Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 12:29:35

Player: A Moose

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (53)      265
Value Destroyed (1483)     1483
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (4)                  4
              TOTAL SCORE: 3852

 Bonus
-------
Follower Combat Kills      125
Friendly Fire              -121

 Cogmind 
---------
Core Integrity             0/550
Matter                     260/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Beamcaster
  Enhanced Autogun
  Enhanced Autogun
           Greatsword

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Hacking Suite
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
     Light Nuclear Core
  Advanced Treads
           Aluminum Leg
           Beamcaster
  Enhanced Autogun
  Enhanced Autogun
           Gauss Rifle
           Greatsword
[Rating: 31]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Autogun
  Energy Gun               Beamcaster
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Slashing Weapon          Greatsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             72   | 7   21  7   11  3   23  
  Power                    10   | 1   3   1   2   .   3   
    Engine                 6    | 1   2   .   1   .   2   
    Core                   4    | .   1   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   6   2   5   2   6   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    4    | .   .   .   .   2   2   
    Wheel                  4    | 2   .   .   .   .   2   
    Hover                  10   | .   6   2   2   .   .   
    Flight                 4    | .   .   .   3   .   1   
  Utility                  14   | 1   3   1   2   .   7   
    Device                 5    | .   .   1   .   .   4   
    Storage                4    | 1   2   .   .   .   1   
    Processor              4    | .   1   .   1   .   2   
    Hackware               1    | .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 3   9   3   2   1   7   
    Energy Gun             14   | 2   8   2   1   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          6    | 1   1   .   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   
  Unidentified Prototypes  5    | .   1   .   2   .   2   
Parts Lost                 34   | .   7   3   5   3   16  
  Power                    6    | .   2   1   1   .   2   
  Propulsion               12   | .   1   1   2   2   6   
  Utility                  5    | .   .   .   1   .   4   
  Weapon                   11   | .   4   1   1   1   4   
  Highest Loss Streak      8    | .   2   3   4   6   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   80  96  83  61  68  
  Engine                   3    | .   7   8   .   .   5   
  Core                     3    | .   3   4   10  .   1   
  Leg                      10   | .   .   .   .   22  15  
  Wheel                    1    | .   7   .   .   .   2   
  Hover                    8    | .   16  27  14  .   .   
  Flight                   1    | .   .   .   7   .   .   
  Device                   3    | .   .   5   9   .   6   
  Storage                  6    | .   14  14  7   .   4   
  Processor                10   | .   10  8   11  11  9   
  Hackware                 6    | .   .   .   6   11  8   
  Energy Gun               6    | .   16  13  6   .   1   
  Ballistic Gun            5    | .   3   .   .   10  9   
  Launcher                 2    | .   .   .   .   7   .   
  Special Melee Weapon     2    | .   .   12  9   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             29   | 14  14  17  17  7   29  
  Greatest Support         42   | 32  32  14  14  32  42  
  Greatest Overweight (x)  2    | .   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  8   8   5   10  
  Average Capacity         6    | 7   8   8   6   5   7   
  Most Carried             10   | 5   9   8   8   5   10  
  Average Carried          5    | 1   5   7   5   3   6   
  Final Capacity           8    | 8   8   8   5   5   5   
  Final Carried            8    | 1   8   7   5   4   5   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           1683 | 166 332 292 75  56  762 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2024 | .   865 52  181 50  876 
  Parts                    106  | .   46  .   12  7   41  
Haulers Intercepted        5    | .   2   .   1   .   2   
Recyclers Shooed           3    | .   3   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  42   | .   13  3   3   8   15  
  Melee                    6    | .   .   .   .   .   6   
  Guns                     26   | .   11  3   3   1   8   
  AOE                      10   | .   2   .   .   7   1   
Classes Destroyed          13   | .   5   1   2   .   5   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   5    | .   2   .   1   .   2   
  Recycler                 1    | .   1   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   
  Watcher                  3    | .   2   .   .   .   1   
  Swarmer                  10   | .   .   .   2   8   .   
  Grunt                    25   | .   13  .   1   .   11  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   2    | .   .   .   1   .   1   
  Heavy                    1    | .   .   .   .   .   1   
  Assembled                3    | .   .   3   .   .   .   
Best Kill Streak           7    | .   4   2   3   4   7   
  Combat Bots Only         6    | .   3   2   2   4   6   
