Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 05:59:54 Player: Scringis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1152) 1152 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3597 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 143/550 Matter 204/300 Energy 46/100 System Corruption 0% Temperature Critical (532) Movement Core (300) Ox5 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Improved Grenade Launcher > --- INVENTORY (10) --- Carbon-fiber Leg Improved Sensor Array Recoil Stabilizer Heavy Armor Plating Recalibrator Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Spiked Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy Particle Cannon Subdweller Machine Gun Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Improved Sensor Array Recoil Stabilizer Heavy Armor Plating Recalibrator Improved Grenade Launcher Enhanced Flamer [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Subdweller Machine Gun Energy Gun Subdweller Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Subdweller Machine Gun Launcher Improved Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Slots Evolved 4 | . . . . 4 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 37 | 6 3 3 6 18 1 Power 8 | 1 . 1 1 5 . Engine 6 | 1 . 1 1 3 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 8 | 2 2 . 2 2 . Treads 8 | 2 2 . 2 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 . . 6 1 Device 2 | . . . . 2 . Storage 2 | 1 . . . 1 . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 3 | . 1 . . 1 1 Artifact . | . . . . . . Weapon 12 | 2 . 2 3 5 . Energy Gun 1 | . . . . 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 8 | 2 . 2 2 2 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 16 | . . . 3 3 10 Power 3 | . . . . 1 2 Propulsion 4 | . . . 1 1 2 Utility 3 | . . . 1 . 2 Weapon 6 | . . . 1 1 4 Highest Loss Streak 10 | . . . 2 2 10 To Critical Strikes . | . . . . . . Average Backups 6 | 1 3 6 6 6 7 Power . | . 1 1 . . . Propulsion 1 | . 1 2 . . 1 Utility 2 | . . 1 2 3 4 Weapon 2 | . 1 1 2 2 1 Tool/Special . | . . . . . . Unused Backups 12 | . . 1 2 4 5 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 7 | . . . 1 2 4 Weapon 3 | . . 1 . 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 93 100 87 81 93 Engine 12 | . 14 14 14 10 9 Core 1 | . . . . 5 8 Treads 26 | . 28 28 27 24 24 Device 1 | . . . . 3 7 Storage 12 | . 14 14 14 9 9 Processor 1 | . . . . 3 9 Protection 6 | . 7 14 2 4 1 Energy Gun 1 | . . . . 5 . Energy Cannon 1 | . . . . 3 8 Ballistic Gun 22 | . 28 28 27 11 16 Peak Build Rating 31 | 6 10 13 14 31 31 Average Rating 15 | 3 8 11 12 24 28 On Entrance 12 | . 6 10 13 12 31 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 51 | 12 19 23 26 51 42 Greatest Support 63 | 40 46 46 46 63 63 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 9 10 Most Carried 10 | 4 4 8 8 10 9 Average Carried 7 | 1 3 6 7 8 8 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 9 | 2 4 8 8 9 6 Class Distribution -------------------- 69% | Mutant 15% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Matter Collected 960 | 156 88 154 180 340 42 Remotely . | . . . . . . Salvage Created 1212 | . 88 160 174 684 106 Parts 80 | . 7 14 11 44 4 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . 7 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Combat Hostiles Destroyed 33 | . 2 7 5 17 2 Melee 1 | . . . . 1 . Guns 28 | . 2 7 4 13 2 Cannons 4 | . . . 1 3 . Classes Destroyed 11 | . 2 2 1 6 . Worker 1 | . . . . 1 . Hauler 1 | . . . . 1 . Recycler 1 | . . . . 1 . Mechanic 1 | . . . . 1 . Operator 2 | . 1 . . 1 . Watcher 2 | . . . . 2 . Swarmer 14 | . . 6 . 8 . Grunt 12 | . 2 . 