Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.14 @ 21:50:02 Player: arkn Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (136) 680 Value Destroyed (5805) 5805 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (744) 744 TOTAL SCORE: 12009 Bonus ------- High Alert Combat Kills 744 Cogmind --------- Core Integrity 0/1150 Matter 13/300 Energy 100/100 System Corruption 41% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Gravity Neutralizer Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer > --- WEAPON (4) ------- Force Lance > --- INVENTORY (5) ---- Light Antimatter Reactor Graphene Brace Wave Gun Rocket Array Peak State ------------ > --- POWER ------------ Light Fission Core Fusion Compressor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Armor Integrity Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Improved KE Penetrator Power Maul > --- INVENTORY -------- Micro Nuclear Core Medium Treads Medium Treads Medium Treads Armored Huge Wheel Huge Storage Unit Improved Sensor Array Transmission Jammer Layered Light Armor Plating Advanced Drone Bay Rocket Array Great Axe Power Sword [Rating: 99] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Armored Leg Treads Medium Treads Leg Armored Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Smartbomb Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . . Utility 7 | . . . 1 1 . 1 2 2 Weapon 2 | . . . . . 2 . . . Parts Attached 229 | 2 3 3 18 63 35 16 49 40 Power 23 | . . . 3 3 2 1 8 6 Engine 5 | . . . 2 . . . 3 . Core 14 | . . . 1 3 2 1 5 2 Reactor 4 | . . . . . . . . 4 Propulsion 55 | . . . 3 23 6 8 4 11 Treads 25 | . . . . 15 . 3 . 7 Leg 23 | . . . 3 4 5 5 4 2 Wheel 3 | . . . . . 1 . . 2 Hover 4 | . . . . 4 . . . . Flight . | . . . . . . . . . Utility 72 | 1 1 2 9 13 14 3 16 13 Device 39 | 1 . 2 5 6 6 2 9 8 Storage 5 | . 1 . 1 . 2 1 . . Processor 8 | . . . . 1 2 . 3 2 Hackware . | . . . . . . . . . Protection 20 | . . . 3 6 4 . 4 3 Artifact . | . . . . . . . . . Weapon 79 | 1 2 1 3 24 13 4 21 10 Energy Gun 13 | . . . . . 1 2 8 2 Energy Cannon 9 | . . . 1 5 1 . 2 . Ballistic Gun 23 | 1 1 1 1 5 7 1 2 4 Ballistic Cannon 3 | . . . . 2 1 . . . Launcher 7 | . . . . 2 . 1 2 2 Special Weapon 4 | . 1 . 1 1 . . . 1 Impact Weapon 2 | . . . . . 1 . 1 . Slashing Weapon 17 | . . . . 9 2 . 6 . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 . 1 4 1 1 Corrupted Parts 8 | . . . . . . 1 3 4 System Corruption 46 | . . . . . . 8 20 18 Parts Lost 94 | . . . 3 19 7 4 26 35 Power 14 | . . . . 1 1 1 5 6 Propulsion 25 | . . . . 9 1 2 3 10 Utility 29 | . . . 3 6 3 . 8 9 Weapon 26 | . . . . 3 2 1 10 10 Highest Loss Streak 13 | . . . 1 5 5 2 6 13 To Critical Strikes 2 | . . . . . . . 2 . Average Slot Usage (%) 91 | . 100 100 99 97 94 82 85 68 Engine 3 | . 14 14 6 5 . . 1 . Core 5 | . . . 4 3 6 11 8 3 Treads 5 | . . . . 25 1 1 . 8 Leg 19 | . 28 28 33 3 20 22 22 3 Device 12 | . 14 14 20 12 6 6 9 10 Storage 8 | . 14 14 11 9 7 6 5 4 Processor 4 | . . . . 3 . 6 8 15 Protection 5 | . . . 1 10 13 . 3 2 Energy Gun 1 | . . . . . 1 1 4 . Ballistic Gun 10 | . 16 27 11 4 15 17 3 4 Ballistic Cannon 1 | . . . . 2 5 . . . Special Weapon 2 | . 12 . 9 . . . . 2 Impact Weapon 1 | . . . . . 1 6 2 . Slashing Weapon 3 | . . . . 