Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.17 @ 19:41:49 Player: the Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (333) 1665 Value Destroyed (17821) 17821 Prototype IDs (369) 7380 Alien Tech Used (6) 1200 Bonus (53921) 53921 TOTAL SCORE: 92487 Bonus ------- High Alert Combat Kills 451 Follower Combat Kills 1176 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1216 Met Warlord at Research 2000 Hacked God Mode 5000 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Recovered Sigix Corpse 6000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Win 3000 Friendly Fire -122 Cogmind --------- Core Integrity 1224/1600 Matter 169/300 Energy 1117/1132 System Corruption 0% Temperature Cool (29) Movement Hovering (61) Location Near Former Tau Ceti IV Parts ------- > --- POWER (4) -------- Quantum-Point Reactor > --- PROPULSION (7) --- Hovering Centrium Exoskeleton > --- UTILITY (10) ----- Armored Scrap Engine 2N-1CE's Frost Array Huge Storage Unit Experimental Targeting Computer Advanced Particle Accelerator Quantum Capacitor Heavy Regenerative Plating > --- WEAPON (4) ------- Hvy. Thermal Quantum Construct/C > --- INVENTORY (25) --- Vortex Chain Reactor Advanced Power Amplifier Experimental Coolant Injector Advanced Energy Well (500) Advanced Matter Compressor (400) Experimental Core Analyzer Experimental Core Analyzer Advanced Particle Charger Advanced Weapon Cycler Experimental Cloaking Device Graphene Brace Advanced Force Field Advanced Force Field Advanced Force Field Enhanced Nova Cannon Multirail Graviton Cannon Graviton Cannon Sigix Corpse Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Quantum-Point Reactor > --- PROPULSION ------- Hovering Centrium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine 2N-1CE's Frost Array Huge Storage Unit Experimental Targeting Computer Advanced Particle Accelerator Quantum Capacitor Heavy Regenerative Plating > --- WEAPON ----------- Hvy. Thermal Quantum Construct/C > --- INVENTORY -------- Vortex Chain Reactor Advanced Power Amplifier Experimental Coolant Injector Advanced Energy Well Advanced Matter Compressor Experimental Core Analyzer Experimental Core Analyzer Advanced Particle Charger Advanced Weapon Cycler Experimental Cloaking Device Graphene Brace Advanced Force Field Advanced Force Field Advanced Force Field High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Heavy Quantum Rifle Enhanced Nova Cannon Multirail Graviton Cannon Graviton Cannon Sigix Corpse Sigix Corpse Sigix Corpse [Rating: 232] Favorites ----------- Power Constructs Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Constructs Propulsion Constructs Treads Advanced Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Heavy Regenerative Plating Artifact Phase Armor Weapon Constructs Energy Gun Spread Laser Energy Cannon Constructs Ballistic Gun Shotgun Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Slots Evolved 18 | . . . . 4 . . 4 . . . . 2 . . . . 2 . . . . . . 2 . 2 . 2 . . Power 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . Propulsion 5 | . . . . 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . Utility 8 | . . . . 1 . . 3 . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 190 | 7 11 2 . 49 19 9 10 . . . . 6 2 . 3 . 2 1 7 1 1 9 2 4 17 9 7 3 9 . Power 14 | 1 2 . . 7 . 1 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . Engine 9 | 1 2 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . 1 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . Propulsion 33 | 2 2 . . 22 4 . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . Treads 20 | 2 2 . . 12 4 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . Wheel 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 100 | 2 4 1 . 6 2 5 6 . . . . 6 2 . 2 . 2 1 6 1 1 9 2 3 16 5 6 3 9 . Device 62 | 1 2 . . 3 2 4 3 . . . . 6 2 . 1 . 1 1 2 . 1 7 1 1 10 2 2 2 8 . Storage 12 | 1 2 . . . . 1 . . . . . . . . . . . . 2 . . . . 1 1 1 2 . 1 . Processor 12 | . . . . . . . 3 . . . . . . . . . 1 . . 1 . 1 . 1 3 1 . 1 . . Hackware 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Protection 10 | . . 1 . 2 . . . . . . . . . . 1 . . . 1 . . 1 1 . 2 1 . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 43 | 2 3 1 . 14 13 3 3 . . . . . . . . . . . . . . . . . . 3 1 . . . Energy Gun 11 | 1 . . . 4 2 1 2 . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 7 | . 2 . . 2 . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Gun 16 | 1 . . . 6 9 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 4 | . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . . . 2 5 6 3 . . . . . . . 4 . . . . . . 4 . . 11 3 8 . . . Parts Lost 33 | . 2 . . 21 . . 1 . . . . 4 . . . . . 2 . . 1 . . 1 . . . . 1 . Power 6 | . 1 . . 4 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 14 | . 1 . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . . 2 . . 1 . . . . 2 . . . . . 2 . . 1 . . 1 . . . . 1 . Weapon 3 | . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 . . 3 . . 1 . . . . 2 . . . . . 1 . . 1 . . 1 . . . . 1 . To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 17 | 1 10 17 17 15 16 15 18 20 20 20 19 19 17 19 18 19 18 9 8 16 18 17 18 17 22 19 19 18 16 19 Power 1 | . 1 1 1 . 1 1 2 2 2 2 2 2 1 1 1 1 1 . . 1 1 1 2 2 3 2 1 1 1 1 Propulsion 1 | . . 2 2 . 3 3 2 2 2 2 1 . . . . . . . . . . . . . . . . . . . Utility 10 | . 4 5 5 7 4 4 9 12 12 12 12 11 13 16 15 15 13 7 6 12 13 11 11 10 13 12 13 13 11 13 Weapon 3 | . 3 8 8 6 7 5 2 1 3 3 3 4 1 1 1 1 2 1 . 2 2 3 4 4 4 3 2 2 1 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 122 | . 4 . . 10 7 11 8 1 . . 2 2 6 1 2 . 3 8 5 . 1 18 . . 5 4 3 . 11 10 Power 10 | . . . . 1 1 1 . 1 . . . . 1 . . . . . . . . 2 . . . 2 . . . 1 Propulsion 22 | . . . . . 1 4 4 . . . 2 . . . . . . 1 1 . . 2 . . . . . . 7 . Utility 46 | . 1 . . 4 3 . . . . . . . 2 1 1 . 3 5 3 . . 10 . . 3 1 3 . 1 5 Weapon 39 | . 3 . . 4 2 6 4 . . . . 2 2 . . . . 1 1 . . 4 . . 2 1 . . 3 4 Tool/Special 5 | . . . . 1 . . . . . . . . 1 . 1 . . 1 . . 1 . . . . . . . . . Average Slot Usage (%) 60 | . 98 100 100 83 99 65 53 53 53 53 53 51 51 52 51 52 52 50 52 52 51 51 51 51 52 48 50 46 40 38 Engine 3 | . 13 14 14 4 9 8 6 6 6 6 6 . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 5 . 5 5 5 . . 4 5 5 5 5 4 4 3 4 4 4 4 Treads 7 | . 28 28 28 17 35 16 . . . . . 2 2 . . . . . . . . . 2 . 2 . . . . . Leg 2 | . . . . . . . 5 6 6 6 6 2 2 1 . . . . 4 5 5 5 2 3 1 3 3 4 2 . Wheel 1 | . . . . 7 . 2 . . . . . . . 3 5 5 5 5 . . . . . . . . . . . . Device 16 | . 14 12 14 7 9 11 13 13 13 13 13 16 22 23 22 23 21 23 25 25 25 21 20 19 18 14 16 18 15 14 Storage 6 | . 14 14 14 9 9 9 6 6 6 6 6 5 5 5 5 5 5 2 5 5 5 5 5 4 4 4 4 4 4 4 Processor 6 | . . . . . . . 12 13 13 13 13 10 5 5 5 5 10 8 5 5 5 8 10 12 14 13 14 11 4 4 Energy Gun 1 | . 1 . . 12 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . 24 27 27 4 . . 3 . . . . 3 5 5 5 5 1 . . . . . . . . . 2 4 3 4 Ballistic Gun 2 | . 1 . . 7 23 10 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 6 6 6 5 1 . . . . 3 5 5 5 5 5 5 4 4 4 1 . . . Peak Build Rating 232 | 7 13 14 14 30 40 53 93 93 89 93 93 104 98 87 90 90 112 112 121 124 127 137 138 154 173 184 219 216 232 230 Average Rating 103 | 5 11 13 13 23 33 45 72 89 89 89 89 93 94 84 87 89 109 106 114 123 126 129 136 147 157 176 202 214 212 227 On Entrance 99 | . 