2 6 2 Sentry 3 | . . 1 . 2 . Hunter 1 | . . . . 1 . Subdweller 3 | . . . 3 . . Best Kill Streak 4 | . 2 3 2 4 2 Combat Bots Only 4 | . 2 3 2 4 2 Max Kills in Single Turn 2 | . 1 2 2 2 1 Gunslinging 1 | . . 1 1 . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Hostile Shots Fired 275 | . 13 65 29 97 71 Missed 55 | . 5 20 6 18 6 Hits 220 | . 8 45 23 79 65 Projectile 220 | . 8 45 23 79 65 Critical Strikes 9 | . . . 3 2 4 Damage Taken 3270 | . 89 475 580 1016 1110 Core 655 | . . 71 177 134 273 Absorbed by Shields . | . . . . . . Core Remaining (%) 50 | 100 . . . . . Volleys Fired 130 | . 16 23 19 58 14 Largest 3 | . 2 2 2 3 3 Hottest 141 | . 40 40 110 141 133 Shots Fired 261 | . 32 46 37 123 23 Gun 223 | . 32 46 31 96 18 Cannon 30 | . . . . 26 4 Launcher 1 | . . . . 1 . Special 7 | . . . 6 . 1 Kinetic 196 | . 32 46 31 69 18 Thermal 64 | . . . 6 53 5 Explosive 1 | . . . . 1 . Electromagnetic . | . . . . . . Robot Hit Streak 30 | . 4 7 28 30 11 Robot Miss Streak 4 | . 4 2 1 4 2 Penetration Max 1 | . . . . 1 1 Secondary Targets 4 | . . 2 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 180 | . 17 32 33 83 15 Core Hits 67 | . 7 12 10 31 7 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 4 | . . 1 . 3 . Critical Strikes 9 | . . 2 3 3 1 Burn 2 | . . . 1 . 1 Destroy 7 | . . 2 2 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3149 | . 142 277 398 1904 428 Guns 2452 | . 142 275 356 1363 316 Cannons 600 | . . . . 500 100 Explosions 34 | . . . . 34 . Melee . | . . . . . . Ramming 9 | . . 2 . 7 . Kinetic 2100 | . 142 275 356 1011 316 Thermal 1006 | . . . 42 852 112 Explosive 34 | . . . . 34 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . . . 5 . Projectiles 5 | . . . . 5 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 21 | . . . . 21 . Shots 1 | . . . . 1 . Rammed 2 | . . 1 . 1 . Targets Rammed 5 | . . 1 . 4 . Kicked . | . . . . . . Crushed 3 | . . . . 3 . Highest Temperature 562 | . 12 30 500 376 562 Average Temperature 144 | . 6 9 265 133 374 Received Heat Transfer 1862 | . 48 81 725 414 594 Effects 31 | . . . 4 7 20 Shutdowns 8 | . . . 1 3 4 Energy Bleed 7 | . . . 2 2 3 Interference 3 | . . . . 1 2 Matter Decay 2 | . . . 1 . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . 1 1 Damage (major) 6 | . . . . . 6 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 2058 | . . . 480 1190 388 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 91 | 100 100 100 . 83 82 Level 1 8 | . . . . 16 17 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 330 | . 55 70 . 330 221 Initial 191 | . . . . . 191 Average 56 | . 14 14 . 88 192 Influence Increases 986 | . 77 160 50 614 85 Destroy 0b10 Robot/C 600 | . 40 140 40 340 40 Destroy 0b10 Robot/NC 40 | . 5 . . 35 . Destroy Leader 116 | . 10 20 10 66 10 Successful Hack 12 | . 7 . . 5 . Disable Machine 105 | . . . . 105 . Destroy Structure 23 | . . . . 18 5 Lose Combat Pursuer 90 | . 15 . . 45 30 Influence Decreases 810 | . 77 160 50 320 203 Entered New Map 103 | . . . . . 103 Time Decay 577 | . 77 160 50 290 . Lost Part 130 | . . . . 30 100 Squads Dispatched 2 | . 1 . . 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 5 8 6 24 7 Peak Tracking Total 7 | . 2 3 2 5 7 Tactical Retreats 3 | . 1 . . 1 1 Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Machines Disabled 7 | . . . . 7 . Max in Single Turn 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Machines Accessed 4 | . 1 1 . 2 . Terminals 3 | . 1 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 8 | . 1 1 . 6 . Successful 4 | . 1 1 . 2 . Failed 4 | . . . . 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 1 1 . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 3 | . 