8 3 . 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 117 | 12 17 17 49 58 117 67 80 84 Greatest Support 113 | 20 20 20 33 112 68 84 72 113 Greatest Overweight (x) 14 | . . . 1 2 2 14 1 11 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 25 | 8 10 10 15 15 25 15 15 15 Average Capacity 14 | 8 8 10 14 15 15 15 15 14 Most Carried 15 | 7 8 10 15 15 15 15 15 15 Average Carried 12 | 6 7 9 14 12 14 14 13 7 Final Capacity 15 | 8 10 10 15 15 15 15 15 5 Final Carried 15 | 7 8 10 15 14 15 15 13 4 Class Distribution -------------------- 47% | Mutant 22% | Scavenger-Mutant 14% | Scavenger-Assassin 7% | Assassin 4% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 4005 | 266 . 83 244 1052 659 371 877 453 Remotely . | . . . . . . . . . Salvage Created 5844 | 101 . 34 334 1499 933 418 1768 757 Parts 278 | 7 . . 17 82 46 7 82 37 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 4 | . . . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 114 | . . 2 7 33 18 5 33 16 Melee 27 | . . . . 8 1 1 12 5 Guns 44 | . . 2 5 9 11 3 8 6 Cannons 22 | . . . 2 13 5 . 2 . AOE 12 | . . . . 3 . . 5 4 Classes Destroyed 18 | 1 . 1 2 7 5 . 1 1 Worker 2 | . . . . 1 . 1 . . Builder 4 | . . . . 1 1 . 2 . Tunneler 6 | 5 . . . . . . 1 . Hauler 1 | . . . . 1 . . . . Recycler 3 | . . . . 1 1 1 . . Mechanic 2 | . . . . 1 . . . 1 Watcher 4 | . . . . 2 . . 2 . Swarmer 20 | . . 2 . 7 2 . 5 4 Saboteur 1 | . . . . . . . 1 . Grunt 49 | . . . 4 20 7 3 14 1 Brawler 1 | . . . . . . . . 1 Duelist 3 | . . . . . 1 . . 2 Protector 2 | . . . . 1 . . . 1 Sentry 14 | . . . 3 5 1 1 3 1 Specialist 3 | . . . . . 2 . 1 . Hunter 8 | . . . . . 1 . 5 2 Programmer 12 | . . . . . 3 1 4 4 Heavy 1 | . . . . . 1 . . . Best Kill Streak 7 | 2 . 2 4 4 7 3 5 4 Combat Bots Only 6 | . . 2 4 4 6 2 5 4 Max Kills in Single Turn 2 | 1 . 1 1 1 1 1 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 1 . . 2 1 Melee 1 | . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Damage Taken 16966 | . . 137 546 3150 2061 669 4634 5769 Core 2424 | . . 40 41 360 169 98 546 1170 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 72 | . . . . . . . . 72 Regen/Repaired (Parts) 11 | . . . . 11 . . . . Core Remaining (%) 73 | 100 . 84 89 34 75 88 45 . Volleys Fired 322 | 13 3 11 29 90 43 17 51 65 Largest 4 | 2 1 2 2 2 4 3 3 2 Hottest 195 | 40 100 40 100 100 123 71 195 95 Shots Fired 596 | 26 3 22 49 153 121 49 90 83 Gun 450 | 26 . 22 24 83 92 49 79 75 Cannon 112 | . . . 16 61 29 . 6 . Launcher 19 | . . . . 7 . . 5 7 Special 15 | . 3 . 9 2 . . . 1 Kinetic 412 | 26 . 22 24 120 114 41 5 60 Thermal 58 | . 3 . 9 14 7 8 17 . Explosive 19 | . . . . 7 . . 5 7 Electromagnetic 106 | . . . 16 12 . . 63 15 Robot Hit Streak 19 | 11 . 5 11 19 13 7 7 19 Robot Miss Streak 7 | 3 . 2 2 4 4 3 7 3 Penetration Max 1 | . . . . . 1 1 . 1 Secondary Targets 9 | . . 1 1 3 2 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 . Shots Hit Robots 502 | 17 . 12 29 135 87 37 111 74 Core Hits 254 | 7 . 3 13 61 35 11 65 59 Critical Kills 2 | . . . . . 2 . . . Critical Parts Destroyed 11 | . . . . . 1 2 7 1 Critical Strikes 24 | . . . . 5 3 2 12 2 Destroy 3 | . . . . . 2 . . 1 Blast 3 | . . . . 3 . . . . Corrupt 1 | . . . . . . . . 1 Smash 10 | . . . . . 