Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 01:40:37

Player: Cracklepappy

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (124)     620
Value Destroyed (2422)     2422
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (428)                428
              TOTAL SCORE: 5610

 Bonus
-------
High Alert Combat Kills    128
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     159/300
Energy                     265/265
System Corruption          5%
Temperature                Cool (0)
Movement                   Treading (240) Ox4
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
                Humpback
                Humpback
>               --- WEAPON (2) -------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (44) ---
          Light Treads
          Light Treads
          Light Treads
        Armored Wheel
         Combat Airjet
         Medium Storage Unit
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
                Modified TNC
          Light Armor Plating
       Improved Light Armor Plating
                Thief Drone Bay (3/3)
                Chronowheel
                Latent Energy Streamer
                Particle Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon
                Rocket Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
        Armored Wheel
>               --- UTILITY ----------
                Humpback
                Humpback
>               --- WEAPON -----------
          Heavy Assault Rifle
                Rocket Launcher
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
         Combat Airjet
         Medium Storage Unit
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
                Modified TNC
          Light Armor Plating
       Improved Light Armor Plating
                Thief Drone Bay
                Chronowheel
                Latent Energy Streamer
                Particle Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Light Cannon
                Mining Laser
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             89   | 7   14  11  35  9   13  
  Power                    8    | 1   1   1   3   .   2   
    Engine                 8    | 1   1   1   3   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 3   3   3   6   1   3   
    Treads                 13   | 1   1   2   6   .   3   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  6    | 2   2   1   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   4   .   6   1   2   
    Device                 .    | .   .   .   .   .   .   
    Storage                9    | 1   4   .   2   .   2   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   .   4   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   48   | 2   6   7   20  7   6   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          31   | 2   5   5   12  4   3   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               11   | .   .   1   6   3   1   
    Special Weapon         4    | .   1   1   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 24   | .   4   4   11  1   4   
  Power                    3    | .   .   1   .   1   1   
  Propulsion               9    | .   2   1   4   .   2   
  Utility                  3    | .   .   .   3   .   .   
  Weapon                   9    | .   2   2   4   .   1   
  Highest Loss Streak      3    | .   2   1   3   1   3   
Average Slot Usage (%)     91   | .   95  99  98  92  61  
  Engine                   11   | .   14  13  11  4   10  
  Treads                   18   | .   14  21  21  15  11  
  Wheel                    5    | .   13  6   .   6   10  
  Storage                  28   | .   24  28  32  33  24  
  Protection               5    | .   .   .   10  11  1   
  Ballistic Gun            18   | .   26  25  20  20  2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             174  | 11  71  75  98  99  174 
  Greatest Support         40   | 26  16  40  40  40  12  
  Greatest Overweight (x)  14   | 1   4   7   4   7   14  
  Average Overweight (x)   4    | .   2   2   1   5   11  
Largest Inventory Capacity 44   | 6   20  20  26  26  44  
  Average Capacity         24   | 5   14  20  23  26  40  
  Most Carried             37   | 6   20  20  26  26  37  
  Average Carried          22   | 4   13  18  23  25  31  
  Final Capacity           44   | 6   20  20  26  26  44  
  Final Carried            27   | 6   20  19  26  26  27  

 Class Distribution 
--------------------
 74% | Hauler-Mutant
 12% | Scavenger-Mutant
 12% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           2934 | 284  345  441  1016 442  406  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3146 | 123  497  708  1722 90   6    
  Parts                    227  | 5    51   40   122  9    .    
Haulers Intercepted        4    | .    2    .    2    .    .    
Recyclers Shooed           5    | 1    .    .    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  104  | .   17  18  43  23  3   
  Melee                    1    | .   .   .   1   .   .   
  Guns                     64   | .   17  18  28  1   .   
  AOE                      39   | .   .   .   14  22  3   
Classes Destroyed          13   | 2   4   1   6   .   .   
  Worker                   2    | .   .   .   2   .   .   
  Builder                  2    | .   .   .   2   .   .   
  Tunneler                 3    | 2   .   .   1   .   .   
  Hauler                   4    | .   2   .   2   .   .   
  Recycler                 2    | 1   .   .   1   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Watcher                  6    | .   2   .   4   .   .   
  Swarmer                  34   | .   13  .   14  7   .   
  Grunt                    38   | .   4   17  17  .   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   10   | .   .   .   10  .   .   
  Assembled                20   | .   .   1   .   16  3   
Best Kill Streak           19   | 1   10  8   9   19  3   
  Combat Bots Only         19   | .   9   8   7   19  3   
Max Kills in Single Turn   5    | 1   2   2   3   5   1   
  Gunslinging              1    | .   1   1   1   .   .   
  Exploded                 5    | .   .   .   3   5   1   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               4844 | .    685  660  1940 674  885  
  Core                     628  | .    133  89   180  111  115  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         55   | 100  .    11   .    .    .    