7 13 13 14 27 36 48 93 93 89 93 88 91 87 85 90 90 112 101 121 124 120 137 138 154 172 177 216 215 230 Avg Prop Armor Cover (%) 15 | . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 239 | 13 54 58 54 71 64 62 80 79 79 79 79 86 67 67 67 67 79 79 104 122 115 131 135 172 179 191 234 233 239 202 Greatest Support 361 | 40 40 40 40 82 88 88 68 68 68 68 68 109 170 148 148 148 148 148 184 128 128 128 170 190 205 182 276 276 361 303 Greatest Overweight (x) 18 | 1 1 1 1 18 2 . 1 1 1 1 1 1 . . . . . . . . . 1 . . . 1 1 . . . Average Overweight (x) . | . . 1 1 1 . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 Average Capacity 20 | 7 13 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 11 14 20 20 20 20 20 25 25 25 25 25 25 Most Carried 25 | 4 17 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 17 20 20 20 25 25 25 25 25 25 23 Average Carried 18 | 1 10 17 18 18 17 15 18 19 20 20 19 19 17 19 19 19 19 11 9 17 19 18 19 19 24 22 24 24 20 22 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 20 20 20 20 20 25 25 25 25 25 25 25 Final Carried 25 | 4 17 17 20 17 20 15 20 20 20 20 18 18 20 20 20 20 20 5 17 17 20 20 20 25 24 24 25 25 23 22 Scrap Engine Consumption 269 | . . . . . . 42 32 3 . . 3 13 16 11 6 1 1 3 9 2 . 10 1 9 12 23 17 9 46 . Constructs Created 4 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . 1 . . . . Constructs Modified 113 | . . . . . . 15 15 . . . 2 6 8 3 . . 4 1 5 2 . 1 3 1 5 5 11 . 26 . Class Distribution -------------------- 55% | Construct 11% | Generator-Construct 9% | Scavenger-Mutant 8% | Commander-Construct 3% | Mutant 3% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Gunner | -8/Storage Commander-Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Commander-Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Construct | -3/Testing Construct | -2/Research Construct | -2/Quarantine Generator-Construct | -1/Access Generator-Construct | -1/Command Generator-Construct | -1/Access_0 Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Matter Collected 9778 | 281 364 105 60 1316 714 323 222 . 50 . 99 204 728 300 128 36 34 66 736 333 54 361 105 200 494 498 645 311 1011 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21137 | 163 706 109 66 2448 705 276 1274 . . . 128 983 591 377 127 90 36 . 1251 323 155 744 85 1677 1241 2113 878 570 3653 368 Parts 956 | 13 35 10 6 133 32 12 59 . . . 14 54 22 13 2 3 4 . 54 26 11 16 2 76 68 91 74 38 86 2 Haulers Intercepted 23 | . 2 . . 6 6 . 3 . . . . 1 . . . . . . 4 . . . . . . 1 . . . . Recyclers Shooed 10 | 1 5 . . 1 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 91 | . . . 11 . . . . . 5 . 14 . 9 12 . 3 . . . 24 11 . 2 . . . . . . . Prevented 7 | . . . . . . . . . . . . . 3 4 . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Combat Hostiles Destroyed 245 | . 12 8 4 46 3 5 16 . . . 3 15 1 2 . 1 . . 7 7 4 9 1 18 19 30 12 6 12 4 Guns 47 | . . . . 34 3 5 5 . . . . . . . . . . . . . . . . . . . . . . . Cannons 184 | . 11 3 1 10 . . 11 . . . 3 15 1 2 . 1 . . 5 7 4 9 1 18 19 30 12 6 11 4 AOE 11 | . 1 4 3 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Classes Destroyed 27 | 2 4 2 1 7 . 1 2 . . . 2 . 2 . . . . . . . . 1 . . 3 . . . . . Worker 10 | . . . . 3 3 . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . . Builder 14 | . . . . 3 1 . . . . . . . . . . . . . 3 . . . . 5 2 . . . . . Tunneler 8 | 5 . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 23 | . 2 . . 6 6 . 3 . . . . 1 . . . . . . 4 . . . . . . 1 . . . . Recycler 16 | 1 3 . . 6 2 . . . . . . . . . . . . . 2 . . . . . . 1 . . 1 . Minesweeper 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Watcher 12 | . 3 . . 4 . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . 1 . Swarmer 64 | . 6 3 3 14 . . 2 . . . . 5 . . . . . . . 5 3 . . . 7 12 . . 4 . Grunt 57 | . 6 2 . 17 2 . 4 . . . . 3 . . . . . . . 2 1 3 1 8 . 4 4 . . . Brawler 5 | . . . . . . . 1 . . . . . . 2 . . . . . . . 1 . 1 . . . . . . Duelist 4 | . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Sentry 31 | . . . 1 10 2 2 3 . . . . 2 . . . 1 . . 1 . . . . 3 . 4 . 1 1 . Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 11 | . . . . 1 . . 1 . . . . 3 . . . . . . . . . . . 2 3 . . 1 . . Programmer 30 | . . . . . . . 4 . . . . 2 . . . . . . 6 . . . . 2 6 5 3 1 1 . Heavy 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Behemoth 5 | . . . . . . . . . . . 1 . 1 . . . . . . . . 2 . . . . . . 1 . Quarantine Guard 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Subdweller 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . . . 2 3 . . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wizard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Marauder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | 6 5 4 3 9 3 1 3 . . . 1 9 1 2 . 1 1 . 7 5 4 3 1 10 6 4 4 3 4 4 Combat Bots Only 9 | . 5 4 3 6 2 1 3 . . . 1 9 1 2 . 1 . . 2 5 4 3 1 8 6 4 4 3 4 4 Max Kills in Single Turn 3 | 1 1 2 1 3 2 1 1 . . . 1 1 1 1 . 1 1 . 3 1 1 1 1 2 2 2 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 2 1 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 Warlord (-2/Research) MAIN.C Shell (-1/Command) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Hostile Shots Fired 1549 | . 108 24 4 205 13 5 86 . . . 30 271 46 . . 4 . 1 32 16 17 138 11 104 154 109 47 . 98 26 Missed 452 | . 31 7 2 27 4 1 26 . . . 8 97 22 . . 2 . . 8 5 7 35 5 34 31 49 21 . 23 7 Intercepted 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Hits 1097 | . 77 17 2 178 9 4 60 . . . 22 174 24 . . 2 . 1 24 11 10 103 6 70 123 60 26 . 75 19 Melee 10 | . . . . 4 . . 4 . . . . . . . . . . 1 . . . . . 1 . . . . . . Projectile 1087 | . 77 17 2 174 9 4 56 . . . 22 174 24 . . 2 . . 24 11 10 103 6 69 123 60 26 . 75 19 AOE 16 | . . 3 . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . . . 9 . Critical Strikes 53 | . 1 3 . 14 . . 2 . . . 2 9 . . . . . 1 1 . 1 . 1 3 5 2 3 . 5 . Actively Blocked 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . Damage Taken 18225 | . 768 289 21 3037 228 89 954 . . . 470 3394 460 . . 51 . 322 397 91 464 253 84 1017 2040 913 565 24 1761 533 Core 1891 | . 143 71 . 416 57 . 80 . . . 64 241 31 . . . . 97 39 10 78 14 . 61 232 59 10 . 110 78 Absorbed by Shields 3772 | . . . . . . 3 17 . . . . 269 . . . . . . 195 97 . 153 . 671 424 328 386 24 1205 . Regen/Repaired (Parts) 10704 | . 273 . . 251 39 14 665 . . . 316 1175 1160 468 . . 135 . 242 134 . 173 353 359 1304 1307 755 . 1563 18 Core Remaining (%) 67 | 100 . . 14 . . 14 . . . . 83 . . . . 72 . . . . . . 79 . 77 . 88 . . 76 Volleys Fired 1420 | 14 46 12 6 138 31 20 103 1 13 . 52 81 55 32 1 2 5 12 72 19 22 38 34 85 79 124 69 56 185 13 Largest 3 | 2 2 2 2 3 3 3 2 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 Hottest 242 | 60 136 136 136 204 69 69 113 94 94 . 94 128 127 242 242 242 242 242 114 114 101 101 101 101 101 119 92 92 92 44 Shots Fired 1783 | 27 91 20 9 366 86 37 105 1 13 . 51 79 55 32 1 2 5 12 70 18 20 38 34 85 79 125 69 56 184 13 Gun 451 | 27 7 . . 269 83 37 28 . . . . . . . . . . . . . . . . . . . . . . . Cannon 1317 | . 84 16 6 95 . . 77 1 13 . 