1 2 7 . Sever 7 | . . . . 2 . . 5 . Melee Attacks 226 | . . . . 57 27 7 112 23 Thermal 3 | . . . . . . . . 3 Impact 63 | . . . . . 17 7 39 . Slashing 160 | . . . . 57 10 . 73 20 Piercing . | . . . . . . . . . Sneak Attacks 13 | . . . . 6 1 1 4 1 Combat Hostiles 2 | . . . . . . . 1 1 Follow-up Attacks 16 | . . . . 2 . . 11 3 Damage Inflicted 14867 | 172 . 126 459 3639 1872 1070 4365 3164 Guns 5590 | 172 . 122 221 956 1199 721 738 1461 Cannons 1588 | . . . 191 931 402 . 64 . Explosions 2483 | . . . 47 476 . . 769 1191 Melee 5166 | . . . . 1265 271 338 2794 498 Ramming 40 | . . 4 . 11 . 11 . 14 Kinetic 5287 | 172 . 122 221 1455 1506 585 46 1180 Thermal 793 | . . . 47 225 95 136 290 . Explosive 2341 | . . . . 476 . . 674 1191 Electromagnetic 1240 | . . . 191 207 . . 561 281 Impact 1509 | . . . . . 207 338 964 . Slashing 3657 | . . . . 1265 64 . 1830 498 Piercing . | . . . . . . . . . Highest Corruption 41 | . . . . . . 11 24 41 Average Corruption 14 | . . . . . . 6 12 25 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 117 | . . . . . . 13 64 40 Message Errors 24 | . . . . . . 3 15 6 Matter Fused 29 | . . . . . . 4 16 9 Heat Flow Errors 19 | . . . . . . 2 8 9 Energy Discharges 7 | . . . . . . . 5 2 Parts Rejected 2 | . . . . . . . 2 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 13 | . . . . . . 2 8 3 Data Loss (major) 4 | . . . . . . 1 2 1 Misfires 6 | . . . . . . 1 2 3 Alerts 2 | . . . . . . . 2 . Misdirections 6 | . . . . . . . 1 5 Weapon Failures 4 | . . . . . . . 2 2 Overload Shots . | . . . . . . . . . Overflow Damage 1029 | . . . . 94 131 192 583 29 Projectiles 22 | . . . . 22 . . . . Explosions 100 | . . . . 20 . . 54 26 Melee 907 | . . . . 52 131 192 529 3 Knockbacks 20 | . . . . 7 4 2 7 . Impact 10 | . . . . . 1 2 7 . Kinetic 10 | . . . . 7 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 366 | . . . . 24 . . 13 329 Shots 13 | . . . . 2 . . 1 10 Rammed 3 | . . . . 1 . . . 2 Targets Rammed 9 | . . 1 . 2 . 2 . 4 Kicked 5 | . . 1 . . . 2 . 2 Crushed 1 | . . . . 1 . . . . Highest Temperature 501 | . 20 . 404 501 326 178 491 251 Average Temperature 97 | . 10 . 136 91 91 37 103 101 Received Heat Transfer 3984 | . . . 252 1539 663 186 1041 303 Effects 16 | . . . 4 2 3 . 4 3 Shutdowns 3 | . . . . 1 . . 2 . Energy Bleed 1 | . . . 1 . . . . . Interference 9 | . . . 2 . 3 . 1 3 Matter Decay 2 | . . . 1 . . . 1 . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . 2 1 Parts Fried 17 | . . . . 1 2 3 8 3 Impact Corruptions 19 | . . . . . 5 4 10 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 2 . 1 1 . Heat Transferred 1249 | . . . 50 333 148 259 459 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Peak Influence 915 | 25 24 74 178 511 391 277 915 546 Initial 420 | . 16 9 . 74 218 191 61 420 Average 241 | 11 22 31 16 314 198 171 466 449 Maximum Alert Level 3 | . . . . 2 1 1 3 2 Low Security (%) 51 | 100 100 100 100 26 49 80 16 . Level 1 25 | . . . . 42 50 19 28 30 Level 2 17 | . . . . 31 . . 26 69 Level 3 5 | . . . . . . . 28 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 33 | . . . 3 3 10 3 11 3 Investigation 6 | . . . 1 . 1 1 3 . Extermination 8 | . . . . . 3 1 2 2 Reinforcement 14 | . . . 2 2 5 1 4 . Assault 5 | . . . . 1 1 . 