Volleys Fired              352  | 7    68   70   156  16   35   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  100  | 40   100  100  100  46   46   
Shots Fired                667  | 14   134  131  300  24   64   
  Gun                      624  | 14   132  125  280  15   58   
  Cannon                   2    | .    .    .    .    .    2    
  Launcher                 29   | .    .    .    16   9    4    
  Special                  12   | .    2    6    4    .    .    
  Kinetic                  626  | 14   132  125  280  15   60   
  Thermal                  12   | .    2    6    4    .    .    
  Explosive                29   | .    .    .    16   9    4    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         20   | 3    10   20   18   3    10   
  Robot Miss Streak        4    | 2    4    2    4    4    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    4    2    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           460  | 8    80   99   210  14   49   
  Core Hits                221  | 5    39   37   92   37   11   
  Critical Hits            6    | .    1    1    3    1    .    
  Critical Kills           2    | .    1    .    1    .    .    
  Critical Parts Destroyed 4    | .    .    1    2    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7390 | 58   583  1054 3295 1515 885  
  Guns                     4641 | 58   583  1048 2199 82   671  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2656 | .    .    .    1009 1433 214  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  93   | .    .    6    87   .    .    
  Kinetic                  4641 | 58   583  1048 2199 82   671  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                2656 | .    .    .    1009 1433 214  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    1    3    5    5    5    
  Average Corruption       4    | .    1    2    5    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  105  | .    .    19   38   16   32   
    Message Errors         25   | .    .    8    6    4    7    
    Matter Fused           27   | .    .    1    13   1    12   
    Heat Flow Errors       14   | .    .    2    5    2    5    
    Energy Discharges      9    | .    .    1    3    3    2    
    Data Loss (minor)      12   | .    .    2    5    2    3    
    Data Loss (major)      6    | .    .    .    2    1    3    
    Misfires               1    | .    .    .    .    1    .    
    Targeting Errors       8    | .    .    2    4    2    .    
    Weapon Failures        3    | .    .    3    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            74   | .    .    .    .    74   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               74   | .    .    .    .    74   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      188  | .    .    .    57   131  .    
  Shots                    7    | .    .    .    3    4    .    
  Rammed                   8    | .    1    1    6    .    .    
Targets Rammed             9    | .    1    1    7    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    
Highest Temperature        256  | .    20   185  256  226  254  
  Average Temperature      45   | .    9    20   49   71   95   
  Received Heat Transfer   1046 | .    42   315  669  20   .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    .    
  Impact Corruptions       1    | .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             681  | 15  340 220 681 431 .   
  Initial                  251  | .   9   33  41  251 .   
  Average                  249  | 8   126 68  378 324 .   
Maximum Alert Level        2    | .   1   1   2   2   .   
  Low Security (%)         44   | 100 82  84  17  .   .   
  Level 1                  31   | .   17  15  40  63  .   
  Level 2                  23   | .   .   .   42  36  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   3   .   4   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   3   .   .   
  Assault                  1    | .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           7    | .   1   2   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              152  | .   28  21  71  26  6   
  Peak Tracking Total      15   | .   5   5   8   15  9   
  Tactical Retreats        10   | .   3   3   1   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          7    | .   .   .   2   1   4   
  Max in Single Turn       1    | .   .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          18   | .   6   1   9   .   2   
  Terminals                10   | .   4   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                39   | .   12  1   24  .   2   
  Successful               21   | .   4   1   14  .   2   
  Failed                   18   | .   8   .   10  .   .   
    Catastrophic           4    | .   1   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   14   | .   7   .   6   .   1   
  Terminals                27   | .   9   .   18  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   2   .   3   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   3   1   9   .   2   
  Record                   1    | .   .   .   .   .   1   
  Part Schematic           2    | .   1   .   1   .   .   
  Robot Analysis           2    | .   .   .   2   .   .   
  Prototype ID Bank        4    | .   1   .   3   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Unreport Threat          2    | .   1   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   5   .   8   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     32   | .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       2    | .   .   .   2   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               7215 | 144  1119 1281 2865 482  1324 
Spaces Moved               3188 | 125  689  461  1102 244  567  
  Core                     4    | 4    .    .    .    .    .    
  Treads                   1456 | .    .    263  1102 91   .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1728 | 121  689  198  .    153  567  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   140  180  160  140  
  Average Speed            171  | 87   118  168  199  174  203  
  Slowest Speed            240  | 100  140  220  240  200  230  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       67   | 6    97   82   93   53   71   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    .    .    1    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 13   | .    2    .    11   .    .    
Terrain Destroyed          223  | .    2    .    114  89   18   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               6    | .    2    .    4    .    .    