51 79 55 32 1 2 5 12 70 18 20 38 34 85 79 122 69 56 184 13 Launcher 12 | . . 4 3 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Kinetic 1061 | 14 4 . . 102 83 35 69 1 13 . 51 71 54 3 1 2 5 12 70 18 20 38 34 85 79 121 10 . 66 . Thermal 672 | 13 87 16 6 262 . 1 3 . . . . 8 1 29 . . . . . . . . . . . . 59 56 118 13 Explosive 9 | . . 4 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 37 | . . . . . 3 1 33 . . . . . . . . . . . . . . . . . . . . . . . Entropic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Hit Streak 34 | 6 13 11 6 17 11 12 8 . . . 5 6 13 4 5 7 8 . 15 3 3 6 2 5 16 18 9 6 29 34 Robot Miss Streak 12 | 4 6 1 1 12 4 1 5 . . . 8 4 3 2 . . . . 3 2 3 3 3 3 3 2 1 3 1 1 Penetration Max 1 | . . . . . . . 1 . . . . 1 . . . . . . 1 1 . 1 . 1 1 1 . . . . Secondary Targets 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 89 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 13 Shots Hit Robots 996 | 15 48 12 4 269 67 44 58 . . . 12 42 29 9 1 2 1 . 29 10 3 24 5 47 41 61 26 8 118 11 Core Hits 530 | 8 22 10 4 240 29 10 27 . . . 4 16 9 6 1 1 1 . 14 6 3 11 . 17 18 25 8 4 34 2 Critical Kills 19 | . . 1 . 2 1 . . . . . . . . . . . . . . . . 1 . 6 3 3 1 . 1 . Critical Parts Destroyed 17 | . . . . 1 1 . . . . . 1 . . . . . . . . . . . 1 6 5 2 . . . . Critical Strikes 43 | . . 1 . 3 3 . . . . . 1 . . . . . . . . . . 1 1 12 8 5 1 . 7 . Meltdown 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 33 | . . . . 2 2 . . . . . 1 . . . . . . . . . . 1 1 12 8 5 1 . . . Sever 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sunder 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Melee Attacks 65 | . 1 . . 11 25 28 . . . . . . . . . . . . . . . . . . . . . . . . Impact 4 | . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 43 | . . . . 8 25 10 . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . 1 3 17 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 106639 | 157 1036 481 224 4601 1246 517 2390 . . . 1080 3207 2581 646 68 178 72 . 3804 1062 462 2661 543 6642 6459 10646 5467 1928 43879 4602 Guns 5175 | 156 34 . . 3134 981 517 353 . . . . . . . . . . . . . . . . . . . . . . . Cannons 99937 | . 997 224 62 1251 . . 1977 . . . 1080 3194 2581 646 68 178 72 . 3434 1018 462 2661 543 6575 6392 10646 5467 1928 43879 4602 Explosions 994 | . . 243 162 152 . . . . . . . . . . . . . . 370 . . . . 67 . . . . . . Melee 315 | . . . . 64 251 . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 218 | 1 5 14 . . 14 . 60 . . . . 13 . . . . . . . 44 . . . . 67 . . . . . Kinetic 58520 | 59 22 . . 1131 981 480 1903 . . . 1080 3194 2511 170 68 178 72 . 3434 1018 462 2661 543 6575 6392 10646 1549 . 13391 . Thermal 46543 | 97 1009 224 62 3312 . . . . . . . . 70 476 . . . . 357 . . . . . . . 3918 1928 30488 4602 Explosive 579 | . . 243 162 94 . . . . . . . . . . . . . . 13 . . . . 67 . . . . . . Electromagnetic 464 | . . . . . . 37 427 . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 315 | . . . . 64 251 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 2 2 5 5 5 5 5 1 1 . . . . 14 19 19 21 21 . 1 12 1 2 . 11 . Average Corruption 5 | . . . . . 2 2 3 5 5 5 5 1 1 . . . . 7 14 19 19 21 . 1 4 1 1 . 9 . Corruption Purged 12 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 11 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 333 | . . . . . 14 34 27 16 15 4 17 5 3 . . . . 5 35 27 35 . . 3 18 10 25 . 40 . Message Errors 86 | . . . . . 6 7 10 6 3 2 3 1 . . . . . . 8 8 7 . . 1 2 4 9 . 9 . Matter Fused 71 | . . . . . 1 5 2 3 3 . 7 1 . . . . . . 5 6 13 . . . 5 1 7 . 12 . Heat Flow Errors 57 | . . . . . 2 9 2 . 2 . 2 1 . . . . . . 7 7 6 . . . 7 3 3 . 6 . Energy Discharges 36 | . . . . . 3 4 7 1 1 1 1 . 1 . . . . 2 2 1 2 . . 1 1 1 2 . 5 . Parts Rejected 4 | . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . . 1 . . . Parts Fused 4 | . . . . . . 1 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . Data Loss (minor) 43 | . . . . . 1 6 3 6 3 . 2 . 1 . . . . 1 7 2 2 . . . . 1 2 . 6 . Data Loss (major) 9 | . . . . . . . 1 . 3 1 . . . . . . . . 2 . . . . 1 1 . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 11 | . . . . . . 2 . . . . 1 . . . . . . 2 . 1 2 . . . 1 . 1 . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon Failures 10 | . . . . . . . 1 . . . 1 2 . . . . . . 2 1 2 . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 18424 | . 37 27 15 84 44 . 91 . . . 65 290 289 49 . . . . 855 277 48 49 237 1041 1572 2074 1081 505 9120 574 Projectiles 18274 | . 37 19 . 6 . . 91 . . . 65 290 289 49 . . . . 855 272 48 49 237 1041 1572 2074 1081 505 9120 574 Explosions 101 | . . 8 15 78 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 49 | . . . . . 44 . . . . . . . . . . . . . . 5 . . . . . . . . . . Knockbacks 127 | . . 1 . . . . 9 . . . . 16 1 . . . . . 6 3 . 4 4 22 21 11 5 . 24 . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 119 | . . . . . . . 9 . . . . 15 1 . . . . . 5 3 . 4 4 20 18 11 5 . 24 . Secondary 7 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 2 3 . . . . . Self-Inflicted Damage 465 | . . . . 240 . . . . . . . . . . . . . . 104 . . . . 121 . . . . . . Shots 6 | . . . . 3 . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Rammed 11 | 1 3 2 . . 2 . . . . . . 1 . . . . . . . . . . . . 2 . . . . . Targets Rammed 23 | 1 3 2 . . 3 . 5 . . . . 1 . . . . . . . 6 . . . . 2 . . . . . Kicked 11 | . . . . . . . 5 . . . . . . . . . . . . 6 . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 627 | 60 333 366 39 627 194 260 231 66 246 . 284 458 358 467 179 195 219 251 197 175 157 180 232 414 244 188 132 . 188 . Average Temperature 113 | 30 108 186 19 192 71 101 50 43 102 . 99 112 100 168 90 117 116 103 61 63 66 62 92 99 88 79 35 . 69 . Received Heat Transfer 2604 | . 192 108 9 1089 27 9 180 . . . 60 394 60 . . 9 . . 18 18 30 34 37 209 . 52 . 4 65 . Effects 44 | . 2 3 . 31 . . 1 . . . . 1 . 3 . . . . . . . . . 1 2 . . . . . Shutdowns 3 | . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Energy Bleed 8 | . 1 . . 5 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Interference 16 | . 1 3 . 8 . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . Matter Decay 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Longest Duration 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . . . . . 6 . . . . 1 . . . . . . . . . . . 2 3 . . 2 . . Impact Corruptions 6 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 3 . . . . . Robots Melted 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 13 | . 2 2 . 3 . 1 . . . . . . 1 1 . . . . . . . . . . . . . 1 2 . Heat Transferred 11769 | 225 1801 407 111 4772 . . . . . . . . 50 259 . . . . 150 . . . . . . . 629 296 2774 295 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Maximum Alert Level 2 | . . . . 2 1 . . . . . . 2 . . . . . . 1 . . . . 2 2 2 1 1 1 . Low Security (%) 65 | 100 100 100 . 56 21 100 100 . . . . 3 . . . . 100 100 78 . . . . 34 . 28 62 33 86 . Level 1 25 | . . . . 8 78 . . . . . . 58 . . . . . . 21 . . . . 48 61 57 37 66 13 . Level 2 8 | . . . . 35 . . . . . . . 38 . . . . . . . . . . . 16 38 14 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 635 | 10 125 92 . 635 384 125 103 . . . . 600 . . . . 17 6 267 . . . . 