Max Kills in Single Turn   3    | .   1   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   3   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        321  | .    81   21   35   19   165  
  Missed                   86   | .    18   7    13   4    44   
Damage Taken               3890 | .    834  245  292  155  2364 
  Core                     897  | .    191  36   67   40   563  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         60   | 100  .    9    .    73   .    
Volleys Fired              191  | .    79   8    21   16   67   
  Largest                  2    | .    2    1    1    2    2    
  Hottest                  100  | .    100  63   75   56   91   
Shots Fired                286  | .    111  8    21   17   129  
  Gun                      273  | .    111  8    20   14   120  
  Cannon                   1    | .    .    .    .    .    1    
  Launcher                 12   | .    .    .    1    3    8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  160  | .    35   .    .    14   111  
  Thermal                  58   | .    23   6    20   .    9    
  Explosive                12   | .    .    .    1    3    8    
  Electromagnetic          56   | .    53   2    .    .    1    
  Robot Hit Streak         16   | .    16   9    6    7    11   
  Robot Miss Streak        7    | .    6    2    7    2    5    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        3    | .    1    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           199  | .    76   6    13   5    99   
  Core Hits                93   | .    38   5    6    8    36   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    2    .    1    .    3    
    Burn                   3    | .    2    .    1    .    .    
    Sever                  3    | .    .    .    .    .    3    
Melee Attacks              19   | .    .    1    3    .    15   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 15   | .    .    .    .    .    15   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    1    2    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4528 | .    1147 80   351  445  2505 
  Guns                     2872 | .    1028 80   254  61   1449 
  Cannons                  22   | .    .    .    .    .    22   
  Explosions               921  | .    119  .    97   384  321  
  Melee                    713  | .    .    .    .    .    713  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1598 | .    207  .    .    61   1330 
  Thermal                  680  | .    257  50   254  .    119  
  Explosive                802  | .    .    .    97   384  321  
  Electromagnetic          735  | .    683  30   .    .    22   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 713  | .    .    .    .    .    713  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            109  | .    8    .    .    .    101  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               60   | .    8    .    .    .    52   
  Melee                    49   | .    .    .    .    .    49   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      80   | .    47   .    .    33   .    
  Shots                    4    | .    2    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        309  | .    309  70   272  .    195  
  Average Temperature      68   | .    77   27   82   .    52   
  Received Heat Transfer   1467 | .    435  .    84   .    948  
  Effects                  1    | .    1    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    4    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         1493 | .    605  111  518  .    259  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             355  | .   183 130 294 150 355 
  Initial                  70   | .   .   70  .   56  5   
  Average                  102  | .   81  96  141 62  164 
Maximum Alert Level        1    | .   .   .   1   .   1   
  Low Security (%)         85   | 100 100 100 68  100 53  
  Level 1                  14   | .   .   .   31  .   46  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   1   .   4   
  Investigation            3    | .   1   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              101  | .   20  11  26  8   36  
  Peak Tracking Total      9    | .   3   9   7   4   7   
  Tactical Retreats        7    | .   1   2   2   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            8    | .   4   1   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          4    | .   1   .   .   1   2   
  Max in Single Turn       1    | .   1   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          12   | .   3   1   5   .   3   
  Terminals                11   | .   3   .   5   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                30   | .   8   1   14  .   7   
  Successful               10   | .   1   1   6   .   2   
  Failed                   20   | .   7   .   8   .   5   
    Catastrophic           3    | .   1   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   18   | .   5   .   8   .   5   
  Terminals                29   | .   8   .   14  .   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   1   1   3   .   2   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Terminal Index           2    | .   1   .   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   3   .   .   
  Terminals                3    | .   .   .   3   .   .   
    Assimilate             3    | .   .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   2   .   2   
