 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 46 | 3 65 40 26 47 55 31 80 81 41 82 16 41 47 68 54 18 69 14 58 60 60 33 26 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 7 | . . 1 . . . . . . . . 1 . 1 1 . . . . . . 3 . . Known Exits Taken 12 | . . . 1 1 . . 1 . 1 . 1 1 1 1 1 1 . 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 . . . . . . . . . . . . . 1 1 1 . Scrap Searched 20 | . . . . 1 . 1 . . . . . 3 2 . 3 . . . 5 3 . 2 . Spaces Dug 81 | . . . 1 . . . 5 . 6 . 10 . 2 . 2 19 . 7 1 2 . . 26 Terrain Destroyed 368 | . 3 2 4 . . . 9 83 44 89 10 40 2 . 9 19 10 15 1 2 . . 26 Melee 62 | . . . . . . . 2 . . . 10 . 2 . 2 19 . . 1 . . . 26 Projectile 42 | . 3 2 4 . . . 7 . 6 . . . . . . . 3 15 . 2 . . . AOE 264 | . . . . . . . . 83 38 89 . 40 . . 7 . 7 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac Total 9355 | 68 468 179 457 211 132 107 931 481 381 577 508 233 224 77 319 482 866 495 374 387 190 192 1016 Wait 115 | . 20 1 13 2 . 1 15 3 3 3 2 1 1 . . 16 18 8 . 5 . . 3 Move 7694 | 45 380 153 355 180 132 102 621 385 274 477 425 206 219 77 284 393 661 385 338 334 155 187 926 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 161 | 9 8 3 8 5 . . 34 2 5 8 15 4 . . 2 8 14 16 3 4 2 1 10 Fast Attach 80 | 7 1 . 1 . . . 17 2 7 2 5 . . . 1 2 7 1 1 5 9 3 9 Attach 91 | . 2 1 7 3 . 1 16 1 1 5 7 2 . . 4 3 17 7 6 2 4 . 2 Detach 29 | . 1 . 1 . . . 8 . 1 . 2 . . . . 1 3 2 2 . 6 . 2 Swap 283 | . 12 4 20 6 . . 50 27 22 25 12 8 1 . 12 16 24 22 6 7 2 . 7 Drop 167 | 1 4 . 10 4 . 1 46 6 13 10 20 2 . . 1 7 7 8 4 1 12 1 9 Fire 594 | 6 40 17 42 11 . 2 122 55 55 44 2 10 . . 12 14 74 46 13 29 . . . Melee 100 | . . . . . . . 2 . . 3 18 . 3 . 3 22 . . 1 . . . 48 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Rewire 39 | . . . . . . . . . . . . . . . . . 39 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison (discovered 4 exits: *Fac x3 / [*Fac]) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 14) 593 | -10/Materials | Discovered new exit (range 11) 604 | -10/Materials | Entered Mines 640 | -10/Mines | Learned location of Zion (-6) 807 | -10/Mines | Discovered new exit (range 4) 809 | -10/Mines | Escorted by a lone wolf Derelict 812 | -10/Mines | Entered Materials 812 | -9/Materials | Accompanied by 1 ally 812 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1012 | -9/Materials | Discovered new exit (range 14) 1058 | -9/Materials | Discovered new exit (range 6) 1096 | -9/Materials | Identified exit to Mines 1125 | -9/Materials | Build established: Scavenger-Mutant 1305 | -9/Materials | Central database locked down 1335 | -9/Materials | Entered Mines 1407 | -9/Mines | Identified exit to Exiles 1557 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1561 | -9/Mines | Entered Exiles 1574 | -9/Exiles | Discovered new exit (range 15) 1585 | -9/Exiles | Met 8R-AWN 1600 | -9/Exiles | Met EX-HEX 1639 | -9/Exiles | Met EX-DEC 1679 | -9/Exiles | Discovered new exit (range 10) 1687 | -9/Exiles | Entered Mines 1767 | -8/Mines | Discovered new exit (range 15) 1799 | -8/Mines | Entered Materials 1799 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2041 | -8/Materials | Destroyed 7 combat bots 2073 | -8/Materials | Discovered new exit (range 5) 2397 | -8/Materials | Destroyed 7 combat bots 2569 | -8/Materials | Discovered new exit (range 18) 2858 | -8/Materials | Garrison activated, responded to threat 2983 | -8/Materials | Identified exit to Garrison 2985 | -8/Materials | Entered Garrison 2985 | -8/Garrison | Accompanied by 1 ally 3080 | -8/Garrison | Triggered checkpoint 3108 | -8/Garrison | Triggered checkpoint 3144 | -8/Garrison | Triggered checkpoint 3169 | -8/Garrison | Triggered checkpoint 3257 | -8/Garrison | Phase Generator disabled 3298 | -8/Garrison | Discovered new exit (range 8) 3385 | -8/Garrison | Discovered new exit (range 9) 3412 | -8/Garrison | Triggered checkpoint 3654 | -8/Garrison | Discovered new exit (range 11) 3718 | -8/Garrison | Installed Relay Interface Framework 3778 | -8/Garrison | Entered Materials 3972 | -8/Materials | Core integrity fell below 50% 4126 | -8/Materials | Discovered new exit (range 15) 4402 | -8/Materials | Identified exit to Garrison 4410 | -8/Materials | Entered Garrison 4557 | -8/Garrison | Phase Generator disabled 4653 | -8/Garrison | Triggered checkpoint 4661 | -8/Garrison | Triggered checkpoint 4711 | -8/Garrison | Destroyed 13 combat bots 4773 | -8/Garrison | Discovered new exit (range 12) 4778 | -8/Garrison | Spotted B-75 Beast 4862 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 4891 | -8/Garrison | Discovered new exit (range 5) 4935 | -8/Garrison | Triggered checkpoint 5030 | -8/Garrison | Discovered new exit (range 12) 5102 | -8/Garrison | Triggered checkpoint 5149 | -8/Garrison | Discovered new exit (range 31) 5149 | -8/Garrison | Discovered new exit (range 73) 5149 | -8/Garrison | Discovered new exit (range 25) 5224 | -8/Garrison | Entered Factory 5224 | -7/Factory | Evolved 2 slots: Utility x2 5531 | -7/Factory | Build established: Scavenger-Assassin 5642 | -7/Factory | Identified exit to Lower Caves 5848 | -7/Factory | Entered Lower Caves 5959 | -7/Lower Caves | Encountered a Warlord checkpoint 5964 | -7/Lower Caves | Learned Factory non-interactive machine intel 6020 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6100 | -7/Lower Caves | Discovered new exit (range 8) 6137 | -7/Lower Caves | Identified exit to Lower Caves 6139 | -7/Lower Caves | Entered another Lower Caves area 6237 | -7/Lower Caves | Learned Factory trap positions 6397 | -7/Lower Caves | Discovered new exit (range 14) 6412 | -7/Lower Caves | Identified exit to Data Miner 6413 | -7/Lower Caves | Build established: Assassin 6413 | -7/Lower Caves | Entered Data Miner 6413 | -7/Data Miner | Discovered new exit (range 6) 6418 | -7/Data Miner | Identified exit to Proximity Caves 6436 | -7/Data Miner | Met Data Miner 6460 | -7/Data Miner | Learned location of Section 7 (-3) 6460 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6478 | -7/Data Miner | Received God Mode back door access code from Data Miner 6506 | -7/Data Miner | Entered Proximity Caves 6521 | -6/Proximity Caves | Learned Factory stockpile data 6587 | -6/Proximity Caves | Escorted by Enhanced Grunt 6874 | -6/Proximity Caves | Discovered new exit (range 6) 6879 | -6/Proximity Caves | Identified exit to Factory 6905 | -6/Proximity Caves | Entered Factory 6905 | -6/Factory | Accompanied by 1 ally 6905 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6906 | -6/Factory | Loaded intel: 99 trap records 6908 | -6/Factory | Loaded intel: 236 non-interactive machine locations 7225 | -6/Factory | Spotted B-75 Beast 7505 | -6/Factory | Identified exit to Garrison 7507 | -6/Factory | Entered Garrison 7513 | -6/Garrison | Triggered checkpoint 7642 | -6/Garrison | Triggered checkpoint 7671 | -6/Garrison | Expanded RIF knowledge: Program Shield 7782 | -6/Garrison | Build established: Scavenger-Mutant 7826 | -6/Garrison | Triggered checkpoint 7838 | -6/Garrison | Triggered checkpoint 7865 | -6/Garrison | Lost 3 parts (2n1w) 7923 | -6/Garrison | Lost 5 parts (1p1n2u1w) 8058 | -6/Garrison | Discovered new exit (range 10) 8124 | -6/Garrison | Identified exit to Factory 8157 | -6/Garrison | Rescued a captive Derelict 8159 | -6/Garrison | Rescued a captive Derelict 8188 | -6/Garrison | Triggered checkpoint 8372 | -6/Garrison | Discovered exit to Factory (range 8) 8469 | -6/Garrison | Spotted B-75 Beast 8490 | -6/Garrison | Destroyed B-75 Beast 8513 | -6/Garrison | Lost 4 parts (1n1u2w) 8544 | -6/Garrison | Discovered exit to Factory (range 8) 8558 | -6/Garrison | Triggered checkpoint 8585 | -6/Garrison | Core integrity fell below 50% 8594 | -6/Garrison | System corruption reached 10% 8615 | -6/Garrison | Discovered new exit (range 5) 8621 | -6/Garrison | Lost 3 parts (1n2u) 8637 | -6/Garrison | Entered Factory 8637 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8994 | -5/Factory | Identified exit to Upper Caves 9102 | -5/Factory | Lost 3 parts (2n1u) 9237 | -5/Factory | First assault squad dispatched 9247 | -5/Factory | Entered Upper Caves 9308 | -5/Upper Caves | Identified exit to Upper Caves 9432 | -5/Upper Caves | Build established: Scavenger-Skirmisher 9476 | -5/Upper Caves | Lost 3 parts (2n1u) 9722 | -5/Upper Caves | Entered another Upper Caves area 9743 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9812 | -5/Upper Caves | Discovered new exit (range 6) 9897 | -5/Upper Caves | Build established: Scavenger-Mutant 9951 | -5/Upper Caves | Learned Factory stockpile data 10110 | -5/Upper Caves | System corruption reached 10% 10194 | -5/Upper Caves | Lost 5 parts (1p3n1u) 10411 | -5/Upper Caves | Discovered new exit (range 7) 10445 | -5/Upper Caves | Entered Zhirov 10446 | -5/Zhirov | Discovered new exit (range 4) 10474 | -5/Zhirov | Met Zhirov 10508 | -5/Zhirov | Found Alien Artifact 10508 | -5/Zhirov | Identified Integrated Dissipator 10508 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10568 | -5/Zhirov | Found Alien Artifact 10568 | -5/Zhirov | Identified Transdimensional Reconstructor 10568 | -5/Zhirov | Warped through subspace 10591 | -5/Zhirov | Learned location of Quarantine (-3) 10591 | -5/Zhirov | Learned location of Testing (-2) 10591 | -5/Zhirov | Learned location of Command (-1) 10593 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10603 | -5/Zhirov | Entered Proximity Caves 10627 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10637 | -4/Proximity Caves | Learned 4 Research zone layouts 10681 | -4/Proximity Caves | Discovered new exit (range 10) 10683 | -4/Proximity Caves | Entered Factory 10683 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10754 | -4/Factory | Spotted B-86 Titan 10854 | -4/Factory | Identified exit to Upper Caves 10854 | -4/Factory | Identified exit to Extension 10854 | -4/Factory | Identified exit to Research 10909 | -4/Factory | Found Quantum Capacitor 11156 | -4/Factory | Self-destructed Last Messages --------------- 10998_ Acquired 102 matter. 11015_ Sneak attack on K-01 Serf. 11015_ Destroyed Wheel. 11015_ K-01 Serf destroyed. 11020_ Dropped Hvy. Gauss Cannon. 11020_ Acquired Hvy. Shock Bomb Launcher. 11072_ Assembly Bed disabled. 11075_ Connecting with Terminal... 11075_ ALERT: Suspicious activity at Terminal F011. Dispatching Investigation squad. 11080_ Penetrated by Slug. 11085_ Cld. Gravmag System destroyed. 11090_ Penetrated by Slug. 11100_ Slug penetrates Wall. 11101_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11139_ Slug penetrates Wall. 11155_ Mak. Axe destroyed. 11155_ Imp. Linear Gravjet destroyed. 11155_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F021. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?A???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? "????????????????????? | | ????????????????????????## "?????o??????????????? | | ???????????!????????????## "????????????????????? | | ????????????????????????## ""??? ""?????????????? | | ????????????????????????## ""?? ##?????????????? | | ????????????????????????## ""?? ##?????????????? | | ???????????? ##### ? ##### ?????????? | | ????????????###+########## """? ##### ?????????? | | ???????????? gg"""" # ?????????? | | ??????????????? """" # ?????????? | | ???????????????? """"g # ?????????? | | ?????? ??????? g"""" + ?????????? | | ???? ???????? """" # ?????????? | | ???? ????????? # ?????????? | | ??? ????????? # ?????????? | | ???## ##?????????## ## ?????????? | | ???## ##?????????## ##??????????? | | ???## ##?????????## @ " "" ##??????????? | | ???## ##?????????## "R"" ##??????????? | | ???## ##?????????## k """ m ##??????????? | | ???## ##?????????## ##??????????? | | ???## ##?????????## ! #### #??????? | | ???## # ?????????## k#############+#??????? | | ???## # ?????????## # ??????? | | ???## # ?????????## # ????? ????????? | | ???## # ?????????## # ???"""""""" ???????? | | ???## # ?????????## # ? ????????? | | ???## # ?????????## # """"""""" "??????? | | ???## # ?????????## ; "R"????? | | ???## # ?????????## # """"""""" "??????? | | ##### # #### # ??????? | | ##### ####+######## ####+##########??????? | | # ######??????? | | """ # # ??????????? | | """ # # ??????????? | | """ # # ??????????? | | + # ??????????? | | # ###################### # ??????????? | | # ## # # # ??????????? | | # ## ???????????????????? # ??????????? | | ####" ## ????????????????????? # ??????????? | | #### # ?????????????????????? + ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 35 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 16 Armor Coverage 300 Resistance: KI 20 Weapon Cycling 20 Evasion (%) 59 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 25 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Hyp. Gauss Rifle | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingSiegeLog Manual? 0 Play Time 02:41:37 Cumulative 832.9 hours Start 2022.12.21 @ 22:32:51 End 2022.12.22 @ 22:39:43 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 435 Rogue 308 Adventurer 125 Explorer 2 Win Type - Total 98 Types 80/7/6/1/1/0/0/2/1 Lore% 83 Gallery% 90 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 83x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e128862-4c6d-4dd0-b842-ea05d8acc0d0