534 555 446 309 365 284 . Initial 600 | . . 9 . . 218 101 . . . . . 600 . . . . . . . . . . . 6 291 312 249 68 176 . Average 158 | 1 25 26 . 244 260 9 34 . . . . 367 . . . . 1 . 103 . . . . 247 372 260 148 220 212 . Influence Increases 10835 | 30 385 196 90 1560 1060 145 712 . . . 40 1260 50 160 5 20 32 12 589 155 230 257 35 786 684 873 560 503 406 . Destroy 0b10 Robot/C 5160 | . 240 140 80 920 400 80 360 . . . 20 300 20 40 . 20 . . 140 140 80 200 20 360 420 500 240 200 240 . Destroy 0b10 Robot/NC 500 | 30 40 . . 130 65 5 30 . . . 10 10 20 . 5 . 5 . 65 5 . 10 . 35 10 10 . 5 10 . Destroy Leader 1194 | . 60 30 10 260 154 . 96 . . . 10 72 10 . . . 2 . 60 10 . . . 94 50 92 80 62 42 . Allied During Kill 446 | . . . . . 273 7 21 . . . . . . . . . . . . . . 47 . . . . . 98 . . Successful Hack 164 | . 14 . . 20 53 31 34 . . . . . . . . . . . 7 . . . . . 5 . . . . . Disable Machine 855 | . 15 . . 75 90 15 120 . . . . 60 . . . . . . 90 . . . . 45 75 30 150 60 30 . Destroy Structure 1196 | . 1 26 . 65 25 7 21 . . . . 158 . . . . 10 12 212 . . . . 162 94 211 75 78 39 . Advance Influence 600 | . . . . . . . . . . . . 600 . . . . . . . . . . . . . . . . . . Partial Spotted 45 | . . . . . . . . . . . . . . . . . . . 15 . . . . . . 15 15 . . . Lose Combat Pursuer 675 | . 15 . . 90 . . 30 . . . . 60 . 120 . . 15 . . . 150 . 15 90 30 15 . . 45 . Influence Decreases 10597 | 30 361 192 118 1043 1317 405 702 10 . . 40 704 606 90 75 20 32 12 328 376 253 232 66 279 647 985 888 341 445 . Entered New Map 1751 | . . 15 16 . 299 159 . 4 . . . . 206 . 70 . . . . 98 8 17 42 5 227 243 194 47 101 . Time Decay 7062 | 30 341 177 102 601 598 220 482 6 . . 40 464 400 90 5 20 32 6 328 278 235 115 24 264 410 622 544 294 334 . Search Patrol Dispatched 200 | . . . . . . . . . . . . 200 . . . . . . . . . . . . . . . . . . Lost Part 296 | . 20 . . 190 . . 10 . . . . 40 . . . . . 6 . . 10 . . 10 . . . . 10 . Lost Ally 495 | . . . . . 120 26 119 . . . . . . . . . . . . . . 100 . . 10 120 . . . . Purge Threat 793 | . . . . 252 300 . 91 . . . . . . . . . . . . . . . . . . . 150 . . . Squads Dispatched 52 | . 2 . . 10 1 . 6 . . . . 7 . 1 . . . . 4 . 1 . . 6 5 1 1 4 3 . Investigation 5 | . 1 . . 2 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Extermination 19 | . . . . . . . 4 . . . . 2 . . . . . . 3 . . . . 1 3 . 1 3 2 . Reinforcement 17 | . 1 . . 4 . . 2 . . . . 5 . . . . . . . . . . . 1 2 1 . 1 . . Assault 4 | . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . Garrison 7 | . . . . 3 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Distress Signals 25 | . 1 . . 3 5 2 2 . . . . . . . . . 1 . . . . 1 . 1 2 5 . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 425 | . 19 23 5 59 24 8 20 . . . 4 27 1 5 . 1 1 6 10 6 10 54 2 25 34 42 14 6 14 5 Peak Tracking Total 13 | . 5 13 3 4 4 2 4 . . . 1 8 1 9 . 1 2 6 2 2 9 11 2 7 6 12 4 3 5 4 Tactical Retreats 31 | . 1 . . 4 . . 2 . . . . 3 . 2 . . 1 . . . 5 . 1 4 2 3 . . 3 . Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Traps Triggered 19 | . 2 . . . 3 . 3 . . . . 2 . . . . 1 . 1 . . 1 . 2 . . . . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Machines Disabled 63 | . 1 . . 5 6 1 8 . . . . 4 . . . . . . 6 . 1 . . 3 7 3 10 4 4 . Max in Single Turn 3 | . 1 . . 3 1 1 1 . . . . 2 . . . . . . 2 . 1 . . 1 2 1 1 1 1 . Garrison Access 5 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Machines Accessed 103 | . 9 . . 13 17 13 11 1 1 3 . 3 1 . 4 . 3 . 1 . 1 1 . 5 7 1 6 . 2 . Terminals 59 | . 7 . . 8 14 5 6 . . . . 3 . . . . 1 . . . . . . 2 6 . 5 . 2 . Fabricators 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . Repair Stations 4 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 14 | . 1 . . 1 1 7 3 . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 4 | . . . . 2 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 1 . 1 . . . . . . . . . . . . . . . . 1 1 1 . . . . Total Hacks 276 | . 34 . . 46 45 28 31 1 1 23 . 5 1 . 16 . 4 . 4 . 1 1 . 8 14 1 10 . 2 . Successful 168 | . 21 . . 36 29 14 13 1 1 23 . . 1 . 16 . . . 3 . 1 1 . 1 5 . 2 . . . Failed 107 | . 13 . . 10 15 14 18 . . . . 5 . . . . 4 . 1 . . . . 7 9 1 8 . 2 . Catastrophic 24 | . 3 . . 1 1 4 4 . . . . . . . . . 1 . . . . . . 1 4 1 3 . 1 . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 90 | . 19 . . 13 24 7 8 . . . . 1 . . . . . . 1 . . 1 . 1 9 . 4 . 2 . Terminals 158 | . 27 . . 28 40 14 17 . . . . 5 . . . . 1 . . . . . . 2 13 . 9 . 2 . Fabricators 8 | . . . . . . . . . . . . . . . . . . . 4 . . . . 4 . . . . . . Repair Stations 11 | . 6 . . 2 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 24 | . 1 . . 1 1 12 8 . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 18 | . . . . 12 . . 4 . . . . . . . . . 2 . . . . . . . . . . . . . Garrison Access 11 | . . . . 3 2 . 2 . . . . . . . . . . . . . . . . 2 1 1 . . . . Terminal Hacks 97 | . 6 . . 12 17 6 8 1 1 23 . . 1 . 16 . . . . . 1 1 . . 2 . 2 . . . Record 11 | . . . . . . . . . . 6 . . . . 5 . . . . . . . . . . . . . . . Part Schematic 17 | . . . . . 3 3 . . . 8 . . . . 3 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 . . 1 . . 2 . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 16 | . 4 . . 1 2 1 1 . . 3 . . . . 4 . . . . . . . . . . . . . . . Open Door 10 | . . . . . 5 . . 1 1 . . . 1 . . . . . . . 1 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Unreport Threat 7 | . . . . 3 2 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 3 | . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 10 | . 6 . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 5 | . 3 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 5 | . 3 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . . 1 . 6 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 8 | . . . . 1 . 6 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . . 12 . . 3 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 6 | . . . . 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Analyze 8 | . . . . 7 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . Seal Access 4 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . Unauthorized Hacks 31 | . 8 . . 9 9 2 . . . . . . . . . . . . 1 . . . . . 2 . . . . . Terminals 27 | . 8 . . 9 8 . . . . . . . . . . . . . . . . . . . 2 . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Botnet 8 | . 2 . . 2 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . Operators 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 16 | . 5 . . 6 5 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 76 | . 9 . . 12 13 9 8 . . . . 3 . . . . 3 . 1 . . . . 4 5 1 6 . 2 . Full Trace Events 3 | . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . 3 3 3 1 . . 8 . . . . 3 . . . . . . . . . 2 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 25 | . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 3 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Time 192 | . 128 . . 26 38 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . . . . 10 . 10 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 23 | . . . . . . 18 . . . . . . . . . . . . . . . 5 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Total Allies 46 | . . . . . 10 18 . . . . . . . . . . . . . . . 6 . . 1 5 . 