2 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 4 | . . . . . . 1 3 . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 10 | . . . 2 7 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 188 | . . 3 9 63 26 7 54 26 Peak Tracking Total 10 | . . 3 7 10 5 3 5 5 Tactical Retreats 17 | . . . . 9 2 1 5 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . 3 . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 12 | . . . . 1 1 1 4 5 Max in Single Turn 3 | . . . . 1 1 1 1 3 Garrison Access 4 | . . . . . 1 1 2 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 28 | . 1 . 2 6 10 4 4 1 Terminals 20 | . 1 . 2 5 8 2 1 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . . Recycling Units 3 | . . . . . 1 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 1 1 . Total Hacks 59 | . 2 . 8 12 21 9 6 1 Successful 24 | . 1 . 4 3 6 5 5 . Failed 35 | . 1 . 4 9 15 4 1 1 Catastrophic 8 | . . . 1 3 2 1 . 1 Database Lockouts . | . . . . . . . . . Manual 16 | . . . 3 4 5 3 1 . Terminals 45 | . 2 . 8 9 17 6 2 1 Fabricators 2 | . . . . . . . 2 . Repair Stations 3 | . . . . 3 . . . . Recycling Units 5 | . . . . . 2 2 1 . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 2 1 1 . Terminal Hacks 15 | . 1 . 4 1 5 2 2 . Open DSF 2 | . . . . . 2 . . . Maintenance Status 2 | . . . 1 . . . 1 . Patrol Status 2 | . . . 1 . 1 . . . Zone Layout 9 | . 1 . 2 1 2 2 1 . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 4 | . . . . . 1 2 1 . Report Inventory 3 | . . . . . 1 1 1 . Retrieve Matter 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . Seal Access 2 | . . . . . . 1 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 1 . 2 6 9 2 . 1 Full Trace Events 3 | . . . 1 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 26 | . . . . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released 4 | . . . . . 2 . 2 . Machine Destruction 4 | . . . . . 2 . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders 8 | . . . . . . . 3 5 EXPLORE 8 | . . . . . . . 3 5 Ally Attacks 3 | . . 3 . . . . . . Total Damage 41 | . . 41 . . . . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 9 | . . . . . . . 4 5 Drone Recoveries 8 | . . . . . . . 4 4 Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 11336 | 125 138 816 2236 1945 1864 875 2218 1119 Spaces Moved 4430 | 71 101 581 474 646 840 448 895 374 Core 43 | . . . . . . 1 . 42 Treads 717 | . . . . 507 . 33 . 177 Legs 3215 | 71 101 581 474 136 393 414 895 150 Wheels 452 | . . . . . 447 . . 5 Hover 3 | . . . . 3 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 120 112 115 120 120 50 Average Speed 142 | 120 120 120 126 170 143 127 137 189 Slowest Speed 750 | 120 120 120 190 260 262 750 190 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 25 92 39 70 22 13 20 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 84 | . 3 . 8 20 19 2 31 1 Terrain Destroyed 365 | . 3 . 11 84 23 2 134 108 Melee 70 | . . . . 18 19 2 31 . Projectile 48 | . 3 . 8 14 4 . 4 15 AOE 247 | . . . 3 52 . . 99 93 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Total 8490 | 87 108 680 2046 1229 1362 705 1619 654 Wait 3089 | 1 . 79 1495 336 367 188 491 132 Move 4422 | 70 100 580 473 645 839 447 894 374 Hop . | . . . . . . . . . Pick Up 118 | 1 1 3 18 23 24 11 25 12 Fast Attach 46 | 1 . 