  AOE                      217  | .    .    .    110  89   18   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      4295 | 144  880  833  1480 278  680  
  Wait                     530  | .    84   285  127  .    34   
  Move                     3183 | 124  688  460  1101 243  567  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  87   | 6    19   4    34   5    19   
  Fast Attach              10   | 6    1    .    2    .    1    
  Attach                   29   | .    4    4    11   2    8    
  Detach                   2    | .    .    .    .    .    2    
  Swap                     50   | 1    9    7    22   7    4    
  Drop                     43   | .    6    2    20   5    10   
  Fire                     352  | 7    68   70   156  16   35   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    8    | .    .    1    7    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
  145 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Destroyed 9 combat bots
  598 | -10/Materials | Discovered new exit (range 7)
  639 | -10/Materials | Discovered new exit (range 4)
  756 | -10/Materials | Discovered new exit (range 6)
  913 | -10/Materials | Core integrity fell below 50%
  937 | -10/Materials | Discovered new exit (range 8)
 1090 | -10/Materials | Discovered new exit (range 14)
 1264 | -10/Materials | Entered Mines
 1367 | -10/Mines     | Excavation squad dispatched
 1367 | -10/Mines     | A large section of the Mines collapsed
 1424 | -10/Mines     | Build established: Hauler-Mutant
 1617 | -10/Mines     | Excavation squad dispatched
 1867 | -10/Mines     | Excavation squad dispatched
 2117 | -10/Mines     | Excavation squad dispatched
 2152 | -10/Mines     | Learned Materials emergency access door positions
 2209 | -10/Mines     | Core integrity fell below 20%
 2257 | -10/Mines     | Destroyed 8 combat bots
 2275 | -10/Mines     | Found the Drone Emporium
 2278 | -10/Mines     | Learned 4 Materials zone layouts
 2283 | -10/Mines     | Found Prototype Device
 2367 | -10/Mines     | Excavation squad dispatched
 2484 | -10/Mines     | Discovered new exit (range 12)
 2545 | -10/Mines     | Entered Materials
 2545 | -9/Materials  | Evolved 2 slots: Utility x2
 3088 | -9/Materials  | Repaired Hvy. Assault Rifle
 3168 | -9/Materials  | Lost 3 parts (1n1u1w)
 3304 | -9/Materials  | Discovered new exit (range 11)
 3432 | -9/Materials  | Destroyed 7 combat bots
 3464 | -9/Materials  | Discovered new exit (range 8)
 4296 | -9/Materials  | Discovered new exit (range 15)
 4332 | -9/Materials  | Identified Thief Drone Bay
 4404 | -9/Materials  | Build established: Scavenger-Mutant
 4945 | -9/Materials  | First assault squad dispatched
 4992 | -9/Materials  | Build established: Hauler-Mutant
 5058 | -9/Materials  | Discovered new exit (range 4)
 5410 | -9/Materials  | Entered Mines
 5432 | -9/Mines      | Identified exit to Exiles
 5544 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 5593 | -9/Mines      | Assembled infested the area
 5624 | -9/Mines      | Core integrity fell below 50%
 5657 | -9/Mines      | Destroyed 19 combat bots
 5735 | -9/Mines      | Discovered new exit (range 15)
 5742 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5892 | -9/Mines      | Entered Exiles
 5938 | -9/Exiles     | Met 8R-AWN
 5965 | -9/Exiles     | Met EX-HEX
 6040 | -9/Exiles     | Met EX-DEC
 6071 | -9/Exiles     | Learned location of Zion (-6)
 6220 | -9/Exiles     | Discovered new exit (range 14)
 6374 | -9/Exiles     | Met EX-BIN
 6543 | -9/Exiles     | Discovered new exit (range 15)
 6785 | -9/Exiles     | Aligned with FarCom system
 6787 | -9/Exiles     | Given EX-Vault access code
 6838 | -9/Exiles     | Opened EX-Vault
 6858 | -9/Exiles     | Found Latent Energy Streamer
 6865 | -9/Exiles     | Found Chronowheel
 6873 | -9/Exiles     | Found Modified TNC
 6925 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 7039 | -9/Exiles     | Attacked by the Exiles
 7151 | -9/Exiles     | Core integrity fell below 20%
 7216 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
07183_ Critical hit.
07183_ Imp. Ion Engine destroyed.
07183_ HV Slug penetrates Earth.
07188_ HV Slug penetrates Machine.
07188_ HV Slug penetrates Wall.
07188_ Penetrated by HV Slug.
07188_ Critical hit.
07188_ Lgt. Treads destroyed.
07188_ HV Slug penetrates Earth.
07190_ Dropped Hcp. Matter Pod.
07191_ Extracted 200 matter.
07192_ HV Slug penetrates Wall.
07192_ Penetrated by HV Slug. <x2>
07196_ Hvy. Assault Rifle destroyed.
07196_ Penetrated by HV Slug.
07197_ Destroyed Prototype Protection.
07199_ Penetrated by HV Slug. <x6>
07212_ HV Slug penetrates Machine.
07212_ HV Slug penetrates Wall.
07212_ Penetrated by HV Slug. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Med. Storage Unit | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageSensorPropulsion
  Manual?         0
Play Time         00:43:31
  Cumulative      213.5 hours
  Start           2020.10.13 @ 01:02:33
  End             2020.10.13 @ 01:40:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          239
  Rogue           239
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          75
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b49c3bf-4ef2-466d-9a28-40deab8f3a84