3 3 . Largest Group 14 | . . . . . 10 14 14 . . . . . . . . . . . . . . 5 . . 1 5 . 3 . . Highest-Rated Group 746 | . . . . . 173 172 172 . . . . . . . . . . . . . . 270 . . 26 746 . 379 . . Highest-Rated Ally 369 | . . . . . 29 27 27 . . . . . . . . . . . . . . 75 . . 26 369 . 135 . . Total Orders 32 | . . . . . 3 5 3 . . . . . . . . . . . . . . 2 1 6 10 2 . . . . STAY 7 | . . . . . 2 1 . . . . . . . . . . . . . . . 1 . . 3 . . . . . ROAM 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 7 | . . . . . 1 2 2 . . . . . . . . . . . . . . 1 . . 1 . . . . . AID 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . RETURN 14 | . . . . . . . . . . . . . . . . . . . . . . . 1 5 6 2 . . . . Ally Attacks 334 | . . . . . 135 33 28 . . . . . . . . . . . . . . 33 . . . 56 . 47 2 . Total Damage 7225 | . . . . . 1640 535 349 . . . . . . . . . . . . . . 1293 . . . 1562 . 1846 . . Kills 34 | . . . . . 18 3 3 . . . . . . . . . . . . . . 3 . . . 2 . 5 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Active Infowar (turns) 29254 | 39 1753 677 616 1351 1910 583 2531 817 929 195 852 1035 2083 1293 278 308 295 145 998 514 743 1533 1084 686 989 2101 1831 659 426 . Optics 15133 | . . . . . . . 2507 817 929 195 852 1035 . . . . . . . . . 1056 1084 686 955 2101 1831 659 426 . Sensors 17929 | . . . . . . . 944 816 929 193 748 775 2083 1293 278 308 295 145 880 489 743 809 1043 380 771 1823 1664 513 7 . Terrain 1568 | . . . . . . . . . . . . . . . . . . . . . 86 411 . . . 239 832 . . . Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Seismic 7878 | 39 1753 677 616 1351 1910 583 949 . . . . . . . . . . . . . . . . . . . . . . . Cloaking 3386 | . . . . . . . . . . . . . . . . . . . . . . 5 757 521 453 370 593 498 189 . Jamming 2283 | . . . . . . . . . . . . 44 4 . . . . 2 994 514 725 . . . . . . . . . Robot Analysis Total 8 | . 1 . . 1 . . 2 . . . . . . . 4 . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . . 1 2 . 2 . 1 2 . 1 . . . 1 1 . . . . . . . . . Drone Launches 31 | . . . . . . . . . . . . . . . . . . . . . . . 3 11 11 6 . . . . Drone Recoveries 28 | . . . . . . . . . . . . . . . . . . . . . . . 3 11 10 4 . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Turns Passed 36664 | 149 1891 758 616 2662 1910 2684 2531 817 929 195 852 1177 2134 1307 281 318 295 145 1066 609 743 1533 1084 686 989 2101 1831 659 3693 19 Spaces Moved 20414 | 64 699 294 229 1187 1065 983 1087 313 351 76 269 403 891 830 246 286 252 97 751 536 593 1146 653 343 638 1584 1259 456 2826 7 Core 14 | 10 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5332 | 54 699 294 229 622 1046 655 . . . . . 222 381 . . . . . . . . . 292 103 439 149 8 . 139 . Legs 11184 | . . . . . . . 977 313 351 76 269 181 505 288 . . . . 609 536 593 1146 361 240 199 1435 1251 456 1398 . Wheels 2588 | . . . . 561 19 328 110 . . . . . 5 542 246 286 252 97 142 . . . . . . . . . . . Hover 1296 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1289 7 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 110 95 145 146 257 257 257 257 210 104 104 104 104 104 104 94 94 94 94 94 94 94 94 94 101 61 61 Average Speed 133 | 146 166 240 240 157 144 172 203 257 257 257 257 240 201 104 104 104 104 104 108 94 94 94 94 94 94 95 102 101 86 61 Slowest Speed 950 | 160 240 240 240 950 305 193 257 257 257 257 257 257 218 104 104 104 104 104 115 94 94 132 94 94 94 132 185 101 181 61 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 56 | . . . . . . . 2 . 2 . . . . 1 . . . 13 4 . 4 . . 2 . 7 . 13 8 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 53 | 4 93 60 12 92 88 92 26 72 62 73 43 12 63 61 60 46 8 83 12 71 59 89 72 15 70 52 79 16 65 2 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 11 | . 2 . . 1 2 . . 1 . 1 . . . . 3 . . . . 1 . . . . . . . . . . Known Exits Taken 23 | . 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 5 | 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Scrap Searched 17 | . . 1 . . . . . . 1 . 1 . 3 3 . 1 . . . 3 3 . 1 . . . . . . . Spaces Dug 364 | . 1 8 5 9 12 6 4 1 5 . 8 42 8 8 . . 3 10 24 1 5 3 46 31 20 39 20 31 14 . Terrain Destroyed 940 | . 1 33 10 81 16 7 26 1 13 . 33 95 40 23 . 1 5 21 130 12 21 11 54 81 42 71 29 44 37 2 Melee 28 | . 1 . . 9 12 6 . . . . . . . . . . . . . . . . . . . . . . . . Projectile 687 | . . 1 . 1 . 1 26 1 13 . 33 64 40 23 . 1 5 21 72 12 21 11 54 62 42 71 29 44 37 2 AOE 225 | . . 32 10 71 4 . . . . . . 31 . . . . . . 58 . . . . 19 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Ac0 Total 28382 | 92 1334 321 287 1672 1336 1938 1317 326 367 76 382 548 1186 1245 274 304 286 130 928 618 759 1572 1092 625 945 2077 1732 606 3986 21 Wait 5212 | . 541 6 47 169 114 774 60 7 3 . 55 39 214 382 2 13 10 18 61 48 136 241 394 164 144 303 327 52 888 . Move 20383 | 63 698 293 228 1186 1064 982 1086 312 350 75 268 402 890 829 245 285 252 95 750 535 591 1145 652 342 638 1583 1258 455 2825 6 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 303 | 6 20 . 3 37 29 13 22 2 . . . 5 10 1 8 1 8 2 18 . 5 30 3 10 8 8 16 11 27 . Fast Attach 80 | 6 5 . . 23 10 3 5 . . . . . 1 . 5 . . 1 2 1 . . . 1 5 3 8 1 . . Attach 102 | 1 1 . . 21 5 4 4 . . . . 2 2 . 1 . 1 . 1 . . 5 3 4 2 10 11 12 11 1 Detach 22 | . . . . 2 . 3 2 . . . . . 1 . . . . . . . . . . . 2 6 4 2 . . Swap 309 | . 10 8 2 43 21 9 10 2 1 1 5 14 6 . . 2 1 . 16 9 2 14 3 15 47 27 20 7 13 1 Drop 306 | 1 9 . 1 42 34 28 20 2 . . 2 4 7 1 12 1 9 1 6 . 2 31 3 4 16 13 19 10 28 . Fire 1420 | 14 46 12 6 138 31 20 103 1 13 . 52 81 55 32 1 2 5 12 72 19 22 38 34 85 79 124 69 56 185 13 Melee 65 | . 1 . . 11 25 28 . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 11 | . . . . . . . 5 . . . . . . . . . . . . 6 . . . . . . . . . . Crush 11 | 1 3 2 . . 3 . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 3 . . . . . Rewire 153 | . . . . . . 74 . . . . . . . . . . . . 2 . . 68 . . . . . . 9 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / Ext) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 2 exits: [Acc] / *Qua) -2/Quarantine -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 150 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 8) 832 | -10/Materials | Discovered new exit (range 16) 1082 | -10/Materials | Build established: Scavenger-Mutant 1114 | -10/Materials | Discovered new exit (range 4) 1317 | -10/Materials | Learned 2 Mines zone layouts 1359 | -10/Materials | Identified exit to Materials 1359 | -10/Materials | Identified exit to Mines 1409 | -10/Materials | Learned Storage stockpile data 1438 | -10/Materials | Learned 2 Mines zone layouts 1478 | -10/Materials | Learned Storage terminal intel 1574 | -10/Materials | Core integrity fell below 50% 1652 | -10/Materials | Repaired Lgt. Treads 1704 | -10/Materials | Repaired Adv. Beam Cannon 1756 | -10/Materials | Repaired Adv. Beam Cannon 2041 | -10/Materials | Entered Mines 2042 | -10/Mines | Identified exit to Subcaves 2083 | -10/Mines | Met a Derelict bent on vengeance 2236 | -10/Mines | Assembled infested the area 2241 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2694 | -10/Mines | Discovered exit to Materials (range 11) 2696 | -10/Mines | Found a hidden stash of uninstalled traps 2786 | -10/Mines | Core integrity fell