  Full Trace Events        2    | .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   1   1   .   .   
  Non-combat               2    | .   .   1   1   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   1   1   .   .   
  no_distress              2    | .   .   1   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               4    | .   .   3   1   .   .   
  Largest Group            3    | .   .   3   3   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               41   | .   .   7   34  .   .   
  Total Damage             325  | .   .   44  281 .   .   
  Kills                    7    | .   .   2   5   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               3391 | 50   654  402  496  1076 713  
Spaces Moved               2781 | 41   599  434  584  697  426  
  Core                     122  | 10   .    .    .    1    111  
  Treads                   61   | .    .    .    .    .    61   
  Legs                     929  | .    .    .    .    695  234  
  Wheels                   172  | 31   133  .    .    .    8    
  Hover                    1144 | .    466  434  244  .    .    
  Flight                   353  | .    .    .    340  1    12   
  Fastest Speed            37   | 50   56   56   37   37   50   
  Average Speed            87   | 87   66   70   64   124  106  
  Slowest Speed            225  | 100  120  120  116  125  225  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       55   | 4    76   67   51   101  31   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          89   | .    10   .    12   36   31   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      89   | .    10   .    12   36   31   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      3470 | 54  757 523 681 888 567 
  Wait                     301  | .   15  63  46  171 6   
  Move                     2776 | 40  598 433 583 696 426 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  67   | 7   29  7   6   2   16  
  Fast Attach              15   | .   1   1   2   .   11  
  Attach                   45   | 6   14  4   8   3   10  
  Detach                   5    | .   1   .   3   .   1   
  Swap                     13   | 1   6   2   2   .   2   
  Drop                     38   | .   14  4   7   .   13  
  Fire                     191  | .   79  8   21  16  67  
  Melee                    19   | .   .   1   3   .   15  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 12)
   51 | -11/Scrapyard | Entered Materials
  202 | -10/Materials | Discovered new exit (range 14)
  287 | -10/Materials | Discovered new exit (range 15)
  302 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Core integrity fell below 50%
  459 | -10/Materials | Discovered new exit (range 4)
  705 | -10/Materials | Entered Mines
  706 | -10/Mines     | Assembled infested the area
  728 | -10/Mines     | Core integrity fell below 20%
  854 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  867 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  926 | -10/Mines     | Discovered new exit (range 14)
  938 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  983 | -10/Mines     | Lost 3 parts (1p1n1w)
 1107 | -10/Mines     | Entered Materials
 1107 | -9/Materials  | Accompanied by 3 allies
 1107 | -9/Materials  | Evolved 2 slots: Utility x2
 1148 | -9/Materials  | Identified exit to Mines
 1534 | -9/Materials  | Discovered new exit (range 8)
 1536 | -9/Materials  | Identified exit to Materials
 1568 | -9/Materials  | Discovered exit to Materials (range 16)
 1603 | -9/Materials  | Entered Mines
 1635 | -9/Mines      | Lost 6 parts (1p3n1u1w)
 1638 | -9/Mines      | Learned Materials terminal intel
 1696 | -9/Mines      | Learned location of Storage (-7)
 1770 | -9/Mines      | Discovered exit to Materials (range 8)
 2310 | -9/Mines      | Learned location of 1 exit from Materials
 2444 | -9/Mines      | Discovered exit to Materials (range 8)
 2679 | -9/Mines      | Entered Materials
 2679 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2680 | -8/Materials  | Identified exit to Factory
 2681 | -8/Materials  | Loaded intel: 12 terminal locations
 3110 | -8/Materials  | Discovered exit to Factory (range 15)
 3177 | -8/Materials  | Core integrity fell below 50%
 3195 | -8/Materials  | Lost 5 parts (1p3n1w)
 3256 | -8/Materials  | Build established: Scavenger-Mutant
 3340 | -8/Materials  | Core integrity fell below 20%
 3369 | -8/Materials  | Lost 8 parts (1p3n1u3w)
 3392 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Acquired 15 matter.
Destroyed Lgt. Ion Engine.
Knocked back.
Penetrated by Slug.
Hacking Suite destroyed.
Critical hit (Blast).
Knocked back.
Wheel destroyed.
Penetrated by Slug.
H-61 Shepherd destroyed.
Missile Launcher destroyed.
Dropped Wheel.
Dropped Med. Storage Unit.
Acquired 6 matter.
Acquired 14 matter.
U-05 Engineer lays Concrete.
Hvy. Particle Gun destroyed.
U-05 Engineer lays Concrete.
Critical hit (Burn: +37).
Acquired 4 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                62
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicInsulatedRegenerator
  Manual?         0
Play Time         00:50:02
  Cumulative      27.1 hours
  Start           2024.04.11 @ 11:42:25
  End             2024.04.11 @ 12:29:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           26
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          35
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 469fd0ac-fde7-4f05-bce8-9424b43028f7