1 1 6 4 6 14 13 Attach 90 | . . . 6 18 12 5 26 23 Detach 15 | . . 1 1 3 . 3 3 4 Swap 93 | 1 3 2 11 39 19 5 9 4 Drop 84 | . 1 2 12 15 27 14 10 3 Fire 322 | 13 3 11 29 90 43 17 51 65 Melee 202 | . . . . 52 27 7 96 20 Ram 1 | . . . . . . . . 1 Kick 5 | . . 1 . . . 2 . 2 Crush 3 | . . . . 2 . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 3) 126 | -11/Junkyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 9) 264 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 360 | -10/Mines | Escorted by a lone wolf Derelict 499 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 502 | -10/Mines | Found Prototype Device 503 | -10/Mines | Identified Exp. Sensor Array 870 | -10/Mines | Discovered new exit (range 5) 907 | -10/Mines | Discovered new exit (range 8) 1080 | -10/Mines | Entered Materials 1080 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3160 | -9/Materials | Discovered new exit (range 15) 3316 | -9/Materials | Entered another Materials area 3316 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3425 | -8/Materials | Repaired Sensor Array 4410 | -8/Materials | Lost 4 parts (4n) 4533 | -8/Materials | Lost 5 parts (1p2n2w) 4745 | -8/Materials | Core integrity fell below 50% 4870 | -8/Materials | Discovered new exit (range 14) 4916 | -8/Materials | First assault squad dispatched 4988 | -8/Materials | Lost 5 parts (3n2u) 5261 | -8/Materials | Entered Factory 5261 | -7/Factory | Evolved 2 slots: Weapon x2 5298 | -7/Factory | Build established: Scavenger-Mutant 5898 | -7/Factory | Build established: Scavenger-Tank 6499 | -7/Factory | Build established: Tank 6867 | -7/Factory | Build established: Mutant 6980 | -7/Factory | Lost 5 parts (1p1n3u) 7080 | -7/Factory | Discovered new exit (range 10) 7117 | -7/Factory | Found Prototype Device 7125 | -7/Factory | Entered another Factory area 7125 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7143 | -6/Factory | Identified Active Sensor Suite 7407 | -6/Factory | Build established: Scavenger-Assassin 7772 | -6/Factory | System corruption reached 10% 7921 | -6/Factory | Discovered new exit (range 7) 7939 | -6/Factory | Found Prototype Launcher 7939 | -6/Factory | Identified Rocket Array 7971 | -6/Factory | Identified exit to Factory 8000 | -6/Factory | Entered another Factory area 8000 | -5/Factory | Evolved 2 slots: Utility x2 8326 | -5/Factory | Build established: Assassin 8570 | -5/Factory | Lost 3 parts (1p1u1w) 8715 | -5/Factory | Cargo convoy interrupted 8747 | -5/Factory | Build established: Scavenger-Assassin 9107 | -5/Factory | Build established: Assassin 9342 | -5/Factory | Lost 4 parts (1p1u2w) 9421 | -5/Factory | Build established: Scavenger-Assassin 9603 | -5/Factory | Lost 3 parts (1u2w) 9759 | -5/Factory | System corruption reached 10% 9760 | -5/Factory | Lost 6 parts (1p2n2u1w) 9800 | -5/Factory | First assault squad dispatched 9807 | -5/Factory | Lost 3 parts (3w) 10034 | -5/Factory | Build established: Scavenger-Mutant 10207 | -5/Factory | Discovered new exit (range 2) 10211 | -5/Factory | Identified exit to Factory 10214 | -5/Factory | Core integrity fell below 50% 10218 | -5/Factory | Entered another Factory area 10218 | -4/Factory | Evolved 2 slots: Utility x2 10240 | -4/Factory | Lost 3 parts (1n1u1w) 10396 | -4/Factory | Lost 3 parts (2n1w) 10468 | -4/Factory | First assault squad dispatched 10713 | -4/Factory | System corruption reached 10% 10750 | -4/Factory | Lost 13 parts (2p3n5u3w) 10961 | -4/Factory | Lost 5 parts (1p2n1u1w) 10966 | -4/Factory | System corruption reached 30% 10977 | -4/Factory | Core integrity fell below 50% 11023 | -4/Factory | Lost 4 parts (1p2n1w) 11321 | -4/Factory | Core integrity fell below 20% 11337 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 11295_ Slug penetrates Y-64 Sentinel. 11296_ Slug penetrates Wall. 11296_ KE Penetrator destroyed. 11299_ Dropped Lrg. Storage Unit. 11299_ Penetrated by Slug. 11299_ Mic. Fission Core destroyed. 11299_ U-05 Engineer builds a Door. 11302_ Penetrated by Slug. 11303_ R-10 Processor collects Lrg. Storage Unit. 11305_ Imp. Heat Sink destroyed. 11308_ U-05 Engineer builds a Door. 11312_ System corrupted: Heat flow error (+174). 11315_ U-05 Engineer destroyed. 11319_ Imp. Remote Datajack destroyed. 11320_ Power Conduit explodes. 11320_ U-05 Engineer destroyed. 11321_ U-05 Engineer lays Concrete. 11325_ Acquired Force Lance. 11328_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11331_ System corrupted: Energy discharge (-22). Map ----- +----------------------------------------------------+ | ???????? | | ???????? | | ???????? | | ####+##### % ?????????? | | # # %= ????????????? | | # !!! # ##############??"""?? | | # !!! # % # # ??? | | # !!! # # / ????? | | # # !%! # #??????? | | # """ + |== # #??????? | | # """ ###+##"""" pp # #??????? | | # """ # " " # #??????? | | # # ##### # #??????? | | ###### ### #???# + #??????? | | ?????#"#?# #???# # #??????? | | ?????###?############??# # #??????? | | ?????????????? ??# # #??????? | | ?????????????? " " ?# # #??????? | | ????????????? " " ?# ##############??????? | | ????????????? " " # #????????????? | | ???????????? " " # #????????????? | | ???????????? " " + u #????????????? | | ???????????? " " # """ #????????????? | | ????????????? " " # """ #????????????? | | ##??????????? " " ?## """ #????????????? | | #????????? " " ??#@ #????????????? | | ?????????????? "" ???# """ ????????? | | ????????????????" ???# """ ??????????? | | ???????????????#####????# """ ?????????? | | ????????????????????????# o ? ??????????? | | ????????????????????????#! """ ??????????????? | | ????????????????????????# """ k#??#?????????????? | | ????????????????????????# """ #????????????????? | | ????????????????????????#] ???????????????????? | | ????????????????????????? ""????????????????????? | | ????????????????????????? "?????????????????????? | | ????????????????????????? "?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 38 Energy Capacity 2100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 16 Armor Coverage 675 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Watch This! Challenges ------------ None Game ------ Seed VortexTiamatMeganuke Manual? 0 Play Time 02:55:28 Cumulative 50.7 hours Start 2023.11.13 @ 20:27:59 End 2023.11.14 @ 21:50:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 32 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d796b5ad-2804-402f-88ab-aa09b00ad149