1 1 . 1 . Branch Access Points 1 | . 1 . . . . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Active Infowar (turns) 114 | . . . . 114 . ECM 114 | . . . . 114 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Turns Passed 3565 | 79 272 892 1134 1047 141 Spaces Moved 1844 | 51 135 505 631 460 62 Core 14 | 14 . . . . . Treads 1830 | 37 135 505 631 460 62 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 163 Average Speed 159 | 129 160 160 160 160 163 Slowest Speed 165 | 160 160 160 160 163 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 22 81 43 40 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 25 | . . . . 25 . Melee . | . . . . . . Projectile 5 | . . . . 5 . AOE 20 | . . . . 20 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Total 2239 | 64 166 552 717 659 81 Wait 138 | . 6 10 50 71 1 Move 1839 | 50 134 504 630 459 62 Hop . | . . . . . . Pick Up 54 | 8 5 7 7 27 . Fast Attach . | . . . . . . Attach 28 | 6 1 . 2 16 3 Detach 1 | . . . . 1 . Swap 14 | . 2 3 4 5 . Drop 30 | . 2 4 5 18 1 Fire 130 | . 16 23 19 58 14 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . 1 . 4 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 352 | -10/Materials | Entered Mines 532 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 536 | -10/Mines | Found Scrap Suit 651 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 818 | -10/Mines | Discovered new exit (range 6) 1087 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1156 | -10/Mines | Discovered new exit (range 6) 1205 | -10/Mines | Assembled infested the area 1244 | -10/Mines | Entered Subcaves 1329 | -10/Subcaves | Discovered new exit (range 12) 1450 | -10/Subcaves | Core integrity fell below 50% 1464 | -10/Subcaves | Core integrity fell below 20% 1870 | -10/Subcaves | Discovered new exit (range 16) 2378 | -10/Subcaves | Entered Materials 2378 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2786 | -8/Materials | Build established: Scavenger-Mutant 3423 | -8/Materials | Identified exit to Garrison 3425 | -8/Materials | Entered Garrison 3432 | -8/Garrison | Build established: Scavenger-Gunner 3523 | -8/Garrison | Triggered checkpoint 3564 | -8/Garrison | Core integrity fell below 50% 3566 | -8/Garrison | Self-destructed Last Messages --------------- 03558_ Slug penetrates C-45 Heavy ARC. 03558_ Gauss Rifle destroyed. 03560_ Power failure, Deuterium Engine shutdown. 03560_ Arm. Treads broken. 03560_ Overheating: Short circuit. 03560_ Deuterium Engine destroyed. 03561_ Dropped Broken Arm. Treads. 03561_ C-45 Heavy ARC suffers critical hit (Burn). 03562_ Overheating: Energy bleed (-14). 03562_ Enh. Flamer destroyed. 03563_ Overheating: Med. Storage Unit damaged (-143). 03564_ Overheating: Med. Storage Unit damaged (-25). 03564_ Overheating: Adv. Targeting Computer damaged (-9). 03565_ Overheating: Core damaged (-66). 03566_ Imp. Grenade Launcher broken. 03566_ Overheating: Short circuit. 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C###??????????????????? | | ???????????# ## ## ###????????????????????? | | ???????????? ???# ?# #??????????????????????? | | ??????????????? ?? ??????????????????????? | | ????????????? ^^ ?? ??????????????????????? | | ????????????? ?? #??????????????????????? | | ????????????? ##"???## #???????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 24 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Well Done Challenges ------------ None Game ------ Seed TitaniumChromaticPlatform Manual? 0 Play Time 00:23:20 Cumulative 23.2 hours Start 2025.10.27 @ 05:37:41 End 2025.10.27 @ 05:59:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31862a56-c7d9-4193-859a-24c90dc1a2fb