below 20% 2799 | -10/Mines | Entered Subcaves 2885 | -10/Subcaves | Discovered new exit (range 6) 3045 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 3045 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3109 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3136 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3415 | -10/Subcaves | Entered Materials 3415 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3532 | -8/Materials | Discovered new exit (range 11) 3695 | -8/Materials | Lost 3 parts (1p2n) 3768 | -8/Materials | Found Prototype Device 4033 | -8/Materials | Identified exit to Storage 4033 | -8/Materials | Discovered new exit (range 18) 4077 | -8/Materials | Repaired Hcp. Storage Unit 4363 | -8/Materials | Build established: Scavenger-Gunner 4869 | -8/Materials | Garrison activated, responded to threat 4993 | -8/Materials | Core integrity fell below 50% 5279 | -8/Materials | Discovered new exit (range 9) 5301 | -8/Materials | Lost 3 parts (3n) 5736 | -8/Materials | Identified Active Sensor Suite 5743 | -8/Materials | Learned location of 1 exit from Storage 5755 | -8/Materials | Discovered new exit (range 15) 5766 | -8/Materials | Build established: Scavenger-Mutant 5776 | -8/Materials | Learned Storage machine intel 5798 | -8/Materials | Learned Storage terminal intel 5808 | -8/Materials | Learned location of 2 exits from Factory 5815 | -8/Materials | First assault squad dispatched 5836 | -8/Materials | Learned location of 3 exits from Factory 6077 | -8/Materials | Entered Storage 6078 | -8/Storage | Identified exit to Factory 6080 | -8/Storage | Loaded intel: 56 machine locations 6081 | -8/Storage | Loaded intel: 18 terminal locations 6085 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6521 | -8/Storage | Found Prototype Launcher 6521 | -8/Storage | Identified Gui. Missile Launcher 6698 | -8/Storage | Used back door to open Recycling access 6698 | -8/Storage | Discovered new exit (range 5) 6718 | -8/Storage | Garrison activated, responded to threat 6769 | -8/Storage | Build established: Commander-Gunner 6786 | -8/Storage | Central database locked down 6856 | -8/Storage | Learned 4 Recycling zone layouts 6923 | -8/Storage | Core integrity fell below 20% 6966 | -8/Storage | Learned location of 1 exit from Recycling 6992 | -8/Storage | Lost 4 allies 7009 | -8/Storage | Learned location of 2 exits from Lower Caves 7043 | -8/Storage | Learned location of Recycling (-8) 7068 | -8/Storage | Learned location of 1 exit from Storage 7105 | -8/Storage | Learned 2 Lower Caves zone layouts 7470 | -8/Storage | Learned location of Armory (-3) 7512 | -8/Storage | Build established: Gunner 7883 | -8/Storage | Repaired Scythe 7939 | -8/Storage | Met 01-MTF 7987 | -8/Storage | Entered Recycling 7987 | -8/Recycling | Accompanied by 4 allies (01-MTF) 7988 | -8/Recycling | Identified exit to Factory 8105 | -8/Recycling | Found Prototype Energy Gun 8105 | -8/Recycling | Identified 01-MTF's Shockpuncher 8113 | -8/Recycling | Found Prototype Device 8113 | -8/Recycling | Identified 01-MTF's Autohacker 8369 | -8/Recycling | Lost 5 allies 8648 | -8/Recycling | Entered Scraplab 8678 | -8/Recycling | Found Prototype Device 8678 | -8/Recycling | Identified Scrap Engine 8890 | -8/Recycling | Build established: Commander-Mutant 9251 | -8/Recycling | Build established: Commander-Construct 10671 | -8/Recycling | Entered Factory 10671 | -6/Factory | Accompanied by 14 allies 10671 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 10672 | -6/Factory | Identified exit to Lower Caves 10673 | -6/Factory | Identified exit to Factory 10843 | -6/Factory | Lost 5 allies 11298 | -6/Factory | Lost 4 allies 11572 | -6/Factory | Build established: Construct 13202 | -6/Factory | Entered Lower Caves 13203 | -6/Lower Caves | Identified exit to Lower Caves 13709 | -6/Lower Caves | Encountered a Warlord checkpoint 14019 | -6/Lower Caves | Entered another Lower Caves area 14020 | -6/Lower Caves | Encountered a Warlord checkpoint 14020 | -6/Lower Caves | Identified exit to Data Miner 14118 | -6/Lower Caves | Discovered exit to Factory (range 14) 14370 | -6/Lower Caves | Learned location of 1 exit from Factory 14378 | -6/Lower Caves | Learned location of 1 exit from Factory 14948 | -6/Lower Caves | Entered Data Miner 14948 | -6/Data Miner | Discovered new exit (range 7) 14982 | -6/Data Miner | Met Data Miner 15062 | -6/Data Miner | Learned location of Section 7 (-2) 15062 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15085 | -6/Data Miner | Received God Mode back door access code from Data Miner 15139 | -6/Data Miner | Identified exit to Proximity Caves 15143 | -6/Data Miner | Entered Proximity Caves 15185 | -5/Proximity Caves | Learned Factory garrison access intel 15213 | -5/Proximity Caves | Spotted B-75 Beast 15244 | -5/Proximity Caves | Destroyed B-75 Beast 15274 | -5/Proximity Caves | Spotter reported a threat 15327 | -5/Proximity Caves | Spotter reported a threat 15380 | -5/Proximity Caves | Spotter reported a threat 15403 | -5/Proximity Caves | Spotter reported a threat 15454 | -5/Proximity Caves | Learned Factory stockpile data 15955 | -5/Proximity Caves | Discovered exit to Factory (range 5) 15995 | -5/Proximity Caves | Entered Factory 15995 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15996 | -5/Factory | Identified exit to Factory 15996 | -5/Factory | Identified exit to Upper Caves 15998 | -5/Factory | Loaded intel: 1 garrison access location 16295 | -5/Factory | Search patrols dispatched 16595 | -5/Factory | Search patrols dispatched 17063 | -5/Factory | Destroyed 9 combat bots 17172 | -5/Factory | Entered Upper Caves 17195 | -5/Upper Caves | Spotted B-75 Beast 17258 | -5/Upper Caves | Destroyed B-75 Beast 17671 | -5/Upper Caves | Identified exit to Upper Caves 18657 | -5/Upper Caves | Found Botcube 19306 | -5/Upper Caves | Entered another Upper Caves area 19345 | -5/Upper Caves | Discovered exit to Factory (range 13) 19350 | -5/Upper Caves | Learned 8 Factory zone layouts 19788 | -5/Upper Caves | Encountered a Warlord checkpoint 19794 | -5/Upper Caves | Discovered new exit (range 15) 19854 | -5/Upper Caves | Identified exit to Zhirov 20246 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20401 | -5/Upper Caves | Learned Factory non-interactive machine intel 20613 | -5/Upper Caves | Entered Zhirov 20613 | -5/Zhirov | Discovered new exit (range 3) 20632 | -5/Zhirov | Met Zhirov 20656 | -5/Zhirov | Learned location of Quarantine (-2) 20656 | -5/Zhirov | Learned location of Testing (-3) 20656 | -5/Zhirov | Learned location of Command (-1) 20662 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20680 | -5/Zhirov | Found Alien Artifact 20680 | -5/Zhirov | Identified Integrated Reactor 20680 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20778 | -5/Zhirov | Found Alien Artifact 20893 | -5/Zhirov | Identified exit to Proximity Caves 20894 | -5/Zhirov | Entered Proximity Caves 21088 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21161 | -4/Proximity Caves | Discovered exit to Factory (range 14) 21212 | -4/Proximity Caves | Entered Factory 21212 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21213 | -4/Factory | Identified exit to Extension 21213 | -4/Factory | Identified exit to Research 21214 | -4/Factory | Loaded intel: 195 non-interactive machine locations 21415 | -4/Factory | Discovered exit to Research (range 6) 21507 | -4/Factory | Sucked down chute 21507 | -4/Factory | Entered Waste 21515 | -4/Waste | Spotted C-40 Crusher 21522 | -4/Waste | EMP discharged 21540 | -4/Waste | Spotted C-40 Crusher 21543 | -4/Waste | Spotted C-40 Crusher 21569 | -4/Waste | Crushed by Compactor (1 part destroyed) 21590 | -4/Waste | Spotted C-40 Crusher 21606 | -4/Waste | Crushed by falling debris 21618 | -4/Waste | Spotted C-40 Crusher 21622 | -4/Waste | EMP discharged 21622 | -4/Waste | System corruption reached 10% 21637 | -4/Waste | Spotted C-40 Crusher 21639 | -4/Waste | Discovered new exit (range 10) 21650 | -4/Waste | Identified exit to Factory 21652 | -4/Waste | Entered Factory 21932 | -4/Factory | Discovered new exit (range 7) 21939 | -4/Factory | Identified exit to Upper Caves 22050 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 22718 | -4/Factory | Entered Upper Caves 23041 | -4/Upper Caves | Found DCF Scrap (13 items) 23313 | -4/Upper Caves | Discovered new exit (range 5) 23317 | -4/Upper Caves | Identified exit to Upper Caves 23327 | -4/Upper Caves | Entered another Upper Caves area 23350 | -4/Upper Caves | Discovered exit to Research (range 10) 23403 | -4/Upper Caves | Learned Research security intel 23449 | -4/Upper Caves | Found Alien Artifact 23595 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 23929 | -4/Upper Caves | Discovered new exit (range 5) 24052 | -4/Upper Caves | Crushed by falling debris 24069 | -4/Upper Caves | Identified exit to Warlord 24070 | -4/Upper Caves | Entered Warlord 24103 | -4/Warlord | System corruption cleaned by Quarantine Array 24533 | -4/Warlord | Opened Warlord's prototype stash 24539 | -4/Warlord | Found Prototype Device 24539 | -4/Warlord | Identified Exp. Cloaking Device 24547 | -4/Warlord | Found Prototype Processor 24547 | -4/Warlord | Identified Spectral Analyzer 24549 | -4/Warlord | Found Prototype Device 24549 | -4/Warlord | Identified Thermal Barrier 24559 | -4/Warlord | Found Prototype Reactor 24572 | -4/Warlord | Build established: Commander-Construct 24630 | -4/Warlord | Warlord's base attacked by MAIN.C 24677 | -4/Warlord | Found Prototype Energy Gun 24679 | -4/Warlord | Found Prototype Energy Gun 24683 | -4/Warlord | Found Prototype Energy Cannon 24686 | -4/Warlord | Found Prototype Energy Cannon 24839 | -4/Warlord | Lost 7 allies 24852 | -4/Warlord | Spotted B-90 Cyclops 24857 | -4/Warlord | Spotted B-86 Titan 24950 | -4/Warlord | Spotted B-86 Titan 24955 | -4/Warlord | Spotted B-90 Cyclops 24973 | -4/Warlord | Found Prototype Ballistic Cannon 24980 | -4/Warlord | Warlord forces counterattacked 25024 | -4/Warlord | Lost 8 allies 25093 | -4/Warlord | Spotted B-86 Titan 25095 | -4/Warlord | Spotted B-90 Cyclops 25114 | -4/Warlord | Destroyed B-90 Cyclops 25130 | -4/Warlord | Spotted B-90 Cyclops 25130 | -4/Warlord | Spotted B-86 Titan 25131 | -4/Warlord | Spotted B-90 Cyclops 25169 | -4/Warlord | Allies destroyed B-90 Cyclops 25170 | -4/Warlord | Allies destroyed B-86 Titan 25180 | -4/Warlord | Destroyed B-90 Cyclops 25212 | -4/Warlord | Botcube activated 25228 | -4/Warlord | Botcube completed mutation into treaded form, armed with 1 cannon. 25234 | -4/Warlord | Lost 7 allies 25305 | -4/Warlord | Warlord base infiltrated, sounded retreat 25310 | -4/Warlord | Met Warlord 25412 | -4/Warlord | Spotted Striker 25421 | -4/Warlord | Build established: Construct 25496 | -4/Warlord | Spotted Striker 25513 | -4/Warlord | Spotted B-90 Cyclops 25567 | -4/Warlord | Discovered new exit (range 12) 25575 | -4/Warlord | Identified exit to Proximity Caves 25603 | -4/Warlord | Entered Proximity Caves 26530 | -3/Proximity Caves | Spotted B-86 Titan 26675 | -3/Proximity Caves | Discovered exit to Research (range 10) 26687 | -3/Proximity Caves | Entered Research 26687 | -3/Research | Evolved 2 slots: Power x1, Utility x1 26892 | -3/Research | Garrison activated, responded to threat 26963 | -3/Research | Destroyed 8 combat bots 27246 | -3/Research | Discovered new exit (range 22) 27315 | -3/Research | Discovered new exit (range 19) 27343 | -3/Research | Identified exit to Research 27365 | -3/Research | Identified exit to Testing 27373 | -3/Research | Entered Testing 27590 | -3/Testing | Found Prototype Device 27590 | -3/Testing | Identified Exp. Shield Generator 27634 | -3/Testing | Spotted Striker 27722 | -3/Testing | Spotted Striker 27859 | -3/Testing | Destroyed Striker 27863 | -3/Testing | Destroyed Striker 27865 | -3/Testing | Spotted Alpha 7 27868 | -3/Testing | Destroyed Alpha 7 27894 | -3/Testing | Found Prototype Processor 27894 | -3/Testing | Identified Exp. Target Analyzer 27897 | -3/Testing | Found Prototype Processor 27897 | -3/Testing | Identified Exp. Targeting Computer 27920 | -3/Testing | Stole the SGEMP Prototype 28136 | -3/Testing | Discovered exit to Research (range 15) 28157 | -3/Testing | Found Prototype Device 28157 | -3/Testing | Identified 2N-1CE's Frost Array 28220 | -3/Testing | Found Prototype Protection 28240 | -3/Testing | Found Prototype Processor 28240 | -3/Testing | Identified Exp. Signal Interpreter 28350 | -3/Testing | P-80 Master assimilated allied Administrator 8a 28353 | -3/Testing | System corruption reached 10% 28353 | -3/Testing | Scanned by Researcher 28362 | -3/Testing | Entered Research 28362 | -2/Research | Warlord forces began assault on 0b10 28362 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 28362 | -2/Research | Identified Vortex Cannon (x2) 28364 | -2/Research | Identified Hvy. Regenerative Plating 28472 | -2/Research | Research machine network offline 28691 | -2/Research | Met up with Warlord 28826 | -2/Research | Took control of God Mode 28826 | -2/Research | Attacked by Warlord forces 28827 | -2/Research | Spotted KB-DO9(g) 28827 | -2/Research | Spotted ZU-JXC(K) 28827 | -2/Research | Spotted 4D-BO8(K) 28827 | -2/Research | Spotted 99-1BO(B) 28827 | -2/Research | Spotted Z1-HGF(B) 28827 | -2/Research | Attacked by Warlord 28846 | -2/Research | Borebot progress halted 28855 | -2/Research | Destroyed 99-1BO(B) 28857 | -2/Research | Allies destroyed KB-DO9(g) 28870 | -2/Research | Spotted AO-C15(B) 28870 | -2/Research | Spotted L0-FVA(B) 28870 | -2/Research | Spotted E1-2GO(g) 28875 | -2/Research | Destroyed Warlord 28877 | -2/Research | Warlord destroyed during the assault 28909 | -2/Research | Borebot progress halted 28918 | -2/Research | Lost 5 allies 29064 | -2/Research | Spotted B-90 Cyclops 29095 | -2/Research | Borebot progress halted 29115 | -2/Research | Spotted TM-5VW(L) 29522 | -2/Research | Spotted Striker 30295 | -2/Research | Spotted Executioner 30408 | -2/Research | Discovered new exit (range 7) 30417 | -2/Research | Identified exit to Quarantine 30428 | -2/Research | Discovered new exit (range 20) 30454 | -2/Research | Found Quantum Capacitor 30463 | -2/Research | Entered Quarantine 30771 | -2/Quarantine | Cryocooling Duct disabled 30786 | -2/Quarantine | Ambient heat levels rising (+20) 30786 | -2/Quarantine | Non-combat units ordered to evacuate 30806 | -2/Quarantine | Found Alien Artifact 30806 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 30806 | -2/Quarantine | Warped through subspace 30855 | -2/Quarantine | Cryocooling Duct disabled 30857 | -2/Quarantine | Cryocooling Duct disabled 30870 | -2/Quarantine | Ambient heat levels rising (+20) 30870 | -2/Quarantine | Combat units ordered to evacuate 30872 | -2/Quarantine | Ambient heat levels rising (+20) 30934 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 30936 | -2/Quarantine | Identified Vortex Rifle 30943 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 30970 | -2/Quarantine | Quarantine Guard activated 31051 | -2/Quarantine | Spotted Quarantine Guard 31104 | -2/Quarantine | Found Alien Artifact 31104 | -2/Quarantine | Identified Phase Redirector 31121 | -2/Quarantine | Found Alien Artifact 31121 | -2/Quarantine | Identified Phase Armor 31315 | -2/Quarantine | Spotted Quarantine Guard 31413 | -2/Quarantine | Spotted Quarantine Guard 31428 | -2/Quarantine | Discovered new exit (range 23) 31428 | -2/Quarantine | Spotted Quarantine Guard 31498 | -2/Quarantine | Spotted Quarantine Guard 31530 | -2/Quarantine | Spotted Quarantine Guard 31583 | -2/Quarantine | Identified Dimensional Node Initializer 31583 | -2/Quarantine | Initialized slip node 31602 | -2/Quarantine | Spotted Quarantine Guard 31612 | -2/Quarantine | Destroyed Quarantine Guard 31615 | -2/Quarantine | Spotted Quarantine Guard 31633 | -2/Quarantine | Destroyed Quarantine Guard 31647 | -2/Quarantine | Found Alien Artifact 31655 | -2/Quarantine | Destroyed Quarantine Guard 31754 | -2/Quarantine | Identified Subatomic Replicator 31754 | -2/Quarantine | Used Subatomic Replicator to replicate Sigix Corpse 31762 | -2/Quarantine | Found Sigix Corpse 31768 | -2/Quarantine | Found Sigix Corpse 31793 | -2/Quarantine | Destroyed Quarantine Guard 31910 | -2/Quarantine | Destroyed Quarantine Guard 32030 | -2/Quarantine | Spotted Quarantine Guard 32032 | -2/Quarantine | Spotted Quarantine Guard 32294 | -2/Quarantine | Entered Access 32294 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 32295 | -1/Access | Delivered the SGEMP Prototype to Zhirov 32295 | -1/Access | Zhirov transferred Access data 32296 | -1/Access | Loaded intel: 135 machine locations 32296 | -1/Access | Loaded intel: 107 trap records 32296 | -1/Access | Identified exit to Surface 32296 | -1/Access | Discovered exit to Surface (range 170) 32296 | -1/Access | Identified exit to Command 32296 | -1/Access | Discovered exit to Command (range 248) 32587 | -1/Access | Build established: Generator-Construct 32591 | -1/Access | Zhirov warped through subspace 32953 | -1/Access | Entered Command 33010 | -1/Command | Spotted B-99 Colossus 33039 | -1/Command | Destroyed B-99 Colossus 33398 | -1/Command | Spotted M Guard 33399 | -1/Command | Spotted M Guard 33399 | -1/Command | Spotted Combat Programmer 33399 | -1/Command | Spotted Combat Programmer 33419 | -1/Command | Destroyed Combat Programmer 33434 | -1/Command | Destroyed Combat Programmer 33444 | -1/Command | Destroyed M Guard 33456 | -1/Command | Destroyed M Guard 33456 | -1/Command | All MAIN.C guards destroyed 33700 | -1/Command | Met MAIN.C 33703 | -1/Command | System corruption reached 10% 33708 | -1/Command | Destroyed MAIN.C Shell 33711 | -1/Command | MAIN.C activated Command garrisons 33713 | -1/Command | 0b10 Conduit disabled 33716 | -1/Command | Zhirov arrived to use SGEMP to disable MAIN.C 33820 | -1/Command | Identified Vortex Chain Reactor 33820 | -1/Command | Discovered exit to Surface (range 49) 33820 | -1/Command | Discovered exit to Surface (range 108) 33820 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 34250 | -1/Command | Found Exp. System Purifier 34518 | -1/Command | Found Adv. Particle Accelerator 35525 | -1/Command | Found Quantum Capacitor 36011 | -1/Command | Found Exp. Core Analyzer 36017 | -1/Command | Found Multirail 36025 | -1/Command | Found Exp. Core Analyzer 36422 | -1/Command | Found Multirail 36642 | -1/Command | Warped through subspace to slip node 36642 | -1/Command | Discovered new exit (range 4) 36646 | -1/Command | Entered Access_0 36647 | -1/Access_0 | Met Architect 36653 | -1/Access_0 | Destroyed A8 36658 | -1/Access_0 | Destroyed Architect 36659 | -1/Access_0 | Architect triggered a singularity event 36659 | -1/Access_0 | Warped through subspace to slip node 36659 | -1/Access_0 | Discovered exit to Surface (range 8) 36665 | *** | Escaped singularity! Last Messages --------------- 36653_ A8 destroyed. 36654_ Quantum Shear penetrates Wall. 36654_ Penetrated by Quantum Shear. 36657_ Destroyed Prototype Protection. 36658_ Architect: "If I can't win, no one wins!" [Achievement: The Bigger They Are] [Achievement: Blink Of An Eye] [Achievement: What Happened At The End There] 36658_ Architect destroyed. 36659_ A0_COM: Initiating irreversible singularity event. Goodbye. 36659_ Warped through subspace, drawn to slip node. 36659_ EXIT=FOUND: SURFACE 36660_ A0_COM: 10. 36661_ A0_COM: 9. 36662_ A0_COM: 8. 36663_ A0_COM: 7. 36664_ A0_COM: 6. 36665_ A0_COM: 5. [Achievement: Planet Killer] [Achievement: Undertaker] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 120 Energy Generation 128 Energy Capacity 1446 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Armor Coverage 800 Resistance: TH 50 Point Defense Rating 240 Weapon Cycling 25 Evasion (%) 62 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 10 Core Analysis 6 Recoil Reduction 6 Matter Filtering 50 Particle Charging 50 Offensive Hacking 10 Item Schematics ----------------- Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Weapon Cycler | -8/Materials | Scanalyzed Force Field | -8/Storage | Hacked Hcp. Storage Unit | -8/Storage | Hacked Lyr. Medium Armor Plating | -8/Storage | Hacked Flexi-carbon Leg | -8/Recycling | Hacked Reflective Plating | -8/Recycling | Hacked Imp. Deuterium Engine | -8/Recycling | Hacked Exp. Heat Sink | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Proton Burst Cannon | -3/Testing | Archive Coolant Network | -3/Testing | Archive Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -4/Factory Repaired ---------- Lgt. Treads | 32% | -10/Materials Adv. Beam Cannon | 20% | -10/Materials Adv. Beam Cannon | 41% | -10/Materials Hcp. Storage Unit | 49% | -8/Materials Scythe | 22% | -8/Storage Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- Integrated Reactor High-powered Transdimensional Reconstructor Phase Redirector Phase Armor Dimensional Node Initializer Subatomic Replicator Achievements -------------- Blink Of An Eye Frankenstein Godhack Monstrosity Planet Killer Sorry Old Pal The Bigger They Are This Is My Hole Undertaker What Happened At The End There Challenges ------------ None Game ------ Seed SpliceBehemothDetonator Manual? 0 Play Time 07:06:09 Cumulative 508.5 hours Start 2026.01.16 @ 12:40:02 End 2026.01.17 @ 19:41:49 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 301 Rogue 301 Adventurer 0 Explorer 0 Win Type 6 Total 13 Types 8/0/2/0/0/0/1/2/0/0 Lore% 84 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ea53d3f-e761-49b0-8264-428a131ebdf1